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Whistle Blower
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This beatmap was submitted using in-game submission on 2017年4月4日 at 13:17:28

Artist: Helblinde
Title: The Solace of Oblivion
Tags: Aspire 2017 Ephemerality Electronic Hardcore Techno Tribecore
BPM: 195
Filesize: 9292kb
Play Time: 05:11
Difficulties Available:
  • Aspire (-1 stars, 1409 notes)
    Download: Helblinde - The Solace of Oblivion
    Information: Scores/Beatmap Listing
    ---------------
    Aspire 2017 osu! runner-up
    This map can be passed with Hard Rock
    △△△ -Original Version(.osu)- △△△
    △△△  ---------- Crashpire---------- △△△
    △△△ ---- Please Enjoy Crash ---- △△△
    △△ -----DISABLE HIT LIGHTING----- △△
    △△ ---Play only with osu! Standard--- △△
    NOT COMPATIBLE Taiko / CTB / Mania △


    idk

    last checked & update 07/12/2017


    Compatible Client
    Fallback (20160403.6) | it works
    Latest (20171106.5) | current best
    McOsu (28.8) | negative infinity went infinity and something like 00:23:691 (3) - not showing up
    McOsu (28.97) | 02:03 how to play it and where did they come from

    Not Compatible
    Lazer (2017.410.0) | instant crash after loading map
    Lazer (2017.1030.0) | 1:01 drain time | now instead of instant crash (low chance), you can watch how it builds up RAM usage

    Cant even import the map
    Lazer (2017.1205.0) | out of memory during map importing, 10/10 peppy what have you done


    need more testing...
Last edited by MinG3012 on , edited 18 times in total.
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Rhythm Incarnate
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Rhythm Incarnate
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starrating breaker
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Beatmap Nominator
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how many pp would that gives if it is ranked
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Rhythm Incarnate
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Combo Commander
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alienflybot wrote:
how many pp would that gives if it is ranked
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Beatmap Nominator
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what is this sorcery lol

anyway gratz for runner up!
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Slider Savant
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Definitely got robbed. Easily deserved 1st...
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Combo Commander
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Global Moderator
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Really interesting to see!

Image
yup, really interesting
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Rhythm Incarnate
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it deletes itself after the crash
le perfection

actually my osu didnt crash in the editor, it lagged a bit but my computer managed to survive
also theres something interesting in the end
Image

Image
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Combo Commander
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Looking at leaderboards, some people are able to pass the map, so it's completable, but my game keeps crashing. Any advice what do I need to do, in order to complete it? Stronger PC? Some special requirements are needed?

I think that it crashes around 02:03:373. Game freeze, while music keeps playing, then it crashes. It freezes on this: https://puu.sh/v9Vl4/445eb7590a.png

It crashes, because of "System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index"


crash log
Code:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at #=q_jZmM7qPheJqy8cuylNZbK1fgXPlXNgMosi4Xm_QkUg_05LY_cGZMZDeVUfgOI4t.#=qAeZePPh7UiutZk2yEK_kjQ==()
   at #=qjFgvOh84se_iesn_ccCQ3Z4ggE5yM1q2kk14plGPFzQ=.#=qJWAjt4OQB5IK4zRSRmSEgg==()
   at #=qMw8LiPupVoWNwu91fYCU0qYt5h7EqBPd3VSkDwTBPdRWZDtJN5jem$aOdhU5Kv2s.#=qJWAjt4OQB5IK4zRSRmSEgg==()
   at #=qSGXC_YyUOS2TWN5YaPu3Qg==.#=qxbaWy74nh89FHDb3cnAqEQ==.#=qIWzPltlqAqzILHnZ9e_BeriAskxDDA3x5n6qzfK4mGw=(#=qJZTmjZw_nYU1dM3dydY3Qv_oaLRE8Qos5jAM7YH2swM= #=qNK6x742BbN52U6LUHBooBg==)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at #=qSGXC_YyUOS2TWN5YaPu3Qg==.#=qX2A7$1qfWsqYS5BrvZy8AG8XSSShJFrsnovhTFzqBF8=()
   at #=qbIaKrcjQ_LKzrSr$A8D97Kautq0QIGu6eZfnJ$Y7p7M=.#=qiZQJ9R9KPLZIC9W2VEeP9Q==(#=qq0PKPxhgOfF3q5ZPbTpDP1TGQ4mJBZAAH78UmrazllaFWMw96MPW5MEQJcQ5s758 #=ql92LngXljQ8DFX1XUS_iGA==)
   at #=qSGXC_YyUOS2TWN5YaPu3Qg==.#=qJWAjt4OQB5IK4zRSRmSEgg==()
   at #=qpypaiRXbzxcP6RsBIPOGjdEcclp7h6$2CZrbX1mpJJA=.#=qgO$fglxoAATB$u5IVVm9qw==(Object #=q$GO5hB9OwfxbXn3sFWmkBQ==, EventArgs #=qcQDIHPF162VKp_fqrpvaTA==)
   at #=q2JXM$5KnuNGVPSa7Dk48QEV$cy_MnKSLZsianQLKWHc=.#=qqouazQjyj0Ug14Kz62VO1w==(Object #=q$GO5hB9OwfxbXn3sFWmkBQ==, EventArgs #=qbiMjoFMsf0T$JywPjMJx5Q==)
   at #=qkMNysnGUDcbezlZ8fHPlxBAHj3QAWnLzyhTgKjKyxKo=.#=q1k1I9hM$FE5gA$YmB8VuiG_SSkIx4tSUJkWFgpj0xEY=(Object #=q$GO5hB9OwfxbXn3sFWmkBQ==, EventArgs #=qcQDIHPF162VKp_fqrpvaTA==)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at #=qkMNysnGUDcbezlZ8fHPlxBAHj3QAWnLzyhTgKjKyxKo=.#=q32X9ZCAjWV22WhjD3j6rMw==()
   at #=qpypaiRXbzxcP6RsBIPOGjdEcclp7h6$2CZrbX1mpJJA=.#=q32X9ZCAjWV22WhjD3j6rMw==()
   at #=q5K_NPxJwLwDwK1K$zkjBNQ==.#=qkPRRvsLUYetdEDxE2Sv8OQ==(String #=q$pLmVia8eEA3mlDbkX2VpA==, Boolean #=qfXjWdJXSPXGDqH4LY0mKEAIspPY7UWJATmJTa8hTQQw=, Boolean #=qXD5weQdi_cwtmFnkzSp6vw==)



I was wondering, if maybe my PC is too weak, so I tried to play it on +HD, or to slow or speed it up while watching Auto, then I tried using Playback bug, both with HT and DT, to watch Auto playing it both on x0.1875 and x6 speed and some other speeds (you quickly change playback speed with F key at the beginning of the map and osu! things that it's a normal speed, for example: if 2x plays map at normal speed, then by changing to x0.5 you are able to watch it on 1/4 speed), but it always seems to crash at the same place.

Now, if I open map in editor, then it goes through this point, but then starts "lagging" greatly for a number of seconds.

If I set time before mentioned 2 minutes 03 seconds, then trying to test play map from editor results in 2 different effects, depending on whether I am logged or not:
> If I am logged in, game simply crashes xD
> If I am not logged, it freezes there (music keeps playing), after few seconds it keeps playing again, but clicking Escape key shows this error: https://puu.sh/v9VFV/d200e538dd.png
After clicking Escape again I go back to editor and can keep using osu! (unless I am logged in, then it's instant Out Of Range crash).

No idea, why it crashes depending on whether you are logged in or not, but it's kind of unusual ;D

Also, while playing, it always crashes for me. I didn't checked on Beta and changing to Fallback always corrupts my database, so I tested only on Stable and CuttingEdge - playing always crashes the game there. Any advice what I can do, to play the map? Especially, why some people can, while some other can't?
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osu!team
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Try disable Hit Lighting if it crashes for you in-game.
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Combo Commander
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Is there any reason this map has deafeningly loud slider ticks? They even play with the sound set to 0%. Other people have confirmed this too...
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Spinner Sage
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blahpy wrote:
Is there any reason this map has deafeningly loud slider ticks? They even play with the sound set to 0%. Other people have confirmed this too...

Cuz they hold about 1500 combo in less than a second lol
This is a BSS beatmap submission. Click here to view full beatmap information.
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