[General]
- F8 is unused so please remove it from the folder.
- Might increase the OD/HP of Easy to 6.5/6.5 since it's still simple 1/1 notes with some holds.
- Would increase the HP of Normal to 7 since it has a lot of 1/2 bursts with double caps.
- As for the HP of Hard, I'd nerf it down to 7.5 so that it's not the same as the Extra because the Hard is less dense and there aren't as many opportunities to recover HP
- soft-hitnormal6 is just empty silence and you can't use that in the map, so delete the sample from the folder.
[Extra]
00:01:840 (1840|1) - I'd move this to col 4 to avoid a stack at 00:01:517 (1517|1,1840|1) - when they're not the same pitch
00:06:356 (6356|2) - move to col 2 so that this isn't stacked with 00:07:485 (7485|2) - because the first note is lower in pitch
00:10:549 (10549|3,10630|2) -
These two LNs are actually 1/6, not 1/4. I would arrange it like this instead then
https://osu.ppy.sh/ss/841636700:15:791 (15791|1,15872|2,15953|3) - I would suggest control H here to avoid the 4 note trill on the left hand. If accepted, move 00:16:033 (16033|0) - to col 4
00:20:791 (20791|2,20953|3,21114|1) - I'm not really hearing any sounds here. Assuming you're just following the synth, the rhythm should look like this instead
https://osu.ppy.sh/ss/841669200:31:114 (31114|2,31275|3,31437|1) - Similar to what I mentioned above, but instead of removing the notes, I would just make them short notes because there is a tom like sound there, but it's not the synth. Maybe like this?
https://osu.ppy.sh/ss/841670300:46:437 - I'd add a note here in col 3 for the hihat type sound as heard in other places like 00:39:824 - . It's more of a full burst though as opposed to a single triplet, so it might be like so
https://osu.ppy.sh/ss/841671600:49:017 - 00:49:179 - Same as the above.
00:51:920 - Might make this a double here since it's the same sound as at 00:51:840 (51840|2,51840|3) - . you could try this
https://osu.ppy.sh/ss/8416728Hitsounds01:32:162 (92162|1) - missing F
[Hard]
00:10:549 (10549|1,10630|3) -
Same thing I mentioned in the Extra diff, this is 1/6, not 1/4.00:20:711 (20711|1) - I might make this a 1/2 LN so that there's a visual cue for the player to see that the burst is just a triplet and not a roll.
00:34:743 (34743|1) - End this LN at 00:35:066 - since the vocal cuts off right around there. Also, the jump at 00:35:066 (35066|3,35066|2) - can help the player with the timing of the release since they'll release at the same time they press down a new key as opposed to holding even after a tap.
00:40:711 (40711|3,40872|1,41033|3) - Might make these into 1/2 LNs for the synth too. On top of that, you can extend 00:41:356 (41356|3) - to be a 2/1 LN for the last synth in the measure, like so
https://osu.ppy.sh/ss/841675700:50:711 (50711|3) - Since the sound here is like, super emphasized with the crash + open hat, I would make this into a 1/1 LN too just like 00:50:711 (50711|2) -
01:13:856 (73856|3,73937|2) - I would suggest control J here to avoid a three note stack in 01:13:533 (73533|3,73695|3,73856|3) - . If accepted, be sure to move the hitsound with it
01:32:969 (92969|1,93049|0) - Similarly, control J so that these notes are connected to the jump at 01:33:130 -
01:33:453 (93453|2) - I'd move this to 2 to avoid a 3 note stack in 01:33:130 (93130|2,93291|2,93453|2) - and also to connect this jump with 01:33:533 (93533|0) -
01:34:179 (94179|1,94259|2) - Control J here to avoid a turn at 01:33:937 (93937|2,94017|1,94098|0,94179|1,94259|2) - since the strain becomes concentrated in the left hand
Hitsoundsgood
[Normal]
00:15:711 - I'd try to make these last two beats a bit different from the rest of the measure since there's a synth burst here. Might try to stack some LNs like this
https://osu.ppy.sh/ss/841679502:01:195 (121195|1) - move to col 3, 02:01:840 (121840|2) - move to col 2 for pitch relevancy and to avoid stack 02:01:840 (121840|2,122324|2) - together when they're not the same pitch.
Hitsounds00:46:195 (46195|2) - missing F
[Easy]
00:00:550 - I would make this a jump too since it's the very first note of the song and also a chord. You can just press tab and control + left click one of the storyboarded samples to move it into the playing field
00:03:130 - Same as the above. These are the only two places in the beginning where you mapped the chords with singles instead of doubles
00:40:711 - Might add a 1/2 LN here to represent the 1/4 triplet, like this
https://osu.ppy.sh/ss/841691201:33:453 (93453|0) - I'm not exactly sure what this LN is for. If it's for the 1/4 measure long burst, it should end at 01:34:743 - . Same for if it's the reverse cymbal that builds up to the next measure. Basically, just extend it by one beat.
01:54:743 (114743|1) - Since this is getting to the very end of the song, I would reduce this LN to a short note and instead just use a 1/2 LN at 01:54:904 - to represent the triplet there.
01:55:388 - 01:57:969 - 01:59:259 - 02:00:549 - 02:01:840 - Would also move one of the storyboarded samples into the playing field to properly represent the chord here.
Hitsounds01:08:937 (68937|1,70227|2) - add F