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This beatmap was submitted using in-game submission on dimanche 4 juin 2017 at 12:32:10

Artist: The Rembrandts
Title: I'll Be There For You (TV Version)
Source: Friends
Tags: Warner Channel Rachel Monica Phoebe Joey Chandler Ross opening op akitoshi corinn
BPM: 190
Filesize: 15845kb
Play Time: 00:48
Difficulties Available:

Download: The Rembrandts - I'll Be There For You (TV Version)
Download: The Rembrandts - I'll Be There For You (TV Version) (no video)
Information: Scores/Beatmap Listing
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#34
Yuii- is the worst t2 BN ♥

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Last edited by Sotarks on , edited 24 times in total.
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Rhythm Incarnate
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00:11:473 (3,4,5,6) - most iconic claps of all time
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Sotarks is my favourite anime
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anime was a mistake


General

00:23:947 - the finish here sounds very out of place compared to the rest of this section
00:34:842 - and 00:37:368 - why did you stop using ifnishes here?

you could NC the last note before the spinner in all your diffs to keep ncing consistent and it looks better imo


Akitoshi's Normal

00:41:157 (4) - nc to show a change in the song? sotarks' diffs did this and it makes sense lo


Hard

00:11:315 - there's a drum beat here, i believe following it would make 00:11:473 (2,3,4) - easier to read for hard players since this part (and most of the map) has constant 1/2 gaps between notes and you're using most stacks for 1/2 notes, so your current pattern makes 00:11:473 (2) - seem like it's following the previous 1/2 note
00:11:789 (4,1) - these are too close, you should space 1 out since 00:11:473 (2,3,4,1) - are all similar


Insane

00:05:631 (6) - that jump is reaaaaaally big compared to what you did previously
00:18:421 (1,5) - swap ncs? you usually nc every 2 downbeats and you also did it in other diffs so why not here
00:40:763 (3) - you could move this to x422 y218 for a better blanket


Expert

00:08:315 (1,6) - i can't tell whether you're ncing every downbeat or 2 downbeats here, if it's every downbeat then nc 6 aswell, or else swap the ncs
00:13:368 (1,7) - ^
00:22:210 (8,1) - here it seems you're ncing every 2 downbeats so you should swap those and nc 00:24:736 (6) - i guess
00:40:842 (3) - x348 y253 for better blanket
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hey²

expert
insane
hard
akitoshi
  • fine


gl gl lg!!
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where is the fhana ver of this anime op

Expert


  • Only thing i can say here is 00:36:105 (6) - NC to emphasize bass? guitar? you know what i mean.

Insane



Hard


  • 00:09:578 (4,5) - Try Ctrl + G'ing this here and move accordingly, plays quite better imo plus it feels better with it starting on a slider.
  • 00:11:789 (4,1,2,3) - Prettttyyyy sure these shouldn't be overlapping.

What have you become.
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Expert


Insane


Hard
  • 00:10:842 (1,2,3,4,1,2,3) - Quite confusing to read this pattern; I suggest you make another pattern, in taking consideration that 00:11:789 (4) - is not stacked with 00:11:473 (2) - to bring clarity to the circle; the triplet can be moved a little further from 00:11:473 (2) - because they are touching (you can view how it looks like in gameplay in View->Show stacking).

Pretty much it I guess. Good luck!
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fixed all mods for my diffs, thanks guys!! much appreciate
updated
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Realazy wrote:

Akitoshi's Normal

00:41:157 (4) - nc to show a change in the song? sotarks' diffs did this and it makes sense lo it's still lowest diff so i rather keep my consistency on NC usage, might apply it if other ppl disagrees as well though


thanks for looking bby
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00:31:289 - "UH"

maybe add NBC to tags cause that's where it's aired?
and speaking of tags. isnt it supposed to be ''Warner Bros'' instead of ''Warner Channel''?
the song is from the album "LP". so maybe add that aswell?

Expert
00:03:421 (6) - x84 y108 just to avoid overlap
00:31:052 (6,7,8,9,10,11,12) - doesnt follow music (unless bass emphasize?). https://puu.sh/vB9Jq/04977b58a2.jpg seems like a more reasonable rhythm.
00:36:105 (6,7,8,9,10,11,12) - ^

Insane
00:05:631 (6,7) - make it the same angle?
00:09:736 (2) - x364 y228 for a nice rectangle (00:09:105 (6,7,1,2) - ), AND a nice little triangle (00:09:736 (2,3,5) - )?

Hard
00:11:947 (1,2,3) - x216 y352 since current spacing is weird and hard to read
00:44:947 (7) - nc?

Normal
00:02:315 (2,3) - https://puu.sh/vBase/ea91c6f035.jpg seems like a more reasonable rhythm imo
00:04:842 (2,3) - ^
00:42:421 (1,2,3,4) - https://puu.sh/vBaCB/c16e130e4f.jpg ^

---

how i met your mother op when?
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m4m~


    General
  • Disable widescreen support on every diff for consistency


    Expert
  • 00:09:578 (1,2) - From the whole set, this is the only instance you use this sort of antijump stack. I'd recommend you to add some more space inbetween because right now it's stopping the previous movements so abrupt that leads to inconsistency on the actual gameplay. (It's very notorious when playing tbh)
  • 00:11:315 (6) - Idk but right now this single circle feels like it's on the same pattern from 00:11:473 (7,8,9) - with same structure, so same intensity. But yeah, it's clearly not as intense as the other so I'd recommend to do something so that you can really feel the difference with 00:11:473 (7,8,9,10) - these jumps.
  • 00:18:421 - Why the soft finish sound here but not 00:17:157 - here? I think they should have same hitsounds. Same for next notes as well.
  • 00:25:210 (2) - Maybe make this a circle + 1/2 slider? Feels a bit weird to skip 00:25:368 - this strong beat .It's also pretty strong so wouldn't really hurt to start it with a slider
  • 00:26:000 (1,2,3,4,5,6,7,8) - Overall pattern doesn't really feel bad, but I highly believe you can play a bit more DS since the intensity of the music is increasing every few beats. Tbh all the jumps feel like they're the same xD
  • 00:37:368 (3,7) - stack better?


    Insane
  • 00:28:210 (4) - I think ctrl+g this would help 00:27:736 (2,3,4,5) - to have a clockwise flow

    couldn't find anything else D:


    Hard
  • Well this diff is "hard" enough to properly map some beats... With that I'm refering to some triplest you were skipping here. The ones that I could notice were 00:04:447 - 00:17:078 - 00:32:236 - 00:37:289 - 00:44:868 - . Right now you only have 00:11:947 (1,2,3) - as triplet, but it has the same impact as the others I mentioned.. maybe more :d Therefore I'd say that if you already mapped 00:11:947 (1,2,3) - , you should map the others ones aswell.


    Akitoshi's Normal
  • 00:24:736 (1) - maybe make this a 3/2? It should play similar as 00:15:736 (3,4) - . So yeah, I really expected something like this considering your previous mapping style.
  • 00:43:684 (3) - similar as before. I'd move this so it starts 00:43:526 - here. Same for 00:44:157 - . I mean these beats are the core ones of this ending part so yeah.


Sorry for short mod but couldn't find much

GL!
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@iyiyo didn't want to spam triplet in a hard diff, not fan of those...
@davided 00:30:578 (3,4,5,6,7,8,9,10,11,12) - is a diffspike and yea focus bass here, wanted more challenge here.
rest fixed thx!!
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Let me see.. and general looks fine to me. (Another diffs looks nothing except expert diff)


Expert

00:11:947 (10,1) - Although I believe some pro player can catch this 1/4 jump pattern. Just I think the jump it appear too suddenly if first playing for player to see it.
00:15:894 (6) - The new combo already set in insane diff, why not set make it consistent?
00:18:421 (7) - The same reason as 00:15:894 (0020:947 (6) - and 00:23:473 (6) - and 00:33:578 (7) - )
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