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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Total Posts
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Topic Starter
Uber
This beatmap was submitted using in-game submission on Sunday, July 09, 2017 at 2:26:54 PM

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: opening Kantoku カントク TYPHOON GRAPHICS ワンルーム One Room xlolicore- pishifat bor dashyy- borborygmos
BPM: 142
Filesize: 2595kb
Play Time: 00:30
Difficulties Available:
  1. bor's Hard (2.78 stars, 87 notes)
  2. Dash's Normal (2.1 stars, 54 notes)
  3. Easy (1.25 stars, 28 notes)
  4. Loli's Insane (3.91 stars, 116 notes)
  5. pishi's Extra (4.3 stars, 140 notes)
Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
easy by me
normal by dash
hard by bor
insane by xlolicore-
extra by pishifat
Kibbleru
holy pishi's diff is so infuriating to play on ar 8
anna apple
I have the same combo colors as pishi can i have same bg too, also you two should pick out combo colors :^)
Voli
As per your request.

[Easy]

  1. 00:00:284 (1) - don't start the map on offbeat, feels really awkward especially in easy diff. either start the map 00:01:341 - or 00:00:496 - (nvm drain time i guess lol..)
  2. 00:03:031 (3) - perhaps drag this down to blanket 00:02:186 (2) -
  3. 00:08:101 (1) - you don't really need 2 sliderpoints to make that shape, it makes it kinda spaghetti
  4. 00:15:707 (2,3) - sloppy blankets
  5. 00:23:101 - dunno but wouldn't you want these repeats to be clickable? they're about the strongest sounds in the entire song
  6. 00:27:960 - this feels kinda empty, consider adding a note here

[Normal]

  1. 00:06:411 (3) - is 1/4 vocal mapping but 00:08:946 (2) - isn't? consistency pls
  2. 00:12:960 - might wanna make this strong vocal clickable, feels kinda weird if it isnt
  3. 00:17:186 (6,1) - looks kinda sloppy aesthetically, maybe something like this https://voli.s-ul.eu/VEh4XAZu.png
  4. 00:18:242 (1,3) - slight overlap, maybe not intended
  5. 00:19:932 (4,6) - look kinda sloppy aswell coz theyre so close to each other, maybe https://voli.s-ul.eu/pVBlwWxK.png

[Hard]

  1. 00:00:284 (1,2,3,4,5,1,2,3,4) - holy calm the fuck down tiger xddd how about using something less aggressive for the intro? 00:00:284 (1,2) - stacking these two feels bad as (2) is a way stronger vocal and wouldn't really suggest a momentum hold.. I'd suggest just using circle/slider patterns for 00:00:284 (1,2,3,4,5) - though to get a good feel for the rhythm, too much notespam right at the start feels way too aggressive
  2. 00:03:665 (4) - why'd you choose for such a slider here? it feels kinda forced into a corner and the flow is quite counter intuitive aswell, i suggest doing something like this? of course you'd need to reposition the pattern after that aswell https://voli.s-ul.eu/pfGq0pLM.png
  3. 00:10:848 (4,5) - why are these stacked? you didnt rly do that before here 00:08:946 (3,4) - and it's quite odd considering how the vocals only get stronger
  4. 00:12:960 (1,3) - mayb blanket idk the curved slider kinda does suggest that and having the note almost-blanket looks a bit sloppy
  5. 00:18:242 (1,2,3,4) - maybe move this pattern a bit more away from 00:18:031 (5) - to emphasize the finish on 1, just as you did here 00:21:411 (5,1) -
  6. 00:22:890 (5,1) - same
  7. 00:24:580 (5,1) - same

[Insane]

  1. 00:00:284 (1,2,3) - since this is an insane, how about lowering the sv and spacing for this intro pattern? you'll really give more power to 00:01:341 (1,2,3) - like that, where the intsruments kick in. If you keep them the same, 00:01:341 (1,2,3) - feels rather underwhelming as a result
  2. 00:09:580 (4,1) - thhis feels a bit out of place since you just used stacks for the other instances of this pattern, and the music here isnt more intense or anything. such a pattern would fit a place like 00:13:172 - better
  3. 00:24:791 (1) - consider ctrl+g on this slider and move it further away, you have a lot of sliders flowing towards the left already, having this one (the next strong vocal) do the same thing is a little monotonous. maybe something like this? https://voli.s-ul.eu/RdtbYyVM.png
  4. 00:26:059 (5,1) - is that overlap intended? it doesnt look too well
[Extra]

Excellent diff man, quality stuff!
anna apple

Voli wrote:

[Hard]

  1. 00:00:284 (1,2,3,4,5,1,2,3,4) - holy calm the fuck down tiger xddd how about using something less aggressive for the intro? 00:00:284 (1,2) - stacking these two feels bad as (2) is a way stronger vocal and wouldn't really suggest a momentum hold.. I'd suggest just using circle/slider patterns for 00:00:284 (1,2,3,4,5) - though to get a good feel for the rhythm, too much notespam right at the start feels way too aggressive its pattern to show progression, spacing slow gets higher, which is why stack is 1,2. This phrase is clearly pick-up to song with relatively even sounds accross its pretty difficult to chose how to represent this pickup especially when its this long.
  2. 00:03:665 (4) - why'd you choose for such a slider here? it feels kinda forced into a corner and the flow is quite counter intuitive aswell, i suggest doing something like this? of course you'd need to reposition the pattern after that aswell https://voli.s-ul.eu/pfGq0pLM.png rhythm choices are based on the vocals. there is a vocal hold here so I did long slider. its fine where it is because I use spacing. I also try to use as much of the map I can so I like going into the corners.
  3. 00:10:848 (4,5) - why are these stacked? you didnt rly do that before here 00:08:946 (3,4) - and it's quite odd considering how the vocals only get stronger I did this because I wanted to be some more of a distinction between 5 and 1 that would be more different from just linear or spacing increase. plus the stopping at 4,5 kind of prepares the player for the long vocal hold and the pitch change from low high low into this vocal hold makes more sense for me to make stop and move.
  4. 00:12:960 (1,3) - mayb blanket idk the curved slider kinda does suggest that and having the note almost-blanket looks a bit sloppy blanket will ruin gameplay element, also how is a curve slider meaning blanket, why not mention this every time there is a curve slider?
    because its kind of silly :^)

  5. 00:18:242 (1,2,3,4) - maybe move this pattern a bit more away from 00:18:031 (5) - to emphasize the finish on 1, just as you did here 00:21:411 (5,1) - the emphasis already exists because its going from no motion to motion while clicking constantly
  6. 00:22:890 (5,1) - same this is not same kind of music so i do something different. You should notice that the music repeats around the middle, so I did very similar things to match something I did before. just saying same makes me think you didn't realize this.
  7. 00:24:580 (5,1) - same this is not same kind of music so i do something different.
thanks for modding. also thanks uber for changing the bg
Topic Starter
Uber

Voli wrote:

As per your request.

[Easy]

  1. 00:00:284 (1) - don't start the map on offbeat, feels really awkward especially in easy diff. either start the map 00:01:341 - or 00:00:496 - (nvm drain time i guess lol..) lolz
  2. 00:03:031 (3) - perhaps drag this down to blanket 00:02:186 (2) - what i was trying to do lol, fixed blanket
  3. 00:08:101 (1) - you don't really need 2 sliderpoints to make that shape, it makes it kinda spaghetti fixed
  4. 00:15:707 (2,3) - sloppy blankets fixed
  5. 00:23:101 - dunno but wouldn't you want these repeats to be clickable? they're about the strongest sounds in the entire song for the rhythm I'm using here, making those clickable would create a gap between objects greater than 1 beat where the vocals are constantly changing which aren't anywhere else on the map so nah
  6. 00:27:960 - this feels kinda empty, consider adding a note here i did it
thanks for the mod
Dashyy-

Voli wrote:

[Normal]

  1. 00:06:411 (3) - is 1/4 vocal mapping but 00:08:946 (2) - isn't? consistency pls ?????? there's vocals on this note
  2. 00:12:960 - might wanna make this strong vocal clickable, feels kinda weird if it isnt g
  3. 00:17:186 (6,1) - looks kinda sloppy aesthetically, maybe something like this https://voli.s-ul.eu/VEh4XAZu.png nah it's fine
  4. 00:18:242 (1,3) - slight overlap, maybe not intended thx
  5. 00:19:932 (4,6) - look kinda sloppy aswell coz theyre so close to each other, maybe https://voli.s-ul.eu/pVBlwWxK.pngok
ty!!!!!!!!!!!!!

https://puu.sh/va4DT/e37c3f505b.osu
https://puu.sh/va4DT/e37c3f505b.osu
https://puu.sh/va4DT/e37c3f505b.osu
https://puu.sh/va4DT/e37c3f505b.osu
Ayumiita
I'll be skipping the easy diff. since I am not to comfortable with them.

Dash's Normal:

  1. 00:13:172 (2,3,4,5) - they are all not snapped
  2. 00:09:369 (3,4,5) - I would consider changing the rhythm here, since it feels really heavy under mapped maybe something like this here

bor's Hard:

  1. 00:00:284 (1,2) - the stack doesn't make too much sense to me, maybe you could make a longer build up together with 00:00:707 (3,4,5) - . So maybe like this here ?
  2. 00:07:045 (4) - I would do a different shape, since this one doesn't fit to the other sliders. (something like this 00:20:566 (4) -)
  3. 00:10:848 (4,5) - i would not stack this, since it could slow nicely if you would continue the movement.
Edit: Maybe like this
Loli's Insane:

  1. I would just use CS 4 instead. Everything seems to be a bit smoother with that imo.

    00:25:742 (3,4) - this stack doesn't look blank to me, i would consider making it perfectly blank, since the rest of the map is looking really nicely polished
wow this map looks in an aesthetic way really awesome

pishi's Extra:

  1. This map is hard to read so maybe making the AR higher to like 8,4 or so, could make it abit better with that.( At testplaying AR was close to unreadable imo.)
  2. All the triples like this one 00:02:820 (1,2,1) - should be changed in a more readable way, there are barely noticeable through visuals. Especially this one 00:27:960 (1,2,3,4,1) -
This map set is really nice would love to see it ranked :3

Lucy ~(o.o~)

Sorry for this bad quality mod, but I didn't mod since quite a while. Maybe check the AiMod about the Title stuff.
anna apple

Lucyyyyyyy wrote:

bor's Hard:[/size][/b]
  1. 00:00:284 (1,2) - the stack doesn't make too much sense to me, maybe you could make a longer build up together with 00:00:707 (3,4,5) - . So maybe like this here ? I don't want to make the ds go super high
  2. 00:07:045 (4) - I would do a different shape, since this one doesn't fit to the other sliders. (something like this 00:20:566 (4) -) it does kind of fit with other sharp angle sliders.
  3. 00:10:848 (4,5) - i would not stack this, since it could slow nicely if you would continue the movement.I explained this last mod, I'm looking for stopping motion before the vocal section

Edit: Maybe like this I don't want to make anything that could look like 1/4 like this can. hard players will read as 1/4 and not 1/2.
no change again
Nao Tomori
btw loli's diff needs a space after the : in CV: M.A.O

this was m4m btw
xLolicore-
yeet
u forgot to remove the tags from kurante's mapset ROFL
metadata is also fukd btw
zev
  1. modding assitant stuff
    SPOILER
    Difficulties end time is not consistent:
    00:30:284 - Easy
    00:30:284 - Dash's Normal
    00:30:073 - bor's Hard
    00:30:284 - Loli's Insane
    00:30:284 - pishi's Extra

    Easy: doki.jpg (2133x1200)
    Dash's Normal: doki.jpg (2133x1200)
    bor's Hard: VLxzv9H.jpg (2134x1199)
    Loli's Insane: doki.jpg (2133x1200)
    pishi's Extra: VLxzv9H.jpg (2134x1199)

    max is 1920x1080

    pishi
  2. 00:02:820 (1,2) - drum-hitfinish for those cool here, cus r mapping the bass line
  3. 00:06:834 (4) - x86 y240


    dash
  4. 00:13:172 (3) - fix dis pls

    loli
  5. no idea whats hapening but anime neds no structure so is good map.
  6. 00:20:777 (1) - remov nc
    bor
  7. 00:13:805 (3,4,5) - nerf not rly nice in hard, stacks
  8. nc cus is not followng vocals indicate snare? 00:14:228 (1) -

anna apple

zev wrote:


  • bor
  1. 00:13:805 (3,4,5) - nerf not rly nice in hard, stacks I don't understand what you are asking me to change, nor any problem you may see.
  2. nc cus is not followng vocals indicate snare? 00:14:228 (1) - nc is to downbeats.
as for diff not ending at the exact same time: Uber you can change it if its unrankable. otherwise its up to interpretation of sound. To me the sound seems like the string instruments release at the time my spinner finishes, while the sound coming from them resonates in the recording room until the next red tick.
Dashyy-
Rizen
Easy
  1. 00:02:186 (2,3) - looks like u were tryin to blanket. move slider 3 down a little bit to make the blanket cleaner like so. same applies to 00:15:707 (2,3) -
  2. 00:19:932 (3,4,5) - any reason why the change in rhythm here vs. 00:06:411 (3) - ? the music at both of these parts are pretty much the same x_x
  3. is lack of kiai time intentional?
Dash's Normal
  1. 00:03:665 (5,1) - were u tryin to blanket this? if so, move slider 1 to the right a bit more so it's at the slider focal point
  2. 00:20:566 (6,1) - DS
  3. is lack of kiai time intentional?
  4. tags in this diff are broken, please fix and when u give the .osu to the map owner, paste the entire code within a [/box] on forum as uploading the .osu file would cause this problem
bor's Hard
  1. 00:00:284 (1,2) - not unrankable but this is touching the hp bar
  2. 00:18:875 (4,5) - this is like the only tiem you don't space these out when this pattern comes up vs. 00:05:354 (4,5) - , 00:15:495 (4,5) - , etc.
  3. 00:09:580 (1,1,1) - I know you are following vocals with these sliders, but I feel as though the drum crash at these parts should be clickable. they're a lot different to 00:23:101 (1,1,1) - where the drum crashes are actually in sync with the vocals
  4. 00:10:848 (4,5) - you usually keep those three circles unstacked so stacking there here is kinda inconsistent (e.g. 00:24:369 (4,5) - , 00:22:679 (4,5) - , etc.)
  5. 00:28:489 (1) - extend to the red tick? just like every other diff
Loli's Insane
  1. 00:13:594 (1) - feels a bit excessive imo, the pattern is perfectly readable without the additional NC
  2. 00:20:777 (1) - remove nc, inconsistency with 00:07:256 (6) -
  3. nothing else rly
I actually can't pass the extra with a decent score so I'll skip that one x(

gl!
anna apple

Rizen wrote:

bor's Hard
  1. 00:00:284 (1,2) - not unrankable but this is touching the hp bar :^)
  2. 00:18:875 (4,5) - this is like the only tiem you don't space these out when this pattern comes up vs. 00:05:354 (4,5) - , 00:15:495 (4,5) - , etc. slightly increased spacing
  3. 00:09:580 (1,1,1) - I know you are following vocals with these sliders, but I feel as though the drum crash at these parts should be clickable. they're a lot different to 00:23:101 (1,1,1) - where the drum crashes are actually in sync with the vocals I disagree, if too many different sounds are clickable then what's my rhythm
  4. 00:10:848 (4,5) - you usually keep those three circles unstacked so stacking there here is kinda inconsistent (e.g. 00:24:369 (4,5) - , 00:22:679 (4,5) - , etc.) You are mistaken to compare 00:22:467 (3,4,5) - with anything other than 00:08:946 (3,4,5) - with that mentioned, 00:24:369 (4,5) - this is now stacked.
  5. 00:28:489 (1) - extend to the red tick? just like every other diff To me the sound seems like the string instruments release at the time my spinner finishes, while the sound coming from them resonates in the recording room until the next red tick.


gl!
update the rizen way
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 284,1341,3031,4721,6411,8101,9791,9897,10003,11481,13172,14862,16552,18242,19932,21622,23312,23418,23524,25003,26693,28383
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Uber
Version:bor's Hard
Source:OneRoom
Tags:opening Kantoku カントク TYPHOON GRAPHICS ワンルーム One Room xlolicore- pishifat bor dashyy-
BeatmapID:1256873
BeatmapSetID:594207

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"VLxzv9H.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,1,30,1,0
1341,-100,4,2,1,80,0,1
1446,-100,4,2,1,60,0,0
4721,-100,4,2,2,80,0,0
4932,-100,4,2,1,60,0,0
6411,-100,4,2,2,80,0,0
6622,-100,4,2,1,60,0,0
8101,-100,4,2,2,80,0,0
8312,-100,4,2,1,60,0,0
9791,-100,4,2,2,80,0,0
10002,-100,4,2,1,60,0,0
11481,-100,4,2,2,80,0,0
11693,-100,4,2,1,60,0,0
13172,-100,4,2,2,80,0,0
13383,-100,4,2,1,60,0,0
14228,-100,4,2,1,70,0,0
14439,-100,4,2,1,80,0,0
14651,-100,4,2,1,90,0,0
14862,-100,4,2,1,80,0,1
14967,-100,4,2,1,60,0,0
21622,-100,4,2,2,80,0,0
21834,-100,4,2,1,60,0,0
23101,-100,4,2,2,80,0,0
23312,-100,4,2,1,60,0,0
24791,-100,4,2,2,80,0,0
25003,-100,4,2,1,60,0,0
26481,-100,4,2,2,80,0,0
26693,-100,4,2,1,60,0,0
28489,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,0
Combo2 : 255,128,64
Combo3 : 255,255,255
Combo4 : 252,199,75

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Topic Starter
Uber

Rizen wrote:

Easy
  1. 00:02:186 (2,3) - looks like u were tryin to blanket. move slider 3 down a little bit to make the blanket cleaner like so. same applies to 00:15:707 (2,3) - fixed both
  2. 00:19:932 (3,4,5) - any reason why the change in rhythm here vs. 00:06:411 (3) - ? the music at both of these parts are pretty much the same x_x changed rhythm
  3. is lack of kiai time intentional? no
Dash's Normal
  1. tags in this diff are broken, please fix and when u give the .osu to the map owner, paste the entire code within a [/box] on forum as uploading the .osu file would cause this problem swear I fixed tags before but its good now
xLolicore-

Rizen wrote:

Loli's Insane
  1. 00:13:594 (1) - feels a bit excessive imo, the pattern is perfectly readable without the additional NC
  2. 00:20:777 (1) - remove nc, inconsistency with 00:07:256 (6) -
  3. nothing else rly
gl!
Ty for modding
d
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Uber
Version:Loli's Insane
Source:OneRoom
Tags:opening Kantoku カントク TYPHOON GRAPHICS ワンルーム One Room xlolicore- pishifat bor dashyy-
BeatmapID:1256875
BeatmapSetID:594207

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"doki.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Kaifin
hi from queue

General

  1. check and fix ai mod in all diffs

Easy

  1. 00:00:284 (1,1) - this might be kind of a dumb nitpick but why isn't this object just straight from the slider, it's a little bit off and that looks off
  2. 00:03:031 (3,1) - from the end of the 3 slider, it is not exactly clear where the player is supposed to go, at this level of difficulty the player still has a hard time differentiating between slider ends and slider heads so this lack of direction could lead to some confusion. A solution to this is flipping 00:03:031 (3) - as shown in the screenshot so there is a clear direction to the next slider for the player, this will kill your blanket but you can make a new one with end of 00:04:721 (1) - and the flipped 00:03:031 (3) -
  3. 00:06:411 (3) - another slider that would flow better into the next one having been flipped, however this flow isn't as egregiously misleading as the last, flipping this one never the less would make for better flow + consistency barring you change the above point
  4. 00:14:017 (4,1) - blanket
  5. 00:15:707 (2,3) - you could clean this one up too
  6. 00:16:552 (3,1) - for the record i think this flow is fine, it's mirrored so it's pretty clear pattern wise where the player is supposed to go so it works
  7. 00:21:622 (1,2) - same complaint as 00:00:284 (1,1)

Dash's Normal

  1. 00:03:031 (3,5) - blanket i NCd in the screenshot to make it easier to see
  2. 00:03:665 (5,1) - same lol
  3. 00:13:172 (3,4,5,6) - what kind of pattern are you trying to make here? can you make it more distinct? just looks like four vertical sliders in a vague shape
  4. 00:14:862 (1,2,3) - this flow is super fucky for normal, i dont know how a normal player would make heads or tails of this, regardless of the map being 30 seconds long

skipping hard to avoid getting all declined (jk it seems fine)

Loli's Insane

  1. 00:00:284 (1,3) - this might be a bitch with your structure but can you make the line between these two objects straight because it's barely off
  2. 00:27:960 (1,2,3,4,5) - this isn't really a specific problem but the only spaced stream in your map is at the very end and it's on this kinda off angle, maybe adjust this angle for it to look a bit nicer?

pishi's Extra

  1. 00:27:960 (1,2,3,4,1) - okay so you want the player to move like this: but in reality the player moves like this: so stacking 00:28:383 (1) - on 00:27:960 (1) - will both give you the flow you want and also have the map end in the center of the screen and u know thats just cute
    alternatively you could have it stack on 00:28:172 (3) - but i think that would encourage a wiggle more than a circular movement which seems to be what you want

Your beatmap is shorter than 45 seconds. Consider making it longer.
Topic Starter
Uber

Kaifin wrote:

hi from queue

General

  1. check and fix ai mod in all diffs fixed

Easy

  1. 00:00:284 (1,1) - this might be kind of a dumb nitpick but why isn't this object just straight from the slider, it's a little bit off and that looks off now straight
  2. 00:03:031 (3,1) - from the end of the 3 slider, it is not exactly clear where the player is supposed to go, at this level of difficulty the player still has a hard time differentiating between slider ends and slider heads so this lack of direction could lead to some confusion. A solution to this is flipping 00:03:031 (3) - as shown in the screenshot so there is a clear direction to the next slider for the player, this will kill your blanket but you can make a new one with end of 00:04:721 (1) - and the flipped 00:03:031 (3) - i did it
  3. 00:06:411 (3) - another slider that would flow better into the next one having been flipped, however this flow isn't as egregiously misleading as the last, flipping this one never the less would make for better flow + consistency barring you change the above point same
  4. 00:14:017 (4,1) - blanket fixed
  5. 00:15:707 (2,3) - you could clean this one up too fixed
  6. 00:16:552 (3,1) - for the record i think this flow is fine, it's mirrored so it's pretty clear pattern wise where the player is supposed to go so it works
  7. 00:21:622 (1,2) - same complaint as 00:00:284 (1,1) also straight now
thanks for the mod
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