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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 06 Juni 2017 at 17:53:09

Artist: Linked Horizon
Title: Shinzou o Sasageyo! [TV Size]
Source: 進撃の巨人
Tags: Chromoxx Opfert eure Herzen! Attack on Titan shingeki no kyojin season aot snk 2 two dedicate all your hearts 澤野 弘之 hiroyuki sawano revo 諌山 創 Hajime Isayama 進撃の軌跡 Shingeki no Kiseki 鎌仲泰郎Yasuo Kamanaka Sound Opening Theme PCCA-04540 PCCA-04539
BPM: 160
Filesize: 3193kb
Play Time: 01:26
Difficulties Available:

Download: Linked Horizon - Shinzou o Sasageyo! [TV Size]
Information: Scores/Beatmap Listing
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Last edited by puxtu on , edited 5 times in total.
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Combo Commander
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i'm first yay
17:48 MrDorian: I accidentaly turned off osu lel
17:48 puxtu: you dont like it?
17:49 puxtu: rip
17:49 MrDorian: nah, it's okay
17:49 puxtu: xd
17:51 MrDorian: 00:27:185 (27185|0,27372|0,27560|0,27747|0,27935|0,28122|0,28310|0) - this looks pretty bad tbh
17:53 MrDorian: https://puu.sh/vOM7G/ff06b58cc0.png sth like this maybe
17:54 puxtu: o yea that stack is pretty gross
17:54 puxtu: nice catch
17:54 MrDorian: 00:29:997 (29997|3) - add note here?
17:56 MrDorian: 00:48:372 (48372|1,48466|2,48560|3,48560|1,48560|0,48653|2,48747|3,48841|1,48935|0,48935|2,49028|3,49122|1,49216|2,49310|3,49310|0,49310|1,49403|2,49497|0,49591|1,49685|3,49685|2,49778|0,49872|1,49966|3,50060|0,50060|1,50060|2,50153|3,50247|1,50341|2,50435|3,50435|0,50528|1,50622|2,50716|0,50810|1,50810|3,50810|2,50903|0,50997|2,50997|3,51091|1,51091|0,51185|3,51185|2,51278|1,51278|0,51372|3,51372|2,51466|1,51466|0) - this is too right sided
17:56 MrDorian: the flow goes only to right side
17:56 MrDorian: maybe vary it somehow
17:56 puxtu: im a right a handed person xd
17:56 puxtu: done
17:57 MrDorian: 00:55:310 (55310|1,55310|2,55310|3,55310|0) - why 4 notes here? delete one
17:57 puxtu: well i thought the crash is pretty loud and there's also a snare sound in there so ye
17:57 MrDorian: k
17:59 MrDorian: 01:07:497 (67497|1,67591|0,67778|1,67966|0,68060|1,68153|0,68247|1) - ctrl+h maybe?
18:00 puxtu: lmao u sure?
18:01 MrDorian: yeah, but remember to move it to 1 and 2
18:01 MrDorian: 01:22:685 (82685|2,82685|3,82778|0,82778|1,82872|2,82872|3,82966|0,82966|1,83060|3,83060|2) - maybe change this to 14 23 14 23 14
18:01 MrDorian: would be nicer
18:02 puxtu: ok i got it
18:02 MrDorian: and that's all I've got for this diff
18:02 MrDorian: hd now
18:03 MrDorian: 00:00:747 (747|1) - doesn't it have higher pitch?
18:04 MrDorian: 00:03:560 (3560|3,3560|1,3653|2,3747|3,3747|0,3841|1,3935|2,4028|0,4122|1,4122|3,4216|2,4310|0,4403|1,4497|2,4497|0,4591|3,4685|1,4778|2,4872|0,4872|3,4966|1,5060|2,5153|0,5247|3,5247|1,5341|2,5435|0,5528|1,5622|2,5622|3,5716|0,5810|1) - try to vary it again, it's really boring and might be hard for players
18:04 MrDorian: it's sooo right-sided
18:05 MrDorian: 00:20:247 (20247|2,20341|3,20435|2) - looks bad to me, maybe move 00:20:341 (20341|3) - to 2
18:06 puxtu: done
18:06 MrDorian: 00:27:278 - missing note?
18:06 MrDorian: 00:31:216 (31216|2,31310|3) - ctrl+j?
18:06 puxtu: missing note.
18:07 puxtu: ctrl+j.
18:07 puxtu: done xd
18:07 MrDorian: 00:56:810 (56810|1) - delete it please, it will be hella uncomfortable for players
18:07 MrDorian: because of 1.6
18:08 MrDorian: 1/6*
18:09 puxtu: alright
18:09 MrDorian: 01:13:497 (73497|3,73591|2,73685|1,73778|2,73872|3,73966|2,74060|1,74060|3) - this looks bad, maybe 01:13:966 (73966|2,74060|1) - ctrl+h?
18:11 MrDorian: rest looks okay
18:11 puxtu: but it plays just fine
18:11 MrDorian: I don't think so
18:11 MrDorian: but
18:11 puxtu: cool
18:11 MrDorian: it's low bpm
18:11 puxtu: o
18:11 MrDorian: so I dunno
18:11 puxtu: ye it's just 160bpm
18:12 puxtu: wkwkw ok
18:12 MrDorian: 00:11:247 (11247|2,11622|2,11810|1,11997|2,12278|2,12560|2,12747|1) - ANCHOR DETECTION *TRIGGERED*
18:12 MrDorian: normal
18:12 MrDorian: pls fix this
18:12 puxtu: ok dad
18:12 MrDorian: w
18:13 puxtu: done
18:14 MrDorian: rest is okay
18:14 puxtu: you sure?
18:15 MrDorian: (i suck at mapping/modding NM/EZ)
18:15 MrDorian: 00:19:310 (19310|0,19685|0) - why is it like that
18:15 MrDorian: move second note to 2 or 3
18:15 MrDorian: 00:21:560 (21560|2,21935|3,22310|2,22685|3) - eww
18:16 MrDorian: spread it maybe
18:16 MrDorian: 00:27:747 (27747|2,28122|0,28497|2,28872|1) - this isn't good idea in ez difficulties
18:16 puxtu: done xd
18:16 MrDorian: change this to normal notes
18:17 MrDorian: 00:28:310 - and add note here
18:17 puxtu: changed xd
18:17 puxtu: eh
18:17 puxtu: a lil bit random for me
18:17 MrDorian: there's finish sound
18:17 MrDorian: sooo
18:18 puxtu: ye i know, but this is the easiest diff
18:18 MrDorian: kk
18:18 puxtu: i'm trying to make this part really simple
18:18 puxtu: xd
18:19 MrDorian: 00:34:310 (34310|1,34685|0) - ctrl+j and 00:35:060 (35060|1,35435|2) - ctrl+h to avoid anchor on 2
18:19 MrDorian: 00:35:060 (35060|2,35435|1) - and maybe move it to 3 and 4
18:19 puxtu: ok
18:19 puxtu: sure
18:19 MrDorian: 00:56:997 (56997|0) - delete this (?))
18:20 MrDorian: nevermind
18:20 puxtu: yeah deleted
18:20 puxtu: this part is too dense
18:20 MrDorian: hm okay
18:20 MrDorian: rest is all good
18:20 MrDorian: I think
18:20 MrDorian: send the log?
18:20 puxtu: xdd
18:21 puxtu: go go go
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Star Shooter
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Elite Mapper
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Whatever
Code:
2017-05-13 19:03 Soul Evans: honestly the MX diff feels like hanss diff with less LNs
2017-05-13 19:03 puxtu: just let me know if you find anything weird
2017-05-13 19:03 puxtu: xdd
2017-05-13 19:04 Soul Evans: Do you know how to map pitch relevence
2017-05-13 19:06 puxtu: i dont even know what it is xd
2017-05-13 19:06 puxtu: jk ofc i know
2017-05-13 19:07 Soul Evans: 00:02:622 (2622|2,2997|3,3372|1) - 
2017-05-13 19:07 Soul Evans: maybe map this to be more pitch focused 
2017-05-13 19:07 Soul Evans: also 
2017-05-13 19:07 Soul Evans: ACTION is editing [https://osu.ppy.sh/b/1260095 Linked Horizon - Shinzou o Sasageyo! [TV Size] [MX]]
2017-05-13 19:08 puxtu: o
2017-05-13 19:08 Soul Evans: you kinda did follow pr in the first piano thing
2017-05-13 19:08 Soul Evans: but this section not really
2017-05-13 19:11 puxtu: well ok
2017-05-13 19:11 puxtu: done
2017-05-13 19:11 Soul Evans: 00:05:247 (5247|1,5435|1,5622|1,5810|1,5997|1,6185|1,6372|1,6560|1) - also woah long anchor
2017-05-13 19:11 Soul Evans: 00:04:497 (4497|3,4497|2,4497|1,5247|3,5247|1,5247|0,5622|0,5622|2,5622|1,5997|1,5997|2,5997|3) - 
2017-05-13 19:11 Soul Evans: also about this
2017-05-13 19:12 Soul Evans: maybe since you're following a major sound you can make the 3 note chords follow a bit of pitch to
2017-05-13 19:12 Soul Evans: too*
2017-05-13 19:12 Soul Evans: since i noticed it while playing it could follow pr nicely
2017-05-13 19:12 puxtu: fixed
2017-05-13 19:13 Soul Evans: 00:05:810 - i hear drum sounds that could end up a jumptrill or something similar 
2017-05-13 19:13 Soul Evans: maybe you could change it?
2017-05-13 19:13 puxtu: what do you want me to do with the triplet
2017-05-13 19:14 puxtu: ok
2017-05-13 19:15 Soul Evans: make it more pitch to the sound you're following for it
2017-05-13 19:16 puxtu: screenshot maybe?
2017-05-13 19:17 Soul Evans: well it would take some time, lol 
2017-05-13 19:17 Soul Evans: but you can do it later and keep the suggestion in mind
2017-05-13 19:17 Soul Evans: 00:07:872 - for this, instead of having the 1/4 not connected you can do something like this to make it connected 
2017-05-13 19:18 Soul Evans: err i can't upload a screenshot for this lol
2017-05-13 19:18 Soul Evans: but i meant makng something like [23]124]
2017-05-13 19:18 Soul Evans: since it sounds like a drum roll
2017-05-13 19:18 puxtu: sure
2017-05-13 19:19 puxtu: xd
2017-05-13 19:19 puxtu: yea yea i got your point
2017-05-13 19:19 Soul Evans: 00:14:997 - maybe add a note 
2017-05-13 19:19 Soul Evans: the sound feels more special and would work
2017-05-13 19:19 Soul Evans: as a chord#
2017-05-13 19:20 Soul Evans: honestly this is really weird to hit 00:45:091 (45091|2,45185|2) - 
2017-05-13 19:21 Soul Evans: it throws me off tbh
2017-05-14 08:25 Soul Evans: hi
2017-05-14 08:26 puxtu: what happened last night? lol
2017-05-14 08:26 Soul Evans: idk 
2017-05-14 08:26 Soul Evans: family issue
2017-05-14 08:26 puxtu: i see
2017-05-14 08:26 puxtu: wanna continue now?
2017-05-14 08:27 puxtu: the irc mod
2017-05-14 08:28 Soul Evans: yeah yeah
2017-05-14 08:29 puxtu: ok leggo
2017-05-14 08:29 Soul Evans: 00:55:310 (55310|2,55310|1,55310|0,55310|3) - 
2017-05-14 08:29 Soul Evans: why is this the only quad here
2017-05-14 08:30 Soul Evans: literally everything else that follows the same sound are triples
2017-05-14 08:30 Soul Evans: 00:56:622 (56622|3,56685|2) - add this a little spice by CTRL+G it
2017-05-14 08:30 puxtu: because crash+snares
2017-05-14 08:30 puxtu: and also vocal
2017-05-14 08:31 Soul Evans: 01:00:935 (60935|3,61028|2,61122|1,61216|2,61310|3) - 
2017-05-14 08:31 puxtu: lot of sounds
2017-05-14 08:31 Soul Evans: i think you can do a bit of a better shape
2017-05-14 08:31 Soul Evans: and more consistent one
2017-05-14 08:33 puxtu: 01:00:935 (60935|3,61028|2) - ctrl+g
2017-05-14 08:34 Soul Evans: `01:02:810 (62810|2,62810|0,62903|3,62997|1,62997|0,63091|2,63185|0,63185|3) - 
2017-05-14 08:34 Soul Evans: i was thinking you could make this a trill between column 1 and 3 
2017-05-14 08:35 Soul Evans: for a better representation to the uhh
2017-05-14 08:35 Soul Evans: violin sound
2017-05-14 08:36 puxtu: ya
2017-05-14 08:36 Soul Evans: 01:09:747 (69747|0,69841|1,69935|2,70028|1,70122|0) - 
2017-05-14 08:36 Soul Evans: same thing as i said earlier
2017-05-14 08:38 puxtu: okay
2017-05-14 08:39 Soul Evans: 01:19:966 (79966|0,80060|0,80247|0) - 
2017-05-14 08:39 Soul Evans: this might be a bit too difficult 
2017-05-14 08:39 Soul Evans: so i was wondering if you could do something about it
2017-05-14 08:39 Soul Evans: end
2017-05-14 08:40 puxtu: deleted
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Rhythm Incarnate
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hi chromoxx
blame puxtu because im here

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please remind me to mod this another day
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Combo Commander
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2017-05-14 19:38 tatatat: Theres a lack of LNs in both of them lol. Its probably whats making them so underrated, there were parts around 00:54:00-01:00:00 that it felt like there should be LNs for the heavenly voice or w/e
2017-05-14 19:38 tatatat: o
2017-05-14 19:38 tatatat: umm..
2017-05-14 19:38 tatatat: idk if you're looking for advice though
2017-05-14 19:39 puxtu: i am!
2017-05-14 19:39 puxtu: looking for advice
2017-05-14 19:40 tatatat: Also is [TV SIZE] actually part of the title of the song?
2017-05-14 19:41 puxtu: yes
2017-05-14 19:41 tatatat: alright.
2017-05-14 19:41 tatatat: I remember reading that shouldn't be added unless its part of the official title. But thats all good.
2017-05-14 19:42 puxtu: xd
2017-05-14 19:42 puxtu: xdddxdxxdx
2017-05-14 19:42 tatatat: ?
2017-05-14 19:42 puxtu: i agree
2017-05-14 19:43 tatatat: about LNs?
2017-05-14 19:43 puxtu: yea
2017-05-14 19:43 tatatat: Around 00:46:00 there could be LNs as well
2017-05-14 19:45 tatatat: The lack of LNs really underates a map
2017-05-14 19:48 tatatat: like look at these two maps [https://osu.ppy.sh/ss/8091896 space time 1] [http://i.imgur.com/ovLUjxN.png space time 2] space time 1 has a higher star rating but it has a LOT less objects. just an example
2017-05-14 19:48 tatatat: The timing doesn't feel off though, so thats pretty good.
2017-05-14 19:54 tatatat: and idk if you really are looking for critism on the taiko map, but on the Kantan map 00:50:00 - 00:51:25 might be a good spot for a Drum Roll.
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Hi

Kantan, Futsuu, Muzukashii
Perfect. althought I didn't play kantan bc too ez. xd

Oni
00:02:435 (8) - ? I don't understand the purpose of this Don, the melody is super clear without it.

00:06:747 (38) - This inherited point should be 0.90x. The beginning is 0.80x and when it ends, the song gets faster (right after it ends) and is 1.00x. So... when it goes slow again it should be less SV than 1.00x. 0.90x looks nice, obviously some fade between the notes before will look nicer xD.

SIDENOTE: For me as a KKDD player, if I were to play this map when I was playing only 3* and 4*, I wouldn't be able to FC it xD. Those patterns are anti KKDD/DDKK at least for me when I had that skill level.

01:19:310 (467) - 01:20:060 (475) - This feels SO good, nice SV transition.

01:26:060 (529) - Add some higher SV to the last finish, it goes well with the intensity of the last section. (1.50x looks good to me)


EZ and NM
I played them without any trouble, felt nice and hitsounds were on point.

I can't play the two higher mania diffs, sorry :C

Hope it helps! It was a mini-mod xD
I think it is rankeable with those things above : D Good luck!
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Beatmap Nominator
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hhhhhhhhhhhhh pucktu start map taco

oh ya gw kemarin liat temen yg lagi liat episode 6, baru tau kalau eren gelut sama titan kaleng/seng. cieg padhal gw dah lama ga liat animus, pengen liat lagi kartun cina atau korea.. karna yg staff pasti bkn cuman jeppang.. jejepangan dasr wibu mending nagamaksa / CicakzForce

hei boi browser, shuld I dont mod ur diff? bcus I cant mod map such nardo nishi or you. or someone.. !?!??!?!?! why I write this? idk
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Sup dude, I nitpicked all of these pretty hard in hopes that I could find a lot of stuff to help out with, so hopefully that worked out lol

(Only Mania difs because I don't know anything about taiko :d)

EZ
00:02:060 (2060|3,2247|0) - Same sound as 00:00:560 (560|1,747|3) but spaced differently
00:07:685 (7685|1) - Maybe this should be an LN like at 00:10:685 (10685|3)
00:26:810 (26810|3) - You established a stair pattern earlier, I think it could be cool to make the part after 00:26:060 (26060|0,26060|3) transition into a reverse stair (something like this)
00:32:810 (32810|2) - I think moving this into the 4th lane could better emphasize the sound
00:33:560 (33560|3) - If accepting the previous change, move this to lane 3
00:35:060 (35060|2,35435|3) - Because of how different the sounds are for these two, maybe separate them from the last two notes (make it 4, 3 instead of 3, 4 would be my suggestion)
00:41:810 (41810|0) - Maybe move this to lane 3, as the section after this one is similarly spaced with more intensity, the spacing here kind of undermines the next section
00:47:810 (47810|1) - If you were mapping the LN's the humming in the background, it fades out at this one
00:53:622 (53622|0) - Try moving this to lane 2
00:55:872 - I think this would work better here, as the stair feels a little off
01:03:185 (63185|2) - Move this to lane 4 and 01:03:560 (63560|3) to lane 3
01:15:747 (75747|2) - This is fine where it is, but I think it could also work in lane 1, just a suggestion
01:25:872 (85872|1,86060|2) - Maybe reverse these two

Final thoughts: I nitpicked extra hard on this one, so hopefully you can get something out of it! Fun dif though!


NM
00:02:060 (2060|0,2247|3) - Same as first dif, spaced differently despite same sound
00:07:685 (7685|2) - Maybe move this to lane 2, and then reverse 00:07:872 (7872|1,7966|2) so that it's kind of a mini version of this pattern 00:06:747 (6747|3,6935|0,7122|3)
00:09:185 (9185|1,9278|2,9372|3) - Maybe space this pattern further apart from 00:08:997 (8997|3)
00:12:185 (12185|0,12278|2,12372|3) - I see why you spaced it like this, but it just feels very different from the rest of the map and makes a weird disconnect, maybe just make it a basic stair
00:16:310 (16310|3,16310|0) - So in the past you used this pattern to align with the drum roll sound and used a 1,2 type pattern for the bell, but here the bell is more prominent then the drum roll, so I think this should be a 1,2 instead (also would help enhance the song's usage of drum repetition if the pattern is the same)
00:19:497 - I see that you're doing this type of pattern so that the section isn't overly repetitive, but I don't think the spacing should be so dramatic. Maybe move 00:19:685 (19685|3) to lane 3, and do the same downsizing for other patterns like this one.
00:20:997 (20997|2,21091|0,21185|1) - Make this a stair leading into the LN
00:23:997 (23997|1,24091|3,24185|2) - Same here
00:28:310 - I think you're missing a double here
00:44:247 (44247|2) - This kind of downplays the importance of the sound at 00:44:060, I would either remove it or move it to the 1st lane.
00:52:310 (52310|2,52310|0) - This sound is the same as 00:53:810 (53810|1,53810|2) but mapped differently, I would change the double to be a 1,3 type of pattern so that the section is more consistent
00:57:185 (57185|1,57185|0) - I would turn this into a 1,3 type of pattern
00:59:997 (59997|3) - This LN is kind of unnecessary, maybe change it to be like this
01:05:810 (65810|2) - Maybe move this to lane 4 for a cool repetition effect with the doubles
01:11:997 (71997|2) - Unnecessary single
01:12:372 (72372|2) - Same here

Final thoughts: Good normal difficulty, a few inconsistencies but still great!


HD
00:01:872 (1872|1,2060|3,2247|3) - Shift these to the left 1 to make it more repetitive
00:09:185 (9185|1,9185|3) - Maybe make this just a single
00:18:185 (18185|3,18185|1) - Maybe make this a 1,4 pattern again to further emphasize the repetition
00:18:560 (18560|3,18560|2,18560|0) - Maybe make this a double
00:19:310 (19310|0,19310|3) - Make this less spaced
00:19:310 (19310|0,19310|3) - Make these singles connected to match the sound
00:27:935 (27935|0,27935|1) - Same pattern as 00:27:560 (27560|1,27560|0) despite being far less important in the music, try making 00:27:560 (27560|0,27560|1) these be triples instead of doubles
00:32:997 (32997|2,33091|1) - The singles here and 00:33:372 (33372|1,33466|2) here I feel like reduce the impact of the triples, so maybe remove them
00:36:278 (36278|0,36372|2,36466|1) - Connect these together
00:42:372 (42372|1,42372|0) - Why a double here?
00:42:560 (42560|1,42560|0,42560|2) - This could work just as well as a double imo, but the triple works fine
00:44:997 (44997|2,44997|3) - Once again double feels pointless
00:51:185 (51185|1,51185|2,51372|2,51372|3) - These doubles don't really have a reason to be doubles, I would just change them into singles
00:52:122 (52122|2,52122|3) - Change to a single
00:53:622 (53622|3,53622|1) - Change to a single
00:58:872 (58872|0,59060|0) - Why the same lane here but none of the others in this section are?
01:06:560 (66560|0,66560|2) - Maybe find a way to make this a 1,2 pattern on the right side, to emphasize the previous doubles
01:09:560 (69560|0,69560|1) - Make this a 1,3 pattern to fit with the previous two doubles
01:12:372 (72372|2,72372|1) - Change to a single
01:12:560 (72560|1) - Move to lane 3
01:23:622 - Should have a double here
01:23:997 - And here
01:26:060 - Maybe add a single to lane 4 so it ends with a lot of impact

Final thoughts: Very cool difficulty, I enjoyed it a lot and I think if it had some more consistency in it's patterns it could be really great!


MX
00:00:560 (560|2,560|0,2060|0,2060|3) - I know it's the highest dif but imo the doubles in this beginning section don't fit well to the song
00:08:060 (8060|3,8060|0,8060|1) - Triple feels a bit much, maybe just make it a 1,2 pattern
00:09:560 (9560|3,9560|2,9560|0) - Same for this, maybe just turn it into a 1,4 type pattern (I won't mark any of the rest of these two, I feel it applies to the whole section though)
00:24:185 (24185|0,24185|1,24372|0,24372|1,24560|1,24560|0) - I think this is a bit anchored, maybe flip 00:24:278 (24278|3,24372|0,24372|1) these
00:28:310 (28310|3,28310|0) - There's an extra sound here, so maybe differentiate it from the rest of the pattern, I say make it into a jack by using 00:28:216 (28216|1,28216|2) again
00:30:185 (30185|2,30185|0,30185|3) - Triple feels useless, maybe turn it into a single and make this section reflect the piano in the background
00:31:310 (31310|3,31310|1) - Why is this and 00:32:060 (32060|1,32060|0) this doubles while 00:31:685 (31685|3,31685|2,31685|0,32435|2,32435|3,32435|1) are both triples (perhaps I'm not hearing it, but it appears that they are all the same sound), this problem also extends into the next sections
00:50:435 (50435|3,50435|0) - This could be a triple (I understand why it's a double though, so this one is up in the air)
00:55:310 (55310|2,55310|1,55310|0,55310|3) - Using a quad here feels good, but this isn't the most important part of the song, so using a quad for the first and last time here doesn't make much sense, maybe make it a triple, or just a jacked double
00:58:872 (58872|3,59060|3) - Separate these, or make the entire slow section like these which I think could be cool
01:20:622 - These types of sounds were represented by triples before, but in the most intense section of the song their done with doubles
01:26:060 (86060|3) - I would make the LN in the 1st lane, and then put the single in the 4th lane, to emphasize that final sound

Final thoughts: Lots of potential here, I had a lot of fun with this difficulty, but I would look into some of the inconsistencies


Overall final thoughts: Great set! I had a lot of fun with each difficulty, even if I felt they were a bit inconsistent with their patterning. Good luck with rank bud!
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numpang ngepuz lagi U":

lama ga ngepainos, mau ga kasih gambar kursi kebalik lagi gak? biar menandakan angka 4. atau meja kebalik!??!?!

>MX
* 00:15:091 - tydack ada notes gimana nich?!?! emang tydack di folouwch?? oke oce
* 00:12:935 - kolom 3 ke 2 gimana
* 00:45:372 (45372|3,45466|2) - kalau ini buat follow instrumennya, 00:45:278 - ini juga isi dong pls
* 01:26:060 (86060|3) - anjir LN cuma ini doang, lu ngemap tekos di mania ya kwokqwokqwokwq??!?!?!

>HD
* 00:06:372 (6372|1) - ke 4, 00:06:466 - ke 2

>NM
* 00:41:060 - ke 4 teyuz 00:41:435 - 4 ke 2 biar 00:41:060 - dari sini hitnya jadi 14 23 24 13 *balance atau cacadas? saya tydack tau ngemod apaan ini* kwok

menggilas
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2,588 posts
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Cursetyl
Cursetyl wrote:
Sup dude, I nitpicked all of these pretty hard in hopes that I could find a lot of stuff to help out with, so hopefully that worked out lol

(Only Mania difs because I don't know anything about taiko :d)


EZ00:02:060 (2060|3,2247|0) - Same sound as 00:00:560 (560|1,747|3) but spaced differently fixed
00:07:685 (7685|1) - Maybe this should be an LN like at 00:10:685 (10685|3) ur right
00:26:810 (26810|3) - You established a stair pattern earlier, I think it could be cool to make the part after 00:26:060 (26060|0,26060|3) transition into a reverse stair (something like this) applied
00:32:810 (32810|2) - I think moving this into the 4th lane could better emphasize the sound moved
00:33:560 (33560|3) - If accepting the previous change, move this to lane 3 done
00:35:060 (35060|2,35435|3) - Because of how different the sounds are for these two, maybe separate them from the last two notes (make it 4, 3 instead of 3, 4 would be my suggestion)I agree
00:41:810 (41810|0) - Maybe move this to lane 3, as the section after this one is similarly spaced with more intensity, the spacing here kind of undermines the next section yep
00:47:810 (47810|1) - If you were mapping the LN's the humming in the background, it fades out at this one good point
00:53:622 (53622|0) - Try moving this to lane 2 sure
00:55:872 - I think this would work better here, as the stair feels a little off applied
01:03:185 (63185|2) - Move this to lane 4 and 01:03:560 (63560|3) to lane 3 ok
01:15:747 (75747|2) - This is fine where it is, but I think it could also work in lane 1, just a suggestion the 1/2 makes it kinda hard to read
01:25:872 (85872|1,86060|2) - Maybe reverse these two ok

Final thoughts: I nitpicked extra hard on this one, so hopefully you can get something out of it! Fun dif though!


NM00:02:060 (2060|0,2247|3) - Same as first dif, spaced differently despite same sound
00:07:685 (7685|2) - Maybe move this to lane 2, and then reverse 00:07:872 (7872|1,7966|2) so that it's kind of a mini version of this pattern 00:06:747 (6747|3,6935|0,7122|3)
00:09:185 (9185|1,9278|2,9372|3) - Maybe space this pattern further apart from 00:08:997 (8997|3)
00:12:185 (12185|0,12278|2,12372|3) - I see why you spaced it like this, but it just feels very different from the rest of the map and makes a weird disconnect, maybe just make it a basic stair
00:16:310 (16310|3,16310|0) - So in the past you used this pattern to align with the drum roll sound and used a 1,2 type pattern for the bell, but here the bell is more prominent then the drum roll, so I think this should be a 1,2 instead (also would help enhance the song's usage of drum repetition if the pattern is the same)
00:19:497 - I see that you're doing this type of pattern so that the section isn't overly repetitive, but I don't think the spacing should be so dramatic. Maybe move 00:19:685 (19685|3) to lane 3, and do the same downsizing for other patterns like this one.
00:20:997 (20997|2,21091|0,21185|1) - Make this a stair leading into the LN
00:23:997 (23997|1,24091|3,24185|2) - Same here
00:28:310 - I think you're missing a double here nah there's no cymbal in it
00:44:247 (44247|2) - This kind of downplays the importance of the sound at 00:44:060, I would either remove it or move it to the 1st lane.
00:52:310 (52310|2,52310|0) - This sound is the same as 00:53:810 (53810|1,53810|2) but mapped differently, I would change the double to be a 1,3 type of pattern so that the section is more consistent
00:57:185 (57185|1,57185|0) - I would turn this into a 1,3 type of pattern
00:59:997 (59997|3) - This LN is kind of unnecessary, maybe change it to be like this
01:05:810 (65810|2) - Maybe move this to lane 4 for a cool repetition effect with the doubles
01:11:997 (71997|2) - Unnecessary single
01:12:372 (72372|2) - Same here

Final thoughts: Good normal difficulty, a few inconsistencies but still great!


HD00:01:872 (1872|1,2060|3,2247|3) - Shift these to the left 1 to make it more repetitive
00:09:185 (9185|1,9185|3) - Maybe make this just a single
00:18:185 (18185|3,18185|1) - Maybe make this a 1,4 pattern again to further emphasize the repetition
00:18:560 (18560|3,18560|2,18560|0) - Maybe make this a double i think the sound is quite strong here
00:19:310 (19310|0,19310|3) - Make this less spaced
00:19:310 (19310|0,19310|3) - Make these singles connected to match the sound same timing code as previous one xD
00:27:935 (27935|0,27935|1) - Same pattern as 00:27:560 (27560|1,27560|0) despite being far less important in the music, try making 00:27:560 (27560|0,27560|1) these be triples instead of doubles
00:32:997 (32997|2,33091|1) - The singles here and 00:33:372 (33372|1,33466|2) here I feel like reduce the impact of the triples, so maybe remove them
00:36:278 (36278|0,36372|2,36466|1) - Connect these together
00:42:372 (42372|1,42372|0) - Why a double here? to emphasize the snare roll
00:42:560 (42560|1,42560|0,42560|2) - This could work just as well as a double imo, but the triple works fine
00:44:997 (44997|2,44997|3) - Once again double feels pointless
00:51:185 (51185|1,51185|2,51372|2,51372|3) - These doubles don't really have a reason to be doubles, I would just change them into singles
00:52:122 (52122|2,52122|3) - Change to a single
00:53:622 (53622|3,53622|1) - Change to a single
00:58:872 (58872|0,59060|0) - Why the same lane here but none of the others in this section are? because vocal thingy
01:06:560 (66560|0,66560|2) - Maybe find a way to make this a 1,2 pattern on the right side, to emphasize the previous doubles
01:09:560 (69560|0,69560|1) - Make this a 1,3 pattern to fit with the previous two doubles
01:12:372 (72372|2,72372|1) - Change to a single
01:12:560 (72560|1) - Move to lane 3
01:23:622 - Should have a double here
01:23:997 - And here
01:26:060 - Maybe add a single to lane 4 so it ends with a lot of impact

Final thoughts: Very cool difficulty, I enjoyed it a lot and I think if it had some more consistency in it's patterns it could be really great!


MX00:00:560 (560|2,560|0,2060|0,2060|3) - I know it's the highest dif but imo the doubles in this beginning section don't fit well to the song
00:08:060 (8060|3,8060|0,8060|1) - Triple feels a bit much, maybe just make it a 1,2 pattern e m p h a s i z e
00:09:560 (9560|3,9560|2,9560|0) - Same for this, maybe just turn it into a 1,4 type pattern (I won't mark any of the rest of these two, I feel it applies to the whole section though)
00:24:185 (24185|0,24185|1,24372|0,24372|1,24560|1,24560|0) - I think this is a bit anchored, maybe flip 00:24:278 (24278|3,24372|0,24372|1) these
00:28:310 (28310|3,28310|0) - There's an extra sound here, so maybe differentiate it from the rest of the pattern, I say make it into a jack by using 00:28:216 (28216|1,28216|2) again
00:30:185 (30185|2,30185|0,30185|3) - Triple feels useless, maybe turn it into a single and make this section reflect the piano in the background
00:31:310 (31310|3,31310|1) - Why is this and 00:32:060 (32060|1,32060|0) this doubles while 00:31:685 (31685|3,31685|2,31685|0,32435|2,32435|3,32435|1) are both triples (perhaps I'm not hearing it, but it appears that they are all the same sound), this problem also extends into the next sections because this 00:31:685 (31685|3,31685|2,31685|0) - has cymbal
00:50:435 (50435|3,50435|0) - This could be a triple (I understand why it's a double though, so this one is up in the air)
00:55:310 (55310|2,55310|1,55310|0,55310|3) - Using a quad here feels good, but this isn't the most important part of the song, so using a quad for the first and last time here doesn't make much sense, maybe make it a triple, or just a jacked double
00:58:872 (58872|3,59060|3) - Separate these, or make the entire slow section like these which I think could be cool
01:20:622 - These types of sounds were represented by triples before, but in the most intense section of the song their done with doubles
01:26:060 (86060|3) - I would make the LN in the 1st lane, and then put the single in the 4th lane, to emphasize that final sound

Final thoughts: Lots of potential here, I had a lot of fun with this difficulty, but I would look into some of the inconsistencies

Overall final thoughts: Great set! I had a lot of fun with each difficulty, even if I felt they were a bit inconsistent with their patterning. Good luck with rank bud!

Sur
Surono wrote:
numpang ngepuz lagi U":

lama ga ngepainos, mau ga kasih gambar kursi kebalik lagi gak? biar menandakan angka 4. atau meja kebalik!??!?!

>MX
* 00:15:091 - tydack ada notes gimana nich?!?! emang tydack di folouwch?? oke oce :oke_oce:
* 00:12:935 - kolom 3 ke 2 gimana
* 00:45:372 (45372|3,45466|2) - kalau ini buat follow instrumennya, 00:45:278 - ini juga isi dong pls
* 01:26:060 (86060|3) - anjir LN cuma ini doang, lu ngemap tekos di mania ya kwokqwokqwokwq??!?!?! mania rasa taiko

>HD
* 00:06:372 (6372|1) - ke 4, 00:06:466 - ke 2

>NM
* 00:41:060 - ke 4 teyuz 00:41:435 - 4 ke 2 biar 00:41:060 - dari sini hitnya jadi 14 23 24 13 *balance atau cacadas? saya tydack tau ngemod apaan ini* kwok

menggilas

everything unreplied is applied/accecpted thx
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Don't have much of an idea for mapping:

Kantan
01:11:810 (82) and 01:12:185 (83),
move those two notes to 01:11:435 and 01:11:810.
After that, make note (82) to don.




Muzukashii
01:07:685 - 01:07:872 add triplets: ddd
01:09:185 - 01:09:372 add triplets: kkk

Optional:
00:09:560 (34) - 00:09:747 (35) , 0012:560 (42) - 00:12:747 (43) and 00:15:560 (50) - 00:15:747 (51)dk pattern.



Oni
00:13:685 (73) make note kats
00:14:060 (76) make note kats
00:21:935 (126) - 00:22:122 (128) change the colours of each note: ddk

Optional: Between 01:12:560 and 01:13:497 feels empty so add note(s) to it.


Lookin fine so far. :)
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SΞCTOR #712

IRC NM Request | ✶ | Taiko

Image Metadata Check

    Tags
  • Add 進撃の軌跡 and Shingeki no Kiseki in tags, Japanese and Romanisation translation of the album name the song was for.
  • Add 鎌仲泰郎 or Yasuo Kamanaka in tags, since this is the Romanisation/Japanese real name of Revo.
  • Add 澤野 弘之 in tags, if you add the Japanese translations of the English tags you can keep consistency since this is Hiroki Sawano's real name in Japanese
  • Add 諌山 創 in tags, Japanese translation of Hajime Isayama, if you choose the add the above tags.
  • Add Sound in tags, full word was Sound Horizon but "Horizon" is already used in Artist. While not directly related to the TV anime, Revo is still part of Sound Horizon so I think it's somewhat justifiable. (Optional)
  • Add Opening Theme to tags, to indicate this song is the OP for Season two. (Optional)
  • Add PCCA-04540 or PCCA-04539 in tags, catalog number of the album the song was a part of. (Optional)
Sources used: Linked Horizon, 進撃の巨人 | Staff, 進撃の軌跡, 「心臓を捧げよ![TV Size]」, 題歌タイトル発表&配信決定, PONY CANYON, Sound Horizon, Revo, VGMdb.
Footnote: While the Sound Horizon source isn't directly related to 進撃の巨人 and Linked Horizon, it still provides some more information about Revo himself.
Credit: thzz, helped double-check some of the Romanisation and Japanese translations.

Image General Suggestions

    Inconsistent Values
  • Uncheck Widescreen Support for all difficulties except MX in Song Setup > Design > Misc. Toggles > Widescreen Support, since it's already unchecked for that difficulty. I don't currently see any storyboard for the mapset to warrant for this option to be used yet, unless you're planning on adding one in later on.

Image [Kantan]

  • 00:05:622 (9) - Change to k, would emphasize the next note at 00:05:997 (10) by contrasting it since it sounds louder compared to that note and the chorus is especially loud there too like earlier on at 00:04:872 (8) and 00:04:122 (6).
  • 00:17:060 (22) - Change to D finisher, sounds like there's a crash cymbal here that you indicate with a finisher.
  • 00:18:560 (23) - Change to D finisher, you can make it a finisher to emphasize the loud sound here and as well as introduce the new section in the song as it builds up along with the vocals.
  • 00:20:435 (26) - Change to k, would represent the faint violins here and would play well with the next note being a Kat.
  • 00:21:560 (28) - Change to D finisher, you could make the finishers here a central theme as they represent the crash cymbals and a different section of the map everytime since the music builds up here.
  • 00:24:560 (33) - ^, same as the above reason and while the regular Dons are fine, you can make these parts more impactful with a finisher I feel. Unless of course, this was not your intention.
  • 00:29:435 - Could have a spinner here and have it end at 00:30:185 or use the red ticks.

Image [Futsuu]

Image [Muzukashii]

  • 00:18:185 - Add a k, percussion rhythm that you can represent with a note from what I'm hearing.

Image [Oni]

  • 00:10:966 - Add a d, drumroll here that you can represent with a Don so this pattern is a triple.
  • 00:38:716 - Add a k, vocals still continue but trail off and it's somewhat louder so having a Kat there would emphasize that.
  • 01:22:591 (498) - Change to k, would emphasize the loud chorus decently here and I believe you did something similar earlier at 01:20:997 (483,484), for that stream pattern.

Image Overall Summary

  • Well made mapset, captures the vocalist and emphasizes the rhythm really well. Not much else to add since it's polished for the most part.

Best of endeavors with this mapset.
Thanks for requesting from SΞCTOR #712.
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TrolloCat:
denied all, the one d is to build flow, feel like the extra SV change would be unneccesary since it's already emphasized well enough via the volume change and the last finish isn't really an abrupt sound so the current SV is ok

ewfwefgwg:
denied kantan: would make the rythm repetitive and lose emphasis on the last note
denied futsuu: no reason given again, also the current pattern flows better and adds good emphasis
muzu: added a few triplets to buff it a bit for better spread with oni
oni: denied because i feel like the current patterns are good and there is no reason given

Voyage:
kantan: denied all, current patterns add better emphasis and i want to use finishers sparingly in the lower diffs, also no spinner because it wouldn't leave a break
futsuu: would make the pattern not very interesting
muzu: leaving a break there for better structure and emphasis on the next note
oni: denied, wanna keep the first 2 parts a bit less 1/4 focused and the last stream would give poor variety when changed

updated muzu
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63185
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6560,18560,30560,42560,51560
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Shinzou o Sasageyo! [TV Size]
TitleUnicode:心臓を捧げよ! [TV Size]
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:puxtu
Version:Muzukashii
Source:進撃の巨人
Tags:Chromoxx Opfert eure Herzen! Attack on Titan shingeki no kyojin season aot snk 2 two dedicate all your hearts hiroyuki sawano revo Hajime Isayama
BeatmapID:1292935
BeatmapSetID:595844

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"35783775_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
560,375,4,1,0,50,1,0
3560,-100,4,1,0,90,0,0
6747,-100,4,1,0,60,0,0
18560,-100,4,1,0,80,0,0
30560,-100,4,1,0,70,0,0
42560,-100,4,1,0,80,0,0
45560,-100,4,1,0,60,0,0
48560,-100,4,1,0,80,0,0
51747,-100,4,1,0,70,0,0
60560,-100,4,1,0,80,0,0
63560,-100,4,1,0,90,0,1
72560,-100,4,1,0,90,0,0
72747,-100,4,1,0,80,0,0
74060,-100,4,1,0,90,0,0
80060,-100,4,1,0,90,0,1
86060,-100,4,1,0,90,0,0


[HitObjects]
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324,148,1497,1,0,0:0:0:0:
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144,132,2060,1,0,0:0:0:0:
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352,240,2622,1,8,0:0:0:0:
352,240,2997,1,0,0:0:0:0:
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