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M2U & Nicode - Lune

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Topic Starter
MyAngelHelen
This beatmap was submitted using in-game submission on 24 June 2017 at 00:08:42

Artist: M2U & Nicode
Title: Lune
Source: Deemo
Tags: rsi m2u nicode jumpstreams jumps spacing
BPM: 160
Filesize: 3947kb
Play Time: 01:55
Difficulties Available:
  1. Easy (1.4 stars, 77 notes)
  2. Hard (3.18 stars, 204 notes)
  3. Hyper (5.01 stars, 526 notes)
  4. Insane (4.15 stars, 343 notes)
  5. Lunar (6.07 stars, 596 notes)
  6. Normal (1.89 stars, 133 notes)
Download: M2U & Nicode - Lune
Information: Scores/Beatmap Listing
---------------
This is a (nearly) full spread for M2U & Nicode's song Lune. Hopefully, it is now (nearly) ready for ranking
Feel free to leave any feedback.
Shurelia
highest diff m4m as requested , Nice song btw


[Diffl]
  1. Not using a custom combo color in a diff would make your map less interesting. Please try to put some!
  2. Please at least to put some hitsounds!
  3. 01:26:061 - Duplicated Timing points. please remove one!
  4. 00:03:166 (3) - A thing that can be called as miss-snapped, It's actually should be a 1/1 Slider instead since there's no sound around 00:03:354 - where your current sliders ends but there's a sound on 00:03:541 - which is possible thing to be your slider ends
  5. 00:05:791 (3) - A 2 circles instead 1 slider would be more preferred around here cause 00:05:979 - is quite a strong sound which is would be great if people could click it instead the current one
  6. Actually, you could improve the rhythm on the beginning part by mapping the other piano sounds such as 00:00:541 - 00:02:041 - 00:04:291 - 00:05:041 - and so on, cause in my opinion your current rhythm is a bit random (even though you follow the loud piano at here) and could confuse the player too!
  7. 00:12:166 (1) - This is should be an 1/8 slider if you planned to follow the piano correctly
  8. Also I have no idea about your NC concept around here. Probably the best way to make a constant NCs is by giving NC on every big white lines appears
  9. 00:21:916 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not gonna say that this is a "good" streams imo
  10. 00:23:416 (1,2,3,4,1,2,3,4,1) - You could try to just make it looks similar on each other , cause changing it on every 4 beats aren't really a nice idea
  11. 00:34:291 (1,2,3) - Not really recommended because it looks pretty similar on each other. Prob move 2 a lot closer to 1
  12. 00:40:104 (1,2,3,4,5,6) - I'd say that this is a weird flow and goona be hard to be played cuz the unexpected anti-flow on 5, prolly you can just CTRL+G 5 and it'll fix the flow issues a bit better. Also you might need to do with its aethestics thingy tho, because the current looks of 1,2,3,4 are kinda bad
  13. 00:40:854 (1,2,3,4) - Why the jumps are gradually decreasing while the song told the opposites one?
  14. 00:42:541 (4,1,2) - Another issue with flow, You actually able to improve it by moving 4 a bit to the right so the awkward movements could be avoided
  15. 00:59:416 (1,2,3,4,1,2) - Any reason for this? Don't hear any significant changes on the sounds tho.
  16. 01:02:229 (4,5,1,2,3,4,1,2,3,4) - not something that could be aethetically good and what's with the HS Volume plays?
  17. 01:05:791 (4,5) - Overlap and misssnapped on 5 , prolly it's 1/8 or something. Also you should give 5 some emphasizes and NC
  18. 01:07:854 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Alllright. First , these are random. 01:09:354 (2,3) - These have quite a strong sound yet you give them smaller DS than the others, same stuffs happened on 01:08:229 (4,1) - while you give a huge DS on a weaker sound which on 01:08:604 (2,3,4) - and also its placements too. Jumps are good but putting it randomly because you want "pp" is not.
  19. 01:10:291 (3,4,1) - now angles, The jumps that happened before 3 had quite a sharp angles, mostly <60 degree of movements changes, while this one have quite a wide angels which is kinda weird because you didn't do so before these
  20. 01:13:666 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - a cabbage, yeah.
  21. 01:15:260 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Oh my, These are pretty overdone I'd say.
  22. 01:16:666 (1,2,3,4,5) - These too.
  23. 01:22:760 (2) - and then you suddenly map the piano streams with a repeat which also I have no idea why.
  24. 01:33:916 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Uhm
  25. 01:38:322 (5,6,7) - A sudden 1/8 triplets which is something you haven't introduce before
  26. and so on

Please do in mind that I didn't mention ALL of the problems that occured in this diff since I want you to find "What's wrong" on your diff based on my mods by yourself. I recommend you to check the recent ranked and see how they play and created and try to implement it on your diff.

Also , please do ask for some helps in #modhelp if it's necessary.
Topic Starter
MyAngelHelen

Shurelia wrote:

highest diff m4m as requested , Nice song btw


[Diffl]
  1. Not using a custom combo color in a diff would make your map less interesting. Please try to put some! Working on it. Done in "Lunar" and "Hyper" diffs.
  2. Please at least to put some hitsounds! Done in the two top diffs. Also a WIP
  3. 01:26:061 - Duplicated Timing points. please remove one! Nice catch! Thanks
  4. 00:03:166 (3) - A thing that can be called as miss-snapped, It's actually should be a 1/1 Slider instead since there's no sound around 00:03:354 - where your current sliders ends but there's a sound on 00:03:541 - which is possible thing to be your slider ends Done
  5. 00:05:791 (3) - A 2 circles instead 1 slider would be more preferred around here cause 00:05:979 - is quite a strong sound which is would be great if people could click it instead the current one Fair enough
  6. Actually, you could improve the rhythm on the beginning part by mapping the other piano sounds such as 00:00:541 - 00:02:041 - 00:04:291 - 00:05:041 - and so on, cause in my opinion your current rhythm is a bit random (even though you follow the loud piano at here) and could confuse the player too! Done in some of the timestamps above (and more) but I ignored some of those because if I had put a hitcircle where I actually heard the sound it would have made rhythm unpredictable
  7. 00:12:166 (1) - This is should be an 1/8 slider if you planned to follow the piano correctly Okay
  8. Also I have no idea about your NC concept around here. Probably the best way to make a constant NCs is by giving NC on every big white lines appears I completely changed my NC concept but I didn't do it as you suggested because it would interfere with some of the aesthetics I already had. I'm probably going to ignore all further NC comments for this reason.
  9. 00:21:916 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not gonna say that this is a "good" streams imo :P I've tried to make them look less flat,
    but mainly left them alone
  10. 00:23:416 (1,2,3,4,1,2,3,4,1) - You could try to just make it looks similar on each other , cause changing it on every 4 beats aren't really a nice idea I messed up on the stream shape there, thanks for pointing it out. If this was about the NCs I'm not going to really do anything about that.
  11. 00:34:291 (1,2,3) - Not really recommended because it looks pretty similar on each other. Prob move 2 a lot closer to 1 Okay
  12. 00:40:104 (1,2,3,4,5,6) - I'd say that this is a weird flow and goona be hard to be played cuz the unexpected anti-flow on 5, prolly you can just CTRL+G 5 and it'll fix the flow issues a bit better. Also you might need to do with its aethestics thingy tho, because the current looks of 1,2,3,4 are kinda bad Fixed
  13. 00:40:854 (1,2,3,4) - Why the jumps are gradually decreasing while the song told the opposites one? I was concentrating too much on aesthetics. Thanks for pointing that out! Fixed
  14. 00:42:541 (4,1,2) - Another issue with flow, You actually able to improve it by moving 4 a bit to the right so the awkward movements could be avoided Wow I don't know how I didn't notice that, thanks. Fixed
  15. 00:59:416 (1,2,3,4,1,2) - Any reason for this? Don't hear any significant changes on the sounds tho. There was a large amount of emphasis on the first sound in the stream. I think this made the stream afterwards sound more energetic, which is why the spacing increased.
  16. 01:02:229 (4,5,1,2,3,4,1,2,3,4) - not something that could be aethetically good and what's with the HS Volume plays? I changed the order of the hitcirles in the pattern, which imo made it look aesthetically better. But I left the HS volume as it was
  17. 01:05:791 (4,5) - Overlap and misssnapped on 5 , prolly it's 1/8 or something. Also you should give 5 some emphasizes and NC Fixed the missnap
  18. 01:07:854 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Alllright. First , these are random. 01:09:354 (2,3) - These have quite a strong sound yet you give them smaller DS than the others, same stuffs happened on 01:08:229 (4,1) - while you give a huge DS on a weaker sound which on 01:08:604 (2,3,4) - and also its placements too. Jumps are good but putting it randomly because you want "pp" is not. Fixed the jumps. PP never even came into my mind once when making this map though :P
  19. 01:10:291 (3,4,1) - now angles, The jumps that happened before 3 had quite a sharp angles, mostly <60 degree of movements changes, while this one have quite a wide angels which is kinda weird because you didn't do so before these Every single jump in this map now probably has more triangles in them than illuminati conspiracies
  20. 01:13:666 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - a cabbage, yeah. Why would you complain about my cabbage? Fixed
  21. 01:15:260 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Oh my, These are pretty overdone I'd say. The song does support it though
  22. 01:16:666 (1,2,3,4,5) - These too. I'm pretty sure I fixed these because on my version they look perfectly fine :thinking:
  23. 01:22:760 (2) - and then you suddenly map the piano streams with a repeat which also I have no idea why. Yea I'm not sure why either. Fixed
  24. 01:33:916 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Uhm I had no doubt this was going to need to be fixed
  25. 01:38:322 (5,6,7) - A sudden 1/8 triplets which is something you haven't introduce before You could probably argue that the whole 1/8th sliders thing would have been enough but I changed it anyway.
  26. and so on ??

Please do in mind that I didn't mention ALL of the problems that occured in this diff probably quite a bad idea because I'm horribly stupid but ok since I want you to find "What's wrong" on your diff based on my mods by yourself. I recommend you to check the recent ranked and see how they play and created and try to implement it on your diff.

Also , please do ask for some helps in #modhelp if it's necessary. Okay
Sorry if some explanations seem really vague but I wrote this reply a day after actually going through your mod
Thanks Shurelia!
Fursum
Here I go with my second mod post!

[General]

On lower difficulties, make the slider velocity change more subtle if you really want to change it.

Clean up timing points and resnap them.

Also I noticed that you had some issues with deciding the dominant instrument.

[Easy]

00:07:666 (7,9) and 01:45:916 (1) - Too short for 3 reverses, as you shouldnt make the slider faster, remove 2 reverses.

00:22:666 (1) - After this, sliders become too fast for easy mode.

00:55:666 (1,2) - Shapes are too irregular for easy mode.

01:15:166 (1) - Kiai starts a tiny bit late.

01:21:166 (1) - I suggest ending the spinner earlier.



[Normal]

Slider velocity change should me more readable.

00:45:166 (1,6) - You can use more beats on this part, more reverse sliders for example.

01:16:666 (1) - Start second Kiai from here, it starts a bit early.


[Hard]

00:30:353 (1,2,3,4,5,6,7) - Too messy for slow AR.

00:34:666 (5) - This is silent and it feels weird because of that.

00:58:666 (5) - Offscreen.

01:12:541 (4) - Spacing is off. Should be farther.

01:22:478 (5,2) - They look off because of the overlap.

[Insane]

00:30:353 (1,2,1,2,1,2,1,2,1,2) - This stream is unexpected.

00:35:322 (1,2) - Spacing is a little off.

00:36:541 (2,3,4,5) - Two wide angle jumps and inconsistent spacing.

01:39:541 (6) - Doesn't really fit the sounds. Replace it with a couple circles and 1/4 sliders.

[Hyper]

00:11:697 (1) - This doesnt represent any sound.

00:19:853 (8) - Could use a sharper angle.

00:22:384 (4,1,4,1) - Missing sounds between streams.

00:35:791 (2,3) - Make these closer, Its inconsistent with other 1/4 spacing.

00:47:603 (1) - This transition is a bit hard to read.

00:49:666 (1) to 00:53:416 (1) - There should be more clicks because they don't correlate with any other instrument.

01:27:821 (2,3,4) - I don't like random stream splits like this.

01:29:415 (3) - ^

01:32:697 (4) - ^

Overall, streams look like they are placed by hand. Try the slider to stream tool. (CTRL + Shift + F)


[Lunar]

I'll pass on this. But I didn't really like the hitsound usage. Maybe its just my skin.
Petithoux
Hello, some random mod

[General]
  1. Artist should be M2U & NICODE

    (from here)
  2. Remove m2u and nicode from tags since they're already in the artist and maybe add myosotis ?
  3. Most of your green lines aren't snapped
  4. You didn't fix the two timing points at 01:26:061 - in the other diffs

[Easy]
  1. 00:07:666 (7) - 00:10:666 (9) - 01:45:916 (1) - please avoid this kind of sliders in easy diffs because multiple reverses are hard to read for beginners since they're visible for a short amount of time
  2. 00:32:416 (6) - the spacing is too high here, you should keep distance snap at the same value
  3. 00:18:166 (1) - this spinner doesn't fit imo, maybe start it 00:19:666 - here ?
  4. 01:21:166 (1) - also doesn't fit, delete it and try something like this http://prntscr.com/f0a7z6
  5. 00:42:166 (1) - maybe start this one 00:42:166 (1) - here ? the intensity increases there
  6. 01:51:166 (1) - end this one 01:53:416 - here ? do this also for all the other diffs

[Normal]
  1. Same problem with the multiple reverse sliders 01:00:916 (4) - here
  2. 00:38:041 (4,5) - 00:46:666 (3,4) - 01:32:416 (1,2) - idk if you also wanted to make parallel sliders 01:32:416 (1,2) - here but for the first 2 ones you could just copy paste the previous slider and ctrl+g it, no need to do it manually
  3. i think the suggestions i made for the spinners in the easy diff also apply here

[Hard]
  1. 00:55:853 (4,5) - not really pretty imo
  2. 01:32:228 (7,1) - reduce the spacing it's too high
  3. 01:24:166 (1) - spinner D:

[Lunar]
Your spacing on this diff is really overdone and hard to play especially 00:58:666 - at this stream, 01:27:354 - here and at the second kiai. I understand that these parts are really intense but not to the point that the spacing should be this high. Remap these streams please

When you're making a new difficulty remember to delete the green lines that change the sv. In easy and normal diffs you can change it but not too much like you did here
I suggest you to read the ranking criteria and this for the hitsounding

Good luck !
BanchoBot
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