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Here's my suggestion:

La Relajada (the relaxed one)
La Promedio (the average one)
La Complicada (the complicated one)
La Dificil (the hard one)
La Dura (the tough one)
La Bipolar Xanero (you know this one, I think it fits well since it's made by two people, showing sudden notable changes in mapping style, just like sudden emotional changes in a bipolar person, which make the person very hard to understand)
La Dulce Mery (Sweet Mery, the woman the song talks about)

Well, Hard and Tough are redundant words since tough can mean the same as hard (both in english and spanish I think) but the discussion is still open to changes~ We should figure out something good enough at some point.
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Rhythm Incarnate
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So far the arguments provided have not really convinced me that regalada and simpatica is causing any problems, I am sure they are quite clear.

If anything is the complicada one which is causing problems (well, she is after all, a complicated girl)

I am more lenient to change that diff name to La Extenuante, resulting in:

La Regalada: she is so easy it is basically a free pass.
La Simpatica: she is easy going, so there should be no problems at all.
La Caprichosa: she is starting to demand more so you should put a bit more effort.
La Extenuante: she is exhausting, so will require even more effort to keep up with her
La Dura: she is a tough one, dealing with her will require all your effort.
La Bipolar: she is unpredictable, requiring you to understand her 100% plus all your effort.

Do you guys agree?

Also, I have sent a pm to CSLM and still waiting for his reply, in any case if he choses not to it should not be a problem as it should be up to the mapper. I am guessing that he wouldn't mind as he worked for this mapset since 3 years ago basically, and all this time he never commented about it, nonetheless I am still waiting for his reply.
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if you have to write a sentence to explain a difficulty name, then it's not intuitive enough.

it'd be better if you used words that are similar in both languages. For example, Simpatica and Complicada are easy to get.
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Monstrata wrote:
I think you need CSLMVenezuela in tags too since the mapper had ranked a mapset with a previous name.

This is not neccessary, Because 1) That's an really old nickname and 2) There's GDs ranked without that nickname on tags (example: https://osu.ppy.sh/s/347276 , https://osu.ppy.sh/s/293832 )
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Sinnoh wrote:
if you have to write a sentence to explain a difficulty name, then it's not intuitive enough.

it'd be better if you used words that are similar in both languages. For example, Simpatica and Complicada are easy to get.


As far as I know, difficulty names does not necessarily have to be intelligible with english language, and no, I do not need to write a whole sentence to explain it as demonstrated on my OT.

I have asked about the difficulty names with other people, and even some of them find it pointless to discuss about this.

Maybe if someone could explain to me why Lunatic is harder than Insane, might be able to convince me much easier about this issue: https://osu.ppy.sh/s/514980 https://osu.ppy.sh/s/113458

Or why extreme is harder than extra? https://osu.ppy.sh/s/462386
One could argue that Extra stands for Extra Hard, but then it only makes it harder than a Hard and not necessarily harder than an Insane, and even then, the Extra could be interpreted as Extra Easy. It could also be because it is following the Touhou difficulty naming format, but then why include Extreme?

I know I am going off-topic, but if someone can give me proper answers to these, then you guys might have given me enough arguments to convince me to the point of using ugly difficulty names set.

And yes, I do believe that my questions is a bit pointless and my arguments given for the questions is basically stretching it out, but then again, so are the arguments given in this discussion as well.
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eh because people really never cared about difficulties above Insane, so you can find things such as extreme, lunatic, extra, ultra, but even if u can't find them in a progresion way they all make emphasis in that the diff you are playing is above an Insane, but in your case Bipolar is such a subjective thing, because a bipolar person can be both easy to handle and hard to handle.

I think the best you can do, if you really want to keep the concept is to use translations from the mainstream english names to spanish, maybe like:

La Facil, La Normal, La Dura, La Dificil, La Loca, La Extrema etc.

But things as Bipolar (As I explained above), simpatica, caprichosa can't really be placed in a progresion concept, since their meaning can have a lot of points of view, isn't basically the same as calling them Mad, Sad and Happy?
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Rhythm Incarnate
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All I can say is that your answer was not satisfactory, and it actually opens me to more questions.

So just because they are harder difficulties they get a free pass? Why?

Since you really want to deal with semantics, how come insane and lunatic can be defined as harder than a Hard? After all they are just words to denote a person mentally ill.

Why Bipolar gets to be considered as being easy and hard at the same time? Why extra and extreme dont get that treatment? (as in extra easy, extremely easy)

Why you are defining La Dificil as being harder than La Dura? The main reason I have previously discarded La Dificil is precisely because its meaning is very similar to La Dura. Also, I really doubt anyone would describe a girl as being normal or extrema.

Calling the diffs as Mad, Sad, Happy for this song makes no sense at all, so I am not even sure why you are bringing this up, unless you are just trying to make a point (make me my arguments look ridiculous, which is not nice and I truly hope you are not doing such thing), and as I stated numerous times, the current diff names do make sense in a progression concept which is themed with the song.

Well, you dont really have to answer the questions, but I would really appreciate it if you could at least answer my first question, as it would help me understand you better.

So far the arguments against the diff names is that the difficulty progression might be up to subjectivity, it is understandable as I would not want confusing diff names either, and I am pretty sure that my diff naming standards is higher than most mappers out there. But, in order to counter this, I have had previously made some sort of survey among players to see if they understood the difficulty progression, during which many names have been changed and replaced (coincidentally, consentida was one of the options too, but as you said yourself, it was too subjective and thus discarded)

My point is that I have previously put the diff names to test on the spanish speaking community (including some english ones) and I kept testing until I reached the general consensus that they understood it. You coming by yourself saying that the names should be changed is basically defying my surveying efforts just for one person, and to be honest here, I would rather trust the answer from a sample of 10+ people rather than a single person (yourself, Monstrata and Sinnoh should not really be counted). With this survey I hoped to take away a bit the subjectivity factor.

I have also provided arguments that even with the current commonly used diff names, there is subjectivity applied on them too, to which you replied to just ask peppy why and that they are harder diffs thus they can be ignored, and to my eyes, these answer are highly subjective, even more than my methods.
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As I said before, "bipolar" doesn't work because you're using it as a pun on "Insane". But you're using a different definition. Insane is supposed to imply the map is "Insanely difficulty" not that it "has a mental illness".

Imagine a spread like this: Amicable > Conforming > Impenetrable > Schizophrenic > Supernumary.

Amicable is a pun on "Easy" as in an "Easy-going / friendly person"
Conforming is a pun on "Normal" as in a "Normal person".
Impenetrable is a pun on "Hard" as in "Very difficult to break through"
Schizophrenic is a pun on "Insane" as in "psychotic, having a mental ailment".
Supernumary is a pun on "Extra" as in "extraneous, additional".

Clearly, this won't work.
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The example about mad - happy - sad was just comparing your current ones with them.

About why Insane is harder than hard, monstrata replied above ^ and also they are the default diff names, and sorry for don't said it, but I linked your map at the BN discord server before posting here and there were more people who also has problems with them.

btw I don't see why monstrata and sinnoh don't count o.o
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Rhythm Incarnate
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Monstrata wrote:
As I said before, "bipolar" doesn't work because you're using it as a pun on "Insane". But you're using a different definition. Insane is supposed to imply the map is "Insanely difficulty" not that it "has a mental illness".

Imagine a spread like this: Amicable > Conforming > Impenetrable > Schizophrenic > Supernumary.

Amicable is a pun on "Easy" as in an "Easy-going / friendly person"
Conforming is a pun on "Normal" as in a "Normal person".
Impenetrable is a pun on "Hard" as in "Very difficult to break through"
Schizophrenic is a pun on "Insane" as in "psychotic, having a mental ailment".
Supernumary is a pun on "Extra" as in "extraneous, additional".

Clearly, this won't work.


I dont see what is wrong with those diff names, care to elaborate more?

@Natsu: Yet it can also be interpreted as insanely easy, and that is my point, they are semantically flawed, yet they are accepted as the default ones. You guys, in the same way as I am, are using the definition that best favours our arguments.. I am only bringing this up because you guys decided to apply semantics ;)

and Monstrata and Sinnoh dont really count because they dont understand the theme of the song.

So, from what I understand, diff names cannot be themed to fit into the song then?
Does this means that the dreaded diff name of Lunatic become unrankable now?
And then Natsu has stated that any difficulty above Insane gets to be named more leniently, yet Bipolar seems to be the biggest issue?

And as for Bipolar being used as a pun, I am claiming I am not and that I am still following the song's theme, you claim I am using as pun, this discussion will never end.

There are several questions that I have posted previously, which as I stated before, if answered, could help convince me easier. For some reason, they are still left unanswered.
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There is no linear order to the difficulty name

1 >2 >3 >4 is an order. 1 >2 > C > 4 is not.

"bipolar" doesn't fit the order of "difficulties". it isn't a measure of difficulty, you can't rank "bipolar" in a system of how difficult a map is. You can say "complicated" is more difficult than "simple". They are both measures of difficulty. Bipolar is not.


I'm not looking to discuss the appropriateness of these difficulties honestly, i'm more explaining why they're wrong. Otherwise I would be asking you why you think "bipolar" is okay. It's not okay, and I think the discussion is more about "how should we fix this" because i'm quite sure this is getting dq'ed anyways.
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Rhythm Incarnate
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For a moment you did gave me the illusion that discussion was available ;)
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there is room for discussion indeed
As a native speaker, I still don't get the difficulty progression here :(

Caprichosa doesn't in any way resemble Conceited (it'd be more like Engreída, Pretenciosa)

even ezek suggested some alternatives

so taking this down for the moment until you've figured how to properly rename the difficulties

I can requalify directly as there would be no gameplay changes
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Rhythm Incarnate
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Also before further proceeding, may I get clarification if problem lies with the diff name theme or just Bipolar diff name (and potential La Caprichosa) too?

I tried to ask Raiden directly, but s/he gave me quite a cryptic responde to which I am not sure how to decipher, so I am leaving this question here.
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what's cryptic about "reach a consensus with the community"? please refrain from saying such things without context.
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