This is a BSS beatmap submission. Click here to view full beatmap information.
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Combo Commander
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This beatmap was submitted using in-game submission on Sunday, 24 September 2017 at 11:23:01 PM

Artist: KEYTALK
Title: STARRING STAR
Source: ドラゴンボール超
Tags: Lefrave Akira Toriyama Toei Animation DragonBall Super
BPM: 146
Filesize: 6105kb
Play Time: 00:55
Difficulties Available:

Download: KEYTALK - STARRING STAR
Download: KEYTALK - STARRING STAR (no video)
Information: Scores/Beatmap Listing
---------------
Changelog
Update 1 - 23/3/2017 - Begun mapping Starring Star, Goku's Hard diff already completed, planning to add at least 2 more difficulties, 3 is optimal.
Update 2 - 23/3/2017 - Forgot a small pattern towards the end of Goku's Hard Diff
Update 3 - 23/3/2017 - Added Kiai time
Update 4 - 23/3/2017 - Changed Kiai Time
Update 5 - 23/3/2017 - 2 new diffs
Update 6 - 23/3/2017 - Edited Lefrave's guest diff (completed)
Update 7 - 23/3/2017 - Begun Mapping Gohan's Easy
Update 8 - 23/3/2017 - Gohan's easy is just about completed, missed a few notes in Lefrave's diff so thats fixxed
Update 9 - 23/3/2017 - Gohan's Easy now completed along with the other 2 diffs, Goku's Hard and Lefraves Normal
Update 10 - 23/3/2017 - New Diff!! Vegeta's Insane, Completed
Update 11 - 24/3/2017 - EXPERIMENTAL, swapping chords in vegeta's insane for streams
Update 12 - 24/3/2017 - Streams are staying + cool Bgs for each diff
Update 13 - 24/3/2017 - Fixed the cool Bgs?
Update 14 - 24/3/2017 - Rek's Mod implemented
Update 15 - 24/3/2017 - Made the ending for Vegeta's insane that little bit less insane
Update 16 - 25/3/2017 - Knif3rism's Mod implemented All changes have been made, except on gohan's easy regarding the small bursts
Update 17- 25/3/2017 - Updated Normal
Update 18- 25/3/2017 - Vegeta's insane is now questionably harder, added inverse rolls, made some of the chords flow better, reworked the ending so it isnt insanely hard to hit the lns
(diff is in urgent need of modding)
Update 19- 26/3/2017 - (Potassium mod) The rolls in Vegeta's Insane have been removed entirely and notes that didnt have a sound were removed, Goku's Hard is also a little bit easier
Update 20- 26/3/2017 - (Potassium mod part 2) fixing things on vegeta's insane
Update 21 - 26/3/2017 - Corrected the length of the diffs, (2 ended at 0:58 and to at 0:57) ALL DIFFS now end at 0:57 and kiai time was checked to start and end at the same place, which it does ^u^\
Update 22 - 27/3/2017 - (Litharrale mod) Implemented most of his mod, changed all background sizes to be 1920 - 1080, and fixed all suggested changes besides the triple notes, although that may still be changed
Update 23 - 27/03/2017 - (Cokiiplay's mod) All suggested changes were justified and changed. thanks for your help
Update 24 - 27/03/2017 - added hitsounds to the maps folder
Update 25 - 27/03/2017 - ([B A D]'s mod) Nothing was changed in gokus hard for now, gohans easy has been modified, begun hitsounds and LOWERED THE AUDIO
Update 26 - 27/03/2017 - Vegeta's Insane hitsounding done?
Update 27 - 27/03/2017 - Updated Hitsounds
Update 28 - 28/03/2017 - All diffs now fully hitsounded
Update 29 - 28/03/2017 - Fixed hitsounding
Update 30 - 28/03/2017 -(SwitchAxe's mod) Alot of his changes were implemented, especailly in Vegeta's insane
Update 31 - 28/03/2017 -(DonutSalad's mod) goku's, lefrave's and gohan's diff have been modded, thanks
Update 32 - 28/03/2017 - as requested by lefrave
Update 33 - 29/03/2017 - Gohan's easy 0.01* harder than easy should be, Aaaaahhhh
Update 34 - 29/03/2017 - Part of me died fixing Gohan's easy, but it is now easy
Update 35 - 29/03/2017 - (Lefrave's mod) Made Gohan's easy <1.5*, Modified Lefrave's Normal and Vegeta's Insane to flow better
Update 36 - 29/03/2017 - Moved Beatmap from WIP to Pending (not sure if im suppose to do this, but here )
Update 37 - 29/03/2017 -Made the diff names, Easy, Hard and Insane to avoid confusion with Lefrave's Normal (GD)
Update 38 - 30/03/2017 - (Dellvangel's Mod) Fixed changes for insane and easy as suggested, found an error in normal diff and some note placement issues, very few note placement issues in hard (so i could see) and fixed those
Update 39 - 30/03/2017 - (Evening's Mod) all changes implemented + added tags
Update 40 - 30/03/2017 -(Protastic101's mod) Added changes
Update 41 - 30/03/2017 - Implemented many changes via self modding, HARD AND INSANE NEED MODS
Update 42 - 30/03/2017 - Hard is being heavily tampered with to make feel much smoother and consistant ^u^, Insane is a WIP but is looking better
Update 43 - 30/03/2017 -Moved a note in hard back in its correct place, whoops
Update 44 - 31/03/2017 (Another Lie's mod) Short but effective, all changes were implemented
Update 45 - 1/04/2017 (Hydria's mod) Really good mod, thanks for that bud <3
Update 46 - 3/04/2017 (Asherz007's mod) All changed implemented besides that last part of insane, which i will talk to you about, Thanks ^u^
Update 47 - 17/04/2017 (Mai9392's & Ochasan's mod) changes implemented
Update 48 - 18/04/2017 (Moku_Hazushi's mod) Changes to all diffs and hitsounds were made, Moving the map back to the (Pending Beatmaps Section)
Update 49 - 20/04/2017 (JztCallMeRon's mod) Suuuuuuper helpful, i feel insane really benefited from the mod and is a better diff because of it
Update 50 - 20/4/2017 Updated tags, 50th update milestone weeeeeee~
Update 51 - 23/04/2017 issues with not being downloaded correctly hopefully fixed
Update 52 - 24/04/2017 Fixed some tags (also added GD to the tags, whoops)
Update 53 - 30/05/2017 (Captain Cusheen's mod) Many thanks ^^ given me more hope to get this ranked! appreciated
Update 54 - 2/06/2017 (DDMythical's mod) most of the suggested changes applied
Update 55- 2/06/2017 (Syadow-'s mod) applied most changes <3
Update 56- 10/06/2017 (TheNewBungping's mod) applied almost all the changes, the ones i didnt understand i just left
Update 57- 14/06/2017 (Rivals_7's mod) Alot of much needed adive was applied, Thanks <3
Update 58- 10/07/2017 (Maxus's mod) Great talk about the imporatnce of mapping synths and many issues regarding insane
Update 59- 10/07/2017 Some sick self modding
Update 60- 11/07/2017 changed some of the lns around in insane to make them easier on the hands
Update 61 - 15/07/2017 (riunosk's mod) all diffs updated most of suggested changes were applied thanks <3
Update 62 - 17/07/2017 Selfmodding on easy and normal ^^
Update 63 - 20/07/2017 Some help from JustinNF on the chord section of Hard diff
Update 64 - 31/07/2017 (Asher's Mod (again)) Implemented and begun but not finished para's
Update 65 - 10/09/2017 (Self mod) Fixed left hand heavy and repetitive jacks, also a ln section that was copy pasted
Update 66 - 12/09/2017 (Self mod) Moved some of the stacks to even out better on insane
Update 67 - 15/09/2017 (Self mod / Litharrale ) fixed some small beats which makes the song flow nicer
Update 68 - 15/09/2017 (Self mod) Whoops fixed a known issue in Hard
Update 69 - 20/09/2017 hitsounds update
Update 70 - 20/09/2017 hitsounds update again
Update 71 - 20/09/2017 Updated Insane hard and normal with Lith <3
Update 72 - 20/09/2017 Easy updated with lith, preparing new backgrounds hyyyypeee
Update 73 - 20/09/2017 Rechecked all hitsounds applied new backgrounds (REDOWNLOAD I THINK)Update 74 - 20/09/2017 added 1 hitsound in normal\
Update 74 - 21/09/2017 YaHao's check - Minor tweaks and patterning changes <3
Update 75 - 24/09/2017 - Updated romanised title from Starring Star to STARRING STAR


21/09/2019 - Qualified!!!

24/09/2019 - Re-qualified!!!
Last edited by CrumpetFiddler on , edited 68 times in total.
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Tempo Trainee
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Earned 1 kudosu.
aw yis

mod
19:34 Rek: 00:07:617 -
19:34 Rek: why is this single
19:34 Rek: 00:08:285 (8285|1) -
19:34 Rek: and this
19:34 CrumpetFiddler: o lol
19:34 Rek: 00:08:439 -
19:34 Rek: 00:09:672 -
19:34 Rek: and this
19:35 Rek: 00:09:980 (9980|1) -
19:35 CrumpetFiddler: i dunno
19:35 Rek: lol
19:35 Rek: it seems the entire start you were doing doubles for the uhh
19:35 Rek: i dont know what its called lol
19:35 Rek: drum thingy
19:35 CrumpetFiddler: intro?
19:35 Rek: kick drum
19:36 CrumpetFiddler: i have everywhere else in the sng
19:36 Rek: hang on lol
19:36 Rek: i think ive confused you
19:36 Rek: the bits i highligted are singles
19:36 CrumpetFiddler: i ehh
19:36 CrumpetFiddler: yeah
19:36 CrumpetFiddler: i made them doubles
19:36 Rek: when the beat you're following suggests that they should be doubles
19:36 CrumpetFiddler: because its consistand
19:36 CrumpetFiddler: i did doubles on every other kickdrum
19:36 CrumpetFiddler: having those singles is pre retarded
19:37 Rek: haha ok sweet thought i confused you
19:37 CrumpetFiddler: nah i get it
19:37 Rek: 00:13:165 (13165|0,13216|1,13267|2,13319|3,13370|0,13422|1,13473|2,13524|3,13576|0,13627|1,13678|2,13730|3) -
19:37 Rek: im not too sure how i feel about this
19:37 Rek: its dump
19:38 Rek: i feel like it could just be fast easy jumps
19:38 CrumpetFiddler: i had it there for consistancy
19:38 Rek: i didnt look for more single drumkick things btw so make sure to look for them yourself and iron out the stuff
19:38 Rek: consistancy?
19:38 Rek: whats it consistant with lol
19:39 CrumpetFiddler: the fact that it happens everywhere else with that similar beat
19:39 Rek: that just means you made everywhere else dump too
19:39 Rek: im pretty sure BN's dont like dump
19:39 Rek: have you ever played little lion man?
19:39 Rek: you could make those bits like the jumps in that
19:39 CrumpetFiddler: yeah
19:39 Rek: i feel like it would work well
19:40 Rek: 00:22:617 (22617|0) -
19:40 CrumpetFiddler: but i mean i was gunna map it in 1/16 lol
19:40 CrumpetFiddler: i thought that was too much
19:40 Rek: lol im not on same page
19:40 Rek: you mean you were going to try jumps at 1/16?
19:40 CrumpetFiddler: no
19:41 CrumpetFiddler: im not that cruel
19:41 CrumpetFiddler: also about those sliders
19:41 Rek: hahahaha
19:41 CrumpetFiddler: im going to leave them in for the time being
19:41 Rek: nah its not that they are bad
19:41 Rek: they are very good infact
19:41 Rek: but im not sure if that last one should only be a single
19:41 Rek: the voice goes down for the one before
19:41 CrumpetFiddler: no i get wjat your saying
19:41 CrumpetFiddler: like its fine
19:41 Rek: oh ok
19:41 CrumpetFiddler: but something else could feel better
19:42 CrumpetFiddler: ill still look into it
19:42 Rek: thats not something too big anyway
19:42 Rek: just a small nitpick
19:43 Rek: i really like the fast bits in the chorus btw
19:43 CrumpetFiddler: what parts are those?
19:43 CrumpetFiddler: i think i knoe what your referring to
19:43 CrumpetFiddler: but im not sure
19:44 Rek: 00:42:548 (42548|0,42600|1,42651|0,42651|2) -
19:44 Rek: these things
19:44 Rek: gucci
19:44 Rek: 00:47:634 (47634|3) -
19:44 Rek: i havnt listened closely to the song
19:44 Rek: but is this meant to be here?
19:44 Rek: not there on any other of the bursty parts
19:45 Rek: anyway thats basically all i see
19:45 CrumpetFiddler: uhhmm
19:45 CrumpetFiddler: yu yes
19:45 CrumpetFiddler: https://osu.ppy.sh/ss/7641047
19:45 CrumpetFiddler: totally
19:45 Rek: oh wait what
19:45 Rek: wait lol what
19:45 Rek: im very confused now
19:45 Rek: hang on lemme try again
19:46 CrumpetFiddler: i just edited it
19:46 Rek: oh right
19:46 CrumpetFiddler: lol
19:46 Rek: kek my b
19:46 CrumpetFiddler: plz
19:46 Rek: first mod pls forgive
19:46 Rek: going in to hard diff now
19:46 Rek: if u want to that is
19:46 CrumpetFiddler: lol XD
19:46 CrumpetFiddler: its fineeeee
19:47 CrumpetFiddler: ggez i hope lefrave hasnt started hitsounding
19:47 CrumpetFiddler: your showing me parts i missed
19:47 Rek: glad i could at least be some help lol
19:47 Rek: wait does that mean u do want hard mod now
19:47 Rek: or nah
19:47 CrumpetFiddler: if you want yeah
19:48 CrumpetFiddler: it wont take long, it being < 1min
19:48 Rek: nothing better to do :')
19:48 Rek: 00:02:480 -
19:48 Rek: the opposite of a ghost note
19:48 Rek: i dont know what its called xdd
19:48 Rek: no note for the hi-hat
19:48 CrumpetFiddler: a visable note?
19:49 Rek: hahaha
19:49 CrumpetFiddler: what should i do with tht then?
19:49 Rek: i just noticed there are quiet hi hat hits like every 1/4 holy
19:49 Rek: but dont worry about those
19:49 Rek: hmm now im not sure what to do
19:49 CrumpetFiddler: lol
19:49 Rek: but considering u put a single there for every other noticable hi hat
19:49 Rek: u should put one there too
19:49 Rek: on 2nd
19:50 Rek: 1|2|3|4
19:50 CrumpetFiddler: show me where boi
19:50 Rek: 00:02:480 (2480|1) -
19:50 Rek: does that work
19:50 CrumpetFiddler: the drums still there, having that gone would make it feel weird
19:51 Rek: wait what
19:51 Rek: screen shot what ur seeing
19:51 CrumpetFiddler: https://osu.ppy.sh/ss/7641066
19:51 Rek: gross
19:51 Rek: ok let me show with screenie
19:51 Rek: https://osu.ppy.sh/ss/7641068
19:52 Rek: needs to be a note there
19:52 Rek: cause for every other of this bit there is a note there
19:52 CrumpetFiddler: lol
19:52 CrumpetFiddler: you coulda said something about consistancy XD
19:52 Rek: my B lmao
19:52 Rek: im good mod promise
19:52 CrumpetFiddler: but no its fixed
19:53 Rek: ok siq
19:53 Rek: 00:18:507 (18507|2) -
19:54 Rek: u dont do this for any other guitar bit
19:54 Rek: 00:20:357 (20357|2,20357|0,20767|3,20767|1,21178|2,21589|0,22000|3,22000|2,22411|1,22617|0) -
19:54 Rek: shouldnt be different amounts of doubles/singles compared to the insane diff
19:54 Rek: seems like ur just putting down singles to make a pattern and not to the song
19:54 CrumpetFiddler: for vocals
19:55 Rek: its for vocals but on the other diff you have different bits with doubles
19:55 Rek: if that makes sense
19:55 Rek: i good explainer ;)
19:55 CrumpetFiddler: im pretty confused
19:56 Rek: hahaha ok ok
19:56 Rek: let me use brain
19:56 CrumpetFiddler: your saying at 2osecs put notes down beside
19:56 Rek: i highlighted the ln right?
19:56 Rek: to the vocals
19:56 Rek: 00:20:357 (20357|2,20357|0) -
19:56 CrumpetFiddler: yeah
19:56 Rek: this is a double
19:56 CrumpetFiddler: yes
19:57 Rek: thats all well and good
19:57 Rek: V
19:57 Rek: 00:21:589 (21589|0) -
19:57 Rek: this though
19:57 Rek: in the other diff
19:57 Rek: thats a double
19:57 Rek: wait hang on
19:57 Rek: wrong one i think
19:57 CrumpetFiddler: thats another diff tho
19:57 CrumpetFiddler: what
19:57 Rek: as in
19:57 Rek: grrr im bad at explaining
19:57 Rek: i know its another diff
19:57 Rek: but the point is
19:57 CrumpetFiddler: they dont need to be consistant across diffs ?
19:58 Rek: why is some of the ln doubles and some singles
19:58 Rek: you should map it to when the voice goes quiet and when it goes loader
19:58 Rek: and if in different diffs there are different doubles
19:58 Rek: then you have one of them wrong
19:58 Rek: does that makes sense or do i still suck?
19:58 CrumpetFiddler: i understand what your saying now
19:58 Rek: ok sickkk
19:58 CrumpetFiddler: but does that matter XD
19:58 Rek: idk
19:59 Rek: bn's are harsh :')
19:59 Rek: doesnt take too much effort right
19:59 CrumpetFiddler: ill still do it
19:59 CrumpetFiddler: i mean
19:59 Rek: 00:26:521 (26521|1) -
19:59 Rek: y not double
19:59 CrumpetFiddler: im sure they arnt thaaat harsh
19:59 Rek: nah dood
19:59 Rek: they are that harsh
19:59 Rek: i think kek
19:59 CrumpetFiddler: cus fuk u
19:59 Rek: lmao
20:00 CrumpetFiddler: lol
20:00 CrumpetFiddler: one sec
20:00 Rek: the one before it is double
20:00 Rek: ok
20:00 CrumpetFiddler: aight its a double
20:00 Rek: 2ez
20:01 Rek: 00:39:466 (39466|0) -
20:01 Rek: why this not double
20:01 Rek: i think the song calls for it
20:01 Rek: ur call tho
20:02 Rek: ok thats all i see for hard diff
20:02 Rek: these are actually pretty good
20:02 CrumpetFiddler: its not a drum
20:02 Rek: and fun tbh
20:02 Rek: ?
20:02 Rek: i hear drum
20:03 CrumpetFiddler: not a prominant sound tho
20:03 Rek: yea you're right
20:03 CrumpetFiddler: compare that drum to the white line above
20:03 Rek: just removed notes and blasted my ears
20:03 Rek: dont double it xdd
20:03 CrumpetFiddler: im not XD
20:03 Rek: ok thats all m8
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Whistle Blower
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Quick mod

Mods
Goku's Hard
00:38:644 (38644|2,38644|0,38747|3,38747|1,38850|0,38850|2,38952|1,39055|2,39055|0,39158|1) - Very trilly on the first and second column, doesn't reflect the song very well, also its inconsistent to similar sounding drum rolls

Lefrave's Normal
00:25:288 (25288|0,25494|2,25699|3,25904|1) - This should really be one LN if it's you're mapping to the guitar strum
00:26:110 (26110|0,26315|1,26521|2,26726|3) - This should be 1/1 LN, if you're mapping to the vocals, if not it's very unclear
00:38:541 (38541|1) - unnecessary, not mapped to any particular sound
00:38:952 (38952|1) - ^
00:39:055 (39055|3) - perhaps instead of ln on the 1/2 and 1/4
00:39:261 (39261|0,39466|3,39672|1,39877|2) - again make it 2 LNs snapped to 1/1'

Gohan's Easy
00:19:946 (19946|1,19946|2) - I'd say move the LNs to the third and fourth column and then to move this 00:20:767 (20767|2) - on column two to make the first chord ln easy and then the second move to make it balanced
00:29:603 (29603|1) - In my opinion remove the small bursts, like that and just keep it 1/1, 1/4 snap, it'll make the map easier and probably ease in newer players into 1/4 snap notes, these small burst may prove challenging, this is very subjective and you don't have to do it
00:32:891 (32891|0) - ^
00:36:178 (36178|3) - ^ you should get what I mean by now


That's it glhf getting this ranked
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Combo Commander
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Knif3rism wrote:
Quick mod

Mods
Goku's Hard
00:38:644 (38644|2,38644|0,38747|3,38747|1,38850|0,38850|2,38952|1,39055|2,39055|0,39158|1) - Very trilly on the first and second column, doesn't reflect the song very well, also its inconsistent to similar sounding drum rolls

Lefrave's Normal
00:25:288 (25288|0,25494|2,25699|3,25904|1) - This should really be one LN if it's you're mapping to the guitar strum
00:26:110 (26110|0,26315|1,26521|2,26726|3) - This should be 1/1 LN, if you're mapping to the vocals, if not it's very unclear
00:38:541 (38541|1) - unnecessary, not mapped to any particular sound
00:38:952 (38952|1) - ^
00:39:055 (39055|3) - perhaps instead of ln on the 1/2 and 1/4
00:39:261 (39261|0,39466|3,39672|1,39877|2) - again make it 2 LNs snapped to 1/1'

Gohan's Easy
00:19:946 (19946|1,19946|2) - I'd say move the LNs to the third and fourth column and then to move this 00:20:767 (20767|2) - on column two to make the first chord ln easy and then the second move to make it balanced
00:29:603 (29603|1) - In my opinion remove the small bursts, like that and just keep it 1/1, 1/4 snap, it'll make the map easier and probably ease in newer players into 1/4 snap notes, these small burst may prove challenging, this is very subjective and you don't have to do it
00:32:891 (32891|0) - ^
00:36:178 (36178|3) - ^ you should get what I mean by now


That's it glhf getting this ranked


Thanks for the mod, all of this was added in besides the small bursts on Gohan's easy, i feel that if i remove those the song would flow weirdly, but yeah, good mod thanks
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Whistle Blower
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Earned 1 kudosu.
big mod for insane + half mod for hard
15:13 CrumpetFiddler: mod my map plz ;-;
15:13 PotassiumF: o
15:13 PotassiumF: the dragonball one ye?
15:13 CrumpetFiddler: Yeah
15:13 PotassiumF: ok gimme a sec
15:14 CrumpetFiddler: i got paras input about the rolls in there
15:14 CrumpetFiddler: in the hardest diff
15:14 CrumpetFiddler: he said they were good but boring
15:14 CrumpetFiddler: so i changed them around a bit
15:14 CrumpetFiddler: and its in dire need of modding XD
15:16 PotassiumF: o crap i had that map on my other computer
15:16 PotassiumF: can you link me
15:16 CrumpetFiddler: other comp?
15:16 CrumpetFiddler: do you use 2
15:16 CrumpetFiddler: XD
15:16 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star]
15:16 PotassiumF: mums house and dads house
15:17 CrumpetFiddler: ah
15:17 CrumpetFiddler: wouldnt it be weird switching?
15:17 PotassiumF: ye i used to just not play mania at all at my dads
15:17 PotassiumF: but then i was forced to learn how to mech kb
15:17 CrumpetFiddler: Ah
15:17 PotassiumF: vegeta's insane ye
15:17 CrumpetFiddler: it took me ages to get used to mine
15:18 CrumpetFiddler: thats the one in dire need yeah
15:18 PotassiumF: cool
15:18 PotassiumF: ill play now
15:19 CrumpetFiddler: ty bb
15:21 PotassiumF: so first things first
15:21 PotassiumF: 00:29:398 - these parts need to go
15:22 CrumpetFiddler: you think?
15:22 CrumpetFiddler: what should i replace them with
15:22 PotassiumF: 1/8 snapping on that pattern is extremely awkward and doesnt fit with the rest of the map imo
15:22 PotassiumF: also i just checked and theres not even any sound the 2nd not is mapped to
15:22 PotassiumF: so its unrankable
15:22 PotassiumF: 2nd note*
15:22 CrumpetFiddler: oh
15:23 CrumpetFiddler: so maybe
15:23 PotassiumF: you should get rid of 00:29:449 - <-that note
15:23 CrumpetFiddler: https://osu.ppy.sh/ss/7658537
15:23 CrumpetFiddler: something like that
15:23 PotassiumF: and maybe move the one before somewhere else
15:24 PotassiumF: yeah like that
15:24 PotassiumF: same thing for 00:32:737 -
15:24 CrumpetFiddler: same with this i assume
15:24 CrumpetFiddler: 00:32:737 (32737|1) -
15:24 CrumpetFiddler: and move the others
15:24 PotassiumF: lmao that timing
15:24 PotassiumF: yeah
15:24 CrumpetFiddler: XD
15:25 CrumpetFiddler: are both of these bad aswell?
15:25 CrumpetFiddler: 00:33:559 (33559|2,33610|1) -
15:25 PotassiumF: yeah
15:26 PotassiumF: theres no sound
15:26 PotassiumF: so i think you should remove all notes that are 1/8 snapped
15:26 PotassiumF: i listened to the whole song without hitsounds
15:27 PotassiumF: theres no places in the entire song where 1/8 is justified
15:27 PotassiumF: unless you want to map a dump
15:27 CrumpetFiddler: wb the rolls
15:27 PotassiumF: including the rolls
15:27 CrumpetFiddler: what can i do with those then
15:27 PotassiumF: they feel really off with the rest of the map
15:27 CrumpetFiddler: 'without making it the same as the diff prior
15:28 PotassiumF: lemme quickly check what the lower diff has
15:29 PotassiumF: yeah the other diff basically has the maximum you can do with that part
15:29 PotassiumF: unles you want to add chordjacks
15:31 CrumpetFiddler: how would i do those, and are those good to play?
15:31 PotassiumF: chordjacks shouldnt happen in this difficulty range imo
15:32 CrumpetFiddler: too hard?
15:32 CrumpetFiddler: well in that case
15:32 CrumpetFiddler: how should i redo the rolls to make this diff stand out from the lower diff?
15:33 PotassiumF: i think the song really limits you from going much harder than the diff below
15:34 PotassiumF: i think you should change those parts in the hard diff
15:34 CrumpetFiddler: oh, so make hard that bit easier to make insane seem harder?
15:34 PotassiumF: yeah
15:35 CrumpetFiddler: well, i know how to fix the insane rolls then, how could i make hard, easier in those sections
15:35 PotassiumF: so at parts like 00:23:028 - in the hard, only put a double on the 3rd note
15:36 CrumpetFiddler: so on the main beat yeah?
15:36 PotassiumF: yep
15:37 PotassiumF: like 4,3,(12),4,3,2
15:38 CrumpetFiddler: i had something very similar
15:38 CrumpetFiddler: https://osu.ppy.sh/ss/7658579
15:39 PotassiumF: then in the insane you could do something like (3,4),2,(1,4),3,(12),4
15:40 CrumpetFiddler: in the same place?
15:40 PotassiumF: yeah that pattern looks much better than the current one
15:40 PotassiumF: ye same places
15:40 CrumpetFiddler: so in insane
15:40 CrumpetFiddler: remove the ln?
15:41 PotassiumF: for the screen shot there, i think that looks good if you use (14) instead of (34) at the end
15:41 CrumpetFiddler: fixed that
15:42 CrumpetFiddler: for the same part
15:42 PotassiumF: oh sorry not that part in particular in the insane, just the rolls parts
15:42 CrumpetFiddler: in insane
15:42 PotassiumF: i assumed that was a roll part
15:42 CrumpetFiddler: oh
15:42 CrumpetFiddler: although that needed to be changed
15:42 CrumpetFiddler: the main roll parts im concerned with
15:42 CrumpetFiddler: 00:26:007 (26007|0) -
15:42 CrumpetFiddler: this is a roll part
15:43 CrumpetFiddler: without the chords
15:43 CrumpetFiddler: 00:26:007 (26007|0) -
15:43 CrumpetFiddler: thats one with chords
15:43 CrumpetFiddler: and here
15:43 CrumpetFiddler: 00:13:165 (13165|1,13165|0) -
15:43 CrumpetFiddler: 00:19:946 (19946|2,19946|0) -
15:44 PotassiumF: which chords are you talking about?
15:44 CrumpetFiddler: thats all
15:44 CrumpetFiddler: ones that go (1,2) (3,4) (1,2) (3,4)
15:44 PotassiumF: ah right
15:45 PotassiumF: so all the (1,2)(3,4)...etc parts in hard should be changed except maybe the last one you listed there
15:46 PotassiumF: but even then i would probably change that one too
15:46 CrumpetFiddler: okay
15:46 CrumpetFiddler: so for the first one
15:46 CrumpetFiddler: 00:13:165 (13165|0) -
15:47 CrumpetFiddler: should i follow the same rule as before
15:47 CrumpetFiddler: single notes except on third beat
15:47 PotassiumF: we talking about hard or insane?
15:47 CrumpetFiddler: hard rn
15:47 CrumpetFiddler: insane will (most likely) be chords
15:47 CrumpetFiddler: https://osu.ppy.sh/ss/7658623
15:48 PotassiumF: probably first and third for that part in hard
15:48 PotassiumF: by chords, do you mean jumptrills?
15:48 PotassiumF: because ideally you wouldnt want to have them at all tbh
15:49 PotassiumF: theyre really boring at this speed and length
15:49 CrumpetFiddler: i think i mean jumptrills
15:50 PotassiumF: (1,2),(3,4),(1,2),(3,4) is jumptrill
15:52 CrumpetFiddler: i meant jumptrills
15:52 CrumpetFiddler: lol
15:52 CrumpetFiddler: im probs confusing you
15:52 PotassiumF: nah i know what you mea
15:52 PotassiumF: n
15:53 CrumpetFiddler: thats the first jumptrill section
15:53 CrumpetFiddler: https://osu.ppy.sh/ss/7658638
15:53 PotassiumF: hmm
15:53 PotassiumF: thats good
15:54 PotassiumF: but i think it might be better to put that in insane and tone it down further in hard
15:54 CrumpetFiddler: hmm?
15:54 PotassiumF: unless you wanna go for jumptrills in insane
15:55 CrumpetFiddler: id put jumptrills somewhere in insane
15:55 CrumpetFiddler: but the places i initially put jumptrills in
15:55 CrumpetFiddler: were in about 4 places
15:55 CrumpetFiddler: which is waaaay to much
15:55 CrumpetFiddler: if that makes sense
15:55 PotassiumF: ah yeah
15:56 CrumpetFiddler: like whehttps://osu.ppy.sh/ss/7658663
15:57 CrumpetFiddler: lol
15:57 CrumpetFiddler: whoops
15:57 CrumpetFiddler: anyway thats the last jumptrill in hard done, moving back to insane now
15:57 PotassiumF: nice
15:57 PotassiumF: those patterns are much better
15:57 CrumpetFiddler: so lets say with the first roll
15:57 CrumpetFiddler: they feel funner tbh
15:58 CrumpetFiddler: 00:13:165 (13165|0,13216|1,13267|2,13319|3,13370|0,13422|1,13473|2,13524|3,13576|0,13627|1,13678|2,13730|3) - so, the first roll in insane
15:58 PotassiumF: they come from nowhere and arent actually mapped to anything
15:59 PotassiumF: if you want to go for rank, theyll have to go unfortunately
15:59 CrumpetFiddler: im not really determiined to keep them in
16:00 CrumpetFiddler: I mean, i did at that start
16:00 CrumpetFiddler: but they are a bitch to hit
16:00 CrumpetFiddler: so anyway, what should i do to replace them
16:00 PotassiumF: lol
16:00 CrumpetFiddler: XD
16:01 PotassiumF: well you would need to do the same snaps as in hard
16:01 PotassiumF: but probably denser with the chords
16:01 PotassiumF: which is why i suggested moving the current hard patterns to insane earlier
16:02 PotassiumF: the other option is to put jumptrills in insane
16:02 CrumpetFiddler: Yeah
16:02 CrumpetFiddler: hmm, ill see how the jumptrills go
16:02 CrumpetFiddler: if they dont work, ill know how to fix it
16:03 PotassiumF: sounds good
16:03 CrumpetFiddler: so first roll
16:03 CrumpetFiddler: https://osu.ppy.sh/ss/7658683
16:05 PotassiumF: i would opt for (1,2),(3,4) or (2,3),(1,4) jumptrills over (1,3),(2,4)
16:05 PotassiumF: the latter is quite awkward most of the time
16:06 CrumpetFiddler: had to start on 3,4
16:07 CrumpetFiddler: so that it lines with the ln a few secs later
16:07 CrumpetFiddler: but i get what you mean
16:07 PotassiumF: fair enough
16:08 CrumpetFiddler: what about for the short bursts, i know 1,3 2,4 doesnt feel the best, but what if its only 3 in a row?
16:09 PotassiumF: theyre fine for those
16:09 CrumpetFiddler: https://osu.ppy.sh/ss/7658694
16:09 CrumpetFiddler: bit more then 3 but, you know what i mean, it would get super boring being jumptrills throughout
16:10 PotassiumF: its worth a try
16:10 PotassiumF: if you update the map after we finish i can give the whole thing another run through to test everything
16:10 CrumpetFiddler: Yeah that'd be great
16:10 CrumpetFiddler: make sure u save this log btw
16:11 PotassiumF: yep its being saved
16:12 PotassiumF: there were just 2 other main thing i wanted to point out that ill show you after you're done with the roll sections
16:12 CrumpetFiddler: sure
16:12 CrumpetFiddler: was one, a note being covered up?
16:12 PotassiumF: nah
16:13 CrumpetFiddler: wekk'
16:13 CrumpetFiddler: i did find one of those lol
16:13 PotassiumF: they're fairly minor in comparison to the rolls so they should be quick fixes
16:13 CrumpetFiddler: 00:31:863 (31863|0) - under the end of that ln
16:13 PotassiumF: o lmao
16:14 PotassiumF: i didnt notice that for some reason
16:14 PotassiumF: i think i assumed i missed on the 1/8
16:14 CrumpetFiddler: ah, that makes sense
16:14 CrumpetFiddler: poor rek XD
16:15 CrumpetFiddler: he tried modding this diff for me and he said the 1/8ths were his favorite
16:15 PotassiumF: wat
16:15 PotassiumF: lmao
16:15 CrumpetFiddler: he says they are gucci
16:16 CrumpetFiddler: its in the log on the forum lol
16:16 PotassiumF: ye nah they definitely arent gucci
16:16 PotassiumF: honestly they were just bad
16:17 CrumpetFiddler: lol
16:17 CrumpetFiddler: wb this final roll
16:17 CrumpetFiddler: 00:52:514 (52514|3,52565|2,52617|1,52668|0,52720|3,52771|2,52822|1,52874|0,52925|3,52976|2,53028|1,53079|0,53130|1,53182|2) -
16:17 CrumpetFiddler: what should i do with that
16:18 PotassiumF: hmm
16:19 PotassiumF: id say something similar to the "roll parts" in hard
16:19 PotassiumF: like a jump, single, jump, single, etc pattern
16:20 CrumpetFiddler: ah okay
16:20 CrumpetFiddler: ill make a pattern and just tell me how retarded i am
16:20 PotassiumF: the music isnt as emphasised as in other roll parts so a jumptrill would be overdoing it imo
16:20 CrumpetFiddler: yeah i wasnt sure what to do
16:20 PotassiumF: lol dw its good to experiment with things
16:22 CrumpetFiddler: https://osu.ppy.sh/ss/7658740
16:23 PotassiumF: that looks pretty good
16:23 PotassiumF: ill need to play it to be 100% sure but looks like there nothing wrong
16:23 CrumpetFiddler: ok ill upload
16:24 PotassiumF: wait
16:24 PotassiumF: not yet
16:24 PotassiumF: lemme just mention 2 things real quick
16:24 CrumpetFiddler: oh
16:24 CrumpetFiddler: ok
16:24 CrumpetFiddler: also reks not happy XD
16:24 PotassiumF: the first two sliders 00:00:631 (631|1) -
16:25 CrumpetFiddler: "potas needs a good stab"
16:25 CrumpetFiddler: oh
16:25 CrumpetFiddler: is this about the consistancy?
16:25 PotassiumF: the same loop of the song happens at 00:03:918 -
16:25 PotassiumF: ye
16:25 CrumpetFiddler: what do you thi nk
16:25 CrumpetFiddler: sliders in
16:25 CrumpetFiddler: sliders out?
16:25 PotassiumF: so either add sliders at 00:03:918 - or remove the start ones
16:26 PotassiumF: i think the sliders are kind of only weakly mapped to the music
16:26 PotassiumF: if that makes sense
16:26 CrumpetFiddler: Its more mapped to vocals tbh
16:26 PotassiumF: ah yeah
16:27 PotassiumF: if its mapped to vocals you'd need them all throughout the first 13 seconds
16:27 PotassiumF: or none
16:27 CrumpetFiddler: what do you think?
16:28 PotassiumF: i personally think none is probably better
16:28 PotassiumF: the start currently is pretty good
16:28 PotassiumF: and excessive LNs might end up making it play awkward
16:28 PotassiumF: ly
16:28 CrumpetFiddler: Yeah
16:29 CrumpetFiddler: mapping vocals is typically bad anywgho
16:29 PotassiumF: it really depends on the song imo
16:29 CrumpetFiddler: in edm jumpers i recall mapping vocals
16:29 PotassiumF: but yeah i think generally its best not to map them too much
16:29 CrumpetFiddler: because there was literally no beat for about 5 seconds
16:30 PotassiumF: o lol
16:30 CrumpetFiddler: the 3 2 1 go
16:30 CrumpetFiddler: theres no beat there
16:30 PotassiumF: ah true
16:31 CrumpetFiddler: anywho
16:31 CrumpetFiddler: was there anything else concerning with this?
16:31 PotassiumF: ok, last thing
16:31 PotassiumF: 00:24:055 -
16:31 PotassiumF: you should add some other chords in that part
16:31 PotassiumF: other than the same 2
16:32 CrumpetFiddler: wym
16:32 PotassiumF: gets a bit boring
16:32 CrumpetFiddler: oh
16:32 CrumpetFiddler: like
16:32 PotassiumF: add a (1,2,3) and (2,3,4) somewhere in it
16:33 CrumpetFiddler: https://osu.ppy.sh/ss/7658789
16:33 PotassiumF: since its just (1,2,4),(1,3,4),(1,2,4),(1,3,4),(1,2,4)
16:33 PotassiumF: hmm
16:33 PotassiumF: try that for now
16:33 PotassiumF: and ill test
16:34 CrumpetFiddler: what part has you not so sure about that>
16:34 CrumpetFiddler: ?
16:34 PotassiumF: im not completely sure itll play as smooth as it could
16:34 PotassiumF: but idk, it might be fine
16:34 CrumpetFiddler: alright
16:34 CrumpetFiddler: ill upload
16:35 PotassiumF: cool
16:36 CrumpetFiddler: done
16:37 PotassiumF: ok
16:39 CrumpetFiddler: was that miss your fauly
16:39 CrumpetFiddler: or the song
16:39 PotassiumF: nah it was my fault
16:39 PotassiumF: it certainly a lot better
16:40 PotassiumF: the part at 00:24:055 - is fine btw
16:40 PotassiumF: its plays well
16:40 PotassiumF: just a few touch ups now
16:40 CrumpetFiddler: thats good to hear
16:41 PotassiumF: 00:13:680 - <-minijack there that might be better to not have there
16:41 CrumpetFiddler: oh
16:41 CrumpetFiddler: also hard was changed to
16:41 CrumpetFiddler: might want to check that
16:41 PotassiumF: i think you can just invert the jumptrill
16:41 PotassiumF: and have the slider as part of the last jump
16:43 CrumpetFiddler: thats done
16:43 CrumpetFiddler: yep
16:43 PotassiumF: cool
16:43 PotassiumF: also, though i didnt notice it before
16:43 PotassiumF: 00:45:425 (45425|1,45425|3) -
16:43 CrumpetFiddler: lol
16:43 CrumpetFiddler: thats very inconsistant
16:43 CrumpetFiddler: ill remove those and replace with non lns
16:44 PotassiumF: brb
16:44 CrumpetFiddler: thats done
16:46 PotassiumF: ok back, sorry about that
16:46 PotassiumF: 00:46:247 (46247|0,46247|3) - these ones too ye
16:48 PotassiumF: ok from here on im just gonna make suggestions that you can choose to ignore if you want
16:49 PotassiumF: at 00:16:452 - instead of 3,1,3 for the single notes, 4,3,1 might be better
16:49 PotassiumF: and 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) - i still dont like
16:51 PotassiumF: last thing i wanna say is emphasis on LNs from 00:20:357 - to 00:23:644 - is kinda weird, but is ok anyway
16:51 CrumpetFiddler: other changes are fixed besides the one above
16:52 CrumpetFiddler: this one here is mostly cause it feels better with the section below
16:52 CrumpetFiddler: 00:20:357 (20357|0) -
16:53 PotassiumF: i was mainly referring to the number of LNs going from 1 > 2 > 1 > 2 > 2 > 1 > 1
16:54 CrumpetFiddler: o
16:54 CrumpetFiddler: ill fix that later as i have work super soon
16:54 CrumpetFiddler: what should i do with this section tho
16:55 CrumpetFiddler: 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) -
16:55 PotassiumF: (2,3),(1,4),(2,3),(1,4),2 is an idea
16:57 CrumpetFiddler: I Just teste
16:57 CrumpetFiddler: d
16:57 CrumpetFiddler: feels sooo much better
16:58 PotassiumF: noice
16:59 CrumpetFiddler: i think we gotta stop their for now
16:59 CrumpetFiddler: i have work in about 1 min'
17:00 CrumpetFiddler: any way, thanks for the help
17:00 CrumpetFiddler: really appreciate it
17:00 PotassiumF: no problem
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PotassiumF wrote:
big mod for insane + half mod for hard
15:13 CrumpetFiddler: mod my map plz ;-;
15:13 PotassiumF: o
15:13 PotassiumF: the dragonball one ye?
15:13 CrumpetFiddler: Yeah
15:13 PotassiumF: ok gimme a sec
15:14 CrumpetFiddler: i got paras input about the rolls in there
15:14 CrumpetFiddler: in the hardest diff
15:14 CrumpetFiddler: he said they were good but boring
15:14 CrumpetFiddler: so i changed them around a bit
15:14 CrumpetFiddler: and its in dire need of modding XD
15:16 PotassiumF: o crap i had that map on my other computer
15:16 PotassiumF: can you link me
15:16 CrumpetFiddler: other comp?
15:16 CrumpetFiddler: do you use 2
15:16 CrumpetFiddler: XD
15:16 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star]
15:16 PotassiumF: mums house and dads house
15:17 CrumpetFiddler: ah
15:17 CrumpetFiddler: wouldnt it be weird switching?
15:17 PotassiumF: ye i used to just not play mania at all at my dads
15:17 PotassiumF: but then i was forced to learn how to mech kb
15:17 CrumpetFiddler: Ah
15:17 PotassiumF: vegeta's insane ye
15:17 CrumpetFiddler: it took me ages to get used to mine
15:18 CrumpetFiddler: thats the one in dire need yeah
15:18 PotassiumF: cool
15:18 PotassiumF: ill play now
15:19 CrumpetFiddler: ty bb
15:21 PotassiumF: so first things first
15:21 PotassiumF: 00:29:398 - these parts need to go
15:22 CrumpetFiddler: you think?
15:22 CrumpetFiddler: what should i replace them with
15:22 PotassiumF: 1/8 snapping on that pattern is extremely awkward and doesnt fit with the rest of the map imo
15:22 PotassiumF: also i just checked and theres not even any sound the 2nd not is mapped to
15:22 PotassiumF: so its unrankable
15:22 PotassiumF: 2nd note*
15:22 CrumpetFiddler: oh
15:23 CrumpetFiddler: so maybe
15:23 PotassiumF: you should get rid of 00:29:449 - <-that note
15:23 CrumpetFiddler: https://osu.ppy.sh/ss/7658537
15:23 CrumpetFiddler: something like that
15:23 PotassiumF: and maybe move the one before somewhere else
15:24 PotassiumF: yeah like that
15:24 PotassiumF: same thing for 00:32:737 -
15:24 CrumpetFiddler: same with this i assume
15:24 CrumpetFiddler: 00:32:737 (32737|1) -
15:24 CrumpetFiddler: and move the others
15:24 PotassiumF: lmao that timing
15:24 PotassiumF: yeah
15:24 CrumpetFiddler: XD
15:25 CrumpetFiddler: are both of these bad aswell?
15:25 CrumpetFiddler: 00:33:559 (33559|2,33610|1) -
15:25 PotassiumF: yeah
15:26 PotassiumF: theres no sound
15:26 PotassiumF: so i think you should remove all notes that are 1/8 snapped
15:26 PotassiumF: i listened to the whole song without hitsounds
15:27 PotassiumF: theres no places in the entire song where 1/8 is justified
15:27 PotassiumF: unless you want to map a dump
15:27 CrumpetFiddler: wb the rolls
15:27 PotassiumF: including the rolls
15:27 CrumpetFiddler: what can i do with those then
15:27 PotassiumF: they feel really off with the rest of the map
15:27 CrumpetFiddler: 'without making it the same as the diff prior
15:28 PotassiumF: lemme quickly check what the lower diff has
15:29 PotassiumF: yeah the other diff basically has the maximum you can do with that part
15:29 PotassiumF: unles you want to add chordjacks
15:31 CrumpetFiddler: how would i do those, and are those good to play?
15:31 PotassiumF: chordjacks shouldnt happen in this difficulty range imo
15:32 CrumpetFiddler: too hard?
15:32 CrumpetFiddler: well in that case
15:32 CrumpetFiddler: how should i redo the rolls to make this diff stand out from the lower diff?
15:33 PotassiumF: i think the song really limits you from going much harder than the diff below
15:34 PotassiumF: i think you should change those parts in the hard diff
15:34 CrumpetFiddler: oh, so make hard that bit easier to make insane seem harder?
15:34 PotassiumF: yeah
15:35 CrumpetFiddler: well, i know how to fix the insane rolls then, how could i make hard, easier in those sections
15:35 PotassiumF: so at parts like 00:23:028 - in the hard, only put a double on the 3rd note
15:36 CrumpetFiddler: so on the main beat yeah?
15:36 PotassiumF: yep
15:37 PotassiumF: like 4,3,(12),4,3,2
15:38 CrumpetFiddler: i had something very similar
15:38 CrumpetFiddler: https://osu.ppy.sh/ss/7658579
15:39 PotassiumF: then in the insane you could do something like (3,4),2,(1,4),3,(12),4
15:40 CrumpetFiddler: in the same place?
15:40 PotassiumF: yeah that pattern looks much better than the current one
15:40 PotassiumF: ye same places
15:40 CrumpetFiddler: so in insane
15:40 CrumpetFiddler: remove the ln?
15:41 PotassiumF: for the screen shot there, i think that looks good if you use (14) instead of (34) at the end
15:41 CrumpetFiddler: fixed that
15:42 CrumpetFiddler: for the same part
15:42 PotassiumF: oh sorry not that part in particular in the insane, just the rolls parts
15:42 CrumpetFiddler: in insane
15:42 PotassiumF: i assumed that was a roll part
15:42 CrumpetFiddler: oh
15:42 CrumpetFiddler: although that needed to be changed
15:42 CrumpetFiddler: the main roll parts im concerned with
15:42 CrumpetFiddler: 00:26:007 (26007|0) -
15:42 CrumpetFiddler: this is a roll part
15:43 CrumpetFiddler: without the chords
15:43 CrumpetFiddler: 00:26:007 (26007|0) -
15:43 CrumpetFiddler: thats one with chords
15:43 CrumpetFiddler: and here
15:43 CrumpetFiddler: 00:13:165 (13165|1,13165|0) -
15:43 CrumpetFiddler: 00:19:946 (19946|2,19946|0) -
15:44 PotassiumF: which chords are you talking about?
15:44 CrumpetFiddler: thats all
15:44 CrumpetFiddler: ones that go (1,2) (3,4) (1,2) (3,4)
15:44 PotassiumF: ah right
15:45 PotassiumF: so all the (1,2)(3,4)...etc parts in hard should be changed except maybe the last one you listed there
15:46 PotassiumF: but even then i would probably change that one too
15:46 CrumpetFiddler: okay
15:46 CrumpetFiddler: so for the first one
15:46 CrumpetFiddler: 00:13:165 (13165|0) -
15:47 CrumpetFiddler: should i follow the same rule as before
15:47 CrumpetFiddler: single notes except on third beat
15:47 PotassiumF: we talking about hard or insane?
15:47 CrumpetFiddler: hard rn
15:47 CrumpetFiddler: insane will (most likely) be chords
15:47 CrumpetFiddler: https://osu.ppy.sh/ss/7658623
15:48 PotassiumF: probably first and third for that part in hard
15:48 PotassiumF: by chords, do you mean jumptrills?
15:48 PotassiumF: because ideally you wouldnt want to have them at all tbh
15:49 PotassiumF: theyre really boring at this speed and length
15:49 CrumpetFiddler: i think i mean jumptrills
15:50 PotassiumF: (1,2),(3,4),(1,2),(3,4) is jumptrill
15:52 CrumpetFiddler: i meant jumptrills
15:52 CrumpetFiddler: lol
15:52 CrumpetFiddler: im probs confusing you
15:52 PotassiumF: nah i know what you mea
15:52 PotassiumF: n
15:53 CrumpetFiddler: thats the first jumptrill section
15:53 CrumpetFiddler: https://osu.ppy.sh/ss/7658638
15:53 PotassiumF: hmm
15:53 PotassiumF: thats good
15:54 PotassiumF: but i think it might be better to put that in insane and tone it down further in hard
15:54 CrumpetFiddler: hmm?
15:54 PotassiumF: unless you wanna go for jumptrills in insane
15:55 CrumpetFiddler: id put jumptrills somewhere in insane
15:55 CrumpetFiddler: but the places i initially put jumptrills in
15:55 CrumpetFiddler: were in about 4 places
15:55 CrumpetFiddler: which is waaaay to much
15:55 CrumpetFiddler: if that makes sense
15:55 PotassiumF: ah yeah
15:56 CrumpetFiddler: like whehttps://osu.ppy.sh/ss/7658663
15:57 CrumpetFiddler: lol
15:57 CrumpetFiddler: whoops
15:57 CrumpetFiddler: anyway thats the last jumptrill in hard done, moving back to insane now
15:57 PotassiumF: nice
15:57 PotassiumF: those patterns are much better
15:57 CrumpetFiddler: so lets say with the first roll
15:57 CrumpetFiddler: they feel funner tbh
15:58 CrumpetFiddler: 00:13:165 (13165|0,13216|1,13267|2,13319|3,13370|0,13422|1,13473|2,13524|3,13576|0,13627|1,13678|2,13730|3) - so, the first roll in insane
15:58 PotassiumF: they come from nowhere and arent actually mapped to anything
15:59 PotassiumF: if you want to go for rank, theyll have to go unfortunately
15:59 CrumpetFiddler: im not really determiined to keep them in
16:00 CrumpetFiddler: I mean, i did at that start
16:00 CrumpetFiddler: but they are a bitch to hit
16:00 CrumpetFiddler: so anyway, what should i do to replace them
16:00 PotassiumF: lol
16:00 CrumpetFiddler: XD
16:01 PotassiumF: well you would need to do the same snaps as in hard
16:01 PotassiumF: but probably denser with the chords
16:01 PotassiumF: which is why i suggested moving the current hard patterns to insane earlier
16:02 PotassiumF: the other option is to put jumptrills in insane
16:02 CrumpetFiddler: Yeah
16:02 CrumpetFiddler: hmm, ill see how the jumptrills go
16:02 CrumpetFiddler: if they dont work, ill know how to fix it
16:03 PotassiumF: sounds good
16:03 CrumpetFiddler: so first roll
16:03 CrumpetFiddler: https://osu.ppy.sh/ss/7658683
16:05 PotassiumF: i would opt for (1,2),(3,4) or (2,3),(1,4) jumptrills over (1,3),(2,4)
16:05 PotassiumF: the latter is quite awkward most of the time
16:06 CrumpetFiddler: had to start on 3,4
16:07 CrumpetFiddler: so that it lines with the ln a few secs later
16:07 CrumpetFiddler: but i get what you mean
16:07 PotassiumF: fair enough
16:08 CrumpetFiddler: what about for the short bursts, i know 1,3 2,4 doesnt feel the best, but what if its only 3 in a row?
16:09 PotassiumF: theyre fine for those
16:09 CrumpetFiddler: https://osu.ppy.sh/ss/7658694
16:09 CrumpetFiddler: bit more then 3 but, you know what i mean, it would get super boring being jumptrills throughout
16:10 PotassiumF: its worth a try
16:10 PotassiumF: if you update the map after we finish i can give the whole thing another run through to test everything
16:10 CrumpetFiddler: Yeah that'd be great
16:10 CrumpetFiddler: make sure u save this log btw
16:11 PotassiumF: yep its being saved
16:12 PotassiumF: there were just 2 other main thing i wanted to point out that ill show you after you're done with the roll sections
16:12 CrumpetFiddler: sure
16:12 CrumpetFiddler: was one, a note being covered up?
16:12 PotassiumF: nah
16:13 CrumpetFiddler: wekk'
16:13 CrumpetFiddler: i did find one of those lol
16:13 PotassiumF: they're fairly minor in comparison to the rolls so they should be quick fixes
16:13 CrumpetFiddler: 00:31:863 (31863|0) - under the end of that ln
16:13 PotassiumF: o lmao
16:14 PotassiumF: i didnt notice that for some reason
16:14 PotassiumF: i think i assumed i missed on the 1/8
16:14 CrumpetFiddler: ah, that makes sense
16:14 CrumpetFiddler: poor rek XD
16:15 CrumpetFiddler: he tried modding this diff for me and he said the 1/8ths were his favorite
16:15 PotassiumF: wat
16:15 PotassiumF: lmao
16:15 CrumpetFiddler: he says they are gucci
16:16 CrumpetFiddler: its in the log on the forum lol
16:16 PotassiumF: ye nah they definitely arent gucci
16:16 PotassiumF: honestly they were just bad
16:17 CrumpetFiddler: lol
16:17 CrumpetFiddler: wb this final roll
16:17 CrumpetFiddler: 00:52:514 (52514|3,52565|2,52617|1,52668|0,52720|3,52771|2,52822|1,52874|0,52925|3,52976|2,53028|1,53079|0,53130|1,53182|2) -
16:17 CrumpetFiddler: what should i do with that
16:18 PotassiumF: hmm
16:19 PotassiumF: id say something similar to the "roll parts" in hard
16:19 PotassiumF: like a jump, single, jump, single, etc pattern
16:20 CrumpetFiddler: ah okay
16:20 CrumpetFiddler: ill make a pattern and just tell me how retarded i am
16:20 PotassiumF: the music isnt as emphasised as in other roll parts so a jumptrill would be overdoing it imo
16:20 CrumpetFiddler: yeah i wasnt sure what to do
16:20 PotassiumF: lol dw its good to experiment with things
16:22 CrumpetFiddler: https://osu.ppy.sh/ss/7658740
16:23 PotassiumF: that looks pretty good
16:23 PotassiumF: ill need to play it to be 100% sure but looks like there nothing wrong
16:23 CrumpetFiddler: ok ill upload
16:24 PotassiumF: wait
16:24 PotassiumF: not yet
16:24 PotassiumF: lemme just mention 2 things real quick
16:24 CrumpetFiddler: oh
16:24 CrumpetFiddler: ok
16:24 CrumpetFiddler: also reks not happy XD
16:24 PotassiumF: the first two sliders 00:00:631 (631|1) -
16:25 CrumpetFiddler: "potas needs a good stab"
16:25 CrumpetFiddler: oh
16:25 CrumpetFiddler: is this about the consistancy?
16:25 PotassiumF: the same loop of the song happens at 00:03:918 -
16:25 PotassiumF: ye
16:25 CrumpetFiddler: what do you thi nk
16:25 CrumpetFiddler: sliders in
16:25 CrumpetFiddler: sliders out?
16:25 PotassiumF: so either add sliders at 00:03:918 - or remove the start ones
16:26 PotassiumF: i think the sliders are kind of only weakly mapped to the music
16:26 PotassiumF: if that makes sense
16:26 CrumpetFiddler: Its more mapped to vocals tbh
16:26 PotassiumF: ah yeah
16:27 PotassiumF: if its mapped to vocals you'd need them all throughout the first 13 seconds
16:27 PotassiumF: or none
16:27 CrumpetFiddler: what do you think?
16:28 PotassiumF: i personally think none is probably better
16:28 PotassiumF: the start currently is pretty good
16:28 PotassiumF: and excessive LNs might end up making it play awkward
16:28 PotassiumF: ly
16:28 CrumpetFiddler: Yeah
16:29 CrumpetFiddler: mapping vocals is typically bad anywgho
16:29 PotassiumF: it really depends on the song imo
16:29 CrumpetFiddler: in edm jumpers i recall mapping vocals
16:29 PotassiumF: but yeah i think generally its best not to map them too much
16:29 CrumpetFiddler: because there was literally no beat for about 5 seconds
16:30 PotassiumF: o lol
16:30 CrumpetFiddler: the 3 2 1 go
16:30 CrumpetFiddler: theres no beat there
16:30 PotassiumF: ah true
16:31 CrumpetFiddler: anywho
16:31 CrumpetFiddler: was there anything else concerning with this?
16:31 PotassiumF: ok, last thing
16:31 PotassiumF: 00:24:055 -
16:31 PotassiumF: you should add some other chords in that part
16:31 PotassiumF: other than the same 2
16:32 CrumpetFiddler: wym
16:32 PotassiumF: gets a bit boring
16:32 CrumpetFiddler: oh
16:32 CrumpetFiddler: like
16:32 PotassiumF: add a (1,2,3) and (2,3,4) somewhere in it
16:33 CrumpetFiddler: https://osu.ppy.sh/ss/7658789
16:33 PotassiumF: since its just (1,2,4),(1,3,4),(1,2,4),(1,3,4),(1,2,4)
16:33 PotassiumF: hmm
16:33 PotassiumF: try that for now
16:33 PotassiumF: and ill test
16:34 CrumpetFiddler: what part has you not so sure about that>
16:34 CrumpetFiddler: ?
16:34 PotassiumF: im not completely sure itll play as smooth as it could
16:34 PotassiumF: but idk, it might be fine
16:34 CrumpetFiddler: alright
16:34 CrumpetFiddler: ill upload
16:35 PotassiumF: cool
16:36 CrumpetFiddler: done
16:37 PotassiumF: ok
16:39 CrumpetFiddler: was that miss your fauly
16:39 CrumpetFiddler: or the song
16:39 PotassiumF: nah it was my fault
16:39 PotassiumF: it certainly a lot better
16:40 PotassiumF: the part at 00:24:055 - is fine btw
16:40 PotassiumF: its plays well
16:40 PotassiumF: just a few touch ups now
16:40 CrumpetFiddler: thats good to hear
16:41 PotassiumF: 00:13:680 - <-minijack there that might be better to not have there
16:41 CrumpetFiddler: oh
16:41 CrumpetFiddler: also hard was changed to
16:41 CrumpetFiddler: might want to check that
16:41 PotassiumF: i think you can just invert the jumptrill
16:41 PotassiumF: and have the slider as part of the last jump
16:43 CrumpetFiddler: thats done
16:43 CrumpetFiddler: yep
16:43 PotassiumF: cool
16:43 PotassiumF: also, though i didnt notice it before
16:43 PotassiumF: 00:45:425 (45425|1,45425|3) -
16:43 CrumpetFiddler: lol
16:43 CrumpetFiddler: thats very inconsistant
16:43 CrumpetFiddler: ill remove those and replace with non lns
16:44 PotassiumF: brb
16:44 CrumpetFiddler: thats done
16:46 PotassiumF: ok back, sorry about that
16:46 PotassiumF: 00:46:247 (46247|0,46247|3) - these ones too ye
16:48 PotassiumF: ok from here on im just gonna make suggestions that you can choose to ignore if you want
16:49 PotassiumF: at 00:16:452 - instead of 3,1,3 for the single notes, 4,3,1 might be better
16:49 PotassiumF: and 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) - i still dont like
16:51 PotassiumF: last thing i wanna say is emphasis on LNs from 00:20:357 - to 00:23:644 - is kinda weird, but is ok anyway
16:51 CrumpetFiddler: other changes are fixed besides the one above
16:52 CrumpetFiddler: this one here is mostly cause it feels better with the section below
16:52 CrumpetFiddler: 00:20:357 (20357|0) -
16:53 PotassiumF: i was mainly referring to the number of LNs going from 1 > 2 > 1 > 2 > 2 > 1 > 1
16:54 CrumpetFiddler: o
16:54 CrumpetFiddler: ill fix that later as i have work super soon
16:54 CrumpetFiddler: what should i do with this section tho
16:55 CrumpetFiddler: 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) -
16:55 PotassiumF: (2,3),(1,4),(2,3),(1,4),2 is an idea
16:57 CrumpetFiddler: I Just teste
16:57 CrumpetFiddler: d
16:57 CrumpetFiddler: feels sooo much better
16:58 PotassiumF: noice
16:59 CrumpetFiddler: i think we gotta stop their for now
16:59 CrumpetFiddler: i have work in about 1 min'
17:00 CrumpetFiddler: any way, thanks for the help
17:00 CrumpetFiddler: really appreciate it
17:00 PotassiumF: no problem


Really appreciate the help you gave for the mod and the honesty with what parts were shit. Thanks for making the map better
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Beatmap Nominator
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Earned 1 kudosu.
NM from my queue
1|2|3|4
173kbps, this is...ok.....
All your BGs are different sizes and only one is an acceptable 1080p. One of them is actually so big the whole set is unrankable.

I don't know if the diff names are rankable...I hope they are. I mean, monstrata did it so I guess you can as well?

Insane
TURN THE HITSOUND VOL DOWN AHHHHHHHHHHHHHHH
beat snap divisor was on 1/8. I am skeptical
00:03:507 (3507|0,3507|3) - make this a triple
00:06:795 (6795|1,6795|3) - ^
00:24:261 (24261|1) - Not heavy enough for triples imo
00:26:315 (26315|1) - why does this devolve into doubles?
00:55:288 shouldn't the middle LNs end here?

sorry for short mod


and some extra hitsounding lessons
Code:
2017-03-27 21:39 CrumpetFiddler: up to here
2017-03-27 21:39 CrumpetFiddler: 00:19:535 (19535|0) -
2017-03-27 21:39 CrumpetFiddler: made this a whistle clap to
2017-03-27 21:39 CrumpetFiddler: 00:18:302 (18302|0) -
2017-03-27 21:39 CrumpetFiddler: not sure if thats right
2017-03-27 21:39 Litharrale: 00:16:555 (16555|2,16658|0) - did you snare both of these?
2017-03-27 21:39 Litharrale: and yeah dont worry that's right
2017-03-27 21:40 CrumpetFiddler: i didnt
2017-03-27 21:40 Litharrale: snare em
2017-03-27 21:40 Litharrale: if you can hear it in the music 
2017-03-27 21:40 Litharrale: add the hitsounds
2017-03-27 21:41 CrumpetFiddler: w right
2017-03-27 21:41 Litharrale: R
2017-03-27 21:41 Litharrale: w is the cymbal
2017-03-27 21:41 Litharrale: Usually you'd do finish for the cymbal, whistle for the bass and clap for the snare 
2017-03-27 21:41 Litharrale: but you mixed yours around :P it's ok though
2017-03-27 21:41 CrumpetFiddler: kinda confusing
2017-03-27 21:41 CrumpetFiddler: r = c
2017-03-27 21:41 CrumpetFiddler: XD
2017-03-27 21:41 Litharrale: Yeah don't worry you'll get the hang of it
2017-03-27 21:41 CrumpetFiddler: and yeah thats done
2017-03-27 21:41 Litharrale: 00:20:357 (20357|2) - tell me when you're here
2017-03-27 21:42 CrumpetFiddler: lol
2017-03-27 21:42 CrumpetFiddler: someone modded my map "LOWER THE AUDIO DOWN PLEASE :o"
2017-03-27 21:42 CrumpetFiddler: music to my ears
2017-03-27 21:43 Litharrale: oh man you can be like "did that AND fully hitsounded the map" 
2017-03-27 21:43 Litharrale: they'll be so surprised
2017-03-27 21:43 CrumpetFiddler: XD
2017-03-27 21:43 CrumpetFiddler: im there now aswell
2017-03-27 21:43 CrumpetFiddler: made the little things here snares.
2017-03-27 21:43 Litharrale: ok so if you listen to the song from here 00:20:357 (20357|2) - 
2017-03-27 21:43 Litharrale: you can hear the pattern change 
2017-03-27 21:43 Litharrale: instead of ONLY bass drum on white ticks 
2017-03-27 21:43 CrumpetFiddler: LOWER THE AUDIO DOWN PLEASE :o
2017-03-27 21:43 CrumpetFiddler: woops
2017-03-27 21:43 Litharrale: there's now bass drum on white ticks AND snare drum on every second white tick
2017-03-27 21:44 Litharrale: so it's like
2017-03-27 21:44 Litharrale: dun tsh dun tsh dun tsh
2017-03-27 21:44 Litharrale: etc
2017-03-27 21:44 Litharrale: if you cant hear it, the snare is on these 00:20:767 (20767|1,21589|1,22411|0) - 
2017-03-27 21:44 Litharrale: so put clap on those + finish 
2017-03-27 21:44 Litharrale: and only finish on the other white ticks
2017-03-27 21:44 Litharrale: almost all songs follow this pattern 
2017-03-27 21:44 Litharrale: it's the most basic beat you can do 
2017-03-27 21:44 Litharrale: bass
2017-03-27 21:45 Litharrale: snare
2017-03-27 21:45 CrumpetFiddler: aight those are clapped now
2017-03-27 21:45 Litharrale: bass
2017-03-27 21:45 Litharrale: snare
2017-03-27 21:45 Litharrale: bass
2017-03-27 21:45 Litharrale: snare
2017-03-27 21:45 CrumpetFiddler: and finished
2017-03-27 21:45 CrumpetFiddler: so these her
2017-03-27 21:45 CrumpetFiddler: 00:24:055 (24055|0,24055|2,24055|3,24261|3,24261|0,24261|1,24466|0,24466|3,24466|2,24672|2,24672|1,24672|0,24877|1,24877|3,24877|2) -
2017-03-27 21:45 CrumpetFiddler: snare em
2017-03-27 21:45 CrumpetFiddler: right
2017-03-27 21:45 Litharrale: hold your horses
2017-03-27 21:45 Litharrale: 00:23:028 (23028|1,23130|2,23233|1) - did you clap these?
2017-03-27 21:45 CrumpetFiddler: not all
2017-03-27 21:45 Litharrale: and 00:22:822 (22822|1) - finish this one
2017-03-27 21:46 CrumpetFiddler: i missed the finish
2017-03-27 21:46 Litharrale: for your question tho with the triples
2017-03-27 21:46 Litharrale: yeah
2017-03-27 21:46 Litharrale: I did finish and clap for all of them
2017-03-27 21:47 Litharrale: it's preference though whether you add only snare or bass and snare
2017-03-27 21:47 Litharrale: then for the stream all claps
2017-03-27 21:47 Litharrale: After that is the chorus which is just the basic bass snare bass snare bass snare pattern again so you should be ok doing that 
2017-03-27 21:47 Litharrale: Tell me when you've finished and I'll check it for ya
2017-03-27 21:48 CrumpetFiddler: 00:25:494 (25494|0,25596|2,25699|3,25699|0,25802|1,25904|0,26007|2,26110|3,26110|0,26213|2,26315|1,26418|3,26521|2,26521|0,26624|1,26726|0,26829|3) -
2017-03-27 21:48 CrumpetFiddler: all claps?
2017-03-27 21:48 CrumpetFiddler: really
2017-03-27 21:48 Litharrale: yep
2017-03-27 21:48 CrumpetFiddler: like it makes sense
2017-03-27 21:48 Litharrale: well
2017-03-27 21:48 Litharrale: hold up
2017-03-27 21:48 CrumpetFiddler: but is that too much?
2017-03-27 21:48 Litharrale: dont forget 
2017-03-27 21:48 CrumpetFiddler: obv chords only one
2017-03-27 21:48 Litharrale: ONE hitsound of each TYPE per line
2017-03-27 21:48 Litharrale: yeah
2017-03-27 21:48 Litharrale: well listen to the song
2017-03-27 21:48 Litharrale: you can hear a snare on each note
2017-03-27 21:48 Litharrale: that's why you put the stream there no? :P
2017-03-27 21:48 Litharrale: for the snare drum?
2017-03-27 21:49 CrumpetFiddler: good point
2017-03-27 21:49 CrumpetFiddler: so now thats all snared up
2017-03-27 22:08 Litharrale: didja do it
2017-03-27 22:09 CrumpetFiddler: had to do a mod ;-;
2017-03-27 22:09 CrumpetFiddler: for the other diffs
2017-03-27 22:09 CrumpetFiddler: i did fix things up i missed tho
2017-03-27 22:09 Litharrale: well hurry up cause i gotta scadoodle in a bit so if you want me to check the hitsounds, hurry up
2017-03-27 22:09 CrumpetFiddler: i have to upload the mod changes so youll be able to see what ive done
2017-03-27 22:09 Litharrale: kk
2017-03-27 22:10 CrumpetFiddler: uploaded
2017-03-27 22:11 Litharrale: Why do you have bass drum on some white ticks but not others :thinking:
2017-03-27 22:11 CrumpetFiddler: i thought i goofed
2017-03-27 22:12 CrumpetFiddler: do they go on all?
2017-03-27 22:12 Litharrale: lmao
2017-03-27 22:12 Litharrale: yeah
2017-03-27 22:12 Litharrale: EVERY white tick
2017-03-27 22:12 CrumpetFiddler: ill do that now XDX
2017-03-27 22:12 CrumpetFiddler: that makes more sense
2017-03-27 22:13 Litharrale: http://i.imgur.com/2qaCNzh.png also you forgot to change the sample for the whole time
2017-03-27 22:13 Litharrale: song*
2017-03-27 22:13 CrumpetFiddler: so even with the trills
2017-03-27 22:13 CrumpetFiddler: no i didnt
2017-03-27 22:13 CrumpetFiddler: eh
2017-03-27 22:13 CrumpetFiddler: mistakes
2017-03-27 22:13 CrumpetFiddler: fixed
2017-03-27 22:14 CrumpetFiddler: even the jumptrills get the F
2017-03-27 22:14 CrumpetFiddler: well
2017-03-27 22:14 CrumpetFiddler: the bass drum
2017-03-27 22:14 Litharrale: both
2017-03-27 22:15 CrumpetFiddler: and on these 00:24:055 (24055|0,24261|0) -
2017-03-27 22:15 CrumpetFiddler: im back to where i was in that case
2017-03-27 22:16 Litharrale: snare + bass
2017-03-27 22:16 CrumpetFiddler: yep
2017-03-27 22:16 CrumpetFiddler: thats what i got
2017-03-27 22:16 CrumpetFiddler: so im at here now 00:26:932 (26932|0,26932|1) -
2017-03-27 22:17 CrumpetFiddler: ill just go thru and smash out the bass
2017-03-27 22:17 CrumpetFiddler: seeings thats obvious now
2017-03-27 22:19 CrumpetFiddler: ok all the bass drum is done
2017-03-27 22:19 CrumpetFiddler: except these
2017-03-27 22:19 CrumpetFiddler: 00:53:644 (53644|2,53644|1) -
2017-03-27 22:19 CrumpetFiddler: im not sure they need it
2017-03-27 22:20 Litharrale: yeah nah
2017-03-27 22:20 Litharrale: dont forget to snare as well
2017-03-27 22:20 Litharrale: on every second white tick
2017-03-27 22:20 Litharrale: 00:27:343 (27343|2,28165|2,28987|2) - 
2017-03-27 22:20 Litharrale: a snare
2017-03-27 22:20 Litharrale: ^ example
2017-03-27 22:21 CrumpetFiddler: ah yes
2017-03-27 22:21 CrumpetFiddler: wb the whitstle effect
2017-03-27 22:21 CrumpetFiddler: almost forgot
2017-03-27 22:22 CrumpetFiddler: well, its not a whistle
2017-03-27 22:22 CrumpetFiddler: but the thing for that
2017-03-27 22:22 Litharrale: cymbal is used to emphasise
2017-03-27 22:22 Litharrale: could use it here 00:29:809 (29809|2) - 
2017-03-27 22:23 Litharrale: btw the snare sometimes has a double snare
2017-03-27 22:23 Litharrale: so watch for that
2017-03-27 22:24 Litharrale: 00:34:329 (34329|2,34432|0) -  like here
2017-03-27 22:24 Litharrale: well it's almost like a bass then a snare
2017-03-27 22:24 Litharrale: rather tahn two snares
2017-03-27 22:24 Litharrale: but you could hitsound it as 2 snares
2017-03-27 22:24 CrumpetFiddler: and keep the bass obv?
2017-03-27 22:24 Litharrale: Crumpet 
2017-03-27 22:24 Litharrale: What do you love most in this world
2017-03-27 22:25 CrumpetFiddler: living
2017-03-27 22:25 Litharrale: Something physical
2017-03-27 22:25 CrumpetFiddler: thats pre deep
2017-03-27 22:25 Litharrale: just give me anything
2017-03-27 22:25 CrumpetFiddler: idk my card?
2017-03-27 22:25 Litharrale: alright, the bass drum is now your card
2017-03-27 22:25 Litharrale: you take it everywhere
2017-03-27 22:25 Litharrale: you put it on every white tick
2017-03-27 22:25 Litharrale: always card
2017-03-27 22:25 Litharrale: always bass
2017-03-27 22:25 Litharrale: always
2017-03-27 22:26 CrumpetFiddler: saying yes woulda gave me the answer XD
2017-03-27 22:26 Litharrale: yeah but you wont have me the next song you do 
2017-03-27 22:26 Litharrale: now you'll be like 
2017-03-27 22:26 CrumpetFiddler: but
2017-03-27 22:26 CrumpetFiddler: what if i do ;)
2017-03-27 22:26 Litharrale: "oh yeah lith said card was bass"
2017-03-27 22:26 Litharrale: "and that doesnt make sense"
2017-03-27 22:26 Litharrale: "but i get waht he meant"
2017-03-27 22:26 CrumpetFiddler: nah i kinda get it
2017-03-27 22:28 CrumpetFiddler: alrigth
2017-03-27 22:28 CrumpetFiddler: i think im done
2017-03-27 22:28 Litharrale: upload
2017-03-27 22:28 CrumpetFiddler: just hearing it back quickly
2017-03-27 22:28 CrumpetFiddler: i probs missed some easy shit
2017-03-27 22:28 Litharrale: yeah protip
2017-03-27 22:28 Litharrale: turn music to 10%
2017-03-27 22:28 Litharrale: and effects to like 80%
2017-03-27 22:28 Litharrale: easiest way to spot missed hitsounds
2017-03-27 22:28 CrumpetFiddler: thats me anyway XD
2017-03-27 22:30 CrumpetFiddler: sonw
2017-03-27 22:30 CrumpetFiddler: done
2017-03-27 22:30 Litharrale: 00:07:206 (7206|0) -  whistle 
2017-03-27 22:30 Litharrale: 00:13:473 (13473|2) - you have one bass on this note but none of the others
2017-03-27 22:31 Litharrale: 00:19:946 (19946|1) - same here
2017-03-27 22:31 CrumpetFiddler: oh fuck
2017-03-27 22:31 CrumpetFiddler: thats consistant
2017-03-27 22:31 CrumpetFiddler: ill fix that
2017-03-27 22:31 Litharrale: 00:22:822 (22822|1) - take clap off
2017-03-27 22:31 Litharrale: 00:23:336 (23336|2,23439|0,23541|2,23644|1) - clap off these 4
2017-03-27 22:32 Litharrale: and finish on
2017-03-27 22:32 Litharrale: 00:23:644 (23644|1) - whistle on this one
2017-03-27 22:32 Litharrale: 00:23:644 (23644|1,24055|0,24261|0,24466|0,24672|0,24877|1,25083|0,25288|0) - maybe finishes off these ones
2017-03-27 22:33 Litharrale: 00:26:932 (26932|0) - whistle
2017-03-27 22:33 Litharrale: 00:29:500 (29500|2) - clap
2017-03-27 22:33 Litharrale: 00:32:891 (32891|0) - clap off
2017-03-27 22:34 Litharrale: 00:33:507 (33507|0) - whistle
2017-03-27 22:34 Litharrale: 00:40:083 (40083|2) - whistle
2017-03-27 22:34 Litharrale: 00:42:651 (42651|0) - clap
2017-03-27 22:34 Litharrale: 00:45:939 (45939|0) - clap
2017-03-27 22:34 Litharrale: 00:47:583 (47583|1) - clap
2017-03-27 22:35 Litharrale: 00:49:226 (49226|1) - clap
2017-03-27 22:35 Litharrale: 00:52:720 (52720|1) - clap
2017-03-27 22:35 Litharrale: 00:53:233 (53233|0) - whistle
2017-03-27 22:35 Litharrale: that's all i foudn
2017-03-27 22:35 CrumpetFiddler: well i mean
2017-03-27 22:35 CrumpetFiddler: i think i did pretty shit
2017-03-27 22:35 CrumpetFiddler: XD
2017-03-27 22:35 Litharrale: nah you did fine
2017-03-27 22:36 CrumpetFiddler: i appreciate the help XD
2017-03-27 22:36 CrumpetFiddler: atleast with this dont it can be a reference
2017-03-27 22:37 Litharrale: yee
2017-03-27 22:37 Litharrale: tell me when you update agian
2017-03-27 22:37 CrumpetFiddler: ill do it now
2017-03-27 22:37 CrumpetFiddler: whoops XD
2017-03-27 22:39 CrumpetFiddler: just uploaded
2017-03-27 22:40 Litharrale: kk sec
2017-03-27 22:41 Litharrale: perfect
2017-03-27 22:41 Litharrale: good job lad 
2017-03-27 22:41 Litharrale: now do it for all your other diffs :P
2017-03-27 22:41 Litharrale: Also if you find better hitsounds you wanna use, replacing them will work as long as you name them the same as what the current ones are named
2017-03-27 22:41 CrumpetFiddler: Yeah, absolutely
2017-03-27 22:42 CrumpetFiddler: Ill keep an eye out for those and the other diffs should be relatively similar
2017-03-27 22:42 CrumpetFiddler: really, Thanks XD
2017-03-27 22:42 Litharrale: np mate
2017-03-27 22:42 Litharrale: pass it forward 
2017-03-27 22:42 CrumpetFiddler: heh
Last edited by Litharrale on , edited 1 time in total.
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Litharrale wrote:
NM from my queue
1|2|3|4
173kbps, this is...ok.....
All your BGs are different sizes and only one is an acceptable 1080p. One of them is actually so big the whole set is unrankable.

I don't know if the diff names are rankable...I hope they are. I mean, monstrata did it so I guess you can as well?

Insane
TURN THE HITSOUND VOL DOWN AHHHHHHHHHHHHHHH
beat snap divisor was on 1/8. I am skeptical
00:03:507 (3507|0,3507|3) - make this a triple
00:06:795 (6795|1,6795|3) - ^
00:24:261 (24261|1) - Not heavy enough for triples imo
00:26:315 (26315|1) - why does this devolve into doubles?
00:55:288 shouldn't the middle LNs end here?

sorry for short mod


Thanks for the mod, i implemented everything besides removing those triples, im going to contemplate over that, Thanks for notifying mt of the BG issues, ill get right on those, Thanks
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Slider Savant
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hey mod from my queue

Easy
00:45:117 (45117|1) - consider deleting this


Hard
00:10:494 (10494|3,10494|1,10494|0) - the 3 notes here are weird consider deleting one
https://osu.ppy.sh/ss/7665954 consider rearranging this




didn't mod normal because i didn't fin anything

good luck with you map
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Cokiiplay wrote:
hey mod from my queue

Easy
00:45:117 (45117|1) - consider deleting this


Hard
00:10:494 (10494|3,10494|1,10494|0) - the 3 notes here are weird consider deleting one
https://osu.ppy.sh/ss/7665954 consider rearranging this




didn't mod normal because i didn't fin anything

good luck with you map


Thanks for the mod, all the changes were implemented. thanks for your mod ^u^
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Combo Commander
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Hi, I'm from the noobest modding q ever.
(literally)
Goku's Hard
00:02:685 (2685|0) - The LN should be started at 00:02:583 , same with 00:05:973 (5973|2)
00:10:494 (10494|1,10494|2,10802|3,11110|2,11110|1) - Why stop mapping the background music?
00:00:631 to 00:13:678 - If you put in some vocal note in this part, i recommend you to map all the vocal here

Gohan's Easy
Since this is the easy mode, I would recommend only focus on focal and I'd hardly ever focus on the bg music.
00:10:699 - You missed a note here
00:22:617 (22617|0,23028|3) - Instead of inserting 2 LNs here, it should be only 1 LN and it will end at 00:23:644
00:26:521 - You missed another note here, the same with 00:39:672

Overall
LOWER THE AUDIO DOWN PLEASE :o

Hope this help you and gl :) :) :) :) :) :) :)
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Combo Commander
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B A D wrote:
Hi, I'm from the noobest modding q ever.
(literally)

Goku's Hard
00:02:685 (2685|0) - The LN should be started at 00:02:583 , same with 00:05:973 (5973|2)
doing that would of been mapped to the vocals not the instrument

00:10:494 (10494|1,10494|2,10802|3,11110|2,11110|1) - Why stop mapping the background music?
as it is "hard i dont want to over complicate things too much
00:00:631 to 00:13:678 - If you put in some vocal note in this part, i recommend you to map all the vocal here
I dont really get what your asking here



Gohan's Easy
Since this is the easy mode, I would recommend only focus on focal and I'd hardly ever focus on the bg music.
00:10:699 - You missed a note here
Fixed
00:22:617 (22617|0,23028|3) - Instead of inserting 2 LNs here, it should be only 1 LN and it will end at 00:23:644
Fixed
00:26:521 - You missed another note here, the same with 00:39:672
Fixed


Overall
LOWER THE AUDIO DOWN PLEASE :o
cant hear you ;)


Hope this help you and gl :) :) :) :) :) :) :)


Thanks for the mod, i didnt really understand some of what you meant for the hard diff, if you want to follow that up you can pm me ingame, but as for easy that was very helpful XD thanks bud
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kewl mod
col: 1/2/3/4
vegeta's insane
* 00:10:699 - note missing here for the hihat, wich has been represented since the beginning with this exception.
* 00:14:809 (14809|3,15014|3,15220|3) - you got an unconfortable stack there, move one of those notes arround, there is no jack mood in this part either.
* 00:23:644 - add note here for the strong beat, its nearly at the sameintensity as the following hands
* 00:24:055 (24055|3,24055|2,24055|0,24261|0,24261|3,24261|1,24466|3,24466|0,24466|2,24672|0,24672|1,24672|2,24877|1,24877|3,24877|2,25083|0,25083|2,25083|1) - about this hands i would do sth else, flow looks weird, first half and second half are too different, try mixing the the 134 and 124 patterns with the 123 and 234 to get more coherent all the hands set. Some repetitive pattern would work
* take a look at 00:29:398 (29398|1,29500|2,29500|0,29603|3,29603|1) - and 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0) - and compare with 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - , its inconsistent the density of notes.
also in 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - the strong beat is at the blue tick
* 00:43:781 - note missing, you chose to do represent the stronger kicks in this section with hands so be consinstent with that
* 00:46:658 - note missing for strong beat with many instrument souding at the same time.
* 00:48:507 (48507|1,48713|2,48713|3,48918|1,49124|2,49124|3,49226|1,49329|3,49535|1,49535|2,49740|2,49946|3,49946|2,50151|1) - this leaves column 1 empty for a long time and i dont see any reason to justify it
* try avoiding this 00:52:617 (52617|0,52617|2,52720|1,52822|3,52822|2,52925|1,53028|2,53028|0) - structures unless you feel music really fits that pattern , moving 00:52:822 (52822|2) - and 00:52:925 (52925|1) - will help you balance it. also if you tried to do a thrill based stream ( 00:52:617 (52617|2,52720|1,52822|2,52925|1,53028|2,53130|1) - ) you can still choose other one with same base
* reduce volume gradually from 00:55:288 - to the very end
* 00:25:288 - why do you use a jump at the finishing beat from a strong 1/2 beat set(that are hands)?
* 00:26:932 - adding other ln wouldn't look bad :!:
* take in mind 00:26:110 (26110|3,26110|0) - and 00:26:521 (26521|0,26521|2) - are stronger than the previous jumps in the stream since they get vocals and that higher tone sound at the background, consider making them hands
* finger balance alert: be careful to avoid getting this 00:28:165 (28165|3,28370|3,28576|3,28987|3,29192|3,29603|3,29809|3,30014|3) - or 00:40:699 (40699|1,40904|1,41110|1,41521|1,41726|1) - because it stresses one finger too much with any aesthetic or other intention
* 00:33:507 - guitar here sounds really strong consider adding a note, take in mind that the structure 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0,33096|2,33096|3,33302|1) - builds up for that strong finish
* 00:40:083 - this is a really important beat consider adding ln or sn
*) 00:49:946 - here i would ask for advice since i dont know myself if i would choose to make that a hand
* to make this ln ending different to the hard diff , and also to make it harder, you could play some more with the lns and do other pattern not just adding a double ln (wich isnt wrong). i consider just switching lns positions isnt enough


goku's hard
(check insane's suggestion) :!: *wait... why is hard diff using the triple LN while insane uses doble ln? either use doubles for hard and triple for insane (or use triple ln for both, in different patterns)
* add ln to accompany 00:22:617 (22617|0) - since one ln is inconsistent ( i hear both vocal ald guitar, and any of them with reduced intensity compared to previous ln)
* the whole last stream feels weird, here is why: this structure 00:52:411 (52411|2,52411|0,52514|1,52617|2,52720|3,52822|0,52822|2,52925|1,53028|0) - is all continued (all notes followed by a note in a nearby column) and then splits at the last two notes 00:53:130 (53130|2,53233|3) - when the music dosen't sound that way (last two no
figure a way to get all the stream improved
* finger balance, gameplay: wouldn't complain about this stack 00:34:124 (34124|2,34329|2,34535|2,34740|2) - but in this case there is this structure 00:34:329 (34329|0,34329|2,34432|1,34432|3,34535|0,34535|2) - in the middle wich makes section too hard for its difficulty.
* 00:18:507 (18507|2) - this ln could go on column 4 to match that high pitch vocal aand to differentiate the ln from 00:18:302 (18302|2) - like you did at 00:06:384 (6384|3) - for example , also the context allows you
* 00:33:507 - add note for strong beat (even if there is another note and a ln ending beat is important)

well thats it, gl with your map man
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so aparently i have no idea how to mod, take three

Vegeta's Insane
00:39:877 (39877|3,39877|2,39980|1,39980|0,40083|3,40083|2) -
to me this is too repetitive (the end of the jumptrill), I'd replace that with some sort of roll. This could just be personal taste though


Goku's Hard
00:48:610 (48610|0) -
This note isn't actually played in the song, like it's a silent hit. silent spy.... rogue note


Lefraves Normal
00:16:452 (16452|1,16555|0,16658|3,16658|1) -
Feels out of place in the map, i'd either add a note after for the next beat or just keep the same pattern going as before.
00:35:767 (35767|3,35973|3,36178|3,36178|3) -
too many notes in a row


Gohan's Easy
First off, this could just be personal taste again but, you started with long note short note type things along with the lyrics, and then the next phrase of music that sounds similar you didn't repeat it? I think that could be a good motiff if you continue the long note short note for the first verse, otherwise it's kinda like why were the first two like that and the others not?
00:13:165 (13165|1,13165|2) -
These feel kinda out of place, like out of time almost, maybe move forwards? (I get why you put them there cause the drum roll is in time with it, but for playing wise, imo it feels out)
00:26:110 (26110|1,26110|0,26110|2,26521|3,26932|0) -
these things feel a little awkward to me, i'd just have one LN on one side, and then for the next one have the same on the opposite side. feels a little less awkward to me.


All in all sicc as map tho! Keep up the dank work 8-) 8-) 8-) 8-) ;) ;) ;)
(wow i am very lame)
Last edited by donutsalad on , edited 2 times in total.
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Combo Commander
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SwitchAxe wrote:
kewl mod
col: 1/2/3/4
vegeta's insane
* 00:10:699 - note missing here for the hihat, wich has been represented since the beginning with this exception.
* 00:14:809 (14809|3,15014|3,15220|3) - you got an unconfortable stack there, move one of those notes arround, there is no jack mood in this part either.
* 00:23:644 - add note here for the strong beat, its nearly at the sameintensity as the following hands
* 00:24:055 (24055|3,24055|2,24055|0,24261|0,24261|3,24261|1,24466|3,24466|0,24466|2,24672|0,24672|1,24672|2,24877|1,24877|3,24877|2,25083|0,25083|2,25083|1) - about this hands i would do sth else, flow looks weird, first half and second half are too different, try mixing the the 134 and 124 patterns with the 123 and 234 to get more coherent all the hands set. Some repetitive pattern would work
* take a look at 00:29:398 (29398|1,29500|2,29500|0,29603|3,29603|1) - and 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0) - and compare with 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - , its inconsistent the density of notes.
also in 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - the strong beat is at the blue tick
* 00:43:781 - note missing, you chose to do represent the stronger kicks in this section with hands so be consinstent with that
* 00:46:658 - note missing for strong beat with many instrument souding at the same time.
* 00:48:507 (48507|1,48713|2,48713|3,48918|1,49124|2,49124|3,49226|1,49329|3,49535|1,49535|2,49740|2,49946|3,49946|2,50151|1) - this leaves column 1 empty for a long time and i dont see any reason to justify it
* try avoiding this 00:52:617 (52617|0,52617|2,52720|1,52822|3,52822|2,52925|1,53028|2,53028|0) - structures unless you feel music really fits that pattern , moving 00:52:822 (52822|2) - and 00:52:925 (52925|1) - will help you balance it. also if you tried to do a thrill based stream ( 00:52:617 (52617|2,52720|1,52822|2,52925|1,53028|2,53130|1) - ) you can still choose other one with same base
* reduce volume gradually from 00:55:288 - to the very end
* 00:25:288 - why do you use a jump at the finishing beat from a strong 1/2 beat set(that are hands)?
* 00:26:932 - adding other ln wouldn't look bad :!:
* take in mind 00:26:110 (26110|3,26110|0) - and 00:26:521 (26521|0,26521|2) - are stronger than the previous jumps in the stream since they get vocals and that higher tone sound at the background, consider making them hands
* finger balance alert: be careful to avoid getting this 00:28:165 (28165|3,28370|3,28576|3,28987|3,29192|3,29603|3,29809|3,30014|3) - or 00:40:699 (40699|1,40904|1,41110|1,41521|1,41726|1) - because it stresses one finger too much with any aesthetic or other intention
* 00:33:507 - guitar here sounds really strong consider adding a note, take in mind that the structure 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0,33096|2,33096|3,33302|1) - builds up for that strong finish
* 00:40:083 - this is a really important beat consider adding ln or sn
*) 00:49:946 - here i would ask for advice since i dont know myself if i would choose to make that a hand
* to make this ln ending different to the hard diff , and also to make it harder, you could play some more with the lns and do other pattern not just adding a double ln (wich isnt wrong). i consider just switching lns positions isnt enough


goku's hard
(check insane's suggestion) :!: *wait... why is hard diff using the triple LN while insane uses doble ln? either use doubles for hard and triple for insane (or use triple ln for both, in different patterns)
* add ln to accompany 00:22:617 (22617|0) - since one ln is inconsistent ( i hear both vocal ald guitar, and any of them with reduced intensity compared to previous ln)
* the whole last stream feels weird, here is why: this structure 00:52:411 (52411|2,52411|0,52514|1,52617|2,52720|3,52822|0,52822|2,52925|1,53028|0) - is all continued (all notes followed by a note in a nearby column) and then splits at the last two notes 00:53:130 (53130|2,53233|3) - when the music dosen't sound that way (last two no
figure a way to get all the stream improved
* finger balance, gameplay: wouldn't complain about this stack 00:34:124 (34124|2,34329|2,34535|2,34740|2) - but in this case there is this structure 00:34:329 (34329|0,34329|2,34432|1,34432|3,34535|0,34535|2) - in the middle wich makes section too hard for its difficulty.
* 00:18:507 (18507|2) - this ln could go on column 4 to match that high pitch vocal aand to differentiate the ln from 00:18:302 (18302|2) - like you did at 00:06:384 (6384|3) - for example , also the context allows you
* 00:33:507 - add note for strong beat (even if there is another note and a ln ending beat is important)

well thats it, gl with your map man


alot of those changes you suggested i didnt put in as it either ruins the flow of the song, on just plain didnt make sense, (especially in goku's hard difficulty)
But alot of your changes were well justified and added in, thanks bud
This is a BSS beatmap submission. Click here to view full beatmap information.
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