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Capcom Sound Team - Wood Man [Taiko]

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Topic Starter
sakebi
This beatmap was submitted using in-game submission on Friday, May 05, 2017 at 7:06:56 PM

Artist: Capcom Sound Team
Title: Wood Man
Source: Mega Man 2
Tags: woodman megaman rockman takashi tateishi
BPM: 180.32
Filesize: 1848kb
Play Time: 01:13
Difficulties Available:
  1. Futsuu (2.44 stars, 192 notes)
  2. Kantan (1.85 stars, 111 notes)
  3. Muzukashii (2.66 stars, 292 notes)
  4. Oni (3.56 stars, 398 notes)
Download: Capcom Sound Team - Wood Man
Information: Scores/Beatmap Listing
---------------


ready for mods, ready for rank
Zpmzpm
Mod for m4m in your queue

[Notation]
d= small red
D= big red
k= small blue
K= big blue

[General]
- SV in the different difficulties seems... A bit weird. SVs are used to emphasize the speed or the tone of a song, and not to raise it's difficulty. Try to keep it at the same SV for at least Futsuu or above difficulties (Kantan is okay with the 0.8x)
- Hitsounds doesn't do anything in osu!taiko. I recommend you to delete all unnecessary green lines.
- You should seriously refrain using so much copy and paste :P This song is basically just repeating over and over for a few times, so I can understand why you do that. But I think next time if you come across a song like this you should find a version that doesn't loop (i.e. just play once)
- Difficulty spread BabyRage

[Kantan]
Overall too hard for a Kantan IMO. There are too much 1/1's and kantan should normally have a snapping of 2/1 and only occationally 1/1.
I recommend a total remap since Kantan should be following the basic rhythm of the song. I can see what you are mapping but it is a bit too messy for beginners. You should either just follow the melody or the drums and not mix them together like that. Can't really give other suggestions other than that tbh.
Also reduce the OD to 2 or 3.

[Futsuu]
The Futsuu is relatively well done compared to the Kantan, and fits the difficulty nicely. Nice!
Make it OD3 or 4
00:15:255 (42,43,44,45,46,47,48,49,50,51,52) - These consecutive d's :lol: 00:15:255 (42,43,46,48,49,50,51) - try to make these notes k to have a better variety of notes :P
00:25:902 (71,72,73,74,75,76,77,78,79,80,81) - Same as above.
00:47:197 (128,129,130,131,132,133,134,135,136,137,138) - ...^
00:57:845 (157,158,159,160,161,162,163,164,165,166,167) - ......^

[Muzukashii]
Seems fine as it is. Just some minor mistakes:
OD7 Muzu WutFace make it 4 or 5
Same as the futsuu ddddddddddddd part, try to apply the same thing onto this difficulty.

[Oni]
Please reduce the OD to 6 or 7, 8 is way too high
Same as Muzu, that part again :P
There are way too much d's in general, try to replace some with k.
For example:
00:33:722 (158,159,160,161,162,163,164,165,166,167,168,169) - to

The map is pretty nice for first taiko map, keep it up and improve!
Topic Starter
sakebi

Zpmzpm wrote:

Mod for m4m in your queue

[Notation]
d= small red
D= big red
k= small blue
K= big blue

[General]
- SV in the different difficulties seems... A bit weird. SVs are used to emphasize the speed or the tone of a song, and not to raise it's difficulty. Try to keep it at the same SV for at least Futsuu or above difficulties (Kantan is okay with the 0.8x)
- Hitsounds doesn't do anything in osu!taiko. I recommend you to delete all unnecessary green lines.
- You should seriously refrain using so much copy and paste :P This song is basically just repeating over and over for a few times, so I can understand why you do that. But I think next time if you come across a song like this you should find a version that doesn't loop (i.e. just play once)
- Difficulty spread BabyRage

[Kantan]
Overall too hard for a Kantan IMO. There are too much 1/1's and kantan should normally have a snapping of 2/1 and only occationally 1/1.
I recommend a total remap since Kantan should be following the basic rhythm of the song. I can see what you are mapping but it is a bit too messy for beginners. You should either just follow the melody or the drums and not mix them together like that. Can't really give other suggestions other than that tbh.
Also reduce the OD to 2 or 3.

[Futsuu]
The Futsuu is relatively well done compared to the Kantan, and fits the difficulty nicely. Nice!
Make it OD3 or 4
00:15:255 (42,43,44,45,46,47,48,49,50,51,52) - These consecutive d's :lol: 00:15:255 (42,43,46,48,49,50,51) - try to make these notes k to have a better variety of notes :P
00:25:902 (71,72,73,74,75,76,77,78,79,80,81) - Same as above.
00:47:197 (128,129,130,131,132,133,134,135,136,137,138) - ...^
00:57:845 (157,158,159,160,161,162,163,164,165,166,167) - ......^

[Muzukashii]
Seems fine as it is. Just some minor mistakes:
OD7 Muzu WutFace make it 4 or 5
Same as the futsuu ddddddddddddd part, try to apply the same thing onto this difficulty.

[Oni]
Please reduce the OD to 6 or 7, 8 is way too high
Same as Muzu, that part again :P
There are way too much d's in general, try to replace some with k.
For example:
00:33:722 (158,159,160,161,162,163,164,165,166,167,168,169) - to

The map is pretty nice for first taiko map, keep it up and improve!
thanks for mod, everything added
Supairo
M4M from your queue (cause I felt like modding instead of doing nothing. Boredom is a weird thing)
Note that these are all suggestions. Feel free to refuse them (please explain why)

[General]
Tags - wood man mega man rockman 2 capcom - Tags in red should be removed as they're already in other fields. Instead I suggest the following: woodman megaman rockman - Yes, I just put the words together.
Artist - The real composer is Takashi Tateishi (立石 孝), or Ogeretsu Kun as credited in-game. However, every other ranked Mega Man map has the Capcom Sound Team as the Artist. So I don't know what to do. To be safe, leave the Artist as the Capcom Sound Team and put Takashi Tateishi (and Ogeretsu Kun) in the tags, metadata can be thoroughly checked later.
You MUST have a difficulty below 2☆. However, applying the changes below to the Kantan diff will fix that (remember that you're free to decline some of them).

[Kantan]
You should set your HP drain to 7. Don't ask me, the wiki says to put high HP drain to lower difficulties and lower ones to high difficulties.
In general for Kantan, try to avoid using as many offbeats as possible, unless the songs REALLY asks for it.
00:09:433 (14,15) - change 14 to d and remove 15? Makes it easer and still makes sense
00:12:427 (20) - change to k? (When I say to change to k, it's because I believe the sound is high pitched enough)
00:20:080 (32,33) - change 32 to d and remove 33?
00:23:074 (38) - change to k?
00:41:375 (66,67) - change 66 to d and remove 67?
00:44:369 (72) - change to k?
00:52:022 (84,85) - change 84 to d and remove 85?
00:55:016 (90) - change to k?

[Futsuu]
You should set you HP drain to 6.
00:12:427 (35) - change to k?
00:23:074 (64) - same ^
00:31:893 (88) - same ^
00:44:370 (121) - same ^
00:55:017 (150) - same ^
01:03:835 (174) - same ^

[Muzukashii]
You should set your HP drain to 5.
The gap in difficulty between Futsuu and Muzukashii is too close and the gap between Muzukashii and Oni is too large! You should try to balance that by making Muzukashii harder. Try to add some notes when you think it fits with the song, like some 1/4ths triplets of the same color.
00:05:606 (26) - consider ending this slider at 00:06:438 - or 00:06:604 -
00:12:594 (47) - change to k?
00:23:241 (82) - same ^
00:31:892 (109) - same ^
00:32:225 (110) - consider ending this slider at 00:33:057 - or 00:33:223 -
00:44:536 (153) - change to k?
00:55:183 (188) - same ^
01:03:835 (215) - same ^
01:04:167 (216) - consider ending this slider at 01:04:999 - or 01:05:165 -

[Oni]
You should set your HP drain to 5.
00:15:921 (94) - change to k?
00:26:568 (147) - same ^
00:36:550 (198) - same ^
00:42:539 (238,239,240,241,242,243,244,245,246,247,248,249,250) - This part feels kinda undermapped compared to the 3 repetitions of this part... Try to make it more consistent with the rest
00:47:863 (263) - same ^
00:58:510 (320) - same ^
01:08:492 (369) - same ^
Honestly, I can't really find big problems with these difficulties... maybe there's a bit too much dons, but overall... nice set.
Sorry I can't help more. Good luck with it!
Topic Starter
sakebi

Supairo wrote:

M4M from your queue (cause I felt like modding instead of doing nothing. Boredom is a weird thing)
Note that these are all suggestions. Feel free to refuse them (please explain why)

[General]
Tags - wood man mega man rockman 2 capcom - Tags in red should be removed as they're already in other fields. Instead I suggest the following: woodman megaman rockman - Yes, I just put the words together.
Artist - The real composer is Takashi Tateishi (立石 孝), or Ogeretsu Kun as credited in-game. However, every other ranked Mega Man map has the Capcom Sound Team as the Artist. So I don't know what to do. To be safe, leave the Artist as the Capcom Sound Team and put Takashi Tateishi (and Ogeretsu Kun) in the tags, metadata can be thoroughly checked later.
You MUST have a difficulty below 2☆. However, applying the changes below to the Kantan diff will fix that (remember that you're free to decline some of them). all applied

[Kantan]
You should set your HP drain to 7. Don't ask me, the wiki says to put high HP drain to lower difficulties and lower ones to high difficulties.
In general for Kantan, try to avoid using as many offbeats as possible, unless the songs REALLY asks for it. song's important sounds are often on off beats especially in the beginning
00:09:433 (14,15) - change 14 to d and remove 15? Makes it easer and still makes sense
00:12:427 (20) - change to k? (When I say to change to k, it's because I believe the sound is high pitched enough)
00:20:080 (32,33) - change 32 to d and remove 33?
00:23:074 (38) - change to k?
00:41:375 (66,67) - change 66 to d and remove 67?
00:44:369 (72) - change to k?
00:52:022 (84,85) - change 84 to d and remove 85?
00:55:016 (90) - change to k? all applied

[Futsuu]
You should set you HP drain to 6.
00:12:427 (35) - change to k?
00:23:074 (64) - same ^
00:31:893 (88) - same ^
00:44:370 (121) - same ^
00:55:017 (150) - same ^
01:03:835 (174) - same ^ all applied

[Muzukashii]
You should set your HP drain to 5.
The gap in difficulty between Futsuu and Muzukashii is too close and the gap between Muzukashii and Oni is too large! You should try to balance that by making Muzukashii harder. Try to add some notes when you think it fits with the song, like some 1/4ths triplets of the same color.
00:05:606 (26) - consider ending this slider at 00:06:438 - or 00:06:604 - oops didnt even notice these were off, fixed
00:12:594 (47) - change to k?
00:23:241 (82) - same ^
00:31:892 (109) - same ^
00:32:225 (110) - consider ending this slider at 00:33:057 - or 00:33:223 -
00:44:536 (153) - change to k?
00:55:183 (188) - same ^
01:03:835 (215) - same ^
01:04:167 (216) - consider ending this slider at 01:04:999 - or 01:05:165 - all applied

[Oni]
You should set your HP drain to 5. applied
00:15:921 (94) - change to k?
00:26:568 (147) - same ^
00:36:550 (198) - same ^ applied
00:42:539 (238,239,240,241,242,243,244,245,246,247,248,249,250) - This part feels kinda undermapped compared to the 3 repetitions of this part... Try to make it more consistent with the rest applied
00:47:863 (263) - same ^ applied
00:58:510 (320) - same ^ applied
01:08:492 (369) - same ^ applied
Honestly, I can't really find big problems with these difficulties... maybe there's a bit too much dons, but overall... nice set.
Sorry I can't help more. Good luck with it!
pwhk
for M4M :)

[Kantan]
00:17:418 (26,27,28) - these sounds are higher pitch, use k instead of stream of d?
00:28:066 (43,44,45) - ^
00:34:887 (53) - k for higher pitch?
00:49:360 (76,77,78) - as 43-45
01:00:008 (93,94,95) - ^
01:06:829 (103) - same as 53

Actually there is another issue that the pattern is essentially repeated 4 times. Not sure if it is the great idea even for Kantan (but the song is itself is repetitive so may not be easy to fix... Mirror the entire second half might work? Not sure....... I am not experienced at all!!! :o )

[Futsuu]
00:17:418 (48,49,50,51) - same as Kantan, not repeating (actually I feel it really glaring this is not a k... :oops: )
00:28:066 (77,78,79,80) - ^
00:37:549 (102) - add a k here for the denser sound?
00:38:214 (104) - may change this to d to emphasis above.
Apply same changes to same section of second half of the song if you do apply some of them

[Muzukashii]
00:37:965 (159) - maybe too hard for 2.7* Muzu map. Remove?
01:00:008 (254,255,256,257) - all k?
01:08:326 (279,280,281) - this has higher sound than in 282. use k?
01:09:491 (284,285,286,287,288,289,290) - You have 1/4s at 159 but not here?

Good luck~ :D
Topic Starter
sakebi

pwhk wrote:

for M4M :)

[Kantan]
00:17:418 (26,27,28) - these sounds are higher pitch, use k instead of stream of d?
00:28:066 (43,44,45) - ^
00:34:887 (53) - k for higher pitch?
00:49:360 (76,77,78) - as 43-45
01:00:008 (93,94,95) - ^
01:06:829 (103) - same as 53

Actually there is another issue that the pattern is essentially repeated 4 times. Not sure if it is the great idea even for Kantan (but the song is itself is repetitive so may not be easy to fix... Mirror the entire second half might work? Not sure....... I am not experienced at all!!! :o ) i cant find a way to make it not repeat itself and still not be difficult and still following the rhythm

[Futsuu]
00:17:418 (48,49,50,51) - same as Kantan, not repeating (actually I feel it really glaring this is not a k... :oops: )
00:28:066 (77,78,79,80) - ^
00:37:549 (102) - add a k here for the denser sound? i feel like it would be too hard for futsuu
00:38:214 (104) - may change this to d to emphasis above. i think it sounds better all k
Apply same changes to same section of second half of the song if you do apply some of them

[Muzukashii]
00:37:965 (159) - maybe too hard for 2.7* Muzu map. Remove? i feel like it's fine
01:00:008 (254,255,256,257) - all k?
01:08:326 (279,280,281) - this has higher sound than in 282. use k?
01:09:491 (284,285,286,287,288,289,290) - You have 1/4s at 159 but not here?

Good luck~ :D
if not replied then fixed, thanks for mod =)
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