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Combo Commander
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Hi there from t/579994, NM as promised,

I like the map, just a few suggestions.
Normal
01:04:512 (3) - This note seems too close to 01:03:012 (1). I reckon you should move it further away.
01:31:137 (2,3) - I think you should have the 3 blanket 01:30:012 (1) by moving the 2 a little further down. https://puu.sh/vghGY/e14a1a0d1b.png


Hard
00:32:262 (3) - Doesn't change the map a lot, but it does look nicer: https://puu.sh/vghV2/394c9f6da3.png
02:15:762 (7,1) - Blanket these notes?


Light insane diff is very well done. I can't see anything to improve.

Insane
01:18:387 (2,3) - Blanket these two sliders?


All the others diffs are good. Sorry if my suggestions weren't helpful, I tried my best.
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Sotarks wrote:
hi m4m from q


Ex
imo i would change the diff name 'cause it's kibb's diffname trademark xdxd lol can i change my diff name to melancholy? xD But I will change my diff name to "liberation"

00:15:762 (1,2) - i would change the rythmn here to smth like this There isn't a consistent rhythm here. So, I would like to keep this one.

00:32:824 (4,5,1) - reduce the spacing would be prefered okay

00:46:980 (2) - would be prefered to change those into circle to mark the difference between 00:43:887 (2) - this. oh! that's nice.

01:09:574 (2,4) - can you use same spacing for those 2 ? sure

01:27:199 (2,3,4,5,6) - that plays really badly tbh Well, I saw on rrtyui's map and i think it's okay. but i'll fix

02:07:512 (1,2) - stack them like you did before okay


Light Extra
01:23:824 (2) - stack it xd okay

01:27:199 (2,3,4,5,6) - ye maybe u liek those patterns but it gives no emphasis by movment, i'd rather do smth more straight okay

01:31:512 (5) - 2 circles for those 2 claps emphasis? there is no clap here, isn't it?

really cool diff waow! Thanks!



GL Thanks!


[-Crissaegrim-] wrote:
Hey o/ from Q
This is hard to mod :(

Ex
Image Ex


is this an extra?

00:07:887 (2) - i think you could make it just a normal slider and 00:08:637 - this clickable, it could fit better since music is getting higher on this point It still in calm section so it shouldn't make a normal slider here. And I won't add a circle at 00:08:637, It would lack the flow.

00:09:012 (3) - maybe make SV a bit higher, the same reason as above ^

00:15:762 (1) - lower SV could be nice isn't 0.35x kinda slow right now?

00:26:637 (1,2,3,4,1) - maybe distance this a bit more okay

00:29:262 (3,4,5,6,7) - you could play a bit with volume here, try raising it a bit matching the song, just a personal suggestion I might make it, but If i do then I have to do with other diffs and other parts that has the same rhythm too. Let me ask with GDer first.

00:39:012 (1) - i think this should be more distanced from last note, vocals have a little spike here I keep the DS here

00:44:449 (3) - imo a circle fits better 00:44:824 - here, slider into circle Make something similar

00:54:762 (3,4) - i think these two are too lineal compared to the rest of the section, talking about the pattern, maybe play a bit with 2nd slider so it doesn't
stay the same as first one? idk if i explained myself well sorry okay

00:58:137 (7) - maybe lower SV a bit? adding some contrast and reflecting vocals, only for this slider okay

01:04:512 (4,5) - you could do the same as 01:03:012 (1,2) - here maybe? okay

01:08:262 (7,1) - the same here but maybe move so it overlaps the same way I think stacking here isn't a big problem.

01:12:012 (1) - i think you can fix blanket okay

01:16:512 (1,2,3,4,1,1) - Beautiful Thanks!

01:19:324 (4,1) - maybe you could stick to the same movement you used before, this is more spiky than last ones well, i think it's okay

01:19:512 (1,2,3) - i think these should have more distance since you put some big intensity on hitsounds so i'll ctrl+g those

01:22:887 (1,2,3,4) - imo these should be 2 1/4 sliders instead of a stream because of the piano change, but this is pretty personal, just a choice the piano sound is the same with the previous one so i think it shouldn't do that.

01:23:637 (4) - hm you emphasized a lot this slider tail, probably a circle fits better okay

01:25:699 (1,2,1) - nice D, maybe lower tails volume a bit, it can be distracting somehow okay

01:33:199 (2,3) - this should be a slider imo, piano starts 01:33:387 (4) - okay

01:36:012 (1) - you could try to put this closer to last slider, i think this jump is a bit out of the map since you don't use it, just here I think it's okay to leave it.

02:03:387 - you miss some sounds, i think you just decided to map vocals but i'll still point it well, i think it's okay

02:07:324 (8,1) - maybe stack them? as you did 02:08:824 (3,4) - here and later fix from sotarks' mod already



Light Extra
Image Light Extra


00:22:887 (2) - maybe make it blanket or do the same as you did before blanket is bad idea here

00:30:012 (1,3) - don't make them touch maybe k

00:32:918 - i think this is more noticeable so it should be mapped imo k

00:40:512 (1) - i think this looks a bit meh for this section, maybe try not to make it that curvy what does meh mean? xD

00:50:824 (4) - this isn't necessary k

00:51:762 (3,1) - you could make a better blanket POTASSIUM

00:57:574 (1) - i think this should have more distance because intensity POTASSIUM
01:15:012 (1) - ^ i think it's okay here

01:17:262 (1,1) - i think this looks messy, try to change 2nd slider, maybe different shape or move it i think it's okay here, i think it's kinda nice btw

01:18:012 (1) - hm i think this spike is too big for the map overall ????

01:20:887 (2,3,4) - this isn't necessary at all, on an extra maybe, i think you should just put two 1/4 circles instead of this POTASSIUM


This song is so good, nice map Thanks!
Good Luck! Thanks!


Lemme update this first then i'll reply payday's mod later
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Rhythm Incarnate
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Sorry for late reply, I took a shower and made my breakfast then.

paydayzcool wrote:
Hi there from t/579994, NM as promised,

I like the map, just a few suggestions.
Normal
01:04:512 (3) - This note seems too close to 01:03:012 (1). I reckon you should move it further away. That's okay
01:31:137 (2,3) - I think you should have the 3 blanket 01:30:012 (1) by moving the 2 a little further down. https://puu.sh/vghGY/e14a1a0d1b.png Isn't it blanket already?


Hard
00:32:262 (3) - Doesn't change the map a lot, but it does look nicer: https://puu.sh/vghV2/394c9f6da3.png okay
02:15:762 (7,1) - Blanket these notes? okay


Light insane diff is very well done. I can't see anything to improve.

Insane
01:18:387 (2,3) - Blanket these two sliders?okay


All the others diffs are good. Sorry if my suggestions weren't helpful, I tried my best. At least your helping is useful for me :D Thanks a lot!
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Beatmap Nominator
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this is nice
i'd turn of skin whenever playing because the colours are too dark for me, could increase brightness for more people to play with colours
00:17:027 (1) - Lack of hitsound imo, should use whistle as well because keysound isn’t enough here

Insane
01:27:199 (2,3,4,5,6) - This actually flowed really well, you could potentially use it on the other diffs too since it’s something memorable
01:35:637 (1) - Bit of a combo breaker due to high spacing + SV

Boatkrab
00:17:027 (3) - A lot more readable with the suggestion i put in top diff https://puu.sh/vgsUt/0c6350708e.png
00:47:074 (3,4) - Not really sightreadable since use used the exact same spacing on a 1/2 before
01:16:512 (5,1) - Can you unstack these, in the previous section you established that overlap = 1/2, but this breaks it. You need to unstack it so that the stream can be read as 1/4
good diff

Light Extra
this is the diff that I would normally play, more things about distances here
00:17:027 (1) - Just position this a little closer, clicked too late
00:27:574 (2) - this flows better if moved a bit to the right, bit too far in the corner
00:32:074 (2,3) - flow from 2 to 3 would be slightly better if 3 was moved up, so that it lines up better. could move 2 down or other things instead
01:09:762 (3,4,1) - could probably make a better triangle with these
01:15:762 (3,4,1) - doesn't flow too well here, angle is really wide. minor improvement but could ctrl-j 1, better visual flow with next pattern
01:16:887 (2,1,1) - flow is really killed here, here's a silly fix, try it maybe https://puu.sh/vgo9c/ac84b469b9.png (although kinda silly)
01:18:949 (4,1) - this jump should not be this big, no sound on it
01:20:262 (1,1) - Hard to read because the head of the slider here is hiding behind 01:20:074 (2) - ,
01:22:324 (6) - I get that it's an important part to emphasise, but it might be too jumpy in this general area. 6 would be a lot better if it was closer to the stream
01:29:074 (2,1) - can you make this jump a bit smaller
01:29:449 (2) - drawing from pishi's newest video, this one has a clear kick on both head and tail, should make a triple for music
01:40:512 (1,2,1,2,1,2,1) - should be a little closer since not as intense imo, but opinion
02:16:512 (1) - this section DS increases compared to the previous?? should really change

Extra
00:01:512 (1) - Slider head/reverse/tail don’t really make sense, higher pitched violins should be clickable here. 1/1 sliders would suit more. There’s potential gimmicks you could play with SV here too if you did it, low sv on 00:01:512 (1) - and higher on 00:02:262 (2) - would match pitch changes well
00:17:027 (3) - Could potentially do this since it’s the top diff https://puu.sh/vgsUt/0c6350708e.png
00:48:387 (2,3) - would be better if you ctrl-g for spacing emphasis + would make flow angles on 2 and 3 the same (they’re different angle = different emphasis right now) but you don’t the snare too often so idk
01:19:324 (4,1) - doesn’t flow too well, even for emphasis. 1 should at least be a little more to the right of the head of 1
01:20:074 (4) - could possible be simplified to a 3x since this has a lot of difficulty guessing flow here
01:22:137 (5,1,1) - Really breaks circular flow here, the stream should be going clockwise to follow flow
01:22:793 (4,1) - Could add more emphasis here
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Sinnoh wrote:
this is nice
i'd turn of skin whenever playing because the colours are too dark for me, could increase brightness for more people to play with colours i think it's kinda okay, not too dark for me xd
00:17:027 (1) - Lack of hitsound imo, should use whistle as well because keysound isn’t enough here wtf when did i changed this?

Insane
01:27:199 (2,3,4,5,6) - This actually flowed really well, you could potentially use it on the other diffs too since it’s something memorable xd
01:35:637 (1) - Bit of a combo breaker due to high spacing + SV Really? I think it's not a problem. but i fixed the spacing :D

Light Extra
this is the diff that I would normally play, more things about distances here
00:17:027 (1) - Just position this a little closer, clicked too late i think that's okay, but i may try to move (2) a little bit closer
00:27:574 (2) - this flows better if moved a bit to the right, bit too far in the corner i'll try
00:32:074 (2,3) - flow from 2 to 3 would be slightly better if 3 was moved up, so that it lines up better. could move 2 down or other things instead well, i tried to move (2) instead since i can't move (3) cuz it'll affect to DS
01:09:762 (3,4,1) - could probably make a better triangle with these I didn't intend to make a triangle here. I tried to make (3)'s slider blanket with (1)
01:15:762 (3,4,1) - doesn't flow too well here, angle is really wide. minor improvement but could ctrl-j 1, better visual flow with next pattern not look nice to me
01:16:887 (2,1,1) - flow is really killed here, here's a silly fix, try it maybe https://puu.sh/vgo9c/ac84b469b9.png (although kinda silly) I intead make something similiar to this. ;)
01:18:949 (4,1) - this jump should not be this big, no sound on it idk where should i put here ;;
01:20:262 (1,1) - Hard to read because the head of the slider here is hiding behind 01:20:074 (2) - , I thin it's not a big problem and i think it's playable, but i'll stack (1)'s slider-tail to (1).
01:22:324 (6) - I get that it's an important part to emphasise, but it might be too jumpy in this general area. 6 would be a lot better if it was closer to the stream k
01:29:074 (2,1) - can you make this jump a bit smaller I'm afraid i can't (no explain sry cuz hard to explain)
01:29:449 (2) - drawing from pishi's newest video, this one has a clear kick on both head and tail, should make a triple for music imo leave it as a slider-kick also okay too
01:40:512 (1,2,1,2,1,2,1) - should be a little closer since not as intense imo, but opinion I think it's kinda near xd
02:16:512 (1) - this section DS increases compared to the previous?? should really change K

ExtraLiberation
00:01:512 (1) - Slider head/reverse/tail don’t really make sense, higher pitched violins should be clickable here. 1/1 sliders would suit more. There’s potential gimmicks you could play with SV here too if you did it, low sv on 00:01:512 (1) - and higher on 00:02:262 (2) - would match pitch changes well K
00:17:027 (3) - Could potentially do this since it’s the top diff https://puu.sh/vgsUt/0c6350708e.png I think i'll make somethink as boat's diff does.
00:48:387 (2,3) - would be better if you ctrl-g for spacing emphasis + would make flow angles on 2 and 3 the same (they’re different angle = different emphasis right now) but you don’t the snare too often so idk idk this looks bad for me and i wanna keep ds here too so. .-.
01:19:324 (4,1) - doesn’t flow too well, even for emphasis. 1 should at least be a little more to the right of the head of 1 holy. i'll make a new one now ;w;
01:20:074 (4) - could possible be simplified to a 3x since this has a lot of difficulty guessing flow here what 3x? SV or DS
01:22:137 (5,1,1) - Really breaks circular flow here, the stream should be going clockwise to follow flow POTASSIUM K
01:22:793 (4,1) - Could add more emphasis here no. i thin it's all the same so it don't need to emphasize imo.


SB are fuck. Kill me when they are finish :)
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Sotarks's Stuff
Sotarks wrote:

BoatKrab
00:48:012 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ok your insane diff has the most complexe rythmn and density here compared to those extras lol, and how the fuck you hear constant 1/2 beats here xd yeaaa please don't use such jumps section for such a calm part..
but yeah otherwise it's pretty good structure here and aesthetics XD pls nerfffff
:V nerf for a bit

01:41:449 (1) - this is so damn hard to read!! well, I added 01:41:355 (5) - and NC at 01:41:449 (1) - for more readable already


Sinnoh
Sinnoh wrote:
Boatkrab
00:17:027 (3) - A lot more readable with the suggestion i put in top diff https://puu.sh/vgsUt/0c6350708e.png I decide to reduce their DS, must be fine now ;w;
00:47:074 (3,4) - Not really sightreadable since use used the exact same spacing on a 1/2 before where???!
01:16:512 (5,1) - Can you unstack these, in the previous section you established that overlap = 1/2, but this breaks it. You need to unstack it so that the stream can be read as 1/4
good diff Thx :3


Thanks for mods :3
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@boatkrab what I meant, same ds but different rhythm
https://puu.sh/vgzab/e25a70bb96.png

@frontier 01:20:074 (4) - could possible be simplified to a 3x since this has a lot of difficulty guessing flow here what 3x? SV or DS
unsure what happened, but I think there was a 4x repeat slider before. may have selected wrong thingy
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may not answer all replies since i have irl stuff to do due it's songkran festival here :D
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Star Shooter
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o/ Here's your mod

Not gonna lie, this is a great mapset and tbh I can't find much to work with as there's like 30secs of it being intensive with the rest being really straightforward and like 2* in difficulty lol, just a few overlaps that bothered me for the most part. So all of these are just suggestions as I haven't found anything 'wrong' with any of the difficulties really...
So if you feel I'm nitpicking, that's because the map is just this good.

Liberation:
collapsed text
01:24:574 (5) - could move this somewhere else, feels too close to the triple
01:40:887 (3) - either stack it with reverse slider or move 01:40:887 (3) - a bit to the left so the overlaps are the same
01:53:637 (3,4) and 02:11:262 (3,5) - I don't think these overlaps are necessary.


Light Extra:
collapsed text
00:20:637 (4,1) - I don't think overlaps like this look good, especially when you do a different kind of overlap here 00:25:137 (4,1) .
00:51:762 (3,1) - Space them a bit so they don't overlap, the vocals get a bit more intensive here as well so it won't screw your emphasis.
01:04:137 (3,1) - Stuff like this, you're only using it here from what I can see, unless all these weird overlaps are your motif for this map, I'd recommend getting rid of them. Up to you~
01:16:887 (2,1) - another one
01:39:574 (4) - I'd move it to x:228 y24 so the follow points go right through 01:39:012 (1) 's center.
01:57:012 (3) - move to x:28 y:326 so overlaps are the same on all 3 sliders


BoatKrab's Insane:
collapsed text
00:21:762 (3,4,1,2) & 00:28:512 (1,2) - Make these overlaps the same
00:54:012 (1,2,3,4,1,2,3,4) - I don't like this part, would go with something like this https://osu.ppy.sh/ss/7805426 , it's a more natural jump imo
01:21:012 (1,2,3,4,5,6,7,8) - Make it smoother maybe?
01:57:012 (3) - I'd go with a bit more curved slider here.
02:17:074 (1,2,3,4,5,6) - NCs like here 02:19:512 (1,2,1,2,1,2,1)


Insane:
collapsed text
02:08:262 (2,5) - make these overlaps the same, and that's pretty much it... can't find anything in this diff


Lost's Light Insane:
collapsed text
00:45:012 (4) - move a bit up so the sliders don't touch
01:02:262 (3,4) - Think it'll be better if you make these a mirror of 01:00:762 (3,4), it follows the pattern afterwards too
01:53:637 (3) - slightly down so the sliders don't touch
01:59:637 (3,4) - ^



Normal:
collapsed text
00:34:605 (1) - I think extending this spinner to 00:36:762 works better maybe?
01:41:262 (5) - maybe place another reverse slider starting on red here instead so it follows the music better?


Welp, that's it basically. Like I said, not much to work with. Great job guys, GL with getting it ranked.
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Star Shooter
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Wanko wrote:
o/ Here's your mod

Lost's Light Insane:
collapsed text
00:45:012 (4) - move a bit up so the sliders don't touch fixed
01:02:262 (3,4) - Think it'll be better if you make these a mirror of 01:00:762 (3,4), it follows the pattern afterwards too i don't think so :cry:
01:53:637 (3) - slightly down so the sliders don't touch fixed
01:59:637 (3,4) - ^ fixed



Welp, that's it basically. Like I said, not much to work with. Great job guys, GL with getting it ranked.


Thanks, Wanko-san ( ´ω` )

warp : http://puu.sh/vhT2Q/d022a64edf.rar
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no comment = fixed cuz really busy. sorry guys

Wanko wrote:
o/ Here's your mod

Not gonna lie, this is a great mapset and tbh I can't find much to work with as there's like 30secs of it being intensive with the rest being really straightforward and like 2* in difficulty lol, just a few overlaps that bothered me for the most part. So all of these are just suggestions as I haven't found anything 'wrong' with any of the difficulties really...
So if you feel I'm nitpicking, that's because the map is just this good.

Liberation:
collapsed text
01:24:574 (5) - could move this somewhere else, feels too close to the triple
01:40:887 (3) - either stack it with reverse slider or move 01:40:887 (3) - a bit to the left so the overlaps are the same instead moving (5) to stack with (3)
01:53:637 (3,4) and 02:11:262 (3,5) - I don't think these overlaps are necessary. imo they look nice & i keep ds.


Light Extra:
collapsed text
00:20:637 (4,1) - I don't think overlaps like this look good, especially when you do a different kind of overlap here 00:25:137 (4,1) . They didn't overlap each other. Just slightly but not overlap
00:51:762 (3,1) - Space them a bit so they don't overlap, the vocals get a bit more intensive here as well so it won't screw your emphasis.
01:04:137 (3,1) - Stuff like this, you're only using it here from what I can see, unless all these weird overlaps are your motif for this map, I'd recommend getting rid of them. Up to you~ they look nice to me
01:16:887 (2,1) - another one ^
01:39:574 (4) - I'd move it to x:228 y24 so the follow points go right through 01:39:012 (1) 's center.
01:57:012 (3) - move to x:28 y:326 so overlaps are the same on all 3 sliders keep ds here


Insane:
collapsed text
02:08:262 (2,5) - make these overlaps the same, and that's pretty much it... can't find anything in this diff


Normal:
collapsed text
00:34:605 (1) - I think extending this spinner to 00:36:762 works better maybe?
01:41:262 (5) - maybe place another reverse slider starting on red here instead so it follows the music better? 01:41:449 isn't very intense here so i think it's bad idea


Welp, that's it basically. Like I said, not much to work with. Great job guys, GL with getting it ranked. Thanks!
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Sinnoh wrote:
@boatkrab what I meant, same ds but different rhythm
https://puu.sh/vgzab/e25a70bb96.png

this is familiar for triple circles but I alway did 1/4 sliders to make a sign for the rhythm like this
may not a problem


Wanko wrote:
BoatKrab's Insane:
collapsed text
00:21:762 (3,4,1,2) & 00:28:512 (1,2) - Make these overlaps the same tell me why... .-.
00:54:012 (1,2,3,4,1,2,3,4) - I don't like this part, would go with something like this https://osu.ppy.sh/ss/7805426 , it's a more natural jump imo I fixed on my own :3
01:21:012 (1,2,3,4,5,6,7,8) - Make it smoother maybe?
01:57:012 (3) - I'd go with a bit more curved slider here. but I wouldn't ;w;
02:17:074 (1,2,3,4,5,6) - NCs like here 02:19:512 (1,2,1,2,1,2,1) I can't do it, if it be 02:17:262 (2) - must be start a new nc and 02:17:074 (1) - will be only 1 on combos without a reason ;w;


Thanks :3

Update:
https://puu.sh/vi1ih/90186781ff.rar
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Rhythm Incarnate
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I'd suggest moving ft. Guriri to title instead of artist as in official video.Also 구리리 is Guriri's korean name so you can ad it to non-romanised.
reference
This is the only official metadata source rn so you'd better stick to this.

Also since i see you like adding a lot of tags, you can add korean, all of the artists are from there, arent they

wish i could mod but can't really help, sorry. Good luck on the map buddy
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Pappy wrote:
I'd suggest moving ft. Guriri to title instead of artist as in official video.Also 구리리 is Guriri's korean name so you can ad it to non-romanised.
reference
This is the only official metadata source rn so you'd better stick to this.

Also since i see you like adding a lot of tags, you can add korean, all of the artists are from there, arent they

wish i could mod but can't really help, sorry. Good luck on the map buddy


yeah. im not sure about this ;w;
  1. I will add guriri in the title!
  2. but i think it's okay to not put her korean name into title cuz i see no map add that korean name (e.g https://osu.ppy.sh/s/128645) <, i know it's an old map xd. i will put that name into tags instead and i will also add her japanese name too :D

Thanks for helping my map <3
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this is pretty good
and i dont say that to anyone often


g
02:25:699 - theres glissando try end spinner here sounds more fitting
this seems like last goodbye farewell type song more than liberating so idk if u wanna change diff name here


sb
check ur lyrics in some certain places idk where u copied this from but
01:11:824 - it doesnt have 'be' in song
02:07:512 - this says 'i love you too always deeply'
02:16:512 - this doesnt have 'i will '


liberation
01:22:324 (1) - remove nc
02:02:074 - why is there a random green line here lol


light ex
00:46:137 (4,1) - nazi blanket 1s end get too close
00:54:012 (1,2) - edit this part a bit and try to avoid this overlap http://puu.sh/viYuU/058b5893f2.jpg
01:41:637 (1,2) - can u make it easier by place it over slidertails location instead of the head cuz its weaker sound http://puu.sh/viYDH/ef7953bc78.jpg
02:09:387 (1) - literally no sound


เรือ in
Image
00:44:168 - could map 1/4 for dat flute thing
01:15:012 (1) - pls dont do this, fucing r u i n e d especially with this stack leniency http://puu.sh/viYWq/745991765a.jpg
01:24:668 - no piano here atleast change previous note to kickslider or smh to follow it properly

gl
dam i woulda wanted to gd extra for this
and i dont say dat often also
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