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Rhythm Incarnate
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As requested! What an orgasmic song <3

Image General
  • Please don't use volumes below 20% because those volumes doesn't make a lot of feedback to players.
  • Why there are 0.00x green lines? It doesn't really manipulate anything and Idk if it's unrankable but seems unnecessary for the gameplay.
  • Your yellow combo color is too bright for players who plays with BG.
  • Why BoatKrab's Insane uses lower OD and HP than Light Insane and Insane?


Image Normal
  • 00:05:637 (2) - Put at 186|287? just a personal preference
  • 00:48:012 (1,2) - What's with the 1.80x DS?
  • 00:58:512 (1) - Remove NC? for consistency
  • Flow and aesthetics is nice but the density of this diff is like an advance diff so let me evaluate the points why I said that so. First of all, the SV changes. Yes it's allowed on normals but it's been abused on the part of 02:16:512 (1,2,3,4,5,1,2,3) - it's doesn't really make sense if you consider the skill level of the newcomers who will play this diff. Second is your DS is not consistent, some varies from 1.20x then becames 1.80x (00:48:012 (1,2) - ) on the other parts and note that some sliders are fast on that pace that somehows makes the newbies stressed on playing the notes. The kiai's density is somehow feels like a diff spike, 01:34:512 (3,4,5,6) - these trains are too hard for beginners considering these as your lower diff and 01:22:137 (2,3) - beginners might be stressed on this note placement as they mostly play a 1/2 slider connections before this object. I think you need to buff the things down as for this is your lowest diff, you don't need to be in detail to emphasize the song wholely because these are meant to be played by the new players smoothly.


Image Hard
  • 00:07:887 - I prrefer this to be a circle to take the initiative to emphasize the violin sounds
  • 00:35:824 (1) - Wavy sliders fits here as for the emphasis of vibration of the violin sounds
  • 00:58:512 (1,1) - 02:03:012 (1,1) - This just looks so weird
  • 01:14:824 (5,1) - Lmao that jump is pretty shocking and too sudden because you just finished from clicking slow sliders


Image Lost's Light Insane


Image Insane

Sorry for the shitmod xd


Goodluck!
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Star Shooter
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Janpai wrote:
Image Lost's Light Insane



Sorry for the shitmod xd :)


Goodluck!


warp > http://puu.sh/vdofs/7968d0c8bf.rar <
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Rhythm Incarnate
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Come[Back]Home wrote:
Normal

*why does Normal not have those sweet sb-elements while clicking circles at the beginning? still wip :D
* Im unsure about the sv-changes in Normal, Normals normally dont have those, i suggest to use just one all the way through because it may be unrankable (sv-change = different spacing thus unrankable in Normal) will fix this :D
* 00:24:762 (4) - This one is touching the hp-bar, which is unrankable k
* 00:26:637 (2) - I would move this one up (just a bit) because it can be uncomfortable while playing to go all the way down imo k
* 00:57:012 (5,6,1) - I think it would be better to add a nc at (5) and remove the nc of (1) for consistency reasons (it also kinda fits) k
* 01:12:012 (1,2,1) - stuff like this is unrankable. distance between (1,2) is 1,2 and the between (2,1) its 0,7. Normals are supposed to have the same distance throughout the whole diff. You may check this diff for more like that. k
* 01:39:012 (3) - a nc here would fit pretty good imo k
* 02:15:762 (8,1) - I rly dislike the sv-changes in Normal because the srsly dont belong in a Normal fixed!

Overall it a cool diff, you just need to fix some distance thingys and ask someone if those sv-changes are okay Okay

Hard

* 00:01:512 (1,2) - I see people triggered because of multiple repeat sliders (i experienced it a lot already), you can change it, but i think its cool yeah, i think it's okay imo
* 00:29:262 (4) - Why dont you split this one into two repeat sliders? Let the other one start here 00:29:637 - and its better tbh k
* 00:49:137 (3,4) - Pls move (4) too 180/113 so it wont overlap in such an ugly way with (3) k

Insane

* 00:23:168 (7,1) - I wouldve placed those at 270/173 because it goes well with the direction the slider is showing to k
* 00:25:980 - Shouldnt there be a circle here too because of the sound? k
* 00:58:137 (1) - How about silence the sliderend of this one to emphasize 00:58:512 (1) - more? k i'll also fiw with other diffs as well
* 01:22:324 (1,3,4) - The overlap makes the pattern look messy somehow k

Light Extra

* 00:05:262 (1) - I would move this one too 256/44, it kinda looks better imo it looks kinda bad for me. it's overlap with (2).
* 00:48:762 (1) - why the nc? k i'll remove it



Okay, ill stop here, awesome map overall (i loved Ex!) Thank you! ^^
Good luck~ Thanks!


Janpai wrote:
As requested! What an orgasmic song <3

Image General
  • Please don't use volumes below 20% because those volumes doesn't make a lot of feedback to players. okay, i'll remove all green lines at spinner, but at the beginning and the end i think it fits with the song :D
  • Why there are 0.00x green lines? It doesn't really manipulate anything and Idk if it's unrankable but seems unnecessary for the gameplay. I think it's okay to leave it and I saw some maps ranked with 0.00x sv so i think it's not unrankable
  • Your yellow combo color is too bright for players who plays with BG. Well.. I think it's kinda okay. but i'll ask other modders for it.
  • Why BoatKrab's Insane uses lower OD and HP than Light Insane and Insane? Well.. I'll talk with Boat later. :D


Image Normal
  • 00:05:637 (2) - Put at 186|287? just a personal preference oh nice idea :D
  • 00:48:012 (1,2) - What's with the 1.80x DS? already fixed here
  • 00:58:512 (1) - Remove NC? for consistency It has been mentioned from previous mod tho
  • Flow and aesthetics is nice but the density of this diff is like an advance diff so let me evaluate the points why I said that so. First of all, the SV changes. Yes it's allowed on normals but it's been abused on the part of 02:16:512 (1,2,3,4,5,1,2,3) - it's doesn't really make sense if you consider the skill level of the newcomers who will play this diff. Second is your DS is not consistent, some varies from 1.20x then becames 1.80x (00:48:012 (1,2) - ) on the other parts and note that some sliders are fast on that pace that somehows makes the newbies stressed on playing the notes. The kiai's density is somehow feels like a diff spike, 01:34:512 (3,4,5,6) - these trains are too hard for beginners considering these as your lower diff and 01:22:137 (2,3) - beginners might be stressed on this note placement as they mostly play a 1/2 slider connections before this object. I think you need to buff the things down as for this is your lowest diff, you don't need to be in detail to emphasize the song wholely because these are meant to be played by the new players smoothly. First one is fixed because I decided to use same sv all diff. Second one, I'm gonna fix too! To reduce SR also. ;D


Image Hard
  • 00:07:887 - I prefer this to be a circle to take the initiative to emphasize the violin sounds 00:08:262 (2) here also a violin sound. so i think it's okay. imo
  • 00:35:824 (1) - Wavy sliders fits here as for the emphasis of vibration of the violin sounds k
  • 00:58:512 (1,1) - 02:03:012 (1,1) - This just looks so weird make something like normal diff :3
  • 01:14:824 (5,1) - Lmao that jump is pretty shocking and too sudden because you just finished from clicking slow sliders Because the song is suddenly emphasis the vocal so i think it kinda fits with the song


Image Insane

Sorry for the shitmod xd your mod is better than me xp


Goodluck! Thanks!

Will updated later since I have to copy HS from diff to another.
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Combo Commander
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NM

pics are only examples

00:07:137 (2,3,4,5,1) - the flute thingy is not dominant enough to justify a 1/4 rythm here. Try a 1/4 repeatslider if you really want to emphasise it, although i think it doesnt really add to this part of the song since its still relativly calm
00:10:512 (1,2,3,4) - you could flip 00:09:012 (3) - and move 00:10:137 (4) - further upwards so you have more space for 00:10:137 (4) - to move upwards. so then you can do this https://puu.sh/vdBZh/bb78cd9ca9.png
00:15:762 (1,1,1) - the timing on these is waaay off !!! You should let someone check and time it properly if you cant do it :[
00:19:980 - add a note, cuz the violin has started playing here already : )
00:20:637 (6) - make this look a bit different from 00:20:262 (5) - (00:20:262 (5) - is more intense) sv contrast sounds like a good idea
00:21:012 (1,2,3) - spacing equality? Looks wierd when playing (i noticed atleast) / Make the contrast more noticable 00:21:012 (1,2) - shorter, 00:21:574 (2,3) - lardger spacing. example: https://puu.sh/vdzSD/08cc187538.jpg (1,0 to 1,7)
00:22:043 - shoudl be clickable imo
00:22:512 (1,2) - same
00:23:168 (3,1) - ingame it is stacked like this https://puu.sh/vdzWC/e3b121aeab.png . i think moving 00:23:262 (1) - upwards (having it spaced) would emphasise the note a lot better. (bad)example https://puu.sh/vdA0X/dbd4e03800.png
00:25:137 (7) - chaneg here
00:25:887 (2,3,4,5,1) - having a buildup here seems like a good way to emphasise the growing intensity of this part in the song. Just a long spaced stream feels too dull. https://puu.sh/vdAlZ/635074ea0f.png
00:26:449 (2) - the intensity of the music is allready gone here 00:26:355 - . High spacing 00:26:262 (1,2,3) - just felt unfitting playing. ctrl+g 00:26:449 (2) - and readjusting the pattern a bit should do the trick
00:26:637 (3,4,5,6) - and the stack looks like this ingame https://puu.sh/vdA8R/6afe660ec6.png . I'd suggest somethign following the path of the previous slider like this https://puu.sh/vdAeT/61fb36ce40.png
00:27:387 (2) - move this closer to 00:27:012 (1) - and further down so the path to 00:27:762 (3) - follows the slider curve making it a much smoother transition (which i think it fitting, a good way to emphasise this part). e.g. x:100|y:364
00:27:762 (3,4,5,6,7,8,9,10,1) - you could have a lessen the spacing here according to the intensity of the intrumentation. (althought it be hard to get the pattern to fit so only do this if you feel like remapping a bunch of stuff ._.)
00:29:262 (3,4,5,6) - in my opinion a 1/4 slider on 00:29:262 (3) - would make this stand out more since this sound in the music stands out aswell. Atm it just looks like the pattern you used for the melody 00:27:762 (3,4,5,6,7,8,9,10) - which doesnt quite for for this new thing here. https://puu.sh/vdB8G/0a536cf949.png
00:32:637 (3,4,5) - having a bit of movement between 00:32:543 (2,3) - would make the transition less abrupt.
00:46:512 (1,2) - 00:46:980 (2,3) - 00:47:637 (4,1) - even though you chaneg the slider velocity here, i think it would add to the visuals if you moved these further appart making their borders clearer and lovelier to read :^D
01:19:512 (1,2,3) - why reduce the spacing here ? The vocals are still going strong and it feels way off to slow down : (
01:19:887 (3,2) - would also fix this overlap if you moved further apart from 01:19:512 (1) - and from eachother.
01:28:512 (1) - dont let this be similar to 01:28:699 (2,1,2,1,2) - since it shouldnt follow the same intensity (since the intense part starts at 01:28:699 (2) - ) Think of a way to distinguish them!
01:36:012 - 01:41:449 - should be kiai aswell ?

AR 9.2 feeks kinda overkill since this is such a low BPM song. AR9 should be fine and feels much better to play on imo (its not really a densly packed map either you know)

pm me if you have questions, didnt proofread what i wrote down xD

baaaai!
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Combo Commander
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M4M from my queue


General
Enable epilepsy warning coz 00:19:512 and flashy thingy


Normal
00:52:137 (5) - x:340 y:236?
else is fine


Hard
I highly reccomend you to avoid stack :3
AR 6 is too low :/
00:21:762 (7,8,1) - highly chance to unreadable
00:56:262 (4) - made this a red anchor could be better. or..
example
Image
Yes, a Gero-ish slider

01:17:262 (1,1,1) - These are seriously unpredictable for a Hard diff.
01:35:637 (1) - First anchor might be around x:296
02:10:512 (1,2,1,2,3) -
example
Image
Not really sure about this tho, through its my opinion
If you do this, you might want 02:11:824 (2) - to keep at that place. Its up to you too



Lost
00:08:824 (5,1) - Dont touch them?
00:24:574 (2,3) - I'd prefer to blanket them
01:12:012 (1,3) - Fix blanket~
01:35:637 (3,1) - Blanket?
01:36:574 (3,5,6,1) - Its not a good idea to stack them..


Insane
oh this is good~~
02:21:762 (1) - x:304 y:280?


BoarKrab
00:29:918 (5,1) - Why this doesn't have the same spacing?
Overall this diff is pretty quiet than other diff, dunno why its 4.43*, there are more things to map in this diff, but it just seems undermapped imo
but pp mapping lul


Light ex
00:13:512 (1,2) - Blanket them perfectly
00:39:574 (2,3) - CTRL + <

Ex seems ok

omg short and not really helpful mod, no kds if this is seriously not helpful.
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Error- wrote:
M4M from my queue


Lost
00:08:824 (5,1) - Dont touch them? Fixed
00:24:574 (2,3) - I'd prefer to blanket them Fixed
01:12:012 (1,3) - Fix blanket~ Fixed
01:35:637 (3,1) - Blanket? Fixed
01:36:574 (3,5,6,1) - Its not a good idea to stack them.. Fixed


omg short and not really helpful mod, no kds if this is seriously not helpful.


Warp > http://puu.sh/veisD/ff50b0c837.rar <
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Rhythm Incarnate
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Error- wrote:

BoarKrab
00:29:918 (5,1) - Why this doesn't have the same spacing? First, to be a sign for new rhythm. 2nd, to stack with 00:29:262 (1) - and if I move 00:29:637 (2,3,4,5) - to make 00:29:918 (5,1) - be the same ds... it would be too close for 00:29:262 (1) - and it will destroy this pattern 00:30:012 (1,2,1,2) - too ;w;

Overall this diff is pretty quiet than other diff, dunno why its 4.43*, there are more things to map in this diff, but it just seems undermapped imo
SR Deceiver hehe xD

but pp mapping lul

Thanks :D

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Rhythm Incarnate
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no comment = Fixed, okay?
I asked him what diff. I waited for a reply about 69 hours and I just realized that is EX diff wtf.

Smokeman wrote:
NM

pics are only examples

00:07:137 (2,3,4,5,1) - the flute thingy is not dominant enough to justify a 1/4 rythm here. Try a 1/4 repeatslider if you really want to emphasise it, although i think it doesnt really add to this part of the song since its still relativly calm I instead change to 1/2 pattern here.
00:10:512 (1,2,3,4) - you could flip 00:09:012 (3) - and move 00:10:137 (4) - further upwards so you have more space for 00:10:137 (4) - to move upwards. so then you can do this https://puu.sh/vdBZh/bb78cd9ca9.png oh! looks nice :) (btw wtf you use ar0?)
00:15:762 (1,1,1) - the timing on these is waaay off !!! You should let someone check and time it properly if you cant do it :[ previous mod already shows me how should i mapped here.
00:19:980 - add a note, cuz the violin has started playing here already : )
00:20:637 (6) - make this look a bit different from 00:20:262 (5) - (00:20:262 (5) - is more intense) sv contrast sounds like a good idea I keep DS here
00:21:012 (1,2,3) - spacing equality? Looks wierd when playing (i noticed atleast) / Make the contrast more noticable 00:21:012 (1,2) - shorter, 00:21:574 (2,3) - lardger spacing. example: https://puu.sh/vdzSD/08cc187538.jpg (1,0 to 1,7)
00:22:043 - shoudl be clickable imo It looks weird when I do this
00:22:512 (1,2) - same ^
00:23:168 (3,1) - ingame it is stacked like this https://puu.sh/vdzWC/e3b121aeab.png . i think moving 00:23:262 (1) - upwards (having it spaced) would emphasise the note a lot better. (bad)example https://puu.sh/vdA0X/dbd4e03800.png i made a triangle here
00:25:137 (7) - chaneg here change what?
00:25:887 (2,3,4,5,1) - having a buildup here seems like a good way to emphasise the growing intensity of this part in the song. Just a long spaced stream feels too dull. https://puu.sh/vdAlZ/635074ea0f.png
00:26:449 (2) - the intensity of the music is allready gone here 00:26:355 - . High spacing 00:26:262 (1,2,3) - just felt unfitting playing. ctrl+g 00:26:449 (2) - and readjusting the pattern a bit should do the trick
00:26:637 (3,4,5,6) - and the stack looks like this ingame https://puu.sh/vdA8R/6afe660ec6.png . I'd suggest somethign following the path of the previous slider like this https://puu.sh/vdAeT/61fb36ce40.png
00:27:387 (2) - move this closer to 00:27:012 (1) - and further down so the path to 00:27:762 (3) - follows the slider curve making it a much smoother transition (which i think it fitting, a good way to emphasise this part). e.g. x:100|y:364
00:27:762 (3,4,5,6,7,8,9,10,1) - you could have a lessen the spacing here according to the intensity of the intrumentation. (althought it be hard to get the pattern to fit so only do this if you feel like remapping a bunch of stuff ._.) So hard for me ;w; so I instead reduce overall. xD
00:29:262 (3,4,5,6) - in my opinion a 1/4 slider on 00:29:262 (3) - would make this stand out more since this sound in the music stands out aswell. Atm it just looks like the pattern you used for the melody 00:27:762 (3,4,5,6,7,8,9,10) - which doesnt quite for for this new thing here. https://puu.sh/vdB8G/0a536cf949.png ;w; Looks bad 4 me
00:32:637 (3,4,5) - having a bit of movement between 00:32:543 (2,3) - would make the transition less abrupt. I'll tried ;(
00:46:512 (1,2) - 00:46:980 (2,3) - 00:47:637 (4,1) - even though you chaneg the slider velocity here, i think it would add to the visuals if you moved these further appart making their borders clearer and lovelier to read :^D I didn't change sv here xd but i fix some
01:19:512 (1,2,3) - why reduce the spacing here ? The vocals are still going strong and it feels way off to slow down : ( I tried to increase the SV ;(
01:19:887 (3,2) - would also fix this overlap if you moved further apart from 01:19:512 (1) - and from each other. k
01:28:512 (1) - dont let this be similar to 01:28:699 (2,1,2,1,2) - since it shouldnt follow the same intensity (since the intense part starts at 01:28:699 (2) - ) Think of a way to distinguish them! I think it's okay tho
01:36:012 - 01:41:449 - should be kiai aswell ?

AR 9.2 feeks kinda overkill since this is such a low BPM song. AR9 should be fine and feels much better to play on imo (its not really a densly packed map either you know) okay

pm me if you have questions, didnt proofread what i wrote down xD

baaaai!


Error- wrote:
M4M from my queue


General
Enable epilepsy warning coz 00:19:512 and flashy thingy later after sb finish :D


Normal
00:52:137 (5) - x:340 y:236? instead move to x:348 y:248
else is fine


Hard
I highly reccomend you to avoid stack :3 I think it's okay when play in-game
AR 6 is too low :/ Increase to ar7
00:21:762 (7,8,1) - highly chance to unreadable
00:56:262 (4) - made this a red anchor could be better. or.. sorry, not my style ;w;
example
Image
Yes, a Gero-ish slider

01:17:262 (1,1,1) - These are seriously unpredictable for a Hard diff.
01:35:637 (1) - First anchor might be around x:296 i instead moved to x:300
02:10:512 (1,2,1,2,3) - Nice idea, but i prefer mine
example
Image
Not really sure about this tho, through its my opinion
If you do this, you might want 02:11:824 (2) - to keep at that place. Its up to you too



Insane
oh this is good~~ Thanks!
02:21:762 (1) - x:304 y:280?


Light ex
00:13:512 (1,2) - Blanket them perfectly
00:39:574 (2,3) - CTRL + <

Ex seems ok

omg short and not really helpful mod, no kds if this is seriously not helpful. Better than mine ;w;


Thanks to all ^^

Error- wrote:
but pp mapping lul


Error- wrote:
but pp mapping lul


Error- wrote:
but pp mapping lul


Image
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Rhythm Incarnate
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hi from m4m


General
not really a mod looking at the general stuff, just wanted to point something that applies to multiple diffs xd
00:15:762 - the snaps here should be consistent throughout all diffs to follow the song, even if it is GD map lol. after listening at 25% i think the best snaps are here http://puu.sh/veEVu/2b570b14e0.jpg (the first one is on 1/6 beat snap)

times are 00:15:762 - 00:16:012 - 00:16:277 - 00:16:652 -


Ex
  • 00:19:512 (1,2) - 1/4 timing is very unexpected to play since it comes right after the break, the large spacing makes it look more like 1/2. maybe you can try like this http://puu.sh/veCpe/73de46c438.jpg
  • 00:20:262 (5,6) - try using something different for these two since they are mapping very different sounding instruments in the song
  • 00:22:512 (1,2,3) - maybe use the same spacing between them
  • 00:30:762 (1,2,3,4) - would flow much better if you switched them around, due to the angle that the previous circle is coming from http://puu.sh/veCFt/847498691c.jpg
  • 00:33:762 (2,3,4) - try to use a higher sv here. maybe it was intentional but i think its very easy to be confused for 1/4 because of the SV used earlier. like .75 is ok, you can switch the sv back for the next part, just increase a little here.
  • 00:43:512 (1,2) - try to shorten the slider to 3/4 and start the reversing slider at the white tick because the stronger sound is at the white so making the
    click for blue tick plays poorly imo
  • 00:46:512 (1,2) - ^
  • 00:46:512 (1,2,3) - this pattern is really cramped, some more spacing would be fine
  • 01:16:887 (1) - no need to nc this. like 00:31:699 (2,3,4) - 00:30:762 (1,2,3,4) - 01:18:762 (1,2,3,4) - etc.
  • 01:22:137 (5,1,1) - flow is not very good because the very small spacing between the sliders into a very large spacing for the next jump. also i think it should be closer to the next stream because musically its part of the next pattern as you can tell from the hitsounds. maybe you can try like here or something http://puu.sh/veDDi/db29cc33ad.jpg
  • 01:22:887 (1,2,3,4,1) - this curve can be better considering the placement of the previous circle
  • 01:25:699 (1,2) - these should be snapped to the 1/8 , i cant hear any 1/12 here so yeah
    Ranking Criteria Guidelines wrote:
    Sliderends of extended sliders should be snapped according to the song's beat structure. If the song is using a straight beat, 1/4 or 1/8 are recommended. If the song is using a swing beat, 1/6 or 1/12 are recommended. If the song has a beat in a different position from what was recommended, snapping to an actual beat always takes priority.

  • 01:25:887 (1,4) - maybe should avoid this overlap
  • 01:31:887 (1) - no need to nc
  • 01:33:199 (1) - no nc

i love the kiai part


Lost Light's Insane

that's all from me, good luck!
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Rhythm Incarnate
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eeezzzeee wrote:
hi from m4m


General
not really a mod looking at the general stuff, just wanted to point something that applies to multiple diffs xd
00:15:762 - the snaps here should be consistent throughout all diffs to follow the song, even if it is GD map lol. after listening at 25% i think the best snaps are here http://puu.sh/veEVu/2b570b14e0.jpg (the first one is on 1/6 beat snap) Wow!! Really thank you! T-T
times are 00:15:762 - 00:16:012 - 00:16:277 - 00:16:652 -


Ex
  • 00:19:512 (1,2) - 1/4 timing is very unexpected to play since it comes right after the break, the large spacing makes it look more like 1/2. maybe you can try like this http://puu.sh/veCpe/73de46c438.jpg okay! that looks great!
  • 00:20:262 (5,6) - try using something different for these two since they are mapping very different sounding instruments in the song i instead change to 1/2 slider to make it as the other diffs do
  • 00:22:512 (1,2,3) - maybe use the same spacing between them okay
  • 00:30:762 (1,2,3,4) - would flow much better if you switched them around, due to the angle that the previous circle is coming from http://puu.sh/veCFt/847498691c.jpg okay
  • 00:33:762 (2,3,4) - try to use a higher sv here. maybe it was intentional but i think its very easy to be confused for 1/4 because of the SV used earlier. like .75 is ok, you can switch the sv back for the next part, just increase a little here. That's a great idea, but the next 1/2 slider (00:35:262 (2))have to change the sv as well? Also, the song in this part is kinda calm. The players may know that the slider should be slow as well so I don't think a players would be confused here.
  • 00:43:512 (1,2) - try to shorten the slider to 3/4 and start the reversing slider at the white tick because the stronger sound is at the white so making the
    click for blue tick plays poorly imo okay
  • 00:46:512 (1,2) - ^ oh im sorry. i couldn't fix here xd
  • 00:46:512 (1,2,3) - this pattern is really cramped, some more spacing would be fine Really? I think it's kinda far enough
  • 01:16:887 (1) - no need to nc this. like 00:31:699 (2,3,4) - 00:30:762 (1,2,3,4) - 01:18:762 (1,2,3,4) - etc. okay
  • 01:22:137 (5,1,1) - flow is not very good because the very small spacing between the sliders into a very large spacing for the next jump. also i think it should be closer to the next stream because musically its part of the next pattern as you can tell from the hitsounds. maybe you can try like here or something http://puu.sh/veDDi/db29cc33ad.jpg okay
  • 01:22:887 (1,2,3,4,1) - this curve can be better considering the placement of the previous circle okay
  • 01:25:699 (1,2) - these should be snapped to the 1/8 , i cant hear any 1/12 here so yeah okay
    Ranking Criteria Guidelines wrote:
    Sliderends of extended sliders should be snapped according to the song's beat structure. If the song is using a straight beat, 1/4 or 1/8 are recommended. If the song is using a swing beat, 1/6 or 1/12 are recommended. If the song has a beat in a different position from what was recommended, snapping to an actual beat always takes priority.

  • 01:25:887 (1,4) - maybe should avoid this overlap okay
  • 01:31:887 (1) - no need to nc okay
  • 01:33:199 (1) - no nc okay

i love the kiai part Thanks!

that's all from me, good luck! Thanks a lot <3
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spoiler sb lol
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spoiler sb lol

can i give you kd? xd

edit. 800th posts! yay
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hi from m4m

Lost Light's Insane

that's all from me, good luck!


warp > http://puu.sh/vfyib/04b0d38109.rar <
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hi m4m from q


Ex
imo i would change the diff name 'cause it's kibb's diffname trademark xdxd

00:15:762 (1,2) - i would change the rythmn here to smth like this

00:32:824 (4,5,1) - reduce the spacing would be prefered

00:46:980 (2) - would be prefered to change those into circle to mark the difference between 00:43:887 (2) - this.

01:09:574 (2,4) - can you use same spacing for those 2 ?

01:27:199 (2,3,4,5,6) - that plays really badly tbh

02:07:512 (1,2) - stack them like you did before


Light Extra
01:23:824 (2) - stack it xd

01:27:199 (2,3,4,5,6) - ye maybe u liek those patterns but it gives no emphasis by movment, i'd rather do smth more straight

01:31:512 (5) - 2 circles for those 2 claps emphasis?

really cool diff waow!


BoatKrab
00:48:012 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ok your insane diff has the most complexe rythmn and density here compared to those extras lol, and how the fuck you hear constant 1/2 beats here xd yeaaa please don't use such jumps section for such a calm part..
but yeah otherwise it's pretty good structure here and aesthetics XD pls nerfffff

01:41:449 (1) - this is so damn hard to read!!



GL
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Hey o/ from Q
This is hard to mod :(

Ex
Image Ex


is this an extra?

00:07:887 (2) - i think you could make it just a normal slider and 00:08:637 - this clickable, it could fit better since music is getting higher on this point

00:09:012 (3) - maybe make SV a bit higher, the same reason as above

00:15:762 (1) - lower SV could be nice

00:26:637 (1,2,3,4,1) - maybe distance this a bit more

00:29:262 (3,4,5,6,7) - you could play a bit with volume here, try raising it a bit matching the song, just a personal suggestion

00:39:012 (1) - i think this should be more distanced from last note, vocals have a little spike here

00:44:449 (3) - imo a circle fits better 00:44:824 - here, slider into circle

00:54:762 (3,4) - i think these two are too lineal compared to the rest of the section, talking about the pattern, maybe play a bit with 2nd slider so it doesn't
stay the same as first one? idk if i explained myself well sorry

00:58:137 (7) - maybe lower SV a bit? adding some contrast and reflecting vocals, only for this slider

01:04:512 (4,5) - you could do the same as 01:03:012 (1,2) - here maybe?

01:08:262 (7,1) - the same here but maybe move so it overlaps the same way

01:12:012 (1) - i think you can fix blanket

01:16:512 (1,2,3,4,1,1) - Beautiful

01:19:324 (4,1) - maybe you could stick to the same movement you used before, this is more spiky than last ones

01:19:512 (1,2,3) - i think these should have more distance since you put some big intensity on hitsounds

01:22:887 (1,2,3,4) - imo these should be 2 1/4 sliders instead of a stream because of the piano change, but this is pretty personal, just a choice

01:23:637 (4) - hm you emphasized a lot this slider tail, probably a circle fits better

01:25:699 (1,2,1) - nice D, maybe lower tails volume a bit, it can be distracting somehow

01:33:199 (2,3) - this should be a slider imo, piano starts 01:33:387 (4) - here

01:36:012 (1) - you could try to put this closer to last slider, i think this jump is a bit out of the map since you don't use it, just here

02:03:387 - you miss some sounds, i think you just decided to map vocals but i'll still point it

02:07:324 (8,1) - maybe stack them? as you did 02:08:824 (3,4) - here and later



Light Extra
Image Light Extra


00:22:887 (2) - maybe make it blanket or do the same as you did before

00:30:012 (1,3) - don't make them touch maybe

00:32:918 - i think this is more noticeable so it should be mapped imo

00:40:512 (1) - i think this looks a bit meh for this section, maybe try not to make it that curvy

00:50:824 (4) - this isn't necessary

00:51:762 (3,1) - you could make a better blanket

00:57:574 (1) - i think this should have more distance because intensity
01:15:012 (1) - ^

01:17:262 (1,1) - i think this looks messy, try to change 2nd slider, maybe different shape or move it

01:18:012 (1) - hm i think this spike is too big for the map overall

01:20:887 (2,3,4) - this isn't necessary at all, on an extra maybe, i think you should just put two 1/4 circles instead of this


This song is so good, nice map
Good Luck!
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