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This beatmap was submitted using in-game submission on Thursday, June 15, 2017 at 5:52:39 AM

Artist: JAZ
Title: Dari Mata
Tags: Mako Sakata Bahasa Indonesia Indonesian Sony Music Entertainment Galau Ganteng Romance Love Lovely Jazz Rnb Guitar
BPM: 110
Filesize: 3405kb
Play Time: 01:35
Difficulties Available:

Download: JAZ - Dari Mata
Information: Scores/Beatmap Listing
---------------

Jatuh ke Hati means Falling in Love in Indonesian
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People may not believe in love at first sight,
but there are some who actually feel they fall in love the moment they meet.
---
Photo taken on Fukuoka, sorry about my face but make sure to follow my instagram :p
---------------------------------------------------------------------------------------------
Another Indonesian song click here!
Last edited by Shiranai on , edited 23 times in total.
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Rhythm Incarnate
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We are doing IRC Mod and fixed some part!

collapsed text
Code:
4:27 *KittyAdventure is editing [https://osu.ppy.sh/b/1274824 JAZ - Dari Mata [Jatuh ke Hati]]
14:28 KittyAdventure: Ehh, belum selesai ya kak?
14:30 Mako Sakata: Beluum
14:30 Mako Sakata: Haha
14:31 KittyAdventure: Oalah pantas =w=
14:31 *KittyAdventure is editing [https://osu.ppy.sh/b/1273783 JAZ - Dari Mata [Normal]]
14:32 KittyAdventure: 00:18:795 (5) - Ini gpp kak di NC, lagipula soundnya juga baru
14:32 KittyAdventure: 00:36:250 (5) - ^
14:33 Mako Sakata: Berarti yang ini perlu di nc ga? 00:10:341 (4) -
14:33 KittyAdventure: Itu sih kan background soundnya gak kedengaran
14:34 KittyAdventure: kakak kan follow vokal sound
14:34 KittyAdventure: "saat" itu masih ada lanjutan dengan 00:07:887
14:35 Mako Sakata: Okk
14:35 Mako Sakata: Jadi pake nc aja ya yg itu
14:35 Mako Sakata: Sama yg vokalnya mirip2
14:35 KittyAdventure: iya
14:35 KittyAdventure: 00:42:796 (1,2) - How about you fix a bit that blanket?
14:37 Mako Sakata: Done
14:37 KittyAdventure: 01:32:977 (1) - Gak dibuat sliderart berbentuk hati? :^)
14:40 Mako Sakata: Engga
14:40 Mako Sakata: Cukup satu aja hatinya :D
14:40 KittyAdventure: OK!
14:41 *KittyAdventure is editing [https://osu.ppy.sh/b/1274824 JAZ - Dari Mata [Jatuh ke Hati]]
14:41 KittyAdventure: 00:07:068 (2,3,4) - Hmm.. gimana kalau volumenya dikecilkan sedikit? Soalnya tidak enak didengar ;w;
14:42 Mako Sakata: Boleh
14:43 Mako Sakata: Aku kecilin per circle -5% ya
14:43 KittyAdventure: OK
14:43 KittyAdventure: 00:08:977 (2,3) - Blanket
14:44 Mako Sakata: Perasaan udah bener deh yg itu blanketnya
14:44 KittyAdventure: Kalau sudah benar, ya gpp
14:44 KittyAdventure: Mungkin cuma perasaan adek saja
14:45 KittyAdventure: 00:15:796 - Yakin enggak ditambah note disini? Ada suara loh
14:46 Mako Sakata: Ngikutin vokal sih, kalo yg itu cuma suara cymbal doang kan
14:46 Mako Sakata: Lagian sama anti jump ini 00:15:523 (2,3) - enak dimaininnya
14:47 KittyAdventure: ok
14:47 KittyAdventure: 00:24:523 (2,3,4) - Sama seperti 00:07:068 (2,3,4)
14:48 Mako Sakata: Okee
14:48 KittyAdventure: Overall, it's fine


Good luck!
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Rhythm Incarnate
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Dari matamuu matamu matamuuu jatuh cinta, ku melihat melihat ada bayangan, dari mata membuatku jatuh, jatuh ke hatiii

JAZ <3<3

will mod later after school! would be great if i can make a low insane diff if you allows me, sis :D
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Rhythm Incarnate
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Yes go ahead if you want to make a gd between those diffs :)
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surprise (semi-useless) mod!

Normal
  • 00:09:799 (3,1) - not very beginner friendly imo, not much time to readjust after that slider, causing issues for beginners. it's fine at 00:14:162 (3) - since there's plenty of time after the short slider
  • 00:28:071 (3,4,5) - kinda concerned with the timing here since the vocals happen a tad bit earlier than the ticks on the timeline
  • 00:42:799 (1) - replace with a circle instead? 1/4 usage is discouraged on normal diffs, especially on the easiest diff of the mapset. same at 00:50:980 (4) - and next occurrences
  • from here, I then saw the many other usages of 1/4 in this diff. the many usages make this diff less beginner friendly, pointing towards a need for an easier difficulty. I recommend mapping an 'Easy' which has a simpler rhythm due to the rather complex rhythm being followed in the 'Normal'. On that note, you can probably ignore the previous things I pointed out regarding 1/4 for this difficulty.
    other than that, clean diff

Jatuh ke Hati


everything about this mapset is very sweet, good luck!
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Jatuh ke Hati = Falling in Love?
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Rizen wrote:
surprise (semi-useless) mod!

Normal
  • 00:09:799 (3,1) - not very beginner friendly imo, not much time to readjust after that slider, causing issues for beginners. it's fine at 00:14:162 (3) - since there's plenty of time after the short slider I'd like to find second opinion first before changing, I think the 1/4 snare on that one still easy to play
  • 00:28:071 (3,4,5) - kinda concerned with the timing here since the vocals happen a tad bit earlier than the ticks on the timeline Fixed
  • 00:42:799 (1) - replace with a circle instead? 1/4 usage is discouraged on normal diffs, especially on the easiest diff of the mapset. same at 00:50:980 (4) - and next occurrences Fixed, except 00:59:963 (2) - and 01:02:145 (1) - to follow the drum better
  • from here, I then saw the many other usages of 1/4 in this diff. the many usages make this diff less beginner friendly, pointing towards a need for an easier difficulty. I recommend mapping an 'Easy' which has a simpler rhythm due to the rather complex rhythm being followed in the 'Normal'. On that note, you can probably ignore the previous things I pointed out regarding 1/4 for this difficulty. On my way making an easy!

    other than that, clean diff

Jatuh ke Hati
  • perhaps you can add a translation to this diff name in the description Done
  • 00:44:980 (1) - I hear three vocal points here so perhaps you want to change this to two circles, similar to 00:42:799 (1,2,3) - Based on vocal there's nothing on blue tick, so I think no need to add a cricle or did a triplet there
  • 00:46:617 (5,6) - same as previous point, similar to 00:50:980 (5,6,7) - Same
  • 01:12:253 (4) - move a bit closer to circle 3 and slider 5? a bit too far away compared to distance seen in 01:12:390 (5,6) - for 1/4 Fixed
  • 01:14:435 (4,6) - worried about the readability of circle 6. try stacking this on top of circle 5 instead? would be easier to read imo Fixed


everything about this mapset is very sweet, good luck!


Thanks dear for your time, I thought you're bussy with uni ><
Updated!
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Jatuh ke Hati:

00:38:418 (1) - rotate it by -30
01:00:782 (2) - make shorter slider here and 01:01:327 (3) - longer (first white-red, second white-white) it fits vocal well.
01:02:418 (1,2,3) - make slider ends volume 5%
01:15:509 (1) - nice one
01:24:236 (1) - slightly unsnapped

not much to say, cool and chill, I don't see anything that should be changed to much so gl!
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-NeBu- wrote:
Jatuh ke Hati:

00:38:418 (1) - rotate it by -30 Fixed, rotate -10 instead
01:00:782 (2) - make shorter slider here and 01:01:327 (3) - longer (first white-red, second white-white) it fits vocal well The current rhythm choice is fine to follow the drum
01:02:418 (1,2,3) - make slider ends volume 5% Fixed, use 50% instead if 5% seems inaudible
01:15:509 (1) - nice one Thanks!
01:24:236 (1) - slightly unsnapped Fixed

not much to say, cool and chill, I don't see anything that should be changed to much so gl!

Thanks for mod
Updated! and add an Easy~
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waduh bgnya mbak hahahah X"D
hati hati ntar papa juragan lotec turun kaki kesini >_>
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hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738

Easy
00:34:054 (1) - would be better if this was put in x:480 y:131

00:41:145 (2) - make this slider like ? sithisnce the next note is at the right and for better flow

00:41:145 (2,4) - stack this two?



Normal
00:19:873 (3,4) - fix blanket?

00:24:236 (1,2) - make this sliders consistent?

00:28:600 (4,5) - blanket can be improved

00:29:145 (5,1) - ^

00:34:054 (1,2) - ^

00:54:782 (3) - ctrl + j then use ds would be better

01:05:418 (2,3) - fix blanket

01:18:236 (1,2) - ^



Jatuh ke Hati
00:20:418 (5) - use ds? since it's a calm part?

00:29:145 (5) - ctrl+j? then blanket

00:44:963 (1) - make this a triple?

01:14:418 (4) - ctrl +j ? to face the next note

that's all.
I tried :(
It's up to you whether to mod my map or not. My mod is kinda useless
Good luck :) nc bg btw pffft
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Shishou wrote:
hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738

Easy
00:34:054 (1) - would be better if this was put in x:480 y:131 It's a lready good as it is now imo, it already blanket with 00:32:963 (4,1) -

00:41:145 (2) - make this slider like ? sithisnce the next note is at the right and for better flow The main reason is to blanket between 00:38:418 (1,2) - so that's I choose to use a curve instead a sharp pointed slider

00:41:145 (2,4) - stack this two? Fixed



Normal
00:19:873 (3,4) - fix blanket? Fixed

00:24:236 (1,2) - make this sliders consistent? Fixed

00:28:600 (4,5) - blanket can be improved Fixed

00:29:145 (5,1) - ^ Fixed

00:34:054 (1,2) - ^ Already good

00:54:782 (3) - ctrl + j then use ds would be better No, intentional for distance snap

01:05:418 (2,3) - fix blanket Already good

01:18:236 (1,2) - ^ Same



Jatuh ke Hati
00:20:418 (5) - use ds? since it's a calm part? No, I think it's better to give more space on it since it's not really calm

00:29:145 (5) - ctrl+j? then blanket No, blanket to what? already blanket with 00:27:782 (2,5) - tho

00:44:963 (1) - make this a triple? No need, there's nothing on blue tick

01:14:418 (4) - ctrl +j ? to face the next note Current placement way better imo

that's all.
I tried :(
It's up to you whether to mod my map or not. My mod is kinda useless
Good luck :) nc bg btw pffft

Thanks for mod, updated!
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noticed on #modreqs, let's go

General
The way how i played Easy map excludes it from this name. Lots of 1/2 notes calls for rename it to Normal, then actual Normal would be called Advanced.
01:12:236 (4,5) - it belongs to actual Normal. This is example why it shouldn't be named Normal diff - rhythm which is often used in Hards and bpm is high enough.

Hard
I knew it's something wrong with this map:
Ranking Criteria wrote:
If stacks are used, Stack Leniency must be set high enough for 1/2 hitobjects to stack. Directly overlapping hitobjects cause reading problems for players of this level.

Broken one and only rule about Hards.
00:16:327 (3,1) - it's visible as first here. I don't need to notice others.

Rest is fine, good luck.
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GG Star kak
and why Shiranai? bagusan yg dulu :<
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ReFaller wrote:
noticed on #modreqs, let's go

General
The way how i played Easy map excludes it from this name. Lots of 1/2 notes calls for rename it to Normal, then actual Normal would be called Advanced.
01:12:236 (4,5) - it belongs to actual Normal. This is example why it shouldn't be named Normal diff - rhythm which is often used in Hards and bpm is high enough. Changed

Hard
I knew it's something wrong with this map:
Ranking Criteria wrote:
If stacks are used, Stack Leniency must be set high enough for 1/2 hitobjects to stack. Directly overlapping hitobjects cause reading problems for players of this level.

Broken one and only rule about Hards.
00:16:327 (3,1) - it's visible as first here. I don't need to notice others. It was fine

Rest is fine, good luck.

Thanks for mod, updated!
This is a BSS beatmap submission. Click here to view full beatmap information.
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