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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2018년 2월 6일 화요일 at 오후 11:38:55

Artist: kamome sano Electric Orchestra
Title: HE4VEN ~Tengoku e Youkoso~
Source: SOUND VOLTEX IV HEAVENLY HAVEN
Tags: The 6th KAC Original Song Contest Winner Near Noah Welcome to Heaven sdvx 4 Yuria [_-Scarlet-_] toybot
BPM: 256
Filesize: 8314kb
Play Time: 01:59
Difficulties Available:

Download: kamome sano Electric Orchestra - HE4VEN ~Tengoku e Youkoso~
Information: Scores/Beatmap Listing
---------------
Image


Diff List



Image BASIC

輝けるカモメ号
"The Shining Gull" Ferry



Image NOVICE

夢なら見るよ!だって天国はここにあるから!
I will dream! Because heaven is right here!



Image ADVANCED

星に願おう、風を仰ごう、夢を話そう
Let's pray to the stars, let's look up to the wind, let's talk about dreams.



Image Yuria's EXHAUST

電子の海にだって楽園はあるんだ!
There is also a paradise in the sea of electrons!



Image [ -Scarlet- ]'s MAXIMUM

勇なき己は、陸の彼方に置いてきた!
I have left my cowardly self behind over that land!



Image toybot's HEAVENLY

嵐を超え…天国へようこそ!!
Beyond the storm ... Welcome to heaven !!


RECORD
  • 2017-04-11 Submitted
  • 2017-04-15 Achieved 12 SP (with 9 good mods)
  • 2017-04-23 Added Yuria's EXHAUST
  • 2017-05-17 Deleted HEAVENLY diff (DownLoad)
  • 2017-05-18 Deleted MAXIMUM diff (DownLoad)
  • 2017-06-17 Deleted HEAVENLY diff v2 (DownLoad)
  • 2017-07-05 Added toybot's HEAVENLY
  • 2017-07-17 Achieved 30 favorites
  • 2017-09-01 BG Updated
  • 2017-09-12 Added [ -Scarlet- ]'s MAXIMUM
  • 2017-10-02 Achieved 40 favorites
  • 2017-11-15 Bubbled by Monstrata
  • 2017-11-25 Achieved 50 favorites
  • 2017-12-12 Qualified by Plaudible
  • 2017-12-13 Disqualified by pishifat
  • 2017-12-20 Achieved 60 favorites
  • 2018-01-27 Bubbled by Sinnoh
  • 2018-02-02 Popped by myself
  • 2018 02-02 Bubbled by - Frontier -
  • 2018-02-03 Qualified by Sinnoh
  • 2018-02-06 Disqualified by Kurai
  • 2018-02-07 Qualified by Kurai
  • 2018-02-14 Ranked!! Thank you everyone!! :D
  • 2018-02-20 Achieved 100 favorites wtf :0
Last edited by Kawashiro on , edited 94 times in total.
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Rhythm Incarnate
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난이도 명단 간지난다..!
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Rhythm Incarnate
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milr_ wrote:
난이도 명단 간지난다..!

맵은 간지 안남 ㅋㅋㅋㅋㅋ
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Slider Savant
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m4m


BASIC
check aimod plz

00:07:183 (4,5) - I think it sounds better if you made them into a single slider
01:33:664 (1,2) - thare are the sounds that should not be ignored so the beats should have been mapped like this https://puu.sh/vh51H/2f19f017c2.png
01:09:759 (3) - ^ https://puu.sh/vh5x7/b28297da87.png
01:28:509 (3,4,5) - here you should drag this slider 01:28:509 (3) - to 01:30:149 - and put a spinner here 01:30:384 - (I think you know that why I suggested you to do this :))
01:53:350 (1,2) - both sliders should been started on red tick or make it like this https://puu.sh/vh6w6/162fa8b628.png


NOVICE

00:29:448 (4) - should be a slider since the rhythm here is the same as 00:28:745 (3) -
00:39:525 (1,2,3,4) - this part should be harder than basic diff's part because part on this diff has no circles
01:09:759 (5) - this is strong sounds maybe change to circles?
01:39:289 (1) - ^


MAXIMUM
01:09:759 (1,2) - 01:10:462 (4,5) - they should been a long slider since they are the same rhythm and you did at 01:10:110 (3) -
01:54:053 (5) - 01:55:459 (5) - I know what you did but you should do the same as 01:54:756 (1,2,3,4) - 01:53:350 (1,2,3,4) - because rhythm at both places are the same and to keep a consistent


HEAVENLY
why is this diff's ar lower than MAXIMUM's :v


sorry if this mod doesn't help much
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Rhythm Incarnate
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nice_safaleen wrote:
m4m


BASIC
check aimod plz

00:07:183 (4,5) - I think it sounds better if you made them into a single slider - No, because 4 is same as 00:06:246 (3) - it
01:33:664 (1,2) - thare are the sounds that should not be ignored so the beats should have been mapped like this https://puu.sh/vh51H/2f19f017c2.png - No... I think 1 and 2 are same rhythm
01:09:759 (3) - ^ https://puu.sh/vh5x7/b28297da87.png
01:28:509 (3,4,5) - here you should drag this slider 01:28:509 (3) - to 01:30:149 - and put a spinner here 01:30:384 - (I think you know that why I suggested you to do this :)) - Drag 3 to 01:29:915 - . Thanks
01:53:350 (1,2) - both sliders should been started on red tick or make it like this https://puu.sh/vh6w6/162fa8b628.png - No, they're following low tone sound


NOVICE

00:29:448 (4) - should be a slider since the rhythm here is the same as 00:28:745 (3) -
00:39:525 (1,2,3,4) - this part should be harder than basic diff's part because part on this diff has no circles - I never think that whole part of diff must be harder than lower diff. and I thought this beat will fit in here
01:09:759 (5) - this is strong sounds maybe change to circles? - No... i don't think so
01:39:289 (1) - ^ - ^


MAXIMUM
01:09:759 (1,2) - 01:10:462 (4,5) - they should been a long slider since they are the same rhythm and you did at 01:10:110 (3) -
01:54:053 (5) - 01:55:459 (5) - I know what you did but you should do the same as 01:54:756 (1,2,3,4) - 01:53:350 (1,2,3,4) - because rhythm at both places are the same and to keep a consistent - Sor, I want to express high tone and low tone. High - low - high - low (like current beat)


HEAVENLY
why is this diff's ar lower than MAXIMUM's :v


sorry if this mod doesn't help much


No comment = fix

Thx :)
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Combo Commander
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from #modreq m4m


BASIC
01:33:664 (1,2) - i think you cann put it on the right , becase the mucis is Right channel
00:59:915 (3) - i think it end on red tick
01:00:852 (4,5,6) - i think it can https://osu.ppy.sh/ss/7808208
01:02:259 (7) - it end on white tick







i am tried :o hold it can help you.
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Rhythm Incarnate
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gary00737 wrote:
from #modreq m4m


BASIC
01:33:664 (1,2) - i think you cann put it on the right , becase the mucis is Right channel - No, I never care like that. because i use mono channer headphone
00:59:915 (3) - i think it end on red tick
01:00:852 (4,5,6) - i think it can https://osu.ppy.sh/ss/7808208 - No, it makes feel like going up stairs....(?)
01:02:259 (7) - it end on white tick





MAXIMUM
00:47:142 (3,5,7) - NC i think it can make me clear - No, then its too many nc in here. its dirty
00:48:783 (3,5,7) - ^
00:53:469 (3,5,7) - ^
00:55:111 (3,5,7) - ^
01:25:110 (3,5,7) - ^
01:26:985 (3,5,7) - ^
01:57:569 (8) - NC - No. Over Maximum diff, I want to make one combo from 01:56:163 (1) - here to 01:58:858 (15) - here


i am tried :o hold it can help you.

Thx
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Cymbal Sounder
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Hi! :)

(NC - new combo, OC - old combo)


General
  • No kiai?


MAXIMUM
  • AR - For me 9.4AR in combo with 256 bpm is way too high here... It's really hard to read right now. Just try to search in your beatmaps "ar>=9.4 bpm>=200". If you weren't putting anything on blue ticks, ofc it would be fine, but you're putting streams for a reason. So maybe just go 9.3?
  • 1/4 saved timeline step doesn't represent all notes, I guess it should be 1/12 instead? (i know that it's hard to look at 1/12 timeline step, but mappers can say from looking at this - "yeah, there are 1/4 and 1/3 notes, okay", and also all notes would be on some timeline positions. So there will be less possible misunderstandings).
  • 00:06:128 - // 00:06:246 - There are two strong sounds on these, you are representing them with sliderstart and sliderend. Same sounds after 00:07:066 - // 00:07:183 - you represent with circle and sliderstart. Maybe you should make 00:06:011 (1) - OC, and make circle 00:06:128 - and next slider on 00:06:246 - ?
  • 00:06:128 (2,3,4,5) - So, from ^ - all main clicks are half beat away now, sliderstart/end priorities are inverted. Sliders should start at white ticks and end on red ticks. It's really feeling strange when playing.
  • 00:10:230 (1) - I'm not sure what this NC is for
  • 00:17:319 (1) - Mute spinnerend? Sound doesn't respond to anything in music
  • 00:19:839 - Listen carefully, you are missing bump here. Put a note on this place, or maybe even make a slider from this place to 00:20:777 - :)
  • 00:30:151 (5) - NC?
  • 00:32:963 (9) - There's no strong sound here, so circle feels awkward.. Maybe just make this space empty?
  • 00:33:197 (1) - // 00:33:900 (4) - // 00:36:830 (3) - All of these sliderends are strong sounds, maybe make them clickable? Even if it's some gimmick, I feel it strange
  • 00:40:580 (3,4) - Between those two you're missing strong sounds, they are similar to the sounds that you're mapping. So map them too, it's really blank when playing, player wants to click there, make player more happy :)
  • 00:45:853 (5) - NC?
  • 00:46:791 (1,2,3,4,5,6,7,8) - Wow, those and consecutive same moments are really cooool :)) Well done :)
  • 01:06:360 - Strong sound here, it's sliderend. Make two circles from slider 01:06:243 (2) - , first near the previous slider 01:06:009 (1) - and second in a line of next 01:06:477 (3,4,5) - ?
  • 01:10:930 (7,8,9,10) - There are 5 equal bumps, so I think you should represent them by 4 circles and sliderstart. You are filling non-bump space with sliderend like 01:10:813 (6) - , here it's different, there are 5 equal bumps. Also same bumps at 01:11:165 (10,11) - sliderends.
  • 01:13:743 (2) - Strong sound on the end, same as 01:06:360 -
  • 01:17:259 - It's pretty clickable sound here, make note on this place and start spinner right after?
  • 01:17:259 (1) - Mute spinnerend?
  • 01:21:009 (1,2,3,1,2,3,1,2) - Here dominates 1/3, that's ok. Starting from 01:21:946 (1) - and up to the end 01:23:821 (3) - of this small part dominates 1/4 part, so notes don't respond to the main part of the music. Listen carefully. Please fix it.
  • 01:26:634 (1,2,3,4,5,6,7,8) - Wow, those are most cool :)
  • 01:57:569 (8) - NC?
  • 01:57:569 (8,9) - Isn't this jump overwhelmengly big?
  • 02:00:029 - This is pretty clickable, make 2 notes at the end and finish spinner a bit earlier.


ADVANCED


NOVICE
  • 00:08:121 (7) - NC, for emphasis?
  • 00:11:871 (1,2) - This pair of slider and _all_ same pair of sliders of the map don't really respond well to the music. Let's take slider 00:11:871 (1) - strong sounds are 00:11:871 - // 00:11:988 - // 00:12:222 - // 00:12:339 - I'm sure you already know it better than me from MAXIMUM diff. So sliderstart and sliderend are ok, but the middle of the slider ruins the flow.. As a result you're mapping 2 strong sounds and 1 non-sound position + missing 2 strong sounds. I think you need to change that somehow, sorry, I can't give a certain advice. At least I told about this concern.
  • 00:16:558 (3) - This one is like ^, but there's even no strong sound on sliderend so that makes it even more strange :D
  • So I won't write about same further sliders, if you will be up for changing those I guess you'll find those by yourself, you should be knowing map better than me :)
  • 00:30:151 (5) - I don't really get why do you need the middle of the slider ( 00:30:737 - ), just make non-reverse slider from 00:30:151 - to 00:31:323 - ?
  • 01:13:040 (4) - Don't you miss a sound on 01:13:274 - ? Make this 1/1 slider as previous and map 01:13:509 - with a circle or sliderstart, your choice
  • 01:13:977 (6) - ^ Quite same
  • 01:16:790 (5) - End this on next big white tick? Feels cut
  • 01:21:009 (1,2,3,4,5,6) - This part feels strange, I can't actually say what sounds am I playing on that... Maybe erase it? Or remap somehow...
  • 01:43:039 (5) - NC, you're doing it every 2nd big white tick on this part
  • 01:46:789 (5) - ^ NC
  • 01:50:070 (4) - End this on next big white tick?


BASIC

Good luck further! :)
Last edited by Aleksander92 on , edited 1 time in total.
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Star Shooter
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Hi, very very little mod. :s

Image BASIC
  • 00:34:838 - The rhythm of this slider feels weird (to me at least) : maybe try that (Maybe it's just me but I think it doesn't sounds well).
  • 01:59:209 - Here, try that, I think it's better to end this way.


Image NOVICE



Image MAXIMUM
  • 00:08:589 - try x=456 y=192, 00:08:667 (2) - x=448 y=228 00:08:746 (3) - x=408 y=248 : better flow during the stream.
  • 00:46:791 - All your parts done this way are really weird to read, idk if it's intentional, but if it isn't, try to space the notes a bit more (the ones that are almost at the same place) to make it clearer.
    Btw this diff is very under-weighted. :s


I hope I didn't say too much stupid things, it's my first standard mod so it's kind of a test. ^^'
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Combo Commander
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Hey, Returning M4M

HEAVENLY
00:07:535 (7) - This slider here looks a little off, as you can see the indent on it looks just a tiny bit sharp for such a small slider http://puu.sh/vhMKo/e9cfb30fb7.jpg
00:08:121 (1) - Not sure of the NC every 3 notes is needed in my opinion, though you can keep it if you want to make it used to distinguished as 1/3 instead of 1/4
00:10:933 (1) - This note is visably further away than the previous note, spacing might be better if consistent
00:31:557 (1) - I feel here maybe a rhythm of http://puu.sh/vhNcX/b5ecbd58f6.jpg might be better
00:36:010 (9) - Control + G feels better here in my opinion
01:06:829 (6) - I feel the beat here on the reverse arrow is too strong to be ignored, perhaps something like http://puu.sh/vhNqj/4e06eb69e0.jpg
01:07:415 (3) - I feel that the thing on the red tick shouldnt be ignored too, something like this perhaps http://puu.sh/vhNuC/534325e1fe.jpg
01:59:209 (1) - This could be more spaced

Other than that, really solid diff, looks fun

MAXIMUM
00:15:152 (1) - I feel this section's structure could be changed, due to all the sliders ending on an arguablely strong sound
00:40:580 (3) - Maybe this could be extended
01:06:829 (6) - I feel that this repeat slider having the reverse on the strong sound kinda just feels a little off but since its consistent it might be fine
01:44:914 (1,2) - Not sure if these linear sliders go well together in my opinion, even if they were slightly out of alignment might look better imo

Really solid diff, can't really suggest anything else


ADVANCED
00:07:535 (6) - Blanket on 7 is off
00:49:837 (5) - Maybe a 1/2 repeat slider might be better here
01:33:664 (1) - I cant hear the notes here, i feel there isnt enough feedback, might need to increase hitsound volume, might need to be applied across all diffs

Not really much to say, i'm not very good at modding lower diffs


Looks like a really good set, gl ranking!
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Rhythm Incarnate
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M4M mod

You can add kiai on 01:04:134 to 01:17:141 and 01:35:773 to 01:44:679 (or to 01:50:538)
And if you can, make a Insane difficulty(you can then rename to your), and it seems to me that the gap is a bit big between 3,23 and 5,43

BASIC
I think that the use of many Timing points are not necessarily

00:38:119 (2) I think you can move the slider 1 white tick to the left
00:43:978 I think there may be something to deliver, but it is at your discretion
00:46:791 (1,2) Better not to block one slider the other slider
00:50:072 (3) You can kind of put the circle above
01:09:290 (2) The end of the slider can be put slightly closer to the slider 3
01:13:274 (3) On the Easy difficulty not recommended to put small sliders, although this is again at your discretion
01:26:634 (2) The end of the slider can be put slightly closer to the slider 3
01:38:820 (4) The circle a little closer to the slider
01:56:163 (1) ^


NOVICE
00:37:885 (3) Make the circle a little lower
00:49:837 (3) Make the slider a little left
00:56:165 (3) Make the slider a little lower
01:05:540 (4) You can make the slider a little closer to the slider 5
01:54:756 (4) Make the slider a little up


ADVANCED
00:15:503 (2) You can make a slider away


MAXIMUM
00:46:791 (1,2,3,4,5,6,7,8) I think I can do 2 combos and 3,5,7 NC or do 4 combos and 5 NC (but this is at your discretion)
00:48:197 (1,2,3,4,5,6,7,8) ^
00:53:118 (1,2,3,4,5,6,7,8) ^
00:54:759 (1,2,3,4,5,6,7,8) ^
01:24:759 (1,2,3,4,5,6,7,8) ^
01:26:634 (1,2,3,4,5,6,7,8) ^
01:33:898 I think you can put a spinner


HEAVENLY
Nothing(Or is it just hard for me to modity...)


Goodness song :3 I hope she will rank
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Combo Commander
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Hi, M4M! (I couldn't finish the mod last night, so I had to post it late, sorry about that)


General
Please put two kiai sections in the map, like the mod above says.



HEAVENLY
I don't think CS5.5 is a good idea for a map this fast

00:11:089 (3,1) - There is no change in the melody, so why do you make this angle this sharp? You should keep the curves in this stream smooth, because the piano is light here.

00:16:675 (10,11) - If you make these two overlap like this, it looks like there is no gap between them and people could think they have to click 11 instantly. I recommend you to clean this up.

00:19:370 (9) - NC

00:30:913 (6,7) - This is way too sharp, too

00:30:854 (1,1,1) - I would NC these

00:38:236 (2) - This feels a bit awkward

00:46:791 (1,1,1,1) - I would map this part with jumps that have different DS values, because these sliders are not sightreadable and fun to play.

00:45:853 (1,1,1) - NC?

00:57:337 (5) - You should be able to overlap this better by moving it down.

00:57:805 (1) - NC

01:30:618 (5,9,13,17,21,25) - NC, this stream is really hard and the NCs would help make it easier (Even AiMod said this)

You need to use different spacing for the different parts of the song, the spacing is the same throughout the entire map, while the intensity varies heavily.

I also dislike the fact that you simplified the part where I told you to put a kiai. That part is where you can place jumps and other things, but you made it an alternate part instead which is a bit sad, because this part is easier than the one in your 5* diff, even though this diff is over 6*.



MAXIMUM
I don't really understand what you want to express with the circles and sliders in the beginning part, there is no logic behind it. Please make it more consistent

00:06:949 - Place a circle on the white and red tick and move the sliders forward by half a beat each Image

00:19:370 (1) - NC

00:47:142 (3,5,7) - NC, it would make this pattern much easier to read. Same applies to all other 1-2 jumps with full beat gaps in the map.

01:57:569 (1) - NC

This diff is pretty nice actually



ADVANCED
AR8 is a bit low for this BPM, how about 8.2?

00:17:261 (7) - Either NC or place this further away from 6



NOVICE
00:11:871 (1) - I'm really not sure if this is a good idea, try 2/1 sliders instead. (00:15:152 (1,2,3) - This is ok though, because the drums support the reverse tick, so don't change this)



BASIC
I dislike your way of handling visuals, you should work with more blankets, parallel sliders and straight lines here, but that's just my opinion. If you're pushing this set to ranked, you should clean your patterns up more, because if your map doesn't look clean, most people won't be interested.


My map: https://osu.ppy.sh/s/530173

Good luck with your set!
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Rhythm Incarnate
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Aleksander92 wrote:
Hi! :)

(NC - new combo, OC - old combo)


General
  • No kiai? - I don't want to put kiai now. but I'll consider about it


MAXIMUM
  • AR - For me 9.4AR in combo with 256 bpm is way too high here... It's really hard to read right now. Just try to search in your beatmaps "ar>=9.4 bpm>=200". If you weren't putting anything on blue ticks, ofc it would be fine, but you're putting streams for a reason. So maybe just go 9.3? - I already take many testplays to check AR, HP, OD, CS. but I'll consider it and take more testplay
  • 1/4 saved timeline step doesn't represent all notes, I guess it should be 1/12 instead? (i know that it's hard to look at 1/12 timeline step, but mappers can say from looking at this - "yeah, there are 1/4 and 1/3 notes, okay", and also all notes would be on some timeline positions. So there will be less possible misunderstandings). - Idk what are you pointing...
  • 00:06:128 - // 00:06:246 - There are two strong sounds on these, you are representing them with sliderstart and sliderend. Same sounds after 00:07:066 - // 00:07:183 - you represent with circle and sliderstart. Maybe you should make 00:06:011 (1) - OC, and make circle 00:06:128 - and next slider on 00:06:246 - ? - I don't follow your suggest but i find beat error like you said. fixed myself
  • 00:06:128 (2,3,4,5) - So, from ^ - all main clicks are half beat away now, sliderstart/end priorities are inverted. Sliders should start at white ticks and end on red ticks. It's really feeling strange when playing. - ^
  • 00:10:230 (1) - I'm not sure what this NC is for - I want to cut circle 1/3 stream at 3 notes. except slider.
  • 00:17:319 (1) - Mute spinnerend? Sound doesn't respond to anything in music
  • 00:19:839 - Listen carefully, you are missing bump here. Put a note on this place, or maybe even make a slider from this place to 00:20:777 - :)
  • 00:30:151 (5) - NC? - For follow mood of this part, NC in 00:30:620 (7) - here
  • 00:32:963 (9) - There's no strong sound here, so circle feels awkward.. Maybe just make this space empty? - No, for emphasize this mute sound and make consistancy.
  • 00:33:197 (1) - // 00:33:900 (4) - // 00:36:830 (3) - All of these sliderends are strong sounds, maybe make them clickable? Even if it's some gimmick, I feel it strange - No, i want to follow machine sound (?) not drum
  • 00:40:580 (3,4) - Between those two you're missing strong sounds, they are similar to the sounds that you're mapping. So map them too, it's really blank when playing, player wants to click there, make player more happy :) - Fixed on my own idea, thanks
  • 00:45:853 (5) - NC?
  • 00:46:791 (1,2,3,4,5,6,7,8) - Wow, those and consecutive same moments are really cooool :)) Well done :) - Thanks
  • 01:06:360 - Strong sound here, it's sliderend. Make two circles from slider 01:06:243 (2) - , first near the previous slider 01:06:009 (1) - and second in a line of next 01:06:477 (3,4,5) - ? - No, there is more stronger sound in 01:06:477 (3) - here so i skipped the sound you pointed and emphasize it
  • 01:10:930 (7,8,9,10) - There are 5 equal bumps, so I think you should represent them by 4 circles and sliderstart. You are filling non-bump space with sliderend like 01:10:813 (6) - , here it's different, there are 5 equal bumps. Also same bumps at 01:11:165 (10,11) - sliderends. - Hmm...
    i want to make consistancy with 01:10:696 (4,5,6) - and emphasize 01:11:165 (10) - this note but I'll consider it more
  • 01:13:743 (2) - Strong sound on the end, same as 01:06:360 - - Hmm, I just want to express sounds that in sliderhead.
  • 01:17:259 - It's pretty clickable sound here, make note on this place and start spinner right after? - No, I only want to express 01:17:141 (8) - this bell sound
  • 01:17:259 (1) - Mute spinnerend?
  • 01:21:009 (1,2,3,1,2,3,1,2) - Here dominates 1/3, that's ok. Starting from 01:21:946 (1) - and up to the end 01:23:821 (3) - of this small part dominates 1/4 part, so notes don't respond to the main part of the music. Listen carefully. Please fix it.
  • 01:26:634 (1,2,3,4,5,6,7,8) - Wow, those are most cool :)
  • 01:57:569 (8) - NC? - No. I want to make 01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - them 1 combo
  • 01:57:569 (8,9) - Isn't this jump overwhelmengly big?
  • 02:00:029 - This is pretty clickable, make 2 notes at the end and finish spinner a bit earlier.


ADVANCED
  • 00:17:261 (7) - NC? For emphasis
  • 00:30:151 (5) - NC? - For follow mood of this part, I'll NC in 00:30:620 (6) - here
  • 00:32:611 (4,1) - I dunno why, but this stacking feels bad while playing... I guess it's because 00:33:197 (1) - sound is different from what was before. So, maybe, unstack? - No, this stack is for express 00:32:963 - this strange sounds (Yeeep~! ???)
  • 00:39:525 (7) - Make 1/2 slider instead of note, 00:39:642 - is not empty, so you should fill it - I know there is not empty but no. because i want to cut the flow for emphasize 00:39:760 (1) - this note.
  • 00:40:580 (3) - Instead of note make slider to 00:40:580 (3) - . Looks better cause there's continious sound in music. - No. I think 00:40:580 (3,1) - , 00:42:220 (3,1) - these gap is very fit with song
  • 00:42:220 (3) - ^ Same - ^
  • 00:56:048 (5) - Mute sliderend, you don't need this sound
  • 00:56:634 (1,2) - From these two notes you can make 1/1 sliders; 00:57:337 (3) - this can be 2 times long, up to 00:57:805 - , now it looks cut
  • 00:58:509 (4,5,6) - ^ Same - I'll only accept second suggest. about two circles, i just want to click and no hold
  • 01:00:852 (3) - Delete this note and extend 01:00:266 (2) - slider to the notes timeline position. Now this note is questionable, sound is weak so sliderend looks better imho. - No, bass is in 3 so i want to make clickable notes in here
  • 01:15:149 (7) - Strong sound on the end of this slider, you're missing it hard. Make note there, stack it with ongoing 01:15:501 (1,2) - and put NC on it. - fixed on my own idea
  • 01:17:259 - Missing sound here, make slider from 01:17:141 - or just put new note - see what's better :) - No, the bell(?) sound is start at 01:17:141 - here so i want to make clickable note only here and insert break after it
  • 01:22:884 (9) - NC?
  • 01:23:352 (3) - Make slider from 01:23:587 - to 01:23:704 - and note on 01:23:821 - . Sound on end of slider 01:23:704 (4) - is strong, player should click it. - I think 3 has same sound as 1. but i understand why you suggest it so changed 01:23:704 (4) - to two circle
  • 01:30:384 (1) - You can divide this reverse slider into several reverse sliders, not it looks a bit boring :) - No, I want to unify all sound in one click.
  • 01:34:132 (3) - I'm not sure what is main for your mapping this combo. Two 1/2 sliders are ok to play, but this reverse slider after them looks strange, cause nothing changed in sound and reverse slider instead of 1/2 slider appears. Also maybe look carefully on all this combo. - I listened this part carefully with half speed. this reverse slider is no problem
  • 01:35:070 (6,1) - Unstack, pls. Yeah, I guess, if something new in music appears, it shouldn't be stack with something else, so position also should signal, that it's something new :) - 01:35:539 - there is a mute so i mapped stack. but I find some errors and fix myself


NOVICE
  • 00:08:121 (7) - NC, for emphasis?
  • 00:11:871 (1,2) - This pair of slider and _all_ same pair of sliders of the map don't really respond well to the music. Let's take slider 00:11:871 (1) - strong sounds are 00:11:871 - // 00:11:988 - // 00:12:222 - // 00:12:339 - I'm sure you already know it better than me from MAXIMUM diff. So sliderstart and sliderend are ok, but the middle of the slider ruins the flow.. As a result you're mapping 2 strong sounds and 1 non-sound position + missing 2 strong sounds. I think you need to change that somehow, sorry, I can't give a certain advice. At least I told about this concern. - I know why you suggest it but no. because of difficulty. in my idea, this is the easiest way to express the sound of here. I want to unify these 4 strong sounds that you said.
  • 00:16:558 (3) - This one is like ^, but there's even no strong sound on sliderend so that makes it even more strange :D - ^
  • So I won't write about same further sliders, if you will be up for changing those I guess you'll find those by yourself, you should be knowing map better than me :)
  • 00:30:151 (5) - I don't really get why do you need the middle of the slider ( 00:30:737 - ), just make non-reverse slider from 00:30:151 - to 00:31:323 - ? - Because i want to express sounds that start at 00:30:620 - here but i also want to end this slider at 00:31:323 - here. so i mapped like now. if someone suggest more better idea to express both of those sounds, i'll accept that. but its not... sry
  • 01:13:040 (4) - Don't you miss a sound on 01:13:274 - ? Make this 1/1 slider as previous and map 01:13:509 - with a circle or sliderstart, your choice
  • 01:13:977 (6) - ^ Quite same - Its not bad but no. almost same reason with your second mod, strong sound is in 01:14:094 - , 01:14:212 - , 01:14:329 - here. but in this diff, i cant make clickable point in all of these sound. so i tried to unify them
  • 01:16:790 (5) - End this on next big white tick? Feels cut - No, listen carefully
  • 01:21:009 (1,2,3,4,5,6) - This part feels strange, I can't actually say what sounds am I playing on that... Maybe erase it? Or remap somehow...
  • 01:43:039 (5) - NC, you're doing it every 2nd big white tick on this part
  • 01:46:789 (5) - ^ NC
  • 01:50:070 (4) - End this on next big white tick? - No, listen carefully


BASIC
  • 00:08:121 (5) - NC, for emphasis?
  • 00:15:152 (3) - Make this slider ending on 00:16:909 - , sound ends there. And curve it, long straight slider looks not good) - move slidertale to 00:16:675 - here because i don't want to use gaps shorter than 2/1 and i like this straight
  • 00:30:151 (3) - Why don't you want to end this slider on 00:31:323 - ? - ^
  • 00:33:197 (1,2) - How do these two sliders respond to the music?? (especially the 2nd one)
  • 00:36:478 (1) - This slider and empty space between it and next slider also look weird
  • 00:44:916 (2) - NC, after long gap old combo doesn't look any good
  • 00:46:791 (1,2) - I'm not sure, is it appropriate to overlap things in easy? - I think this is no problem
  • 01:00:852 (4) - NC
  • 01:12:337 (2) - This slider doesn't respond to the music at all - So what should i do? and i think its fit in music
  • 01:16:321 (2) - End this on big white tick? - No, listen carefully
  • 01:21:009 (1,2,3,4,5,6) - Well, this part doesn't correlate to music or to previous parts... I think it needs to be remapped somehow (not sure how) or just erased - I never think so
  • 01:28:509 (3) - NC?

Good luck further! :)



Realmas wrote:
Hi, very very little mod. :s

Image BASIC
  • 00:34:838 - The rhythm of this slider feels weird (to me at least) : maybe try that (Maybe it's just me but I think it doesn't sounds well). - Fixed another way
  • 01:59:209 - Here, try that, I think it's better to end this way. - No, I dont want to use the gap that shorter than 2/1


Image NOVICE



Image MAXIMUM
  • 00:08:589 - try x=456 y=192, 00:08:667 (2) - x=448 y=228 00:08:746 (3) - x=408 y=248 : better flow during the stream. - Sry,
    idk wat r u saying
  • 00:46:791 - All your parts done this way are really weird to read, idk if it's intentional, but if it isn't, try to space the notes a bit more (the ones that are almost at the same place) to make it clearer. - No, i don't think its hard to read. And even if it is hard, this is MAXIMUM diff. That means this diff is for expert players
    Btw this diff is very under-weighted. :s


I hope I didn't say too much stupid things, it's my first standard mod so it's kind of a test. ^^'


- Rain - wrote:
Hey, Returning M4M

HEAVENLY
00:07:535 (7) - This slider here looks a little off, as you can see the indent on it looks just a tiny bit sharp for such a small slider http://puu.sh/vhMKo/e9cfb30fb7.jpg - what is different with current slider?
00:08:121 (1) - Not sure of the NC every 3 notes is needed in my opinion, though you can keep it if you want to make it used to distinguished as 1/3 instead of 1/4 - OK, no change
00:10:933 (1) - This note is visably further away than the previous note, spacing might be better if consistent
00:31:557 (1) - I feel here maybe a rhythm of http://puu.sh/vhNcX/b5ecbd58f6.jpg might be better - No, I just follow only bell(?) sound
00:36:010 (9) - Control + G feels better here in my opinion - Because I want to keep DS 2.2 and love this flow. No
01:06:829 (6) - I feel the beat here on the reverse arrow is too strong to be ignored, perhaps something like http://puu.sh/vhNqj/4e06eb69e0.jpg - I want to hold from 01:06:829 - here to 01:07:063 - here and also express 01:06:946 - this bass sound. so i mapped like it
01:07:415 (3) - I feel that the thing on the red tick shouldnt be ignored too, something like this perhaps http://puu.sh/vhNuC/534325e1fe.jpg - No, I'll ignore it. because this beat is following white tick sound (bell sound?)
01:59:209 (1) - This could be more spaced

Other than that, really solid diff, looks fun

MAXIMUM
00:15:152 (1) - I feel this section's structure could be changed, due to all the sliders ending on an arguablely strong sound - I just follow this bell(?) sound like 00:11:871 (1,2,3,4,5,6,7,8) - them
00:40:580 (3) - Maybe this could be extended
01:06:829 (6) - I feel that this repeat slider having the reverse on the strong sound kinda just feels a little off but since its consistent it might be fine - actually https://osu.ppy.sh/ss/7820114 this beat is better but i want to express 01:06:946 - bass sound
01:44:914 (1,2) - Not sure if these linear sliders go well together in my opinion, even if they were slightly out of alignment might look better imo - hmm... I like this pattern so i will not change unless this pattern has big problem

Really solid diff, can't really suggest anything else


ADVANCED
00:07:535 (6) - Blanket on 7 is off - No, I think these notes don't have to be a perfect blanket
00:49:837 (5) - Maybe a 1/2 repeat slider might be better here
01:33:664 (1) - I cant hear the notes here, i feel there isnt enough feedback, might need to increase hitsound volume, might need to be applied across all diffs

Not really much to say, i'm not very good at modding lower diffs


Looks like a really good set, gl ranking!


Thank you guys. no comment = fix
User avatar
Rhythm Incarnate
1,328 posts
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@CucumberCuc / Lulu- : sry, I'll check it tomorrow ;-; busy in irl now
User avatar
Rhythm Incarnate
1,328 posts
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Lulu- wrote:
Hi, M4M! (I couldn't finish the mod last night, so I had to post it late, sorry about that)


General
Please put two kiai sections in the map, like the mod above says.



HEAVENLY
I don't think CS5.5 is a good idea for a map this fast

00:11:089 (3,1) - There is no change in the melody, so why do you make this angle this sharp? You should keep the curves in this stream smooth, because the piano is light here.

00:16:675 (10,11) - If you make these two overlap like this, it looks like there is no gap between them and people could think they have to click 11 instantly. I recommend you to clean this up. - No, I thin overlap if more harder than current pattern

00:19:370 (9) - NC - No, I want to set these notes 1 combo

00:30:913 (6,7) - This is way too sharp, too - No, something strange sound is added in 00:30:854 - here so i mapped like it

00:30:854 (1,1,1) - I would NC these - ????????

00:38:236 (2) - This feels a bit awkward - it just only you. idk what is strange

00:46:791 (1,1,1,1) - I would map this part with jumps that have different DS values, because these sliders are not sightreadable and fun to play. - Plz... It's fun for me. and i think "fun" is very subjective concept so i never want to fix anythings what have reason 'not fun'.

00:45:853 (1,1,1) - NC? - ???????

00:57:337 (5) - You should be able to overlap this better by moving it down. - Yes I can. but I like current pattern.

00:57:805 (1) - NC - No. 00:56:478 (1,2,3,4,5,6,7,8,9,10,11) - these notes are 1 combo. because same powerful sound is in 00:56:634 (3) - and 00:58:509 (1) -

01:30:618 (5,9,13,17,21,25) - NC, this stream is really hard and the NCs would help make it easier (Even AiMod said this) - No, these all stream has same sound so it is only 1 combo

You need to use different spacing for the different parts of the song, the spacing is the same throughout the entire map, while the intensity varies heavily.

I also dislike the fact that you simplified the part where I told you to put a kiai. That part is where you can place jumps and other things, but you made it an alternate part instead which is a bit sad, because this part is easier than the one in your 5* diff, even though this diff is over 6*. - This is my concept. when i mapped it, I never want to use common circle jumps. I hope everyone to know Higher diff =/= Harder Jumps. Of course, I already use some circle jump in this mapset. But in almost diffs, I almost keep DS. In brief, I hate to abuse circle jumps



MAXIMUM
I don't really understand what you want to express with the circles and sliders in the beginning part, there is no logic behind it. Please make it more consistent - I can understand and explain why i mapped like it. so it's fine.

00:06:949 - Place a circle on the white and red tick and move the sliders forward by half a beat each Image - No, idk why u mapped like that.

00:19:370 (1) - NC - No, 00:18:902 (1,2,3,4,5,6,7,8,9,10,11,12) - these notes are 1 combo.

00:47:142 (3,5,7) - NC, it would make this pattern much easier to read. Same applies to all other 1-2 jumps with full beat gaps in the map. - No, I want to make this pattern hard to read. this diff is for expert player

01:57:569 (1) - NC - No, these notes are 1 combo.

This diff is pretty nice actually



ADVANCED
AR8 is a bit low for this BPM, how about 8.2?

00:17:261 (7) - Either NC or place this further away from 6



NOVICE
00:11:871 (1) - I'm really not sure if this is a good idea, try 2/1 sliders instead. (00:15:152 (1,2,3) - This is ok though, because the drums support the reverse tick, so don't change this) - this slider is unifying 4 bass sound like [url=00:18:902 (1,2,3,4,5,6,7,8,9,10,11,12) -]this bookmark[/url]. in normal diff, to set clickable point in these sounds will be hard for noob players. because of 256 bpm. so i unify these sounds.



BASIC
I dislike your way of handling visuals, you should work with more blankets, parallel sliders and straight lines here, but that's just my opinion. If you're pushing this set to ranked, you should clean your patterns up more, because if your map doesn't look clean, most people won't be interested. - Oh plz. IDK why you tell like this. where is dirty and why i should work with more blankets, parellel slider and straight lines. and i think current pattern is not dirty and you just hate my style.


My map: https://osu.ppy.sh/s/530173

Good luck with your set!


Thanks :)







CucumberCuc wrote:
M4M mod

You can add kiai on 01:04:134 to 01:17:141 and 01:35:773 to 01:44:679 (or to 01:50:538)
And if you can, make a Insane difficulty(you can then rename to your), and it seems to me that the gap is a bit big between 3,23 and 5,43 - Waiting GD now

BASIC
I think that the use of many Timing points are not necessarily - No. Every diff must have same timing points

00:38:119 (2) I think you can move the slider 1 white tick to the left
00:43:978 I think there may be something to deliver, but it is at your discretion - This gap is for emphasize 00:44:916 (1,2,3,4) - this circle beats.
00:46:791 (1,2) Better not to block one slider the other slider - why? its not hard. and there is no problem
00:50:072 (3) You can kind of put the circle above - I think I don't have to move it. and want to keep stack with 00:53:118 (1) -
01:09:290 (2) The end of the slider can be put slightly closer to the slider 3 - sry, no more nazzi
01:13:274 (3) On the Easy difficulty not recommended to put small sliders, although this is again at your discretion - I know that but i can't find better way to express this part easily. consider it
01:26:634 (2) The end of the slider can be put slightly closer to the slider 3 - sry, no more nazzi
01:38:820 (4) The circle a little closer to the slider
01:56:163 (1) ^


NOVICE
00:37:885 (3) Make the circle a little lower
00:49:837 (3) Make the slider a little left
00:56:165 (3) Make the slider a little lower
01:05:540 (4) You can make the slider a little closer to the slider 5
01:54:756 (4) Make the slider a little up

- omg nice nazzi LOL. i fix only 4, 5 things. others are no problem


ADVANCED
00:15:503 (2) You can make a slider away - No, I like current shape


MAXIMUM
00:46:791 (1,2,3,4,5,6,7,8) I think I can do 2 combos and 3,5,7 NC or do 4 combos and 5 NC (but this is at your discretion)
00:48:197 (1,2,3,4,5,6,7,8) ^
00:53:118 (1,2,3,4,5,6,7,8) ^
00:54:759 (1,2,3,4,5,6,7,8) ^
01:24:759 (1,2,3,4,5,6,7,8) ^
01:26:634 (1,2,3,4,5,6,7,8) ^ - No, then its too many nc in here. it's dirty.
01:33:898 I think you can put a spinner - No. I want to emphasize this electric sound(?)


HEAVENLY
Nothing(Or is it just hard for me to modity...)


Goodness song :3 I hope she will rank


Thanks :)
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