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Misaka Mikoto (Satou Rina ) & Shirai Kuroko (Arai Satomi) -

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Topic Starter
Doguu
This beatmap was submitted using in-game submission on Thursday, September 13, 2018 at 6:04:27 AM

Artist: Misaka Mikoto (Satou Rina ) & Shirai Kuroko (Arai Satomi)
Title: Gira Gira Now!
Source: Toaru Kagaku no Railgun
Tags: scientific magic railgun index certain no majutsu
BPM: 176
Filesize: 5156kb
Play Time: 03:17
Difficulties Available:
  1. Bright (6.12 stars, 721 notes)
Download: Misaka Mikoto (Satou Rina ) & Shirai Kuroko (Arai Satomi) - Gira Gira Now!
Information: Scores/Beatmap Listing
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This is my least favorite map I've made and it's probably the best map I've made.
Moh_Magdy
Hi there o/
General stuff I noticed about the map:
You use lots of 1/2 sliders missing some sounds on their tails that would be better mapped with circles/slider heads, you use them too consistently when some parts of the song are inconsistent in the rhythm.
Also, some parts flow awkwardly, you change the flow direction a lot in just a simple part where nothing is to emphasize.
Nice slider art though

Mod:
00:03:836 - Why NC?
00:04:178 - Slider end not time snapped
00:10:655 - This has a sound that's as important as (Or maybe even more important) 00:11:337 - I think you should represent both of them in the same way (Either make them both circles or slider ends)
00:11:507 - I think the movement here feels awkward, it flows like this which feels too intense even though the song isn't. Also spacing between 00:11:507 (9,1) - is too big even though the sound at 00:11:848 (1) - is a weak sound
00:14:064 (6,1) - I think those should be swapped on the time-line
00:16:791 (3) - Why NC?
00:21:053 - There's a faint sound here and on the next blue tick, try doing something like this
00:24:803 - Why NC?
00:25:314 - ^
00:24:462 (1,2,1,2,3,1) - Flow here is awkward
00:25:825 - There's a sound here
00:25:825 - I think representing this section like this has a better emphasizing for strong sounds
00:31:450 - ^ like this
00:34:178 - 2 Circles sound better
00:36:223 - ^
00:37:587 - Use a circle here and and a 1/2 slider with a reverse on the following red tick, or use 4 circles
01:17:643 - there's a sound here
01:47:132 (4) - Offscreen? (Not sure)
02:02:814 (1) - Add a reverse to this slider

The rest of the stuff are similar to the stuff I mentioned above as the song repeats itself
Topic Starter
Doguu

Moh_Magdy wrote:

Hi there o/
General stuff I noticed about the map:
You use lots of 1/2 sliders missing some sounds on their tails that would be better mapped with circles/slider heads, you use them too consistently when some parts of the song are inconsistent in the rhythm.
Also, some parts flow awkwardly, you change the flow direction a lot in just a simple part where nothing is to emphasize.
Nice slider art though

Mod:
00:03:836 - Why NC? - Stand alone bass sound; between synth beginning and guitar roar
00:04:178 - Slider end not time snapped - Fixed
00:10:655 - This has a sound that's as important as (Or maybe even more important) 00:11:337 - I think you should represent both of them in the same way (Either make them both circles or slider ends) - Revised
00:11:507 - I think the movement here feels awkward, it flows like this which feels too intense even though the song isn't. Also spacing between 00:11:507 (9,1) - is too big even though the sound at 00:11:848 (1) - is a weak sound - A lot of different factors went into mapping this simple design, the weak to stronger sound is a factor, yes; but also the fact that 00:10:825 (1,2,3,4,5) is following (mostly) vocals, 00:11:848 (1,2,3) is following the bass guitar, and 00:12:359 (1) is a whole lot instruments (including ones not in the last 2 combos) combined for a new line in the music (which ends up following vocals). These are individualized by distance, change of flow, NCs, and soon to be hitsounds.
00:14:064 (6,1) - I think those should be swapped on the time-line - Good idea.
00:16:791 (3) - Why NC? - Pattern appeal and it works with the vocals (by pattern appeal I mean followpoint from 00:16:621 (2,1) looks bad in my eyes).
00:21:053 - There's a faint sound here and on the next blue tick, try doing something like this - Subjectively way too insignificant to include and would raise the tech level of a very simple part for a sound so feeble. Good find though, I never would've heard that.
00:24:803 - Why NC? - Once again pattern appeal and the idea of it works because synth's pitch resets to what the last NC was at.
00:25:314 - ^ - Very powerful sound that deserves to be individualized.
00:24:462 (1,2,1,2,3,1) - Flow here is awkward - I don't think the flow is awkward but it is a change from the casual easy sliders because of the rhythm becoming dense with more instruments is why the flow changes. I'll need more of an explanation on how it's bad though.
00:25:825 - There's a sound here - Provides extra significance to the triple drum finish (00:25:314 (1,1)) to keep this out.
00:25:825 - I think representing this section like this has a better emphasizing for strong sounds - Revised
00:31:450 - ^ like this - Revised
00:34:178 - 2 Circles sound better - Reserved for chorus coming to resolve (this idea is included in 2nd half of chorus every chorus but not 1st half to add "hype" so to speak to chorus ending. Hype isn't the best way to describe but I can't English.
00:36:223 - ^ - Has no coorelation to 00:34:178 (1) and is a slider that begins on a strong sound and ends on a weaker sound (drum-wise).
00:37:587 - Use a circle here and and a 1/2 slider with a reverse on the following red tick, or use 4 circles - Long explanation. First, this part in particular I picked to be like this so that the guitar and vocals are what you playing paired; however, when you look at this: 01:40:314 (2,1,2,3), the way the lyrics are enunciated made me decide to choose the vocals all the way through. The ending in general, and this should be pretty clear just playing through the map, is overmapped compared to the rest of the map for player experience, which is why I normally choose rhythms more dense than played in the past for the same parts. It's just a flavor to maps I'm fond of.
01:17:643 - there's a sound here - I wish to make the triple drum finish more prominent by only having these notes (01:17:132 (1,1)) present.
01:47:132 (4) - Offscreen? (Not sure) - Nope. I think only sliders and maybe CS2 can go offscreen.
02:02:814 (1) - Add a reverse to this slider - Ignoring the drum to follow the bass and the synth during their sick solo ;)

The rest of the stuff are similar to the stuff I mentioned above as the song repeats itself
- I know how repetitive it is x(

Thanks d00d.
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