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Poppin'Party - STAR BEAT!~Hoshi no Kodou~

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Total Posts
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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on May 28, 2017 at 1:57:56 AM

Artist: Poppin'Party
Title: STAR BEAT!~Hoshi no Kodou~
Source: BanG Dream!
Tags: bandori garupa バンドリ! ホシノコドウ insert song girl band project shuwa Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲
BPM: 195
Filesize: 31963kb
Play Time: 05:15
Difficulties Available:
  1. Somnium (6.54 stars, 1370 notes)
Download: Poppin'Party - STAR BEAT!~Hoshi no Kodou~
Download: Poppin'Party - STAR BEAT!~Hoshi no Kodou~ (no video)
Information: Scores/Beatmap Listing
---------------
ty glunt for giving me a big list of stuff to map :d
tae is the best

Thanks Shad0w1and for the vi:b:eo


Lyrics
Lalalala Lalalala…
Ikutsu mono yume o kazoetemo kikoenai furi tsuzuketekita
(Nee kimi kikoeru?)
Hontou wa zutto kizuiteta kioku no soko chiisana koe kikoeru
(Sono koe kikoeru kikoetekuru kara)

Nee hoshi no kodou o sotto tsukamaeta nara sono te de dakishimete
Nee mou hanasanai zutto hanashitakunai
Watashitachi no STAR BEAT!

Hashitteta itsumo hashitteta
Ai to yuuki o todoketai (afureru omoide)
Nemutteta koe ga izanatta
Kaze ni yureru kimi no uta (Yume miru kokoro to)

Mabuta tojite akirameteta koto
Ima utatte ima kanadete
Kinou made no hibi ni sayounara suru

Ano hi kara kikoetsuzuketeru kogidasu fune saezuru kaze
(Nee kimi kikoeru?)
Natsukashii kioku o tagutte hoshi ga meguri todokeru koe kikoeru
(Sono koe kikoeru kikoetekuru kara)

Nee kimi no kodou ni sotto hohaba o awase ashita o yume miteru
Nee hitotsu no kimochi zutto kakage susumou
Koe o awase STAR BEAT!

Hashiridasu kyou mo hashiridasu
Ai to yuuki o todoketai (takanaru kokoro de)
Nemutteru koe ga kikoetara
Ishi to yuuki ga setsunakute (togireru omoide)

Mabuta tojite akirameteta koto
Ima waratte ima yurushite
Kinou made no hibi ni sayounara suru
Lalalala Lalalala...

Tooku hitori negau dake datta
Yume no kakera mamoru koto (nee kimi kikoeru?)
Zutto hitori inoru dake datta
Kimi to isshoni utau koto (sono koe kikoeru)

Hashiridasu itsuka hashiridasu
Kaze ni yureru kimi no uta (nee kimi kikoeru?)
Hashiridasu itsuka hashiridasu
Todoketai uta kimi no koe (sono koe kikoeru)

Yubi o tsunagi hajimatta subete
Ima utatte ima kanadete
Kinou made no hibi ni sayounara suru
Lalalala Lalalala...


References
Sliders - Probox's Aspire
Solo part - Skystar's Rootus LOL
Kiai - Skystar's low effort anime maps
Jumps - Skystar's Chrono Diver
others - my own stuff
Flutternye
This map is really good.
Hinsvar
god bless Bandori
Topic Starter
Kibbleru

Flutternye wrote:

This map is really good.
thx :3
ShiraKai
awesome map
i love you
Vettel
GOD
Metaku
:thinking:
-Promise
Hi!,
I said I was new to modding, y u do dis.

Okay here we go.

00:16:292 (4,5,1) - Goes with song, but the spacing makes it awkward to hit the note in the middle on time. Hitting it on time would mean moving your cursor a lot faster for a split second and it makes it hard to hit without prior knowledge.
03:17:522 (1,1) - Looks kinda weird. Probably just me.

This was all i could find from playing and looking through editor. Map was fun to play, wasn't really paying attention to problems while playing :p
Ty based pp god. <3
Topic Starter
Kibbleru

Metaku wrote:

:thinking:
its more accurate than 195, i tested

-Fluffy wrote:

Hi!,
I said I was new to modding, y u do dis.

Okay here we go.

00:16:292 (4,5,1) - Goes with song, but the spacing makes it awkward to hit the note in the middle on time. Hitting it on time would mean moving your cursor a lot faster for a split second and it makes it hard to hit without prior knowledge. its not too bad with slider leniency. u can leave the slider really early so its not very hard at all to play
03:17:522 (1,1) - Looks kinda weird. Probably just me. i guess ill try to make it more symmetric?

This was all i could find from playing and looking through editor. Map was fun to play, wasn't really paying attention to problems while playing :p
Ty based pp god. <3
thx :d
CLSW
bandori hypeeeeee
Metaku
mod from q

[General]

  1. Idk isn't HP 7.5 a bit mean for a 6,5* 5min map
  2. Some unsnapped stuff from aimod lol
  3. Audio too high bitrate which also causes the map to be over 10mb in size
[Somniwut]

  1. 01:02:138 (1,2,3,1,2,3,1,2,3,1,2,3) - genius pattern
  2. 01:21:830 (1,2,3,4) - Feels kinda weak compared to what you did on 01:11:984 (1,2,3,4) - this is more kind of the pattern you did on 01:08:291 (1,2,3,4) - but idk kinda feels a bit too weak here
  3. 01:25:522 (1,1) - Pretty minor but not perfectly stacked
  4. 02:22:445 (2,2,3,4) - Looks kinda weird with stacking so maybe manually stack instead lol
  5. 02:30:137 (2) - I guess it's for pattern consistency but I think something different could work well here since there's pretty strong stuff on 02:30:445 -
Short mod lol, idk what to say good map and a bit too hard for me xd
Sharu
Really good map, pretty nice structure ! :0
Topic Starter
Kibbleru

Metaku wrote:

mod from q

[General]

  1. Idk isn't HP 7.5 a bit mean for a 6,5* 5min map the HP works because the bpm is rather fast so people wouldn't be lacking objects to regain HP from
  2. Some unsnapped stuff from aimod lol
  3. Audio too high bitrate which also causes the map to be over 10mb in size
[Somniwut]

  1. 01:02:138 (1,2,3,1,2,3,1,2,3,1,2,3) - genius pattern <3
  2. 01:21:830 (1,2,3,4) - Feels kinda weak compared to what you did on 01:11:984 (1,2,3,4) - this is more kind of the pattern you did on 01:08:291 (1,2,3,4) - but idk kinda feels a bit too weak here imo they all play really similarly, in game play i dont think anybody wold actually notice much difference especially cuz of the slider leniency
  3. 01:25:522 (1,1) - Pretty minor but not perfectly stacked
  4. 02:22:445 (2,2,3,4) - Looks kinda weird with stacking so maybe manually stack instead lol
  5. 02:30:137 (2) - I guess it's for pattern consistency but I think something different could work well here since there's pretty strong stuff on 02:30:445 -
Short mod lol, idk what to say good map and a bit too hard for me xd

fixed rest
Strategas
nice bpm

btw you might want to actually use a bg related to the band
Topic Starter
Kibbleru

Strategas wrote:

nice bpm

btw you might want to actually use a bg related to the band
i definitely would if i can find a nice one :d
LunarSakuya
General
There's 2 audio files lol, get rid of audio0

Somnium
00:05:571 (1) - ♂
00:33:724 (4,5) - not really sure what this triplet is following in the music. Maybe something like this? I'd support this in the kiai where you can match the emphasis of the piano
00:36:186 (3,4) - ^ same for subsequent patterns
02:21:570 (1) - maybe the triangle flow is too strong, causing players to ignore and miss the antijump. Perhaps create a more rectangular pattern since it's been seen before (like 01:32:955 (1) & 03:01:570 (1) - )
02:25:724 (5,6) - a bit far? or I suck and can't ride off the previous slider that well. I like the way you did it before the 1st kiai (00:56:955 (4,5,6,7) - )
03:38:031 (1) - don't feel like a NC is necessary...as I delete it and feel bad for ruining the colors

Fun stuff, good luck :D
davidminh0111
Hello from my modding queue:
00:16:494: What happen to this distance snap. Remap
00:25:263: Use circles instead, I hear some structure of the music
00:28:955: Same
01:14:493: Remove NC here
03:43:416 to 03:44:569: Make them closer, too hard for players
02:17:262: Remap
Topic Starter
Kibbleru

LunarSakuya wrote:

General
wow i definitely didn't expect a mod from you owo hows it going? :o
There's 2 audio files lol, get rid of audio0 oops

Somnium
00:05:571 (1) - ♂ im not as pro as lfj :(
00:33:724 (4,5) - not really sure what this triplet is following in the music. Maybe something like this? I'd support this in the kiai where you can match the emphasis of the piano
00:36:186 (3,4) - ^ same for subsequent patterns
02:21:570 (1) - maybe the triangle flow is too strong, causing players to ignore and miss the antijump. Perhaps create a more rectangular pattern since it's been seen before (like 01:32:955 (1) & 03:01:570 (1) - ) imo the NCing pattern is enough to let people tell its antijump o-o, also the ar is high enough that it shouldnt be misread
02:25:724 (5,6) - a bit far? or I suck and can't ride off the previous slider that well. I like the way you did it before the 1st kiai (00:56:955 (4,5,6,7) - )
03:38:031 (1) - don't feel like a NC is necessary...as I delete it and feel bad for ruining the colors i feel it emphasize the stronger drums better and then i dont NC 03:38:339 (3) - as it becomes a bit weaker..
also my colorhaxing orz lol


Fun stuff, good luck :D

thankksss no comment = fix ><!

davidminh0111 wrote:

Hello from my modding queue:
00:16:494: What happen to this distance snap. Remap the slider leniency makes it so that its not hard at all. its not a problem playing
00:25:263: Use circles instead, I hear some structure of the music i used sliders to emphasize the calmness of this part.
00:28:955: Same
01:14:493: Remove NC here wait why o-o its consistent here
03:43:416 to 03:44:569: Make them closer, too hard for players same reason as above, slider leniency makes it easily playable
02:17:262: Remap wait why o_O
davidminh0111
LoL i did played this map.It's a good beatmap though
And it kinda hard to mod sorry
Topic Starter
Kibbleru

davidminh0111 wrote:

LoL i did played this map.It's a good beatmap though
And it kinda hard to mod sorry
no problem, we all start somewhere :) just keep trying
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