This is a BSS beatmap submission. Click here to view full beatmap information.
None
User avatar
Rhythm Incarnate
719 posts
Offline
This beatmap was submitted using in-game submission on 04 November 2017 at 11:37:29

Artist: League of Legends
Title: Hanami ON THE RIFT (PV ver.)
Source: League of Legends
Tags: riot games japan dnb drum and bass sakura event akitoshi hootowlstar hos lasse
BPM: 160
Filesize: 3845kb
Play Time: 00:59
Difficulties Available:

Download: League of Legends - Hanami ON THE RIFT (PV ver.)
Information: Scores/Beatmap Listing
---------------




Welcome to Summoner's Rift





Difficulties
Image Easy - Log Off Now
Image Normal - Akitoshi
Image Hard - HootOwlStar
Image Insane - Log Off Now
Image Insane #2 - Antares-
Image Expert - Lasse

Special Thanks
Metadata Check - Kagetsu + Lasse


Last edited by Log Off Now on , edited 62 times in total.
User avatar
Rhythm Incarnate
1,597 posts
Offline
No kudosu yet.
User avatar
Rhythm Incarnate
508 posts
Offline
No kudosu yet.
User avatar
Rhythm Rookie
4 posts
Offline
Earned 2 kudosu.
Ok, that's one of my first mod, don't kill me.
NM here

General


Easy
  • It could be OD2/HP2. Normal diff is OD4/HP4, so it should be okay?



Akitoshi's Normal
  • 00:12:710 (4) - What about put it at x:496 y:232? It's just a little thing, I know.
  • 00:30:448 (6) - Mh, I think if you make it long 3/4 instead of 2/4, it sounds better, the sound on sliderend is not too strong, so it could fit.
  • 00:36:029 (5) - Same as above, but here can fit too at 2/4, just to warn the player that song is changing.
  • 00:41:611 (5) - Same as 00:30:448.
  • 00:59:053 (1) - Personal opinion: x:336 y:176?



HOS' Hard



Insane



Lasse's Expert
User avatar
Rhythm Incarnate
719 posts
Offline
Paski wrote:
Ok, that's one of my first mod, don't kill me.
NM here

General
maaaybe, idk lol


Easy
  • It could be OD2/HP2. Normal diff is OD4/HP4, so it should be okay? ok



Insane
  • 00:44:053 (1) - This pattern is not hard, but it's weird to tap. Strong sounds start at red tick, what about shortening the slider to 1/4 and putting another note on red tick? i see what you mean, but the sound that i was following also extends to the red tick so im not sure, if more people suggest this i'll change
  • 00:44:401 (3,4) - 3 rotated 20° counter-clockwise and put on x:392 y:224; 4 same rotation, put on x:216 y:160. It looks cool. nty, i like my current loop motion atm
  • 00:46:843 (1,1,2,3) - About this pattern. Triplet is weird to start, but again: not hard. You can shorten the slider and lower volum on sliderend, putting another note, or leave it in this way, it's good in both ways. same comment as 00:44:053 (1) -
  • About the star at 00:49:285 (1,2,3,4,5)
    00:49:285 (1) - on x:22 y:277;
    00:49:459 (2) - on x:173 y:201;
    00:49:634 (3) - on x:93 y:351;
    00:49:808 (4) - on x:70 y:182;
    00:49:983 (5) - on x:187 y:305.
    o i didnt notice i made a star shape lol, fixed altho a bit differently, since i made it bigger
    It looks cooler.
  • 00:58:180 (1,2,3,4) - Rotate 15° counterclockwise? Against, small thing. nty i like my current shape


thanks for the mod!
User avatar
Slider Savant
83 posts
Offline
Earned 1 kudosu.
Mod for anything I can find in everything>
I already explained why in modhelp

EASY
00:38:471 (2,3,4) - looks awkward without nc I would just add 00:36:727 (1) - to previous combo

Akitoshi's Normal
00:08:960 (3) - I would just start this slider at 00:08:772 - because everything is following 1/1 spacing, song is strong enough to confuse players

HOS Hard
00:05:983 (1) - is this unsnapped on purpose?
00:19:460 (1) - maybe in this slider you can put a red slider node to reflect the sound at 00:19:835 -
spacing on 00:21:710 (1,2) - doesn't make sense especially when I look at the size of spacing on 00:23:585 (2,1) -
I would put a circle at 00:39:692 -
00:39:888 (1) - is unsnapped

Nothing noteworthy for me to comment on in Insane

Lasse's Expert
00:04:460 (3) - the whole playfield is available and this is made an overlap with 00:03:522 (2) - I mean its fine but just not my preff
same for this one 00:16:460 (3) -
00:51:901 (1) - this threw me off so hard, it fits but just not taste although if you are leaving it I would make slider shape diff, its the same as 00:51:553 (3) - which is probably a good reason why it threw me off

and ya
goodluck with mapset, its pretty gud


User avatar
Rhythm Incarnate
719 posts
Offline
Lafayla wrote:
Mod for anything I can find in everything>
I already explained why in modhelp

EASY
00:38:471 (2,3,4) - looks awkward without nc I would just add 00:36:727 (1) - to previous combo

and ya
goodluck with mapset, its pretty gud




i think its ok as it is as your suggestion breaks my current nc pattern, + i think its more helpful having the arrow lines pointing to the next object in this manner

thanks for the mod!
User avatar
Combo Commander
389 posts
Offline
Earned 1 kudosu.
heyo you better return my mod lol.
Easy


corinn

  • 00:02:960 (3,4) - imo two 1/1 sliders work better here to represent the piano, one starts 00:02:960 - and the other starts 00:03:522 - (but then again you repeat this rhythm, if you apply then change it with every other instance too)
  • 00:19:460 (1) - should have rhythm like 00:14:960 (3,4) - for consistency (3/4 reverse slider has the reverse on a lower-pitched repeated note zzz no emphasis)

HOS


Insane


Lasse

  • 00:11:960 (1,2,3) - i dont really see the need of overemphasizing a resolution (music term) lol
  • 00:17:585 (3,4) - you should stack these or unstack the ones prior for consistency (also helps to set up a th e m e)
  • 00:32:890 (2) - how bout making the bump on the other side for the "here's a slider except it's mirrored" motif you used in the intro (also helps with reading minimally)
  • 00:58:268 (2,1,2,3,4,1) - you got your spacing reversed if you were following piano (which i'm 99% certain that you are), should be descending spacing instead of ascending spacing


rawr mod outbreak
User avatar
Beatmap Nominator
2,691 posts
Offline
No kudosu yet.
Paski
Paski wrote:

Lasse's Expert
  • 00:05:585 (3,4,1) - I suppose it's your choice, but that different spacing triggers me. Just fyi (Not that you should care, lol). intentional with pitch
  • 00:37:250 (1,1) - SV seems a bit high. Making them at same SV? sv is never too high
  • 00:45:012 (7) - Stack on 00:45:099 (1) or make them closer? same ds as my other 1/4s
  • 00:46:669 (2) - Previous slider got high SV, isn't better spacing it a little more? they're all spaced like that
  • 00:51:901 (1) - Adding finish hitsound on sliderend? Even an inherited point with volume on 60% could be nice with finish. nothing in the song to support
  • 00:54:692 (1) - Same as above, but without inherited point.


Lafayla
Lafayla wrote:

Lasse's Expert
00:04:460 (3) - the whole playfield is available and this is made an overlap with 00:03:522 (2) - I mean its fine but just not my preff
same for this one 00:16:460 (3) -
00:51:901 (1) - this threw me off so hard, it fits but just not taste although if you are leaving it I would make slider shape diff, its the same as 00:51:553 (3) - which is probably a good reason why it threw me off
that'S thew whole point of both of these though



Pika
[[Pika]] wrote:
Lasse

  • 00:11:960 (1,2,3) - i dont really see the need of overemphasizing a resolution (music term) lol makes a nice transition imo
  • 00:17:585 (3,4) - you should stack these or unstack the ones prior for consistency (also helps to set up a th e m e) think this follows piano better
  • 00:32:890 (2) - how bout making the bump on the other side for the "here's a slider except it's mirrored" motif you used in the intro (also helps with reading minimally) I'd rather keep the repetition as that fits the song better
  • 00:58:268 (2,1,2,3,4,1) - you got your spacing reversed if you were following piano (which i'm 99% certain that you are), should be descending spacing instead of ascending spacingthis is way more engaging to play and a nice end to the map, starting with high spacing would be ???


rawr mod outbreak


thanks!

update
https://0paste.com/16508.txt
User avatar
Rhythm Incarnate
719 posts
Offline
[[Pika]] wrote:
heyo you better return my mod lol.
Easy



Insane

  • 00:05:585 (5) - peak is here but you choose to emphasize 00:05:773 (6) - instead >:( yea
  • 00:06:710 (2,3,4) - no emphasis zzzzz yea
  • 00:09:710 (4,5,6) - resident sleeper yea
  • 00:11:022 (2) - should be like 00:03:522 (2,3) - in terms of rhythm no because in the first pattern the piano repeats the same note twice so i reflect that with the half beat slider, it doesn't happen second time around so i dont map it
  • 00:12:522 (2) - place at 165:200 instead b/c the sounds (2) and (3) represent are equal in intensity and pitch mm i disagree, their is definitely more emphasis on the last (3) here, theres an extra piano note added + the string background changes
  • 00:15:522 (5) - same thing about the rhythm 00:03:522 (2,3) - yes this time because theres another double piano note
  • 00:17:585 (5,6) - same thing about "wrong emphasis peak" ya
  • 00:22:460 (3) - just do normal wave slider lol no, that slight bump adds a little bit of visual emphasis on the soft piano that occurs on the slider tick
  • 00:28:355 - WHERE MY DOWNBEAT AT REEEEEE o lol i forgot to shorten the spinner and replace with a circle from months ago lol gg
  • 00:33:936 (1,2,3,4,5) - proper star pls i tried
  • 00:58:355 (3,4) - jumps pls no because they repeat the same note, altho i spaced 4 further away


rawr mod outbreak


thanks for the mod! updated
User avatar
Combo Commander
369 posts
Offline
Earned 1 kudosu.
Hi, nm from my queue

expert:
  • 00:11:960 (1,2,3) - is there really need to be such a big spacing? i mean previously you made 00:09:897 (4,5) - such spacing for 1/2 gaps and there suddenly it went crazy but music doesn't do much here, its the same calm piano
  • 00:24:147 - how about spinner here?
insane:
  • 00:04:460 (1,2) - 00:16:460 (1,2) - i'm not sure if this is just me, but this spacing is really confusing, i couldn't get that this is a 1/2 gap
  • 00:26:960 - why not map 1/4 drum thing here? its pretty audible, spinner here doesn't seem fitting tbh
hard:
  • seems cool
normal:
  • 00:30:448 (6) - i think synth sound here is pretty important so i suggest making this thing 3/4 reverse (same for similar instances)
easy:
  • 00:51:727 (2) - this thing starting here seems unnatural, perhaps move it to red tick or even big white. i think 2/1 gaps would work pretty well to show contrast with kiai, lower object density and stuff

Sorry for short mod, nothing much to say really, looks pretty solid. Good luck!
User avatar
Combo Commander
312 posts
Offline
Earned 1 kudosu.
hi m4m

how2mod 1 min map


Easy

00:05:960 - Note density is a bit high for a calm section, this could be mapped as a slider end to reduce it as it is barely snapped. I mean 00:05:210 (2) - this could be a reverse slider instead. Same for 00:17:960 -

00:29:576 (3) - 00:35:157 (3) - The wave sliders aren't symmetrical *triggered* so these could be the same side as they are the same sound.
00:46:320 (3) - the vertical ones look pretty ew

00:20:960 (2) - Slider body is 2 degrees off from the linear hitcircles reee

00:22:460 (1) - Not sure if this broken wave is intentional but I guess you went for the violin thing in the background shrug


Akitoshi's Normal

00:05:585 - I don't really like how you skipped those sounds, I think they could be mapped with a reverse slider.

00:23:960 - I guess this is mapped passively because of the non-snappy thing but would like to hear your reason for not mapping this with a circle as well.

00:37:773 (3,4,5,6) - This pattern looks a bit sloppy imo, maybe a zigzag on the hitcircles would do better.


HOS' Hard

00:13:460 - Exaggarating this curve pattern for the effect would do better if you want to go for the asymmetry, else just make it more symmetrical cause it looks half assed xd
something like this
Image


00:33:936 (1) - Considering you did the finish sounds with red anchors, shouldn't this be a red anchor as well?
Same for 00:42:308 (1) -

00:35:179 (1) - Unsnapped also no hs

00:51:727 - I don't like how you ignored these kicks, they are pretty distracting and could potentially mess up the rythm, they could atleast mapped with some reverses if you wanted to map passively.


Insane

00:05:773 (6) - This could be the same ds because lower ds actually puts more pressure by trying to slow down, as the note is higher than the first ones but not much lower than the previous one. So I don't think it needs extra emphasis also makes the pattern tidier.
Same 00:17:022 (2,3,4,5,6) -

00:06:710 (2,3,4) - They look like they are meant to be linear but if they were I don't think the overlap works well flow wise, a stack would do better on the emphasis or atleast a lower overlap.
Same 00:09:710 (4,5,6) -

00:23:960 - Well as this is a higher diff I think this could be mapped as a reverse slider like the top diff to not map it passively.

The doubles connecting to sliders need a bit of work cause they are off by small margins but visible enough to bother me xd
00:29:314 (5,6) -
00:32:105 (5,6) -
00:34:896 (6,7) -
00:36:553 (5,6) -
00:47:716 (5,6) -
Mostly ds stuff but if you wanted to emphasize the sounds at the end of triples they don't need extra spacing or something cause they are already emphasized by ending a triple, emphasizing a small amount just makes them look off.


Lasse's Expert

00:22:460 (1,2) - These could use a smaller spacing as you used the varied spacing on emphasizing stronger and weaker notes

00:37:773 (1) - The mouse movement is much harsher on this than 00:48:936 (1) - but it could be cheesed so idk

00:58:529 (2,3,4,1) - This could be mapped by gradually decreasing spacing but both work fine I guess
saw your response to pika tho heres my suggestion
Image

plays fine imo
Last edited by Fursum on , edited 2 times in total.
User avatar
Rhythm Incarnate
719 posts
Offline
h4d0uk3n1 wrote:
Hi, nm from my queue

insane:
  • 00:04:460 (1,2) - 00:16:460 (1,2) - i'm not sure if this is just me, but this spacing is really confusing, i couldn't get that this is a 1/2 gap mmm, nobody has had trouble with this in testplays so i think its ok
  • 00:26:960 - why not map 1/4 drum thing here? its pretty audible, spinner here doesn't seem fitting tbh didn't want to overdo it, if more people suggest then i'll add one in

easy:
  • 00:51:727 (2) - this thing starting here seems unnatural, perhaps move it to red tick or even big white. i think 2/1 gaps would work pretty well to show contrast with kiai, lower object density and stuff idk how i feel about this, i understand your point but then its ambiguous as to what im following, if more people suggest i will consider further tho

Sorry for short mod, nothing much to say really, looks pretty solid. Good luck!


Fursum wrote:
hi m4m

how2mod 1 min map


Easy

00:05:960 - Note density is a bit high for a calm section, this could be mapped as a slider end to reduce it as it is barely snapped. I mean 00:05:210 (2) - this could be a reverse slider instead. Same for 00:17:960 - i ctrl + g'd the rhythm

00:29:576 (3) - 00:35:157 (3) - The wave sliders aren't symmetrical *triggered* so these could be the same side as they are the same sound. fix i think
00:46:320 (3) - the vertical ones look pretty ew fix

00:20:960 (2) - Slider body is 2 degrees off from the linear hitcircles reee2 d e g r e e s

00:22:460 (1) - Not sure if this broken wave is intentional but I guess you went for the violin thing in the background shrug
ya its intentional



Insane

00:05:773 (6) - This could be the same ds because lower ds actually puts more pressure by trying to slow down, as the note is higher than the first ones but not much lower than the previous one. So I don't think it needs extra emphasis also makes the pattern tidier.
Same 00:17:022 (2,3,4,5,6) -
i remapped these instead since im terrible at making stuff like this

00:06:710 (2,3,4) - They look like they are meant to be linear but if they were I don't think the overlap works well flow wise, a stack would do better on the emphasis or atleast a lower overlap.
Same 00:09:710 (4,5,6) -
did a smaller overlap

00:23:960 - Well as this is a higher diff I think this could be mapped as a reverse slider like the top diff to not map it passively. did this as a repeat since i don't want to make the soft piano clickable since i think the violin pedal note is more important here

The doubles connecting to sliders need a bit of work cause they are off by small margins but visible enough to bother me xd
00:29:314 (5,6) -
00:32:105 (5,6) -
00:34:896 (6,7) -
00:36:553 (5,6) -
00:47:716 (5,6) -
Mostly ds stuff but if you wanted to emphasize the sounds at the end of triples they don't need extra spacing or something cause they are already emphasized by ending a triple, emphasizing a small amount just makes them look off.
fix all uglyness here


thanks for the mods!
User avatar
Combo Commander
432 posts
Offline
Earned 1 kudosu.
m4m


easy
  • 00:05:210 (2,3) - reversing the rhythm here would be better, ending 3 on that chord thing seems weird (also something about downbeats etc etc)
  • 00:17:210 (2,3) - ^
  • 00:36:727 (1) - should really be angled like the rest, the curve doesnt give off that sharp feel that the sound here has - 00:50:680 (1) - and this are completely different sounds. a slightly sharper angle than the rest (but still rankable for easies ofc) could work here.
  • 00:47:890 (1) - ^


akitoshi's normal
  • 00:08:397 (2) - 1/1 slider could work here to catch that piano on 00:08:772 - and so people dont think that 3 starts on that piano thing. you used a 1/2 gap at 00:11:960 (3,4) - so it shouldnt be a problem
  • 00:10:460 (1) - this stands out way too much compared to the other sliders in this section, curve out? imo the first part in general shouldnt contain really sharp anchors since it's calm instead of aggressive.


hos' hard
  • 00:01:460 (1) - minor suggestion but i think you should move this closer to the center so that new players will have an easier time seeing and reacting to this when it comes out
  • 00:16:460 (1) - way too aggressive looking for this calm section imo
  • 00:22:835 (2,1) - stack 1 on 2 for increased emphasis to the end of the calm section? you break ds in this section so i think this would still be readable
  • 00:44:401 (4,5) - bit nazi but i really feel that all the drumbeat things covered by this should have equal emphasis instead of mapping the second one passively


insane


lasse's expert

solid set, sorry if the mod seemed too short to be of value or something

good luck!
User avatar
Beatmap Nominator
2,691 posts
Offline
No kudosu yet.
h4d0uk3n1
h4d0uk3n1 wrote:
Hi, nm from my queue

expert:
  • 00:11:960 (1,2,3) - is there really need to be such a big spacing? i mean previously you made 00:09:897 (4,5) - such spacing for 1/2 gaps and there suddenly it went crazy but music doesn't do much here, its the same calm piano think it makes a nice transition and this part is lower bpm anyways
  • 00:24:147 - how about spinner here? not sure, will keep it as is for now


Sorry for short mod, nothing much to say really, looks pretty solid. Good luck!


Fursum
Fursum wrote:


Lasse's Expert

00:22:460 (1,2) - These could use a smaller spacing as you used the varied spacing on emphasizing stronger and weaker notes it's already way less spaced

00:37:773 (1) - The mouse movement is much harsher on this than 00:48:936 (1) - but it could be cheesed so idk there are no sliderticks to hit so people will play it differently anyways

00:58:529 (2,3,4,1) - This could be mapped by gradually decreasing spacing but both work fine I guess yea as explained before


newton-
newton- wrote:

lasse's expert
  • 00:20:210 (4) - this should probably be ctrlged since the same sort of stack into slider that starts on new chord thing was done that way on 00:05:585 (3,4,1) - too piano is way stronger here
  • 00:26:960 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - i feel like instead of starting with a stack and developing it into a constant spaced stream, you couldve gone all the way and gradually spaced the stream out every note added some progression
  • 00:51:901 (1) - these sliders would probably feel more emphasized if they werent directly part of the circle thing created by 00:50:680 (1,2,3) - etc i think that is exactly what makes them stand out since they break the player expectation of sv, people will expect the same speed but suddenly it's way slower so it stands out a lot

solid set, sorry if the mod seemed too short to be of value or something

good luck!


thanks!

https://0paste.com/16517.txt
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 45 posts jump | 1, 2, 3  next

Users browsing this forum: None


Jump to: