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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2017年9月9日 at 9:06:09

Artist: Tenacious D
Title: To Be The Best
Tags: Rize Of The Fenix Kyle Gass Jack Black John Spiker Maria Menounos Tim Robbins Val Kilmer Jimmy Kimmel Dave Grohl Yoshiki Josh Groban LowComboFC
BPM: 180
Filesize: 16221kb
Play Time: 00:54
Difficulties Available:

Download: Tenacious D - To Be The Best
Download: Tenacious D - To Be The Best (no video)
Information: Scores/Beatmap Listing
---------------
Image

banner by microism

Difficulties
Image Normal by me
Image Advanced by LowComboFC
Image Hard by me
Image Insane by me
Image Outstanding by me

Hitsounding by me

Image Monstrata | Image pishifat

thanks to
  • Amos

  • ClickMyCircle

  • Space
  • a q p w
  • Ethan
  • leo16834
  • Underforest
  • Ryuusei Aika
  • Monstrata
  • MorrisC
  • noz1995
  • Len
  • pishifat
Last edited by CookieBite on , edited 51 times in total.
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Rhythm Incarnate
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Quote:
to bet lcfc the best
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Beat Clicker
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hello, from my mod queue
CookieBite wrote:
uh in the rules no 1-2min maps but this is 54 sec so i think it works

aha you got me there, okay then i'll mod

insane
00:05:396 (4,1) - uhh...why different?
00:09:813 (1,2) - i think you should make jump for 2 because drum
00:12:480 (2,3) - same
00:16:647 (2,3) - swapping the position would be better for emphasis imo
00:17:980 (2,3) - same
00:23:147 (1) - the tail stronger than the head
00:25:147 (4) - same
00:31:813 (4) - same

outstanding
00:03:980 (7) - should be like 00:03:313 (3) - because the sound is stronger than the others and put 00:03:647 (5,6) - closer together because there's no strong sound
00:11:813 (1) - swapping head and tail would be easier to hit imo

i think that's all from me, good luck with the map :)
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Rhythm Incarnate
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Amos wrote:
hello, from my mod queue
CookieBite wrote:
uh in the rules no 1-2min maps but this is 54 sec so i think it works

aha you got me there, okay then i'll mod

insane
00:05:396 (4,1) - uhh...why different? // to emphasize the vocal "to"
00:09:813 (1,2) - i think you should make jump for 2 because drum // applied
00:12:480 (2,3) - same // applied
00:16:647 (2,3) - swapping the position would be better for emphasis imo // this will cause some confusion on playing cuz the distance here seems to be 1/2 but it's not so no fix
00:17:980 (2,3) - same // ^
00:23:147 (1) - the tail stronger than the head // mapping the vocal here
00:25:147 (4) - same // mapping the synth here
00:31:813 (4) - same // mapping the vocal here

outstanding
00:03:980 (7) - should be like 00:03:313 (3) - because the sound is stronger than the others and put 00:03:647 (5,6) - closer together because there's no strong sound // applied
00:11:813 (1) - swapping head and tail would be easier to hit imo // it ruins the flow so no fix

i think that's all from me, good luck with the map :)


thanks for modding!
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Cymbal Sounder
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Outstanding
00:01:980 (2,3,4,5) - you can turn it horizontally but it's not necessary
00:11:813 (1) - https://gyazo.com/615a0a9c2d337656b9278950b8d46eee in my opinion it's more playable when placed like this
00:25:980 (3,4,5,6) - same as 00:01:980 (2,3,4,5)
00:26:980 (1) - you can swipe head and tail
Generally the map is a bit repetitive but it's not a mistake cause that's only 0.54 sec long.
I like it.

Insane
00:05:480 (1) - make spacing the same as before
00:15:980 (3) - this slider is quite hard to read
00:25:647 (1,2,3,4) - you shouldn't start the stream completely under the slider

If my mod is useful, I will mod the rest of diffs.
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Combo Commander
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mod as requested in pm
im not very helpful (this map is just too good) lol sorry

good shit, probably ready for rank already LUL


n
    solid diff, not very many issues here
  • disable widescreen support bcus no storyboard loler
  • 00:03:647 (2) - imo this would mover better into (3) if you angled this the same as (1). not too crucial so no pressure lol



adv


hard is extremely solid


i


outstanding is good as well

the only issue I really had was the jumps din't look very nice
other than that really solid map lol
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Rhythm Incarnate
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[ Space ] wrote:

adv

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Rhythm Incarnate
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[ClickMyCircle] wrote:
Outstanding
00:01:980 (2,3,4,5) - you can turn it horizontally but it's not necessary // kinda ruin the flow so no fix
00:11:813 (1) - https://gyazo.com/615a0a9c2d337656b9278950b8d46eee in my opinion it's more playable when placed like this // uh it's offscreen man
00:25:980 (3,4,5,6) - same as 00:01:980 (2,3,4,5) // same as the reply for first suggestion
00:26:980 (1) - you can swipe head and tail // ruined the flow no fix
Generally the map is a bit repetitive but it's not a mistake cause that's only 0.54 sec long.
I like it.

Insane
00:05:480 (1) - make spacing the same as before // im trying to emphasize the vocal "to" tho
00:15:980 (3) - this slider is quite hard to read // not sure about that, will keep in mind
00:25:647 (1,2,3,4) - you shouldn't start the stream completely under the slider // i did similar thing before like stack a circle on the slider tail if it's 1/4 so i think it's fine i guess

If my mod is useful, I will mod the rest of diffs.


you didn't read the rule in my queue i said i mod first but you modded my map first so i won't mod your map back

[ Space ] wrote:
mod as requested in pm
im not very helpful (this map is just too good) lol sorry

good shit, probably ready for rank already LUL // d


n
    solid diff, not very many issues here
  • disable widescreen support bcus no storyboard loler
  • 00:03:647 (2) - imo this would mover better into (3) if you angled this the same as (1). not too crucial so no pressure lol // didn't like it


hard is extremely solid // thanks d


i
  • 00:00:314 (1) - any reason why the sliderend is snapped to the blue tick? if I'm hearing correctly, the beat is on the red tick :/ this happens throughout the map and I'm not sure why // omg i didn't notice that brb fixing
  • 00:02:980 (1) - curve to blanket (8)? // curve seems weird here i like the overlap
  • 00:03:313 (2,3,4,5,1) - https://osu.ppy.sh/ss/8874674 // applied
  • 00:07:813 (4,5,6) - why is (4) way back? imo if you ctrl+g (4) and (5) this would play so much better because of the circular motion for the pattern (4,5,6,1) // applied
  • 00:12:647 (3) - probably a really stupid suggestion but blanket (3) into the circular slider at 00:11:813 (1) // the circle is too big fitting in seems weird
  • 00:36:313 (5) - i know this is nazi but x382 y286 // applied
  • 00:41:647 (1) - again i know it's nazi but x125 y345 // applied


outstanding is good as well // yay

the only issue I really had was the jumps din't look very nice // no idea how to do jumps man
other than that really solid map lol


thanks for modding!
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Rhythm Incarnate
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Image
aaaaaaaaaaaaahhh

n
- 00:17:647 (3,4,5,1) - try make flow here more straightforward, beginners may be confused and move towards the 5 instead of the 4 because of the direction of slider 00:17:647 (3) -
- 00:30:647 (2,3) - the only stack in the diff.. recommend removing it for improved structure cohesion

a
- 00:10:980 (1,4) - swap slider shapes? the zig zag would work better with guitar riff
- 00:51:147 (1,1) - replace spinner with long slider? not enough spinner recovery time here
- 00:52:980 (4,5) - ctrl+g rhythm? you tend to map those long 80's piano sounds as clickables e.g. 00:24:647 (3,5,1) -

h
- 00:15:647 (1,1,2) - shouldn't spacing be wider at 1-2 rather than 1-1? adding spacing emphasis to the drum cymbals/large white tick
- 00:33:480 (6,1) - swap NCs?
- 00:38:980 (5) - missing NC I think cos u do at 00:36:313 (1) - . might apply to 00:38:980 (5) - , 00:41:647 (5) - , etc.

i
- 00:13:313 (6) - two circles seem better imo, two vocal points. also because different to 00:12:813 (4) - which only has one vocal points
- 00:24:647 (2) - pretty sure the beat is on the red tick
- 00:26:980 (1,2,3) - perhaps can adjust the pattern here so 00:27:313 (2) - stacks on slider head 00:27:480 (3) - . for consistency in this section e.g. 00:29:980 (2,3) - , 00:32:647 (2,3) - , etc.
- 00:38:147 (2,3) - unstack? consistency with 00:42:980 (1,2,3) - and other similar in this section

o
- 00:00:813 (3,4) - try ctrl+g positions? I think it would flow better, and creates some spacing contrast at 00:00:980 (4,5,6) -
- 00:04:647 (2,3) - ctrl+g rhythm, second white click should be clickable imo, rather prominent percussion beat
- 00:10:147 (3) - ctrl+g? sharp flow at 00:09:980 (2,3) - could highlight the vocals, and personally, I think it would flow better to 00:10:480 (4) -
- 00:15:563 - missing circle for guitar stream? you started the stream at 00:15:480 (5) - in your insane
- 00:23:313 (3,4) - ctrl+g rhythm so slider matches with held vocals? similar to 00:12:647 (2,3) -
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Star Shooter
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general

why didn't you decide to map the ending (00:54:980 - )? i feel like it could have been done but w/e

normal

00:00:314 - to 00:05:647 - this section seems kinda undermapped for a normal diff, maybe you could have a note in between each combo like this
00:30:647 (2,3) - this is the only time you use a stack, beginners might get confused with this so maybe remove it so that the structure of the map is more consistent
00:42:313 (3) - instead of overlapping maybe you could move the last point of the slider over to the right?

lcfc advanced

00:05:147 (4,5) - stacking this here doesn't flow very well to me
00:37:480 (5) - an overlap here doesn't seem necessary
00:48:313 (1,2) - maybe try this instead?

hard

i didn't see anything wrong, nice

insane

00:04:313 (1,2) - why stack these?

outstanding

00:05:980 (2,5) - having these two in the same place flows very oddly to me

overall great map, good luck with the ranking
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Rhythm Incarnate
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Ethan wrote:
lcfc advanced

00:05:147 (4,5) - stacking this here doesn't flow very well to me how is a stack supposed to flow :thinking: this stop of movement is to emphasize the strong sound
00:37:480 (5) - an overlap here doesn't seem necessary I consistently use that sliderbody overlap across the section
00:48:313 (1,2) - maybe try this instead? In my opinion it's fine as it is


Thank you for modding, I did not accept anything because all of your suggestions were pretty subjective, sorry :?
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Star Shooter
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竟然能在 #modreqs 看到

那就讓我來學習一下吧~

都是建議看看就好~




Normal

一如往常的高質量啊~ 倒是從這裡開始 00:05:647 - 幾乎沒有任何休息 可以問一下原因嗎xd

不過我覺得保持這樣就好了 我喜歡xd




LCFC's Advanced

I think not any problems~ Nice map



Hard

00:07:980 (3,4) - 這兩顆的位置要不要稍微向左移一點呢? 大約落在 x:436 y:90的位置
00:08:980 (3) - 感覺這個的切入點不太好


Insane

這個我覺得OK xd


Outstanding

00:24:147 (7) - 要不要讓這一個的ds平均一下呢? 讓這三個 00:23:980 (6,7,1) - 呈現一個完美的三角形


話說做最後只有聲音的部分 要不要用轉盤帶過呢? 雖然我覺得那邊的BPM好像是有點變速的



我覺得我是來被學習的xd



大概就這樣了(逃

GL~ :)
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Rhythm Incarnate
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m4m from q, map in q


n
00:11:647 (2,5) - if you did something similar in 00:09:647 (3,1) - doing it here lacks of emphasis and flow
00:21:647 (1,4) - there's a tiny overlap you can avoid lol
Image


lcfc
00:51:147 (1) - i don't think this kind of spinners are allowed in advanced, it's so fast. if well in hard wait is about 1 beat and advanced is lower than hard... :thinking:


h
ds can be reduced, too many jumps in the diff breaks the spread
other than that cool


i
00:05:563 - you skipped this beat
00:30:813 (1,4) - blanket them would look better


x
00:26:230 (6,2) - this can be hard to read, specially in hidden mod
00:54:230 - 00:54:397 - skipped beats

gl
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Rhythm Incarnate
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a q p w wrote:
Image
aaaaaaaaaaaaahhh

n
- 00:17:647 (3,4,5,1) - try make flow here more straightforward, beginners may be confused and move towards the 5 instead of the 4 because of the direction of slider 00:17:647 (3) - // revamped
- 00:30:647 (2,3) - the only stack in the diff.. recommend removing it for improved structure cohesion // fixed

h
- 00:15:647 (1,1,2) - shouldn't spacing be wider at 1-2 rather than 1-1? adding spacing emphasis to the drum cymbals/large white tick // fixed
- 00:33:480 (6,1) - swap NCs? // fixed
- 00:38:980 (5) - missing NC I think cos u do at 00:36:313 (1) - . might apply to 00:38:980 (5) - , 00:41:647 (5) - , etc. // applied to all

i
- 00:13:313 (6) - two circles seem better imo, two vocal points. also because different to 00:12:813 (4) - which only has one vocal points // applied
- 00:24:647 (2) - pretty sure the beat is on the red tick // following synth here
- 00:26:980 (1,2,3) - perhaps can adjust the pattern here so 00:27:313 (2) - stacks on slider head 00:27:480 (3) - . for consistency in this section e.g. 00:29:980 (2,3) - , 00:32:647 (2,3) - , etc. // redid the part that stack
- 00:38:147 (2,3) - unstack? consistency with 00:42:980 (1,2,3) - and other similar in this section // applied

o
- 00:00:813 (3,4) - try ctrl+g positions? I think it would flow better, and creates some spacing contrast at 00:00:980 (4,5,6) - // applied
- 00:04:647 (2,3) - ctrl+g rhythm, second white click should be clickable imo, rather prominent percussion beat // applied
- 00:10:147 (3) - ctrl+g? sharp flow at 00:09:980 (2,3) - could highlight the vocals, and personally, I think it would flow better to 00:10:480 (4) - // applied
- 00:15:563 - missing circle for guitar stream? you started the stream at 00:15:480 (5) - in your insane // fixed
- 00:23:313 (3,4) - ctrl+g rhythm so slider matches with held vocals? similar to 00:12:647 (2,3) - // applied


thanks for modding!

Ethan wrote:
general

why didn't you decide to map the ending (00:54:980 - )? i feel like it could have been done but w/e // since i want to make it when the screen is doing the transition to the ranking result screen, it will read that line so i leave it like that

normal

00:00:314 - to 00:05:647 - this section seems kinda undermapped for a normal diff, maybe you could have a note in between each combo like this // it's the beginning so having less note is fine since it can let the player to have some sort of warm up
00:30:647 (2,3) - this is the only time you use a stack, beginners might get confused with this so maybe remove it so that the structure of the map is more consistent // fixed in previous mod
00:42:313 (3) - instead of overlapping maybe you could move the last point of the slider over to the right? // this overlap is actually ok but i revamped the slider sharp because that was ugly d

hard

i didn't see anything wrong, nice // yay

insane

00:04:313 (1,2) - why stack these? // the bass seems quiet enough

outstanding

00:05:980 (2,5) - having these two in the same place flows very oddly to me // 00:06:147 (3) - kinda guide the direction of the flow already, no fix

overall great map, good luck with the ranking


thanks for modding!

leo16834 wrote:
竟然能在 #modreqs 看到

那就讓我來學習一下吧~

都是建議看看就好~




Normal

一如往常的高質量啊~ 倒是從這裡開始 00:05:647 - 幾乎沒有任何休息 可以問一下原因嗎xd // 這裏之後都比較激烈 所以沒有休息 (不一定要這樣做 個人喜好而已)

不過我覺得保持這樣就好了 我喜歡xd



Hard

00:07:980 (3,4) - 這兩顆的位置要不要稍微向左移一點呢? 大約落在 x:436 y:90的位置 // 已修改
00:08:980 (3) - 感覺這個的切入點不太好// 不知道怎樣改


Insane

這個我覺得OK xd


Outstanding

00:24:147 (7) - 要不要讓這一個的ds平均一下呢? 讓這三個 00:23:980 (6,7,1) - 呈現一個完美的三角形 // 要強調鼓聲(00:23:980 (6) - )


話說做最後只有聲音的部分 要不要用轉盤帶過呢? 雖然我覺得那邊的BPM好像是有點變速的 // 因為我想要在屏幕轉換到排名結果時讀出那一句,所以我沒做那個部分



我覺得我是來被學習的xd



大概就這樣了(逃

GL~ :)


thanks for modding!

Underforest wrote:
m4m from q, map in q


n
00:11:647 (2,5) - if you did something similar in 00:09:647 (3,1) - doing it here lacks of emphasis and flow // i don't get it why
00:21:647 (1,4) - there's a tiny overlap you can avoid lol // no one really care but fixed anyway d
Image


h
ds can be reduced, too many jumps in the diff breaks the spread // reduced some of the jumps
other than that cool


i
00:05:563 - you skipped this beat // mapping vocal here
00:30:813 (1,4) - blanket them would look better // applied


x
00:26:230 (6,2) - this can be hard to read, specially in hidden mod // rotated the stream part after the first curve stream
00:54:230 - 00:54:397 - skipped beats // these are too weak compare to the other ones so i just skip it

gl


thanks for modding!


@LowComboFC u still got a q p w's mod need to applied lo
also set the hp of your diff to somewhere between 2-5
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Rhythm Incarnate
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a q p w wrote:
a
- 00:10:980 (1,4) - swap slider shapes? the zig zag would work better with guitar riff clever
- 00:51:147 (1,1) - replace spinner with long slider? not enough spinner recovery time here slooderart
- 00:52:980 (4,5) - ctrl+g rhythm? you tend to map those long 80's piano sounds as clickables e.g. 00:24:647 (3,5,1) - I'm emphasizing these 00:52:313 (1,3) -


@Underforest fixed above ^^

@CookieBite it's 5 though

diff
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5480
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:TO BE THE BEST
TitleUnicode:TO BE THE BEST
Artist:Tenacious D
ArtistUnicode:Tenacious D
Creator:CookieBite
Version:LCFC's Advanced
Source:
Tags:Rize Of The Fenix Kyle Gass Jack Black bass piano John Spiker Maria Menounos Tim Robbins Val Kilmer Jimmy Kimmel Dave Grohl Yoshiki Josh Groban LowComboFC
BeatmapID:1272069
BeatmapSetID:601419

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-140,"td.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
314,333.333333333333,4,3,0,60,1,0


[Colours]
Combo1 : 182,112,147
Combo2 : 200,160,43
Combo3 : 236,60,64
Combo4 : 239,135,41

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416,304,39813,2,0,P|427:270|432:236,1,70,0|10,0:0|0:0,0:0:0:0:
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