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Rameses B - Transformations Ft. Laura Brehm

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Topic Starter
Mir
This beatmap was submitted using in-game submission on Saturday, July 1, 2017 at 9:55:11 PM

Artist: Rameses B
Title: Transformations Ft. Laura Brehm
Tags: monstercat glitch technical female vocalist 016 expedition dubstep
BPM: 140
Filesize: 6897kb
Play Time: 05:27
Difficulties Available:
  1. Evolution (4.65 stars, 1131 notes)
Download: Rameses B - Transformations Ft. Laura Brehm
Information: Scores/Beatmap Listing
---------------
Background: https://www.pixiv.net/member_illust.php?mode=medium&illust_id=61767518
Metadata: https://soundcloud.com/ramesesb/rameses-b-transformations-ft
Nokashi
How
Halfslashed
[Evolution]
00:28:908 (2) - If this was supposed to be mapped to the vocal, then it should start on 00:28:855. For playability purposes, I just recommend skipping this beat completely.
00:31:908 (7) - Currently doesn't really have as much emphasis as it should since it's spaced the same way as 00:31:480 (4,5). I recommend using some sort of increasing spacing concept to highlight the difference between this vocal and the ones before.
00:39:837 (3,4) - Since you're following vocals I recommend a 1/2 slider here since 4 makes it less clear that you're following vocals after this point due to mixing the instruments together.
00:45:194 (3,4,5,6) - This equal spacing doesn't really put emphasis on the strong vocal on 00:45:408 (5). Try stacking 3 and 4 onto 5.
01:02:551 (1,2,3) - Clever.
01:16:051 (2,3,4,5,6,7,8) - I'd recommend 1/4 sliders instead of a stream here honestly, since you were following the melody at 01:12:409 (1,2,3,4,5).
02:04:694 (1,2,3,4,1) - These don't have the same strength as stuff like 02:04:265 (1,2,3,4), so I recommend lowering spacing here.
02:43:265 (3,4,5,6,7,8,9) - I cannot tell what this rhythm is intended to follow, since the sliders skip over strong melody beats.
03:20:551 (1,2,3,4,5,6,7,8,1) - 03:23:980 (1,2,3,4,1) - These have very similar intensities but the first one is extremely overdone for this intensity. I recommend making the first rhythm more consistent with the second one, since the second one captures the feeling a lot better here.
03:46:265 - Just going to point out that I hate that you ignore the 3/4 basis for the rhythm here for this section.
04:22:480 (2,3) - Increased spacing would enhance the effect you're trying to provide here, since right now I don't think this spacing does too good of a job.
04:24:301 - Considering this is part of the rhythm you're following, there isn't much of a reason to leave this unmapped.
04:25:051 (1,2,1,2,1,2) - Increase spacing since these are way more intense than your other iterations of this pattern.
04:25:801 - Try incorporating a buzz slider here, then have a 1/4 jump to 04:26:122 (2).
04:26:122 (2,3,4) - Lower spacing to emphasize the hold effect here.
04:37:694 - Honestly the gap after this object kind of kills the pace here, and you're skipping a bunch of 1/4 that you later decide to follow. For some intensity contrast, I recommend adding some 1/4 repeats.

Good luck!
Topic Starter
Mir

Halfslashed wrote:

[Evolution]
00:28:908 (2) - If this was supposed to be mapped to the vocal, then it should start on 00:28:855. For playability purposes, I just recommend skipping this beat completely. - made a double, we'll see how this goes
00:31:908 (7) - Currently doesn't really have as much emphasis as it should since it's spaced the same way as 00:31:480 (4,5). I recommend using some sort of increasing spacing concept to highlight the difference between this vocal and the ones before. - spaced it more
00:39:837 (3,4) - Since you're following vocals I recommend a 1/2 slider here since 4 makes it less clear that you're following vocals after this point due to mixing the instruments together. - i actually want 00:40:051 - to be clickable and 00:39:837 - seems to me more like a stop than a continuous vocal
00:45:194 (3,4,5,6) - This equal spacing doesn't really put emphasis on the strong vocal on 00:45:408 (5). Try stacking 3 and 4 onto 5.
01:02:551 (1,2,3) - Clever. - hehe
01:16:051 (2,3,4,5,6,7,8) - I'd recommend 1/4 sliders instead of a stream here honestly, since you were following the melody at 01:12:409 (1,2,3,4,5). - agreed, changed
02:04:694 (1,2,3,4,1) - These don't have the same strength as stuff like 02:04:265 (1,2,3,4), so I recommend lowering spacing here. - done
02:43:265 (3,4,5,6,7,8,9) - I cannot tell what this rhythm is intended to follow, since the sliders skip over strong melody beats. - the little drum stuff in the back since i wanted to have the melody at 02:45:408 (1,2,3,4,1,2,3,4,1) - mapped to stand out
03:20:551 (1,2,3,4,5,6,7,8,1) - 03:23:980 (1,2,3,4,1) - These have very similar intensities but the first one is extremely overdone for this intensity. I recommend making the first rhythm more consistent with the second one, since the second one captures the feeling a lot better here. - actually the first one is mapped to the melody and the second is mapped to the vocals where the intensity actually drops - i'll get more opinions on this anyhow
03:46:265 - Just going to point out that I hate that you ignore the 3/4 basis for the rhythm here for this section. - im sorry but i map more of it later
04:22:480 (2,3) - Increased spacing would enhance the effect you're trying to provide here, since right now I don't think this spacing does too good of a job. - i tried
04:24:301 - Considering this is part of the rhythm you're following, there isn't much of a reason to leave this unmapped. - agreed but i had to redo this pattern lol
04:25:051 (1,2,1,2,1,2) - Increase spacing since these are way more intense than your other iterations of this pattern. - done
04:25:801 - Try incorporating a buzz slider here, then have a 1/4 jump to 04:26:122 (2). - i'd rather have the pause because after a jumpstream section of that length it's a bit wew
04:26:122 (2,3,4) - Lower spacing to emphasize the hold effect here. - done
04:37:694 - Honestly the gap after this object kind of kills the pace here, and you're skipping a bunch of 1/4 that you later decide to follow. For some intensity contrast, I recommend adding some 1/4 repeats. - hmmm nah i think i'll just have kicksliders

Good luck!
Thanks for the mod Halfy!
Hollow Delta
From the Black Vultures Modding Queue doing m4m

Background is too large. At maximum it can be 1920x1200

Up until 00:28:908 - there's a lack of hitsounds. Yea there are hitsounds, but the feedback could be better. Notes like 00:11:980 (1) - and 00:01:694 (1) - could use additional hitsounds for better feedback.
00:05:122 (1) - I'd bring this closer to 3 since there's really no emphasis, just a shift.
00:28:801 (2) - That's not a clickable sound. That's just the echo of 1.
00:32:551 (1,2) - 2 isn't as prominent as 1, so I think you should replace these 2 notes with a 1/4 slider instead.
00:42:301 (4,5) - The priority is on 5, so I'd move 4 under the head of 3 instead
00:50:551 (4) - It's awkward having no feedback on an expected downbeat like this.
00:53:980 (4) - ^
01:21:515 (8) - This isn't supported. I'd delete it
01:38:980 (3) - Unsnapped
01:52:265 (1,1) - The music doesn't stop here, so I don't understand this anti jump. I think you should move the first note somewhere else so the player is still moving along with the song.
03:24:837 (3) - Unsnapped
03:35:980 (1,2) - It'd make more sense to put 2 here because this spot is stronger.
04:15:408 (1) - Offscreen

Good Map. Good luck
Topic Starter
Mir

Bubblun wrote:

From the Black Vultures Modding Queue doing m4m

Background is too large. At maximum it can be 1920x1200 - fuck

Up until 00:28:908 - there's a lack of hitsounds. Yea there are hitsounds, but the feedback could be better. Notes like 00:11:980 (1) - and 00:01:694 (1) - could use additional hitsounds for better feedback. - added a hitsound on the first but generally i think that the whistlespam is good enough here, i don't want to add anything super complicated to the map x.x
00:05:122 (1) - I'd bring this closer to 3 since there's really no emphasis, just a shift. - there's that synth thing that comes on there
00:28:801 (2) - That's not a clickable sound. That's just the echo of 1. - vocal tho
00:32:551 (1,2) - 2 isn't as prominent as 1, so I think you should replace these 2 notes with a 1/4 slider instead. - still mapping the hihats
00:42:301 (4,5) - The priority is on 5, so I'd move 4 under the head of 3 instead - and put a 1/4 jump of that size? not so early lol this also sets up the movement at 04:04:480 (2,3) -
00:50:551 (4) - It's awkward having no feedback on an expected downbeat like this. - that's not a downbeat
00:53:980 (4) - ^ - ^
01:21:515 (8) - This isn't supported. I'd delete it - I'm following the hihats in the back here and do consistently throughout the map
01:38:980 (3) - Unsnapped - why. fixed xd
01:52:265 (1,1) - The music doesn't stop here, so I don't understand this anti jump. I think you should move the first note somewhere else so the player is still moving along with the song. - nah i think this fits because it sets up the slider at 01:53:122 (1) - which has way more movement to emphasize the wub sound, and the pause emphasizes the snare
03:24:837 (3) - Unsnapped - again how, fixed
03:35:980 (1,2) - It'd make more sense to put 2 here because this spot is stronger. - I think the 1 is stronger here so no change ;-;
04:15:408 (1) - Offscreen - unlucky

Good Map. Good luck
Thanks Bubblun!
DeletedUser_6181859
Mir is sounds like "world" in Russian.
===
Heyo from my queue. i hate wubs
[General]
  1. "monstercat" in Tags should seems fine.
  2. Very strange BG-resolution... it looks not like 16:9 or even 16:10.
  3. Coultdown is 2010, uncheck it.
[Revolution]
  1. 00:11:980 (1) - shape doesn't looks really polished, what about this? If you really want to overlap here - fix it, otherwise it's looks odd.
  2. Almost all your blankets are messy.
  3. 00:28:694 (1,2) - as for me this double is hard to read, better to change 00:28:801 (2) - for slider.
  4. 00:59:122 (4,1,2,3) - jump between this two sliders is so high, i think you should to make intermediate pattern like this, or somehow differently.
  5. 01:34:265 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 0.2x DS for this streams seems so low for further jump to 01:35:980 (1) which requires some aim-skills, what about skaling to 0.3x at least?
  6. 01:52:265 (1,1,3) - pattern for the smartest people lol. As for me 01:52:587 (2,3) - this jump gives an idea about jump between 01:52:265 (1,1) - is identical (or conversely?), so 01:52:265 (1,1) - this 1/2 jump is unnoticeable and stream is passed immediately after jump. NC is smooths out it, but not so high.
  7. 01:56:980 (2,3,4) - i think this sounds are relate to one pattern so strange that you make so small jump between 01:56:980 (2,3) (usually you use the same between spaced streams like 02:03:944 (2,1) ) and so high between 01:57:194 (3,4) . Sound here is high, yep, but no so high for this big jump.
  8. 02:17:122 (1,2,3) - LOL, i think that jumping between should reversed
  9. 04:48:837 (3,4,1) - :thinking:
    Nah, i stopped to mod this because map is so strange.
    At first, blankets. As i wrote, almost all blankets are messy.
    At second, spacing. You didn't follow your style, in some moments which have identical sounds you have different jumps, i don't see any structure of map because at the same jumps in music you make another patterns (like 02:00:730 (3,4) - 01:55:480 (4,1) have clap but it's highlighted by different methods :thinking:), and 04:13:051 (1,2,1,2,3) - looks overmapped without any reason, usually this jumps used for 1/3 snapping.
    At third, density of objects. Having a lot of streams/triples/something another in a row (like 02:40:265 (3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) what the...) looks very boring, it's should be diluted by sliders. Try to diversify your patterns but don't forget about reasonable boundaries.
Good luck!
{end of the mod}
Topic Starter
Mir

100bit wrote:

Mir is sounds like "world" in Russian.
===
Heyo from my queue. i hate wubs
[General]
  1. "monstercat" in Tags should seems fine.
  2. Very strange BG-resolution... it looks not like 16:9 or even 16:10.
  3. Coultdown is 2010, uncheck it.
[Revolution]
  1. 00:11:980 (1) - shape doesn't looks really polished, what about this? If you really want to overlap here - fix it, otherwise it's looks odd. - that looks worse tbh
  2. Almost all your blankets are messy. - fixing the ones that matter
  3. 00:28:694 (1,2) - as for me this double is hard to read, better to change 00:28:801 (2) - for slider. - removed 2
  4. 00:59:122 (4,1,2,3) - jump between this two sliders is so high, i think you should to make intermediate pattern like this, or somehow differently. - what? lol this is really easy to play i don't get the problem
  5. 01:34:265 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 0.2x DS for this streams seems so low for further jump to 01:35:980 (1) which requires some aim-skills, what about skaling to 0.3x at least? - but... that's the whole point. to aim this well because it's a very noticeable change in the song
  6. 01:52:265 (1,1,3) - pattern for the smartest people lol. As for me 01:52:587 (2,3) - this jump gives an idea about jump between 01:52:265 (1,1) - is identical (or conversely?), so 01:52:265 (1,1) - this 1/2 jump is unnoticeable and stream is passed immediately after jump. NC is smooths out it, but not so high. - okay removed it cuz got more opinions
  7. 01:56:980 (2,3,4) - i think this sounds are relate to one pattern so strange that you make so small jump between 01:56:980 (2,3) (usually you use the same between spaced streams like 02:03:944 (2,1) ) and so high between 01:57:194 (3,4) . Sound here is high, yep, but no so high for this big jump. - ok nerfed it
  8. 02:17:122 (1,2,3) - LOL, i think that jumping between should reversed - why?
  9. 04:48:837 (3,4,1) - :thinking: - what's wrong with this exactly? Considering the local structure of this area this makes perfect sense and isn't hard to play at all
    Nah, i stopped to mod this because map is so strange.
    At first, blankets. As i wrote, almost all blankets are messy.
    At second, spacing. You didn't follow your style, in some moments which have identical sounds you have different jumps, i don't see any structure of map because at the same jumps in music you make another patterns (like 02:00:730 (3,4) - 01:55:480 (4,1) have clap but it's highlighted by different methods :thinking:), and 04:13:051 (1,2,1,2,3) - looks overmapped without any reason, usually this jumps used for 1/3 snapping.
    At third, density of objects. Having a lot of streams/triples/something another in a row (like 02:40:265 (3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) what the...) looks very boring, it's should be diluted by sliders. Try to diversify your patterns but don't forget about reasonable boundaries.
Good luck!
{end of the mod}
Okay your points about blankets frankly I don't care that much lol cuz they're very minor if anything. And secondly I'm much more mapping emphasis to the melody than the drums so sometimes they will be highlighted differently. They're still highlighted and that's what matters, either through click emphasis, spacing, or whatever. Third, the density of objects is kind of irrelevant if it fits. It being boring is your opinion, and this song contains a lot of 1/4 that fills in the gaps between sounds for a lot of the song. If I mapped all of them differently it would be inconsistent too so lol.

Thanks for the mod anyhow.
-Roz
From my queue.
Everything is mostly fine. I'll pick out visual things that might make the map look more structured/organized!

Evolution
00:02:551 (3) - Move to x:80 y:122, It fits better with the overlap just before

00:06:194 (4) - Move to x:429 y:155, looks better

00:11:337 (2) - Make this a repeating slider instead of the next hitcircle? Might just be me, but it makes the rhythm simpler, but better

00:38:551 (3,4,5) - Minor, but move to x:135 y:117

00:41:765 (2,3) - These don't flow that well, maybe move the slider up and move the next one accordingly?

00:56:551 (1,2,3,4) - Maybe change these to http://puu.sh/vfZvk/7c1479d920.png instead?

01:03:408 (1,2,3,1,2,3,1,2,3,1,2,3) - These could all be lined up better, just visual though

01:10:051 (7) - Overlap this with 01:09:408 (4)

01:16:694 (5) - Increase Slider Velocity on this to match the snare

01:30:837 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These jumps are fine, but I'd rather make them go from top to bottom like http://puu.sh/vfZSO/36a4d5922f.png it fits the build up feel to me

01:39:194 (1,2) - Move these two to x:394 y:42, looks less messy

01:47:980 (1) - Not a fan of this slider, I'd say make this more like the ones before

01:56:551 (1) - This is a little messy, just messing with the points in the slider could help :3

02:19:908 (7,8,9) - Space these closer to the slider before

03:22:908 (2) - Move to x:297 y:42, and move the next jump closer to compensate. Might flow better!

03:35:980 (1,2) - This is really odd rhythm, possibly make it an extended slider then another short one?

03:40:908 (9) - Move to x:469 y:31

04:13:051 (1,2,1,2,3) - This could be made a little less brutal, plus timeline gap makes the rhythm hard toooo

04:22:480 (2) - Make this repeat once, there's a small sound on the white tick

04:24:194 (2,3,4,5) - These double's and the ones after don't fit the sounds to me... I'd switch with normal streams

04:30:194 (5) - Repeat once, another sound on the white tick

04:54:837 to 05:08:551 - These notes could be placed a lot better, feels cluttered

Overall this map is really good. There's a lot of polish that you could do, but it's not THAT important. I absolutely love the kiai's, their rhythm and feel are perfect, and honestly if this wasn't a marathon I'd be begging to make a guest diff! :D
-Promise
Hi!,
From my modding queue
Insert self advertisement here:https://osu.ppy.sh/forum/p/5951466#p5951466

00:01:694 (1,2) - Stack the note right on top of the sldier, makes for a cleaner look and feel.
Like this:
00:18:837 (1,2) - ^
00:23:980 (5,1) - ^ Avoid overlap like this, makes the map look unfinished.
00:28:051 (1,1) - Make it more spaced from 00:26:980 (4,5,1) since there's a longer pause between the notes.
00:31:051 (2,3) - Make into two kicksliders, it will go with the lyrics.
Like this:
00:45:622 (7,8) - don't put random 1/6th sliders when you mapped the entire song in 1/4. Also, the random change of speed is bad.
Something more like this maybe if you want to emphasize the lyrics:
00:49:051 (7,8) - ^
00:52:480 (5,6) - ^ Seems you did this a lot, make the same change for all of them.
00:55:265 (1,2,1,2) - Change into 2 kick sliders
Like this:
01:02:551 (1,2,3) - make this same as 01:00:837 (1,2,3)
01:10:265 (1) - space out this entire combo more, emphasize music through distance. This section can also be hit-sounded.
01:12:409 (1) - Lower the volume for these notes
01:15:837 (1) - ^, also consider mapping it the same way as ^ too.
01:21:515 (8) - Delete, there's no sound here.
01:34:693 (5) - New combo
01:35:122 (9) - ^
01:35:550 (13) - ^
01:34:265 (1) - Consider making this into a shape instead of just stacking the entire thing. ᑕᖇᙓᗩTᓰᐯᓰT૪.
The following section is well mapped, I like it.
01:50:551 (2,3,4) - Change into 2 1/4 sliders. Like 01:55:694 (1)
02:23:551 (1,2,3) - Change to make it flow better/ look smoother. Something like:
03:49:587 (9,1) - Make spacing from notes into slider the same.
03:51:622 (2,3,4,5) - Make the notes flow into the slider better. Like this:
04:40:480 (7,8,9) - Change to two kicksliders. Like:

Most of the problems I saw were at the beginning, I really like the way the mapped the kiai sections. Best of luck! : ^)
Topic Starter
Mir

-Roz wrote:

From my queue.
Everything is mostly fine. I'll pick out visual things that might make the map look more structured/organized!

[Evolution]00:02:551 (3) - Move to x:80 y:122, It fits better with the overlap just before - too minor for me tbh

00:06:194 (4) - Move to x:429 y:155, looks better - looks fine as it is imo

00:11:337 (2) - Make this a repeating slider instead of the next hitcircle? Might just be me, but it makes the rhythm simpler, but better - actually agree with this, changed

00:38:551 (3,4,5) - Minor, but move to x:135 y:117 - just say "make a triangle" next time coordinates give me no information lol

00:41:765 (2,3) - These don't flow that well, maybe move the slider up and move the next one accordingly? - not supposed to flow well because later on in the map i use this concept too so at least i introduce it early. it also fits the sound imo

00:56:551 (1,2,3,4) - Maybe change these to http://puu.sh/vfZvk/7c1479d920.png instead? - it's okay as it is

01:03:408 (1,2,3,1,2,3,1,2,3,1,2,3) - These could all be lined up better, just visual though - it's so minor tho i can barely see how it's misaligned

01:10:051 (7) - Overlap this with 01:09:408 (4) - it's already overlapped?

01:16:694 (5) - Increase Slider Velocity on this to match the snare - why? I don't use slider velocity to emphasize drums

01:30:837 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These jumps are fine, but I'd rather make them go from top to bottom like http://puu.sh/vfZSO/36a4d5922f.png it fits the build up feel to me - as long as the spacing increases it fits the buildup for me

01:39:194 (1,2) - Move these two to x:394 y:42, looks less messy - made it a triple-ish thing instead i intended to change this to begin with

01:47:980 (1) - Not a fan of this slider, I'd say make this more like the ones before - fits for me since the first part of the kiai is different the slider can be too

01:56:551 (1) - This is a little messy, just messing with the points in the slider could help :3 - it's good enough for me it's really minor

02:19:908 (7,8,9) - Space these closer to the slider before - why exactly? it's fine as it is tbh

03:22:908 (2) - Move to x:297 y:42, and move the next jump closer to compensate. Might flow better! - i think it flows fine, little deviation for the vocal

03:35:980 (1,2) - This is really odd rhythm, possibly make it an extended slider then another short one? - following the 1/4 in the back that has a clickable sound on that blue, and since i used a lot of blue tick rhythm so far anyways i think this is okay

03:40:908 (9) - Move to x:469 y:31 - why?

04:13:051 (1,2,1,2,3) - This could be made a little less brutal, plus timeline gap makes the rhythm hard toooo - it's fine because these are all extremely strong beats and i introduce spaced 1/4 already so this kind of thing shouldn't be too unexpected especially considering 04:12:194 (6,7,1) -

04:22:480 (2) - Make this repeat once, there's a small sound on the white tick - i think the pause is better for emphasis

04:24:194 (2,3,4,5) - These double's and the ones after don't fit the sounds to me... I'd switch with normal streams - i think these are okay because the ones after are much more intense = higher spacing

04:30:194 (5) - Repeat once, another sound on the white tick - same

04:54:837 to 05:08:551 - These notes could be placed a lot better, feels cluttered - what do you mean it feels clutted lmao it's like 3/1 rhythm with like 1 circle per beat there's literally nothing on the screen

Overall this map is really good. There's a lot of polish that you could do, but it's not THAT important. I absolutely love the kiai's, their rhythm and feel are perfect, and honestly if this wasn't a marathon I'd be begging to make a guest diff! :D
Thanks for the mod!
Topic Starter
Mir

-Fluffy wrote:

Hi!,
From my modding queue
Insert self advertisement here:https://osu.ppy.sh/forum/p/5951466#p5951466

00:01:694 (1,2) - Stack the note right on top of the sldier, makes for a cleaner look and feel. - ? it's fine as it is
Like this:
00:18:837 (1,2) - ^
00:23:980 (5,1) - ^ Avoid overlap like this, makes the map look unfinished. - no it doesn't lol this is stylistic
00:28:051 (1,1) - Make it more spaced from 00:26:980 (4,5,1) since there's a longer pause between the notes. - nc should help this anyway
00:31:051 (2,3) - Make into two kicksliders, it will go with the lyrics. - not really necessary for a calmer part here, too much filler rhythm
Like this:
00:45:622 (7,8) - don't put random 1/6th sliders when you mapped the entire song in 1/4. Also, the random change of speed is bad. - there's no random change in speed, these are 1/8 and are fine to emphasize lyrics
Something more like this maybe if you want to emphasize the lyrics:
00:49:051 (7,8) - ^
00:52:480 (5,6) - ^ Seems you did this a lot, make the same change for all of them. - same reply
00:55:265 (1,2,1,2) - Change into 2 kick sliders - no thanks i want the emphasis on the ringing sound in the back
Like this:
01:02:551 (1,2,3) - make this same as 01:00:837 (1,2,3) - don't you hear the slight difference in the piano, this is fine to show that difference in volume
01:10:265 (1) - space out this entire combo more, emphasize music through distance. This section can also be hit-sounded. - it is hitsounded and it's fine as it is it's 1/1 I don't want to make it super emphasized. it i wanted emphasis i'd have used sliders
01:12:409 (1) - Lower the volume for these notes - why? these are okay to me
01:15:837 (1) - ^, also consider mapping it the same way as ^ too. - there's 1/4 in the back so it's different and I'll express it differently
01:21:515 (8) - Delete, there's no sound here. - there's a sound here, just like the rest of this stream
01:34:693 (5) - New combo
01:35:122 (9) - ^
01:35:550 (13) - ^ - this is intentional to show the monotony of the voice
01:34:265 (1) - Consider making this into a shape instead of just stacking the entire thing. ᑕᖇᙓᗩTᓰᐯᓰT૪. - kills emphasis due to contrast of spacing relevant to the next notes
The following section is well mapped, I like it. - thanks
01:50:551 (2,3,4) - Change into 2 1/4 sliders. Like 01:55:694 (1) - the sound is 1/8 though..
02:23:551 (1,2,3) - Change to make it flow better/ look smoother. Something like: - barely noticeable difference in play tbh, no change needed
03:49:587 (9,1) - Make spacing from notes into slider the same. - oh rip fixed
03:51:622 (2,3,4,5) - Make the notes flow into the slider better. Like this: - i think this flows fine into the slider
04:40:480 (7,8,9) - Change to two kicksliders. Like: - not needed, it's to emphasize the vocals like right in the beginning

Most of the problems I saw were at the beginning, I really like the way the mapped the kiai sections. Best of luck! : ^)
Thanks for the mod!
- Frontier -
m4m sorry for bad mod

[General]
xd (i know it's okay)
  • The actual name for this song is "Rameses B - Transformations (feat. Laura Brehm) "
    Metadata: (There are a lot so I'll give you only five.)
  1. iTunes Full Album http://monster.cat/1fsmpQy
  2. Bandicamp http://monster.cat/1hpp7oo
  3. Amazon http://monster.cat/1dAiMCc
  4. iTunes Single http://monster.cat/1eChHeM
  5. Youtube https://youtu.be/Fkwtq2uhbmU
Add "016 expedition" in tags because it's an album nameMaybe add a video?I don't think "low bpm" are necessary in tags lol.Your bg isn't 1366x768.Maybe add "Dubstep" in tags too?imo but i think ar9.2 looks a bit too fast with the song which has low bpm. reduce it?[Evolution]
  1. 00:05:122 (1) - you don't need to make a jump here since the song has no sound to make jump like 00:01:694 (1)
  2. 00:12:622 (2) - this note is kinda lack the flow. maybe move to somewhere like x:237 y:111? It'll give you better movement & circular flow!
  3. 00:16:265 (3,5) - not perfectly blanket. move (3) to x:219 y:160 for a perfect blanket. (move 00:14:980 (3) too!)
  4. 00:29:122 (1,2) - ^ move (2) to x:233 y:131
  5. 00:55:694 (1) - this one is as the same as 00:48:622 (3,4,5,6,7,8). but you instead make a 1/4th slider.
  6. 01:12:409 (1,2,3,4,5) - not a perfect pentagon here. Didn't you use ctrl+shift+d?
  7. 01:06:837 (1,2,3,4,5,6,7) - This part havs the same rhythm as 00:59:980 (1,2,3,1,2,3,1,2,3,1,2,3), but you mapped differently. you should make it same.
  8. 01:15:837 (1,2,3,4,5) - this part has the same rhythm as 01:12:409 (1,2,3,4,5), but you mapped differently.
  9. 01:16:694 (5) - There isn't any snare sound here so maybe remove it?
  10. 01:19:265 (1,2,3,4,5) - not perfect pentagon shape too xd
  11. 01:29:765 (4) - maybe nc this?
  12. 01:47:980 (1) - it's as tall as hp-bar!
  13. 02:37:480 (10,3) - stack?
  14. 03:18:837 (1,2,3) - not perfectly blanket. move (2) to x:150 y:288 for a perfect blanket
  15. 03:55:051 (3,1) - (1)'s slider-tail doesn't stack properly. move (1) to x:491 y:20
  16. 04:24:622 (6,1) - too low!
  17. 04:27:194 (5,1) - not perfectly blanket. move 04:27:087 (4,5) to x:198 y:205
Mir next wub mapper?
GL~
Topic Starter
Mir

- Frontier - wrote:

m4m sorry for bad mod

[General]
xd (i know it's okay)
  • The actual name for this song is "Rameses B - Transformations (feat. Laura Brehm) "
    Metadata: (There are a lot so I'll give you only five.)
  1. iTunes Full Album http://monster.cat/1fsmpQy
  2. Bandicamp http://monster.cat/1hpp7oo
  3. Amazon http://monster.cat/1dAiMCc
  4. iTunes Single http://monster.cat/1eChHeM
  5. Youtube https://youtu.be/Fkwtq2uhbmU
Add "016 expedition" in tags because it's an album nameMaybe add a video?I don't think "low bpm" are necessary in tags lol.Your bg isn't 1366x768. - it's under 1920 x 1200 at least which is now rankableMaybe add "Dubstep" in tags too? - already in tagsimo but i think ar9.2 looks a bit too fast with the song which has low bpm. reduce it?Applied everything else.

[Evolution]
  1. 00:05:122 (1) - you don't need to make a jump here since the song has no sound to make jump like 00:01:694 (1) - fixed
  2. 00:12:622 (2) - this note is kinda lack the flow. maybe move to somewhere like x:237 y:111? It'll give you better movement & circular flow! - i suppose
  3. 00:16:265 (3,5) - not perfectly blanket. move (3) to x:219 y:160 for a perfect blanket. (move 00:14:980 (3) too!) - im not gonna reply to any more blanket points, i'll fix them if they matter
  4. 00:29:122 (1,2) - ^ move (2) to x:233 y:131
  5. 00:55:694 (1) - this one is as the same as 00:48:622 (3,4,5,6,7,8). but you instead make a 1/4th slider. - too many 1/4 circles in a row and i made it to emphasize the kick there since the synth in the back fades out a bit
  6. 01:12:409 (1,2,3,4,5) - not a perfect pentagon here. Didn't you use ctrl+shift+d? - no i didn't but i adjusted slightly, i can't be assed to use that stupid tool it's too complicated
  7. 01:06:837 (1,2,3,4,5,6,7) - This part havs the same rhythm as 00:59:980 (1,2,3,1,2,3,1,2,3,1,2,3), but you mapped differently. you should make it same.
  8. 01:15:837 (1,2,3,4,5) - this part has the same rhythm as 01:12:409 (1,2,3,4,5), but you mapped differently. - they follow the same sounds so a little bit of variation is fine imo, especially when the piano isn't exactly constant here
  9. 01:16:694 (5) - There isn't any snare sound here so maybe remove it? - there is one?
  10. 01:19:265 (1,2,3,4,5) - not perfect pentagon shape too xd - same
  11. 01:29:765 (4) - maybe nc this? - then the previous nc would be too short
  12. 01:47:980 (1) - it's as tall as hp-bar! - but doesn't touch it so it's okay
  13. 02:37:480 (10,3) - stack? - intentionally off
  14. 03:18:837 (1,2,3) - not perfectly blanket. move (2) to x:150 y:288 for a perfect blanket
  15. 03:55:051 (3,1) - (1)'s slider-tail doesn't stack properly. move (1) to x:491 y:20 - fixed this part
  16. 04:24:622 (6,1) - too low! - not offscreen so~
  17. 04:27:194 (5,1) - not perfectly blanket. move 04:27:087 (4,5) to x:198 y:205
Mir next wub mapper?
GL~
Thanks for the mod!
30201102
[Evolution]
  1. 02:49:908 - A 25 second break is quite long even for a marathon map. This is made worse by the fact that there are 2 pretty long spinners at either end of the break
  2. Similarly, the spinner at 05:18:944 (1) - feels excessively long. Shortening it to 05:25:694 - would be appropriate as that would form 4 whole beats, a pretty standard length. If you need more drain time then put stuff in the break I mentioned above
  3. The whole section from 00:00:408 - to 00:28:694 (1) - has way too may whistles. There's basically a whistle on every single note and sliderhead. Try only whistling on really important notes and not just on every vocal note. For example, you could try following the piano notes in the background as it would make for an interesting counter rhythm to the 1212 rhythm of the sliders
  4. 00:27:408 (1,1,1) - maybe make these 3 notes follow the same line as the previous 2 notes?
  5. 00:32:551 (1,2,3) - I would make the notes on the same line of the slider. As it is right now the slider is at a slightly tilted angle compared to the notes
  6. 00:34:908 (3,4) - lower the volume on the slider tails of these 2 if they aren't mapped to anything
  7. 01:00:408 (2,3) - 01:01:265 (2,3) - 01:02:122 (2,3) - 01:02:979 (2,3) - The distance feels uncomfortably close for half beats. Maybe try spacing them a bit further from the slider?
  8. 01:15:837 (1,2,3,4,5) - Volume on slidertails should also be lowered here
  9. 01:35:122 (9) - NC here
  10. 01:43:480 (1) - I think this slider should have lower SV, as the music is still calm until the note right after the slider. The SV change could be moved to 01:43:694 (2) - or even on the slider tail. (For example, the SV is low at 01:48:622 (1) - , and I suggest you do the same here)
  11. 02:32:122 (2,3) - I would turn this into 1 repeating 1/4 slider starting on 02:32:122 (2) - . I feel that all 3 beats have about the same importance so putting an unclickable slider tail on one of them really throws off the rhythm of the play. Or you could turn 02:32:122 (2,3,4) - into 2 sliders or 4 notes. The way you have it right now puts way too much emphasis on the slider head at 02:32:230 (3) -
  12. 02:43:372 (4,5) - I would put more spacing between these 2 notes, and maybe between 02:43:801 (6,7) - as well. In the map there are a lot of cases of large ds between 1/4ths after a slider, so it wouldn't be unprecedented. Also spacing them out would make it easier to read.
  13. 02:44:980 (2,3) - Don't whistle on every note here, just the slider heads are fine. The slight delay in the hitsound can make it sound off if you overuse whistle
  14. 03:20:551 (1,2,3,4,5,6,7,8) - Don't whistle all of these either, in general overusing the same hitsound can get annoying or tiring to listen to. There are other cases in the map where this happens (mainly the soft slow sections) but I'll leave it to you to fix those if you choose to (I highly recommend it)
  15. 04:05:765 (2,3,1) - and 04:12:194 (6,7,1) - and 04:13:051 (1,2,1,2,3) - you never use spaced streams with such high DS anywhere else in the map so it's weird to see it introduced so late and have it only appear right here. I recommend using lower DS for consistency, but you can put in high DS between groups of notes in 04:13:051 (1,2,1,2,3) - (something like what you do at 04:25:051 (1,2,1,2,1,2) - ). You could also use 1/4th sliders instead
  16. I would remove the note at 00:42:301 (4) - a huge 1/4th jump in a slower section is really unintuitive to read even if it follows a slider. It's also not mapped to anything substantial in the music which can trick people into thinking it starts on the white instead of the blue tick
  17. 01:48:408 (2) - either NC here or shorten the previous slider to the red tick
  18. Sliders in soft sections whose tails aren't mapped to anything (such as 02:05:980 (3,4) - and 02:08:551 (1,2) - and 02:11:980 (1) - ) should have their tail volume lowered
Topic Starter
Mir

30201102 wrote:

[Evolution]
  1. 02:49:908 - A 25 second break is quite long even for a marathon map. This is made worse by the fact that there are 2 pretty long spinners at either end of the break - there's really nothing i can do about this. there's nothing in the song other than ambience and if i mapped it it would ruin that ambience
  2. Similarly, the spinner at 05:18:944 (1) - feels excessively long. Shortening it to 05:25:694 - would be appropriate as that would form 4 whole beats, a pretty standard length. If you need more drain time then put stuff in the break I mentioned above - shortened it a bit
  3. The whole section from 00:00:408 - to 00:28:694 (1) - has way too may whistles. There's basically a whistle on every single note and sliderhead. Try only whistling on really important notes and not just on every vocal note. For example, you could try following the piano notes in the background as it would make for an interesting counter rhythm to the 1212 rhythm of the sliders - removed some
  4. 00:27:408 (1,1,1) - maybe make these 3 notes follow the same line as the previous 2 notes? - tried
  5. 00:32:551 (1,2,3) - I would make the notes on the same line of the slider. As it is right now the slider is at a slightly tilted angle compared to the notes - adjusted but i won't reply to any more slight changes like this, consider them dealt with
  6. 00:34:908 (3,4) - lower the volume on the slider tails of these 2 if they aren't mapped to anything - only did 4
  7. 01:00:408 (2,3) - 01:01:265 (2,3) - 01:02:122 (2,3) - 01:02:979 (2,3) - The distance feels uncomfortably close for half beats. Maybe try spacing them a bit further from the slider? - you get used to it and it fits the calmness
  8. 01:15:837 (1,2,3,4,5) - Volume on slidertails should also be lowered here - there's 1/4 in the back so no
  9. 01:35:122 (9) - NC here - not needed, i want the single combo
  10. 01:43:480 (1) - I think this slider should have lower SV, as the music is still calm until the note right after the slider. The SV change could be moved to 01:43:694 (2) - or even on the slider tail. (For example, the SV is low at 01:48:622 (1) - , and I suggest you do the same here) - i like the contrast it gives to the previous slow slider, if they're both slow it takes away the emphasis from the kick and the movement to the stream won't be as fast
  11. 02:32:122 (2,3) - I would turn this into 1 repeating 1/4 slider starting on 02:32:122 (2) - . I feel that all 3 beats have about the same importance so putting an unclickable slider tail on one of them really throws off the rhythm of the play. Or you could turn 02:32:122 (2,3,4) - into 2 sliders or 4 notes. The way you have it right now puts way too much emphasis on the slider head at 02:32:230 (3) - a reverse seems okay to me
  12. 02:43:372 (4,5) - I would put more spacing between these 2 notes, and maybe between 02:43:801 (6,7) - as well. In the map there are a lot of cases of large ds between 1/4ths after a slider, so it wouldn't be unprecedented. Also spacing them out would make it easier to read. - it's fairly easy to read as it is and the lowering of the stream spacing fits the decline of the song
  13. 02:44:980 (2,3) - Don't whistle on every note here, just the slider heads are fine. The slight delay in the hitsound can make it sound off if you overuse whistle - removed
  14. 03:20:551 (1,2,3,4,5,6,7,8) - Don't whistle all of these either, in general overusing the same hitsound can get annoying or tiring to listen to. There are other cases in the map where this happens (mainly the soft slow sections) but I'll leave it to you to fix those if you choose to (I highly recommend it) - reduced density
  15. 04:05:765 (2,3,1) - and 04:12:194 (6,7,1) - and 04:13:051 (1,2,1,2,3) - you never use spaced streams with such high DS anywhere else in the map so it's weird to see it introduced so late and have it only appear right here. I recommend using lower DS for consistency, but you can put in high DS between groups of notes in 04:13:051 (1,2,1,2,3) - (something like what you do at 04:25:051 (1,2,1,2,1,2) - ). You could also use 1/4th sliders instead - the thing is the song up until this point never gets this intense, and i use 1/4 jumps so a spaced stream i don't think is too unexpected. I also introduce it at the beginning-ish part of this kiai 04:05:765 (2,3,1) - and this is a very easy spaced stream to hit considering it's only 3 notes and goes off of a slider end 04:13:051 (1,2,1,2,3) - this is kind of a stretch but this is probably the most intense part of the song so i want to keep this if possible
  16. I would remove the note at 00:42:301 (4) - a huge 1/4th jump in a slower section is really unintuitive to read even if it follows a slider. It's also not mapped to anything substantial in the music which can trick people into thinking it starts on the white instead of the blue tick - it's mapped to a funny little sound in the back and sets up the fact that i will be closely following the 1/4 in the back of the song pretty much throughout the map so i'd like to keep this
  17. 01:48:408 (2) - either NC here or shorten the previous slider to the red tick - not necessary imo
  18. Sliders in soft sections whose tails aren't mapped to anything (such as 02:05:980 (3,4) - and 02:08:551 (1,2) - and 02:11:980 (1) - ) should have their tail volume lowered - done
Thanks for the mod!
Mitkoff
Hello
from q
i will not mention too minor things because i think its pretty good as it is,
so some thoughts

[Evolution]
really 2 hours?
00:55:051 (3,4) - except strong drums, there are chanhing instruments like 00:55:479 (1) - .For me it quite noticeable and i was confused when You
emphasized 00:55:480 - beat and 00:55:051 - made this one common. Suggest rework it.
01:01:694 (1,2,3,1,2,3) - why did You change pattern?
01:21:408 (7) - I think better to make it as kickslider: 1st reason - noone will expect this note so playability will be lack, 2nd - your current variant make too much attention on last clicable beat 01:21:515 - wich make your rythm inconsistant with 01:20:765 (2,3,4) - 3rd clicable 01:21:515 - make shadow on consitansy of strong beat following 01:21:408 - 01:20:980 - 01:20:551 - 01:21:837 - this 3/4 feels really uncomfortable..
01:34:265 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - did You make it on purpose as reading chalenge? Because actually in music i hear emphasis on each white tick. Suggestion: https://puu.sh/vtHqJ.jpg
01:48:837 (1,2,3,1) - for flow -> https://puu.sh/vtHuh.jpg
02:21:408 (6,8) - avoid overlap
03:47:230 (4) - it's overmapped imo, You ignored lasers befere or at least did them unclicable, no sense to make extra etention on it now.
Actually i don't like this section at all i have no idea what You are prioritize... like You are ignor lasers 03:46:265 (1,1,7) - or ehpharsize it weakly like 03:49:480 (8) - also You did weak emphasized claps 03:48:194 (2) - 03:50:122 (3) - 03:50:980 (7) - sometimes and sometimes made big jumps on them...
tbh 03:46:694 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - all this part is random or at least i did't see idea
04:26:337 (4) - too many claps
rest good

[]
If You care about my opinin.
I think it's mainly good map with fun streams and stream-jumps but still have a lot of potential... to 5 min i was a bit bored with a large number of the same forms of streams but yeah... overall good.
P.s. 03:49:480 - map it based on lasers please :o
P.s. x2 Good track
Topic Starter
Mir

Mitkoff wrote:

Hello
from q
i will not mention too minor things because i think its pretty good as it is,
so some thoughts

[Evolution]
really 2 hours?
00:55:051 (3,4) - except strong drums, there are chanhing instruments like 00:55:479 (1) - .For me it quite noticeable and i was confused when You
emphasized 00:55:480 - beat and 00:55:051 - made this one common. Suggest rework it. - I'm not following the drums, i'm following the synth which has emphasis on the 1
01:01:694 (1,2,3,1,2,3) - why did You change pattern? - emphasis on 2 which is louder
01:21:408 (7) - I think better to make it as kickslider: 1st reason - noone will expect this note so playability will be lack, 2nd - your current variant make too much attention on last clicable beat 01:21:515 - wich make your rythm inconsistant with 01:20:765 (2,3,4) - 3rd clicable 01:21:515 - make shadow on consitansy of strong beat following 01:21:408 - 01:20:980 - 01:20:551 - 01:21:837 - this 3/4 feels really uncomfortable.. - alright since so many complained i changed it
01:34:265 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - did You make it on purpose as reading chalenge? Because actually in music i hear emphasis on each white tick. Suggestion: https://puu.sh/vtHqJ.jpg - that actually looks really good and keeps the concept, kills the NCing but it was really only cuz there was no emphasis on mine.
01:48:837 (1,2,3,1) - for flow -> https://puu.sh/vtHuh.jpg - i've never missed this so i think the flow is fine as it is
02:21:408 (6,8) - avoid overlap - done
03:47:230 (4) - it's overmapped imo, You ignored lasers befere or at least did them unclicable, no sense to make extra etention on it now.
Actually i don't like this section at all i have no idea what You are prioritize... like You are ignor lasers 03:46:265 (1,1,7) - fuck i fixed this actually or ehpharsize it weakly like 03:49:480 (8) - also You did weak emphasized claps 03:48:194 (2) - 03:50:122 (3) - 03:50:980 (7) - sometimes and sometimes made big jumps on them...
tbh 03:46:694 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - all this part is random or at least i did't see idea - i'm not following the drums, in fact i rarely ever give 100% focus to the drums in this song, so the claps being underemphasized is going to happen, it's more the complex rhythm of the lazer sound im trying to show off
04:26:337 (4) - too many claps - it's in the song xD
rest good

[]
If You care about my opinin.
I think it's mainly good map with fun streams and stream-jumps but still have a lot of potential... to 5 min i was a bit bored with a large number of the same forms of streams but yeah... overall good.
P.s. 03:49:480 - map it based on lasers please :o - i am, but i'm incorporating other parts of the song into it too~
P.s. x2 Good track
Hehe, thanks for the mod!
C00L
Its not ranked yet?

Where the real Mir wtf
Osuology
alright cool map

01:47:015 (4,1) - I started here because I was literally just enjoying the song and map and then I remembered I need to be looking xd. So, the jump here doesn't really emphasize anything. It's a small streamjump compared to others and considering how strong it is, it clashes with other information you feed to the player. Contrast that with the next snare noise which gets a lot of emphasis and it's rather strange when there's no emphasis in this case.

04:16:265 (1) - Here's another snare doing this. This really disconnects the player from seeing distance as emphasis, since it no longer emphasizes things as it should. Looking for other emphasis techniques you use, I don't see many really. Other than NC, SV, and rhythm, that is, but those are often default emphasis techniques to mapping.



Look for these throughout your map, I was getting distracted by song and BG often, as is proved by my next statement.

Why does the sign on the left say sour? LOL
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