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This beatmap was submitted using in-game submission on Thursday, April 20, 2017 at 1:49:21 PM

Artist: Vanic
Title: Samurai (Spirix Remix)
Tags: katy tiz mr suicide sheep californian darknessofblue
BPM: 150
Filesize: 3533kb
Play Time: 01:16
Difficulties Available:

Download: Vanic - Samurai (Spirix Remix)
Information: Scores/Beatmap Listing
---------------
#96 Mapset / Ranked #17
Vanic - Samurai (Spirix Remix)

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try monstrata's set! https://osu.ppy.sh/b/1253622

Pending on April 2, 2017
Image Bubbled on April 17, 2017 by Kurokami
Image Qualified on April 20, 2017 by -Sh1n1-


Image Cup : By Ascendance
Image Salad : By Ascendance
Image Platter : By Ascendance
Image Light Rain : By Ascendance and Californian
Image Evanesce : By Ascendance
Last edited by Ascendance on , edited 28 times in total.
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Star Shooter
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Quacks
Code:
2017-04-02 17:55 celerih: wat map
2017-04-02 17:55 Ascendance: ACTION is listening to [https://osu.ppy.sh/b/1257103 Vanic - Samurai (feat. Katy Tiz) (Spirix Remix)]
2017-04-02 17:55 celerih: wanna irc
2017-04-02 17:55 Ascendance: sure
2017-04-02 17:55 celerih: right now?
2017-04-02 17:56 Ascendance: thats k
2017-04-02 17:56 celerih: alright
2017-04-02 17:57 celerih: 1why is bpm 150.013
2017-04-02 17:57 Ascendance: ask monstrata
2017-04-02 17:59 celerih: 00:56:829 (5) - Give an angle to this
2017-04-02 17:59 celerih: It's quite harsh for a cup rn
2017-04-02 17:59 Ascendance: ok dad
2017-04-02 18:00 celerih: there isn't much to say about the cup
2017-04-02 18:00 Ascendance: heck yea
2017-04-02 18:00 Ascendance: the ascendance special
2017-04-02 18:00 celerih: slada tim
2017-04-02 18:01 celerih: I laugh everytime she say quakcs instead of cracks
2017-04-02 18:02 Ascendance: quack
2017-04-02 18:03 celerih: BPM really should be 150 flat
2017-04-02 18:03 celerih: One thing I'll say in the salad is you don't use a lot of dashes
2017-04-02 18:03 celerih: and most of them are 1/2
2017-04-02 18:04 celerih: You could add dashes in places like 00:06:433 (1) - 
2017-04-02 18:04 Ascendance: salads lul
2017-04-02 18:05 celerih: 1/1 dashes are usually a better idea for salads
2017-04-02 18:05 Ascendance: bpm is relatively low so it should be fine but i added some extra dashes
2017-04-02 18:05 celerih: Also monstrata said he'd take another look at timing
2017-04-02 18:06 Ascendance: oka
2017-04-02 18:07 celerih: did you put a dash here 00:57:629 (1) - ?
2017-04-02 18:07 celerih: if not do that
2017-04-02 18:08 Ascendance: salad?
2017-04-02 18:08 celerih: yes
2017-04-02 18:09 Ascendance: pretty sure its already a dash but i increased it
2017-04-02 18:09 celerih: have a lower spacing on the last note 01:16:827 (1) - 
2017-04-02 18:09 celerih: The music really drops down here
2017-04-02 18:09 Ascendance: fix
2017-04-02 18:10 celerih: Now onto the platter
2017-04-02 18:10 celerih: now known as the shield class
2017-04-02 18:11 celerih: You had an hdash on 00:25:631 (1) - so you should at least have a dash on 00:27:231 (1) - 
2017-04-02 18:11 Ascendance: dashed
2017-04-02 18:12 celerih: 00:29:831 (3) - ctrl-h
2017-04-02 18:12 celerih: for aesthetics and indicating where the next fruit is
2017-04-02 18:13 celerih: and same thing with dash here 00:33:631 (1) - 
2017-04-02 18:13 Ascendance: aes
2017-04-02 18:14 Ascendance: did the first one, the 2nd one doesnt seem like it needs it
2017-04-02 18:14 celerih: 00:53:028 (2,3) - This should be a slider imo
2017-04-02 18:14 Ascendance: doesnt make too much of a difference but ill do it
2017-04-02 18:17 celerih: instead of a dash here 01:16:827 (1) - I'd honestly put very small spacing
2017-04-02 18:17 celerih: but a dash also works
2017-04-02 18:17 Ascendance: 01:16:427 (4) - -> x:240
2017-04-02 18:18 celerih: and that's all for the platter
2017-04-02 18:19 celerih: now for the Rain xddddddddddddd
2017-04-02 18:19 celerih: I can't rain
2017-04-02 18:19 Ascendance: its a materpiece
2017-04-02 18:20 celerih: yeah I can't play it
2017-04-02 18:20 celerih: so yea
2017-04-02 18:20 Ascendance: npnp
2017-04-02 18:20 celerih: Good luck with the set ascenfam
2017-04-02 18:20 Ascendance: thank desu


Metadata: https://soundcloud.com/djvanic/vanic-katy-tiz-samurai https://soundcloud.com/spirixmusic/samurai

Shouldn't Artist be : Vanic Ft. Katy Tiz and song title be: Samurai (Spirix Remix) if we base it off the official soundclouds? That or artist should just be Vanic and song title shouldn't include the feat. Katy Tiz in it
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Rhythm Incarnate
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Hi


Cup
01:06:428 (2) - Feel like this could be slightly uncomfortable for newer players, would have it move to the right instead and move the following notes accordingly.


Salad
00:50:829 (2,1) - With this being the first large jump I feel it might be a bit large, I'd reduce the spacing just slightly.
00:54:429 (1,2,3) - Spacing here is uncomfortable.
00:57:429 (3,1,2,3) - Both of these jumps being so close might be tough for some people.
01:08:428 (4,1,2) - The distance on these makes it hard to tell if you have to dash or not.


Platter
No problems here


Rain
00:55:829 (10,1,2) - The quick direction change with this distance might be uncomfortable here.
01:07:228 (1,2) - Same as above.
01:10:427 (1,2) - ^

Wasn't really much to say about this set, good luck!
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Zak wrote:
Hi


Cup
01:06:428 (2) - Feel like this could be slightly uncomfortable for newer players, would have it move to the right instead and move the following notes accordingly. Adjusted slightly


Salad
00:50:829 (2,1) - With this being the first large jump I feel it might be a bit large, I'd reduce the spacing just slightly. Yeah sure
00:54:429 (1,2,3) - Spacing here is uncomfortable. Adjusted
00:57:429 (3,1,2,3) - Both of these jumps being so close might be tough for some people. Yea, I spaced it out slightly to make them more consistent with the others
01:08:428 (4,1,2) - The distance on these makes it hard to tell if you have to dash or not. fixed


Platter
No problems here


Rain
00:55:829 (10,1,2) - The quick direction change with this distance might be uncomfortable here. I don't think it's that uncomfortable since it's all in one direction (left), but I reduced the distance so hopefully it feels a bit nicer.
01:07:228 (1,2) - Same as above. Did something similar
01:10:427 (1,2) - ^ This one actually was so I did a directional change to it

Wasn't really much to say about this set, good luck!


Thanks for modding!
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Combo Commander
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No kudosu yet.
lets start with a bang
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Rhythm Incarnate
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because i'm really bored

Cup

00:00:034 (1) - really uncomfortable slider and flow to start off on a Cup difficulty. may i suggest you to curve it a bit more? http://osu.ppy.sh/ss/7783780
00:41:630 (1) - feels really empty not to have a hitsound on 00:42:030 - would suggest making this similar to 00:39:230 (2) - and having a repeat because that would make more sense rhythmically speaking!!
01:01:428 - this should get mapped cause vocals/consistency/there's a beat, mike why are you ignoring it like that

The difficulty after Cup

00:20:232 (3,4) - shouldn't this pattern require a dash actually? since i saw (1) being a dash-y pattern i thought this should too
00:25:231 (2,1) - would increase the distance between these as it's quite awkward to play, really minor dash movement that will most likely throw scrubs off
00:34:830 (4,1) - this is the only pattern in the whole section that requires you to dash, is this intentional?
00:53:629 (3,4) - seems quite harsh, not so sure why these are so spaced, it almost requires you to make a dash towards (4), would consider reducing these
01:02:428 (1) - unnecessary dash if you ask me, not sure why it's so spaced when it's not as stressed compared to the rest
01:12:627 (2,3) - buff these! (2) to x416 (3) to x224, try these values and let me know

The difficulty that comes after the one after Cup

00:08:633 (2) - rhythm is very weird here, have you tried making (2) a 1/1 slider instead? i think it would cover the vocals much more efficiently without leaving 00:08:833 - this gap
00:11:832 (2,3) - almost a dash when there's no real need to, would move (3) to the left slightly
00:22:432 (1,1) - seems very weird to have (1) on the opposite side of the spinner's ending when vocals are starting to build-up here :(
00:42:030 (3,4,5) - holy this back-and-forth is too hard for me, considering (4)'s emphasis i would never do such a pattern
00:57:429 (5,1) - could have done a sick triplet instead
01:01:428 (2,3,4) - emphasis done wrong.jpg
01:16:027 (3) - minor, but after 504 testplays, i found this slider to be more comfortable if you were to map it like this http://i.imgur.com/gZBX8xy.jpg

The difficulty that comes after the- the hardest difficulty, come on

ar9 seems spicy, ar8.5 please?

00:06:433 (1) - you forgot to add a repeat to this slider, right? because leaving 00:06:833 - unmapped is haHAA
00:12:832 (1) - 00:14:432 (1) - missing hi9tsound!!!! !!
00:16:032 (1) - !!
00:17:632 (1) - !!!!!!
00:25:031 (2,3) - what? this isn't ctb, this is taiko already, why so emphasized kek
00:33:231 (4,1) - no hdash? disappointed
01:02:828 (2,3,4,5) - would definitely decrease the overall spacing of this section as it's calmer than the rest
01:09:427 (4,5) - taiko again




that's it!!
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Yuii- wrote:
because i'm really bored

Cup

00:00:034 (1) - really uncomfortable slider and flow to start off on a Cup difficulty. may i suggest you to curve it a bit more? http://osu.ppy.sh/ss/7783780 You got it friend!
00:41:630 (1) - feels really empty not to have a hitsound on 00:42:030 - would suggest making this similar to 00:39:230 (2) - and having a repeat because that would make more sense rhythmically speaking!! Hmm, I think I'll disagree here. The pattern you pointed out had a vocal in which I emphasized with the repeat. This one doesn't really have anything in particular that I'd like to emphasize there, so I'll leave it like this!
01:01:428 - this should get mapped cause vocals/consistency/there's a beat, mike why are you ignoring it like that Okay!

The difficulty after Cup

00:20:232 (3,4) - shouldn't this pattern require a dash actually? since i saw (1) being a dash-y pattern i thought this should too While it would be a good idea, adding a dash here would break my consistency. In this beginning part, I only have the dashes on the bwoo woo parts
00:25:231 (2,1) - would increase the distance between these as it's quite awkward to play, really minor dash movement that will most likely throw scrubs off Fuck scrubs. Fixed!
00:34:830 (4,1) - this is the only pattern in the whole section that requires you to dash, is this intentional? The pattern at 00:36:030 (2,3) - also requires a dash, and you'll find that they're similar in emphasis. Hence why both of them will get one!
00:53:629 (3,4) - seems quite harsh, not so sure why these are so spaced, it almost requires you to make a dash towards (4), would consider reducing these Good catch, fixed!
01:02:428 (1) - unnecessary dash if you ask me, not sure why it's so spaced when it's not as stressed compared to the rest I didn't remove the dash as I want to keep the descending notes as emphasized ones, but I did reduce it.
01:12:627 (2,3) - buff these! (2) to x416 (3) to x224, try these values and let me know Nice!

The difficulty that comes after the one after Cup

00:08:633 (2) - rhythm is very weird here, have you tried making (2) a 1/1 slider instead? i think it would cover the vocals much more efficiently without leaving 00:08:833 - this gap I did something a tiiiny bit different
00:11:832 (2,3) - almost a dash when there's no real need to, would move (3) to the left slightly Fixed it!
00:22:432 (1,1) - seems very weird to have (1) on the opposite side of the spinner's ending when vocals are starting to build-up here :( Adjusted it a bit but I don't see a huge difference :o
00:42:030 (3,4,5) - holy this back-and-forth is too hard for me, considering (4)'s emphasis i would never do such a pattern I don't think it's that hard :O I reduced it a bit though
00:57:429 (5,1) - could have done a sick triplet instead Yeah, unfortunately it would be a 1/4 dash and I value the higher emphasis on 1 instead of making it a triplet :<
01:01:428 (2,3,4) - emphasis done wrong.jpg Hope I fixed it
01:16:027 (3) - minor, but after 504 testplays, i found this slider to be more comfortable if you were to map it like this http://i.imgur.com/gZBX8xy.jpg Sure thing!

The difficulty that comes after the- the hardest difficulty, come on

ar9 seems spicy, ar8.5 please? 8.5 is a bit too low. I might keep it at AR9 but I'd like to get some more opinions!

00:06:433 (1) - you forgot to add a repeat to this slider, right? because leaving 00:06:833 - unmapped is haHAA I thought about it and was ready to decline, but I did it anyways!
00:12:832 (1) - 00:14:432 (1) - missing hi9tsound!!!! !! y
00:16:032 (1) - !! e
00:17:632 (1) - !!!!!! s
00:25:031 (2,3) - what? this isn't ctb, this is taiko already, why so emphasized kek I think it's fine! It's the smallest distance it can be, and the strong sound works well for an hdash
00:33:231 (4,1) - no hdash? disappointed No hdash! But you'll be pleased to find it is now a normal dash.
01:02:828 (2,3,4,5) - would definitely decrease the overall spacing of this section as it's calmer than the rest We did it!
01:09:427 (4,5) - taiko again de-taiko'd this time.




that's it!!


Thank you Yuii-! Welcome back <:
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let's start with a banger
semi-rushing cause I want to get started on that light rain

General

  • shut off widescreen support for cup
  • no custom ncs?
  • bg is kinda weird in relevancy to the song but lo


Cup Image

  • 00:03:233 (1,2,3) - I get that you're using ds here for balance but it still feels weird to play. plus 00:04:833 (3) - could be represented more. move 00:04:433 (2) - over to x224. its the center+plus distance between note/slider
  • 00:28:831 (1,2) - personally I feel like these two sliders may be uncomfortable to play since it requires the catcher to move and stop a few times. to make this readable for new players more, maybe change the sliders into notes
  • 00:38:430 (1) - ctrl+g? the slider feels alot more nicer to read this way
  • 00:51:229 (1,2) - the pattern might be too much to the left, and since its the first notes after a brief pause, it might be unexpected to play. move over to x72 maybe?
  • 01:02:428 (4) - curve the slider so the slidertail would be the same dimension like the sliderhead? well from my interpretation, I get that the last slider uses unequal movement to compliment the melody but it still feels weird to play. plus the "hey!" has too much distance to feel comfortable to play. something like this?
  • 01:09:627 (1) - might be cool to leave the slider as two notes instead since the melody drops for a moment
  • 01:14:427 (2,3,4) - make this a reverse slider moving towards the right maybe? I feel like the triple alone doesn't represent the song as much compared to the other sections
nice cup.


Salad Image

not too bad, the beginning of the salad with all of the vertical sliders is something


still working on the platter/rain mod so keep an the eye out for that
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Hey

First of all I would like to point out something to the previous modder.
Californian wrote:

General

  • shut off widescreen support for cup It doesn't matter whether it is turned on or off at all.




General

For the best background quality I suggest you to find one with higher resolution.
00:00:034 - There is a Timing point and an Inherited timing point at this spot and the green line is pretty much useless. Please remove that.


Cup

00:05:633 (4) - I wonder if this circle is really that necessary. It actually gives a weird feedback due because it follows the vocal instead of the music, which you decided to follow on the whole map. And the other reason I find this unnecessary is 00:01:633 (2,3) - where you decided to ignore the vocal and instead only mapped the music, which sounds better imo.
00:11:233 (3,4,1,2) - This part looks a little bit weird because of the same distance for 1/1 and 3/2. This is a hard situation due to these distances on the timeline. I tried out a few possible solution to change this and this felt the best http://kurokami.s-ul.eu/SnwaSZjP.png but if you have a better idea to fix this, go ahead.
00:24:831 (1,1) - The distance here could be much higher in my opinion due to the finisher and the start of the new part. 1.5xish could look much better.
00:52:429 (3,1) - I found this point after I explained my reasons below, same applies to this as well.
01:08:428 (3,4) - I'm not a big fan of these fast paced left-right movements on the easiest level. New players barely have any control over the catcher and they can easily end up missing something even at much easier patterns. Try to change this so standing below this is enough to catch everything.


Salad

00:25:231 (2,1) - This antiflow jump could be really hard for new players. I would try to make 2 a bit less horizontal at least to require less movement to right.
00:44:430 (3,1) - I have the same problem with this as before, try to make 3 a bit more vertical.
00:57:629 (1,2,3) - This left-right jump pattern is something I am really unsure of. It would better to degrease the distance between 1-2 to make it catchable without the dash button. And the sounds followed are not different than 00:54:429 (1,2,3) - yet at there only one jump used.
01:08:828 (1,2) - I would shorten the distance between these two to make it easier to handle without the dash button for newer players.


Platter
00:51:429 (2) - I would move this back to right a little to make it easier to handle after the Hyper and at the same time make it easier to reach the next one without dashing.
I only have one major problem with this map and that is mainly during the kiai and it is with one particular placement which repeats itself. 00:52:029 (4,5) - , 00:53:629 (4,5) - , 00:58:428 (4,5) - , etc. These distances require a good Hyper handling to actually stop after reaching the fruit (4) then move onto the next one (5) but if this is your first time, or around that, encountering these type of dashes then you probably have zero control over them and will overdash which requires you to immediately dash back to catch the next fruit (5). Your mainly used distance (1.0yish) in this case is a little bit too much so I suggest you to make them around 0.8x to give chance to players to catch it even when they missed the optimal spot to stop with the Hyperdash.


Light Rain

01:10:627 (2) - I would move this a bit back to left to make it easier to approach and catch it.

What is this difficulty name? You basically mapped half of the song just to be able to call it on a weird name while having a custom difficulty name at the end of the spread as well. Can you at least name this as "Rain" and map the whole song? It has no point adding "light" to the difficulty name at all. Evanesce is basically an Overdose due to it's kiai so this should be a Rain instead.
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Rhythm Incarnate
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Light rain isn't done yet! The top diff is meant to be a rain+ so I decided to add another diff for spread. Sorry about the confusion!
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No kudosu yet.
get bamboozled
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Californian wrote:
let's start with a banger
semi-rushing cause I want to get started on that light rain

General

  • shut off widescreen support for cup Even tho it's unnecessary I'll do it anyways
  • no custom ncs? soon
  • bg is kinda weird in relevancy to the song but lo i love anime haha


Cup Image

  • 00:03:233 (1,2,3) - I get that you're using ds here for balance but it still feels weird to play. plus 00:04:833 (3) - could be represented more. move 00:04:433 (2) - over to x224. its the center+plus distance between note/slider Sure thing
  • 00:28:831 (1,2) - personally I feel like these two sliders may be uncomfortable to play since it requires the catcher to move and stop a few times. to make this readable for new players more, maybe change the sliders into notes I don't think there's anything particularly weird about them, I can move through them without stopping just fine :o
  • 00:38:430 (1) - ctrl+g? the slider feels alot more nicer to read this way Don't see a difference so I'll do it
  • 00:51:229 (1,2) - the pattern might be too much to the left, and since its the first notes after a brief pause, it might be unexpected to play. move over to x72 maybe? mbomb 1 grid strats
  • 01:02:428 (4) - curve the slider so the slidertail would be the same dimension like the sliderhead? well from my interpretation, I get that the last slider uses unequal movement to compliment the melody but it still feels weird to play. plus the "hey!" has too much distance to feel comfortable to play. something like this? sorry fii
  • 01:09:627 (1) - might be cool to leave the slider as two notes instead since the melody drops for a moment I think representing the hold here is much better. I represent it in the other difficulties in similar ways but keeping it simple here would be good
  • 01:14:427 (2,3,4) - make this a reverse slider moving towards the right maybe? I feel like the triple alone doesn't represent the song as much compared to the other sections Since I was too lazy to make the repeat slider, I decided to just make the notes look like a repeat slider
nice cup.


Salad Image

  • 00:10:633 (3,1) - any reason why this pattern needs a dash? ctrl+g 00:10:633 (3) to get rid of it. *might need to make 00:10:033 (2) a vertical slider in the process to keep distancing Changed it a bit differently
  • 00:11:832 - note here is undermapped. move the sliders in the timeline to 00:11:832 also, move 00:12:032 (2,3) - over to x208 to keep the dash Did different stuff
  • 00:13:832 (3,4) - another unnecessary dash. ctrl+< 00:14:432 (4) and move to x248 to get rid of it. this might break the horizontal 1/1 slider effect but I can't think of any better solution for it I actually changed them all to be dashes :thinking:
  • 00:57:629 (1,2,3) - theres alot of movement for this pattern compared to the rest of the kiai and the distancing between 00:57:629 (1) and 00:58:228 (2) feels really awkward to play with. ctrl+h 00:58:228 (2,3) and stack (2) (while including (3)) to the sliderhead of 00:58:828 (4) I adjusted some spacings
  • 01:02:428 (1) - move towards x128. I feel like that note could be emphasized more and there's plenty of recovery to catch 01:03:228 (2) That's a bit too far, did x144 instead
  • 01:10:427 (1,2) - move the pattern to x184, it gives the catcher a better indication to dash, plus emphasis to (3) and who doesnt love higher star rating
not too bad, the beginning of the salad with all of the vertical sliders is something yeet


still working on the platter/rain mod so keep an the eye out for that



Kurokami wrote:
Hey

First of all I would like to point out something to the previous modder.
Californian wrote:

General

  • shut off widescreen support for cup It doesn't matter whether it is turned on or off at all.




General

For the best background quality I suggest you to find one with higher resolution. I don't feel like this is a particularly low quality background, so I'd like to keep it :o If there's a way you can suggest to improve the quality of this one past what you believe is acceptable, let me know!
00:00:034 - There is a Timing point and an Inherited timing point at this spot and the green line is pretty much useless. Please remove that. Yup


Cup

00:05:633 (4) - I wonder if this circle is really that necessary. It actually gives a weird feedback due because it follows the vocal instead of the music, which you decided to follow on the whole map. And the other reason I find this unnecessary is 00:01:633 (2,3) - where you decided to ignore the vocal and instead only mapped the music, which sounds better imo. Originally it was for some variety in rhythm, but since you pointed out the inconsistency in it, I removed it.
00:11:233 (3,4,1,2) - This part looks a little bit weird because of the same distance for 1/1 and 3/2. This is a hard situation due to these distances on the timeline. I tried out a few possible solution to change this and this felt the best http://kurokami.s-ul.eu/SnwaSZjP.png but if you have a better idea to fix this, go ahead. Did my best to mimic that.
00:24:831 (1,1) - The distance here could be much higher in my opinion due to the finisher and the start of the new part. 1.5xish could look much better. did 1.35x instead
00:52:429 (3,1) - I found this point after I explained my reasons below, same applies to this as well. I changed it by changing the angle of the sliders so that way the intent stays the same but is much more lenient to hit.
01:08:428 (3,4) - I'm not a big fan of these fast paced left-right movements on the easiest level. New players barely have any control over the catcher and they can easily end up missing something even at much easier patterns. Try to change this so standing below this is enough to catch everything. ^


Salad

00:25:231 (2,1) - This antiflow jump could be really hard for new players. I would try to make 2 a bit less horizontal at least to require less movement to right. Yep, I curved 2 a bit more as well for leniency
00:44:430 (3,1) - I have the same problem with this as before, try to make 3 a bit more vertical. same
00:57:629 (1,2,3) - This left-right jump pattern is something I am really unsure of. It would better to degrease the distance between 1-2 to make it catchable without the dash button. And the sounds followed are not different than 00:54:429 (1,2,3) - yet at there only one jump used. Fixed with the above mod
01:08:828 (1,2) - I would shorten the distance between these two to make it easier to handle without the dash button for newer players. sure thing


Platter
00:51:429 (2) - I would move this back to right a little to make it easier to handle after the Hyper and at the same time make it easier to reach the next one without dashing. ah yeah, sure
I only have one major problem with this map and that is mainly during the kiai and it is with one particular placement which repeats itself. 00:52:029 (4,5) - , 00:53:629 (4,5) - , 00:58:428 (4,5) - , etc. These distances require a good Hyper handling to actually stop after reaching the fruit (4) then move onto the next one (5) but if this is your first time, or around that, encountering these type of dashes then you probably have zero control over them and will overdash which requires you to immediately dash back to catch the next fruit (5). Your mainly used distance (1.0yish) in this case is a little bit too much so I suggest you to make them around 0.8x to give chance to players to catch it even when they missed the optimal spot to stop with the Hyperdash. I changed the ones that had backwards facing sliders after the stops to be more lenient than the others now. They should be 100% walkable after catching the hyperdash.


Light Rain

01:10:627 (2) - I would move this a bit back to left to make it easier to approach and catch it. Fixed

What is this difficulty name? You basically mapped half of the song just to be able to call it on a weird name while having a custom difficulty name at the end of the spread as well. Can you at least name this as "Rain" and map the whole song? It has no point adding "light" to the difficulty name at all. Evanesce is basically an Overdose due to it's kiai so this should be a Rain instead. Made a statement above w. The Light Rain will be a collab diff with one of my mentees from the program so it wasn't done at the time~


Thanks for modding!
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Quality Assurance Team
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No kudosu yet.
Well, poke me when it is done then.
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Rhythm Incarnate
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Kurokami wrote:
Well, poke me when it is done then.


It's done!
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Elite Mapper: Aspirant
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No kudosu yet.
btw, seems BPM 150 is better. There isn't actually an offset drift, but feel free to confirm yourself first before implementing. (The 150.013 literally only shifts the map by like 7ms at the end of the song).
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