This is a BSS beatmap submission. Click here to view full beatmap information.
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Slider Savant
114 posts
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This beatmap was submitted using in-game submission on Freitag, 22. September 2017 at 15:52:47

Artist: Red Hot Chili Peppers
Title: Suck My Kiss
Tags: RHCP 1991 Blood Sugar Sex Magic Rock Alternative Funk -Space- Space Parachute Explicit
BPM: 100,39
Filesize: 3077kb
Play Time: 01:21
Difficulties Available:

Download: Red Hot Chili Peppers - Suck My Kiss
Information: Scores/Beatmap Listing
---------------
Image

Image by me
Image by -Space-
Image by me
Image by Parachute

:)
Last edited by Rin Desu on , edited 71 times in total.
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Combo Commander
284 posts
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Earned 2 kudosu.
hola, m4m from #modreqs

Insane:
Space's Hard
  • where's bg
  • combo colours
  • hm, i really think you could make this diff with far less undermaps and it would still be fitting star rate and would feel more natural
  • also you emphasize different instruments from time to time, try to stick to one (two if needed)
  • 00:02:331 (3) - end on blue tick maybe? (same for all future instances)
  • 00:03:227 (4,5,6,1) - is it ok with hitsounds here? D: It feels so wrong
  • 00:30:071 (2,3) - yeah, hitsounds are screwed
  • 00:36:304 - maybe something different than circle? there are sounds further
  • 00:36:610 (7) - i think this should not be here
  • 00:56:248 (2) - ^
  • 01:00:518 (1) - same as previous diff
  • 01:02:903 - im pretty sure you should not place spinner and for this sound, make spinner end earlier, silence it and put note here
  • 01:15:848 (4) - eeeh? why is it here :c
Normal:
    this bg is perfect
  • combo colours
  • try to not put ncs way too often, numbers on circles kinda help newbies
  • 00:24:005 (3) - eh, i understand that song supports this, but maybe try to avoid putting notes on blue ticks, its confusing for newbies
  • 00:29:774 (1,1,1) - dont spam ncs
  • 00:31:856 (1) - this is really wrong
  • 00:58:177 (1) - it really doesn't fit xd
  • 01:16:146 (1,2,3) - would be better if this was a reverse slider
Ok, that's all, hope I helped. Good luck! Osu needs this music
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Rhythm Incarnate
600 posts
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No kudosu yet.
h4d0uk3n1 wrote:
hola, m4m from #modreqs

Space's Hard
  • where's bg blame Ring Dosu
  • combo colours ^ ;)
  • hm, i really think you could make this diff with far less undermaps and it would still be fitting star rate and would feel more natural :thonk:
  • also you emphasize different instruments from time to time, try to stick to one (two if needed) I stuck to guitar and vocal in this instance.
  • 00:02:331 (3) - end on blue tick maybe? (same for all future instances) it would make the other notes around it feel too disjointed
  • 00:03:227 (4,5,6,1) - is it ok with hitsounds here? D: It feels so wrong sounds fine to me :P
  • 00:30:071 (2,3) - yeah, hitsounds are screwed its the same as every previous instance, check at 00:20:888 (3) , 0023:269 (3) , 00:25:626 (3) , and 00:28:031 (3) .
  • 00:36:304 - maybe something different than circle? there are sounds further I tried for a while thinking on how to map this vocal, its really far from the other notes and I had trouble finding something to fit, ill change it around for the time being! :)
  • 00:36:610 (7) - i think this should not be here sounds fine to me, plays with the vocals nice
  • 00:56:248 (2) - ^ filler consistency with the previous structure at 00:42:054 (2) .
  • 01:00:518 (1) - same as previous diff i am not sure on what your idea of a fix would be, I could change it to 1/8 but you haven't actually said how to fix this issue.
  • 01:02:903 - im pretty sure you should not place spinner and for this sound, make spinner end earlier, silence it and put note here would make the spinner way too sudden and difficult to hit in this instance, bordering unrankable because the only reasonable point to end it would be 01:02:305 .
  • 01:15:848 (4) - eeeh? why is it here :c there is a sound here, albeit a pretty quiet one. If more people note this ill consider it again.


Thanks for the mod!

Space's Hard
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.950484

[Metadata]
Title:Suck my Kiss
TitleUnicode:Suck my Kiss
Artist:Red Hot Chili Peppers
ArtistUnicode:Red Hot Chili Peppers
Creator:Rin Desu
Version:Space's Hard
Source:
Tags:
BeatmapID:1360612
BeatmapSetID:596832

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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156,160,58177,5,2,0:0:0:0:
232,324,58474,1,0,0:0:0:0:
240,140,58771,2,0,P|224:108|188:80,1,60,10|0,0:0|0:0,0:0:0:0:
340,212,59204,2,0,P|316:92|264:20,1,180,10|0,0:0|0:0,0:0:0:0:
206,91,59783,1,0,0:0:0:0:
132,140,59928,2,0,L|120:212,1,60,8|0,0:0|0:0,0:0:0:0:
156,284,60223,2,0,P|200:296|232:292,1,60,8|0,0:0|0:0,0:0:0:0:
288,244,60518,6,0,L|344:248,5,40
256,192,61408,12,2,62903,0:0:0:0:
256,192,63204,5,0,0:0:0:0:
376,328,63505,2,0,L|408:176,1,120,8|0,0:0|0:0,0:0:0:0:
256,100,64107,2,0,P|192:120|164:200,1,120,2|0,0:0|0:0,0:0:0:0:
188,248,64558,1,0,0:0:0:0:
276,220,64709,2,0,L|348:192,1,60,8|0,0:0|0:0,0:0:0:0:
404,256,65010,2,0,L|332:284,1,60,8|0,0:0|0:0,0:0:0:0:
416,168,65311,5,2,0:0:0:0:
256,100,65609,1,0,0:0:0:0:
416,16,65908,2,0,L|376:60,1,60,8|0,0:0|0:0,0:0:0:0:
192,268,66505,2,0,L|292:156,1,120,2|0,0:0|0:0,0:0:0:0:
100,260,67089,2,0,P|152:352|276:308,1,240,10|2,0:0|0:0,0:0:0:0:
152,188,67972,5,0,0:0:0:0:
292,72,68264,2,0,L|364:84,1,60,8|0,0:0|0:0,0:0:0:0:
88,88,68848,2,0,L|160:100,1,60,2|0,0:0|0:0,0:0:0:0:
152,188,69146,2,0,L|224:200,1,60
252,116,69445,2,0,L|396:136,1,120,8|0,0:0|0:0,0:0:0:0:
284,292,70042,5,2,0:0:0:0:
464,284,70338,1,0,0:0:0:0:
370,132,70635,1,8,0:0:0:0:
284,292,70932,1,0,0:0:0:0:
448,104,71229,2,0,P|412:60|344:52,1,120,10|0,0:0|0:0,0:0:0:0:
284,112,71674,1,0,0:0:0:0:
220,176,71822,2,0,B|160:184|160:184|96:176,1,120,10|0,0:0|0:0,0:0:0:0:
224,44,72419,5,2,0:0:0:0:
312,200,72717,1,0,0:0:0:0:
408,352,73015,1,8,0:0:0:0:
228,352,73313,1,0,0:0:0:0:
312,200,73611,2,0,P|312:160|300:128,1,60,2|0,0:0|0:0,0:0:0:0:
216,156,73909,2,0,P|216:196|228:228,1,60,2|0,0:0|0:0,0:0:0:0:
280,284,74208,2,0,P|352:280|400:212,1,120,8|0,0:0|0:0,0:0:0:0:
408,68,74806,6,0,L|272:40,1,120,2|0,0:0|0:0,0:0:0:0:
221,214,75401,1,8,0:0:0:0:
108,72,75699,1,0,0:0:0:0:
84,160,75848,1,0,0:0:0:0:
60,248,75997,2,0,L|192:300,1,120,2|0,0:0|0:0,0:0:0:0:
221,214,76444,1,0,0:0:0:0:
272,288,76593,2,0,P|336:296|400:264,1,120,8|0,0:0|0:0,0:0:0:0:
272,132,77189,5,2,0:0:0:0:
386,275,77480,2,0,L|392:188,1,60
396,124,77772,1,8,0:0:0:0:
228,56,78064,1,0,0:0:0:0:
244,232,78356,2,0,P|176:264|100:224,1,120,2|0,0:0|0:0,0:0:0:0:
176,176,78801,1,0,0:0:0:0:
260,140,78949,2,0,P|324:184|332:256,1,120,8|0,0:0|0:0,0:0:0:0:
228,364,79543,5,2,0:0:0:0:
408,372,79841,1,0,0:0:0:0:
256,192,80140,12,0,81335,0:0:0:0:
User avatar
Slider Savant
114 posts
Offline
h4d0uk3n1 wrote:
hola, m4m from #modreqs

Insane:
  • bg pls xd ill do
  • combo colours my dude ill do ²
  • 00:10:320 (1,2,3,4) - maybe emphasize snares for this section? there are actually jumps on the snare sounds :O
  • 00:05:917 (2,3) - 00:12:953 (4) - 00:15:307 (4,5) - same sounds mapped in a three different way, i think you should make this consistent (stacked notes seem cool for muted strings strum) ill look at it
  • 00:28:750 (5,6) - putting note between those seem like a good idea, it feels pretty natural to me followed riff, so no
  • 00:44:271 (2,3) - this flow is a bit too sudden agree changed it!
  • 00:55:804 (1,2,1,2) - are you sure this is a good idea? ya :D
  • 00:59:204 (5,6) - this is a bit ugly xd fixxed
  • 01:00:518 (1,2) - i think those should be timed a bit more properly (also stream with low spacing would feel better imo)
  • 01:04:107 (3,4,5,6,7,8) - i don't really think you should start making stack all of a sudden, since there are no stacks in previous sections of the song, this feels a bit bad ill do them apart
  • 01:06:505 (5) - i think you should not stack this and maybe 6 too (oh, theres a little drumroll here, map it?)
  • 01:08:848 (5,6,7,1,2,3) - yea, again, this pattern fits well, but i think you should not make them fully overlap each other (same thought for all future instances)
  • 01:19:246 (4) - this is bad D:fixed

Normal:
    this bg is perfect
  • combo colours
  • try to not put ncs way too often, numbers on circles kinda help newbies
  • 00:24:005 (3) - eh, i understand that song supports this, but maybe try to avoid putting notes on blue ticks, its confusing for newbies ye but if i would time it in 200 bpm it would be a red or white tick^^
  • 00:29:774 (1,1,1) - dont spam ncs fixed
  • 00:31:856 (1) - this is really wrong dunno why tbh
  • 00:58:177 (1) - it really doesn't fit xd mhh ;/
  • 01:16:146 (1,2,3) - would be better if this was a reverse slider oki!
Ok, that's all, hope I helped. Good luck! Osu needs this music true!



thx for the mod! :D
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Rhythm Incarnate
860 posts
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Earned 1 kudosu.
ahh Hello, my end of M4M :)

general
remove song artist, song title and yourself (your nickname) from your tags, these are automatically in the tags so no need to add them additionally
check your aimod (ctrl shift a) and fix those issues (except the one that says you dont have easy/normal diff, thats a bug)

normal
00:01:435 (1,2,3) - this is a bad rhythm choice because you can clearly hear 00:02:032 - being by far the strongest sound (you even compliment it with a strong hitsound) but it is covered by a sliderend (and therefore not clickable) which is the least emphasized object possible. ctrl + g 00:01:435 (1,2) - and the rhythm is much better because the strong sound gets clickable, you even did it for 00:03:825 (1,2) - . this appears of course at similar spots
00:10:894 (1,2,3) - you could make this circle + 1/2 slider liek you did for 00:01:435 (1,2) - because at 00:11:188 - is an additional finish sound that could get emphasized instead of the white tick after

while the gap between spinner and next object is kinda acceptable at 00:08:258 (1,1) - (~2/1 gap here), the gap between 00:17:952 (1,1) - is definetely too small (only ~1/1 gap) for the player to recover from the spinner.

00:29:774 (1,2,3) - believe it or not but this is way too much for a beginner, remember that people, who play this diff, possibly never played this game before. the continuous back and forth movement caused by the multiple 1/2 reverses are really uncomfortable#

00:31:706 - you should somehow try to cover this sound with a slider like you did at 00:23:269 (2) - (because then the chance is less that the player clicks to the wrong rhythm here). or you do it like 00:33:809 (2,3) - but then i'd advice you to map 00:33:809 (2,3) - aswell to be consistent

00:36:917 (1,2,3) - the flow is bad here, slider 3 should flow rather to the left than to the right

00:42:201 - i think there's no need to end the break earlier
00:56:396 - yes

its really hard to map a normal with this song - i have to say. because you have many important sounds to skip. you should definetely gain more opinions in terms of rhythm, try to be more consistent with the sounds you map (for example the stupid blue tick sound i mentioned above, either map them or skip them - you do both currently)

hard
00:02:331 (3,4) - the spacing between the 1/2 rhythm here and the 1/4 rhythm at 00:03:526 (5,6,1) - is visually very similar which leads to missreading the patterns. i suggest you to use the same value of distance snap for both, 1/2 and 1/4 rhythm. applies basically on the whole diff - this is fundamental issue
00:11:776 (4) - end this sldier on the blue tick before, its clearly most noticeable sound
00:14:131 (3) - ^ and so on ..
00:24:005 - again you skip a very strong sound here which is really confusing
00:31:706 - ^ you get what i mean the diff is full of this
01:01:408 (1,1) - spinner recovery time is with 1/2 beat gap too short - player has almost no time to react tothe next object (or more like the next object appears when the player still has to spin). gap should be minimum 1/1 beat

i see a lot of inconsistency in terms of distance snapping - although especially in lower difficulties it is really important to take advantage of a distance snap concept that is consistent through whole diff.


insane
00:05:917 (2,3) - you can space them out a bit more for emphasis, obviously they are stronger sounds than 00:03:526 (5,6) - which is qually mapped to this.
00:15:307 (4,5) - you basically have the same two sounds here as above but you map the in a very different way. you can either stack the thing i mentioned above or space this right here out like you would do when you changed the thing above. either way is fine but you should map both equal things somewhat the same
00:30:962 (1,2,3) - why you dont do the same back and forth here as you did for 00:29:774 (1,2,3,1,2,3) - ? would be neat because they reflect the same sort of vocal
00:33:058 (1,2,3) - this is really far spaced if you compare it to 00:29:181 (6,7,8) - for example which is by far stronger emphasized in the music
00:34:835 (1,2,1,2) - you focus on the vocal here and sacrifice some sounds to map along the vocal but then you suddenly switch to map sounds at 00:36:304 (3) - and sacrifice the vocal sound. you should either do vocal or sound but nothing mixed up because then the player cant really tell what hes playing to
00:49:353 (5) - are you sure you wanna skip so much sounds for one simple vocal sound? i think you can make more out of this if you map the sounds aswell
00:52:438 - you skip sound and vocal here ..
00:55:804 (1,2,1,2) - there any reason you overlap this and have very low spacing here compared to the pattern before? if not you should do it somewhat equally to the thing before
00:57:880 - another important sound you sacrifice for the sake of vocals .. are you sure?
01:06:505 (5,6) - seperate them from the stack as these have additional vocal

in general you should really think about the many sounds you skip for the sake of the vocal, imo at many spots it is not a good idea to skip such strong sounds (examples in the list above but there are more). because if you do skip so much sounds the map doesnt really fit too well to the song anymore which is the main concern i have here. other than that i see nice base patterns that have great potential


hope this helps, best of luck ! !
User avatar
Slider Savant
114 posts
Offline
Sakurauchi Riko wrote:
ahh Hello, my end of M4M :)

general
remove song artist, song title and yourself (your nickname) from your tags, these are automatically in the tags so no need to add them additionally
check your aimod (ctrl shift a) and fix those issues (except the one that says you dont have easy/normal diff, thats a bug)

normal
00:01:435 (1,2,3) - this is a bad rhythm choice because you can clearly hear 00:02:032 - being by far the strongest sound (you even compliment it with a strong hitsound) but it is covered by a sliderend (and therefore not clickable) which is the least emphasized object possible. ctrl + g 00:01:435 (1,2) - and the rhythm is much better because the strong sound gets clickable, you even did it for 00:03:825 (1,2) - . this appears of course at similar spots
00:10:894 (1,2,3) - you could make this circle + 1/2 slider liek you did for 00:01:435 (1,2) - because at 00:11:188 - is an additional finish sound that could get emphasized instead of the white tick after reworked this as u said [color=#FF0000]except the part on 11:188 cause i made 3 circles 2 for the finish one for the snare and i guess this is the best way to cover this up right[/color]

while the gap between spinner and next object is kinda acceptable at 00:08:258 (1,1) - (~2/1 gap here), the gap between 00:17:952 (1,1) - is definetely too small (only ~1/1 gap) for the player to recover from the spinner. my bad fix^^

00:29:774 (1,2,3) - believe it or not but this is way too much for a beginner, remember that people, who play this diff, possibly never played this game before. the continuous back and forth movement caused by the multiple 1/2 reverses are really uncomfortable# ok agree nerfed this part :)
/color

00:31:706 - you should somehow try to cover this sound with a slider like you did at 00:23:269 (2) - (because then the chance is less that the player clicks to the wrong rhythm here). or you do it like 00:33:809 (2,3) - but then i'd advice you to map 00:33:809 (2,3) - aswell to be consistent agree and changed

00:36:917 (1,2,3) - the flow is bad here, slider 3 should flow rather to the left than to the right fix

00:42:201 - i think there's no need to end the break earlier
00:56:396 - yes how it came automaticly ;(

its really hard to map a normal with this song - i have to say. because you have many important sounds to skip. you should definetely gain more opinions in terms of rhythm, try to be more consistent with the sounds you map (for example the stupid blue tick sound i mentioned above, either map them or skip them - you do both currently)


insane
00:05:917 (2,3) - you can space them out a bit more for emphasis, obviously they are stronger sounds than 00:03:526 (5,6) - which is qually mapped to this.
00:15:307 (4,5) - you basically have the same two sounds here as above but you map the in a very different way. you can either stack the thing i mentioned above or space this right here out like you would do when you changed the thing above. either way is fine but you should map both equal things somewhat the same changed both parts above
00:30:962 (1,2,3) - why you dont do the same back and forth here as you did for 00:29:774 (1,2,3,1,2,3) - ? would be neat because they reflect the same sort of vocal made it spaced
00:33:058 (1,2,3) - this is really far spaced if you compare it to 00:29:181 (6,7,8) - for example which is by far stronger emphasized in the music mh there are strong vocals
00:34:835 (1,2,1,2) - you focus on the vocal here and sacrifice some sounds to map along the vocal but then you suddenly switch to map sounds at 00:36:304 (3) - and sacrifice the vocal sound. you should either do vocal or sound but nothing mixed up because then the player cant really tell what hes playing to
00:49:353 (5) - are you sure you wanna skip so much sounds for one simple vocal sound? i think you can make more out of this if you map the sounds aswell
00:52:438 - you skip sound and vocal here ..
00:55:804 (1,2,1,2) - there any reason you overlap this and have very low spacing here compared to the pattern before? if not you should do it somewhat equally to the thing before no there was no reason i fixed it^^
00:57:880 - another important sound you sacrifice for the sake of vocals .. are you sure? in this case i am, bass slide and voice best way to map that part imo
01:06:505 (5,6) - seperate them from the stack as these have additional vocal good idea :)

in general you should really think about the many sounds you skip for the sake of the vocal, imo at many spots it is not a good idea to skip such strong sounds (examples in the list above but there are more). because if you do skip so much sounds the map doesnt really fit too well to the song anymore which is the main concern i have here. other than that i see nice base patterns that have great potential
i did some changes and tried to be more clear

hope this helps, best of luck ! !


thanks a lot for your mod! :D
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Combo Commander
395 posts
Offline
Earned 1 kudosu.
we had a discussion on normal and insane
Code:
18:18 Rin Desu: as i said
18:18 Rin Desu: bit late but i did it xD
18:18 Einja: that's not what i meant lol
18:18 Einja: you moddeed
18:18 Einja: it's my turn
18:18 Rin Desu: y
18:18 Rin Desu: take your time^^
18:18 Einja: ok can we start ;a;
18:19 Einja: we can mod via chatlog
18:19 Rin Desu: ahh
18:19 Rin Desu: kk ye just post it after
18:19 Rin Desu: ehhm
18:20 Rin Desu: no xD
18:20 Rin Desu: i mean we cant
18:20 Rin Desu: i got GDs
18:23 Einja: ok let's begin
18:23 Einja: i was testplaying for someone sorry
18:23 Rin Desu: i mean we cant i chat
18:23 Rin Desu: cause i have two gds
18:23 Einja: i won't mod rhe gds
18:23 Rin Desu: in*
18:23 Einja: the*
18:23 Einja: also the top diff has no bg
18:23 Einja: fix that
18:24 Rin Desu: why u wont mod them
18:24 Einja: i'm modding the exact drain time on how you modded you mine
18:24 Einja: anyways i'm beginning
18:24 Rin Desu: 5 diffs
18:25 Rin Desu: 2mins
18:25 Einja: y know what
18:25 Einja: i mod your diffs here
18:25 Einja: and mod the gds via forum
18:25 Rin Desu: thats fine
18:25 Einja: normal:
18:25 Einja: check aimod
18:25 Einja: timing points aren't equal
18:25 Rin Desu: ikr
18:26 Einja: no like, fix them xd
18:26 Rin Desu: i know xD
18:26 Rin Desu: but i dont found the error
18:26 Einja: you could open the .osu notepad
18:26 Rin Desu: i did
18:26 Einja: and copy paste the timing points that way
18:26 Rin Desu: and it looked equal ;/
18:26 Einja: you should fix them
18:26 Rin Desu: the problem iss timing points are mixed with green ones
18:27 Einja: that's okay
18:27 Rin Desu: so i can copy paste all
18:27 Einja: on the normal diff yeah
18:27 Einja: because your normal diff doesn't have that stuff apparently
18:27 Einja: no green lines*
18:27 Rin Desu: it shows on all other diffs too
18:27 Rin Desu: but im aware i will fix it :)
18:27 Einja: ok
18:28 Einja: 00:08:258 (1,1) - in 1-2 star diffs, spinners must have at least 3 beats before the next note gets clicked
18:28 Einja: should remove the spinner and map stuff in it.
18:29 Einja: 00:29:774 (1) - why nc
18:29 Einja: 00:38:103 (3) - why a break after this note???
18:29 Rin Desu: fix
18:30 Rin Desu: u mean the break in general or the point?
18:30 Einja: both of them
18:30 Einja: why are there breaks
18:30 Einja: you should've mapped them ;/
18:31 Rin Desu: that are rly intense parts
18:31 Rin Desu: i mean iots a simpel normal
18:31 Einja: so you should map them
18:31 Rin Desu: as first diff
18:31 Einja: if it's intense
18:31 Rin Desu: so i guess that breaks are fine
18:32 Einja: i still think you should map them
18:32 Einja: i don't see an intensity change at all
18:32 Einja: even if there was, it's a very small change so
18:32 Einja: it should be mapped
18:32 Einja: 00:58:177 (1,1) - time not long enough between spinner and circle
18:32 Einja: you could shorten the spinner by 2 1/4 ticks
18:33 Einja: 01:08:848 (1,2,3) - why a sharp angle and suddenly a wide angle at 01:10:042 (2,3,4) - 
18:33 Rin Desu: i made it shorter
18:35 Einja: 01:02:903 (1) - after this part, your ncs become really inconsistent
18:36 Rin Desu: oh
18:36 Rin Desu: ye ill fix them
18:36 Einja: you should nc every new downbeat
18:36 Einja: but since the bpm shifts a lot
18:36 Einja: think up of a metronome in your head
18:36 Einja: since the song is 4/4
18:37 Einja: start a nc everytime a new measure starts
18:37 Rin Desu: guess i fixed them
18:38 Einja: that's all i have for normal
18:38 Einja: insane:
18:38 Einja: your ncs are inconsistent as well
18:38 Einja: please fix them!
18:39 Rin Desu: oh ye
18:39 Rin Desu: i did a change and forgot to fix them after
18:39 Rin Desu: #ill do
18:41 Einja: what are these following? :
18:41 Einja: 01:04:107 (3,4,5,6,7,8) - 
18:41 Rin Desu: the guitar / bass
18:42 Einja: the guitar is barely audible in this case
18:42 Einja: it plays as a background noise
18:42 Einja: as for the drums
18:42 Einja: you should make those jumps relate to each other more
18:43 Einja: because currently there is no specific reason why 01:04:558 (6) - starts a new pattern
18:43 Einja: a new set of a pattern*
18:43 Einja: 01:05:908 (3,4,5,6) - also these are really weird to play since this is a cool/intense part of the song
18:44 Einja: 1/1 rhythms are really awkward to play unless they are a slider
18:44 Rin Desu: ok thats sth i should look at again i agree
18:45 Einja: look at all of the rhythms that are similar to that
18:46 Einja: for the last diff
18:46 Einja: bg is not available fix that pls
18:46 Rin Desu: the last is a gd
18:46 Einja: yeah add a bg for it
18:47 Einja: that's for the map host to do
18:47 Rin Desu: y ill do thx
18:47 Einja: that's all i have for this map
18:47 Rin Desu: ok thank u :)
18:47 *Einja is listening to [https://osu.ppy.sh/b/1055981 Red Velvet - Ice Cream Cake]
18:47 Einja: oops
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Combo Commander
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modding the last diff on request

bg went poof
overall everything feels extremely linear and much too "perfect". sliders and circle placements do not look natural at all, and everything looks really artifical. not saying this is unrankable, but it will drive most BNs not to look at this map.

00:01:435 (1) - slider end should be clickable. there is a strong drum on it
00:04:124 (2) - ^

00:06:216 (1) - would be much better if this was ctrl g'd. it feels horrible the way it currently is flowing (also move it down a bit)


00:45:311 (4,5,6) - i don't like the wide angle used here, it feels uncomfortable to play.

00:52:863 (9,10,11) - these jumps feel really weird since the previous ones since it's such a sudden jump and there is not buildup.

01:01:060 (7) - object isn't snapped xd

ok that's all i got for this mod, gl
also no kds
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Star Shooter
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Einja wrote:
modding the last diff on request

bg went poof Rin is too bad to add it -_-
overall everything feels extremely linear and much too "perfect". sliders and circle placements do not look natural at all, and everything looks really artifical. not saying this is unrankable, but it will drive most BNs not to look at this map.The worst argument ive heard tbh. Ive seen maps like this getting ranked, just because someone is popular? (and yes it was even in 2k17) If they actually just dont look at this because im unknown then this is another reason for me to not change my mapping style for some unfair and retarded system that only supports different styles on "popular" mappers. I see no reason to change this since its totally rankable, i like this and theres other ppl who like this so literally stop.

00:01:435 (1) - slider end should be clickable. there is a strong drum on it Nah i was mapping the guitar more here, didnt really focus on them at all so why should i do it here?
00:04:124 (2) - ^ ^

00:06:216 (1) - would be much better if this was ctrl g'd. it feels horrible the way it currently is flowing (also move it down a bit) Dont really see a problem with that? The flow is totally fine here so uhm...?


00:45:311 (4,5,6) - i don't like the wide angle used here, it feels uncomfortable to play. Uhm dont really see a problem with 4 5 6 but i changed the 7 a bit.

00:52:863 (9,10,11) - these jumps feel really weird since the previous ones since it's such a sudden jump and there is not buildup. Dont really understand what you mean here. The part right before this is nearly the same, but i changed it so its consistent now.

01:01:060 (7) - object isn't snapped xd We knew that already and i fixed it ^^

ok that's all i got for this mod, gl
also no kds
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Star Shooter
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Hello, modding your diffs as promised <3

collapsed text
Normal

00:20:888 (2) - small sliders + bit round = ugly.
00:23:269 (2) - This should be a slider and a circle. Like this it doesnt really fit to the music, you mapped the guitar the whole time and here its just some slider that... well imo represents nothing in the music actually, since the guitar has totally diff rhythm.
00:29:037 - Add a note here maybe? the break feels not good especially since you missed a guitar sound here.
00:33:809 (2,3) - You mapped the singing the whole time and then this o.o which is actually mapped after nothing. https://osu.ppy.sh/ss/8686986 this would be if you go after the singing
https://osu.ppy.sh/ss/8686990 this if you go after the guitar. Normals arent there to skip too much beats anyways so id suggest to take 1 of these 2 things or just map something thats mapped to the music actually :x
00:38:103 (3) - This isnt mapped to anything kinda, or at least you skipped beats again.
The ending is alright already besides
01:04:107 (4,5) - Why are these sliders and the next parts you just make a whole slider over these parts to map the guitar? at least stay consistent about that and dont map randomly, once this and once this whenever the music stays the same in these parts. (although since this is kinda the most intense part id go for more dense rhythms and removing these long sliders, but your call i guess)

Yea overall you still gotta work on that rhythm a bit i'd say. Lots of inconsistencies/skipped beats that end up making a weird rhythm choice and stuff like that. You should look at 00:20:304 - until 00:53:471 - again imo and fix some stuff there. The rest is good already.

Insane

So about this diff. I first wanna talk about the usage of your slider shapes.
00:12:659 (3) - Why is this an edge and not round? Before this part you had a lot of parts where the singing was like this "yeah" and theres nothing else special about this, yet you always did normal sliders and right here you did an unfitting edge-slider for no reason apparently. you should either remove that or make it consistent with all these parts and use edge sliders ONLY for parts where theres something important in the song
00:05:170 (4) - Why did you make a long edge-slider here and 00:02:779 (2,3) - here you did slider-circle even though its literally the same?
Then you made 2 edge sliders with weird flow-choice 00:07:529 (3,4) - even though still same music.(the flow isnt bad its just different while the music stays the same.)
00:11:482 (3) - Why is this a straight one even though the same as 00:10:894 (1,2) -
00:16:188 (3) - Why edge here.
etc. etc. You could make the edges to the actual song instead of just randomly making different things even though the music itself stays the same. This ends up making your map look really random because you just throw in random ideas and mix em all up instead of sticking with 1 idea and keeping it with that.
After the beginning part though it gets a lot of better.
Still. Stuff like 00:47:262 (5) - , should be kept to places it actually fits in with the music.
01:07:972 (2) - Should be an edge-slider for example.
01:11:822 (2,3) - This jump makes not really much sense imo
01:12:419 (1,2) - Why are slider shapes different here?
01:17:772 (3,4) - Why are these edgy? xD
Oh well i hope you get what i mean here. Its like the only thing you actually follow the music with is the spacing and everything else is just random patterns that.. well dont really follow the music most times. :/

As last thing. Your hitsounds are bad. But i told you that already.
Some hitsounding questions though.
00:06:799 (1) - Whats this soft sampleset here?
00:11:482 (3) - Then you use soft sampleset here until 00:17:363 (6) - And then just at the end. Is there anything special there that you use soft claps just at this part? Because that actually bothers me and it looks kinda random to me.
00:24:742 (4) - Also i dont like your finishes. They dont really fit imo :x Id rather stick with the soft finishes like you did 00:29:774 (1) -


Thats all, gl ^-^
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Cymbal Sounder
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Hi +v+

From my modding queue
Insane

I don´t have much to say in general aspects, every object fulfills its function, I am not very good modding standard maps, but will do what I can c:

00:03:825 (1,2,3) - Try this https://osu.ppy.sh/ss/8692062 I think it looks better

00:04:722 (1,4,1,1,1) - Repeating the same pattern many times makes the map repetitive, this can bore the player

00:07:529 (5) - NC

00:39:262 (1,2,3,4,5,6,8,3,4,5,6) - In this section, i think you use many straight sliders

01:11:229 (1) - Change the grid snap to "smal" and try this: https://osu.ppy.sh/ss/8692111 leaving in parallel both orientations becomes more aesthetic

Well, that's all I found >.< I hope it helps you c:

Good Luck!

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Parachute wrote:
Hello, modding your diffs as promised <3

collapsed text
Normal

00:20:888 (2) - small sliders + bit round = ugly. i made a good short one xD
00:23:269 (2) - This should be a slider and a circle. Like this it doesnt really fit to the music, you mapped the guitar the whole time and here its just some slider that... well imo represents nothing in the music actually, since the guitar has totally diff rhythm.
00:29:037 - Add a note here maybe? the break feels not good especially since you missed a guitar sound here.
00:33:809 (2,3) - You mapped the singing the whole time and then this o.o which is actually mapped after nothing. https://osu.ppy.sh/ss/8686986 this would be if you go after the singing
https://osu.ppy.sh/ss/8686990 this if you go after the guitar. Normals arent there to skip too much beats anyways so id suggest to take 1 of these 2 things or just map something thats mapped to the music actually :x
00:38:103 (3) - This isnt mapped to anything kinda, or at least you skipped beats again.
The ending is alright already besides changed this and the points above
01:04:107 (4,5) - Why are these sliders and the next parts you just make a whole slider over these parts to map the guitar? at least stay consistent about that and dont map randomly, once this and once this whenever the music stays the same in these parts. (although since this is kinda the most intense part id go for more dense rhythms and removing these long sliders, but your call i guess)

color=#FF8000i guess the rhythm choice is fine for the first diff of a mapset

/color
Yea overall you still gotta work on that rhythm a bit i'd say. Lots of inconsistencies/skipped beats that end up making a weird rhythm choice and stuff like that. You should look at 00:20:304 - until 00:53:471 - again imo and fix some stuff there. The rest is good already. I agree

Insane

So about this diff. I first wanna talk about the usage of your slider shapes.
00:12:659 (3) - Why is this an edge and not round? Before this part you had a lot of parts where the singing was like this "yeah" and theres nothing else special about this, yet you always did normal sliders and right here you did an unfitting edge-slider for no reason apparently. you should either remove that or make it consistent with all these parts and use edge sliders ONLY for parts where theres something important in the song
00:05:170 (4) - Why did you make a long edge-slider here and 00:02:779 (2,3) - here you did slider-circle even though its literally the same?
Then you made 2 edge sliders with weird flow-choice 00:07:529 (3,4) - even though still same music.(the flow isnt bad its just different while the music stays the same.)
00:11:482 (3) - Why is this a straight one even though the same as 00:10:894 (1,2) -
00:16:188 (3) - Why edge here.
I remapped the first part up to 20 secs
etc. etc. You could make the edges to the actual song instead of just randomly making different things even though the music itself stays the same. This ends up making your map look really random because you just throw in random ideas and mix em all up instead of sticking with 1 idea and keeping it with that.
After the beginning part though it gets a lot of better. Im more constistent now even with the shapes
Still. Stuff like 00:47:262 (5) - , should be kept to places it actually fits in with the music.
01:07:972 (2) - Should be an edge-slider for example.
01:11:822 (2,3) - This jump makes not really much sense imo agressiv guitar part it fits
01:12:419 (1,2) - Why are slider shapes different here? fix
01:17:772 (3,4) - Why are these edgy? xD cause im edgy xD , fix^^
Oh well i hope you get what i mean here. Its like the only thing you actually follow the music with is the spacing and everything else is just random patterns that.. well dont really follow the music most times. :/

As last thing. Your hitsounds are bad. But i told you that already. yaya enjoy your normal whistles


Some hitsounding questions though.
00:06:799 (1) - Whats this soft sampleset here?
00:11:482 (3) - Then you use soft sampleset here until 00:17:363 (6) - And then just at the end. Is there anything special there that you use soft claps just at this part? Because that actually bothers me and it looks kinda random to me.
00:24:742 (4) - Also i dont like your finishes. They dont really fit imo :x Id rather stick with the soft finishes like you did 00:29:774 (1) -

fixed that softsampleset fail
Thats all, gl ^-^


Miutrex wrote:
Hi +v+

From my modding queue
Insane

I don´t have much to say in general aspects, every object fulfills its function, I am not very good modding standard maps, but will do what I can c:

00:03:825 (1,2,3) - Try this https://osu.ppy.sh/ss/8692062 I think it looks better cant just the exacte pattern,cause i need jump on the 3 but ill reworked it :)

00:04:722 (1,4,1,1,1) - Repeating the same pattern many times makes the map repetitive, this can bore the player. in general i would agree but its allways that agressiv sound, it s consistens and reflects the music so ill keep it

00:07:529 (5) - NC fix

00:39:262 (1,2,3,4,5,6,8,3,4,5,6) - In this section, i think you use many straight sliders ikr, its cause of the build up, different parts should look different imo its fits good, maybe ill change it later if somebody else say anything

01:11:229 (1) - Change the grid snap to "smal" and try this: https://osu.ppy.sh/ss/8692111 leaving in parallel both orientations becomes more aesthetic
i guess its fine the other objetcs around makes it fit imo
Well, that's all I found >.< I hope it helps you c:

Good Luck!



thanks alot for your free Mods guys have a nice week ;)
Last edited by Rin Desu on , edited 2 times in total.
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Slider Savant
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M4M with this map https://osu.ppy.sh/b/1354363

the timing point at 00:54:080 seems a few ms late to me

Parachute's Kiss
can you use the same hitsounds as the other diffs?

00:02:779 (3) - make this a circle and put a slider starting at the next red tick that extends to right before 5 (just small rhythm idea, probably not that good tbh)

00:20:304 (1,2) - this is quite hard to read, try putting a circle at the start of this slider 00:21:034 (2) - and then putting the next slider so it starts where the second repeat does

00:22:056 (4) - would put more emphasis if it was two circles, because you've hitsounded the end of the slider to show emphasis, but using two circles would work better

00:22:662 (1,2) - same as 00:20:304 (1,2) -

00:26:809 (4) - same as 00:22:056 (4) -

00:35:127 (2,3,4,5) - this is uncomfortable to play imo

00:48:456 (11,1) - the spacing of the jumps earlier are too similar to this spacing here, I read it as a jump when playing it, maybe increase the spacing

01:00:567 (2,3,4,5,6,7) - I suggest NCing all these to give a better indicator of the 1/6


Insane
00:24:300 (7,8,9,10) - any reason for the spacing inconsistencies in these jumps

00:36:304 (5) - for all gaps you've used two notes before the gap, but here you used a slider and it doesn't fit as well

00:45:756 (7) - ^^

00:49:353 (5) - this really doesn't fit here

01:00:518 (1,2) - this just feels weird and sounds out of time, maybe use the same timing in the hardest diff?

01:05:010 (4) - minor thing but can you use the same hitsound on this slider heads as you did on these notes 01:04:107 (1) - 01:04:558 (1) -

01:09:743 (4) - ^^

01:19:246 (4) - ^^


Space's Hard
00:04:722 (3) - slider shape seems a bit too sharp

00:06:216 (1) - can you move this down so it fows from the previous note

01:05:908 (3) - maybe extend this out to the red tick? idk

01:08:264 (2) - ^^


Normal
00:47:262 (2,3) - this might be a bit too hard for a normal

00:52:014 (2,3) - ^^

00:58:177 (1) - maybe extend this spinner out to the next red tick


nice map, I hope this helps!! :) :) :)
Last edited by DeviousPanda on , edited 1 time in total.
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Star Shooter
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May mod any diff you want! This mod felt a bit too empty. -> https://osu.ppy.sh/s/624437


Parachute's Kiss
I like the interesting patterns. The map feels well mapped, albeit the flow is a bit wonky in some bits. I'm not confident enough to talk about flow problems, so I will point out some issues with

01:00:469 (1,2,3,4,5,6) - Randomly placing a 1/6 stream into a 1/4 section doesn't work. Try either using a repeating slider to cover it, or ease into the 1/3 by having the sliders before it imply 1/3 snapping.

00:35:863 (4,5) - The 3/4 slider here feels too weird to play. I think I know how to fix it. You missed a small sound at 00:36:010 , which you can cover using passive rhythm by making 00:35:863 (4) into a slider, ending on the note. This way you can rid of the 3/4 gap.

01:16:146 (4,5,6) - This curved slider section really stands out since the rest of the song uses straight sliders reflecting around the center.
00:25:037 (1,2) - This also stands out alot.
You seem to litter curved sliders every once and a while, however either only use curved sliders on recognizable notes, like vocals, or guitar riffs, or use them in an alternating pattern (straight, curved, straight) so they feel more natural in the map. The problem with them standing out is they imply the song does something different.

00:22:056 (4) - The slider tail here feels too INTENSE to be covered by a slider tail. Maybe use a double. This sound is rare enough so a double could make sense to represent this.
00:26:809 (4) - This too.

01:01:408 (1) - I don't think a spinner ending should be mapped to this. Maybe have the spinner end right before a circle placed right in the center. This is because a spinner won't show off the sudden cymbal ending the pause in percussion.


Insane
I am not so good at playing below 5 stars, so I'm only pointing out a few issues. Good map btw.

00:36:304 (5) - This has the same problem as the extra, and the slider tail feels too intense. Maybe use 2 circles.
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DeviousPanda wrote:
M4M with this map https://osu.ppy.sh/b/1354363

the timing point at 00:54:080 seems a few ms late to me

good catch tho xD

Normal
00:47:262 (2,3) - this might be a bit too hard for a normal

00:52:014 (2,3) - ^^

ill change it maybe, cause im not 100% sure how to make it otherwise

00:58:177 (1) - maybe extend this spinner out to the next red tick cant cause of the diff. simplicity


Insane

00:24:300 (7,8,9,10) - any reason for the spacing inconsistencies in these jumps 2 snare hits, or u meant 2,2 instead of 2?^^ i fixed that.

00:36:304 (5) - for all gaps you've used two notes before the gap, but here you used a slider and it doesn't fit as well oh ye ur right

00:45:756 (7) - ^^ fixed both :)

00:49:353 (5) - this really doesn't fit here i mapped his voice and imo this reflects the song good

01:00:518 (1,2) - this just feels weird and sounds out of time, maybe use the same timing in the hardest diff? ill recheck this and the part u mention above

01:05:010 (4) - minor thing but can you use the same hitsound on this slider heads as you did on these notes 01:04:107 (1) - 01:04:558 (1) -

01:09:743 (4) - ^^

01:19:246 (4) - ^^ the idea is quiet good but ill made the map after the real drums, to be consitent i wont do it :/

nice map, I hope this helps!! :) :) :) sure it does, thanks a lot!




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