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Combo Commander
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;w; I-I dunno what to do h el p
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Beatmap Nominator
835 posts
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No kudosu yet.
Stingy wrote:
;w; I-I dunno what to do h el p

Ignore my weak points.
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Rhythm Incarnate
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actually it seems if you change the title it works cuz thats how i fixed my set lol
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Combo Commander
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handsome wrote:
actually it seems if you change the title it works cuz thats how i fixed my set lol

lmao I did already you silly goose
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Rhythm Incarnate
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Jonawaga wrote:
hai there

General
  • Flip bg horizontally so the lady's face is visible from song selection.
  • Please check your snapping, it seems that some notes are unsnapped.

Kantan
  • this is so light, please change OD to 2.5 no need to change for me, it's still decent with OD3 even though you said this is so 'light'
  • 01:52:239 (2) - consider d, that piano pitch is falling i know, but this structure is better without don imo
  • 01:57:953 (5,6) - consider d k to differentiate as you're going into the drums here added kat at 01:56:525 - and 01:59:382 - for stronger drum, but still only kat (reason as above).
call me back if necesary


self-mod : make longer at 01:07:953 - by moving to 01:07:596 - so now is 10 count (from 7 to 10).

thanks for the mod :D

diff
Code:
osu file format v14

[General]
AudioFilename: Marble Soda.mp3
AudioLeadIn: 0
PreviewTime: 34382
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.5999999

[Metadata]
Title:Marble Soda
TitleUnicode:Marble Soda
Artist:Shawn Wasabi
ArtistUnicode:Shawn Wasabi
Creator:Stingy
Version:Nishizumi's Coca-Kantan
Source:
Tags:wub bass trap melody pop nishizumi ayyri
BeatmapID:1300236
BeatmapSetID:598830

[Difficulty]
HPDrainRate:8
CircleSize:2
OverallDifficulty:3
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgg.jpg",0,111
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
811,357.142857142857,4,1,0,100,1,0
23668,-111.111111111111,4,1,0,90,0,0
29382,-111.111111111111,4,1,0,100,0,0
35096,-100,4,1,0,100,0,1
57953,-100,4,1,0,100,0,0
69382,-111.111111111111,4,1,0,80,0,0
75096,-111.111111111111,4,1,0,90,0,0
80810,-100,4,1,0,100,0,1
103668,-100,4,1,0,80,0,0
105096,-125,4,1,0,80,0,0
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126525,-100,4,1,0,100,0,1
149382,-100,4,1,0,100,0,0
158132,-100,4,1,0,90,0,0
159382,-100,4,1,0,80,0,0
160810,-100,4,1,0,70,0,0


[Colours]
Combo1 : 149,254,169
Combo2 : 251,174,207
Combo3 : 163,237,234

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Combo Commander
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Jonawaga wrote:
hai there

General
  • Flip bg horizontally so the lady's face is visible from song selection. oWo good call~
  • Please check your snapping, it seems that some notes are unsnapped. AiMod said there were none ;w; help


Muzukashii
  • 00:23:668 - 50% is too quiet here imho, it's over-contrasted from the other section. please change it to ~70% to make the difference more subtle (this happens again later, consider the same) okie uwuwuwu
  • 00:46:525 (44) - add finisher? no~ I don't think it's important enough because it's in the middle of the kiai
  • 00:48:668 (53,54,55,56) - imho kdkk or ddkk (something with dk in the middle) makes the telephone beeping flow much better hm... I changed to kdkdddk? I understand what you're going for and I think this should help
  • 00:58:310 - / 01:06:882 - remove a few notes, as this is after the kiai the chain / pattern should be a little softer afterwards. I understand the pattern makes this difficult, but here are some places to consider 00:58:846 - / 00:59:203 - / 00:59:918 - (of course not all of these at once, but just combine some of these ideas and realize how open your possibilities are!) I understand this too but it's hard for me to remove anything because I have reasons behind each and every note
  • 01:32:239 (45) - finisher? same reason as above
  • 01:55:096 - / 02:04:918 - nerf this section... this is quite a spread jump from Futsuu, even for a GD. I expect to see more 1/1 breaks here eeeee ok
  • and for Oni, just consider what I said about adding finishers, changing volume, etc. ~
call me back if necesary
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osu! Alumni
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Earned 1 kudosu.

Oni
00:34:918 - Smoother transistion if you have added a 0.95x line here.
01:20:453 - ^
01:24:560 - I'd prefer to have a don note here, flow-wise this goes pretty odd.
01:25:275 (34) - And the note should be used for 01:25:096 - to provide a more suitable break on 01:25:275 - imo, and to support the vocals better.
01:39:025 - 01:40:810 - The concept doesn't work out well: For the first half of the kiai you used d ddd d k d k while for the second half you mapped at least d ddd d k (for 01:33:310 (73,74,75,76,77,78) - ). HOWEVER, that is not the case for 01:39:025 - 01:40:810 - and makes it look oddly inconsistent. At least one note should be at 01:39:739 - . And generally you may want to change the part to a continuous section: https://derpovic.s-ul.eu/5DMyflyY.png


Muzukashii
00:24:025 - and 00:24:739 - you may want to reduce the SV already from 00:24:025 - .


Kantan
begin - 00:12:239 - might buff slightly since it looks a bit too simple to what the Futsuu has.

Rest looks fine to me, get the map rebubbled first.
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Combo Commander
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Stefan wrote:

Oni
00:34:918 - Smoother transistion if you have added a 0.95x line here. mhmkay
01:20:453 - ^ yup
01:24:560 - I'd prefer to have a don note here, flow-wise this goes pretty odd. Emphasis on the vocals~
01:25:275 (34) - And the note should be used for 01:25:096 - to provide a more suitable break on 01:25:275 - imo, and to support the vocals better. I added a k because there is a bass kick on that note
01:39:025 - 01:40:810 - The concept doesn't work out well: For the first half of the kiai you used d ddd d k d k while for the second half you mapped at least d ddd d k (for 01:33:310 (73,74,75,76,77,78) - ). HOWEVER, that is not the case for 01:39:025 - 01:40:810 - and makes it look oddly inconsistent. At least one note should be at 01:39:739 - . And generally you may want to change the part to a continuous section: https://derpovic.s-ul.eu/5DMyflyY.png I... added a k...?


Muzukashii
00:24:025 - and 00:24:739 - you may want to reduce the SV already from 00:24:025 - . Okie dokie


Rest looks fine to me, get the map rebubbled first.
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Rhythm Incarnate
759 posts
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No kudosu yet.
added a kat only at 00:23:310 - no need to add more than this because it would ruins the structure.

thanks for the mod :D stingy please add a kat at 00:23:310 - on my difff =w=
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Beatmap Nominator
384 posts
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No kudosu yet.
ok, not gonna remove it this time xd
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Whistle Blower
25 posts
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No kudosu yet.
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Taikocracy from future :^)
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Combo Commander
399 posts
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Inoue wrote:
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Taikocracy from future :^)


literally who are you why are you here how did you get here
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Beatmap Nominator
835 posts
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Post is exempt of kudosu.
it has been 24 hours, my dudes
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Rhythm Incarnate
862 posts
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Post is exempt of kudosu.
That's the best soda ever, no matter what
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Rhythm Incarnate
666 posts
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Post is exempt of kudosu.
Congrats my dude!
First taiko mapset ranked~~
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