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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2017年7月7日 at 19:13:15

Artist: (K)NoW_NAME
Title: Morning Glory
Source: サクラクエスト
Tags: sakura quest opening tv size kunkakunkakunkakunka know name
BPM: 220
Filesize: 20750kb
Play Time: 01:27
Difficulties Available:
  • Easy (1.74 stars, 135 notes)
  • Hard (3.14 stars, 247 notes)
  • Insane (4.07 stars, 340 notes)
  • Normal (2.39 stars, 169 notes)

Download: (K)NoW_NAME - Morning Glory
Download: (K)NoW_NAME - Morning Glory (no video)
Information: Scores/Beatmap Listing
---------------
サクラクエスト Opening Song

Have fun!
Last edited by kunka on , edited 63 times in total.
Cymbal Sounder
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Hard:
00:02:781 (1,2) - Maybe move 1 closer to 2. After the spinner clicking 1 in the middle feels a little off.
00:30:463 (2) - Very slightly cut off by bottom of screen.

Insane:
00:02:781 (1,2) - Maybe move 1 closer to 2. After the spinner clicking 1 in the middle feels a little off. (Same issue as in hard difficulty)
00:04:145 (5) - Cut off by bottom of the screen.
00:04:690 (6,1) - I'd angle 6 towards the beginning of 1 for better flow.
00:06:600 (4) - Slightly cut off by bottom of screen.

Great maps, keep up the good work! 8-)
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Rhythm Incarnate
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Orange : change a little.
Red : no change
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neatvidya wrote:
Hard:
00:02:781 (1,2) - Maybe move 1 closer to 2. After the spinner clicking 1 in the middle feels a little off. In DS of this diff, 1.3x is the main constituent. It becomes unnatural when I narrow only this part.
00:30:463 (2) - Very slightly cut off by bottom of screen. Please confirm it with a play screen or a test screen. It doesn't have any problem :)

Insane:
00:02:781 (1,2) - Maybe move 1 closer to 2. After the spinner clicking 1 in the middle feels a little off. (Same issue as in hard difficulty) It's the same as hard diff.
00:04:145 (5) - Cut off by bottom of the screen. fixed
00:04:690 (6,1) - I'd angle 6 towards the beginning of 1 for better flow. ok
00:06:600 (4) - Slightly cut off by bottom of screen. This is the same as the above. Please confirm it with a play screen or a test screen.

Great maps, keep up the good work! 8-) Thank you for modding. This map is unfinished in a state of WIP. I update it little by little.
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Slider Savant
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I think in general, this song is very hard to map, maybe try using higher SV to map harder diffs.

Insane

i think half sliders should be snapped to 2/3
i think it suits the song better
for example 00:07:690 (3), where the slider end should be at 00:07:872
00:09:600 (2) - 00:12:327 (4) - 00:16:690 (4) - 00:29:781 (5) etc

00:05:509 - i suggest adding note here, put on 00:05:781 (2)
00:07:327 - there is noise here until the white tick
00:07:554 (2) - i believe the sound is actually on 00:07:600
00:08:645 (2) - no sound here
00:10:009 (4) - no sound here, move to 00:10:054
00:10:963 (3,4,5,6,7,8,9) - overmap
00:27:872 (1) - split into smaller sliders
00:50:781 (1,2,1,2,3,4,5,6,1) - overmap
00:52:418 (3) - don't snap to 1/12, when i first played, i missed the slider-end
01:03:584 (4,5,6) - i think you should make this earlier in 01:03:311 (3)
01:06:038 (1) - no 1/12
01:06:311 (2) - ^
01:25:675 (1,2,3,4) - 1/3 slider

Hard
00:10:963 (3) - make this repeat 1/4
00:57:720 (2) - doesn't match the beat
01:00:448 (3) - here you stack but 01:00:993 (2) you distance snap ??
01:07:538 (2) - don't stack
The ending is very well done
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Rhythm Incarnate
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JeromeTT wrote:
I think in general, this song is very hard to map, maybe try using higher SV to map harder diffs. It may be so. However, I do my best because I like this song!

Insane

i think half sliders should be snapped to 2/3
i think it suits the song better
for example 00:07:690 (3), where the slider end should be at 00:07:872
00:09:600 (2) - 00:12:327 (4) - 00:16:690 (4) - 00:29:781 (5) etc

00:05:509 - i suggest adding note here, put on 00:05:781 (2)
00:07:327 - there is noise here until the white tick
00:07:554 (2) - i believe the sound is actually on 00:07:600
00:08:645 (2) - no sound here
00:10:009 (4) - no sound here, move to 00:10:054
00:10:963 (3,4,5,6,7,8,9) - overmap
00:27:872 (1) - split into smaller sliders
00:50:781 (1,2,1,2,3,4,5,6,1) - overmap
00:52:418 (3) - don't snap to 1/12, when i first played, i missed the slider-end
01:03:584 (4,5,6) - i think you should make this earlier in 01:03:311 (3)
01:06:038 (1) - no 1/12
01:06:311 (2) - ^
01:25:675 (1,2,3,4) - 1/3 slider

Hard
00:10:963 (3) - make this repeat 1/4
00:57:720 (2) - doesn't match the beat
01:00:448 (3) - here you stack but 01:00:993 (2) you distance snap ??
01:07:538 (2) - don't stack
The ending is very well done
ok~ I did re-map of the insane diff for now. I perform the hard diff later. I think that your suggestion was able to almost solve the problem by performing re-map. Thank you for modding! ;)
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Combo Commander
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m4m from queue


general
  • soft-hitclap4 and soft-hitwhistle2 are the same. why?


insane
  • 00:15:872 (1,2,3,4,5) - rhythm like this would be much more fitting because you usually leave 1/1 beat blank before big white tick http://f.s-ul.eu/K9a5FK6T.png and also dont forget to put a note here 00:16:872 - if you apply this
  • 00:24:463 (1) - this piano sound starts definitley not on 1/6 tick. by the way, dont worry to put it on, like, 1/12 because player will get 300 even with high delay
  • 00:42:600 (4) - for the god's sake please change this slider to sth like this https://osu.ppy.sh/ss/7935290 because on this slider cursor shouldnt move to hit it unlike any other slider on this map
  • 01:19:129 (1) - i think it'd be nice for map to speed up from this moment since pitch is getting higher
  • 01:27:311 (1) - move this note to 256|344 because there's a lot of time between objects and spacing is that low


hard
  • 00:02:781 (1) - please move this circle away from the center of playfield because spinner's approach circle and note's approach circle are overlapping and stuff so even I as kinda experienced player couldnt hit it very well because it's hard to read


normal
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Rhythm Incarnate
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Hard : HP5, Insane : HP6
HP7 is kinda awful setting, at happy song.

Easy

01:23:493 (1) - uh.... slider? what a huge empty gap

Insane

00:28:872 (6) - wrong snapped. correct beat is just 00:28:827 - here. it applied with other diffs,too.
01:22:584 - how about try to express this melody? i think it's pretty worth sound in this end part.
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Rhythm Incarnate
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m4m. sorry for a bad mod ;;


General
  • Unused Hitsound: soft-sliderslide2.wav
  • Am I the one who think that this is 110 bpm. .-.


Normal
  • I think you could increase ds in slow (sv 0.9x) part to make it consistent.
  • 00:10:963 (6,1) - not perfectly blanket. move (1) to x:236 y:124
  • 01:12:584 (1) - I think the recovery time after this spinner is pretty fast.


Hard


Insane
  • 00:04:418 (4,5) - idk but this might make the players confused because (5) is kinda far from (4). Players may think that this is 2/3 beat gap because it's different from the others. but maybe just me

Good mapset! GL~☆
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Rhythm Incarnate
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Red : no change
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340 wrote:
m4m from queue


general
  • soft-hitclap4 and soft-hitwhistle2 are the same. why?
    I set it as follows.
    <S:C1>
    W:Bass sound
    C:Clap sound
    <S:C2>
    W:Snare sound
    C:Clap sound
    <S:C3>
    W:Bell sound
    C:Bass sound
    <S:C4>
    W:Bass sound
    C:Snare sound

    I use it to the situation as above. So, soft-hitclap4 and the soft-hitwhistle2 become the same sound.


insane
  • 00:15:872 (1,2,3,4,5) - rhythm like this would be much more fitting because you usually leave 1/1 beat blank before big white tick http://f.s-ul.eu/K9a5FK6T.png and also dont forget to put a note here 00:16:872 - if you apply this ok~
  • 00:24:463 (1) - this piano sound starts definitley not on 1/6 tick. by the way, dont worry to put it on, like, 1/12 because player will get 300 even with high delay I don't think so. keep it now.
  • 00:42:600 (4) - for the god's sake please change this slider to sth like this https://osu.ppy.sh/ss/7935290 because on this slider cursor shouldnt move to hit it unlike any other slider on this map fmm,,keep. This slider matches it with a vocal very much.
  • 01:19:129 (1) - i think it'd be nice for map to speed up from this moment since pitch is getting higher yes :)
  • 01:27:311 (1) - move this note to 256|344 because there's a lot of time between objects and spacing is that low I greatly changed it by mod of the Lami.


hard
  • 00:02:781 (1) - please move this circle away from the center of playfield because spinner's approach circle and note's approach circle are overlapping and stuff so even I as kinda experienced player couldnt hit it very well because it's hard to read fmm,,ok. However, it becomes difficult when too far from the center because BPM is fast. Furthermore, I am going to take an opinion of other modder into account.


normal


Lami wrote:
Hard : HP5, Insane : HP6
HP7 is kinda awful setting, at happy song. ok~

Easy

01:23:493 (1) - uh.... slider? what a huge empty gap nnnnnnnnnnnnnn,,,,,ok w

Insane

00:28:872 (6) - wrong snapped. correct beat is just 00:28:827 - here. it applied with other diffs,too. fmm,,ok
01:22:584 - how about try to express this melody? i think it's pretty worth sound in this end part. As I thought,,, ok! I added it.


- Frontier - wrote:
m4m. sorry for a bad mod ;;


General
  • Unused Hitsound: soft-sliderslide2.wav I confirmed it. However, it functions without a problem.
  • Am I the one who think that this is 110 bpm. .-. Song is surely 110. However, I think the melody to be 220. If all is vocal follow, it don't have any problem with 110. However, it is not so. Therefore I believe that I don't have any problem with 220. By the way, my BPM measurement soft is displayed in this way. https://puu.sh/vyUdv.png


Normal
  • I think you could increase ds in slow (sv 0.9x) part to make it consistent. It loses a meaning of DS obeying consistency. And it's common to all diff.
  • 00:10:963 (6,1) - not perfectly blanket. move (1) to x:236 y:124 ok~
  • 01:12:584 (1) - I think the recovery time after this spinner is pretty fast. Because this obeys a ranking rule, I don't have any problem. However, it may not be accepted because BPM is fast. Because I want to hear the also opinion of other modder, I keep it now.


Hard
  • 00:10:963 (3) - don't you wanna stack with 00:12:600 (1)? ok~
  • 00:27:327 (3,3,3) - I think these aren't fit with the song. You could try just a simple 1/1 beat slider ok~ fixed!
  • 00:34:690 (1) - remove nc like 00:38:509 (2)? There is surely much nc. However, it is nc according to consistency of 1/1.
  • 01:05:766 (3,1) - (1) is kinda far from (3) :o Because the (1) is a strong sound, I enlarge the space.
  • I really like the idea when you use higher spacing to emphasize cymbal (?) sounds! It's common mapping. It's called mapping style without personality lol. I pray to god of the mapping.


Insane
  • 00:04:418 (4,5) - idk but this might make the players confused because (5) is kinda far from (4). Players may think that this is 2/3 beat gap because it's different from the others. but maybe just me ok~ I enlarged the space.

Good mapset! GL~☆


Thank you, guys :)
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Spinner Sage
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M4M

Easy

    Slider at 00:07:145 too rounded so confusing. It is such a sudden change.
    Empty after slider at 00:24:054, maybe break or add some notes or sliders.
    Notes starting from after 01:17:493 confusing since suddenly introduce new pattern with no repetition
    01:21:038 note goes up a little to match spacing?
    Long slider towards end makes it seem like end, change at least the shape.
Normal



Hard

    Stop putting so many doublets very confusing.
    The doublets are more like an insane type difficulty.

Insane
    Nothing

I tried I do not have much mapping experience so I was not able to determine everything... Sorry.
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Rhythm Incarnate
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Dragontail wrote:
M4M

Easy

    Slider at 00:07:145 too rounded so confusing. It is such a sudden change. ok~ fixed
    Empty after slider at 00:24:054, maybe break or add some notes or sliders. Because it's a necessary sound, a blank can't do it.
    Notes starting from after 01:17:493 confusing since suddenly introduce new pattern with no repetition A sense of incongruity occurs in rhythm by the same pattern in this section. Because the 01:18:311 (4) - demands(snap) vocal follow, I think that the present conditions are most suitable.
    01:21:038 note goes up a little to match spacing? fixed
    Long slider towards end makes it seem like end, change at least the shape. I switched to the form that I carve in slider-tick.
Normal
    Move the note at 00:46:963 down one I keep it now because there is not a problem.



Hard

    Stop putting so many doublets very confusing.
    The doublets are more like an insane type difficulty. It's my new trial called the 1/6 space. Actually, it don't have any problem in hard diff. I try whether it is possible in high BPM.

Insane
    Nothing

I tried I do not have much mapping experience so I was not able to determine everything... Sorry. It doesn't have any problem. All mapper/modder does the same experience. Thanks!
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Combo Commander
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Insane
00:35:781 (1,2) - spacing here can be like 00:16:418 (4,5) - because now you have it like here 00:41:781 (3,1) - and it is stronger.
only thing that caught my eyes xd nice diff


Hard
00:11:509 (1,2) - separate them a bit more, reading will improve, also visuals http://i.imgur.com/gSBhLS9.png
00:16:690 (4,5) - same http://i.imgur.com/drgCdID.png


Normal
00:11:509 i dont like soft whistle spam in this section, it hits my ears, consider removing some. for example you can keep it only for piano 00:11:509 (1,3,4,1,3,4,1) -
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Rhythm Incarnate
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Mirash wrote:

Insane
00:35:781 (1,2) - spacing here can be like 00:16:418 (4,5) - because now you have it like here 00:41:781 (3,1) - and it is stronger. fmm,,I think that I don't have any problem now. Or rather, unnaturalness remains when I remove DS.
only thing that caught my eyes xd nice diff thx^^


Hard
00:11:509 (1,2) - separate them a bit more, reading will improve, also visuals http://i.imgur.com/gSBhLS9.png I think that the technique doesn’t matching here.
00:16:690 (4,5) - same http://i.imgur.com/drgCdID.png ^


Normal
00:11:509 i dont like soft whistle spam in this section, it hits my ears, consider removing some. for example you can keep it only for piano 00:11:509 (1,3,4,1,3,4,1) - I thought about this. There is really piano in all 1/1. However, I can understand your suggestion. So I accept your suggestion. (all diff fixed) I'm going to hear an opinion also of other modder more.


Thank you~
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Beat Clicker
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Hello from m4m:

Easy:

you missed strong sound in:

00:58:948 (4) -



Hard

01:12:584 (1) - in the final of this spinn, u missed a note, i think should be mapped (slow slider can be)

01:25:675 (1,2,3,4) - a line xD? should be a star idk xD

Insane

Wow this going to fast xD. Very fast to be 4.0* but i liked

For all diffs

00:25:418 (2,3,4) - this can be to mapped in all diffs. i make example for the insane map, that slider should be slowly, to slowlyImage

Care this depends of your diff

thats its for me, sorry if this is not much
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Rhythm Incarnate
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Tralen wrote:
Hello from m4m:

Easy:

you missed strong sound in:

00:58:948 (4) - There is slider-end. In addition, I don't have any problem because I set hitsound, too.



Hard

01:12:584 (1) - in the final of this spinn, u missed a note, i think should be mapped (slow slider can be) As for this song, BPM is fast. It's necessary to leave enough intervals.

01:25:675 (1,2,3,4) - a line xD? should be a star idk xD I cut corners lol I changed placement.

Insane

Wow this going to fast xD. Very fast to be 4.0* but i liked I set it as slow as possible. but, BPM is fast lol

For all diffs

00:25:418 (2,3,4) - this can be to mapped in all diffs. i make example for the insane map, that slider should be slowly, to slowlyImage I can't use many narrow curves that are similar to the circle. Of course, I use it if it match a song. This song isn't so.

Care this depends of your diff

thats its for me, sorry if this is not much Thanks!!
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