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kamome sano Electric Orchestra - HE4VEN ~Tengoku e Youkoso~

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Topic Starter
Kawashiro
This beatmap was submitted using in-game submission on 2018년 2월 6일 화요일 at 오후 11:38:55

Artist: kamome sano Electric Orchestra
Title: HE4VEN ~Tengoku e Youkoso~
Source: SOUND VOLTEX IV HEAVENLY HAVEN
Tags: The 6th KAC Original Song Contest Winner Near Noah Welcome to Heaven sdvx 4 Yuria [_-Scarlet-_] toybot
BPM: 256
Filesize: 8314kb
Play Time: 01:59
Difficulties Available:
  1. [ -Scarlet- ]'s MAXIMUM (5.33 stars, 516 notes)
  2. ADVANCED (3.4 stars, 304 notes)
  3. BASIC (1.5 stars, 84 notes)
  4. NOVICE (2.14 stars, 165 notes)
  5. toybot's HEAVENLY (6.03 stars, 568 notes)
  6. Yuria's EXHAUST (4.34 stars, 383 notes)
Download: kamome sano Electric Orchestra - HE4VEN ~Tengoku e Youkoso~
Information: Scores/Beatmap Listing
---------------


Diff List



BASIC

輝けるカモメ号
"The Shining Gull" Ferry



NOVICE

夢なら見るよ!だって天国はここにあるから!
I will dream! Because heaven is right here!



ADVANCED

星に願おう、風を仰ごう、夢を話そう
Let's pray to the stars, let's look up to the wind, let's talk about dreams.



Yuria's EXHAUST

電子の海にだって楽園はあるんだ!
There is also a paradise in the sea of electrons!



[ -Scarlet- ]'s MAXIMUM

勇なき己は、陸の彼方に置いてきた!
I have left my cowardly self behind over that land!



toybot's HEAVENLY

嵐を超え…天国へようこそ!!
Beyond the storm ... Welcome to heaven !!

RECORD
  1. 2017-04-11 Submitted
  2. 2017-04-15 Achieved 12 SP (with 9 good mods)
  3. 2017-04-23 Added Yuria's EXHAUST
  4. 2017-05-17 Deleted HEAVENLY diff (DownLoad)
  5. 2017-05-18 Deleted MAXIMUM diff (DownLoad)
  6. 2017-06-17 Deleted HEAVENLY diff v2 (DownLoad)
  7. 2017-07-05 Added toybot's HEAVENLY
  8. 2017-07-17 Achieved 30 favorites
  9. 2017-09-01 BG Updated
  10. 2017-09-12 Added [ -Scarlet- ]'s MAXIMUM
  11. 2017-10-02 Achieved 40 favorites
  12. 2017-11-15 Bubbled by Monstrata
  13. 2017-11-25 Achieved 50 favorites
  14. 2017-12-12 Qualified by Plaudible
  15. 2017-12-13 Disqualified by pishifat
  16. 2017-12-20 Achieved 60 favorites
  17. 2018-01-27 Bubbled by Sinnoh
  18. 2018-02-02 Popped by myself
  19. 2018 02-02 Bubbled by - Frontier -
  20. 2018-02-03 Qualified by Sinnoh
  21. 2018-02-06 Disqualified by Kurai
  22. 2018-02-07 Qualified by Kurai
  23. 2018-02-14 Ranked!! Thank you everyone!! :D
  24. 2018-02-20 Achieved 100 favorites wtf :0
milr_
난이도 명단 간지난다..!
Topic Starter
Kawashiro

milr_ wrote:

난이도 명단 간지난다..!
맵은 간지 안남 ㅋㅋㅋㅋㅋ
My Angel Rize
m4m

[BASIC]
check aimod plz

00:07:183 (4,5) - I think it sounds better if you made them into a single slider
01:33:664 (1,2) - thare are the sounds that should not be ignored so the beats should have been mapped like this https://puu.sh/vh51H/2f19f017c2.png
01:09:759 (3) - ^ https://puu.sh/vh5x7/b28297da87.png
01:28:509 (3,4,5) - here you should drag this slider 01:28:509 (3) - to 01:30:149 - and put a spinner here 01:30:384 - (I think you know that why I suggested you to do this :))
01:53:350 (1,2) - both sliders should been started on red tick or make it like this https://puu.sh/vh6w6/162fa8b628.png

[NOVICE]

00:29:448 (4) - should be a slider since the rhythm here is the same as 00:28:745 (3) -
00:39:525 (1,2,3,4) - this part should be harder than basic diff's part because part on this diff has no circles
01:09:759 (5) - this is strong sounds maybe change to circles?
01:39:289 (1) - ^

[MAXIMUM]
01:09:759 (1,2) - 01:10:462 (4,5) - they should been a long slider since they are the same rhythm and you did at 01:10:110 (3) -
01:54:053 (5) - 01:55:459 (5) - I know what you did but you should do the same as 01:54:756 (1,2,3,4) - 01:53:350 (1,2,3,4) - because rhythm at both places are the same and to keep a consistent

[HEAVENLY]
why is this diff's ar lower than MAXIMUM's :v

sorry if this mod doesn't help much
Topic Starter
Kawashiro

nice_safaleen wrote:

m4m

[BASIC]
check aimod plz

00:07:183 (4,5) - I think it sounds better if you made them into a single slider - No, because 4 is same as 00:06:246 (3) - it
01:33:664 (1,2) - thare are the sounds that should not be ignored so the beats should have been mapped like this https://puu.sh/vh51H/2f19f017c2.png - No... I think 1 and 2 are same rhythm
01:09:759 (3) - ^ https://puu.sh/vh5x7/b28297da87.png
01:28:509 (3,4,5) - here you should drag this slider 01:28:509 (3) - to 01:30:149 - and put a spinner here 01:30:384 - (I think you know that why I suggested you to do this :)) - Drag 3 to 01:29:915 - . Thanks
01:53:350 (1,2) - both sliders should been started on red tick or make it like this https://puu.sh/vh6w6/162fa8b628.png - No, they're following low tone sound

[NOVICE]

00:29:448 (4) - should be a slider since the rhythm here is the same as 00:28:745 (3) -
00:39:525 (1,2,3,4) - this part should be harder than basic diff's part because part on this diff has no circles - I never think that whole part of diff must be harder than lower diff. and I thought this beat will fit in here
01:09:759 (5) - this is strong sounds maybe change to circles? - No... i don't think so
01:39:289 (1) - ^ - ^

[MAXIMUM]
01:09:759 (1,2) - 01:10:462 (4,5) - they should been a long slider since they are the same rhythm and you did at 01:10:110 (3) -
01:54:053 (5) - 01:55:459 (5) - I know what you did but you should do the same as 01:54:756 (1,2,3,4) - 01:53:350 (1,2,3,4) - because rhythm at both places are the same and to keep a consistent - Sor, I want to express high tone and low tone. High - low - high - low (like current beat)

[HEAVENLY]
why is this diff's ar lower than MAXIMUM's :v

sorry if this mod doesn't help much
No comment = fix

Thx :)
gary00737
from #modreq m4m


BASIC
01:33:664 (1,2) - i think you cann put it on the right , becase the mucis is Right channel
00:59:915 (3) - i think it end on red tick
01:00:852 (4,5,6) - i think it can https://osu.ppy.sh/ss/7808208
01:02:259 (7) - it end on white tick




MAXIMUM
00:47:142 (3,5,7) - NC i think it can make me clear
00:48:783 (3,5,7) - ^
00:53:469 (3,5,7) - ^
00:55:111 (3,5,7) - ^
01:25:110 (3,5,7) - ^
01:26:985 (3,5,7) - ^
01:57:569 (8) - NC

i am tried :o hold it can help you.
Topic Starter
Kawashiro

gary00737 wrote:

from #modreq m4m


BASIC
01:33:664 (1,2) - i think you cann put it on the right , becase the mucis is Right channel - No, I never care like that. because i use mono channer headphone
00:59:915 (3) - i think it end on red tick
01:00:852 (4,5,6) - i think it can https://osu.ppy.sh/ss/7808208 - No, it makes feel like going up stairs....(?)
01:02:259 (7) - it end on white tick




MAXIMUM
00:47:142 (3,5,7) - NC i think it can make me clear - No, then its too many nc in here. its dirty
00:48:783 (3,5,7) - ^
00:53:469 (3,5,7) - ^
00:55:111 (3,5,7) - ^
01:25:110 (3,5,7) - ^
01:26:985 (3,5,7) - ^
01:57:569 (8) - NC - No. Over Maximum diff, I want to make one combo from 01:56:163 (1) - here to 01:58:858 (15) - here

i am tried :o hold it can help you.
Thx
Aleksander92
Hi! :)

(NC - new combo, OC - old combo)

[General]
  1. No kiai?
[MAXIMUM]
  1. AR - For me 9.4AR in combo with 256 bpm is way too high here... It's really hard to read right now. Just try to search in your beatmaps "ar>=9.4 bpm>=200". If you weren't putting anything on blue ticks, ofc it would be fine, but you're putting streams for a reason. So maybe just go 9.3?
  2. 1/4 saved timeline step doesn't represent all notes, I guess it should be 1/12 instead? (i know that it's hard to look at 1/12 timeline step, but mappers can say from looking at this - "yeah, there are 1/4 and 1/3 notes, okay", and also all notes would be on some timeline positions. So there will be less possible misunderstandings).
  3. 00:06:128 - // 00:06:246 - There are two strong sounds on these, you are representing them with sliderstart and sliderend. Same sounds after 00:07:066 - // 00:07:183 - you represent with circle and sliderstart. Maybe you should make 00:06:011 (1) - OC, and make circle 00:06:128 - and next slider on 00:06:246 - ?
  4. 00:06:128 (2,3,4,5) - So, from ^ - all main clicks are half beat away now, sliderstart/end priorities are inverted. Sliders should start at white ticks and end on red ticks. It's really feeling strange when playing.
  5. 00:10:230 (1) - I'm not sure what this NC is for
  6. 00:17:319 (1) - Mute spinnerend? Sound doesn't respond to anything in music
  7. 00:19:839 - Listen carefully, you are missing bump here. Put a note on this place, or maybe even make a slider from this place to 00:20:777 - :)
  8. 00:30:151 (5) - NC?
  9. 00:32:963 (9) - There's no strong sound here, so circle feels awkward.. Maybe just make this space empty?
  10. 00:33:197 (1) - // 00:33:900 (4) - // 00:36:830 (3) - All of these sliderends are strong sounds, maybe make them clickable? Even if it's some gimmick, I feel it strange
  11. 00:40:580 (3,4) - Between those two you're missing strong sounds, they are similar to the sounds that you're mapping. So map them too, it's really blank when playing, player wants to click there, make player more happy :)
  12. 00:45:853 (5) - NC?
  13. 00:46:791 (1,2,3,4,5,6,7,8) - Wow, those and consecutive same moments are really cooool :)) Well done :)
  14. 01:06:360 - Strong sound here, it's sliderend. Make two circles from slider 01:06:243 (2) - , first near the previous slider 01:06:009 (1) - and second in a line of next 01:06:477 (3,4,5) - ?
  15. 01:10:930 (7,8,9,10) - There are 5 equal bumps, so I think you should represent them by 4 circles and sliderstart. You are filling non-bump space with sliderend like 01:10:813 (6) - , here it's different, there are 5 equal bumps. Also same bumps at 01:11:165 (10,11) - sliderends.
  16. 01:13:743 (2) - Strong sound on the end, same as 01:06:360 -
  17. 01:17:259 - It's pretty clickable sound here, make note on this place and start spinner right after?
  18. 01:17:259 (1) - Mute spinnerend?
  19. 01:21:009 (1,2,3,1,2,3,1,2) - Here dominates 1/3, that's ok. Starting from 01:21:946 (1) - and up to the end 01:23:821 (3) - of this small part dominates 1/4 part, so notes don't respond to the main part of the music. Listen carefully. Please fix it.
  20. 01:26:634 (1,2,3,4,5,6,7,8) - Wow, those are most cool :)
  21. 01:57:569 (8) - NC?
  22. 01:57:569 (8,9) - Isn't this jump overwhelmengly big?
  23. 02:00:029 - This is pretty clickable, make 2 notes at the end and finish spinner a bit earlier.
[ADVANCED]
  1. 00:17:261 (7) - NC? For emphasis
  2. 00:30:151 (5) - NC?
  3. 00:32:611 (4,1) - I dunno why, but this stacking feels bad while playing... I guess it's because 00:33:197 (1) - sound is different from what was before. So, maybe, unstack?
  4. 00:39:525 (7) - Make 1/2 slider instead of note, 00:39:642 - is not empty, so you should fill it
  5. 00:40:580 (3) - Instead of note make slider to 00:40:580 (3) - . Looks better cause there's continious sound in music.
  6. 00:42:220 (3) - ^ Same
  7. 00:56:048 (5) - Mute sliderend, you don't need this sound
  8. 00:56:634 (1,2) - From these two notes you can make 1/1 sliders; 00:57:337 (3) - this can be 2 times long, up to 00:57:805 - , now it looks cut
  9. 00:58:509 (4,5,6) - ^ Same
  10. 01:00:852 (3) - Delete this note and extend 01:00:266 (2) - slider to the notes timeline position. Now this note is questionable, sound is weak so sliderend looks better imho.
  11. 01:15:149 (7) - Strong sound on the end of this slider, you're missing it hard. Make note there, stack it with ongoing 01:15:501 (1,2) - and put NC on it.
  12. 01:17:259 - Missing sound here, make slider from 01:17:141 - or just put new note - see what's better :)
  13. 01:22:884 (9) - NC?
  14. 01:23:352 (3) - Make slider from 01:23:587 - to 01:23:704 - and note on 01:23:821 - . Sound on end of slider 01:23:704 (4) - is strong, player should click it.
  15. 01:30:384 (1) - You can divide this reverse slider into several reverse sliders, not it looks a bit boring :)
  16. 01:34:132 (3) - I'm not sure what is main for your mapping this combo. Two 1/2 sliders are ok to play, but this reverse slider after them looks strange, cause nothing changed in sound and reverse slider instead of 1/2 slider appears. Also maybe look carefully on all this combo.
  17. 01:35:070 (6,1) - Unstack, pls. Yeah, I guess, if something new in music appears, it shouldn't be stack with something else, so position also should signal, that it's something new :)
[NOVICE]
  1. 00:08:121 (7) - NC, for emphasis?
  2. 00:11:871 (1,2) - This pair of slider and _all_ same pair of sliders of the map don't really respond well to the music. Let's take slider 00:11:871 (1) - strong sounds are 00:11:871 - // 00:11:988 - // 00:12:222 - // 00:12:339 - I'm sure you already know it better than me from MAXIMUM diff. So sliderstart and sliderend are ok, but the middle of the slider ruins the flow.. As a result you're mapping 2 strong sounds and 1 non-sound position + missing 2 strong sounds. I think you need to change that somehow, sorry, I can't give a certain advice. At least I told about this concern.
  3. 00:16:558 (3) - This one is like ^, but there's even no strong sound on sliderend so that makes it even more strange :D
  4. So I won't write about same further sliders, if you will be up for changing those I guess you'll find those by yourself, you should be knowing map better than me :)
  5. 00:30:151 (5) - I don't really get why do you need the middle of the slider ( 00:30:737 - ), just make non-reverse slider from 00:30:151 - to 00:31:323 - ?
  6. 01:13:040 (4) - Don't you miss a sound on 01:13:274 - ? Make this 1/1 slider as previous and map 01:13:509 - with a circle or sliderstart, your choice
  7. 01:13:977 (6) - ^ Quite same
  8. 01:16:790 (5) - End this on next big white tick? Feels cut
  9. 01:21:009 (1,2,3,4,5,6) - This part feels strange, I can't actually say what sounds am I playing on that... Maybe erase it? Or remap somehow...
  10. 01:43:039 (5) - NC, you're doing it every 2nd big white tick on this part
  11. 01:46:789 (5) - ^ NC
  12. 01:50:070 (4) - End this on next big white tick?
[BASIC]
  1. 00:08:121 (5) - NC, for emphasis?
  2. 00:15:152 (3) - Make this slider ending on 00:16:909 - , sound ends there. And curve it, long straight slider looks not good)
  3. 00:30:151 (3) - Why don't you want to end this slider on 00:31:323 - ?
  4. 00:33:197 (1,2) - How do these two sliders respond to the music?? (especially the 2nd one)
  5. 00:36:478 (1) - This slider and empty space between it and next slider also look weird
  6. 00:44:916 (2) - NC, after long gap old combo doesn't look any good
  7. 00:46:791 (1,2) - I'm not sure, is it appropriate to overlap things in easy?
  8. 01:00:852 (4) - NC
  9. 01:12:337 (2) - This slider doesn't respond to the music at all
  10. 01:16:321 (2) - End this on big white tick?
  11. 01:21:009 (1,2,3,4,5,6) - Well, this part doesn't correlate to music or to previous parts... I think it needs to be remapped somehow (not sure how) or just erased
  12. 01:28:509 (3) - NC?
Good luck further! :)
Realmas
Hi, very very little mod. :s

BASIC
  1. 00:34:838 - The rhythm of this slider feels weird (to me at least) : maybe try that (Maybe it's just me but I think it doesn't sounds well).
  2. 01:59:209 - Here, try that, I think it's better to end this way.

NOVICE
  1. 01:59:209 - Same as the BASIC difficulty.


MAXIMUM
  1. 00:08:589 - try x=456 y=192, 00:08:667 (2) - x=448 y=228 00:08:746 (3) - x=408 y=248 : better flow during the stream.
  2. 00:46:791 - All your parts done this way are really weird to read, idk if it's intentional, but if it isn't, try to space the notes a bit more (the ones that are almost at the same place) to make it clearer.
    Btw this diff is very under-weighted. :s

I hope I didn't say too much stupid things, it's my first standard mod so it's kind of a test. ^^'
Saileach
Hey, Returning M4M

HEAVENLY
00:07:535 (7) - This slider here looks a little off, as you can see the indent on it looks just a tiny bit sharp for such a small slider http://puu.sh/vhMKo/e9cfb30fb7.jpg
00:08:121 (1) - Not sure of the NC every 3 notes is needed in my opinion, though you can keep it if you want to make it used to distinguished as 1/3 instead of 1/4
00:10:933 (1) - This note is visably further away than the previous note, spacing might be better if consistent
00:31:557 (1) - I feel here maybe a rhythm of http://puu.sh/vhNcX/b5ecbd58f6.jpg might be better
00:36:010 (9) - Control + G feels better here in my opinion
01:06:829 (6) - I feel the beat here on the reverse arrow is too strong to be ignored, perhaps something like http://puu.sh/vhNqj/4e06eb69e0.jpg
01:07:415 (3) - I feel that the thing on the red tick shouldnt be ignored too, something like this perhaps http://puu.sh/vhNuC/534325e1fe.jpg
01:59:209 (1) - This could be more spaced

Other than that, really solid diff, looks fun
MAXIMUM
00:15:152 (1) - I feel this section's structure could be changed, due to all the sliders ending on an arguablely strong sound
00:40:580 (3) - Maybe this could be extended
01:06:829 (6) - I feel that this repeat slider having the reverse on the strong sound kinda just feels a little off but since its consistent it might be fine
01:44:914 (1,2) - Not sure if these linear sliders go well together in my opinion, even if they were slightly out of alignment might look better imo

Really solid diff, can't really suggest anything else

ADVANCED
00:07:535 (6) - Blanket on 7 is off
00:49:837 (5) - Maybe a 1/2 repeat slider might be better here
01:33:664 (1) - I cant hear the notes here, i feel there isnt enough feedback, might need to increase hitsound volume, might need to be applied across all diffs

Not really much to say, i'm not very good at modding lower diffs

Looks like a really good set, gl ranking!
CucumberCuc
M4M mod

You can add kiai on 01:04:134 to 01:17:141 and 01:35:773 to 01:44:679 (or to 01:50:538)
And if you can, make a Insane difficulty(you can then rename to your), and it seems to me that the gap is a bit big between 3,23 and 5,43

BASIC
I think that the use of many Timing points are not necessarily

00:38:119 (2) I think you can move the slider 1 white tick to the left
00:43:978 I think there may be something to deliver, but it is at your discretion
00:46:791 (1,2) Better not to block one slider the other slider
00:50:072 (3) You can kind of put the circle above
01:09:290 (2) The end of the slider can be put slightly closer to the slider 3
01:13:274 (3) On the Easy difficulty not recommended to put small sliders, although this is again at your discretion
01:26:634 (2) The end of the slider can be put slightly closer to the slider 3
01:38:820 (4) The circle a little closer to the slider
01:56:163 (1) ^

NOVICE
00:37:885 (3) Make the circle a little lower
00:49:837 (3) Make the slider a little left
00:56:165 (3) Make the slider a little lower
01:05:540 (4) You can make the slider a little closer to the slider 5
01:54:756 (4) Make the slider a little up

ADVANCED
00:15:503 (2) You can make a slider away

MAXIMUM
00:46:791 (1,2,3,4,5,6,7,8) I think I can do 2 combos and 3,5,7 NC or do 4 combos and 5 NC (but this is at your discretion)
00:48:197 (1,2,3,4,5,6,7,8) ^
00:53:118 (1,2,3,4,5,6,7,8) ^
00:54:759 (1,2,3,4,5,6,7,8) ^
01:24:759 (1,2,3,4,5,6,7,8) ^
01:26:634 (1,2,3,4,5,6,7,8) ^
01:33:898 I think you can put a spinner

HEAVENLY
Nothing(Or is it just hard for me to modity...)

Goodness song :3 I hope she will rank
Lulu-
Hi, M4M! (I couldn't finish the mod last night, so I had to post it late, sorry about that)

[General]
Please put two kiai sections in the map, like the mod above says.

[HEAVENLY]
I don't think CS5.5 is a good idea for a map this fast

00:11:089 (3,1) - There is no change in the melody, so why do you make this angle this sharp? You should keep the curves in this stream smooth, because the piano is light here.

00:16:675 (10,11) - If you make these two overlap like this, it looks like there is no gap between them and people could think they have to click 11 instantly. I recommend you to clean this up.

00:19:370 (9) - NC

00:30:913 (6,7) - This is way too sharp, too

00:30:854 (1,1,1) - I would NC these

00:38:236 (2) - This feels a bit awkward

00:46:791 (1,1,1,1) - I would map this part with jumps that have different DS values, because these sliders are not sightreadable and fun to play.

00:45:853 (1,1,1) - NC?

00:57:337 (5) - You should be able to overlap this better by moving it down.

00:57:805 (1) - NC

01:30:618 (5,9,13,17,21,25) - NC, this stream is really hard and the NCs would help make it easier (Even AiMod said this)

You need to use different spacing for the different parts of the song, the spacing is the same throughout the entire map, while the intensity varies heavily.

I also dislike the fact that you simplified the part where I told you to put a kiai. That part is where you can place jumps and other things, but you made it an alternate part instead which is a bit sad, because this part is easier than the one in your 5* diff, even though this diff is over 6*.

[MAXIMUM]
I don't really understand what you want to express with the circles and sliders in the beginning part, there is no logic behind it. Please make it more consistent

00:06:949 - Place a circle on the white and red tick and move the sliders forward by half a beat each

00:19:370 (1) - NC

00:47:142 (3,5,7) - NC, it would make this pattern much easier to read. Same applies to all other 1-2 jumps with full beat gaps in the map.

01:57:569 (1) - NC

This diff is pretty nice actually

[ADVANCED]
AR8 is a bit low for this BPM, how about 8.2?

00:17:261 (7) - Either NC or place this further away from 6

[NOVICE]
00:11:871 (1) - I'm really not sure if this is a good idea, try 2/1 sliders instead. (00:15:152 (1,2,3) - This is ok though, because the drums support the reverse tick, so don't change this)

[BASIC]
I dislike your way of handling visuals, you should work with more blankets, parallel sliders and straight lines here, but that's just my opinion. If you're pushing this set to ranked, you should clean your patterns up more, because if your map doesn't look clean, most people won't be interested.

My map: https://osu.ppy.sh/s/530173

Good luck with your set!
Topic Starter
Kawashiro

Aleksander92 wrote:

Hi! :)

(NC - new combo, OC - old combo)

[General]
  1. No kiai? - I don't want to put kiai now. but I'll consider about it
[MAXIMUM]
  1. AR - For me 9.4AR in combo with 256 bpm is way too high here... It's really hard to read right now. Just try to search in your beatmaps "ar>=9.4 bpm>=200". If you weren't putting anything on blue ticks, ofc it would be fine, but you're putting streams for a reason. So maybe just go 9.3? - I already take many testplays to check AR, HP, OD, CS. but I'll consider it and take more testplay
  2. 1/4 saved timeline step doesn't represent all notes, I guess it should be 1/12 instead? (i know that it's hard to look at 1/12 timeline step, but mappers can say from looking at this - "yeah, there are 1/4 and 1/3 notes, okay", and also all notes would be on some timeline positions. So there will be less possible misunderstandings). - Idk what are you pointing...
  3. 00:06:128 - // 00:06:246 - There are two strong sounds on these, you are representing them with sliderstart and sliderend. Same sounds after 00:07:066 - // 00:07:183 - you represent with circle and sliderstart. Maybe you should make 00:06:011 (1) - OC, and make circle 00:06:128 - and next slider on 00:06:246 - ? - I don't follow your suggest but i find beat error like you said. fixed myself
  4. 00:06:128 (2,3,4,5) - So, from ^ - all main clicks are half beat away now, sliderstart/end priorities are inverted. Sliders should start at white ticks and end on red ticks. It's really feeling strange when playing. - ^
  5. 00:10:230 (1) - I'm not sure what this NC is for - I want to cut circle 1/3 stream at 3 notes. except slider.
  6. 00:17:319 (1) - Mute spinnerend? Sound doesn't respond to anything in music
  7. 00:19:839 - Listen carefully, you are missing bump here. Put a note on this place, or maybe even make a slider from this place to 00:20:777 - :)
  8. 00:30:151 (5) - NC? - For follow mood of this part, NC in 00:30:620 (7) - here
  9. 00:32:963 (9) - There's no strong sound here, so circle feels awkward.. Maybe just make this space empty? - No, for emphasize this mute sound and make consistancy.
  10. 00:33:197 (1) - // 00:33:900 (4) - // 00:36:830 (3) - All of these sliderends are strong sounds, maybe make them clickable? Even if it's some gimmick, I feel it strange - No, i want to follow machine sound (?) not drum
  11. 00:40:580 (3,4) - Between those two you're missing strong sounds, they are similar to the sounds that you're mapping. So map them too, it's really blank when playing, player wants to click there, make player more happy :) - Fixed on my own idea, thanks
  12. 00:45:853 (5) - NC?
  13. 00:46:791 (1,2,3,4,5,6,7,8) - Wow, those and consecutive same moments are really cooool :)) Well done :) - Thanks
  14. 01:06:360 - Strong sound here, it's sliderend. Make two circles from slider 01:06:243 (2) - , first near the previous slider 01:06:009 (1) - and second in a line of next 01:06:477 (3,4,5) - ? - No, there is more stronger sound in 01:06:477 (3) - here so i skipped the sound you pointed and emphasize it
  15. 01:10:930 (7,8,9,10) - There are 5 equal bumps, so I think you should represent them by 4 circles and sliderstart. You are filling non-bump space with sliderend like 01:10:813 (6) - , here it's different, there are 5 equal bumps. Also same bumps at 01:11:165 (10,11) - sliderends. - Hmm...
    i want to make consistancy with 01:10:696 (4,5,6) - and emphasize 01:11:165 (10) - this note but I'll consider it more
  16. 01:13:743 (2) - Strong sound on the end, same as 01:06:360 - - Hmm, I just want to express sounds that in sliderhead.
  17. 01:17:259 - It's pretty clickable sound here, make note on this place and start spinner right after? - No, I only want to express 01:17:141 (8) - this bell sound
  18. 01:17:259 (1) - Mute spinnerend?
  19. 01:21:009 (1,2,3,1,2,3,1,2) - Here dominates 1/3, that's ok. Starting from 01:21:946 (1) - and up to the end 01:23:821 (3) - of this small part dominates 1/4 part, so notes don't respond to the main part of the music. Listen carefully. Please fix it.
  20. 01:26:634 (1,2,3,4,5,6,7,8) - Wow, those are most cool :)
  21. 01:57:569 (8) - NC? - No. I want to make 01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - them 1 combo
  22. 01:57:569 (8,9) - Isn't this jump overwhelmengly big?
  23. 02:00:029 - This is pretty clickable, make 2 notes at the end and finish spinner a bit earlier.
[ADVANCED]
  1. 00:17:261 (7) - NC? For emphasis
  2. 00:30:151 (5) - NC? - For follow mood of this part, I'll NC in 00:30:620 (6) - here
  3. 00:32:611 (4,1) - I dunno why, but this stacking feels bad while playing... I guess it's because 00:33:197 (1) - sound is different from what was before. So, maybe, unstack? - No, this stack is for express 00:32:963 - this strange sounds (Yeeep~! ???)
  4. 00:39:525 (7) - Make 1/2 slider instead of note, 00:39:642 - is not empty, so you should fill it - I know there is not empty but no. because i want to cut the flow for emphasize 00:39:760 (1) - this note.
  5. 00:40:580 (3) - Instead of note make slider to 00:40:580 (3) - . Looks better cause there's continious sound in music. - No. I think 00:40:580 (3,1) - , 00:42:220 (3,1) - these gap is very fit with song
  6. 00:42:220 (3) - ^ Same - ^
  7. 00:56:048 (5) - Mute sliderend, you don't need this sound
  8. 00:56:634 (1,2) - From these two notes you can make 1/1 sliders; 00:57:337 (3) - this can be 2 times long, up to 00:57:805 - , now it looks cut
  9. 00:58:509 (4,5,6) - ^ Same - I'll only accept second suggest. about two circles, i just want to click and no hold
  10. 01:00:852 (3) - Delete this note and extend 01:00:266 (2) - slider to the notes timeline position. Now this note is questionable, sound is weak so sliderend looks better imho. - No, bass is in 3 so i want to make clickable notes in here
  11. 01:15:149 (7) - Strong sound on the end of this slider, you're missing it hard. Make note there, stack it with ongoing 01:15:501 (1,2) - and put NC on it. - fixed on my own idea
  12. 01:17:259 - Missing sound here, make slider from 01:17:141 - or just put new note - see what's better :) - No, the bell(?) sound is start at 01:17:141 - here so i want to make clickable note only here and insert break after it
  13. 01:22:884 (9) - NC?
  14. 01:23:352 (3) - Make slider from 01:23:587 - to 01:23:704 - and note on 01:23:821 - . Sound on end of slider 01:23:704 (4) - is strong, player should click it. - I think 3 has same sound as 1. but i understand why you suggest it so changed 01:23:704 (4) - to two circle
  15. 01:30:384 (1) - You can divide this reverse slider into several reverse sliders, not it looks a bit boring :) - No, I want to unify all sound in one click.
  16. 01:34:132 (3) - I'm not sure what is main for your mapping this combo. Two 1/2 sliders are ok to play, but this reverse slider after them looks strange, cause nothing changed in sound and reverse slider instead of 1/2 slider appears. Also maybe look carefully on all this combo. - I listened this part carefully with half speed. this reverse slider is no problem
  17. 01:35:070 (6,1) - Unstack, pls. Yeah, I guess, if something new in music appears, it shouldn't be stack with something else, so position also should signal, that it's something new :) - 01:35:539 - there is a mute so i mapped stack. but I find some errors and fix myself
[NOVICE]
  1. 00:08:121 (7) - NC, for emphasis?
  2. 00:11:871 (1,2) - This pair of slider and _all_ same pair of sliders of the map don't really respond well to the music. Let's take slider 00:11:871 (1) - strong sounds are 00:11:871 - // 00:11:988 - // 00:12:222 - // 00:12:339 - I'm sure you already know it better than me from MAXIMUM diff. So sliderstart and sliderend are ok, but the middle of the slider ruins the flow.. As a result you're mapping 2 strong sounds and 1 non-sound position + missing 2 strong sounds. I think you need to change that somehow, sorry, I can't give a certain advice. At least I told about this concern. - I know why you suggest it but no. because of difficulty. in my idea, this is the easiest way to express the sound of here. I want to unify these 4 strong sounds that you said.
  3. 00:16:558 (3) - This one is like ^, but there's even no strong sound on sliderend so that makes it even more strange :D - ^
  4. So I won't write about same further sliders, if you will be up for changing those I guess you'll find those by yourself, you should be knowing map better than me :)
  5. 00:30:151 (5) - I don't really get why do you need the middle of the slider ( 00:30:737 - ), just make non-reverse slider from 00:30:151 - to 00:31:323 - ? - Because i want to express sounds that start at 00:30:620 - here but i also want to end this slider at 00:31:323 - here. so i mapped like now. if someone suggest more better idea to express both of those sounds, i'll accept that. but its not... sry
  6. 01:13:040 (4) - Don't you miss a sound on 01:13:274 - ? Make this 1/1 slider as previous and map 01:13:509 - with a circle or sliderstart, your choice
  7. 01:13:977 (6) - ^ Quite same - Its not bad but no. almost same reason with your second mod, strong sound is in 01:14:094 - , 01:14:212 - , 01:14:329 - here. but in this diff, i cant make clickable point in all of these sound. so i tried to unify them
  8. 01:16:790 (5) - End this on next big white tick? Feels cut - No, listen carefully
  9. 01:21:009 (1,2,3,4,5,6) - This part feels strange, I can't actually say what sounds am I playing on that... Maybe erase it? Or remap somehow...
  10. 01:43:039 (5) - NC, you're doing it every 2nd big white tick on this part
  11. 01:46:789 (5) - ^ NC
  12. 01:50:070 (4) - End this on next big white tick? - No, listen carefully
[BASIC]
  1. 00:08:121 (5) - NC, for emphasis?
  2. 00:15:152 (3) - Make this slider ending on 00:16:909 - , sound ends there. And curve it, long straight slider looks not good) - move slidertale to 00:16:675 - here because i don't want to use gaps shorter than 2/1 and i like this straight
  3. 00:30:151 (3) - Why don't you want to end this slider on 00:31:323 - ? - ^
  4. 00:33:197 (1,2) - How do these two sliders respond to the music?? (especially the 2nd one)
  5. 00:36:478 (1) - This slider and empty space between it and next slider also look weird
  6. 00:44:916 (2) - NC, after long gap old combo doesn't look any good
  7. 00:46:791 (1,2) - I'm not sure, is it appropriate to overlap things in easy? - I think this is no problem
  8. 01:00:852 (4) - NC
  9. 01:12:337 (2) - This slider doesn't respond to the music at all - So what should i do? and i think its fit in music
  10. 01:16:321 (2) - End this on big white tick? - No, listen carefully
  11. 01:21:009 (1,2,3,4,5,6) - Well, this part doesn't correlate to music or to previous parts... I think it needs to be remapped somehow (not sure how) or just erased - I never think so
  12. 01:28:509 (3) - NC?
Good luck further! :)

Realmas wrote:

Hi, very very little mod. :s

BASIC
  1. 00:34:838 - The rhythm of this slider feels weird (to me at least) : maybe try that (Maybe it's just me but I think it doesn't sounds well). - Fixed another way
  2. 01:59:209 - Here, try that, I think it's better to end this way. - No, I dont want to use the gap that shorter than 2/1

NOVICE
  1. 01:59:209 - Same as the BASIC difficulty. - ^


MAXIMUM
  1. 00:08:589 - try x=456 y=192, 00:08:667 (2) - x=448 y=228 00:08:746 (3) - x=408 y=248 : better flow during the stream. - Sry,
    idk wat r u saying
  2. 00:46:791 - All your parts done this way are really weird to read, idk if it's intentional, but if it isn't, try to space the notes a bit more (the ones that are almost at the same place) to make it clearer. - No, i don't think its hard to read. And even if it is hard, this is MAXIMUM diff. That means this diff is for expert players
    Btw this diff is very under-weighted. :s

I hope I didn't say too much stupid things, it's my first standard mod so it's kind of a test. ^^'

- Rain - wrote:

Hey, Returning M4M

HEAVENLY
00:07:535 (7) - This slider here looks a little off, as you can see the indent on it looks just a tiny bit sharp for such a small slider http://puu.sh/vhMKo/e9cfb30fb7.jpg - what is different with current slider?
00:08:121 (1) - Not sure of the NC every 3 notes is needed in my opinion, though you can keep it if you want to make it used to distinguished as 1/3 instead of 1/4 - OK, no change
00:10:933 (1) - This note is visably further away than the previous note, spacing might be better if consistent
00:31:557 (1) - I feel here maybe a rhythm of http://puu.sh/vhNcX/b5ecbd58f6.jpg might be better - No, I just follow only bell(?) sound
00:36:010 (9) - Control + G feels better here in my opinion - Because I want to keep DS 2.2 and love this flow. No
01:06:829 (6) - I feel the beat here on the reverse arrow is too strong to be ignored, perhaps something like http://puu.sh/vhNqj/4e06eb69e0.jpg - I want to hold from 01:06:829 - here to 01:07:063 - here and also express 01:06:946 - this bass sound. so i mapped like it
01:07:415 (3) - I feel that the thing on the red tick shouldnt be ignored too, something like this perhaps http://puu.sh/vhNuC/534325e1fe.jpg - No, I'll ignore it. because this beat is following white tick sound (bell sound?)
01:59:209 (1) - This could be more spaced

Other than that, really solid diff, looks fun
MAXIMUM
00:15:152 (1) - I feel this section's structure could be changed, due to all the sliders ending on an arguablely strong sound - I just follow this bell(?) sound like 00:11:871 (1,2,3,4,5,6,7,8) - them
00:40:580 (3) - Maybe this could be extended
01:06:829 (6) - I feel that this repeat slider having the reverse on the strong sound kinda just feels a little off but since its consistent it might be fine - actually https://osu.ppy.sh/ss/7820114 this beat is better but i want to express 01:06:946 - bass sound
01:44:914 (1,2) - Not sure if these linear sliders go well together in my opinion, even if they were slightly out of alignment might look better imo - hmm... I like this pattern so i will not change unless this pattern has big problem

Really solid diff, can't really suggest anything else

ADVANCED
00:07:535 (6) - Blanket on 7 is off - No, I think these notes don't have to be a perfect blanket
00:49:837 (5) - Maybe a 1/2 repeat slider might be better here
01:33:664 (1) - I cant hear the notes here, i feel there isnt enough feedback, might need to increase hitsound volume, might need to be applied across all diffs

Not really much to say, i'm not very good at modding lower diffs

Looks like a really good set, gl ranking!
Thank you guys. no comment = fix
Topic Starter
Kawashiro
@CucumberCuc / Lulu- : sry, I'll check it tomorrow ;-; busy in irl now
Topic Starter
Kawashiro

Lulu- wrote:

Hi, M4M! (I couldn't finish the mod last night, so I had to post it late, sorry about that)

[General]
Please put two kiai sections in the map, like the mod above says.

[HEAVENLY]
I don't think CS5.5 is a good idea for a map this fast

00:11:089 (3,1) - There is no change in the melody, so why do you make this angle this sharp? You should keep the curves in this stream smooth, because the piano is light here.

00:16:675 (10,11) - If you make these two overlap like this, it looks like there is no gap between them and people could think they have to click 11 instantly. I recommend you to clean this up. - No, I thin overlap if more harder than current pattern

00:19:370 (9) - NC - No, I want to set these notes 1 combo

00:30:913 (6,7) - This is way too sharp, too - No, something strange sound is added in 00:30:854 - here so i mapped like it

00:30:854 (1,1,1) - I would NC these - ????????

00:38:236 (2) - This feels a bit awkward - it just only you. idk what is strange

00:46:791 (1,1,1,1) - I would map this part with jumps that have different DS values, because these sliders are not sightreadable and fun to play. - Plz... It's fun for me. and i think "fun" is very subjective concept so i never want to fix anythings what have reason 'not fun'.

00:45:853 (1,1,1) - NC? - ???????

00:57:337 (5) - You should be able to overlap this better by moving it down. - Yes I can. but I like current pattern.

00:57:805 (1) - NC - No. 00:56:478 (1,2,3,4,5,6,7,8,9,10,11) - these notes are 1 combo. because same powerful sound is in 00:56:634 (3) - and 00:58:509 (1) -

01:30:618 (5,9,13,17,21,25) - NC, this stream is really hard and the NCs would help make it easier (Even AiMod said this) - No, these all stream has same sound so it is only 1 combo

You need to use different spacing for the different parts of the song, the spacing is the same throughout the entire map, while the intensity varies heavily.

I also dislike the fact that you simplified the part where I told you to put a kiai. That part is where you can place jumps and other things, but you made it an alternate part instead which is a bit sad, because this part is easier than the one in your 5* diff, even though this diff is over 6*. - This is my concept. when i mapped it, I never want to use common circle jumps. I hope everyone to know Higher diff =/= Harder Jumps. Of course, I already use some circle jump in this mapset. But in almost diffs, I almost keep DS. In brief, I hate to abuse circle jumps

[MAXIMUM]
I don't really understand what you want to express with the circles and sliders in the beginning part, there is no logic behind it. Please make it more consistent - I can understand and explain why i mapped like it. so it's fine.

00:06:949 - Place a circle on the white and red tick and move the sliders forward by half a beat each - No, idk why u mapped like that.

00:19:370 (1) - NC - No, 00:18:902 (1,2,3,4,5,6,7,8,9,10,11,12) - these notes are 1 combo.

00:47:142 (3,5,7) - NC, it would make this pattern much easier to read. Same applies to all other 1-2 jumps with full beat gaps in the map. - No, I want to make this pattern hard to read. this diff is for expert player

01:57:569 (1) - NC - No, these notes are 1 combo.

This diff is pretty nice actually

[ADVANCED]
AR8 is a bit low for this BPM, how about 8.2?

00:17:261 (7) - Either NC or place this further away from 6

[NOVICE]
00:11:871 (1) - I'm really not sure if this is a good idea, try 2/1 sliders instead. (00:15:152 (1,2,3) - This is ok though, because the drums support the reverse tick, so don't change this) - this slider is unifying 4 bass sound like [url=00:18:902 (1,2,3,4,5,6,7,8,9,10,11,12) -]this bookmark[/url]. in normal diff, to set clickable point in these sounds will be hard for noob players. because of 256 bpm. so i unify these sounds.

[BASIC]
I dislike your way of handling visuals, you should work with more blankets, parallel sliders and straight lines here, but that's just my opinion. If you're pushing this set to ranked, you should clean your patterns up more, because if your map doesn't look clean, most people won't be interested. - Oh plz. IDK why you tell like this. where is dirty and why i should work with more blankets, parellel slider and straight lines. and i think current pattern is not dirty and you just hate my style.

My map: https://osu.ppy.sh/s/530173

Good luck with your set!
Thanks :)







CucumberCuc wrote:

M4M mod

You can add kiai on 01:04:134 to 01:17:141 and 01:35:773 to 01:44:679 (or to 01:50:538)
And if you can, make a Insane difficulty(you can then rename to your), and it seems to me that the gap is a bit big between 3,23 and 5,43 - Waiting GD now

BASIC
I think that the use of many Timing points are not necessarily - No. Every diff must have same timing points

00:38:119 (2) I think you can move the slider 1 white tick to the left
00:43:978 I think there may be something to deliver, but it is at your discretion - This gap is for emphasize 00:44:916 (1,2,3,4) - this circle beats.
00:46:791 (1,2) Better not to block one slider the other slider - why? its not hard. and there is no problem
00:50:072 (3) You can kind of put the circle above - I think I don't have to move it. and want to keep stack with 00:53:118 (1) -
01:09:290 (2) The end of the slider can be put slightly closer to the slider 3 - sry, no more nazzi
01:13:274 (3) On the Easy difficulty not recommended to put small sliders, although this is again at your discretion - I know that but i can't find better way to express this part easily. consider it
01:26:634 (2) The end of the slider can be put slightly closer to the slider 3 - sry, no more nazzi
01:38:820 (4) The circle a little closer to the slider
01:56:163 (1) ^

NOVICE
00:37:885 (3) Make the circle a little lower
00:49:837 (3) Make the slider a little left
00:56:165 (3) Make the slider a little lower
01:05:540 (4) You can make the slider a little closer to the slider 5
01:54:756 (4) Make the slider a little up

- omg nice nazzi LOL. i fix only 4, 5 things. others are no problem

ADVANCED
00:15:503 (2) You can make a slider away - No, I like current shape

MAXIMUM
00:46:791 (1,2,3,4,5,6,7,8) I think I can do 2 combos and 3,5,7 NC or do 4 combos and 5 NC (but this is at your discretion)
00:48:197 (1,2,3,4,5,6,7,8) ^
00:53:118 (1,2,3,4,5,6,7,8) ^
00:54:759 (1,2,3,4,5,6,7,8) ^
01:24:759 (1,2,3,4,5,6,7,8) ^
01:26:634 (1,2,3,4,5,6,7,8) ^ - No, then its too many nc in here. it's dirty.
01:33:898 I think you can put a spinner - No. I want to emphasize this electric sound(?)

HEAVENLY
Nothing(Or is it just hard for me to modity...)

Goodness song :3 I hope she will rank
Thanks :)
milr_
모딩 임드ㅏ

[General]

EXHAUST 난이도가 비어있슴다 지우는게 어떰? (안 지워도 상관 없음)

그리고 제 생각으로 전체 난이도에 kiai 타임 넣는게 좋을 거 같슴다

[Kiai Time]
[여기]01:04:134 - ~ 01:17:141 -
[여기]01:35:773 - ~ 01:50:538 -

[BASIC]

  1. 00:08:121 (5) - New Combo?
  2. 00:15:152 (3) - ^
  3. 00:28:745 (2) - 슬라이드가 딱딱하게 느껴진듯 00:27:339 (1) - 이거 처럼 휘게 하면 좋을거 같음
  4. 00:41:400 (3) - New Combo?
  5. 00:43:041 (1) - 서클말고 슬라이더로 하는게 어울릴듯 00:43:041 - 에서 00:43:978 - 까지.
  6. 00:50:072 (3) - New Combo
  7. 00:53:118 (1) - 슬라이더를 휘게하면 좋을거같음
  8. 00:54:759 (2) - 완전 세로로 있는것 보다는 좀 기울이면 좋을듯
  9. 01:02:259 (4) - New Combo
  10. 01:12:337 (2) - 를 01:12:102 - 여기에 놔둬야할듯
  11. 01:13:274 (3) - 01:13:977 (4) - 를 삭제하고 01:13:040 - 여기에 서클 넣고 01:13:509 (4) - ~ 01:13:977 (5) - 슬라이드 넣으세요
  12. 01:22:884 (5) - New Combo
  13. 01:28:509 (1) - 01:30:384 (2) - - 이것들도 조금 기울이면 어떰?
  14. 01:48:664 (7) - New Combo
  15. 01:58:038 (4,1) -서로 간격을 늘리세요
[NOVICE]
  • 00:06:246 (4) - New Combo
  1. 00:08:121 (7) - ^
  2. 00:17:261 (4) - ^
  3. 00:39:525 (1) - 를 00:39:760 (1) - 여기에 옮기면 어떰?
  4. 01:00:266 (5) - New Combo?
[ADVANCED]
  1. 00:08:121 (7) - New Combo
  2. 01:17:141 (8) - ^
  3. 01:23:821 (5) - ^
[MAXIMUM]
  1. HP 5~6 으로 설정
  2. 00:14:683 (8) - 슬라이더 삭제하고 서클 2개 넣는게 어떰?
  3. 00:19:839 (12) - New Combo
  4. 00:19:956 - 00:20:073 - 00:20:191 - 00:20:308 - 00:20:425 - 00:20:542 - 00:20:542 - Add Circle or Slider
  5. 00:46:791 (1,2,3,4,5,6,7,8) - 슬라이드로 바꾸면 어떰?
  6. 00:48:431 (1,2,3,4,5,6,7,8) - ^
  7. 00:53:118 (1,2,3,4,5,6,7,8) - ^
  8. 00:54:759 (1,2,3,4,5,6,7,8) - ^
  9. 01:33:664 (4) - New Combo
  10. 01:33:664 - ~ 01:35:539 - Add Break Time
[HEAVENLY]
  1. HP 4.5~6 으로 설정
  2. AR 9.6~ 으로 설정
  3. 01:33:664 (4) - New Combo
  4. 01:57:569 (9) - ^
GL~
Topic Starter
Kawashiro

milr_ wrote:

모딩 임드ㅏ

[General]

EXHAUST 난이도가 비어있슴다 지우는게 어떰? (안 지워도 상관 없음)

그리고 제 생각으로 전체 난이도에 kiai 타임 넣는게 좋을 거 같슴다

[Kiai Time]
[여기]01:04:134 - ~ 01:17:141 -
[여기]01:35:773 - ~ 01:50:538 -

[BASIC]

  1. 00:08:121 (5) - New Combo?
  2. 00:15:152 (3) - ^
  3. 00:28:745 (2) - 슬라이드가 딱딱하게 느껴진듯 00:27:339 (1) - 이거 처럼 휘게 하면 좋을거 같음 - ㄴㄴ. 저는 그 노란 리본같은 동선이 나오는듯 해서 좋아용
  4. 00:41:400 (3) - New Combo?
  5. 00:43:041 (1) - 서클말고 슬라이더로 하는게 어울릴듯 00:43:041 - 에서 00:43:978 - 까지. - ㄴㄴ, 공백을 더욱 돋보이게 하기 위해서 일부러 비운거에요
  6. 00:50:072 (3) - New Combo
  7. 00:53:118 (1) - 슬라이더를 휘게하면 좋을거같음 - 저는 지금도 좋음
  8. 00:54:759 (2) - 완전 세로로 있는것 보다는 좀 기울이면 좋을듯 - 저는 지금이 좋음
  9. 01:02:259 (4) - New Combo - 이거는 굳이 넣어줄 이유가 없다고 봐요. 01:00:852 (1,2,3,4) - 얘네가 한 세트라는 느낌이 듦
  10. 01:12:337 (2) - 를 01:12:102 - 여기에 놔둬야할듯 - 브픔이 너무 높아서 이지에서는 2/1보다 빠른 박자는 쓰고싶지 않네요
  11. 01:13:274 (3) - 01:13:977 (4) - 를 삭제하고 01:13:040 - 여기에 서클 넣고 01:13:509 (4) - ~ 01:13:977 (5) - 슬라이드 넣으세요 - ^
  12. 01:22:884 (5) - New Combo - 마찬가지로 01:21:009 (1,2,3,4,5,6) - 얘네가 전부 한 세트라는 느낌임
  13. 01:28:509 (1) - 01:30:384 (2) - - 이것들도 조금 기울이면 어떰? - 딱히 그렇게 할 이유가 없네요
  14. 01:48:664 (7) - New Combo
  15. 01:58:038 (4,1) -서로 간격을 늘리세요 - 1.2 유지하고 싶네요
[NOVICE]
  • 00:06:246 (4) - New Combo
  1. 00:08:121 (7) - ^
  2. 00:17:261 (4) - ^
  3. 00:39:525 (1) - 를 00:39:760 (1) - 여기에 옮기면 어떰? - ㄴㄴ, 저 1과 2 사이의 빈 음을 표현하고 싶음
  4. 01:00:266 (5) - New Combo? - 4에다가 함
[ADVANCED]
  1. 00:08:121 (7) - New Combo
  2. 01:17:141 (8) - ^
  3. 01:23:821 (5) - ^ - ㄴㄴ, 01:22:884 (1,2,3,4,5) - 얘네가 한 세트라는 느낌이에용
[MAXIMUM]
  1. HP 5~6 으로 설정
  2. 00:14:683 (8) - 슬라이더 삭제하고 서클 2개 넣는게 어떰? - 글쎄용... 00:14:859 (9,10,11,12) - 얘네 연타음이 작아서 슬라 뒤에 붙어나오게 해서 묻혀가게 하고 싶기도 하고 00:13:511 (1,2,3,4,5,6,7,8) - 이 패턴도 깨기 싫네용
  3. 00:19:839 (12) - New Combo
  4. 00:19:956 - 00:20:073 - 00:20:191 - 00:20:308 - 00:20:425 - 00:20:542 - 00:20:542 - Add Circle or Slider - ㄴㄴ. 뒤에 나올 이 00:20:777 (1) - 밝은 음을 위해 일부러 비워두게 했어요.
  5. 00:46:791 (1,2,3,4,5,6,7,8) - 슬라이드로 바꾸면 어떰? - ㄴㄴ
  6. 00:48:431 (1,2,3,4,5,6,7,8) - ^ - ^
  7. 00:53:118 (1,2,3,4,5,6,7,8) - ^ - ^
  8. 00:54:759 (1,2,3,4,5,6,7,8) - ^ - ^
  9. 01:33:664 (4) - New Combo -
  10. 01:33:664 - ~ 01:35:539 - Add Break Time - 여기만큼은 무조건 비워두고 싶네요. 특수한 기계음을 공백을 통해 강조하고 싶습니다.
[HEAVENLY]
  1. HP 4.5~6 으로 설정 - 7이면 충분할거같아용
  2. AR 9.6~ 으로 설정 - cs가 작아서 되도록이면 늘리고 싶지 않은데 테스팅좀 받아봄
  3. 01:33:664 (4) - New Combo
  4. 01:57:569 (9) - ^ - 맥시멈 이상의 난이도에서는, 01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 이 모든 노트가 한 세트라는 느낌으로 두고 싶어요. 노래도 그렇게 들리고
GL~
뉴콤보 필요없는것도 고치긴 해봤어용
안고쳐두면 누군가가 또 언급할거같아서 ㅋㅋ

ㄳㄳ
Enon
Requested by the mapper

[HEAVENLY]
  1. 항상 생각했던 건데, 언락님 맵은 CS가 너무 작다고 생각합니다. 스타일에 어울리는 것 같지도 않고, 그저 playability 를 해치는 요소라고만 생각하게 됩니다. 조금 낮춰보셨으면 하는 바람이네요.
  2. 00:05:308 - 이 점프의 의도가 궁금하네요. 다운비트긴 해도, 이렇게 큰 점프를 넣을만한 소리는 없는 것 같습니다. 00:06:128 (1,2) - 00:07:066 (5,6) - 처럼 두드러지는 악기 소리가 있는 것도 아니고요.
  3. 00:07:769 (8) - ^ 마찬가지로 이렇게 넓은 디스턴스를 가질 이유는 없어보입니다.
  4. 00:07:183 (6) - blanket 이 제대로 되어 있지 않네요.
  5. 00:13:511 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 00:15:152 (1,2,3,4,5,6,7,8,9,10,11) - 뉴콤 주기가 너무 깁니다. 적당한 곳에 뉴콤을 넣어서 끊어주면 좋을 것 같네요.
  6. 00:17:378 (1) - 스피너를 00:18:843 - 여기서 끊어주는 게 이어지는 스트림과 더 자연스럽게 이어지는 것 같습니다.
  7. 00:28:510 (4,5) - 이 부분에서 들리는 소리에는 서클 두 개를 겹쳐 놓는 것보다는, 띄우거나 1/2 슬라 하나를 놓는 게 더 어울려 보입니다.
  8. 00:30:151 (5,6) - 리듬이 살짝 어색한데, 00:30:151 - 에서 시작해서 00:30:503 - 에서 끝나는 슬라이더 하나를 놔보시면 어떨까요.
  9. 00:32:963 (7) - 서클 하나만 두는 것보다는 00:32:963 - 00:33:139 - 사이에 들리는 끄는 듯한? 느낌의 소리를 표현해주기 위해서 SV를 좀 낮추고 슬라이더 하나 놔주면 좋을 것 같습니다. 밑의 사진은 예시입니다. 전 0.5x를 썼습니다.
  10. 00:45:619 (5) - 아무리 들어봐도 1/3 이네요.
  11. 00:46:087 - 뉴콤 주기 좀 끊어줄 겸 뉴콤 넣어줍시다.
  12. 00:56:634 - ^
  13. 01:57:452 - 01:57:569 - ^ 둘 중 한 곳에 뉴 콤보 넣어줍시다.
  14. 01:12:102 (2,3,4,5) - 01:13:977 (3,4,5,6) - 이런 부분은 직선 모양보다는 어느 정도 각도 변화가 있는 게 더 어울릴 것 같은데 아쉽네요.
  15. 01:16:145 - 소리가 어디서 나는지가 좀 애매한데 01:16:165 - (1/6) 아니면 01:16:204 - (1/4) 에서 시작하는 게 더 정확한 것 같습니다.
  16. 01:32:259 (1,2,3) - 그냥 빨간틱에서 끊는 게 어떨까요? 파란틱에서 힛사 들리니까 어색하네요.
  17. 02:00:029 - 끝에서 통수치는 기분.. 저였으면 1/4 리버스슬라로 끝냈을 듯.
[MAXIMUM]
  1. 00:47:142 - 00:47:494 - 00:47:845 - 00:48:783 - 00:49:134 - 00:49:486 - 00:53:470 - 00:53:821 - 00:54:173 - 00:55:110 - 00:55:462 - 00:55:813 - 01:25:110 - 01:25:462 - 01:25:813 - 01:26:985 - 01:27:337 - 01:27:688 - 01:28:860 - 01:29:212 - 01:29:563 - 지금도 괜찮은데 여기에 뉴콤 넣으면 리딩하기 더 좋아질 듯.
  2. 01:57:452 - 01:57:569 - 막난이랑 마찬가지. 둘 중 한 곳에 뉴 콤보 넣어줍시다.
[ADVANCED]
  1. 01:44:914 (1) - 01:48:546 (7) - 스택 에러.
Topic Starter
Kawashiro

Enon wrote:

Requested by the mapper

[HEAVENLY]
  1. 항상 생각했던 건데, 언락님 맵은 CS가 너무 작다고 생각합니다. 스타일에 어울리는 것 같지도 않고, 그저 playability 를 해치는 요소라고만 생각하게 됩니다. 조금 낮춰보셨으면 하는 바람이네요. - 애초에 작게 만든걸 키운거라... 5까지 올려봤습니다
  2. 00:05:308 - 이 점프의 의도가 궁금하네요. 다운비트긴 해도, 이렇게 큰 점프를 넣을만한 소리는 없는 것 같습니다. 00:06:128 (1,2) - 00:07:066 (5,6) - 처럼 두드러지는 악기 소리가 있는 것도 아니고요. - 찍을 당시에는 음이 높아지다가 내려가게 되는 부분이니까 이렇게 박아보자 싶은거였는데
    막상 지금 보니 점프가 너무 넓긴 하군요.
  3. 00:07:769 (8) - ^ 마찬가지로 이렇게 넓은 디스턴스를 가질 이유는 없어보입니다.
  4. 00:07:183 (6) - blanket 이 제대로 되어 있지 않네요. - 나치는 좋아하지 않아요
  5. 00:13:511 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 00:15:152 (1,2,3,4,5,6,7,8,9,10,11) - 뉴콤 주기가 너무 깁니다. 적당한 곳에 뉴콤을 넣어서 끊어주면 좋을 것 같네요. - 저는 저 콤보 끊은대로가 한 덩어리의 멜로디라고 생각되요. 00:11:871 (1,2,3,4,5,6,7,8,9) - 얘랑 00:13:511 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 얘는 7/4 박자로 다운비트마다 끊었고 00:15:152 (1,2,3,4,5,6,7,8,9,10,11,1) - 얘는 1-2 같은 박자가 5번 나오기에 중간에서 끊기도 애매하고 들리기도 한 콤보로 넣는게 어울릴것 같았어요
  6. 00:17:378 (1) - 스피너를 00:18:843 - 여기서 끊어주는 게 이어지는 스트림과 더 자연스럽게 이어지는 것 같습니다.
  7. 00:28:510 (4,5) - 이 부분에서 들리는 소리에는 서클 두 개를 겹쳐 놓는 것보다는, 띄우거나 1/2 슬라 하나를 놓는 게 더 어울려 보입니다.저는 이 두 노트가 같은 음을 가지고 있고 연타가 나오기 직전인 00:27:339 (1,2,3,4,5,1,2,3,4,5) - 여기까지 전부 나팔소리에는 클릭을 박아놓아서 이걸 부수고 싶지 않아요 그래도 어색한 감이 있어서 디스턴스를 수정해보았습니다
  8. 00:30:151 (5,6) - 리듬이 살짝 어색한데, 00:30:151 - 에서 시작해서 00:30:503 - 에서 끝나는 슬라이더 하나를 놔보시면 어떨까요.
  9. 00:32:963 (7) - 서클 하나만 두는 것보다는 00:32:963 - 00:33:139 - 사이에 들리는 끄는 듯한? 느낌의 소리를 표현해주기 위해서 SV를 좀 낮추고 슬라이더 하나 놔주면 좋을 것 같습니다. 밑의 사진은 예시입니다. 전 0.5x를 썼습니다. - 정말 좋은 아이디어라고 생각하긴 해요. 하지만 저는 일부러 두
    노트 사이를 비우는 것으로 저 소리를 표현해주고 싶었어요. 이 부분에 큰 문제가 없다면 저는 제 방식을 지키고 싶어요

  10. 00:45:619 (5) - 아무리 들어봐도 1/3 이네요.
  11. 00:46:087 - 뉴콤 주기 좀 끊어줄 겸 뉴콤 넣어줍시다.
  12. 00:56:634 - ^
  13. 01:57:452 - 01:57:569 - ^ 둘 중 한 곳에 뉴 콤보 넣어줍시다. - 이거는 MXM 난이도 위로는 이 소리들을 전부 한 덩어리의 콤보로 만들고
    싶었어요.
  14. 01:12:102 (2,3,4,5) - 01:13:977 (3,4,5,6) - 이런 부분은 직선 모양보다는 어느 정도 각도 변화가 있는 게 더 어울릴 것 같은데 아쉽네요. - 아쉽지만 제가 직선을 좋아해서요
  15. 01:16:145 - 소리가 어디서 나는지가 좀 애매한데 01:16:165 - (1/6) 아니면 01:16:204 - (1/4) 에서 시작하는 게 더 정확한 것 같습니다.
  16. 01:32:259 (1,2,3) - 그냥 빨간틱에서 끊는 게 어떨까요? 파란틱에서 힛사 들리니까 어색하네요.
  17. 02:00:029 - 끝에서 통수치는 기분.. 저였으면 1/4 리버스슬라로 끝냈을 듯. https://puu.sh/vkh1V/eb3be55145.png 보면 알겠듯이 사실 전부 클릭으로 만들려던걸 너프한거에요. 최고 난이도에서 이 정도의 박자는 살리고 싶었어요
[MAXIMUM]
  1. 00:47:142 - 00:47:494 - 00:47:845 - 00:48:783 - 00:49:134 - 00:49:486 - 00:53:470 - 00:53:821 - 00:54:173 - 00:55:110 - 00:55:462 - 00:55:813 - 01:25:110 - 01:25:462 - 01:25:813 - 01:26:985 - 01:27:337 - 01:27:688 - 01:28:860 - 01:29:212 - 01:29:563 - 지금도 괜찮은데 여기에 뉴콤 넣으면 리딩하기 더 좋아질 듯. - 저는 그런건 뉴콤 남용이 되지 않을까 생각해요. 음악상으로는 아무리 봐도 콤보를 끊을 만한 이유가 없다고 보거든요.
    슬라 변속이나 브픔 변환등의 (제 기준으로) 중요한 이유가 아니라면 아무리 리딩이 어려워져도 필요 이상의 뉴콤보는 최대한 자제하고 싶어요
  2. 01:57:452 - 01:57:569 - 막난이랑 마찬가지. 둘 중 한 곳에 뉴 콤보 넣어줍시다. - 막난이랑 마찬가지. 전부 한 덩어리의 콤보로 만들고 싶게 들렸어요
[ADVANCED]
  1. 01:44:914 (1) - 01:48:546 (7) - 스택 에러.
댓글 없는건 전부 수정한거에요

고마워요
Kaifin
hello!

BASIC

  1. 00:44:916 (1,2,3,4,1) - your line isn't perfectly straight
  2. 00:46:322 (4,1) - if you fix line you might as well fix this blanket as well as it is a little off on the right
  3. 01:22:415 (4,5) - the end of your line is slightly off
  4. 01:46:789 (4,5,6) - uneven but the last one wasnt :?

    very clean easy diff sorry for nitpicking

NOVICE

  1. 00:39:525 (1) - DS here gets a bit far
  2. 00:41:869 (4,5,1) - this would look better if the distance snap was even between the 3 objects
  3. 01:15:384 (1,2,3) - line is uneven

    i really like your rhythm choices in this diff

ADVANCED

  1. 00:55:813 (4,5) - this distance should be closer because right now it is easily misreadable for hard player as 1/1
  2. 01:06:009 (1,2,3) - uneven line
  3. 01:22:884 (1) - to me this curve seems a little weird aesthetically it doesn't look like the other sliders
  4. 01:59:209 (1,2) - imo you could make this spacing a little more to avoid the overlap and to have it be a bit more clear that its 1/1 rhythm after all that 1/2

your lower diffs always so clean

MAXIMUM

  1. 00:46:791 (1,2,3,4,5,6,7,8) - cool pattern :O
  2. 00:55:931 (8,1) - i think stacking these notes could be good because this pattern 00:55:814 (7,8) - make the player stop hard on the 8, and since you repeat the pattern over and over the player will be used to that movement and it will feel very unintuitive to suddenly move to 00:56:009 (1) -
  3. 01:14:915 (8,9,10,11) - line isn't even
  4. 01:25:930 (8,1) - and 01:27:805 (8,1) - here you give 1/1 and 1/2 the same spacing, i don't think it's fair to the player to have this kind of patterning because nothing really indicates a change in rhythm in the patterns
  5. 01:33:898 - add break?
  6. 01:44:445 (7,8,9) - line isn't even

HEAVENLY

  1. 01:04:602 (3,4,5,6) - uneven line
  2. 01:06:477 (3,4,5,6) - uneven line
  3. 01:08:352 (3,4,5,6) - uneven line as well sorry for nitpick LOL
  4. 01:12:102 (2,3,4,5) - ^
  5. 01:13:977 (3,4,5,6) - ^^
  6. 01:15:384 (1,2,3) - ^^^^^^
  7. 01:21:009 (1,2,3,4,5,1,2,3,4,5) - imo making these a little more spacing together would make it a lot easier to read this stream change as it's almost the same spacing as the 1/3 streams
  8. 01:24:290 (1,2,3,1,2,3,1) - likewise this could probably have bigger spacing for big emphasis
  9. 01:33:898 - if you made break in other diff, make break here too
  10. 01:35:773 (1,2,3) - uneven line
  11. 01:44:445 (6,7,8) - ^
  12. 01:44:914 (1,2,3) - ^^
  13. 01:48:898 (3,4,5) - this part is not even with 01:48:664 (1,2,3) - if thats what you wanted
  14. 01:53:350 (1,2,3) - line

very good map i can only nitpick the uneven lines!

good luck :)
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