this is what hitsounding does to you kids...
heaven's grace
the low cs with the non-curvy slider theme make some wide jumps wierd to play
00:13:455 (5,1) -
00:49:080 (1) -
^ i wanted to make something with this section but kinda forgot what it was going for...00:02:064 (5) - would ctr+g this since the notes go down pitch aswell. I know you don't want to have too much repetition but i think it would be worth it to adjust it to fit liek this : )
00:11:267 (5,6) - imo this jump was a bit too sudden for the mood of the song. kinda decieving 00:10:330 (3,4) - since these have very similar visual spacing. 00:11:423 (6) - ctrl+g this would be enough
+00:11:736 (1,2) - coudla also ctrl+g these if you want. (although 00:12:048 (2,3) - would becom kinda awkward)
00:49:080 (1) - you could stack this over the tail of 00:48:142 (1) - to make it a bit easier to hit. That corner down there is really bleh to play in :<
00:58:455 (7) - you used reapeats really cool but i think you could've gone with having 00:59:080 - clickable instead. For the whole pattern a rythm following each syllable with a 1/1 would be cooler since vocals in a kalafina song lol
https://puu.sh/vtwLG/719dcea417.png(or closer to this 01:19:080 (1,2,3) - )
02:26:411 (3,6) - map is clean, keep it clean cuz it confused me a bit when playing : )
https://puu.sh/vtx1F/2d4c9e6cb6.png could go for a sqauer or smth
02:28:599 (3) - the fuck is this.. couldnt tell its a slider and got a 100 (advanced mapping so you dont get confused by 1/16 slider or unreadable mess :thinking: )
02:29:224 (5,6,7) - coudl give this the shape/direction of ctrl+g 02:28:911 (4) -
02:30:318 - 03:10:161 - You could make this part feel a lot uniquer by changing the visuals a bit more. You could curve the sliders slightly to represent the flute-y melody. The colours give of that natural feel this part of the song evoces but the sliders still look rigid and "urban" haha
02:48:443 (1) - are youa fan of sv increases for a single object? cuz you have a lot of opportunities in this part to do some cewl stuff :^)
03:28:443 (3) - ctrl+g this and
+03:28:755 (4) - this. I feel the way you have them at the moment make 03:28:755 (4,5) - feel a bit too sudden since thee transition 03:28:443 (3,4) - is so miniscule
03:38:755 (4) - ctrl+g for better emphasis of 03:38:755 (4,5) - through less uniform movement (3 downward sliders)
boi you could do the clockwise change emphasis on this on. ctrl+g this so that you get that short clounter-clockwise 03:47:818 (1) - to lardge 03:48:286 (2,3,4) - clockwise. Like this you would have similar rotation in 03:49:068 (1,2,3,4,5,6) - to 03:47:193 (6,7,8,9) - emphasised through rotation changhes.
03:50:005 (7) - ctrl+g since its weak as fuck m8. I thought i was playing a hard dif ugh... imo spacing them out a bit would work a bit better
https://puu.sh/vtxFp/67a103b6cb.png To me it doesnt feel like it has to stay in the same spot : (
04:17:818 (3) - put it higher so it can reach the sky (metaphoricly through its position in the playfield and in the BG :>>>
05:02:193 (3) - would be cool if you could fit a ctrl+g in this pattern : (
05:52:505 (4,5) - not clumping stuff together gives me this sense of freedom
https://puu.sh/vty1E/01ab10c0d5.pngwatch the show
shittaste...baaai :^)