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This beatmap was submitted using in-game submission on Tuesday, 29 August 2017 at 8:05:52 AM

Artist: Thaehan
Title: Chiptune & Baroque
Source: osu!
Tags: featured artist bwa electronic hydria 8 bit 8-bit
BPM: 200
Filesize: 2852kb
Play Time: 01:09
Difficulties Available:

Download: Thaehan - Chiptune & Baroque
Information: Scores/Beatmap Listing
---------------

#2

< < < previous #1 | #3 next > > >






A man walked up to my apartment room and knocked on the door.
I opened the door and the man held a CD box in his hands.
I looked at him with a subtle glare, but all he did was pass me the box.
He walked away slowly.


hitsounds by this dude

people who did the mod
Abraxos
Litharrale
Chronocide
LordTimeWaste
ByeForNow
DustMoon
Sarahkuai
Blocko
Feerum (BUB)
riunosk
Critical_Star (QUA)
Last edited by Raveille on , edited 28 times in total.
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Rhythm Incarnate
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WORLS FASTESTE CHARTESR DFEAT. HYDRI A A ND RASVROLLLLE


REMOVE WISDESCEREEN
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N
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REMOVE [size=50]WISDESCE
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add electronic to tags because genre



HD & MX is this diff name allowed lo because like you need to have some clear indication of difficulty and havingit be both hardadnd maxixmum is meme whhhhh
00:00:232 (232|2,232|3,432|1,532|3,532|2,732|1,832|3,832|2) - some pitch following pls
this
Image applies for similar sections


00:04:832 (4832|2,4932|1) - move to outer columns to distinguish against 00:04:032 (4032|1,4132|2,4232|1,4332|2,4432|1) - this trill following synths?

00:19:632 (19632|2,19832|2,20032|2,20232|2,20432|2,20632|2,20832|2,21032|2,21232|2,21432|2,21632|2) - pls
suggestion
Image its trilly because of the increasing pitches


maybe you can crtl-h 00:21:832 - 00:39:832 - this whole thing so that at least the patterns arent too similar to the start

00:40:332 (40332|3,40432|2,40532|1,40632|0,40732|3,40832|2,40932|1,41032|0) - seems too simplistic for section here
img
Image maybe something like this to keep the structure you made with 00:39:732 (39732|3,39832|2,39932|3,40032|1,40132|0,40232|1) - these


00:41:932 (41932|2,41932|3,42032|2) - no background synth here, so no jack - see 00:43:132 (43132|0,43132|1,43232|2) -

00:45:532 (45532|2,45632|2,45732|2) - 00:55:132 (55132|2,55232|2,55332|2) - maybe you can shift this to 4 since its irritating to jack with inner columns

00:55:432 (55432|1,55532|1,56032|1,56132|1) - same columns?
00:54:532 (54532|0,54532|2,54532|3,54632|1) - no jack?
00:58:132 (58132|3,58132|0,58132|2,58232|1) - 00:56:932 (56932|0,56932|3,56932|2,57032|1) - dont think its too hard if you were to jack these too imo

copy paste first part here thasnksssssssssssssssssss



NM
imo patterns like 12, 34 (i.e. 00:03:432 (3432|1,3532|0,3732|3,3832|2) - these) are pretty hard to control esp. for a NM player so you might want to reconsider your patterning

00:07:132 (7132|1) - move to 1, more space to read 1/3
00:28:732 (28732|2) - to 4, more space to read agin
00:29:932 (29932|2,30532|2,31132|2) - why the anchor on 3

00:41:032 - what
i mean you can do like
img
Image something like this, changing the columns they anchor on every big white tick etc. etc.

pls no lazy thank


00:45:832 - what v2
just follow the synths here, you should get something like
something like this
Image
then past 00:47:032 - use LNs


00:51:432 - why the left hand bias
00:56:132 (56132|2,56332|2,56932|2,57132|2,57232|3,57432|3) - right hand bias pls no strain

copy paste behind here xie xie



rong yi
00:04:132 (4132|2) - to 4, 3 to many tnotes
00:13:732 (13732|1) - to 1, 2 too many notes sexucse me
00:25:732 (25732|2) - yi yang
00:35:332 (35332|1) - saem

00:44:932 (44932|0,45532|0,46132|0,46732|0) - why anchor on 1

00:50:932 (50932|2,50932|1,51532|1,51532|2,52132|2,52132|1,52732|1,52732|2) - why you keep structure here then suddenly BOOM veeyrhitn g die what u doing
just do a simple jumpstream thing

copy paste start her terimah kasih
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Rhythm Incarnate
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Abraxos wrote:
WORLS FASTESTE CHARTESR DFEAT. HYDRI A A ND RASVROLLLLE wait who's the world's fastest charter if we're both featured
🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔

REMOVE WISDESCEREEN
REMOVE WI
SDESCE
REEN
REMOVE WISDESCEREEN
REMOVE WISDESCEREEN
REMOVE WISDESCERE
E
N
REMOVE WISDESCEREEN
REMOVE WISDESCEREEN
REMOVE WISDESCEREEN
REMOVE [size=50]WISDESCE
REEN
REMOVE WISD
ESCEREEN [/size]
Image

add electronic to tags because genre done



HD & MX is this diff name allowed lo because like you need to have some clear indication of difficulty and havingit be both hardadnd maxixmum is meme whhhhh
you see the SR is a HD but the diff plays like an MX xd
00:00:232 (232|2,232|3,432|1,532|3,532|2,732|1,832|3,832|2) - some pitch following pls
this
Image applies for similar sections


00:04:832 (4832|2,4932|1) - move to outer columns to distinguish against 00:04:032 (4032|1,4132|2,4232|1,4332|2,4432|1) - this trill following synths? it's actually 00:04:032 (4032|1,4132|2,4232|1,4332|2,4432|3) - the trill is just an incident

00:19:632 (19632|2,19832|2,20032|2,20232|2,20432|2,20632|2,20832|2,21032|2,21232|2,21432|2,21632|2) - pls
suggestion
Image its trilly because of the increasing pitches


maybe you can crtl-h 00:21:832 - 00:39:832 - this whole thing so that at least the patterns arent too similar to the start that would ruin PR

00:40:332 (40332|3,40432|2,40532|1,40632|0,40732|3,40832|2,40932|1,41032|0) - seems too simplistic for section here
img
Image maybe something like this to keep the structure you made with 00:39:732 (39732|3,39832|2,39932|3,40032|1,40132|0,40232|1) - these


00:41:932 (41932|2,41932|3,42032|2) - no background synth here, so no jack - see 00:43:132 (43132|0,43132|1,43232|2) - I'm counting any two sounds here towards a jack otherwise it would ruin this entire section

00:45:532 (45532|2,45632|2,45732|2) - 00:55:132 (55132|2,55232|2,55332|2) - maybe you can shift this to 4 since its irritating to jack with inner columns just stop being bad xd (changed)

00:55:432 (55432|1,55532|1,56032|1,56132|1) - same columns?
00:54:532 (54532|0,54532|2,54532|3,54632|1) - no jack?
00:58:132 (58132|3,58132|0,58132|2,58232|1) - 00:56:932 (56932|0,56932|3,56932|2,57032|1) - dont think its too hard if you were to jack these too imo

copy paste first part here thasnksssssssssssssssssss
anything not commented on has been accepted I'm just lazy

also I might have broken the hitsounding whilst doing this woops

https://puu.sh/uYZS6/cc04bb9055.rar
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Beatmap Nominator
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quick NM from #osumania
1|2|3|4


720p BG....

OF ALL PEOPLE. YOU? WHY











WHY.




Audio looks fine

Hydria's meme
WIDESCREEN
TOOGLE
OFF

00:00:432 (432|1) - This is on the yellow tick, not the 1/6 tick
^This applies to a lot of other notes as well
00:01:432 (1432|3,1432|1,1632|0) - These two have the sound sound but are mapped differently. They should both be singles because 00:01:732 (1732|2,1732|3) - is a double and clearly has more sounds than 00:01:432 (1432|1,1432|3) - which is also a double. (this is an example, there's a bunch more)
00:07:732 (7732|2,7732|3) - Doubled but 00:08:332 (8332|1) - isn't?
00:19:732 (19732|3,20332|0,20932|2) - I feel like you could emphasize these rises more
00:41:332 (41332|1,41432|1) - so I'm right at the skillrange where I'd play this song for fun instead of a challenge and these jacks are fine.
00:45:532 (45532|3,45632|3,45732|3) - These though, are really hard, especially when they're followed up by more jacks. Jacks are fine but use them sparingly
00:47:032 (47032|2,47132|2,47332|3,47432|3,47632|1,47732|1,47932|3,48032|3) - ^ same issue
01:09:832 (69832|2,69832|0,69832|3) - I know its the end of the map but I dont know if this is strong enough to warrant a triple

Cool map, bunch of consistency issues though. starred!
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Rhythm Incarnate
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Litharrale wrote:
quick NM from #osumania
1|2|3|4

(redacted irrelevant stuff)
everything not commented on was accepted

Hydria's meme
WIDESCREEN
TOOGLE
OFF
Image

00:00:432 (432|1) - This is on the yellow tick, not the 1/6 tick
^This applies to a lot of other notes as well considering the rest of the map is in 1/3 snapping and other maps from this song also have 1/3 snapping, it'll be easier to keep it as 1/3 for now
00:01:432 (1432|3,1432|1,1632|0) - These two have the sound sound but are mapped differently. They should both be singles because 00:01:732 (1732|2,1732|3) - is a double and clearly has more sounds than 00:01:432 (1432|1,1432|3) - which is also a double. (this is an example, there's a bunch more)
00:07:732 (7732|2,7732|3) - Doubled but 00:08:332 (8332|1) - isn't?
00:19:732 (19732|3,20332|0,20932|2) - I feel like you could emphasize these rises more
00:41:332 (41332|1,41432|1) - so I'm right at the skillrange where I'd play this song for fun instead of a challenge and these jacks are fine.
00:45:532 (45532|3,45632|3,45732|3) - These though, are really hard, especially when they're followed up by more jacks. Jacks are fine but use them sparingly triple jacks are usually not that harder to hit than double jacks with enough practice tbh
00:47:032 (47032|2,47132|2,47332|3,47432|3,47632|1,47732|1,47932|3,48032|3) - ^ same issue minijacks shouldn't be that much of an issue, to some players they become as natural to hit as streams are (also it warrants the "MX" in the difficulty name xd (also it fits PR wise))
01:09:832 (69832|2,69832|0,69832|3) - I know its the end of the map but I dont know if this is strong enough to warrant a triple it's more of an end of map signaller, a decent chunk of maps do it tbh

Cool map, bunch of consistency issues though. starred! thanks :)


https://puu.sh/uZLSx/79f061fcb2.rar
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Time to air shitmod
Hydria's HD &MX
Reverse means ctr+h, using 1-2-3-4
Cut the mp3, 14,9% of it isn't used
There's no source?
Widescreen support is enabled, not sure if that's still a thing or not

Hope it helps
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Chronocide wrote:
Time to air shitmod
Hydria's HD &MX
Reverse means ctr+h, using 1-2-3-4 got it
Cut the mp3, 14,9% of it isn't used think it's only when it's 20% plus it needs to be cut
There's no source? thaehan
Widescreen support is enabled, not sure if that's still a thing or not I've left it on as a joke

Hope it helps https://puu.sh/vakK3/41734a3c5b.rar
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From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Hydria's HD & MX
00:10:432 - Would add a note here for a tripple, as you did before too
00:11:632 - ^^
00:12:832 - ^^
00:14:032 - ^^ (would also remove a note at 00:13:732 and 00:13:932
01:09:832 - I get that you want to map this as a finish, but you removed 2 notes at 01:09:232, which is kinda weird in my opinion. You started to map a soft end and then you mapped that soft sound with a tripple... I would only put a single or at max. a double at the end


NM
00:02:232 - Would add a note
00:07:032 - ^^
00:11:832 - ^^
00:21:532 - Should be a double, i think
00:28:632 - Same as 00:02:232, i'll stop pointing that out, it's just a suggestion, i think you do not have to do it
00:39:232 - Should be a double


EZ
looks pretty clean to me, couldn't find anything


Really nice map!!!

PS: Hydria mod my map!!!!
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LordTimeWaste wrote:
From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Hydria's HD & MX
00:10:432 - Would add a note here for a tripple, as you did before too causes an unnecessary jack
00:11:632 - ^^
00:12:832 - ^^
00:14:032 - ^^ (would also remove a note at 00:13:732 and 00:13:932 sorted out one of these things
01:09:832 - I get that you want to map this as a finish, but you removed 2 notes at 01:09:232, which is kinda weird in my opinion. You started to map a soft end and then you mapped that soft sound with a tripple... I would only put a single or at max. a double at the end k


Really nice map!!!


https://puu.sh/vfFZf/7c94a3d67e.rar
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Spinner Sage
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Rhythm Incarnate
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custom name pls
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Combo Commander
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Arzenvald wrote:
custom name pls


PENDING CHANGE FROM HYDROM >:CJOISUHDUGSdisbka
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Spinner Sage
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M4M Request owo
Note that these are only MY suggestions/opinions on trying to improve the map.
Therefore, feel free to reject if you disagree with them by all means.
If there's anything you do not understand, feel free to message me or poke me ingame.
|1|2|3|4|
Otherwise, let's go.
EZ

NM

HD
(Part 1 mod as I needed to head off, will finish rest tomorrow asap before next week)

Pretty solid map imo so I don't really see much problems.
Just some suggestions to probably improve hand balance and pitch
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Combo Commander
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Applied all in EZ and NM, waiting for hydrom
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ByeForNow wrote:
M4M Request owo
Note that these are only MY suggestions/opinions on trying to improve the map.
Therefore, feel free to reject if you disagree with them by all means.
If there's anything you do not understand, feel free to message me or poke me ingame.
|1|2|3|4|
Otherwise, let's go.

Raveille wrote:
Applied all in EZ and NM, waiting for hydrom I mean you only informed me about this after you finished your mod, whilst I was asleep

ByeForNow wrote:
HD
(Part 1 mod as I needed to head off, will finish rest tomorrow asap before next week)

Pretty solid map imo so I don't really see much problems.
Just some suggestions to probably improve hand balance and pitch

https://puu.sh/vKY7q/3b28c649e6.rar
This is a BSS beatmap submission. Click here to view full beatmap information.
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