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Camellia - Exit This Earth's Atomosphere [OsuMania]

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Topic Starter
Mykaterasu
This beatmap was submitted using in-game submission on 02 February 2018 at 21:33:54

Artist: Camellia
Title: Exit This Earth's Atomosphere
Tags: Atmosphere Marathon PLANET//SHAPER dubstep drumstep dnb d&b wub drum and bass kamelcamellia cametek kametek ctcd-011 keysound かめるかめりあ kamel 大箭将也
BPM: 170
Filesize: 52909kb
Play Time: 05:29
Difficulties Available:
  1. Marathon - 4Key (4.66 stars, 3309 notes)
Download: Camellia - Exit This Earth's Atomosphere
Information: Scores/Beatmap Listing
---------------
The Earth truly is a wondrous place...
...yet soon, it will come to an end.
It's impossible to save the planet...
...so we must save the people.


Redownload if downloaded before the 3rd of October, 2017. (MEGA Mirror)
Please watch with Cinema at least once, pretty please.
Thanks.
Umo-
Hi Mykaterasu!

NM req from imtdb1's modding queue
okay lets go!
General
Add more tags like: dupstep dnb electronic drum and bass drumstep planet//shaper

Pressure Failure
00:15:772 - that LN starts at 00:15:831
00:21:419 - LN starts at 00:21:478
00:47:184 - 00:58:478 - break time is not suggested in mania. If you want you can keep it like that but its not suggested
02:32:007 - make that 2 note chord
03:08:007 - place it in 2nd column
03:19:302 - place in 1st column
03:27:066 - there in no sound at that place
03:27:243 - ^
didnt found anything else
Good Luck! :)
Topic Starter
Mykaterasu

imtdb1 wrote:

Hi Mykaterasu! Heya!

NM req from imtdb1's modding queue
okay lets go!
General
Add more tags like: dupstep dnb electronic drum and bass drumstep planet//shaper Sure.

Pressure Failure
00:15:772 - that LN starts at 00:15:831. While it definitely does, I believe mapping the LN to the on-beat sound and letting it carry through fits the mood a little more than mapping it to the off-beat in this basic section.
00:21:419 - LN starts at 00:21:478 As above.
00:47:184 - 00:58:478 - break time is not suggested in mania. If you want you can keep it like that but its not suggested. I'll keep it in mind. Right now I believe that the break provides nice contrast to what happens the second time round over 02:51:419 (171419|1,171419|3,171419|0) - here.
02:32:007 - make that 2 note chord I could understand the logic of making it a 3-note chord but I currently can't understand why you'd want it to be a 2-note chord. I believe the intensity of the cheering here would easily justify a strength of 3 or 4-note chords. Either way, I'll think about the chords in this section a little more.
03:08:007 - place it in 2nd column No longer pitch relevant if I do that.
03:19:302 - place in 1st column See above.
03:27:066 - there in no sound at that place I hear faint feedback there. There is a sound, but now the question is whether I should map that sound or not.
03:27:243 - ^ Most certainly not. There is definitely a sound there.
didnt found anything else

Good Luck! :) Cheers!
Vortex-
Hello Mykaterasu!

Pressure Failure
00:23:184 - Would appreciate anything in this section, LN or something. It just feels empty

00:23:184 - There should be a hand here maybe

00:24:596 - A quad here might be overkill

00:47:184 - You can't have pauses in mania, sorry :(

00:58:478 - The Section here is repetetive and boring to play, change it up abit, add LN or something

01:50:007 - Change these jumps to singles?

01:54:331 - Don't stop here, make this section a stream, make it interesting god dammit. There are drums here that supports some type of stream.

01:56:360 (116360|2,116360|0,116360|1,116713|2,116713|1,116713|0,117419|3,117419|1,117419|2) - Don't see the reason to have these as hands, make them jumps instead

02:22:478 (142478|2,142478|3,142566|1,142566|0,142655|3,142655|2,142743|1,142743|0,142831|2,142831|3) - This jumpthrill does not make any sense at all, be objective and consistent.

02:40:478 - Sudden quad appeared! You got to have a reason to have specific patterns on specific places.

02:48:596 - Hand for this type of drum maybe?

02:54:949 - Why having sudden notes appear when the song in the background continues? I don't see the objectivity here.

03:08:360 (188360|3) - Move this one column to the left

03:19:302 (199302|3,199478|2) - Move these one column to the left

03:24:596 (204596|3,204772|1,204949|2,205125|3) - I know you have hitsounded these, but they just appear unnecessary to me, it just feels like they should not be there.

03:36:596 - Sections like these makes the map boring, do something intresting. Having repetitive hands and some sudden notes in between is not variation to me.

03:48:419 (228419|0,228507|1) - Ghost notes?
03:48:684 (228684|0) - ^?
03:49:831 (229831|2,229919|3,230096|2,230184|3) - ^?

The rest seems ok I guess

The mapped seemed overall alright, but still has some work needed. Sure, the patterns are comfortable to play, but I can recommend making some of the patterns more interesting and fun. You also need to look over the maps consistency. I'm sure it will be fun to play for lower ranked players once it's done! :)
Topic Starter
Mykaterasu

Vortex- wrote:

Hello Mykaterasu!

Pressure Failure
00:23:184 - Would appreciate anything in this section, LN or something. It just feels empty Sure. Don't see why not.

00:23:184 - There should be a hand here maybe I don't understand why you would want to have hand there. It's not a large impact at the start of that bar.

00:24:596 - A quad here might be overkill Changed with the LN anyway.

00:47:184 - You can't have pauses in mania, sorry :( No problem. Fixed.

00:58:478 - The Section here is repetetive and boring to play, change it up abit, add LN or something I wanted to keep this section kinda muted to contrast the later return of this section with doubles. It's all pitch relevant so it should be ok.

01:50:007 - Change these jumps to singles? The Vox got a lot louder, I think it suits it.

01:54:331 - Don't stop here, make this section a stream, make it interesting god dammit. There are drums here that supports some type of stream. Ok.

01:56:360 (116360|2,116360|0,116360|1,116713|2,116713|1,116713|0,117419|3,117419|1,117419|2) - Don't see the reason to have these as hands, make them jumps instead That would deny the contrast of the buildup section 01:57:772 - here.

02:22:478 (142478|2,142478|3,142566|1,142566|0,142655|3,142655|2,142743|1,142743|0,142831|2,142831|3) - This jumpthrill does not make any sense at all, be objective and consistent. 02:11:184 (131184|2,131272|3,131360|2,131449|1) - Chorus is structured in four parts; 1st Theme, stronger 1st Theme, 2nd Theme, stronger 2nd Theme. The pattern that denoted the voice in the first iteration of the chorus was done with singles. To evolve it in the 2nd section, it was done with doubles 02:22:478 (142478|2,142478|3,142566|1,142566|0,142655|3,142655|2,142743|1,142743|0,142831|2,142831|3) - .

02:40:478 - Sudden quad appeared! You got to have a reason to have specific patterns on specific places. 02:40:478 - OH! 02:41:184 - OH! 02:41:890 - OH! 02:42:596 - no "OH!" This shouting sound pertains a good enough strength that I mapped them with three note chords in the 3rd section 02:29:184 (149184|3,149184|0,149184|1) - . Once the snare and the OH! are played together (two 3-note chord worthy sounds, remember) they become 4-note chords, or quads, as you put it.

02:48:596 - Hand for this type of drum maybe? No.

02:54:949 - Why having sudden notes appear when the song in the background continues? I don't see the objectivity here. Listen to the pitches. In the previous section that started here, this instrument was played during this intro to the piano, but during the piano section it was very muted. (see 01:02:007 - here). Since this sound is a lot louder this time around, I put these pitches in during this LN as kind of an exposition to show that they will be played in the next section starting 03:02:713 - here.

03:08:360 (188360|3) - Move this one column to the left I guess you're right, preserving the shape of the chords does make more sense than making it flow better.

03:19:302 (199302|3,199478|2) - Move these one column to the left No.

03:24:596 (204596|3,204772|1,204949|2,205125|3) - I know you have hitsounded these, but they just appear unnecessary to me, it just feels like they should not be there. Without an explanation to what's causing that feeling I don't have much to go on.

03:36:596 - Sections like these makes the map boring, do something intresting. Having repetitive hands and some sudden notes in between is not variation to me. Well I don't see any other appropriate way to map this. Songs can have boring parts. This is all just one bit build-up to the drop.
Mapping appropriately to the piece at hand is way more important than keeping the interest for the sake of variation.


03:48:419 (228419|0,228507|1) - Ghost notes? 03:48:419 (228419|0) - voice. 03:48:507 (228507|1) - this is part of 03:48:507 (228507|1,228684|0) - this rhythm that may look familiar. (It's 03:59:802 (239802|2,239802|3,239978|3,239978|2) - this theme introducing itself :o ) The synth is coming in from the drop early to prepare its rhythm, so it'd make sense to map it here too.
03:48:684 (228684|0) - ^? As above
03:49:831 (229831|2,229919|3,230096|2,230184|3) - ^? As above

The rest seems ok I guess Nice

The mapped seemed overall alright, but still has some work needed. Sure, the patterns are comfortable to play, but I can recommend making some of the patterns more interesting and fun. You also need to look over the maps consistency. I'm sure it will be fun to play for lower ranked players once it's done! :)Cheers
AHHHHHHHHHHHHHH
M4M yay!
0|1|2|3
I'm a failure
00:02:360 (2360|3,2713|3,3066|3,3419|3,3772|3,4125|3) - Although the sound kinda sounds the same but this kind of pattern is really boring to play with, maybe change like this:
00:02:360 (2360|3) - to 2
00:03:066 (3066|3) - to 3
00:03:772 (3772|3) - To 2
The same suggestion can be applied for the same part
00:03:772 (3772|3) - SV suggestion: Maybe speed this part up?
00:16:302 (16302|3,16478|0,16655|3,16831|1,17007|3,17184|0,17360|3,17537|1,17713|3,17890|0,18066|3,18243|1,18419|3,18596|2,18684|3,18772|1,18860|2,18949|0) - Ctrl + H this part because the other 2 same parts has the anchor on the right
00:19:125 (19125|3,19302|2,19478|3,19655|0,19831|3,20007|2,20184|3,20360|0,20537|3,20713|2,20890|3,21066|0,21243|3,21419|1) - ^
01:21:243 (81243|3) - Ghost note
02:27:860 (147860|2,147949|1,148037|0) - Chord trill because the sound hasnt changed much there
From 02:40:478 (160478|0,160478|2,160478|3,160478|1) to the end of that kiai - why quads, you did it triples before (E.g: 02:29:537), the sound didn't change.
02:44:625 - Missing notes. Even it created jack, you shouldn't ignore it
02:43:919 - ^
02:44:802 - ^
02:46:743 - ^
02:47:449 - ^
02:48:596 (168596|3,168596|2,168949|2,168949|3,169302|1,169302|0,169655|1,169655|0,170007|1,170007|0,170360|3,170360|2,170713|2,170713|3,171066|2,171066|3) - Triples?
From 02:54:949 to 03:02:713 - There is sound every 1/2 gap
03:25:478 (205478|3) - Ghost note
From 03:28:478 to 03:30:949 - Again, there is sound every 1/2 gap. Listen carefully
04:01:302 (241302|3) - Make this a double, the same with 03:59:890 (239890|1) , 04:04:125 (244125|0) , 04:05:537 (245537|0) , etc
The rest of the kiai is pretty good (^_^)b
04:49:390 (289390|1) - Add a note here
04:50:007 (290007|0) - Make this a double
04:50:802 (290802|2) - Add a note here
04:45:155 (285155|0) - ^
04:45:860 (285860|3) - ^
And other same part (Blame my laziness :P )
04:58:302 (298302|3) - Add a note here
05:01:037 (301037|3,301125|1,301213|2,301302|0) - If you have already made this pattern, at least make it until the end of the part
05:09:949 (309949|3,310125|1,310302|3,310478|0,310655|3,310831|1,311007|3,311184|0,311360|3,311537|1,311713|3,311890|0,312066|3,312243|2,312331|3,312419|1,312507|2,312596|0) - Ctrl + H
05:15:596 (315596|3,315772|0,315949|3,316125|1,316302|3,316478|0,316655|3,316831|2,317007|3,317184|1,317360|3,317537|0,317713|3) - ^
05:18:066 (318066|3,318243|3,318596|3,318949|3,319302|3,319655|3,320007|3,320360|3) - Again, this kind of pattern is boring to play with, consider changing it like i have mentioned at the start of this mod
The same could be applied for the rest of the map
Nice map and song :)
Really want to see this map in the ranking section (ezpp hehe + good song)
GL for ranking and hope this help you ;)
Topic Starter
Mykaterasu

[B A D] wrote:

M4M yay!
0|1|2|3
I'm a failure
00:02:360 (2360|3,2713|3,3066|3,3419|3,3772|3,4125|3) - Although the sound kinda sounds the same but this kind of pattern is really boring to play with, maybe change like this:
00:02:360 (2360|3) - to 2
00:03:066 (3066|3) - to 3
00:03:772 (3772|3) - To 2
The sounds are exactly the same here, so I thought keeping it in the same lane matches the song a lot more. Besides, you get the variations when the drum parts come in. I think it's OK for a buildup.

The same suggestion can be applied for the same part
00:03:772 (3772|3) - SV suggestion: Maybe speed this part up? No change is happening here. At least 00:13:302 - here we have a rising pitch that emanates hype building enough to slowly increase the SV.
00:16:302 (16302|3,16478|0,16655|3,16831|1,17007|3,17184|0,17360|3,17537|1,17713|3,17890|0,18066|3,18243|1,18419|3,18596|2,18684|3,18772|1,18860|2,18949|0) - Ctrl + H this part because the other 2 same parts has the anchor on the right While it might be similar, having it this way fits the structure I've already made. 00:13:302 (13302|0,13478|3,13655|1,13831|3) - 00:16:125 (16125|1,16302|3,16478|0,16655|3) - these patterns emphasise the drums while 00:18:949 (18949|0,19125|3,19302|2,19478|3) - this emphasises the synth that comes in.
00:19:125 (19125|3,19302|2,19478|3,19655|0,19831|3,20007|2,20184|3,20360|0,20537|3,20713|2,20890|3,21066|0,21243|3,21419|1) - ^ ^
01:21:243 (81243|3) - Ghost note That's how I map pitch bends.
02:27:860 (147860|2,147949|1,148037|0) - Chord trill because the sound hasnt changed much there oh sweet nice catch.
From 02:40:478 (160478|0,160478|2,160478|3,160478|1) to the end of that kiai - why quads, you did it triples before (E.g: 02:29:537), the sound didn't change. The "OH!" shouts are now playing with the snare. I played the OH! with a 3 note chord, and I played the snare with a 3 note chord,
so when played simultaneously it's only fitting to make them a 4 note chord.

02:44:625 - Missing notes. Even it created jack, you shouldn't ignore it This is focusing on the drums here. Placing jacks haphazardly would ruin the structure I've set out too, especially since the goal of this map was to make less common & harder rhythms more intuitive by separating them in each hand. Having jacks like that would be really bad for the design.
02:43:919 - ^
02:44:802 - ^
02:46:743 - ^
02:47:449 - ^
02:48:596 (168596|3,168596|2,168949|2,168949|3,169302|1,169302|0,169655|1,169655|0,170007|1,170007|0,170360|3,170360|2,170713|2,170713|3,171066|2,171066|3) - Triples?
From 02:54:949 to 03:02:713 - There is sound every 1/2 gap Using this as exposition to show the evolution of the calm section by including the repeated pitches as doubles.
03:25:478 (205478|3) - Ghost note Mentioned this before.
From 03:28:478 to 03:30:949 - Again, there is sound every 1/2 gap. Listen carefully Just because you can, doesn't mean you should.
04:01:302 (241302|3) - Make this a double, the same with 03:59:890 (239890|1) , 04:04:125 (244125|0) , 04:05:537 (245537|0) , etc Kicks are 1 note. They're every beat. Snares are 1 note, they're on beats 2 + 4. Synth is 1 note. They always play on the adjacent semiquavers of the 3rd in this section. Therefore kicks on beat 3 are one note. Hat cleans up spaces with 1 note.
The rest of the kiai is pretty good (^_^)b Cheers
04:49:390 (289390|1) - Add a note here Following the drums, so no.
04:50:007 (290007|0) - Make this a double Good spot
04:50:802 (290802|2) - Add a note here Drums comment.
04:45:155 (285155|0) - ^ ^
04:45:860 (285860|3) - ^ ^
And other same part (Blame my laziness :P )
04:58:302 (298302|3) - Add a note here Why? That goes against the structure.
05:01:037 (301037|3,301125|1,301213|2,301302|0) - If you have already made this pattern, at least make it until the end of the part I have no idea what you're talking about here.
05:09:949 (309949|3,310125|1,310302|3,310478|0,310655|3,310831|1,311007|3,311184|0,311360|3,311537|1,311713|3,311890|0,312066|3,312243|2,312331|3,312419|1,312507|2,312596|0) - Ctrl + H No.
05:15:596 (315596|3,315772|0,315949|3,316125|1,316302|3,316478|0,316655|3,316831|2,317007|3,317184|1,317360|3,317537|0,317713|3) - ^ No.
05:18:066 (318066|3,318243|3,318596|3,318949|3,319302|3,319655|3,320007|3,320360|3) - Again, this kind of pattern is boring to play with, consider changing it like i have mentioned at the start of this mod I'm not going to map exactly the same sound in a different lane when nothing else is going on. That's counter-intuitive.
The same could be applied for the rest of the map
Nice map and song :)
Really want to see this map in the ranking section (ezpp hehe + good song)
GL for ranking and hope this help you ;)
Moku_Hazushi
(From my modding queue~)

Okay, first usually i have to complain a lot about SVs being too fast or too slow or out of timing etc but not this time ! Thank you, i was a be afraid when i opened the editor and saw all that green bars on the bottom but in fact those SVs are really great :3

Anyway, i made a lot of personnal suggestion in this mod, so please apply them only if you 120% agree with, i hope this mod will be useful somehow ~

Legend is 0|1|2|3

Pressure Failure


00:24:596 - No finish HS here ?

00:26:537 (26537|1) - Maybe move it to (3) just to avoid having the same single note twice on the same row (00:26:537 (26537|1,26890|1))
00:32:184 (32184|2) - To (3) for the same reason

From 00:47:184 to 00:58:478 - I think you should map something here, even if its super simple. But having just a LN for a so long time is a bit disapointing
Something like you did after at 02:51:419 for example

00:59:890 (59890|2,60066|3) - Maybe CTRL+G those, there is no real mistake but since the tone is changing i think its more interesting to break that stair 00:59:537 (59537|0,59713|1,59890|2,60066|3)

01:05:537 - Same thing here, id break the stair somehow to mark the tone changing
01:11:184 - Same remark
01:16:831 - And same ~

What about
01:56:713 (116713|2) - Moving it to (1) and
01:56:890 (116890|1) - To (2)
First i think you shouldnt have the jack with 01:57:066 (117066|1,117243|1) and then i kinda feel its better to have a symetric pattern for the TRACK TRACK

For the first kiai starting at 02:06:243 i think you can use the hat closed HS you used before, it will add variations to all those kicks

02:06:419 - Im pretty sure you should add a note here

02:11:978 (131978|2,131978|3) - I have serious doubts for those, okay its somehow match the synthesizer (and not exactly in fact) but anyway its weird to have an LN + note at this weak beat.
I suggest going for this instead :


02:14:096 (134096|2) - Almost same thing here, i think the LN should start at 02:14:007

02:17:890 (137890|3,138066|3,138243|3,138419|3,138596|3) - Maybe you can solve this anchor a bit

02:33:419 (153419|0,153596|0,153772|0,153949|0) - Anchor too

02:39:596 (159596|2,159772|2,159949|2,160125|2) - Not sure you can fix this one easily, but just notifying it anyway

Except those little mistakes, that kiais part is really impressive, the mapping fit the song so well and the SV are perfectly done adding some real value and fun, really great job >w<)b

03:08:007 (188007|3,188184|2) - I think you should move them differently, you are not using jacks in this section so why now ?
03:19:302 (199302|3,199478|2) - Same remark

03:27:066 (207066|3,207243|1) - Not sure those 2 are really necessary i mean 03:27:066 (207066|3) is okay but with 03:27:243 (207243|1) it feels like you are starting too early, maybe just remove 03:27:243 (207243|1)

What about adding claps there :
03:47:890 + 03:48:243
03:49:302 + 03:49:655
03:50:713 + 03:51:066
03:52:125 + 03:52:478

03:59:802 (239802|2,239802|3,239978|3,239978|2) - 2 chords on weak beats, i mean okay you are mapping the synthesizer but still it feels weird since the drum is really strong at 03:59:890. Also the surrounding pattern in really drum-oriented so you can not emphasize that much the synthesizer while keeping the drum mapping. Either you find something to emphasize 03:59:890 or maybe just remove any note at those beats so it wont be confusing
(and so same remark for all the following similar pattern)

Before continuing the mod, just notifying some huge anchor i think you should fix or at least reduce :
04:05:713 (245713|1,245890|1,246066|1,246243|1,246419|1,246596|1)
04:08:713 (248713|3,248890|3,249066|3,249243|3,249419|3)
04:09:331 (249331|2,249507|2,249684|2,249860|2,250037|2)
04:14:360 (254360|3,254537|3,254713|3,254890|3,255066|3,255243|3,255419|3)
04:15:772 (255772|1,255949|1,256125|1,256302|1,256478|1,256655|1)
04:26:272 (266272|2,266449|2,266625|2,266802|2,266978|2,267155|2)
04:31:302 (271302|2,271478|2,271655|2,271831|2,272007|2)
04:32:272 (272272|2,272449|2,272625|2,272802|2,272978|2,273155|2)
04:36:949 (276949|2,277125|2,277302|2,277478|2,277655|2,277831|2)

About the HS for those kiais, first i think you should find another sound for the whistle, i dont really find them apropriate for the king of music but if you decide to keep them anyway i think you should remove some of them at those places, otherwise its really too much :

04:03:596 (243596|0,243949|0) - I would remove those 2 whistle, this is just too much here
04:04:655 (244655|0) - This one too, i dont think this whistle is necessary
04:08:890 (248890|2,248978|0) - Same would remove those too, it will give some breath before the 2 whistle triplet after
04:15:243 (255243|2) - Would remove this whistle too
For the second kiai there is just... too much whistle i mean its an invading HS and you are using at a 1/4 mapping, try to lightweight it a bit

Otherwise
04:10:302 - What about a clap here ?
04:32:890 - Here too

And great job for the piano HS during those kiais owo)b

Well in fact nothing to say after that kiai, the end is pretty clean :3

So my real opinion about this is : During the first 4min of the test-playing and modding i was like 'Omg this is real good, awsome stuff' and then the last 2 kiais i was somehow disappointed. First the whistle HS destroy all the map mood and the mapping feels a bit weird and less entertaining. So maybe you should really focus on those kiai because the rest of the map has a huge potential and very few mistakes in the end, good luck :3
Topic Starter
Mykaterasu

Moku_Hazushi wrote:

(From my modding queue~)

Okay, first usually i have to complain a lot about SVs being too fast or too slow or out of timing etc but not this time ! Thank you, i was a be afraid when i opened the editor and saw all that green bars on the bottom but in fact those SVs are really great :3 Cheers

Anyway, i made a lot of personnal suggestion in this mod, so please apply them only if you 120% agree with, i hope this mod will be useful somehow ~

Legend is 0|1|2|3

Pressure Failure


00:24:596 - No finish HS here ? Whoops, used to be a quad there and when the SV was put in it was deleted. Nice spot.

00:26:537 (26537|1) - Maybe move it to (3) just to avoid having the same single note twice on the same row (00:26:537 (26537|1,26890|1)) Rearranged to avoid this.
00:32:184 (32184|2) - To (3) for the same reason ^

From 00:47:184 to 00:58:478 - I think you should map something here, even if its super simple. But having just a LN for a so long time is a bit disapointing
Something like you did after at 02:51:419 for example Actually that doesn't sound half bad. I thought putting those in the first break might be overkill but it's manageable.

00:59:890 (59890|2,60066|3) - Maybe CTRL+G those, there is no real mistake but since the tone is changing i think its more interesting to break that stair 00:59:537 (59537|0,59713|1,59890|2,60066|3) This would break pitch relevancy.
01:05:537 - Same thing here, id break the stair somehow to mark the tone changing
01:11:184 - Same remark
01:16:831 - And same ~

What about
01:56:713 (116713|2) - Moving it to (1) and
01:56:890 (116890|1) - To (2) In the end I decided that from 01:57:066 - here the words are different but the pitch is the same, so I can make those doubles different, thus removing the problem that your solution would have rectified. This did bring it to my attention tho, so thanks.
First i think you shouldnt have the jack with 01:57:066 (117066|1,117243|1) and then i kinda feel its better to have a symetric pattern for the TRACK TRACK Well as stated earlier the jack was removed. I'll think about the symmetric pattern, but I think I prefer having the TRACKs the same because they're the same pitch and same words. An exact repetition for me should be written in the same way if the current pattern supports it.

For the first kiai starting at 02:06:243 i think you can use the hat closed HS you used before, it will add variations to all those kicks I like the idea but I'm not too sure it'll work because of the break in the hit-normal. I'll give it some testing first and come back later.

02:06:419 - Im pretty sure you should add a note here In my theology of mapping in mania I've felt that a chord left open for a beat has a larger impact when on an important cymbal/finish/drop. Usually I make an exception if it feels exceptionally empty without it, like 02:40:302 (160302|3) - here, or when the melody comes in before the 2nd beat (or any other important instrument). In this case, it's just a noise that might be worthy of 1 LN and possibly a hat, which isn't important enough imo.

02:11:978 (131978|2,131978|3) - I have serious doubts for those, okay its somehow match the synthesizer (and not exactly in fact) but anyway its weird to have an LN + note at this weak beat.
I suggest going for this instead :


02:14:096 (134096|2) - Almost same thing here, i think the LN should start at 02:14:007 Even though I'm sure that the sound created is by some filter with a curved cutoff or something, thus not making this an actual 1/4 rhythm like you said, I think the fact that it's close enough to 1/4 is excellent for continuity's sake because prominent rhythms on the weak quavers of a beat are in some important phrases in this song; 00:07:125 (7125|3,7390|3,7478|1,7566|2,7655|0) - 03:59:802 (239802|2,239802|3,239978|3,239978|2) - so I think mapping it in this way makes it come full circle by being present here in the same fashion too! :)

02:17:890 (137890|3,138066|3,138243|3,138419|3,138596|3) - Maybe you can solve this anchor a bit I can indeed.

02:33:419 (153419|0,153596|0,153772|0,153949|0) - Anchor too You got me.

02:39:596 (159596|2,159772|2,159949|2,160125|2) - Not sure you can fix this one easily, but just notifying it anyway No problem, just a small reshuffle of 3 notes and we're good.

Except those little mistakes, that kiais part is really impressive, the mapping fit the song so well and the SV are perfectly done adding some real value and fun, really great job >w<)b

03:08:007 (188007|3,188184|2) - I think you should move them differently, you are not using jacks in this section so why now ? The section is pitch relevant, so those singles can't move. There aren't "jacks" in the notes because there's no two same pitches being played back to back. And I'm using the same shape for the same two tones as a motif. Thus a jack was born, although I wouldn't call 1/2 same lane as a jack.
03:19:302 (199302|3,199478|2) - Same remark

03:27:066 (207066|3,207243|1) - Not sure those 2 are really necessary i mean 03:27:066 (207066|3) is okay but with 03:27:243 (207243|1) it feels like you are starting too early, maybe just remove 03:27:243 (207243|1) I dunno, if anything I think 03:27:243 (207243|1) - this is more prominent,
so that should be the one that stays. I can hear both pitches pretty well so I think they deserve to be here. I can lower their volume if they feel too out of place.


What about adding claps there :
03:47:890 + 03:48:243
03:49:302 + 03:49:655
03:50:713 + 03:51:066
03:52:125 + 03:52:478
Don't think kicks are clapworthy here.

03:59:802 (239802|2,239802|3,239978|3,239978|2) - 2 chords on weak beats, i mean okay you are mapping the synthesizer but still it feels weird since the drum is really strong at 03:59:890. Also the surrounding pattern in really drum-oriented so you can not emphasize that much the synthesizer while keeping the drum mapping. Either you find something to emphasize 03:59:890 or maybe just remove any note at those beats so it wont be confusing
(and so same remark for all the following similar pattern) Don't think it's confusing at all. The synth interests me more than the drums,
so the pattern focuses on the synth. See the previous mod for the structure I used to get this.


Before continuing the mod, just notifying some huge anchor i think you should fix or at least reduce :
04:05:713 (245713|1,245890|1,246066|1,246243|1,246419|1,246596|1) Fixed
04:08:713 (248713|3,248890|3,249066|3,249243|3,249419|3) Unavoidable
04:09:331 (249331|2,249507|2,249684|2,249860|2,250037|2) Unavoidable
04:14:360 (254360|3,254537|3,254713|3,254890|3,255066|3,255243|3,255419|3) Unavoidable
04:15:772 (255772|1,255949|1,256125|1,256302|1,256478|1,256655|1) Fixed
04:26:272 (266272|2,266449|2,266625|2,266802|2,266978|2,267155|2) Fixed
04:31:302 (271302|2,271478|2,271655|2,271831|2,272007|2) Unavoidable
04:32:272 (272272|2,272449|2,272625|2,272802|2,272978|2,273155|2) Unavoidable
04:36:949 (276949|2,277125|2,277302|2,277478|2,277655|2,277831|2) Fixed

About the HS for those kiais, first i think you should find another sound for the whistle, i dont really find them apropriate for the king of music but if you decide to keep them anyway i think you should remove some of them at those places, otherwise its really too much :

For some reason, no idea why, my hit-normal set got deleted >:( Because in the normal set my hitwhistles aren't that prominent, what you were hearing was your own hitnormal set. The one hitsound mod I get and the set is missing RIP

04:03:596 (243596|0,243949|0) - I would remove those 2 whistle, this is just too much here
04:04:655 (244655|0) - This one too, i dont think this whistle is necessary
04:08:890 (248890|2,248978|0) - Same would remove those too, it will give some breath before the 2 whistle triplet after
04:15:243 (255243|2) - Would remove this whistle too
For the second kiai there is just... too much whistle i mean its an invading HS and you are using at a 1/4 mapping, try to lightweight it a bit

Otherwise
04:10:302 - What about a clap here ? Heeey that's pretty good.
04:32:890 - Here too Heeey that's pretty good.

And great job for the piano HS during those kiais owo)b \o/

Well in fact nothing to say after that kiai, the end is pretty clean :3

So my real opinion about this is : During the first 4min of the test-playing and modding i was like 'Omg this is real good, awsome stuff' and then the last 2 kiais i was somehow disappointed. First the whistle HS destroy all the map mood and the mapping feels a bit weird and less entertaining. So maybe you should really focus on those kiai because the rest of the map has a huge potential and very few mistakes in the end, good luck :3
Cheers for a nice and lengthy mod! o7
Abraxos
as promised



there are quite a handful of unused sb samples apparently anyway, mainly
sb\'.png
sb\a.png
sb\ac.png
sb\at.png
sb\bg2.png
sb\ch1.png
sb\co.png
sb\e.png
sb\ec.png
sb\glw.png
sb\h.png
sb\i.png
sb\lt.png
sb\m.png
sb\o.png
sb\p.png
sb\period.png
sb\pl.png
sb\pl2.png
sb\plt.png
sb\r.png
sb\s.png
sb\sc.jpg
sb\shp.png
sb\shtr.png
sb\sq.png
sb\sqg.png
sb\str.png
sb\t.png
sb\tc.png
sb\txt1.png
sb\txt2.png
sb\txt3.png
sb\txt4.png
sb\ty.png
sb\uv.png
sb\wh.png
sb\x.png
idk if these are correct tho i dont sb

any reason why kick.wav is a bit delayed?

marathon


00:07:302 (7302|2,7390|3,7478|1,7566|2) - do you think theres enough emphasis for this stutter

00:07:302 (7302|2,7390|3,7478|1,7566|2) - not sure why you didnt switch the anchor on 4 to the other columns but i guess its not too weird

00:18:596 (18596|2,18684|3,18772|1,18860|2) - understandable that this doesnt get touched on too much, due to the layered synth in the bg - its the first one thats weird to me

00:38:360 (38360|2,38537|2,38713|2,38890|2) - section seems weird idk
stuff
i feel like there couldve been more emphasis on how the direction of the music changes - for example, change stream directions whenever the music changes etc. the image is one example

00:49:302 (49302|1,49478|2,50007|0,50184|2,50713|1,50890|2,51419|0,51596|1,52125|0,52302|2,52831|1,53007|2) - for the first part of this section the notes arent really intutive since i can hear synths on every 1/2 tick - i get that youre only touching on the more "tangible" beats but that only gets more obvious past 00:52:125 -
sugg
maybe the LN shouldnt really be there since it gets in the way but i suppose this could work fine - stacking the more obvious beats and stuff

01:21:066 (81066|2,81243|3) - notice that you start the LN before the pitch wobble here but 01:27:949 (87949|3,88125|1) - you start them after here

01:43:302 (103302|2,103302|3,103390|1,103478|0) - ignoring the bass beats seem pretty counter intuitive at this point

02:16:302 (136302|2,136390|0,136478|3,136655|2,136831|0,136919|3,137007|2,137184|1,137272|0) - placement seems erratic, id rather you follow either the vocals or the wub here - following the percussion is a bit misleading

02:19:125 (139125|3,139213|2,139302|3,139390|2,139478|3) - 02:21:772 (141772|3,141860|2,141949|3,142037|2,142125|3,142213|2) - i know that you are trying to go for a trill for 02:21:772 (141772|3,141860|2,141949|3,142037|2) - but the layering itself doesnt really allow for much space - id rather you do something like 2323 back at 02:10:566 (130566|3,130655|2,130743|3,130831|2) - so that 02:21:772 (141772|3,141860|2,141949|3,142037|2,142125|1,142125|3) - has more space to be worked with

02:22:478 (142478|2,142478|3,142566|1,142566|0,142655|3,142655|2,142743|1,142743|0,142831|2,142831|3) - not sure why this is a jumptrill - if it is a step up from 02:11:184 - then its way too far up and out of place

02:29:184 - section doesnt seem to tickle me the right way, i want to be able to press the 1/6s in this part not scroll past them with a few sv effects

02:48:831 (168831|0,168831|1,168949|3,168949|2,169066|0,169066|1,169184|2,169184|3,169302|1,169302|0) - not sure why there is this sea of calm within the jumpjacks here - if you want to give players some rest then be consistent with how you execute them

02:53:537 (173537|1,173713|2,174243|0,174419|2,174949|1,175125|2) - same thing before

03:19:125 (199125|3,199302|3,199478|2,199655|2) - not sure why these are stacked
03:29:537 (209537|2,209713|2) - same deal, seeing 03:34:478 (214478|3,214655|2) - just makes it seem like an inconsistency

03:50:890 (230890|0,232302|2) - 03:52:655 (232655|1) - there are bass beats on every 1/2 tick sooo
i like the chorus, personally think its the most you can make out of this song anw

ending should be the same as the start

nice sb, but the chorus section seems a bit tacky idk

nice map too, the best out of the three ETEA maps ive seen - although the song itself isnt very conducive for 4k
Topic Starter
Mykaterasu

Abraxos wrote:

as promised



there are quite a handful of unused sb samples apparently anyway, mainly
sb\'.png
sb\a.png
sb\ac.png
sb\at.png
sb\bg2.png
sb\ch1.png
sb\co.png
sb\e.png
sb\ec.png
sb\glw.png
sb\h.png
sb\i.png
sb\lt.png
sb\m.png
sb\o.png
sb\p.png
sb\period.png
sb\pl.png
sb\pl2.png
sb\plt.png
sb\r.png
sb\s.png
sb\sc.jpg
sb\shp.png
sb\shtr.png
sb\sq.png
sb\sqg.png
sb\str.png
sb\t.png
sb\tc.png
sb\txt1.png
sb\txt2.png
sb\txt3.png
sb\txt4.png
sb\ty.png
sb\uv.png
sb\wh.png
sb\x.png
idk if these are correct tho i dont sb I don't know where it's saying they're not used, because you've listed all of the storyboard files here.

any reason why kick.wav is a bit delayed? Edited kick.wav to start sooner.

marathon


00:07:302 (7302|2,7390|3,7478|1,7566|2) - do you think theres enough emphasis for this stutter I definitely think it deserves more active play than the single synth 00:04:478 - here for contrast, so I'd advocate yes.

00:07:302 (7302|2,7390|3,7478|1,7566|2) - not sure why you didnt switch the anchor on 4 to the other columns but i guess its not too weird

00:18:596 (18596|2,18684|3,18772|1,18860|2) - understandable that this doesnt get touched on too much, due to the layered synth in the bg - its the first one thats weird to me :S

00:38:360 (38360|2,38537|2,38713|2,38890|2) - section seems weird idk
stuff
i feel like there couldve been more emphasis on how the direction of the music changes - for example, change stream directions whenever the music changes etc. the image is one example
Sure, I could do something like this.

00:49:302 (49302|1,49478|2,50007|0,50184|2,50713|1,50890|2,51419|0,51596|1,52125|0,52302|2,52831|1,53007|2) - for the first part of this section the notes arent really intutive since i can hear synths on every 1/2 tick - i get that youre only touching on the more "tangible" beats but that only gets more obvious past 00:52:125 -
sugg
maybe the LN shouldnt really be there since it gets in the way but i suppose this could work fine - stacking the more obvious beats and stuff
While I agree I am missing out beats, I feel like streamlining this as such would make the entire slow part too exceptionally boring.

01:21:066 (81066|2,81243|3) - notice that you start the LN before the pitch wobble here but 01:27:949 (87949|3,88125|1) - you start them after here The LNs here are for the background synths, not the melody.

01:43:302 (103302|2,103302|3,103390|1,103478|0) - ignoring the bass beats seem pretty counter intuitive at this point Ok, I'll fill in the 1/4ths here.

02:16:302 (136302|2,136390|0,136478|3,136655|2,136831|0,136919|3,137007|2,137184|1,137272|0) - placement seems erratic, id rather you follow either the vocals or the wub here - following the percussion is a bit misleading I agree. Made the pattern so that vocals and wub are now distinguishable.

02:19:125 (139125|3,139213|2,139302|3,139390|2,139478|3) - 02:21:772 (141772|3,141860|2,141949|3,142037|2,142125|3,142213|2) - i know that you are trying to go for a trill for 02:21:772 (141772|3,141860|2,141949|3,142037|2) - but the layering itself doesnt really allow for much space - id rather you do something like 2323 back at 02:10:566 (130566|3,130655|2,130743|3,130831|2) - so that 02:21:772 (141772|3,141860|2,141949|3,142037|2,142125|1,142125|3) - has more space to be worked with. It's a tricky one but I think it's fine in the context. I'll give it more thought for later, especially if it crops up again.

02:22:478 (142478|2,142478|3,142566|1,142566|0,142655|3,142655|2,142743|1,142743|0,142831|2,142831|3) - not sure why this is a jumptrill - if it is a step up from 02:11:184 - then its way too far up and out of place Toned down to 3 doubles instead of 5.

02:29:184 - section doesnt seem to tickle me the right way, i want to be able to press the 1/6s in this part not scroll past them with a few sv effects. Understandable. I'm trying to go for accessibility to the lower stars with this map so I apted to go for the easier play option. Just how it is :S

02:48:831 (168831|0,168831|1,168949|3,168949|2,169066|0,169066|1,169184|2,169184|3,169302|1,169302|0) - not sure why there is this sea of calm within the jumpjacks here - if you want to give players some rest then be consistent with how you execute them Made consistant

02:53:537 (173537|1,173713|2,174243|0,174419|2,174949|1,175125|2) - same thing before This time I wanted these to be a precursor to 03:06:243 (186243|2,186243|0,186419|3,186419|1) - these in the piano section.

03:19:125 (199125|3,199302|3,199478|2,199655|2) - not sure why these are stacked
03:29:537 (209537|2,209713|2) - same deal, seeing 03:34:478 (214478|3,214655|2) - just makes it seem like an inconsistency Changed

03:50:890 (230890|0,232302|2) - 03:52:655 (232655|1) - there are bass beats on every 1/2 tick sooo I felt like mapping the offbeat bass as 2-note chords on their own would be too much. The biggest thing I didn't want to do was over-map this one.
i like the chorus, personally think its the most you can make out of this song anw :)

ending should be the same as the start which was what I did, !esrever ni tub

nice sb, but the chorus section seems a bit tacky idk Cheese makes the world go around.

nice map too, the best out of the three ETEA maps ive seen - although the song itself isnt very conducive for 4k :)
Cheers for the mod
Arzenvald
shtr.png you can stop the keyframe at 03:36:596 - up to 04:44:360 - to reduce the SB load, since they don't appears at all, you can optimize the sb load by reducing the sprites that doesn't show in the area
its the most laggest part i think

and dunno i guess you can add more loops that mimicks the piano / synth

also i agree with abrax, i like this set mostly the last part layering..
be careful with some missing hi-hat in the first build up 00:40:302 (40302|3) - etc.
Topic Starter
Mykaterasu

Arzenvald wrote:

shtr.png you can stop the keyframe at 03:36:596 - up to 04:44:360 - to reduce the SB load, since they don't appears at all, you can optimize the sb load by reducing the sprites that doesn't show in the area
its the most laggest part i think The Vectorscale Keyframe is causing the image to stay loaded. I can separate the two sections to control it a bit better, although SB Load isn't always the best indication of lag.

and dunno i guess you can add more loops that mimicks the piano / synth I'll think about it

also i agree with abrax, i like this set mostly the last part layering.. Cheers
be careful with some missing hi-hat in the first build up 00:40:302 (40302|3) - etc. Nice catch
Thanks dude.
Asherz007
Modding queue? This would be the first mania marathon I've actually modded lol

Tried to load this with sb while missing elements and osu froze for 20 minutes and then crashed lol
The storyboard will be the end of me...

[General]
Gimme dem hitsounds hue

Storyboard? Love it. Just be careful about going over the recommended maximum 5x load... or something. My framerate started dipping well below 120 (what I have it capped at, usually sits somewhere around 300 though) so I saw stuttering in quite a few places (thanks underpowered laptop). Not sure whether that was from SVs or my framerate though. Also, if you're able to convert the storyboard into widescreen then I strongly recommend you do so. (I got 38fps looking at it in the editor lol, also threw a few exceptions when I tried to turn the sb off)

Two (identical) timing points exist at 03:36:596 (AIMod issue)

iirc rankable SVs must be between 0.1x and 10x, so a couple of points will need adjusting.

1|2|3|4 (I normally mod 0123 but oh well, you're special I guess :3)

Total number of times osu crashed during this mod: 3

What are you seriously going to name this diff?
jumpmash weeeeeeeee

  1. 00:12:949 - going to assume this is being deliberately missed.
  2. 00:21:419 - SV doesn't appear to normalise correctly here. Assuming you're going for 0.99x overall, this value should be 1.37x. (or change the other one to 0.66x)
  3. 00:30:066 (30066|2,30243|1) - Consider ctrl + H for these two. (perhaps mirroring 00:27:066 (27066|2,27066|3,27243|2,27243|3,27419|0,27419|1) could be better, rather than having a two-handed stack)
  4. 00:41:713 (41713|3,41890|3,42066|3,42243|3) - --- 00:42:243 (42243|1,42419|1,42596|1,42772|1) - There's a few column stacks in this stream burst that could potentially be avoided. (4 in 170bpm may be a little too much)
  5. 00:49:302 (49302|1,49478|2,50007|0,50184|2,50713|1,50890|2,51419|0,51596|1,52125|0,52302|2,52831|1,53007|2,53537|0,53713|1,54243|0,54419|2,54949|1,55125|2) - Might want to bump the HS volume up slightly, since I think 10% makes determining whether the note has been hit correctly or not just a little bit too tricky.
  6. 01:08:890 (68890|0,69066|3) - How about cols 2 and 1 respectively for improved PR with the piano?
  7. 01:20:360 (80360|0) - This needs a hitsound, I swear. It just calls for one.
  8. 01:42:596 (102596|0) - I would perhaps break from the triples pattern slightly earlier to just leave the first beat with the triple.
  9. 01:46:302 - SV deliberately non-normalising? (would be 0.6x in that case)
  10. 01:56:184 (116184|2) - I would probably move this to col 2 to balance out the stacks a little more.
  11. 01:57:243 (117243|3) - Would move this to col 3 for the same reason. (I understand why it's currently like this though)
  12. 01:57:419 - No SV? (A light bump could be used here)
  13. 02:06:243 - If you're not adding a note on the 1/2 you could instead have a reverse bump for the delayed chord. (musical intensity)
  14. 02:08:713 (128713|1) - How about moving this into col 1 for stack symmetry?
  15. 02:11:978 (131978|3) - I feel like this should be on the 1/1 because there's more emphasis there.
  16. 02:13:875 - Not to be pedantic or anything but shouldn't this be 0.67x?
  17. 02:14:184 - increase to 1.34x and increase 02:14:272 to 0.83x. (The SV for that section currently equals 3.97 rather than 4)
  18. 02:17:405 - Again, 0.67x?
  19. 02:19:302 (139302|3,139302|1,139390|2,139390|0,139478|1,139478|3) - I feel triple-single-double would provide a better representation of the emphasis.
  20. 02:25:302 (145302|2,145302|1,145302|0) - Any particular reason why this is a triple, even though it's just a kick in the audio?
  21. 02:28:831 (148831|2,148831|0,148831|1) - Could easily be a quad (with a fairly heavy bump)
  22. 02:31:302 - I think you may have to change these to 1.9x/0.1x...
  23. 02:33:772 - Jeez these SVs man... Might need to adapt these around the 0.1x min cap. (I know you'll have gotten the idea by now so I'll stop mentioning these.)
  24. 02:37:302 - You really want to give the BNs a hard time with this, huh... just make sure everything's calculated properly because no way am I going to subject myself to checking those lol
  25. 02:42:066 (162066|3,162066|1) - I'm thinking this should probably be a single.
  26. 02:42:155 (162155|0,162155|2,162419|2,162419|0,162419|3) - If these are representing the same sound, they should probably have the same number of notes for them.
  27. 02:43:566 (163566|2,163566|1,163831|2,163831|0,163831|1) - Likewise here.
  28. 02:44:890 (164890|3,164890|0,164978|1,164978|2) - single-triple (same thing as above; I'll stop mentioning these as well)
  29. 02:45:419 (165419|1,165419|2,165419|0) - I think you missed a quad.
  30. 02:48:243 (168243|3,168243|2,168243|1) - Another quad?
  31. 02:53:537 (173537|1,173713|2,174243|0,174419|2,174949|1,175125|2,175655|0,175831|1,176360|0,176537|2,177066|1,177243|2,177772|0,177949|1,178478|0,178655|2,179184|1,179360|2,179890|0,180066|1,180596|0,180772|2,181302|1,181478|2) - Like earlier, may want to bump HS volume up slightly (or scale them just so the starting few are slightly louder)
  32. 03:11:184 (191184|3) - Something about the HS combo with the bass(-ish) note feels slightly off to me. Like there needs to be a G# instead of an F#.
  33. 03:22:478 (202478|3) - Same thing as above.
  34. 03:24:596 - I hear an A# here if you wanted to put that in somewhere as well.
  35. 03:58:919 - Non-1x for any reason?
  36. 04:55:655 (295655|2,295831|2) - So, according to the pattern of a stack on beats 2 and 4, I don't think this (on beat 1) should be a stack.
  37. 05:15:243 - 0.67x!
  38. 05:29:537 - Seems a bit pointless having this SV change when nothing else is after it.

Just for you, a little fact then.
SPOILER
Time spent modding: 123 minutes

Would love to see this get ranked someday! Best of luck! :)
Topic Starter
Mykaterasu

Asherz007 wrote:

Modding queue? This would be the first mania marathon I've actually modded lol

Tried to load this with sb while missing elements and osu froze for 20 minutes and then crashed lol
The storyboard will be the end of me...

[General]
Gimme dem hitsounds hue If you wanna collab a map for juicy hitsounds you know where to go. :)

Storyboard? Love it. Just be careful about going over the recommended maximum 5x load... or something. My framerate started dipping well below 120 (what I have it capped at, usually sits somewhere around 300 though) so I saw stuttering in quite a few places (thanks underpowered laptop). Not sure whether that was from SVs or my framerate though. Also, if you're able to convert the storyboard into widescreen then I strongly recommend you do so. (I got 38fps looking at it in the editor lol, also threw a few exceptions when I tried to turn the sb off) Making the storyboard widescreen would only make the lag problems worse, since it would mean more particles to cover the space. It would also be a general nightmare for the middle kiai.

Two (identical) timing points exist at 03:36:596 (AIMod issue) wups

iirc rankable SVs must be between 0.1x and 10x, so a couple of points will need adjusting. I think such a ruling doesn't really exist. As long as the SVs are readable, any SV can be used at the mapper's discretion, from what I saw of the criteria.
1|2|3|4 (I normally mod 0123 but oh well, you're special I guess :3)

Total number of times osu crashed during this mod: 3

What are you seriously going to name this diff?
jumpmash weeeeeeeee

  1. 00:12:949 - going to assume this is being deliberately missed. Yes it is. I don't think the hat on its own is enough to warrant a hit.
  2. 00:21:419 - SV doesn't appear to normalise correctly here. Assuming you're going for 0.99x overall, this value should be 1.37x. (or change the other one to 0.66x) Yup, got this one wrong the first time.
  3. 00:30:066 (30066|2,30243|1) - Consider ctrl + H for these two. (perhaps mirroring 00:27:066 (27066|2,27066|3,27243|2,27243|3,27419|0,27419|1) could be better, rather than having a two-handed stack) There are only 3 instances of this pattern, so one will never be mirrored. In that case, I advocate doing a descending pattern of 3+4, 2+4, 1+4 instead of mirroring.
  4. 00:41:713 (41713|3,41890|3,42066|3,42243|3) - --- 00:42:243 (42243|1,42419|1,42596|1,42772|1) - There's a few column stacks in this stream burst that could potentially be avoided. (4 in 170bpm may be a little too much) Yup
  5. 00:49:302 (49302|1,49478|2,50007|0,50184|2,50713|1,50890|2,51419|0,51596|1,52125|0,52302|2,52831|1,53007|2,53537|0,53713|1,54243|0,54419|2,54949|1,55125|2) - Might want to bump the HS volume up slightly, since I think 10% makes determining whether the note has been hit correctly or not just a little bit too tricky. I'll think about this one. I think it's got enough feedback as it is, and it's easy to find your place in the pulse because there are a little 1/2 noises before the notes come in.
  6. 01:08:890 (68890|0,69066|3) - How about cols 2 and 1 respectively for improved PR with the piano? I don't know why I had it like this.
  7. 01:20:360 (80360|0) - This needs a hitsound, I swear. It just calls for one. Ask and thou shalt receive.
  8. 01:42:596 (102596|0) - I would perhaps break from the triples pattern slightly earlier to just leave the first beat with the triple. I don't understand quite what you mean.
  9. 01:46:302 - SV deliberately non-normalising? (would be 0.6x in that case) Ahh, there used to be another line but I removed it. Good spot.
  10. 01:56:184 (116184|2) - I would probably move this to col 2 to balance out the stacks a little more. I'll give it a think
  11. 01:57:243 (117243|3) - Would move this to col 3 for the same reason. (I understand why it's currently like this though) As above
  12. 01:57:419 - No SV? (A light bump could be used here) Don't think the sound is important enough.
  13. 02:06:243 - If you're not adding a note on the 1/2 you could instead have a reverse bump for the delayed chord. (musical intensity) I'll think about it. More often than not I want the crotchet space to be used to take in the kiai. I don't like explosive gameplay when it happens exactly on the kiai start, but I haven't decided if that applies to SVs too.
  14. 02:08:713 (128713|1) - How about moving this into col 1 for stack symmetry? Ok
  15. 02:11:978 (131978|3) - I feel like this should be on the 1/1 because there's more emphasis there. I've mapped all the others like this and there is some emphasis after the pulse, so I may as well be consistent.
  16. 02:13:875 - Not to be pedantic or anything but shouldn't this be 0.67x?
  17. 02:14:184 - increase to 1.34x and increase 02:14:272 to 0.83x. (The SV for that section currently equals 3.97 rather than 4)
  18. 02:17:405 - Again, 0.67x?
  19. 02:19:302 (139302|3,139302|1,139390|2,139390|0,139478|1,139478|3) - I feel triple-single-double would provide a better representation of the emphasis. There's a sound that comes on the 2nd object so I don't think that'd be right.
  20. 02:25:302 (145302|2,145302|1,145302|0) - Any particular reason why this is a triple, even though it's just a kick in the audio? Starting to bleed in the themes of the 3rd and 4th kiai during the transition phrase.
  21. 02:28:831 (148831|2,148831|0,148831|1) - Could easily be a quad (with a fairly heavy bump) I'm not sure, I'll give it some thought
  22. 02:31:302 - I think you may have to change these to 1.9x/0.1x...
  23. 02:33:772 - Jeez these SVs man... Might need to adapt these around the 0.1x min cap. (I know you'll have gotten the idea by now so I'll stop mentioning these.)
  24. 02:37:302 - You really want to give the BNs a hard time with this, huh... just make sure everything's calculated properly because no way am I going to subject myself to checking those lol I've checked the dense SVs many times, It's been a while since I've checked the less dense ones though, and you fixed most of those here.
  25. 02:42:066 (162066|3,162066|1) - I'm thinking this should probably be a single.
  26. 02:42:155 (162155|0,162155|2,162419|2,162419|0,162419|3) - If these are representing the same sound, they should probably have the same number of notes for them. 02:42:419 (162419|3,162419|0,162419|2) - this is 02:42:155 (162155|2,162155|0) - plus the "Come on" 02:42:419 (162419|3) - here.
  27. 02:43:566 (163566|2,163566|1,163831|2,163831|0,163831|1) - Likewise here.
  28. 02:44:890 (164890|3,164890|0,164978|1,164978|2) - single-triple (same thing as above; I'll stop mentioning these as well)
  29. 02:45:419 (165419|1,165419|2,165419|0) - I think you missed a quad. Shouting + snare is quad. Snare is triple.
  30. 02:48:243 (168243|3,168243|2,168243|1) - Another quad?
  31. 02:53:537 (173537|1,173713|2,174243|0,174419|2,174949|1,175125|2,175655|0,175831|1,176360|0,176537|2,177066|1,177243|2,177772|0,177949|1,178478|0,178655|2,179184|1,179360|2,179890|0,180066|1,180596|0,180772|2,181302|1,181478|2) - Like earlier, may want to bump HS volume up slightly (or scale them just so the starting few are slightly louder)
  32. 03:11:184 (191184|3) - Something about the HS combo with the bass(-ish) note feels slightly off to me. Like there needs to be a G# instead of an F#. Just a 7th/9th chord. Nothing new for camellia. The tones in the song are less pronounced, sure, but they are still there.
  33. 03:22:478 (202478|3) - Same thing as above.
  34. 03:24:596 - I hear an A# here if you wanted to put that in somewhere as well.
  35. 03:58:919 - Non-1x for any reason? I need to take a look at these older SVs where things where changed and then forgotten... :/
  36. 04:55:655 (295655|2,295831|2) - So, according to the pattern of a stack on beats 2 and 4, I don't think this (on beat 1) should be a stack. Fixed
  37. 05:15:243 - 0.67x! :/
  38. 05:29:537 - Seems a bit pointless having this SV change when nothing else is after it. Indeed

Just for you, a little fact then.
SPOILER
Time spent modding: 123 minutes

Would love to see this get ranked someday! Best of luck! :)
Cheers!
thenewlimee
knock knock, modding is came :)

1 2 3 4

thenewlimee's modding
00:04:478 - add 4, 00:10:125 - add 1, 00:07:302 - add 2, 00:07:478 (7478|1) - move 3, 00:07:566 (7566|2) - move 4, 00:10:125 - add 1 (I hope Kick and Synth are in order.)
00:13:655 (13655|1,14360|1,15066|1) - move 1, 00:15:772 - add 1, 00:15:949 - add 2, 00:16:478 (16478|0,17184|0,17890|0) - move 2, 00:18:596 - add 2, 00:18:772 (18772|1,18860|2) - move 1 to the right, 00:19:302 (19302|2,20007|2,20713|2) - move 1 (^)
05:07:302 (307302|0,308007|0,308713|0) - move 2, 05:09:419 - add 2, 05:09:596 - add 4, 05:10:125 (310125|1,310831|1,311537|1) - move 1, 05:12:419 (312419|1,312507|2) - move 1 to the right, 05:12:243 - add 1, 05:12:949 (312949|2,313655|2,314360|2) - move 1, 05:12:772 (312772|3,313125|3,313478|3,313831|3,314184|3,314537|3,314890|3) - move 3, 05:15:066 - add 1, 05:15:243 - add 3, 05:15:419 (315419|2,316125|2,316831|2,317537|2) - move 1 (^)
05:20:713 - add 4, 05:23:537 - add 2, 05:23:713 (323713|1,323802|2) - move 1 to the right, 05:26:360 - add 1 (^)
01:30:949 (90949|3,91655|1) - delete (too early to kick in.)
02:08:890 (128890|2) - delete(half ghost)
02:20:184 (140184|3) - delete(^)
02:08:713 (128713|1) - change long note, 02:09:066 (129066|1) - move 1 (how about this?)
02:20:007 (140007|2) - change long note (^)
02:11:978 (131978|3) - 1/4 state down one position (save a little more kick)
02:28:037 - add 2, 02:28:125 (148125|1) - move 1 (^)
04:18:596 (258596|2,258596|0,258596|3,258684|1,258772|2,258860|3) - (I think jack is better than stairs here.)

map is good, but I wish the map to be simpler. Good luck :)
Topic Starter
Mykaterasu

thenewlimee wrote:

knock knock, modding is came :)

1 2 3 4

thenewlimee's modding
00:04:478 - add 4, 00:10:125 - add 1, 00:07:302 - add 2, 00:07:478 (7478|1) - move 3, 00:07:566 (7566|2) - move 4, 00:10:125 - add 1 (I hope Kick and Synth are in order.)
00:13:655 (13655|1,14360|1,15066|1) - move 1, 00:15:772 - add 1, 00:15:949 - add 2, 00:16:478 (16478|0,17184|0,17890|0) - move 2, 00:18:596 - add 2, 00:18:772 (18772|1,18860|2) - move 1 to the right, 00:19:302 (19302|2,20007|2,20713|2) - move 1 (^)
05:07:302 (307302|0,308007|0,308713|0) - move 2, 05:09:419 - add 2, 05:09:596 - add 4, 05:10:125 (310125|1,310831|1,311537|1) - move 1, 05:12:419 (312419|1,312507|2) - move 1 to the right, 05:12:243 - add 1, 05:12:949 (312949|2,313655|2,314360|2) - move 1, 05:12:772 (312772|3,313125|3,313478|3,313831|3,314184|3,314537|3,314890|3) - move 3, 05:15:066 - add 1, 05:15:243 - add 3, 05:15:419 (315419|2,316125|2,316831|2,317537|2) - move 1 (^)
05:20:713 - add 4, 05:23:537 - add 2, 05:23:713 (323713|1,323802|2) - move 1 to the right, 05:26:360 - add 1 (^)
The lack of doubles in places like 00:04:478 - here are a stylistic choice aiming to use single notes only in the passage to denote simplicity. While a double here is acceptable, it isn't necessary.
Likewise, 00:13:302 (13302|0,13478|3,13655|1,13831|3) - these passages are supposed to be a direct contrast to the beginning, where instead of only using 1 lane, every lane except 1 lane is used. I can also use this effect to highlight some parts, like the synth 00:19:125 (19125|3,19302|2,19478|3) - here.

01:30:949 (90949|3,91655|1) - delete (too early to kick in.) Changed hitsound to better suit the lack of bass in this bar.
02:08:890 (128890|2) - delete(half ghost) hihat
02:20:184 (140184|3) - delete(^)
02:08:713 (128713|1) - change long note Doing an LN every 2 bars in this manner will reduce the effectiveness of using it as a special type of note here.,
02:09:066 (129066|1) - move 1 (how about this?) Can't stay on 1 forever.
02:20:007 (140007|2) - change long note (^)
02:11:978 (131978|3) - 1/4 state down one position (save a little more kick) I'd rather not
02:28:037 - add 2 No
02:28:125 (148125|1) - move 1 (^) No
04:18:596 (258596|2,258596|0,258596|3,258684|1,258772|2,258860|3) - (I think jack is better than stairs here.) No

map is good, but I wish the map to be simpler. Good luck :)
Drum-Hitnormal
Suggestion for SB:

00:58:478 (58478|0) - to 01:20:184 (80184|1) -
The particle effect is nice, but it doesnt really fit thiis 1/4 piano stream i feel.
I imagine the particles to represent the stars in the space, so maybe add some rockets leaving earth?

01:54:949 (114949|1) -
the green circle that blink represent the beats i guess? it kinda feels off sync near the end at 1/8 stream

02:54:243 (174243|0,174419|2) -
Shouldn't the green light that is blinking match these 2 notes?

03:02:713 (182713|0) - Same as above, feels missing something to represent 1/4 piano

SB feels really laggy to me, not sure just me or not.
the delay on the bottom is usually less than 4ms for me



Hitsound
00:12:949 (12949|3) - add a note
04:55:655 (295655|0,295655|2,295655|3) - you missed a cymbal sound here
04:46:125 (286125|0) - to 05:06:949 (306949|2) -
this whole section, you only using hitnormal. should only have that on white line, in between should be hat sounds.
Kaito-kun
21 days later for the M4M yay!
I should be given a prize for how late I can be for something like this.

Anyways, I finally managed to get some time off to mod your map, but I had a serious problem regarding how laggy the editor was because of the SB. I couldn't even go to design tab without osu crashing on me. And deleting the SB from the folder itself didn't solve the issue.

So I would highly appreciate (or maybe not only myself, but can't talk for other people) a no-SB version of the map in the description.

Finally, I think that the folder size is too big to be rankable, if I recall correctly, max size is around 50MB for ranked, but I can't say for sure since RC isn't really concrete regarding that issue, so I would ask a BN just in case.

Anyways, I can't really mod this map unless you put a no-SB version somewhere. If you choose not to do so, then I'll simply go mod your other map from the queue to fill my part of the deal instead.
Topic Starter
Mykaterasu

dudehacker wrote:

Suggestion for SB:

00:58:478 (58478|0) - to 01:20:184 (80184|1) -
The particle effect is nice, but it doesnt really fit thiis 1/4 piano stream i feel.
I imagine the particles to represent the stars in the space, so maybe add some rockets leaving earth?

From what I experimented with, any pattern here that went with the 1/4th rhythm felt very lackluster and just ended up feeling like the correct number of objects as opposed to their rhythm. As much as I'd like to possibly add something more to this effect, I'll have to give what that thing is a lot more thought.

01:54:949 (114949|1) -
the green circle that blink represent the beats i guess? it kinda feels off sync near the end at 1/8 stream

It is representing the voice. It looks out of sync in the editor due to it being the editor - in actual play it's in-time.

02:54:243 (174243|0,174419|2) -
Shouldn't the green light that is blinking match these 2 notes?

Don't see why it should

03:02:713 (182713|0) - Same as above, feels missing something to represent 1/4 piano

SB feels really laggy to me, not sure just me or not.
the delay on the bottom is usually less than 4ms for me


I've seen many sbs take people to the lands of 20ms.

Hitsound
00:12:949 (12949|3) - add a note There's already one there
04:55:655 (295655|0,295655|2,295655|3) - you missed a cymbal sound here Good spot.
04:46:125 (286125|0) - to 05:06:949 (306949|2) -
this whole section, you only using hitnormal. should only have that on white line, in between should be hat sounds. the hit-normal is a hat sound.
Cheers for the look!
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