This is a BSS beatmap submission. Click here to view full beatmap information.
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Spinner Sage
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This beatmap was submitted using in-game submission on 2017年12月7日 at 下午 01:28:40

Artist: keekihime * Yuumi & JUMA
Title: Eiya no Parade
Source: 東方永夜抄 ~ Imperishable Night.
Tags: c81 Yagokoro Eirin Houraisan Kaguya night five colours Arte Refact DreaM117er touhou 東方Project 千年幻想郷 ~ history of the moon 竹取飛翔 ~ lunatic princess
BPM: 129
Filesize: 6204kb
Play Time: 02:16
Difficulties Available:

Download: keekihime * Yuumi & JUMA - Eiya no Parade
Information: Scores/Beatmap Listing
---------------
for CTB players
The difficulties by me were designed for CTB mode.
As a CTB player, I was looking forward a CTB map qualified by myself someday. But I didn't really know how to do it. One day, some CTB players and me were talking about something fun maps from DNA made and we were missing him so much. I found that it's easily to see how the map works with his style. So I decided to map this. Here is the map. I hope you enjoy it.
But sorry no next time anymore. In fact, making this map gave me a hard time because I had to consider much of transformation stuff. I'm pretty tired of doing it again.

給CTB玩家的話
我做的這些難度都有為CTB設計過。
作為一個CTB玩家,我期望哪天能夠有一副自己的CTB圖qualified,但我真的不清楚怎麼做。某天我和一群CTB玩家聊到一些DNA做的有趣譜,我們都很想他。我發現我可以清楚了解到他的圖是怎麼在CTB模式中運作的,於是我開始著手製作這張譜面,這就是這張譜的由來,希望你們能從其中獲得樂趣
遺憾的是我不會再這麼做了,事實上做這張譜的時候讓我蠻為難的,我要去想很多STD轉換成CTB要去考慮的各種問題,做起來很累,不想再做了

Thanks modders who modded this map
Nightinga1e
Seto Kousuke
JeirYagtama
davidminh0111
Lanturn
Rose Melody
_Yiiiii
zev
Wikozo
Nedsing
Jennglebells
- Frontier -
iYiyo
Emilia
squirrelpascals
Electoz
CircleFairy
Ellyu
cjn1508
-Aerith-
July - San
Shanipika
hi-mei
- Squishi
xJ1
Delis
Garden

Especially thank to Delis, iYiyo and Lanturn for excellent mods !
Last edited by assassincread on , edited 38 times in total.
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Beat Clicker
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Mod from Queue

Insane
Consider making the sliders at the start prettier
01:31:005 (1,2) - Missed strong sounds in between 1/1 jumps
01:31:470 (2,1) - Same^
01:31:936 (1,2,3,4) - 7 Notes on 1/4th rhythm. Starts on the red tick
01:32:401 (4,1) - Strong noise on blue tick inbetween
01:34:261 (5) - 1/4 rhythm all the way onto the next beat
01:34:726 (1) - Strong sound on red tick missed
01:35:424 (2,3,4) - Miss sound on blue tick
01:35:889 (5,6,7) - Might be just me, but it seems like an unjustified sudden change of spacing
01:36:587 (1,2) - Miss red tick
01:41:005 (3,4,5) - No sound on blue tick to support a note
01:41:703 (7) - 1/4 rhythm all the way to the next beat
01:42:168 (1,2,3) - Listen to rhythm and remap
01:49:145 (5,1) - 5 note 1/4
01:50:075 (2,3,4,5) - Same^
01:51:470 (1,2) - Missed red tick
02:01:354 (1,1,2,3) - After spinner, there are a lot of strong red tick sounds that aren't mapped
02:04:029 (4,1) - Red tick to white needs a triple
02:04:494 (1,2,3) - Strong red tick
02:06:354 (1,2) - - Same^
02:08:215 (1,2,3) - Same^

Most of the ending has a lot of strong red tick sounds that are unmapped

I also feel like the spacing changes too much and isn't supported by the rhythm throughout




Hard
Change CS to 4 or 5
I would redo some of sliders at the start, they look kinda clunky
Try to keep spacing consistent
Use 1/2 sliders to cover most of the 1/2 rhythms, this map has tons.
Repeating 1/4 sliders can properly represent the rhythm of the map but still keep it simple for newer players


I like the song, it's pretty funky. The map is good too, just needs a look over :)
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Spinner Sage
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HM02CauseImFly wrote:
Mod from Queue

Insane
Consider making the sliders at the start prettier
01:31:005 (1,2) - Missed strong sounds in between 1/1 jumps
01:31:470 (2,1) - Same^
01:31:936 (1,2,3,4) - 7 Notes on 1/4th rhythm. Starts on the red tick
01:32:401 (4,1) - Strong noise on blue tick inbetween
01:34:261 (5) - 1/4 rhythm all the way onto the next beat
01:34:726 (1) - Strong sound on red tick missed
01:35:424 (2,3,4) - Miss sound on blue tick
01:35:889 (5,6,7) - Might be just me, but it seems like an unjustified sudden change of spacing they follow claps. I added nc to emphasize them.
01:36:587 (1,2) - Miss red tick
01:41:005 (3,4,5) - No sound on blue tick to support a note
01:41:703 (7) - 1/4 rhythm all the way to the next beat
01:42:168 (1,2,3) - Listen to rhythm and remap
01:49:145 (5,1) - 5 note 1/4
01:50:075 (2,3,4,5) - Same^
01:51:470 (1,2) - Missed red tick
02:01:354 (1,1,2,3) - After spinner, there are a lot of strong red tick sounds that aren't mapped
02:04:029 (4,1) - Red tick to white needs a triple
02:04:494 (1,2,3) - Strong red tick
02:06:354 (1,2) - - Same^
02:08:215 (1,2,3) - Same^

Most of the ending has a lot of strong red tick sounds that are unmapped

I also feel like the spacing changes too much and isn't supported by the rhythm throughout

red ticks sounds are not strong sounds, claps and white ticks usually stronger than red ones. Don't try to follow everything if there are full of beats on 1/2 or 1/4, or the map would play and look boring bcz no rhythm changing.




Hard
Change CS to 4 or 5 it's not fit, and break the difficulty spread.
I would redo some of sliders at the start, they look kinda clunky
Try to keep spacing consistent Idk if I can't make jump usage for Hards, let me keep them for a while.
Use 1/2 sliders to cover most of the 1/2 rhythms, this map has tons. same as I said on Insane.
Repeating 1/4 sliders can properly represent the rhythm of the map but still keep it simple for newer players


I like the song, it's pretty funky. The map is good too, just needs a look over :)


thank you for mod ! :)
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Cymbal Sounder
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Hi. My mod for "Normal":
collapsed text
00:21:470 (5) - Change this slider to two notes
00:25:191 (5) - ^
00:28:912 (5) - ^
00:32:633 and 00:32:866 - Lost rhythm. Use two notes like i already said.
00:47:517 - ^
01:03:563 (2) - strange, that you use this note 01:03:098 (1) and then start slider on nothing. Move slider to 01:03:098.
01:10:540 - ^
01:12:168 - 01:12:633. I think better to place here slider, because voice is loud here
01:50:773 (5) - Like at begining.
02:04:959 - Lost note.
02:06:819 - ^


Good luck. Hope, that my mod will be useful
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Rhythm Incarnate
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orz原来是这首歌 超喜欢啊 想起来刚入坑时候打的这首 四年多了有点感慨
https://osu.ppy.sh/s/42640

超赞 加油啊 :)
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Combo Commander
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yo, from my Modding Queue without a self esteem

Mod

General
Combo Colours: The current Yellow you're using is way too strong and looks weird in middle of all the cold colors and the background you have, I suggest you either choose a different color or use a different shade of yellow, for example I suggest these settings



Normal
Mapping: The DS you're using for 1/2 intervals is not good, they're too big and leaves a ''weird'' little overlap that gives your map a look of inexperience. I Highly recommend you change that for something like 0,75. Yes, you are allowed to have different DS from what the Distance Snap tells you to do as long as you make it consistent during entire map and reasonable.

Structure: Your structure and flow on this map needs improvement, you don't to make something 100% blanketed and ''omg perfect visuals'', but you at some points the map really looks ugly and inexperienced, for example: 00:18:447 (1,2) - which looks really weird for a lowest diff and might even confuse new players due to the unnatural flow with these 2 sliders and here 00:49:843 (2,3) - where you could actually make a good flow but tried this unnatural movement. Low diffs must be really easy to read, simple and have intuitive flow/structure.

Rythm: You have a lot of inconsistencies with your rythm on this diff...low diffs must be really intuitive and easy, specially the lowest one, in your case you keep changing the rythm many times and it's never clear when you're following the vocals, the instruments or whatever you keep changing, you must make something intuitive. For example 00:48:215 (1,2,3) - here you start following the keyboard sound that also matches the vocals a bit, making the player understand you're following instruments and then, 00:51:936 (1,2) - you make this telling the player you're following the 1/1 drum rythm and for no reason you suddenly stop, without warning and then comes back 00:53:796 (3,4) - with the drum, the big issue here is that this pause don't exist, the drum keeps bumping the 1/1 rythm. and even if you try to explain the 3 click rythm you wanted to make (which have a kind of ''reason'' at some degree), you suddenly change again without no change or clue on the song here 00:59:377 (1,2) -.

On this diff, I won't point out specific patterns because it will be useless until you fix the things I mentioned, the issues above explain what happens over and over again during entire difficulty, for this to receive proper and usefull mods (and one day, be ranked) you must fix all those issues, make a consistent and instinctive rythm, while also having a proper DS on notes, and do not forget to make the flow easy and simple, it's the lowest diff, you're not meant to challenge players(this is the job for the other difficulties), this one is meant for people who just started playing and must learn the basics, so you always will sacrifice a lot just to make it easy to read/follow/play.



Hard
    Mapping: You have maaaany issues with DS here, it's only a 2* difficulty, which is the transition from the nearly-new players to something a bit more advanced, so you usually want to use more 1/2 rythms here with a higher speed, to make a good transition of difficulty for them, but you have many unrankable things for a 2* here, for example this huge jumps and non-structured DS as you can see on these 1/2 sections 00:21:005 (2,3,1,2) - 00:24:959 (3,1,2) - 00:28:680 (3,1,2) - and so on during entire map. These things are not allowed into a 2*, you must also make something simple and intuitive on a 2* diff, similar to what was mentioned on the Normal.

    Structure: Same as normal.

    Rythm:Similar to what I said on normal. It's basically the same thing, but on this difficutly it is mixed with a higher inconsistent DS.


final notes


I decided to not mod the other difficulties because I would be repeating myself over and over again, i noticed the same things happened on the 2 insane diffs you made, so I highly suggest you reand and understand what I stated on the first 2 diffs and adjust the other 2 also. You can always call me in chat to talk about mapping if you need :p

Peace. :roll:
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Rhythm Incarnate
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Yo
Light Insane(Help I've become a blanket nazi)
00:31:936 (2,3) - blanket this?
00:41:238 (2,3) - blanket this properly
00:43:098 (2,3) - ^
00:55:657 (1,2) - ^

Insane
00:14:494 (3) - curve this a bit horizontally
00:23:796 (1) - curve this a bit more
00:42:633 (1,2) - ^
00:44:494 (1) - ^
02:04:029 (4) - ^
02:07:750 (3) - ^

Cant really find that mistakes and btw I love how you did the aesthetics of the map <3 Goodluck!
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Spinner Sage
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I'll check the mods on Saturday since I can only use my computer at home on the weekend.

Misure wrote:
orz原来是这首歌 超喜欢啊 想起来刚入坑时候打的这首 四年多了有点感慨
https://osu.ppy.sh/s/42640

超赞 加油啊 :)


四年了呢..(感嘆 如今變化有多大!謝謝你的星星和支持!! :)
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Rhythm Incarnate
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1.7*應該可行

我覺得已經很難了...
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77982
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Eiya no Parade
TitleUnicode:永夜のパレード
Artist:Cake Hime * Masaruumi & JUMA
ArtistUnicode:ケーキ姫☆優海
Creator:assassincread
Version:117's Normal
Source:Touhou
Tags:c81 Yagokoro Eirin Houraisan Kaguya night five colours Arte Refact
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3564,465.116279069767,4,2,0,60,1,0
3564,-125,4,2,0,60,0,0
18447,-111.111111111111,4,2,0,60,0,0
48215,-125,4,2,0,60,0,0
77982,-111.111111111111,4,2,0,60,0,0
92866,-111.111111111111,4,2,0,60,0,1
122633,-111.111111111111,4,2,0,60,0,0
136122,-111.111111111111,4,2,0,40,0,0
136354,-111.111111111111,4,2,0,30,0,0
136587,-111.111111111111,4,2,0,20,0,0


[Colours]
Combo1 : 245,69,180
Combo2 : 160,66,255
Combo3 : 77,255,255
Combo4 : 255,255,32

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Edit: 上code代碼
Last edited by DreaM117er on , edited 1 time in total.
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Spinner Sage
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DreaM117er wrote:
1.7*應該可行

我覺得已經很難了...
osu file format v14


General
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Title:Eiya no Parade
TitleUnicode:永夜のパレード
Artist:Cake Hime * Masaruumi & JUMA
ArtistUnicode:ケーキ姫☆優海
Creator:assassincread
Version:117's Normal
Source:Touhou
Tags:c81 Yagokoro Eirin Houraisan Kaguya night five colours Arte Refact
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220,148,26819,2,0,P|285:137|342:128,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
401,46,27750,2,0,P|336:35|281:20,2,116.999996429443,2|0|2,0:0|1:0|0:0,0:0:0:0:
452,56,28912,1,8,0:1:0:0:
452,56,29145,1,8,0:1:0:0:
510,143,29610,6,0,P|499:178|496:213,1,58.4999982147217
449,224,30075,2,0,P|453:261|465:296,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
476,331,30540,2,0,P|416:321|346:308,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
328,352,31238,2,0,P|282:317|225:323,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
173,317,31936,2,0,P|165:353|159:394,2,58.4999982147217,2|0|0,0:0|0:0|1:0,0:0:0:0:
137,278,32633,2,0,P|132:250|124:203,1,58.4999982147217,8|8,0:1|0:1,0:0:0:0:
44,156,33331,6,0,P|38:95|79:48,1,116.999996429443,4|2,0:0|0:0,0:0:0:0:
116,31,34029,1,0,0:0:0:0:
167,23,34261,2,0,P|206:31|242:40,1,58.4999982147217,0|0,1:0|0:0,0:0:0:0:
275,23,34726,2,0,P|283:62|292:98,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
301,130,35191,2,0,P|351:95|411:107,2,116.999996429443,2|0|2,0:0|1:0|0:0,0:0:0:0:
283,179,36354,1,8,0:1:0:0:
283,179,36587,1,8,0:1:0:0:
189,226,37052,6,0,P|142:185|74:200,2,116.999996429443,0|2|0,0:0|0:0|1:0,0:0:0:0:
234,252,38215,2,0,L|219:337,1,58.4999982147217,0|8,0:0|0:1,0:0:0:0:
216,361,38680,2,0,P|275:350|349:341,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
367,304,39377,2,0,P|431:308|474:270,1,116.999996429443,0|2,1:0|0:0,0:0:0:0:
490,227,40075,1,8,0:1:0:0:
490,227,40308,1,8,0:1:0:0:
480,122,40773,6,0,P|417:113|354:104,1,116.999996429443,4|2,0:0|0:0,0:0:0:0:
312,112,41470,1,0,0:0:0:0:
260,124,41703,2,0,P|213:90|154:97,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
112,124,42401,1,0,0:0:0:0:
60,136,42633,2,0,P|48:75|38:10,2,116.999996429443,2|0|2,0:0|1:0|0:0,0:0:0:0:
73,186,43796,1,8,0:1:0:0:
73,186,44029,1,8,0:1:0:0:
104,286,44494,6,0,P|24:293|-1:334,2,116.999996429443,4|2|0,0:0|0:0|1:0,0:0:0:0:
143,320,45657,2,0,P|179:316|218:302,1,58.4999982147217,0|8,0:0|0:1,0:0:0:0:
245,336,46122,2,0,P|283:295|269:223,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
277,184,46819,2,0,P|243:178|206:167,2,58.4999982147217,0|0|2,1:0|0:0|0:0,0:0:0:0:
319,215,47517,2,0,P|351:209|401:203,1,58.4999982147217,8|8,0:1|0:1,0:0:0:0:
471,251,48215,5,4,0:0:0:0:
344,113,49145,1,2,0:0:0:0:
467,45,49843,2,0,P|458:102|447:177,1,104,2|0,0:0|0:0,0:0:0:0:
417,180,50540,2,0,P|422:213|431:247,2,52,0|2|2,0:0|0:0|0:0,0:0:0:0:
327,207,51470,2,0,P|321:241|314:282,1,52
312,304,51936,6,0,P|359:339|410:327,2,104,4|4|4,0:3|0:3|0:3,0:0:0:0:
271,326,53098,2,0,P|243:319|212:315,1,52,0|4,0:0|0:3,0:0:0:0:
189,280,53563,2,0,P|136:289|71:303,1,104,2|0,0:0|0:0,0:0:0:0:
42,314,54261,2,0,P|50:263|60:195,1,104,4|4,0:3|0:3,0:0:0:0:
115,137,55191,2,0,L|102:65,1,52,4|0,0:3|0:0,0:0:0:0:
95,39,55657,6,0,P|61:12|-5:26,2,104,4|4|4,0:3|0:3|0:3,0:0:0:0:
185,62,57052,1,4,0:3:0:0:
185,62,57284,2,0,L|299:46,1,104,2|0,0:0|0:0,0:0:0:0:
334,43,57982,2,0,L|321:123,1,52,4|0,0:3|0:0,0:0:0:0:
340,138,58447,2,0,P|383:170|436:166,1,104,4|4,0:3|0:3,0:0:0:0:
502,228,59377,6,0,P|495:280|486:347,1,104,4|4,0:3|0:3,0:0:0:0:
455,364,60075,1,0,0:0:0:0:
408,372,60308,2,0,B|387:355|365:344|365:344|342:344|302:351,1,104,4|4,0:3|0:3,0:0:0:0:
268,365,61005,1,0,0:0:0:0:
234,332,61238,2,0,L|246:264,1,52,4|4,0:3|0:3,0:0:0:0:
201,303,61703,2,0,L|189:235,1,52,4|4,0:3|0:3,0:0:0:0:
120,191,62401,1,4,0:3:0:0:
120,191,62633,1,4,0:3:0:0:
38,237,63098,6,0,P|3:293|14:341,2,104,4|4|4,0:0|0:3|0:3,0:0:0:0:
120,191,64494,1,4,0:3:0:0:
120,191,64726,2,0,P|111:144|103:84,1,104,2|0,0:0|0:0,0:0:0:0:
73,52,65424,2,0,P|95:28|115:12,1,52,4|0,0:3|0:0,0:0:0:0:
155,5,65889,2,0,P|205:16|271:28,1,104,4|4,0:3|0:3,0:0:0:0:
345,54,66819,5,4,0:3:0:0:
432,87,67284,2,0,P|426:120|420:154,1,52,4|0,0:3|0:0,0:0:0:0:
410,183,67750,2,0,P|357:177|313:212,1,104,4|4,0:3|0:3,0:0:0:0:
299,247,68447,2,0,B|316:271|324:292|324:292|324:325|300:361,1,104,2|0,0:0|0:0,0:0:0:0:
280,376,69145,2,0,P|229:364|164:353,1,104,4|4,0:3|0:3,0:0:0:0:
116,284,70075,2,0,L|58:296,1,52,4|0,0:3|0:0,0:0:0:0:
23,272,70540,6,0,P|13:328|3:386,2,104,4|4|4,0:3|0:3|0:3,0:0:0:0:
84,201,71936,1,4,0:3:0:0:
84,201,72168,2,0,P|139:202|180:157,1,104,2|0,0:0|0:0,0:0:0:0:
216,152,72866,2,0,L|203:74,2,52,4|0|4,0:3|0:0|0:3,0:0:0:0:
271,227,73796,2,0,L|262:278,1,52,4|0,0:3|0:0,0:0:0:0:
275,323,74261,6,0,P|320:359|367:353,1,104,4|4,0:3|0:3,0:0:0:0:
405,333,74959,1,0,0:0:0:0:
430,293,75191,2,0,P|424:248|415:173,1,104,4|4,0:3|0:3,0:0:0:0:
482,122,76122,2,0,P|426:96|372:109,1,104,4|4,0:3|0:3,0:0:0:0:
294,80,77052,1,4,0:3:0:0:
294,80,77284,2,0,L|282:7,2,52,2|4|2,0:0|0:3|0:0,0:0:0:0:
292,126,77982,6,0,P|249:157|187:150,1,116.999996429443,0|0,0:0|1:0,0:0:0:0:
121,232,78912,2,0,P|57:221|-7:211,2,116.999996429443,0|0|0,0:0|1:0|0:0,0:0:0:0:
161,266,80075,1,0,0:0:0:0:
201,299,80308,2,0,P|230:298|266:290,1,58.4999982147217,0|0,1:0|0:0,0:0:0:0:
298,326,80773,2,0,P|340:298|409:307,1,116.999996429443,0|0,0:0|1:0,0:0:0:0:
448,331,81470,1,0,0:0:0:0:
487,365,81703,6,0,L|505:241,1,116.999996429443,0|0,0:0|1:0,0:0:0:0:
501,197,82401,1,0,0:0:0:0:
472,153,82633,2,0,B|445:166|420:169|420:169|391:156|363:127,1,116.999996429443,0|0,0:0|1:0,0:0:0:0:
340,89,83331,1,0,0:0:0:0:
321,39,83563,2,0,L|399:23,2,58.4999982147217,0|0|0,0:0|0:0|1:0,0:0:0:0:
236,101,84494,1,0,0:0:0:0:
145,154,84959,2,0,P|111:149|71:136,1,58.4999982147217,0|0,1:0|0:0,0:0:0:0:
40,165,85424,6,0,P|6:219|14:282,1,116.999996429443,0|0,0:0|1:0,0:0:0:0:
80,347,86354,2,0,B|106:331|131:319|131:319|165:321|203:337,1,116.999996429443,0|0,0:0|1:0,0:0:0:0:
234,306,87052,2,0,P|282:337|350:329,1,116.999996429443
382,364,87750,2,0,P|410:349|436:316,1,58.4999982147217,0|0,1:0|0:0,0:0:0:0:
458,286,88215,1,0,0:0:0:0:
474,181,88680,2,0,P|468:152|461:111,1,58.4999982147217,0|0,1:0|0:0,0:0:0:0:
453,71,89145,6,0,P|395:80|328:94,1,116.999996429443,0|0,0:0|1:0,0:0:0:0:
255,157,90075,1,0,0:0:0:0:
152,182,90540,1,0,1:0:0:0:
54,142,91005,1,0,0:0:0:0:
16,43,91470,5,2,0:0:0:0:
16,43,91936,2,0,P|85:40|138:78,1,116.999996429443,0|2,0:0|0:0,0:0:0:0:
156,105,92633,1,2,0:0:0:0:
170,155,92866,6,0,L|152:295,1,116.999996429443,4|8,0:0|0:1,0:0:0:0:
213,358,93796,2,0,L|279:348,1,58.4999982147217,0|0,1:0|0:0,0:0:0:0:
308,312,94261,2,0,L|374:322,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
417,331,94726,2,0,P|457:291|448:218,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
430,188,95424,1,0,0:0:0:0:
387,156,95657,2,0,L|401:80,1,58.4999982147217,0|8,1:0|1:0,0:0:0:0:
408,46,96122,1,8,0:1:0:0:
306,16,96587,6,0,L|280:150,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
246,168,97284,2,0,B|264:189|280:215|280:215|276:241|267:282,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
249,322,97982,1,0,1:0:0:0:
215,362,98215,2,0,P|157:369|102:316,1,116.999996429443,2|2,0:0|0:0,0:0:0:0:
70,304,98912,2,0,L|57:376,2,58.4999982147217,8|0|0,0:1|0:0|1:0,0:0:0:0:
80,252,99610,1,8,0:1:0:0:
80,252,99843,1,8,0:1:0:0:
102,149,100308,6,0,P|55:182|-1:174,2,116.999996429443,4|8|0,0:0|0:1|1:0,0:0:0:0:
130,104,101470,1,0,0:0:0:0:
171,71,101703,2,0,P|205:63|246:57,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
265,22,102168,2,0,P|336:35|384:44,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
431,56,102866,1,0,0:0:0:0:
481,70,103098,2,0,L|492:6,2,58.4999982147217,0|8|8,1:0|0:1|0:1,0:0:0:0:
438,166,104029,6,0,P|468:213|449:297,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
443,320,104726,1,0,0:0:0:0:
399,349,104959,2,0,L|273:331,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
231,321,105657,1,0,0:0:0:0:
179,309,105889,2,0,B|156:329|133:341|133:341|106:338|74:326,2,116.999996429443,0|8|0,1:0|0:1|1:0,0:0:0:0:
209,266,107052,1,0,0:0:0:0:
227,216,107284,2,0,P|222:187|212:138,1,58.4999982147217,8|0,0:1|1:0,0:0:0:0:
239,110,107750,6,0,P|175:100|117:89,1,116.999996429443,4|8,0:0|0:1,0:0:0:0:
48,164,108680,2,0,P|37:198|29:250,1,58.4999982147217,0|0,1:0|0:0,0:0:0:0:
2,264,109145,2,0,P|22:299|45:327,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
56,360,109610,2,0,P|116:370|175:322,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
195,301,110308,1,0,0:0:0:0:
211,250,110540,2,0,L|200:176,1,58.4999982147217,0|8,1:0|0:1,0:0:0:0:
194,140,111005,1,8,0:1:0:0:
225,39,111470,6,0,B|259:62|273:71|273:71|305:64|356:49,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
377,79,112168,2,0,P|428:69|486:116,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
502,151,112866,1,8,0:1:0:0:
497,203,113098,2,0,P|426:215|371:225,1,116.999996429443,2|2,0:0|0:0,0:0:0:0:
329,232,113796,2,0,L|343:160,2,58.4999982147217,8|0|0,0:1|0:0|1:0,0:0:0:0:
318,283,114494,1,8,0:1:0:0:
318,283,114726,1,8,0:1:0:0:
218,247,115191,6,0,P|210:190|197:116,2,116.999996429443,4|8|0,0:0|0:1|1:0,0:0:0:0:
203,297,116354,1,0,0:0:0:0:
166,335,116587,2,0,P|136:331|108:326,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
58,342,117052,2,0,P|22:282|43:230,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
67,199,117750,1,0,0:0:0:0:
113,175,117982,2,0,L|171:184,2,58.4999982147217,0|8|8,1:0|0:1|0:1,0:0:0:0:
44,95,118912,6,0,P|103:86|165:73,1,116.999996429443,4|8,0:0|0:1,0:0:0:0:
209,58,119610,1,0,0:0:0:0:
256,36,119843,2,0,P|304:77|368:60,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
399,43,120540,2,0,P|405:110|451:141,1,116.999996429443,2|2,0:0|0:0,0:0:0:0:
492,153,121238,2,0,L|509:37,2,116.999996429443,8|0|8,0:1|1:0|0:1,0:0:0:0:
483,204,122401,1,0,1:0:0:0:
472,255,122633,6,0,P|439:248|408:244,1,58.4999982147217,4|0,0:0|0:0,0:0:0:0:
399,295,123098,2,0,P|370:300|341:305,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
301,270,123563,2,0,P|255:306|198:296,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
130,218,124494,2,0,P|94:280|102:332,2,116.999996429443,0|2|0,0:0|0:0|1:0,0:0:0:0:
175,190,125657,1,8,0:1:0:0:
175,190,125889,1,8,0:1:0:0:
211,91,126354,6,0,P|179:85|146:81,2,58.4999982147217,0|0|2,0:0|0:0|0:0,0:0:0:0:
259,111,127052,1,0,0:0:0:0:
302,140,127284,2,0,P|361:133|424:124,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
469,115,127982,2,0,P|458:184|449:251,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
450,283,128680,2,0,P|390:273|342:311,1,116.999996429443,2|0,0:0|1:0,0:0:0:0:
321,349,129377,1,8,0:1:0:0:
321,349,129610,1,8,0:1:0:0:
217,366,130075,6,0,L|145:355,1,58.4999982147217,4|0,0:0|0:0,0:0:0:0:
134,312,130540,2,0,L|62:323,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
25,334,131005,2,0,P|45:262|46:209,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
110,136,131936,2,0,P|90:77|86:8,2,116.999996429443,0|2|0,0:0|0:0|1:0,0:0:0:0:
139,179,133098,1,8,0:0:0:0:
139,179,133331,1,8,0:1:0:0:
235,221,133796,6,0,P|243:192|253:164,1,58.4999982147217,4|0,0:0|0:1,0:1:0:0:
247,112,134261,2,0,P|277:104|314:97,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
341,61,134726,2,0,P|404:78|474:93,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
494,123,135424,2,0,P|500:187|468:229,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
458,278,136122,2,0,L|395:286,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
348,296,136587,5,2,0:0:0:0:

謝謝啦!我回家看看&上傳,大概要等禮拜六,手邊沒電腦

Edit : 已上
Last edited by assassincread on , edited 1 time in total.
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Spinner Sage
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Nightinga1e wrote:
Hi. My mod for "Normal":
collapsed text
00:21:470 (5) - Change this slider to two notes I'm avoiding to use two notes to keep the difficulty easy.
00:25:191 (5) - ^
00:28:912 (5) - ^
00:32:633 and 00:32:866 - Lost rhythm. Use two notes like i already said. intentionally did.
00:47:517 - ^
01:03:563 (2) - strange, that you use this note 01:03:098 (1) and then start slider on nothing. Move slider to 01:03:098.
01:10:540 - ^
01:12:168 - 01:12:633. I think better to place here slider, because voice is loud here X
01:50:773 (5) - Like at begining.
02:04:959 - Lost note.
02:06:819 - ^


Good luck. Hope, that my mod will be useful

JeirYagtama wrote:
Yo
Light Insane(Help I've become a blanket nazi)
00:31:936 (2,3) - blanket this? ok
00:41:238 (2,3) - blanket this properly no, need to follow DS here
00:43:098 (2,3) - ^ same
00:55:657 (1,2) - ^ same

Insane
00:14:494 (3) - curve this a bit horizontally ok
00:23:796 (1) - curve this a bit more ok
00:42:633 (1,2) - ^ X
00:44:494 (1) - ^ X
02:04:029 (4) - ^ ok
02:07:750 (3) - ^ ok

Cant really find that mistakes and btw I love how you did the aesthetics of the map <3 Goodluck!


Seto Kousuke wrote:
yo, from my Modding Queue without a self esteem

Mod

General
Combo Colours: The current Yellow you're using is way too strong and looks weird in middle of all the cold colors and the background you have, I suggest you either choose a different color or use a different shade of yellow, for example I suggest these settings I think it looks fine



Normal
Mapping: The DS you're using for 1/2 intervals is not good, they're too big and leaves a ''weird'' little overlap that gives your map a look of inexperience. I Highly recommend you change that for something like 0,75. Yes, you are allowed to have different DS from what the Distance Snap tells you to do as long as you make it consistent during entire map and reasonable. disagree this

Structure: Your structure and flow on this map needs improvement, you don't to make something 100% blanketed and ''omg perfect visuals'', but you at some points the map really looks ugly and inexperienced, for example: 00:18:447 (1,2) - which looks really weird for a lowest diff and might even confuse new players due to the unnatural flow with these 2 sliders and here 00:49:843 (2,3) - where you could actually make a good flow but tried this unnatural movement. Low diffs must be really easy to read, simple and have intuitive flow/structure. I'll keep it for a while, I don't think it's really hard to read.

Rythm: You have a lot of inconsistencies with your rythm on this diff...low diffs must be really intuitive and easy, specially the lowest one, in your case you keep changing the rythm many times and it's never clear when you're following the vocals, the instruments or whatever you keep changing, you must make something intuitive. For example 00:48:215 (1,2,3) - here you start following the keyboard sound that also matches the vocals a bit, making the player understand you're following instruments and then, 00:51:936 (1,2) - you make this telling the player you're following the 1/1 drum rythm and for no reason you suddenly stop, without warning and then comes back 00:53:796 (3,4) - with the drum, the big issue here is that this pause don't exist, the drum keeps bumping the 1/1 rythm. and even if you try to explain the 3 click rythm you wanted to make (which have a kind of ''reason'' at some degree), you suddenly change again without no change or clue on the song here 00:59:377 (1,2) -.

you don't really know why I didn't follow all of white beats right ? It is because this song have soft part and stronger part. Rhythm changing is the best way to show what the soft part is, what stronger one is IN LOW difficulties. How to judge that the rhythm is becoming softer when a newbie player playing ? The answer is distance. They need to learn to read distance to judge the timing they should click. I don't afraid of using 2/1, since it makes a map more enjoyable. Also, different slider make a low difficulty more different than other difficulty which is just straight and curve. About the lowest difficulty, 2*↓ is okay, an experience mapper told me.

On this diff, I won't point out specific patterns because it will be useless until you fix the things I mentioned, the issues above explain what happens over and over again during entire difficulty, for this to receive proper and usefull mods (and one day, be ranked) you must fix all those issues, make a consistent and instinctive rythm, while also having a proper DS on notes, and do not forget to make the flow easy and simple, it's the lowest diff, you're not meant to challenge players(this is the job for the other difficulties), this one is meant for people who just started playing and must learn the basics, so you always will sacrifice a lot just to make it easy to read/follow/play.



Hard
    Mapping: You have maaaany issues with DS here, it's only a 2* difficulty, which is the transition from the nearly-new players to something a bit more advanced, so you usually want to use more 1/2 rythms here with a higher speed, to make a good transition of difficulty for them, but you have many unrankable things for a 2* here, for example this huge jumps and non-structured DS as you can see on these 1/2 sections 00:21:005 (2,3,1,2) - 00:24:959 (3,1,2) - 00:28:680 (3,1,2) - and so on during entire map. These things are not allowed into a 2*, you must also make something simple and intuitive on a 2* diff, similar to what was mentioned on the Normal.

    I use the jump for reason, is Hard difficulty for newbies ? I don't think so. The reason why this difficulty shows 2.76* because I don't want to use 1/2 beats all the time. I want to make this difficulty funner by rhythm changing and a few jumps (distance changing). btw 2.0* is very different from 2.76*, Which you mean that these jumps are unrankable for, a 2.0* or a 2.76*?I reduced some jumps to make the jump usage clearly looking.

    Structure: Same as normal.

    Rythm:Similar to what I said on normal. It's basically the same thing, but on this difficutly it is mixed with a higher inconsistent DS.

    I don't mad at you that you give me the feeling that you tell me my map is not worth to rank at all, but I hope you will understand what mappers are thinking when you do a mod in the future. Also thank you to be patience to type so many things here even you think the map is quite bad to you. I appreciate it, really. :)

final notes


I decided to not mod the other difficulties because I would be repeating myself over and over again, i noticed the same things happened on the 2 insane diffs you made, so I highly suggest you reand and understand what I stated on the first 2 diffs and adjust the other 2 also. You can always call me in chat to talk about mapping if you need :p

Peace. :roll:



Thank you for mods ! :)
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Rhythm Incarnate
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hello from my modding queue:
Light Insane:
00:35:657(2, 1)Overlap
00:53:098Add something here
01:00:540^
02:07:068^
02:14:494^
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davidminh0111 wrote:
hello from my modding queue:
Light Insane:
00:35:657(2, 1)Overlap ?
00:53:098Add something here
01:00:540^
02:07:068^
02:14:494^


no change but still thank you to take a look at my map ^^
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Responding on the M4M (You'll have to go back and look at my response to your thread as I need that mod posted on the V2 page, and not the regular one)


Normal
  • 00:03:563 (1) - I would personally move the head of this slider to the left (around x96 y80) so the head/tail doesn't overlap as it currently does.
  • 00:08:912 (3) - end this 1/2 earlier to match vocals like you've been following in this section? It's better to be consistent and on point with them, especially if your main focus is vocals.
  • 00:18:447 (1) - These could be structured together better as the angle is a bit too sharp. Try moving the (1) to the right some, so the head makes a triangle with 00:17:517 (1,2) - x181 y246 is a perfect triangle. Note you'll have to adjust the notes up ahead as well. Try adding in a left curve on 00:18:447 (1) - to help flow into the upcoming notes maybe? Maybe something like this: http://puu.sh/vcIjh.jpg
  • 01:11:005 (2,4) - Can you make these somewhat similar like you did with 01:03:563 (2,4) - ? The two sliders are basically the same in the rhythm and similar slider shapes would fit much better here.
  • 01:31:005 (4) - x56 y68, and maybe adjust 01:31:936 (5) - if you want, though it shouldn't be needed with a 2/1 gap.
  • 02:01:354 (1) - Slider is a bit short for Normal tbh. Maybe use a long slider here instead for the vocals?
  • 02:13:796 (1) - Same as the first mod. Separate the head and tail some so they don't overlap.


117
  • 02:02:401 (6) - Don't really see the need for this tbh. It plays better without it.


Hard
  • 00:23:563 (3,1) - Not a good note to jump with. It's too unexpected since you've been following the beat this whole time. Another thing that will throw people off is that the distance from (2,3) and (3,1) look the same so it's only natural to assume there's a 1/1 gap here. If you want to keep the jump, then you might want to map 00:23:331 - as it basically forces you to expect a jump from (3,1).
  • 00:31:005 (3,1) - same idea here, but it's a lot more noticable as the (1) is closer to the (3) than the previous (2)
  • 00:38:447 (3,1) - and 00:45:889 (3,1) - as well
  • 01:00:075 (2) - move this 1/2 forward for the vocals, and if you want, add a new circle at 01:00:075 - You want to be clicking strong vocals like 01:00:308 - instead of using them for slider ends.
  • 01:35:424 - I don't think you should omit this spot. It's a powerful vocal. Add a circle here?
  • 01:38:680 - same as above
  • 01:42:866 - 01:50:308 - 01:53:563 - same as above. These all make good candidates to start jumps on as well.


Light Insane
  • 00:14:494 (3) - two circles would suit this better to capture the vocals better.
  • 00:30:075 (2) - send the tail end of this down here so it flows into the (3) better
  • 00:41:936 (3) - x332 y316?
  • 00:43:098 (2,3) - Blanket these some? As with the previous, the circle and slider don't really mix well together.
  • 00:51:238 (5) - Try removing a repeat and then start this slider at 00:51:470 - instead. Otherwise this feels a bit forced imo.

Gonna stop here since I want to get other stuff done. Anyways. Best of luck!
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