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96neko - Aimai Elegy

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Total Posts
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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Sonntag, 23. Juli 2017 at 22:55:11

Artist: 96neko
Title: Aimai Elegy
Tags: DECO*27 deco27 love-lost utaite cover memoReal
BPM: 210
Filesize: 8161kb
Play Time: 02:45
Difficulties Available:
  1. Absence (5,89 stars, 739 notes)
  2. Advanced (2,68 stars, 432 notes)
  3. Easy (1,64 stars, 183 notes)
  4. Hard (3,67 stars, 525 notes)
  5. Insane (4,66 stars, 660 notes)
  6. Normal (2,08 stars, 249 notes)
Download: 96neko - Aimai Elegy
Information: Scores/Beatmap Listing
---------------
http://www.nicovideo.jp/watch/1290582619
http://www.pixiv.net/member_illust.php? ... d=14938369

http://deco27.com/discography/愛迷エレジー/
Eir_DELETED
Hi~ m4m

Easy

  1. 00:09:637 - i suggest to beat on this sound since strong drum sound and your pattern is beat those sound(00:02:780 (3) - and 00:05:065 (3) - 00:07:351 (3) - ...)
    can you try to use this rhythm pattern below?

Normal

  1. cool

Advanced

  1. 01:13:208 (3,4) - if you are following vocals, i suggest to use 1/1 slider on here(01:13:208 - ) cuz vocal is prolonged in my thought

Hard

  1. 00:00:637 (2,1) - can you increase distance on here like insane diff? i think more better to emphasize the sound to use distance

Insane

  1. 00:22:494 (6) - i suggest to use circle + 1/1 reverse slider. from 00:22:780 - to 00:23:351 - is one word in Japanese and not connected from 00:22:494 - to 00:22:780 -
  2. 02:38:222 (4) - i feel better to move it inside 02:37:650 (2) - like 02:37:936 (3) - .

Absense

  1. 01:51:650 (6,8,9) - unstacked intentional?
  2. 02:15:650 (1,7) - same as above
  3. 02:31:650 (1,3) - can you kinda improve the placement like this image?

im sorry for quantities and qualities about mod...
i feel nostalgic for symmetric placement on highest diff ;)
Good Luck with you!
Mir
Hi Lasse.~

How the fuck am I supposed to mod this.

[ General]
  1. Wave hitsounds with possible delay > 5ms:
    1. drum-hitfinish.wav
    2. drum-hitfinish2.wav

[]

[ Easy]
  1. 00:36:208 (5) - Not supposed to be symmetrical? Looks a bit weird how it is considering the points are vaguely symmetrical but the shape isn't :thinking: http://i.imgur.com/BXoYdGn.png
  2. 01:14:034 (1) - Spinner starts a bit too suddenly imo and probably won't be enough time for a noob to register he has to spin. It's also really really short. Maybe a slider would work better here rather than a spinner. 00:37:494 (1) - Kinda same for this tbh, if you removed 00:37:351 (1) - it would probably be easier to register for a new player but after clicking that
  3. 02:01:936 (3) - This DS is kinda fucked.
Yeah I'm not too good with lower diffs, but that's all I could find. Oh also about the break, maybe start mapping earlier so it fits with the rest of the difficulties cuz atm this diff is the only one that starts exactly when the vocals come in, but the rest of them start slightly before at 00:41:922 - instead of 00:46:494 -

[ Normal]
  1. 00:46:494 - Wouldn't you start mapping here? In the Easy you left more break (and while I get it's an easy yes) and starting before the vocals come in I feel kind of defeats the point of the break in the first place.
  2. 01:14:034 (1) - Spinner is also questionable regarding start time and duration if you ask me.
  3. 01:38:621 (4) - Uwah. Blue tick start will screw some players up and I'm sure you expected this to be pointed out. But I think starting on the red tick for simplicity's sake will just work better because for one there's a snare there, and two it would remove the weird rhythm gap. I mean I get it's a slider but it's still kinda lol. It's not a major issue though at least I don't think so. What you could do instead is lower the DS so that it's closer (even AIMod complains about it) so players will click earlier anyways.
  4. 02:07:793 (3) - DS is a bit too high. (minor tho since visual spacing is fine)
  5. 02:38:507 (1) - It makes more sense at least to me to use reverses here since hitsound-wise you're going for all the snares (I think) so using reverses on areas like here you can get the snare while still holding for as long as you want the player to. It fits the intensity here better imo and you don't seem to be using slider bouncing or slider tick hitsounding so yeah.
Yeah the rest is fine, not much to say.

[ Advanced]
  1. 00:27:351 (6) - Makes much more sense as two circles to me, since the vocals are very distinct. And you kinda did it here 00:31:922 (6,7,8).
  2. 00:46:494 - Kinda same what I said about Normal but come to think of it it's probably the Easy where it's worth mentioning. Probably start mapping earlier in the Easy so the rest doesn't look so inconsistent.
  3. 01:22:944 (4,5) - Hm, while it fits, it's never really used in a kiai setting so this tapping + acc strain seems to be kind of out of place in a calmer section. I'd use a 1/2 slider instead.
  4. 01:49:936 (7) - Why not make this a 1/2 repeat and bring 01:50:507 (1) - closer. Seems a lot more fitting to the sound at least to me.
  5. 02:07:507 (4) - Pretty strong beat on a slider end. Minor, but you can try a reverse or ctrl+g the rhythm of 02:07:507 (4,5) -
  6. 02:20:936 (3) - Too far away from previous object DS-wise. // 02:23:222 (3) -
Nothing else for this either. ;-;

[ Hard]
  1. 00:27:065 (1,2,3,4) - I'm pretty sure the phrase here is similar enough to 00:22:494 (3) - that you can use another multi-reverse. In fact the one where you do use a multi-reverse sounds stronger to me so maybe make it clickable and make this one 00:27:065 (1,2,3,4) - a multi-reverse? Either way only using it once seems out of place imo.
  2. 01:37:267 (3) - Might work as a triple instead seeing as the snare lands on the white.
  3. 02:33:222 (3,4) - Flow is kind of questionable imo, seeing as how the entirety of the diff so far has used comfortable flow out of hook sliders. Maybe flip this slider around? http://i.imgur.com/DEUf7Cs.png

[ Insane]
  1. 01:11:208 (1,2,3) - Maybe arrange these in a triangle pattern like 01:10:065 (1,2,3)? I feel like it fits a bit better than back and forths.
  2. 02:09:507 (4,5,6) - Having wide angled flow that's harder to play here and 02:10:365 (2,3,4,5,6) - sharp back-and-forth flow here seems like it doesn't really mesh well considering they're both very similar sounds. Not sure exactly how to fix this though with the current patterning. Considering the next patterns you use wider angles so maybe change the back-and-forth one to be less sharp.
  3. 02:22:079 (1,2,3,1) - Way more intense than 02:23:222 (1,2,3,1) - but the intensity is quite similar imo. Maybe nerf the former.
Fuck I hope I can find shit in the top diff.

[ Extra]
  1. 01:10:065 (1,2,3) - Only case of back and forth flow in the kiai for the same sounds, seems a bit inconsistent to me, maybe make it a triangle instead?
  2. 02:09:222 (2,3,4,5,6) - Super wide angle but this is the only case it's used for the same sounsd. Also seems inconsistent, I would suggest making flow sharper considering the latter patterns are all sharper flow.
  3. 02:12:650 (3,4,5) - MIGHT be misread as 1/2 considering the DS difference is quite minor. Space the 5 out a bit more?

Damn it Lasse.

Set is fucking clean, I love the song too. Good luck!
Topic Starter
Lasse
joker-

joker- wrote:

Hi~ m4m

Easy


  • distance snap issues(?) they are fine, just different ds for 1/1 and 2/1 in some spots, doesnt affect readability
  1. 00:09:637 - i suggest to beat on this sound since strong drum sound and your pattern is beat those sound(00:02:780 (3) - and 00:05:065 (3) - 00:07:351 (3) - ...)
    can you try to use this rhythm pattern below? really need some circles/less density here, the part is already very dense

Normal

  1. cool

Advanced

  1. 01:13:208 (3,4) - if you are following vocals, i suggest to use 1/1 slider on here(01:13:208 - ) cuz vocal is prolonged in my thought 1/2 slider might work, but too dense there for this diff I think

Hard

  1. 00:00:637 (2,1) - can you increase distance on here like insane diff? i think more better to emphasize the sound to use distance I can't really fine a way to make it work well and look nice and current is alright too.

Insane

  1. 00:22:494 (6) - i suggest to use circle + 1/1 reverse slider. from 00:22:780 - to 00:23:351 - is one word in Japanese and not connected from 00:22:494 - to 00:22:780 - it's not really going by words (which would hard cause I have no idea), I just think it fits well with the syllables/how vocals go there
  2. 02:38:222 (4) - i feel better to move it inside 02:37:650 (2) - like 02:37:936 (3) - . I think the "moving" pattern works better, that suggestion looks weird to me and also too low spacing for intensity

Absense

  1. 01:51:650 (6,8,9) - unstacked intentional?
  2. 02:15:650 (1,7) - same as above enable stacking in editor and look again lol
  3. 02:31:650 (1,3) - can you kinda improve the placement like this image? sure

im sorry for quantities and qualities about mod...
i feel nostalgic for symmetric placement on highest diff ;)
Good Luck with you!

Mir

Mir wrote:

Hi Lasse.~

How the fuck am I supposed to mod this.

[ General]
  1. Wave hitsounds with possible delay > 5ms:
    1. drum-hitfinish.wav
    2. drum-hitfinish2.wav
    pass. hitsounds are fine (seriously though, they just peak a bit later, no problem)

[]

[ Easy]
  1. 00:36:208 (5) - Not supposed to be symmetrical? Looks a bit weird how it is considering the points are vaguely symmetrical but the shape isn't :thinking: http://i.imgur.com/BXoYdGn.png made it even less symmetrical
  2. 01:14:034 (1) - Spinner starts a bit too suddenly imo and probably won't be enough time for a noob to register he has to spin. It's also really really short. Maybe a slider would work better here rather than a spinner. 00:37:494 (1) - Kinda same for this tbh, if you removed 00:37:351 (1) - it would probably be easier to register for a new player but after clicking that it changes to 133bpm here, so gap is way bigger than it looks
  3. 02:01:936 (3) - This DS is kinda fucked. i've been using 1.2x for 1/1 gaps all the time for the 1x base parts, cause 1x looks bad and is harder to read imo
Yeah I'm not too good with lower diffs, but that's all I could find. Oh also about the break, maybe start mapping earlier so it fits with the rest of the difficulties cuz atm this diff is the only one that starts exactly when the vocals come in, but the rest of them start slightly before at 00:41:922 - instead of 00:46:494 - part is a pain rhyhthm wise (see intro) and also a good spot to give beginners some rest cause there is only a really short break later on

[ Normal]
  1. 00:46:494 - Wouldn't you start mapping here? In the Easy you left more break (and while I get it's an easy yes) and starting before the vocals come in I feel kind of defeats the point of the break in the first place. might consider deleting this, but I think it's alright lol
  2. 01:14:034 (1) - Spinner is also questionable regarding start time and duration if you ask me. same here
  3. 01:38:621 (4) - Uwah. Blue tick start will screw some players up and I'm sure you expected this to be pointed out. But I think starting on the red tick for simplicity's sake will just work better because for one there's a snare there, and two it would remove the weird rhythm gap. I mean I get it's a slider but it's still kinda lol. It's not a major issue though at least I don't think so. What you could do instead is lower the DS so that it's closer (even AIMod complains about it) so players will click earlier anyways. closer will make it look like 1/2 and clicking too late is less problematic on sliders than early. only way to map to the song here. if it turns out to be a real issue i'd just delete it lol
  4. 02:07:793 (3) - DS is a bit too high. (minor tho since visual spacing is fine) true, fixed
  5. 02:38:507 (1) - It makes more sense at least to me to use reverses here since hitsound-wise you're going for all the snares (I think) so using reverses on areas like here you can get the snare while still holding for as long as you want the player to. It fits the intensity here better imo and you don't seem to be using slider bouncing or slider tick hitsounding so yeah. yea but that becomes so dense.. and there is a drawn out vocal so it works fine imo
Yeah the rest is fine, not much to say.

[ Advanced]
  1. 00:27:351 (6) - Makes much more sense as two circles to me, since the vocals are very distinct. And you kinda did it here 00:31:922 (6,7,8). slider makes the guitar scratching thing stand out a bit and also makes the next click feel more emphasized 00:27:922 (7) - which makes sense here imo
  2. 00:46:494 - Kinda same what I said about Normal but come to think of it it's probably the Easy where it's worth mentioning. Probably start mapping earlier in the Easy so the rest doesn't look so inconsistent.
  3. 01:22:944 (4,5) - Hm, while it fits, it's never really used in a kiai setting so this tapping + acc strain seems to be kind of out of place in a calmer section. I'd use a 1/2 slider instead. it's 133 bpm though, the other parts are like this +dt lol
  4. 01:49:936 (7) - Why not make this a 1/2 repeat and bring 01:50:507 (1) - closer. Seems a lot more fitting to the sound at least to me. snares on the white ticks but I made the shape for "wobbly" to fit the vocals better
  5. 02:07:507 (4) - Pretty strong beat on a slider end. Minor, but you can try a reverse or ctrl+g the rhythm of 02:07:507 (4,5) - feels really unintuitive with the vocals. people won't expect sudden instrument emphasis so sliderend to map it is fine as other stuff all focuses vocals. it's not really a "strong beat" in context of the way the whole map is emphasizing things
  6. 02:20:936 (3) - Too far away from previous object DS-wise. // 02:23:222 (3) - fixed second as it got a bit fucked by stacking others are fine cause map uses 0.9x for 1/2 and 1x for 1/1 in this part. also fixed like 3 more spots where the ds concept was inconsistent in kiais
Nothing else for this either. ;-;

[ Hard]
  1. 00:27:065 (1,2,3,4) - I'm pretty sure the phrase here is similar enough to 00:22:494 (3) - that you can use another multi-reverse. In fact the one where you do use a multi-reverse sounds stronger to me so maybe make it clickable and make this one 00:27:065 (1,2,3,4) - a multi-reverse? Either way only using it once seems out of place imo. I think that one is cute enough to stay lol. also changing the other thing would make 00:27:494 - etc. too undermapped
  2. 01:37:267 (3) - Might work as a triple instead seeing as the snare lands on the white. curren is easier though and also makes sense with 01:35:688 (3) - and piano emphasis on blue
  3. 02:33:222 (3,4) - Flow is kind of questionable imo, seeing as how the entirety of the diff so far has used comfortable flow out of hook sliders. Maybe flip this slider around? http://i.imgur.com/DEUf7Cs.png never really liked this, changed in a different way to make it way nicer

[ Insane]
  1. 01:11:208 (1,2,3) - Maybe arrange these in a triangle pattern like 01:10:065 (1,2,3)? I feel like it fits a bit better than back and forths. I think it's pretty nice to play once you got it figured out and adds some more variety. 02:24:365 (1,2,3,1) - does the same
  2. 02:09:507 (4,5,6) - Having wide angled flow that's harder to play here and 02:10:365 (2,3,4,5,6) - sharp back-and-forth flow here seems like it doesn't really mesh well considering they're both very similar sounds. Not sure exactly how to fix this though with the current patterning. Considering the next patterns you use wider angles so maybe change the back-and-forth one to be less sharp. makes sense, I just swapped 02:09:365 (3,4) -
    so the only wide angle is right at the start and starts from a sliderend, this also makes 02:13:793 (2,3,4,5,6,1,2,3,4,5,6) - a nice "progression" in pattern difficulty

  3. 02:22:079 (1,2,3,1) - Way more intense than 02:23:222 (1,2,3,1) - but the intensity is quite similar imo. Maybe nerf the former. 02:22:222 (2) - has cymbal
Fuck I hope I can find shit in the top diff.

[ Extra]
  1. 01:10:065 (1,2,3) - Only case of back and forth flow in the kiai for the same sounds, seems a bit inconsistent to me, maybe make it a triangle instead? I just don't think that matters much as it still fits and adds some more variety in movement, just like the wide angles and chorus 2 picks it up again at 02:23:222 (1,2,3) -
  2. 02:09:222 (2,3,4,5,6) - Super wide angle but this is the only case it's used for the same sounsd. Also seems inconsistent, I would suggest making flow sharper considering the latter patterns are all sharper flow. spacing is low and consistent and it seems totally fine to me, also it's not like the map doesn't use other wide angles or even lines lol
  3. 02:12:650 (3,4,5) - MIGHT be misread as 1/2 considering the DS difference is quite minor. Space the 5 out a bit more? how is it minor it's twice the spacing (both use 1.4x on their respective snaps) and the whole part is distance snapped

Damn it Lasse.

Set is fucking clean, I love the song too. Good luck!

[]

thanks!
Testo
Hi, from queue
My map: https://osu.ppy.sh/s/589990
[Absence]
  1. 01:45:650 (9,10,2) - why you don't stack it like here? 00:27:351 (7,8) -
  2. 01:57:650 (2,3,5) - ^
[Insane]
  1. 01:20:914 (3,4) - maybe do it like this http://i.imgur.com/q1gYa3b.png
  2. 02:42:222 (2,3) 00:52:637 (2,1) - - not perfect
[Hard]
  1. 00:09:637 (4) - overlap a little bit more
  2. maybe http://i.imgur.com/fGcpl3g.png will be better
  3. 01:45:650 (5,1) - overlap a little bit more
  4. 02:08:079 (1,1) - not perfect
easy normal and adv is perfect for me, good map gl<3
Yoshimaro
hi im modder c:

Easy

  1. 00:36:208 (5) - You can better align the slider to land on the beat 00:36:494 - (this is pretty nazi but you've made it clear with its design that the flow is affected by the vocals, so it should at least be timed right). Nice slider btw =v=b
    reference
    current



    something more like this:

  2. 00:54:494 (3) - I really liked the theme of the slider you had 00:36:208 (5) - , maybe consider adding flow flourishes like that on all similar sliders that follow the 1/1 vocals?
  3. 01:28:132 (2) - Imo it would play nicer if you removed 01:29:260 (3) - and made 01:28:132 (2) - a 2 1/2 slider just like 01:26:553 (1,1,2) - . Also, the guitar riff is important but I don't think its important enough to change the structure of the 2 1/2 rhythm that you have with the other sliders i just linked. Maybe it would feel more natural to make 01:32:418 - a circle as well if you wanted to keep 01:29:260 - as a circle?
  4. 01:37:606 (4) - I understand that the piano roll starts here but man it feels so unnatural that you switch from the guitar and downbeats (1/1) to end on a blue tick of all things in an easy diff LOL. Not to mention, the rest of the section tunes the player's ears into the guitar and drums, starting all the way back here 01:20:237 - ... so just out of no where switching which element you mapped to feels so weird... please change this lol please...
  5. 02:03:936 - Feels more natural to play with this beat filled
  6. In general I feel like the rhythms from 01:59:650 - to 02:12:793 - are a bit unnatural, idk what else to say LOL it just felt like I was following your rhythm and not the musics rhythm even though the notes start and end on the important musical elements... :?

Normal

  1. 01:34:448 (3,4) - 52% of the way through the map and you just now introduce a 1/2 rhythm element... not a good idea for new players in terms of playability / readability and very very not good for the difficulty in terms of introducing new rhythms and elements into the spread as a whole. If you wanted to use this rhythm type in the difficulty, introducing it sooner would've been a much better idea. Not to mention, introducing it here, in the middle of the map of all places, has literally 0 impact on the following half of the map because you don't even use this rhythm type again for the rest of the difficulty. There are plenty of places to use this rhythm type both before and after half way through the map.
  2. 01:38:621 (4) - It wasn't that much of an issue in the easy difficulty, but it's a serious playability issue in the normal difficulty because you're actually giving it a clickable functionality. On top of the argument I made for the easy difficulty (inconsistently mapped with what you have been mapping since 01:20:237 - and that it's out of sync with what the player is listening to at that point), now there is also the fact that you've not introduced a 3/4 rhythm type anywhere in the map OR spread (nor do you use it again for the rest of the difficulty).
  3. Aside from those 2 points, I like the difficulty. The easiest option in all honesty would be to just remap 01:34:448 (3,4,1,2,3,4) - tbh

Just these 2 difficulties, really quick though I want to explain why mapping to the piano in the these 2 difficulties (if your argument is that you're mapping to the piano) is not a very good idea. In the entire section from 01:20:237 - to 01:38:959 - , the piano is introduced 01:32:869 - here, but the piano notes are still being played on the same times as guitar notes. Because of this, your rhythm choices also still technically follow the guitar. It's because of this that it is ambiguous up until the point of 01:38:621 - (the first point and only point where the guitar and piano do not land on the same note) whether you're mapping to guitar, or piano. Thus, the safest option in terms of playability, is to keep consistent with what was previously established - mapping to the guitar, since not only does it land on 1/1, but it's also much more intuitive and does not require the player to have to account for 1/4 less time in between objects halfway through the map.

Anyway nice set c:
Topic Starter
Lasse
Testo

Testo wrote:

Hi, from queue
My map: https://osu.ppy.sh/s/589990
[Absence]
  1. 01:45:650 (9,10,2) - why you don't stack it like here? 00:27:351 (7,8) -
  2. 01:57:650 (2,3,5) - ^ enable stacking they are fine already
[Insane]
  1. 01:20:914 (3,4) - maybe do it like this http://i.imgur.com/q1gYa3b.png inconsistent with other overlaps
  2. 02:42:222 (2,3) 00:52:637 (2,1) - - not perfect fixed
[Hard]
  1. 00:09:637 (4) - overlap a little bit more
  2. maybe http://i.imgur.com/fGcpl3g.png will be better
  3. 01:45:650 (5,1) - overlap a little bit more no reason to for change either of these
  4. 02:08:079 (1,1) - not perfect yes
easy normal and adv is perfect for me, good map gl<3
Yoshimaro

- Yoshimaro - wrote:

hi im modder c:

Easy

  1. 00:36:208 (5) - You can better align the slider to land on the beat 00:36:494 - (this is pretty nazi but you've made it clear with its design that the flow is affected by the vocals, so it should at least be timed right). Nice slider btw =v=bdid something like that
  2. 00:54:494 (3) - I really liked the theme of the slider you had 00:36:208 (5) - , maybe consider adding flow flourishes like that on all similar sliders that follow the 1/1 vocals? prefer to keep them mainly for more oustanding beats tbh
  3. 01:28:132 (2) - Imo it would play nicer if you removed 01:29:260 (3) - and made 01:28:132 (2) - a 2 1/2 slider just like 01:26:553 (1,1,2) - . Also, the guitar riff is important but I don't think its important enough to change the structure of the 2 1/2 rhythm that you have with the other sliders i just linked. Maybe it would feel more natural to make 01:32:418 - a circle as well if you wanted to keep 01:29:260 - as a circle? guitar emphasis is more important imo, gaps are still all 1/1 so it's easy too
  4. 01:37:606 (4) - I understand that the piano roll starts here but man it feels so unnatural that you switch from the guitar and downbeats (1/1) to end on a blue tick of all things in an easy diff LOL. Not to mention, the rest of the section tunes the player's ears into the guitar and drums, starting all the way back here 01:20:237 - ... so just out of no where switching which element you mapped to feels so weird... please change this lol please... i don't think it's a problem for playability due to how sliders works, might consider this though...
  5. 02:03:936 - Feels more natural to play with this beat filled 02:04:222 (1,2) - are too outstanding, clicking right before takes away too much from that imo
  6. In general I feel like the rhythms from 01:59:650 - to 02:12:793 - are a bit unnatural, idk what else to say LOL it just felt like I was following your rhythm and not the musics rhythm even though the notes start and end on the important musical elements... :? idk I remapped this part like 3 times before submission and everything else didn't seem nice so lol

Normal

  1. 01:34:448 (3,4) - 52% of the way through the map and you just now introduce a 1/2 rhythm element... not a good idea for new players in terms of playability / readability and very very not good for the difficulty in terms of introducing new rhythms and elements into the spread as a whole. If you wanted to use this rhythm type in the difficulty, introducing it sooner would've been a much better idea. Not to mention, introducing it here, in the middle of the map of all places, has literally 0 impact on the following half of the map because you don't even use this rhythm type again for the rest of the difficulty. There are plenty of places to use this rhythm type both before and after half way through the map. but this part is 133bpm and not 210
  2. 01:38:621 (4) - It wasn't that much of an issue in the easy difficulty, but it's a serious playability issue in the normal difficulty because you're actually giving it a clickable functionality. On top of the argument I made for the easy difficulty (inconsistently mapped with what you have been mapping since 01:20:237 - and that it's out of sync with what the player is listening to at that point), now there is also the fact that you've not introduced a 3/4 rhythm type anywhere in the map OR spread (nor do you use it again for the rest of the difficulty). pretty much the only reasonable rhythm here, it's also no the lowest difficulty and the part is much slower than most of the map
  3. Aside from those 2 points, I like the difficulty. The easiest option in all honesty would be to just remap 01:34:448 (3,4,1,2,3,4) - tbh

Just these 2 difficulties, really quick though I want to explain why mapping to the piano in the these 2 difficulties (if your argument is that you're mapping to the piano) is not a very good idea. In the entire section from 01:20:237 - to 01:38:959 - , the piano is introduced 01:32:869 - here, but the piano notes are still being played on the same times as guitar notes. Because of this, your rhythm choices also still technically follow the guitar. It's because of this that it is ambiguous up until the point of 01:38:621 - (the first point and only point where the guitar and piano do not land on the same note) whether you're mapping to guitar, or piano. Thus, the safest option in terms of playability, is to keep consistent with what was previously established - mapping to the guitar, since not only does it land on 1/1, but it's also much more intuitive and does not require the player to have to account for 1/4 less time in between objects halfway through the map.

Anyway nice set c:

thanks!!
Mir
hi

[Easy]
- 01:09:351 (1,2) - why different rhythm from 01:04:780 (1,2,3,1,2,3) - all of these that map the red tick but this skips it for some reason
- 02:02:222 (4,1) - and i tilt you sometimes apparently http://i.imgur.com/la3tvfF.jpg
- 02:27:079 (1,2) - oknowyou'rejusttiltingmeonpurpose
- 02:31:650 (1) - another variation that skips the red tick that was otherwise consistently mapped :(

[Normal]
- 01:38:621 (4) - i would really recommend just putting this on the white tick lol, the guitar is being focused quite intently the whole section so the player will naturally focus on the guitar. changing the snapping so slightly to accomodate the piano will ruin the player's timing and just cause confusion where it isn't needed imo
- 01:57:079 - skipped 02:15:365 - not skipped :thinking: why exactly o.o

[Advanced]
- 01:38:621 (5) - aasd
- 01:49:936 (7) - might end on 01:50:365 - instead so you get all of the vocal not 60% of it :?

fine

[Hard]
- 00:09:351 (3,4) - would differentiate from 00:08:780 (1,2) - due to piano on the 3 and there being more drums on 3 and 4
- 00:11:922 (3,1) - ueueah this flow is a bit ew though.. not sure how to fix tho
- 01:02:208 - circle for consistency and i feel it's worth putting here since there's no special thing that calls for a slider imo
- 01:04:494 (1) - would you kill me if i suggested removing this entirely for more emphasis on the next note due to the pause
- 02:16:793 (1,2,3) - sharper sliders would totally work here example: http://i.imgur.com/hcNoN5M.jpg and pretty much all diffs could use some cool sharp ugly sliders here :D

[Absence]
- 01:44:793 (6,7,8,9,10,1) - dense rhythm for a calmer part since 01:53:650 (5,6,7,8,9,10,11) - is a lot less in density and easier to play. maybe adjust?

erm... again the back and forths vs wide angles in the kiai. i'd prefer we discuss it in pm or something since it still feels a bit weird to me
Topic Starter
Lasse

Mir wrote:

hi

[Easy]
- 01:09:351 (1,2) - why different rhythm from 01:04:780 (1,2,3,1,2,3) - all of these that map the red tick but this skips it for some reason it's still the same tapping rhythm and just keeps it from being the same all the time while not throwing people off since they still click the same beats. I do things like that commonly on lower diffs o:
- 02:02:222 (4,1) - and i tilt you sometimes apparently http://i.imgur.com/la3tvfF.jpg made it even more tilting
- 02:27:079 (1,2) - oknowyou'rejusttiltingmeonpurpose this one is cute :c
- 02:31:650 (1) - another variation that skips the red tick that was otherwise consistently mapped :( but this one is for consistency with 02:22:507 (1) - and 01:09:351 (1) - I put them at the half of each chorus part all the time

[Normal]
- 01:38:621 (4) - i would really recommend just putting this on the white tick lol, the guitar is being focused quite intently the whole section so the player will naturally focus on the guitar. changing the snapping so slightly to accomodate the piano will ruin the player's timing and just cause confusion where it isn't needed imo I can see your point, but that is much less intuitive I think. the piano stands out a lot and 01:37:606 (3) - already introduces some 3/4 rhythm + slider leniency lets you 300 this no matter which rhythm you click. and the part is also much slower then most of the map
- 01:57:079 - skipped 02:15:365 - not skipped :thinking: why exactly o.o second one is in a more intense overall part and has much more going on with piano + vocals and not only drums

[Advanced]
- 01:38:621 (5) - aasd same as normal :eyes:
- 01:49:936 (7) - might end on 01:50:365 - instead so you get all of the vocal not 60% of it :? but 01:50:222 - has a "new" vocal, not really new but definitely more impact + skipping over snare there is really weird to play

fine

[Hard]
- 00:09:351 (3,4) - would differentiate from 00:08:780 (1,2) - due to piano on the 3 and there being more drums on 3 and 4 I interpreted 00:08:780 (1,2,3,4) - as a 4 note piano patterns and that makes sense with the piano on each head
- 00:11:922 (3,1) - ueueah this flow is a bit ew though.. not sure how to fix tho plays alright to me with slider leniency
- 01:02:208 - circle for consistency and i feel it's worth putting here since there's no special thing that calls for a slider imo makes sense,
changed

- 01:04:494 (1) - would you kill me if i suggested removing this entirely for more emphasis on the next note due to the pause yes :gun:
reduced sv though, makes a nice transition and the held guitar thing on it is just to cute
- 02:16:793 (1,2,3) - sharper sliders would totally work here example: http://i.imgur.com/hcNoN5M.jpg and pretty much all diffs could use some cool sharp ugly sliders here :D changed shapes here

[Absence]
- 01:44:793 (6,7,8,9,10,1) - dense rhythm for a calmer part since 01:53:650 (5,6,7,8,9,10,11) - is a lot less in density and easier to play. maybe adjust? second one is actually harder due to the 1/2 triple while first one is 1/1 taps o: also first one is in a part with permanent 1/2 background rhythm while second isn't

erm... again the back and forths vs wide angles in the kiai. i'd prefer we discuss it in pm or something since it still feels a bit weird to me did something with these cause I didn't like them that much anymore either in contrast with the whole map lol
thanks again!
Mir
SPOILER
16:32 Lasse: I actually changed some wide angle stuff cause I didn't like it that much myself anymore in relation to the map lol
16:32 Mir: lmao
16:32 Lasse: mainly cause I couldn't understand my wide vs sharp angle usage in the chorus myself anymore
16:32 Mir: yeah i couldn't get it at all
16:32 Mir: it seemed random but
16:32 Mir: knowing you i highly doubted it
16:32 Mir: that's why i just decided "fuck it let's ask him"
16:34 Lasse: now theres only a few bit "wider" jumps introduced from 02:30:079 - onwards with the intensity stuff cause they are harder to hit and make the end square feel more fitting
16:36 Mir: makes sense now yeah
16:37 Lasse: it probably mainly was like "I need wide angles cause verses are mapped mainly in some older style" but then I didn't go fully through with it
16:38 Mir: possibly
16:38 Mir: i mean at least now it makes some sense to me so
16:42 Mir: ye just call me back when you have the sp
16:43 Lasse: there it is
16:43 Mir: .
16:43 Mir: damn it lasse
16:43 Lasse: .
16:43 Mir: k lets see here
16:44 Lasse: at this point i'm just running out of t2 bn to ask cause
16:44 Lasse: i already
16:44 Lasse: owe mods to like half of them
16:44 Lasse: lol
16:44 Lasse: and others are afk or natsu/gero
16:46 Mir: the easy tho
16:46 Mir: the rhythm
16:47 Lasse: fuck that song lol
16:48 Mir: no like
16:48 Mir: just
16:48 Mir: 01:09:351 (1,2) - i still don't understand this
16:48 Mir: because it isn't the same tapping rhythm, it's all white ticks
16:48 Mir: i mean tap yes, but passively it isn't
16:48 Mir: since the other sliders cover red ticks
16:49 Mir: and suddenly skipping it when the song doesn't *really* change is kinda weird
16:49 Lasse: which is why I said tapping
16:49 Lasse: mh
16:49 Mir: well yeah i realize the tapping but it's not all about tapping imo x.x
16:50 Mir: with how players register slider ends also being important
16:50 Mir: skipping it suddenly will skew their expectations
16:50 Mir: at least that's how i see it
16:50 Lasse: it's still tap + movement over 2/1
16:51 Lasse: it's fine to understand and keeps it from being even more stale
16:51 Mir: the thing is 01:10:208 - would normally be clickable that's all im saying
16:51 Mir: like you already have two variations of this rhythm
16:51 Mir: both work and both cover the same sounds not necessarily the same way
16:52 Mir: adding in a 3rd way of doing it that skips one of the sounds is a little too much variation imo
16:52 Lasse: wait when did I make that tick clickable in this context o:
16:52 Mir: 01:07:922 (2,3) -
16:52 Lasse: 01:05:922 (2) -
16:52 Lasse: oh you mean that
16:53 Lasse: I have rhythm grouped like http://i.imgur.com/en912b5.jpg if that makes sense
16:53 Lasse: so tapping rhythm repeats on 01:09:351 - with slightly different passive rhythm
16:54 Lasse: just 01:11:637 (1,2) - being obviously different cause changes in the song
16:54 Mir: yeah
16:54 Mir: hmm i get it
16:54 Mir: alrighty
16:55 Lasse: lol I do that type of alternating viable rhythm thing commonly when possbile
16:55 Mir: 02:27:079 (1,2) - die please
16:55 Lasse: I just think it makes it more engaging overall while not messing with player expectations too much
16:55 Lasse: you can even add 02:25:936 (2,1,2) -
16:56 Lasse: http://i.imgur.com/mfwYCv4.jpg
16:56 Mir: no no
16:57 Lasse: "fixing" the second one would make me put something like http://i.imgur.com/Gykp0Ur.jpg which is really gross imo
16:57 Mir: i meant
16:57 Mir: the tilt
16:57 Mir: is different
16:57 Lasse: yea
16:57 Lasse: and 02:25:936 (2) - also uses a different one
16:57 Mir: yes it was a really bad attempt at a joke that had an ulterior motive to have you possibly consider changing it
16:57 Mir: but it's fine, it was a minor thing to start with xd
16:58 Lasse: actually
16:58 Lasse: how cute does this look http://i.imgur.com/M5UB637.jpg
16:58 Mir: that's actually pretty cute not gonna lie
16:58 Lasse: yea I'll do that then, it's same angle for both but one is flipped
16:59 Mir: alright that's it for the easy then
16:59 Mir: 01:38:621 (4) - ohohohohohohohohohohohoho should we even talk about this
16:59 Mir: nah i get it
17:00 Lasse: well i mean
17:00 Lasse: 01:36:027 (3) - this exists
17:00 Mir: difference is that's passive rhythm
17:01 Mir: i mean
17:01 Mir: wait
17:01 Mir: what
17:01 Mir: oh my god i didn't see it was right before it
17:01 Mir: i thought it was a red tick AAA
17:01 Lasse: yea I think the sliders there make the 3/4 alright
17:02 Mir: we'll see how it goes
17:02 Mir: 01:50:365 - circle maybe instead?
17:02 Mir: vocals are cool and stuff
17:02 Mir: again pretty minor thing
17:02 Mir: for advanced
17:03 Lasse: i considered, but it takes away from cymbal and transition imop
17:03 Mir: alright
17:03 Mir: 00:09:065 (2) - for hard i can't really hear a piano on this head
17:03 Mir: which is why i suggested the differentiation
17:03 Lasse: wait what
17:04 Lasse: it's probably your setup cause it's same volume to me as the ones around
17:04 Lasse: lol
17:04 Mir: really? o.O
17:04 Mir: 00:09:637 - i hear this one tho
17:05 Lasse: it's the same piano rhythm that repeats a lot here
17:05 Lasse: like 00:40:780 (1,2,3,4) -
17:05 Lasse: 00:13:351 (1,2,3,4) -
17:06 Mir: is my setup actually bad
17:06 Mir: i can't hear the 2nd paino
17:06 Mir: piano* on either of those
17:06 Lasse: compare it to 00:04:494 - which legit has no piano
17:06 Lasse: actually
17:06 Lasse: i think it's louder on the left channel
17:07 Lasse: reminds me of osanana which has lots of 1/4 only audible on one channel lol
17:07 Mir: well shit
17:07 Mir: uhhh... i'll trust you on it then
17:07 Mir: 02:16:793 (1,2,3) - when i said these
17:07 Mir: i meant on every diff you feel they fit on
17:08 Mir: did you consider them on the other's cuz i feel like they'd fit there too
17:09 Lasse: but slight curves are
17:09 Lasse: ugly
17:09 Lasse: .
17:09 Mir: what
17:09 Mir: these are sharp sliders
17:09 Mir: oo
17:09 Mir: o.o
17:09 Lasse: on i/ex
17:10 Mir: they're actually not that ugly.. lol
17:10 Lasse: i was joking
17:10 Mir: o
17:10 Mir: ._.
17:10 Lasse: i thought, but on these diffs I don't see them quite fitting overall
17:10 Mir: fair enough i guess
17:10 Lasse: this kind of movement just feels like
17:10 Lasse: it needs slight curves or straight ones
17:11 Mir: alright so
17:11 Mir: metadata
17:11 Mir: listen
17:11 Mir: you know i suck at metadata
17:11 Mir: so you're gonna have to spell it out for me
17:11 Lasse: http://www.nicovideo.jp/watch/1290582619
17:11 Mir: i know it comes from http://www.nicovideo.jp/watch/1290582619
17:12 Mir: but it doesn't say aimai elegy as the title
17:12 Mir: it says Love-Lost Elegy feat. marina
17:12 Lasse: it's
17:12 Lasse: fan translations
17:12 Lasse: on english nico
17:12 Mir: so it's actually called aimai elegy
17:12 Mir: but is translated a different way?
17:13 Lasse: it's not an official translation so you just romanize the japanese title
17:13 Lasse: wait
17:13 Mir: oh boy, did you get confirmation from someone japanese
17:16 Lasse: this page is so slow lol
17:16 Lasse: here
17:16 Lasse: http://deco27.com/discography/%E6%84%9B ... %E3%83%BC/
17:16 Lasse: http://i.imgur.com/ZNlQvRl.jpg
17:17 Mir: love stray elegy it translates to me lmao
17:17 Mir: alright checks out, put that in the beatmap description then as well just in case
17:18 Mir: you're sure the drum hitfinishes are fine in terms of delay?
17:19 Lasse: http://i.imgur.com/maQTl52.jpg
17:19 Lasse: no delay
17:19 Mir: so why does it trigger a warning o.O
17:19 Lasse: totally fine
17:19 Lasse: loudest point is just a bit later
17:19 Mir: ah i see
17:19 Lasse: cause of that
17:20 Mir: alright give it an update
17:22 Mir: you realize im going to get pasted for bubbling a bn's map pretty much instantly
17:22 Mir: smh lasse
17:22 Mir: exploiting poor old me :(
17:23 Lasse: nobody actually cares lol
17:23 Lasse: updated

We talked more about the lower diffs and changed a couple of aesthetics things.

Bubbled.
Okoratu
german circlejerk confirmed

[custom diffname]
lower hp drain, it's really easy to get drained to death even without HR yet.

02:17:650 (1,2) - no idea why these are two circles, i would have xpected a slider given the way this entire buildup is constructed
02:29:365 (1,2) - 02:29:793 (3,2) - unnecessarily hard to comprehend reading wise potentially fucks up the entire pattern
02:30:507 (1,2,3,1,2,3) - ^
the issue i have with this stuff is that map until this point is really easy to read and it goes back to being really easy to read

[insane]
01:50:507 (1) - 01:55:079 (1) - both have one vocal after them on red tick but somehow you map one and leave out the other
any reason why design wise most of the patterns from 02:26:650 - onward ore on the right half
like lol

[00:37:422 (1) - ]
hard
given that the song is so fast this is prolly not enough recovery time

will do rest later this evening

#semi_placeholder
Topic Starter
Lasse

Okorin wrote:

german circlejerk confirmed

[custom diffname]
lower hp drain, it's really easy to get drained to death even without HR yet.
lowered to 6.2 cause I don't like 6.5 and want it higher than insane

02:17:650 (1,2) - no idea why these are two circles, i would have xpected a slider given the way this entire buildup is constructed it just seemed to work quite well to me as it makes transition to the chorus more intensebut that was 3 months ago and I don't really get it anymore either so I changed it to all sliders and moved things around overall to make it work better. also changed rhythm here for insane

02:29:365 (1,2) - 02:29:793 (3,2) - unnecessarily hard to comprehend reading wise potentially fucks up the entire pattern
02:30:507 (1,2,3,1,2,3) - ^
the issue i have with this stuff is that map until this point is really easy to read and it goes back to being really easy to read
changed the 1/4 things at 02:29:650 (2) - 02:31:936 (2) - to be consistent with before and made 02:30:507 (1,2,3) - easier to read, the other things seems fine to me cause I uses some other 1/2 back and forths with stacks already

[insane]
01:50:507 (1) - 01:55:079 (1) - both have one vocal after them on red tick but somehow you map one and leave out the other I can't hear any vocal on 01:50:936 - lol, just the held i on 01:50:507 (1) -
any reason why design wise most of the patterns from 02:26:650 - onward ore on the right half
like lol
idk but I don't think it's really noticeable/weird in gameplay as there are still enough patterns on the left side

[00:37:422 (1) - ]
hard
given that the song is so fast this is prolly not enough recovery time
seems fine to me, might be a bit "edgy" but I placed the following pattern close to the center so unless people spin huge circles it should be easy to hit and it's a simple 1/2 slider pattern

will do rest later this evening

#semi_placeholder
thanks!

will update after whole mod

and yea hp should be fine with at 6.2 now, allows even me to pass the ending
http://i.imgur.com/WHKoxSf.jpg
Okoratu
[insane]
00:37:280 (11,1) - would use just an 1/4 slider because you dont really have doubles that dont go into sliders otherwise
that 00:34:494 (8) - is reversing is probably making the entire pattern that follows much harder to read than it has to be


[hard]
sl making 1/1 stack perfectly is kinda lol
that 01:49:936 - didnt get a special pattern in this diff is kinda sad


[advanced]
00:19:065 - song slows down in pacing you use more active 1/2
why
i mean you start the part where i expected more active 1/2 with 00:28:208 (1,2) -
i dont get it

low bpm part doesnt really have to overlap everything?? not like 133 bpm with spaced 1/2 is hard to interpret at this point lol
02:36:793 (2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) - is this intentionally all going in the same direction?

there really isnt a way to do normal and easy any differently so whatevers
Topic Starter
Lasse

Okorin wrote:

[insane]
00:37:280 (11,1) - would use just an 1/4 slider because you dont really have doubles that dont go into sliders otherwise 1/4 slider doesn't work well with the emphasis I wanted. it also plays quite similarly to the doubles that go into sliders since it goes into a spinner, so you're still holding after the note and difficulty wise it also seems alright
that 00:34:494 (8) - is reversing is probably making the entire pattern that follows much harder to read than it has to be 00:29:922 (8) - already did that and I don't really see a problem with it o: at this point people should be really accustomed to the rhythm and patterning of this part and it's consistent with that so it shouldn't really throw off anyone (and the whole difficulty


[hard]
sl making 1/1 stack perfectly is kinda lol I use that for like half of my newer hard diffs
(like 1 2 3 4)
and think it works quite well. the 1/1 gap in rhythm gives enough time to read it either way and having 1/1 and 1/2 stacks look differently in a map with lots of 1/2 stacks seems cute to me


that 01:49:936 - didnt get a special pattern in this diff is kinda sad made the shapes a bit weird to contrast the simple ones, can't really do more than that without suddenly unfittingly dense rhythm (1/4 single repeats would be weird cause they make the blue tick have similar priority to the 1/2 ones)


[advanced]
00:19:065 - song slows down in pacing you use more active 1/2
why
i mean you start the part where i expected more active 1/2 with 00:28:208 (1,2) -
i dont get it
I don't get it either lol
I think there was some idea behind it but I don't recall it anymore, basically replaced some 1/2 sliders in part 2 with circles and did the opposite in part 1 to bring both more in line with what I do for other similar parts


low bpm part doesnt really have to overlap everything?? not like 133 bpm with spaced 1/2 is hard to interpret at this point lol
yea but I used 1/2=overlaped -- 1/1 = spaced for the whole map, and even with much lower bpm using spaced 1/2 feels too "fast" for how slow this section feels. the part uses so many different snappings already (2/1, 1/1, 1/2, 3/4) and I also think it really helps interpreting stuff like 01:36:027 (1,2,3) -

02:36:793 (2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) - is this intentionally all going in the same direction? no, changed some things here for more varied movement

there really isnt a way to do normal and easy any differently so whatevers
thank

also adjusted hitsounding on 00:37:065 - for all diffs
Okoratu
Asaiga
I want to rank fast like Lasse :'(
Topic Starter
Lasse

:thinking:
_handholding
3.67>4.66>5.89
Topic Starter
Lasse
?? it actually goes 3.67<4.66<5.89
this might help you :d


if you want a more serious reply: sr is irrelevant for judging spreads and you should reply know that by now
_handholding
tbh I just posted that for the sake it. The flow in the Insane is pretty, i like that. May I ask why you opted for a 1/2 slider for 01:16:628 (1,3) in both insane/extra?
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