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Rhythm Incarnate
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no fixed :D they need to have those notes to emphasize the song
anyway thanks!
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Awesome map!!!
Deemo uwuuuuuuu

Good luck!!!! (ノ´ヮ´)ノ~☆
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Modem wrote:
Awesome map!!!
Deemo uwuuuuuuu

Good luck!!!! (ノ´ヮ´)ノ~☆


ayyy~ thanks modem! <3
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Wikozo wrote:
Lost's Light Insane

00:30:574 (2) - remove what ? nope


sorry guys, no fixed :(
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Wikozo wrote:
BoatKrab's Insane

Why this is 1/16? This can be only changed to 1/8 No needed, it just displays you how many divisor you use
00:43:324 (5) - remove No

No update for this mod :|

Increase HP drain to 6 from 5 and more hitsound was added
Here: https://puu.sh/vnd4Q/a7e0122e97.rar
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Hi M4M for this map.


Image General
  • 00:15:762 - Uh hello this part is a slowdown in BPM please don't map it with 1/512 snapping. Here's some timing for you. See if it works and if so keep it, if not then remove it.
  • 00:17:168 - This keysound should be one note higher I think.
  • Volume settings of below 5% are unrankable so you need to change those. 0.00x SV is pointless cuz it acts like 0.10x anyways but meh not as important.
  • Questions I have about the SB:
    • alice.png seems very unnecessary since it just overlaps the picture of Alice that is already there. Can't it be removed? Even then it's not cropped optimally and takes up unnecessary file space. Would recommend crop it down to conserve space.
    • What is the use of white.png? I can't really see it being used in the storyboard so isn't all it's doing taking up space?
  • Your spread has many unnecessary difficulties. The Insane and Light Extra are both unnecessary as they're only different variations of the song with slightly less difficulty and since Liberation is only 4.94* atm the spread isn't exactly optimal to get there. You could pass this set with way fewer difficulties. (btw this is just something to consider, it's not really a problem in essence. It was more annoying for me to mod so many diffs of a 1:50 mapset is all. I wouldn't be complaining if it were a 30 second set but then again I'm retarded like that.)
  • Your OD settings all across the difficulties are screwed up, they should go up linearly. You should try to make them make more sense. Insane OD should be greater than 7 and none of the Insanes meet this guideline.



Image Normal
  • 00:25:512 (1) - NC seems out of place.
  • 00:57:762 (2) - Could be two circles to emphasize the stronger vocals and the background strings.
  • 01:03:012 (1,2) - Slider end stacks are heavily discouraged in easier difficulties. The player will almost definitely misread this as too early and misclick. I suggest moving it away.
  • 01:41:074 - Really noticeable snare you could probably hit. If you do this you could make 01:41:262 (4) - a 1/2 slider.
  • 01:58:137 (5) - Intentional normal whistle?



Image Kitty's Advanced
  • 00:09:012 (1,2,3) - Doesn't look too nice as is since it seems to be meant to be symmetrical. Try something like this: http://i.imgur.com/lvOvaHb.png
  • 00:37:137 (1) - Imo this can just be deleted because it's not a very noticeable sound and it would give more recovery time to the spinner.
  • 01:34:137 (4,1) - I think this might actually work a bit better ctrl+g'd so you get the snare clickable considering for the rest of this part it's clickable.
  • 01:41:637 (1,2,3,4,5,1) - I feel like this density is a bit unfitting for the decline in the song. Perhaps try to make a reverses for 01:42:199 (2,3) - and 01:42:762 (4) - and the sound on 01:43:137 - ?
  • 01:51:012 (1,2) - I like cat ears as much as the next guy but this might be a bit too ambiguous to follow for a Hard difficulty player? Almost unnecessarily so imo since this part is fairly calm and adding a weird slider shape like this might make it harder to read than it should be.
  • 01:52:512 - 02:03:012 Why snares hitsounded from here on? There's no snare in the song so you can replace them with whistles or something less obviously a snare.
  • 02:13:512 (1,2,3) - Could make a nicer triangle out of the end of 1.
  • 02:20:262 (3,4,5,6) - Too high density for such a calm part imo. Circles are much harder to acc and require more clicks anyways and players might find it difficult at this level. I suggest 1/2 sliders. These sounds aren't too strong anyways.



Image Hard
  • 00:01:512 (1) - Please. The strongest beats are on every tick except the clickable head and this kills click emphasis. 1/2 sliders work fine here or even just single reverses + circle.
  • 00:33:012 (1,3) - Idk about hiding these circles. They could be misread. Perhaps make them offset a bit http://i.imgur.com/WoTpjAV.png
  • 00:37:512 - and 01:52:512 - I feel like the SV is WAY too low here, it makes each object feel like a jump when you have it set at 1.5 base DS. It feels kind of awkward to play too. On Hard diffs changes of up to 0.2x are pretty noticeable due to the SV already being quite low imo so maybe change it to 0.75x instead of 0.5x.



Image Lost's Insane
  • 01:05:637 (4) - Is there supposed to be a whistle on this head? I don't hear a kick in the song and it's not done elsewhere that I can hear.
  • 01:16:887 (5) - NC? Might be a bit easier to recover HP if you fuck up the jump.
  • 01:19:512 (1) - Based on your hitsounding this should probably be two circles? Both drums sound very clickable.
  • 01:25:137 (7) - Skipping this 1/4 is really weird considering you mapped a lot of the 1/4 piano before imo.

I like this difficulty.



Image Insane



Image Insane
  • 00:20:262 (6,7) - Skipping this 1/4 feels really weird considering you mapped it at 00:19:887 (2,3,4,5).
  • 00:49:512 - Starting from here for about 5-7 seconds you kinda just stop mapping the song and go for jumpspam. There's clearly vocals you can emphasize with different rhythm. Atm this doesn't really follow the song very well and spacing emphasis can only do so much.
  • 01:18:199 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I don't think this stream really needs to be in the map. It sounds overmapped and if you're trying to follow the held vocals with constant tapping I think that's not exactly the best way to go about doing so. Same for 01:30:012 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,9) - this is just completely overmapped.
  • 01:34:324 (7) - Could be an actual triple for differentiation considering the drums come in on this and there's nothing to set it apart from the other kicksliders.

I don't like how this diff ignores the song in the parts I mentioned. It creates a disconnect in the map from the song and kind of ruins it imo.



Image Light Extra (this spread is getting ridiculous)



Image Liberation (from modding all these difficulties)
Why is the CS so low? It can be much higher like 4 or something. It makes the map too easy imo.

  • 01:18:012 - Again I don't agree with the 1/4 spam here.
  • 01:24:012 (1) - Doesn't have much emphasis considering the flow is the same 01:23:824 (5,1,2) - for all these. The triple ends up having more emphasis now as it's stopping from linear motion. I'm not sure how you'd fix this though.
  • 01:29:449 (6) - Also suffers from differentiation issues, could be a normal triple.


Good luck. This took way too long.
Last edited by Mir on , edited 2 times in total.
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Rhythm Incarnate
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give me a poke when you reply to this mod and i'll mod after, don't wanna go over multiple points
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no comment = fixed

Mir wrote:
Hi M4M for this map.


Image General
  • 00:15:762 - Uh hello this part is a slowdown in BPM please don't map it with 1/512 snapping. Here's some timing for you. See if it works and if so keep it, if not then remove it. I think this one doesn't fit with the song. Anyway, I'll copy bpm from Battle's Mapset instead
  • 00:17:168 - This keysound should be one note higher I think. I think it fits with the song already .-.
  • Volume settings of below 5% are unrankable so you need to change those. 0.00x SV is pointless cuz it acts like 0.10x anyways but meh not as important.
  • Questions I have about the SB:
    • alice.png seems very unnecessary since it just overlaps the picture of Alice that is already there. Can't it be removed? Even then it's not cropped optimally and takes up unnecessary file space. Would recommend crop it down to conserve space. alice.png overlaps the spectrum there.
    • What is the use of white.png? I can't really see it being used in the storyboard so isn't all it's doing taking up space? white.png uses at 01:15:012, 0116:512, and 01:18:012
  • Your spread has many unnecessary difficulties. The Insane and Light Extra are both unnecessary as they're only different variations of the song with slightly less difficulty and since Liberation is only 4.94* atm the spread isn't exactly optimal to get there. You could pass this set with way fewer difficulties. After Light Ex was added. Mapset is like 4.2>4.6>4.9 Difficulty gaps between Insane and Light Ex is kinda off. So, it needs to have one diff which is between Insane and Light Ex. And that's it!
  • Your OD settings all across the difficulties are screwed up, they should go up linearly. You should try to make them make more sense. Insane OD should be greater than 7 and none of the Insanes meet this guideline. Change OD and HP in Insane diff to 7.



Image Normal
  • 00:25:512 (1) - NC seems out of place. That's okay
  • 00:57:762 (2) - Could be two circles to emphasize the stronger vocals and the background strings.
  • 01:03:012 (1,2) - Slider end stacks are heavily discouraged in easier difficulties. The player will almost definitely misread this as too early and misclick. I suggest moving it away.
  • 01:41:074 - Really noticeable snare you could probably hit. If you do this you could make 01:41:262 (4) - a 1/2 slider.
  • 01:58:137 (5) - Intentional normal whistle? boat didn't do it, so yeah.



Image Hard
  • 00:01:512 (1) - Please. The strongest beats are on every tick except the clickable head and this kills click emphasis. 1/2 sliders work fine here or even just single reverses + circle.
  • 00:33:012 (1,3) - Idk about hiding these circles. They could be misread. Perhaps make them offset a bit http://i.imgur.com/WoTpjAV.png
  • 00:37:512 - and 01:52:512 - I feel like the SV is WAY too low here, it makes each object feel like a jump when you have it set at 1.5 base DS. It feels kind of awkward to play too. On Hard diffs changes of up to 0.2x are pretty noticeable due to the SV already being quite low imo so maybe change it to 0.75x instead of 0.5x. 0.5x not that slow.



Image Insane
  • 00:01:512 (1,2,3,4,1,2,3,4) - The notes of 00:01:887 (2,3,4) - and 00:03:387 (2,3,4) - are much stronger than the rest actually but the pattern doesn't reflect that. Ctrl+G of 3 and 4 would fix this. keep the proper ds and shape here
  • 00:22:512 (5,6) - Spacing 1/4 like this and then the same as 1/2 ( similar spacing to 00:20:637 (5,1) - ) like 00:23:168 (7,1) - can be confusing. I suggest moving the triple closer.
  • 00:54:949 (3) - Could be two circles for distinct vocals. nowhere to move
  • 01:29:262 (1,2) - I feel like these drums aren't emphasized since they're lumped in the same pattern as the rest of the sounds. Maybe arrange them differently to show the drums coming in? It may make the players confused. but if you know how to adjust here. i'll fix it
  • 01:34:887 (3) - Could use more emphasis since it's stronger than 01:34:699 (2) - but spaced the same. keep the triangle shape. but i'll nc instead
  • 01:36:574 (3,4,1) - Visual spacing could be improved imo, try moving 1 a bit further away.



Image Light Extra (this spread is getting ridiculous)



Image Liberation (from modding all these difficulties)
Why is the CS so low? It can be much higher like 4 or something. It makes the map too easy imo. idk

  • 01:18:012 - Again I don't agree with the 1/4 spam here. Again, i follow with that sound.
  • 01:24:012 (1) - Doesn't have much emphasis considering the flow is the same 01:23:824 (5,1,2) - for all these. The triple ends up having more emphasis now as it's stopping from linear motion. I'm not sure how you'd fix this though. idk how to fix here either
  • 01:29:449 (6) - Also suffers from differentiation issues, could be a normal triple.


Good luck. This took way too long.
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Mir wrote:
Hi M4M for this map.

Image Lost's Insane
  • 01:05:637 (4) - Is there supposed to be a whistle on this head? I don't hear a kick in the song and it's not done elsewhere that I can hear. fixed
  • 01:16:887 (5) - NC? Might be a bit easier to recover HP if you fuck up the jump. ok
  • 01:19:512 (1) - Based on your hitsounding this should probably be two circles? Both drums sound very clickable. nope
  • 01:25:137 (7) - Skipping this 1/4 is really weird considering you mapped a lot of the 1/4 piano before imo. nope

I like this difficulty. :)

Good luck. This took way too long.


Thanks Mir

Warp : http://puu.sh/vo72O/a31dd1b010.rar
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Mir wrote:

Image Insane
  • 00:20:262 (6,7) - Skipping this 1/4 feels really weird considering you mapped it at 00:19:887 (2,3,4,5). Well, just doing the same with 00:26:262 (5,6) -
  • 00:49:512 - Starting from here for about 5-7 seconds you kinda just stop mapping the song and go for jumpspam. There's clearly vocals you can emphasize with different rhythm. Atm this doesn't really follow the song very well and spacing emphasis can only do so much. Reduce a circle.
  • 01:18:199 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I don't think this stream really needs to be in the map. It sounds overmapped and if you're trying to follow the held vocals with constant tapping I think that's not exactly the best way to go about doing so. Same for 01:30:012 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,9) - this is just completely overmapped. The first stream is needed for sure, and the second stream is unneeded, but I want to keep this to emphasize with the first stream
  • 01:34:324 (7) - Could be an actual triple for differentiation considering the drums come in on this and there's nothing to set it apart from the other kicksliders. I know the drum is coming but I feel unresonable for doing this

I don't like how this diff ignores the song in the parts I mentioned. It creates a disconnect in the map from the song and kind of ruins it imo.


Thanks :D

Update: https://puu.sh/vo754/286f9c306b.rar
Last edited by BoatKrab on , edited 1 time in total.
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@Lost : HOW TO ANSWER MODS PROPERLY pt.1
@BoatKrab: You should make your diff 4.4* or above to have properly difficulty gap.
Last edited by - Frontier - on , edited 1 time in total.
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Oh god, i'm have so many mod here, checking now~ (Btw, I'm have a problem with my healthly and i need to stop playing osu until my healthly is better now, so I ask BoatKrab for fixing my diff to next mod, so Boat got permission from me)

Naxess wrote:

KittyAdventure's Advanced
  • 00:01:512 - Some conflicting custom sample settings here, unify them to avoid technical issues in the map.
  • 00:03:574 - This rhythm feels a bit too dense for being the intro, and this is actually more intense than how the Hard is mapped here. The constant use of circles in between sliders becomes slightly repetitive, especially when used consecutively like this. The contrast between 00:10:512 - and 00:13:512 - is kind of lacking, as well. Because of the repeating pattern of 1/1s and circles, two 1/2s like 00:15:012 (5,6) - also becomes a bit unexpected. This is a lot of things for one section, so would suggest you rework this. Try lowering the overall density a bit to bring more contrast between this part and 00:19:512 - . Since i'm hear the piano sound, should i'm adding it!
  • 00:21:949 (2) - This impact happens at 00:22:043 - , and not the red tick. Would start a slider from 00:21:762 - , where a prominent snare exists and a click would be more predictable instead. Additionally, would turn 00:22:137 - into a 1/2 slider or circle with 1/1 gap, as 00:22:324 - isn't very strong. I try used your suggestion but for me it's bad to hear and ignore a sound in red tick, and since i'm mapping Advanced diff, i'm really rarely to put a rhythm in blue tick (It's depend from song rhythm)
  • 00:22:512 - is also pretty much the same as 00:21:762 - 00:28:512 - etc, but with a different pitch, so would make if rhythm was somewhat similar. For me, it's not similiar :/
  • 00:25:324 - Preferably the circles right before prominent sounds should be placed differently than others, for the sake of making it stand out properly. In this case 00:26:074 (2,3) - is pretty much arranged in the same way 00:25:324 (3,1) - is. Could otherwise stack 00:25:324 (3) - on 00:25:512 (1) - . There's another case at 01:05:824 (6) - , where things are both stacked and unstacked at times, so would change the rhythm, sort of like 01:11:262 (3,4) - 01:08:262 (3,4) - were done.
  • 00:28:512 (1,2) - For sliders, there's usually a general rule of thumb that white ticks take priority over red ticks, and red over blue, etc, unless the song suggests otherwise. So swapping these rhythmically would make it seem more natural to play, especially since 00:28:512 - is stronger in this case, and 00:28:699 - weaker than 00:28:887 - . Same reason at 00:22:137
  • 00:33:012 - This is where density should decrease, but it seems to continue like it did before, which kind of fails to express what the song is doing here. I realize 00:33:762 - is a rhythm technique to switch instrumental layer, but it's usually discouraged in calmer sections, as it requires the player to focus more, which again, goes against how the song sounds here. Could instead try something like this. Change Slider (2) to Circle, and this case, rhythm from Slider (3) it's weird to used 1/2, so no!
  • 00:44:074 (2) - Here, 00:44:074 - is weaker than 00:44:262 - . I realize you're following the flute, but the flute is no longer heard at 00:44:262 - , where another instrument starts. This leads to players expecting it to be clickable, hence why it feels awkward in gameplay. Would try this instead, where vocals are also prioritized. Change slider (2) to circle too, since your suggestion is weird to hear too for me!
  • 00:57:762 - Two distinct impacts, so would try two circles, where the second could be stacked over 00:58:512 (1) - , to emphasize the transition. Applies to 02:02:262 (3) - as well. Hmm.... I'm not sure to change it, since i'm try to following flow!
  • 01:35:262 (4,5) - Could swap these rhythmically to emphasize 01:35:637 - 01:35:824 - , as the current is the same way 01:33:762 (3,4,1,2) - are done, for instance, which wouldn't be good contrast. Hah? I don't understand it, i don't see any problem with here! If it's about rhythm, nah, i think it's fine because following a sound like (wait how to say it? ;w;)
  • 01:41:637 - It's important that rhythm density correlates to the intensity of the song. Having things like 01:42:199 (2,3,4,5,1) - , may fit the individual sounds, but it doesn't fit the song at the time when comparing this section to others. Could try making use of some SV changes as well to make lower density sections feel slower. It's normal for me owo, i mean it's doesn't need change SV since i'm playing it's doesn't have a problem
  • 01:43:512 - This part is a break in all other difficulties. Are you sure you don't want any breaks in the map? It is still around 2:30 in length. I HATE BREAK TIME >:DDDDD, just kidding hahaha, well, since i'm have an idea to making it, so why not? xD
  • 01:58:512 (1) - Refrain from cramping sliders this much, this looks really bad lol. I'm making sliderart "M" because Guriri singing "Me"
  • 02:16:512 - This starts off well, but the density quickly starts spiraling into 02:18:012 (1,2,3,4) - and some really dense stuff like 02:20:262 (3,4,5,6) - . Would highly suggest you reconsider parts like these. I'm following vocal + piano sound, i need it's weird to hear but trust me, it's weird too for me, i need to thinking it later! x_x

Calm parts may need some work, some sliders start on weaker sounds than they end or roll over etc. There's some things to look into here, although it is relatively new so I suppose it's to be expected Just my feeling or i think it's fine in calm parts, I mean I just following a sound, but nevermind, I need to thinking it later!.

BoatKrab wrote:

KittyAdventure's Advanced
  • Don't you use Kitty's Advanced for diff name? I forget to tell you guys, it's my revolution in osu! xD (To used my full nickname for any GDers xD)
  • 00:15:012 (1) - NC here cus it's being slowly
  • 00:33:574 (2,3) - I don't know why you place them like this, it's kinda weird try this imo. Previously mod
  • 00:37:137 (1) - ....?? why?? I know it's weak sound but it's actually make it nice for me :3
  • 00:37:512 - I bet you're forgot to change sampleset to default lel. Fixed it for me, Boat ;w;
  • 01:27:762 (3,4,1) - Don't you make them be a perfect triangle? (like 01:24:012 (1,2,3) - ) It's not triangle, just following flow owo
  • 01:37:137 (3,4) - Change to slider for more better? (01:38:637 (4) - 01:40:137 (3) - ). Nope, It's better to used circle xD
  • 01:43:887 - 01:52:137 - It's kinda a slow rhythm.. I don't know what are you thinking about this, for me this is unnecessary part. And this part has more frequency of the circle than 01:52:512 - tho. Actually, it's don't need to make it slow because i'm afraid the newbie will think it's a trap ;w;
  • 02:03:012 (4) - Remove NC and add a new one 02:03:387 (1) - I don't think it's need NC since when she singing "world" it's already new sound
  • 02:18:949 (4) - Well, this circle is following the rhythm but 02:16:512 (1,2,3,4,1,2,3) - is now following the vocal with the same part... remove 02:18:949 (4) - for more newbie readable and 02:19:512 - this part is fine cus it's a new rhythm here :3 It's piano sound, so nope!

Good job as always, Kitty <3. Thank you, Gou-daddy <3

-Mo- wrote:
KittyAdventure's Advanced
- 01:21:762 (3) - I would consider making this a reverse slider to reflect the fast piano notes here. I try it but it's bad to hear ;w;
- 01:54:012 (1) - Such a sharp slider feels out of place to me, especially next to 01:54:762 (3).
- 01:58:512 (1) - This seems kind of random too. Previously mod

Teach me how to making a awesome sb, Mo <3

Mitkoff wrote:

Advanced
00:15:012 (5,6) - unexpected rhythm, have no idea why You broke rhythm destiny Suggestion: http://puu.sh/vlq8d.jpg. I don't think it's broke the rhythm since it's has piano sound in 1/2 owo
00:25:512 (1,2,3) - that undermapped stream feels weird, catch 1 beat inside line of identical beats is not best idea Maybe: https://puu.sh/vlqS5.jpg
00:28:699 - Beat kinda weak and it made me confused when i was forced to click it, especially with unclickable strong one 00:28:887 -
suggestion: https://puu.sh/vlqJF.jpg. I don't feel any confused with this part and btw your suggestion is confused me x_x
00:33:574 (2,3,4) - Your ability swaps from strong beats to weak makes me sad :? Suggestion to strong beats: https://puu.sh/vlreh.jpg. Previously mod
01:33:762 (3) - from 01:33:762 - reverse slider fits for repetitive sounds well. I was think if i put reverse in here, maybe it's look bad to hear!
01:35:262 (4,5) - ctrl-g by rhythm for 01:34:887 - 01:35:262 - same impact from equal big beats. It's weird to hear ;w;
01:41:637 (1) - 01:42:762 - based exactly on similar sounds ... make sense to do 1/2 reverse 01:42:762 - as well. Hmm... I don't know why i'm put revense, maybe to make it look easy and comfortable to hear the rhythm
02:18:387 (2,3,4) - cmon, it's advanced, make less intance for 2 last beat, like 3 1/2 sliders, its calm part so a bit undermap fits well. Nope, since it's has vocal + piano sound xD
02:19:887 (2,3,4,5,6,1) - fogot about last suggestion, this one is really dumb.... You know your hardest moment in map in lastest calmest section... cmon... It's not harder, maybe suprise xD

Wikozo wrote:
KittyAdventure's Advanced

02:20:449 (4,6) - remove bcs this can be hard for new players. It's not hard, if the newbie can following piano sound, so it's don't a big problem!

Mir wrote:
Image Kitty's Advanced
  • 00:09:012 (1,2,3) - Doesn't look too nice as is since it seems to be meant to be symmetrical. Try something like this: http://i.imgur.com/lvOvaHb.png
  • 00:37:137 (1) - Imo this can just be deleted because it's not a very noticeable sound and it would give more recovery time to the spinner. Previously mod!
  • 01:34:137 (4,1) - I think this might actually work a bit better ctrl+g'd so you get the snare clickable considering for the rest of this part it's clickable Look weird, sorry ;w;.
  • 01:41:637 (1,2,3,4,5,1) - I feel like this density is a bit unfitting for the decline in the song. Perhaps try to make a reverses for 01:42:199 (2,3) - and 01:42:762 (4) - and the sound on 01:43:137 - ?. For me, it's look following a sound :/
  • 01:51:012 (1,2) - I like cat ears as much as the next guy but this might be a bit too ambiguous to follow for a Hard difficulty player? Almost unnecessarily so imo since this part is fairly calm and adding a weird slider shape like this might make it harder to read than it should be. Nope, it's not harder or weird :/
  • 01:52:512 - 02:03:012 Why snares hitsounded from here on? There's no snare in the song so you can replace them with whistles or something less obviously a snare. Maybe you can ask BoatKrab for it, i'm just copier from his diff xd
  • 02:13:512 (1,2,3) - Could make a nicer triangle out of the end of 1. Not triangle pleasee.....
  • 02:20:262 (3,4,5,6) - Too high density for such a calm part imo. Circles are much harder to acc and require more clicks anyways and players might find it difficult at this level. I suggest 1/2 sliders. These sounds aren't too strong anyways. Previously mod!

No comment = Fixed!
Thank you for mod, guys! (I feel sick now. Since i'm have a time, I can fix it now ;w;)
@Frontier: Can you fix a ring in 00:09:012 (1,2,3)? I change it because Mir mod :3c. Thank you!

Upgrade! :3

KittyAdventure's Advanced
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77262
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Marigold ft. Guriri
TitleUnicode:Marigold ft. Guriri
Artist:M2U
ArtistUnicode:M2U
Creator:- Frontier -
Version:KittyAdventure's Advanced
Source:Deemo
Tags:rayark magnolia myosotis alternate story symphonic boss song piano violin dnb drum'n'bass drum and bass Samsara Collection SQUARE-MUSIQ TMDC @ SQ Lab nicode narae 구리리 グリリ boatkrab [_lost_] frontier shockolatte KittyAdventure gokugohan12468
BeatmapID:1267717
BeatmapSetID:594884

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.35
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,1512,,528,116
 C,0,1512,,26,44,94
 F,0,1512,2262,0.75,0
 S,1,1512,2262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,1887,,412,228
 C,0,1887,,26,44,94
 F,0,1887,2637,0.75,0
 S,1,1887,2637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,2637,,148,132
 C,0,2637,,26,44,94
 F,0,2637,3387,0.75,0
 S,1,2637,3387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,3012,,80,252
 C,0,3012,,130,140,165
 F,0,3012,3762,0.75,0
 S,1,3012,3762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,3574,,264,204
 C,0,3574,,130,140,165
 F,0,3574,4324,0.75,0
 S,1,3574,4324,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,3762,,332,248
 C,0,3762,,130,140,165
 F,0,3762,4512,0.75,0
 S,1,3762,4512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,4324,,392,432
 C,0,4324,,130,140,165
 F,0,4324,5074,0.75,0
 S,1,4324,5074,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,4512,,464,392
 C,0,4512,,177,148,148
 F,0,4512,5262,0.75,0
 S,1,4512,5262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,5074,,404,216
 C,0,5074,,177,148,148
 F,0,5074,5824,0.75,0
 S,1,5074,5824,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,5262,,332,248
 C,0,5262,,177,148,148
 F,0,5262,6012,0.75,0
 S,1,5262,6012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,5824,,136,200
 C,0,5824,,177,148,148
 F,0,5824,6574,0.75,0
 S,1,5824,6574,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,6012,,76,256
 C,0,6012,,255,246,205
 F,0,6012,6762,0.75,0
 S,1,6012,6762,0.25,1
 P,0,6012,6762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,6012,,76,256
 C,0,6012,,255,246,205
 F,0,6012,6762,0.75,0
 S,1,6012,6762,0.25,1
 P,0,6012,6762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,6762,,232,388
 C,0,6762,,255,246,205
 F,0,6762,7512,0.75,0
 S,1,6762,7512,0.25,1
 P,0,6762,7512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,7324,,156,220
 C,0,7324,,255,246,205
 F,0,7324,8074,0.75,0
 S,1,7324,8074,0.25,1
 P,0,7324,8074,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,7512,,156,220
 C,0,7512,,26,44,94
 F,0,7512,8262,0.75,0
 S,1,7512,8262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,7887,,84,152
 C,0,7887,,26,44,94
 F,0,7887,8637,0.75,0
 S,1,7887,8637,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,8637,,360,204
 C,0,8637,,26,44,94
 F,0,8637,9387,0.75,0
 S,1,8637,9387,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,9012,,308,332
 C,0,9012,,130,140,165
 F,0,9012,9762,0.75,0
 S,1,9012,9762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,9574,,492,392
 C,0,9574,,130,140,165
 F,0,9574,10324,0.75,0
 S,1,9574,10324,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,9762,,520,316
 C,0,9762,,130,140,165
 F,0,9762,10512,0.75,0
 S,1,9762,10512,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,10512,,384,112
 C,0,10512,,177,148,148
 F,0,10512,11262,0.75,0
 S,1,10512,11262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,11074,,196,156
 C,0,11074,,177,148,148
 F,0,11074,11824,0.75,0
 S,1,11074,11824,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,11262,,196,156
 C,0,11262,,177,148,148
 F,0,11262,12012,0.75,0
 S,1,11262,12012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,11824,,252,344
 C,0,11824,,177,148,148
 F,0,11824,12574,0.75,0
 S,1,11824,12574,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,12012,,252,344
 C,0,12012,,255,246,205
 F,0,12012,12762,0.75,0
 S,1,12012,12762,0.25,1
 P,0,12012,12762,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,12574,,420,280
 C,0,12574,,255,246,205
 F,0,12574,13324,0.75,0
 S,1,12574,13324,0.25,1
 P,0,12574,13324,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,12762,,420,280
 C,0,12762,,255,246,205
 F,0,12762,13512,0.75,0
 S,1,12762,13512,0.25,1
 P,0,12762,13512,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,13137,,528,208
 C,0,13137,,255,246,205
 F,0,13137,13887,0.75,0
 S,1,13137,13887,0.25,1
 P,0,13137,13887,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,13512,,420,132
 C,0,13512,,26,44,94
 F,0,13512,14262,0.75,0
 S,1,13512,14262,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,14074,,268,220
 C,0,14074,,26,44,94
 F,0,14074,14824,0.75,0
 S,1,14074,14824,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,14262,,212,160
 C,0,14262,,26,44,94
 F,0,14262,15012,0.75,0
 S,1,14262,15012,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,14824,,84,228
 C,0,14824,,26,44,94
 F,0,14824,15574,0.75,0
 S,1,14824,15574,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,15012,,84,228
 C,0,15012,,26,44,94
 F,0,15012,15762,0.75,0
 S,1,15012,15762,0.25,1
Sprite,Foreground,Centre,"SB\ring.png",320,240
 M,0,15387,,100,376
 C,0,15387,,26,44,94
 F,0,15387,16137,0.75,0
 S,1,15387,16137,0.25,1
Sprite,Foreground,Centre,"sb\Lyrics\KittyAdventure.png",320,340
 S,0,25512,,0.35
 C,0,25512,,255,255,255
 F,0,25512,25887,0,1
 MX,0,25512,30012,320
 MY,0,25512,30012,415
 F,0,29637,30012,1,0
//Storyboard Sound Samples

[TimingPoints]
1512,375,4,2,0,50,1,0
1512,-100,4,2,0,50,0,0
14262,-100,4,2,0,40,0,0
15012,-100,4,2,0,30,0,0
15762,-100,4,2,0,10,0,0
16019,-100,4,2,0,15,0,0
17027,-100,4,2,3,20,0,0
17074,-100,4,2,3,30,0,0
17121,-100,4,2,3,40,0,0
17168,-100,4,2,3,40,0,0
19512,-100,4,2,1,80,0,0
22137,-100,4,2,0,80,0,0
22512,-100,4,2,1,80,0,0
29262,-100,4,2,1,80,0,0
29637,-100,4,2,0,80,0,0
30012,-100,4,2,1,80,0,0
33012,-100,4,2,0,60,0,0
36762,-100,4,2,1,30,0,0
37137,-100,4,2,0,30,0,0
37512,-100,4,2,3,45,0,0
43887,-100,4,2,0,30,0,0
47074,-100,4,1,1,45,0,0
48012,-100,4,2,1,45,0,0
53637,-100,4,2,0,45,0,0
54012,-100,4,2,1,45,0,0
55512,-100,4,2,1,45,0,0
57574,-100,4,1,0,50,0,0
59262,-100,4,2,2,50,0,0
60012,-100,4,2,1,55,0,0
61512,-100,4,2,1,55,0,0
65637,-100,4,2,0,55,0,0
66012,-100,4,2,1,55,0,0
72012,-100,4,2,0,25,0,0
75012,-100,4,2,1,65,0,0
76137,-100,4,2,0,65,0,0
76512,-100,4,2,1,65,0,0
76699,-100,4,2,1,50,0,0
77074,-100,4,2,1,60,0,0
77168,-100,4,2,1,70,0,0
77262,-100,4,2,1,85,0,0
78012,-100,4,2,1,80,0,1
80449,-100,4,2,1,80,0,1
81012,-100,4,2,1,80,0,1
82324,-100,4,2,1,100,0,1
84012,-100,4,2,1,100,0,1
84199,-100,4,2,0,100,0,1
84762,-100,4,2,1,100,0,1
84949,-100,4,2,0,100,0,1
85512,-100,4,2,1,100,0,1
85699,-100,4,2,0,100,0,1
86262,-100,4,2,1,100,0,1
86637,-100,4,2,0,100,0,1
87012,-100,4,2,1,100,0,1
87199,-100,4,2,0,100,0,1
88512,-100,4,2,1,100,0,1
89637,-100,4,2,1,75,0,0
90012,-100,4,2,1,80,0,1
92449,-100,4,2,1,80,0,1
93012,-100,4,2,1,80,0,1
93387,-100,4,2,0,80,0,1
93762,-100,4,2,1,80,0,1
93855,-100,4,2,0,80,0,1
94324,-100,4,2,1,80,0,1
94887,-100,4,2,1,80,0,1
95262,-100,4,2,0,80,0,1
95449,-100,4,2,1,80,0,1
95637,-100,4,2,1,80,0,1
96012,-100,4,2,1,80,0,1
101355,-100,4,2,0,80,0,0
101637,-100,4,2,0,60,0,1
101730,-100,4,2,0,60,0,0
102012,-100,4,2,0,60,0,0
102199,-100,4,2,0,60,0,0
103512,-100,4,2,2,45,0,0
112512,-100,4,2,1,45,0,0
118137,-100,4,2,0,45,0,0
118512,-100,4,2,1,45,0,0
122074,-100,4,1,1,45,0,0
123387,-100,4,1,0,45,0,0
123762,-100,4,2,2,45,0,0
124512,-100,4,2,1,50,0,0
125262,-100,4,2,1,50,0,0
126012,-100,4,2,1,50,0,0
126762,-100,4,2,1,50,0,0
128262,-100,4,2,1,50,0,0
130512,-100,4,2,1,50,0,0
131262,-100,4,2,1,50,0,0
132012,-100,4,2,1,50,0,0
132762,-100,4,2,1,50,0,0
133512,-100,4,2,1,50,0,0
136512,-100,4,2,0,35,0,0
139512,-100,4,2,2,20,0,0
141762,-100,4,2,2,20,0,0
141808,-100,4,2,1,20,0,0
144012,-100,4,2,1,15,0,0
144387,-100,4,2,1,10,0,0
144762,-100,4,2,1,5,0,0
145137,-100,4,2,1,5,0,0
145512,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,246,205
Combo2 : 26,44,94
Combo3 : 130,140,165
Combo4 : 177,148,148

[HitObjects]
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84,68,2637,2,0,L|80:136,1,67.5,0|0,0:0|0:0,0:0:0:0:
16,188,3012,6,0,P|72:216|140:188,1,135
200,140,3574,1,0,0:0:0:0:
268,184,3762,2,0,L|264:324,1,135,0|0,0:0|0:0,0:0:0:0:
328,368,4324,1,0,0:0:0:0:
400,328,4512,6,0,P|424:276|400:200,1,135,2|0,0:0|0:0,0:0:0:0:
340,152,5074,1,0,0:0:0:0:
268,184,5262,2,0,B|236:168|200:184|200:184|168:196|136:184,1,135,0|0,0:0|0:0,0:0:0:0:
72,136,5824,1,0,0:0:0:0:
12,192,6012,6,0,P|-8:256|8:324,1,135,2|0,0:0|0:0,0:0:0:0:
168,324,6762,2,0,P|182:258|162:195,1,135,2|0,0:0|0:0,0:0:0:0:
92,156,7324,1,0,0:0:0:0:
92,156,7512,6,0,L|24:168,1,67.5,0|0,3:0|0:0,0:0:0:0:
20,88,7887,2,0,L|156:64,1,135,2|2,0:0|0:0,0:0:0:0:
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444,312,9574,1,0,0:0:0:0:
448,228,9762,2,0,P|428:176|452:104,1,135,2|0,0:0|0:0,0:0:0:0:
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132,92,11074,1,0,0:0:0:0:
132,92,11262,2,0,P|108:152|128:220,1,135,2|0,0:0|0:0,0:0:0:0:
188,280,11824,1,0,0:0:0:0:
188,280,12012,6,0,P|248:304|316:284,1,135,2|0,0:0|0:0,0:0:0:0:
356,216,12574,1,0,0:0:0:0:
356,216,12762,2,0,L|424:224,1,67.5,0|0,0:0|0:0,0:0:0:0:
464,144,13137,2,0,L|396:136,1,67.5,2|0,0:0|0:0,0:0:0:0:
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204,156,14074,1,0,0:0:0:0:
148,96,14262,2,0,P|93:60|31:82,1,135,2|0,0:0|0:0,0:0:0:0:
20,164,14824,1,0,0:0:0:0:
20,164,15012,6,0,P|28:196|32:240,1,67.5
36,312,15387,2,0,P|32:345|24:378,1,67.5,2|0,0:0|0:0,0:0:0:0:
256,192,15762,12,6,17168,0:0:0:0:
448,80,19512,6,0,P|404:44|328:56,1,135,4|0,0:0|0:0,0:0:0:0:
296,128,20074,1,0,0:0:0:0:
284,208,20262,2,0,L|288:280,1,67.5,8|0,0:0|0:0,0:0:0:0:
208,308,20637,2,0,L|204:240,1,67.5,0|0,0:1|0:0,0:0:0:0:
140,192,21012,6,0,P|96:184|20:244,2,135,2|0|8,0:0|0:1|0:0,0:0:0:0:
212,148,21949,2,0,P|216:112|212:80,1,67.5,0|2,0:0|0:2,0:0:0:0:
152,28,22324,1,0,0:0:0:0:
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412,140,23262,1,0,1:2:0:0:
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188,200,24012,6,0,P|120:168|64:188,1,135,2|0,0:0|0:0,0:0:0:0:
136,332,24762,2,0,B|156:336|180:332|180:332|212:348|212:348|240:332|272:336,1,135,8|0,0:0|0:0,0:0:0:0:
424,312,25512,5,6,0:0:0:0:
388,152,25887,2,0,L|384:84,1,67.5
312,44,26262,2,0,P|276:60|240:64,1,67.5,8|0,0:0|0:0,0:0:0:0:
168,64,26637,2,0,P|134:58|104:43,1,67.5,0|0,0:0|0:0,0:0:0:0:
28,20,27012,6,0,P|68:88|64:144,1,135,2|0,0:0|0:0,0:0:0:0:
80,304,27762,2,0,L|152:296,1,67.5,8|0,0:0|0:0,0:0:0:0:
212,348,28137,2,0,L|279:355,1,67.5,0|0,0:0|0:0,0:0:0:0:
344,304,28512,5,2,0:0:0:0:
388,236,28699,2,0,P|392:196|388:164,1,67.5,0|0,0:0|0:0,0:0:0:0:
252,80,29262,2,0,B|216:88|216:88|180:72|180:72|152:68|116:84,1,135,8|8,0:0|0:3,0:0:0:0:
72,144,29824,1,4,0:3:0:0:
124,208,30012,6,0,B|153:221|181:217|181:217|217:201|217:201|253:209,1,135,4|0,0:0|0:0,0:0:0:0:
316,260,30574,1,2,0:0:0:0:
372,200,30762,1,0,0:0:0:0:
432,252,30949,2,0,P|436:288|432:324,2,67.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
372,200,31512,6,0,P|428:220|496:184,1,135,2|0,0:0|0:0,0:0:0:0:
496,108,32074,1,2,0:0:0:0:
444,44,32262,2,0,B|400:32|400:32|308:40,1,135,0|2,0:0|0:0,0:0:0:0:
232,20,32824,1,0,0:0:0:0:
188,88,33012,6,0,P|144:116|64:112,1,135,4|0,0:1|0:0,0:0:0:0:
12,176,33574,1,2,0:0:0:0:
20,256,33762,1,2,0:0:0:0:
36,336,33949,2,0,B|72:328|72:328|104:336|104:336|136:320|172:332,1,135
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340,88,74824,1,0,0:0:0:0:
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240,300,78199,2,0,P|280:280|368:296,1,135,0|0,0:0|0:0,0:0:0:0:
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300,56,79512,6,0,B|252:64|252:64|208:56|208:56|160:64,1,135,2|0,1:2|0:0,0:0:0:0:
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400,20,83449,1,4,1:0:0:0:
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152,232,85512,5,2,0:0:0:0:
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464,56,87199,2,0,B|500:44|500:44|484:140,1,135,2|2,0:0|0:0,0:0:0:0:
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108,56,95262,1,2,0:3:0:0:
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100,244,101449,1,8,0:3:0:0:
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200,364,103887,2,0,P|180:316|200:236,1,135,2|2,0:0|0:0,0:0:0:0:
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416,284,105012,2,0,P|460:280|512:208,1,135,2|2,0:0|0:0,0:0:0:0:
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180,92,110262,1,2,0:0:0:0:
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444,104,111012,6,0,B|412:80|376:80|376:80|388:112|392:152,1,135,2|2,0:0|0:0,0:0:0:0:
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268,132,128824,1,0,0:0:0:0:
200,84,129012,6,0,P|140:68|84:112,1,135,2|0,0:0|0:0,0:0:0:0:
60,192,129574,1,0,0:0:0:0:
60,192,129762,2,0,L|76:328,1,135,8|2,0:0|0:0,0:0:0:0:
160,348,130324,1,0,0:0:0:0:
224,300,130512,6,0,L|239:165,1,135,2|0,0:0|0:0,0:0:0:0:
304,116,131074,1,0,0:0:0:0:
360,176,131262,2,0,P|380:220|352:304,1,135,8|0,0:0|0:0,0:0:0:0:
420,352,131824,1,0,0:0:0:0:
492,316,132012,6,0,P|466:254|488:192,1,135,2|0,0:0|0:0,0:0:0:0:
504,112,132574,1,2,0:0:0:0:
444,60,132762,2,0,L|304:68,1,135,8|0,0:0|0:0,0:0:0:0:
236,32,133324,1,0,0:0:0:0:
236,32,133512,6,0,P|192:68|116:68,1,135,2|0,0:0|0:0,0:0:0:0:
40,40,134074,1,2,0:0:0:0:
36,120,134262,2,0,L|44:256,1,135,8|0,0:0|0:0,0:0:0:0:
108,304,134824,1,0,0:0:0:0:
172,252,135012,6,0,L|179:117,1,135,2|0,0:0|0:0,0:0:0:0:
240,64,135574,1,2,0:0:0:0:
292,128,135762,2,0,P|324:148|356:152,1,67.5,8|0,0:0|0:0,0:0:0:0:
392,232,136137,2,0,P|358:237|331:256,1,67.5,0|0,0:0|0:0,0:0:0:0:
252,248,136512,6,0,P|256:292|328:340,1,135,2|0,0:0|0:0,0:0:0:0:
404,364,137074,1,0,0:0:0:0:
448,296,137262,2,0,L|440:160,1,135,2|0,0:0|0:0,0:0:0:0:
384,104,137824,1,0,0:0:0:0:
324,156,138012,6,0,P|288:172|256:176,1,67.5,2|0,0:0|0:0,0:0:0:0:
180,168,138387,2,0,P|147:158|118:141,1,67.5,0|0,0:0|0:0,0:0:0:0:
56,88,138762,1,0,0:0:0:0:
92,16,138949,1,0,0:0:0:0:
248,56,139324,1,0,0:0:0:0:
312,104,139512,6,0,L|316:172,1,67.5,6|0,0:0|0:0,0:0:0:0:
396,188,139887,2,0,L|392:256,1,67.5,2|2,0:0|0:0,0:0:0:0:
348,324,140262,1,2,0:0:0:0:
268,344,140449,1,0,0:0:0:0:
196,312,140637,1,2,0:0:0:0:
172,236,140824,1,2,0:0:0:0:
176,156,141012,6,0,L|244:160,1,67.5,2|0,0:0|0:0,0:0:0:0:
304,96,141387,2,0,L|372:92,1,67.5,2|2,0:0|0:0,0:0:0:0:
432,148,141762,5,6,0:0:0:0:
256,192,141949,12,0,145512,0:0:0:0:
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Beat Clicker
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Rhythm Incarnate
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Wikozo wrote:
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sorry ;_;
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Rhythm Incarnate
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Wikozo wrote:
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You're newbie in modding, so it's fine. Everyone and I was doing like that too. So, don't worry if the creator or gders reject your mod, you just need improve it! :3
This is a BSS beatmap submission. Click here to view full beatmap information.
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