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Rhythm Incarnate
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what are u doing
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Rhythm Incarnate
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pishi finally accepting his inner weeb
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Cymbal Sounder
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no turning back now, hime hime next on the list
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osu! Alumni
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i love you pishi
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Rhythm Incarnate
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Rhythm Incarnate
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Tempo Trainee
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Quality mapping as always <3
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Rhythm Incarnate
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Rhythm Incarnate
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so loved, rank, or graveyard
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Combo Commander
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what in tarnation
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Rhythm Incarnate
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m4


bor
00:05:714 (3) - 00:06:057 (4) - (tail) whistle
00:34:857 (3) - nothing is actually here maybe u wanna try to remove this and extend (2) by 1/2?
00:46:000 (4) - cuz polarity and there rly isnt much on the downbeat Image
00:52:686 (1) - idk bout this //overlap gimmick kinda late to introduce at this point so prob best to leave it out
00:56:114 (3,4) - mebe Image
00:58:172 (1,2,3) - y do u follow 2 different things with the same melody going on // 01:03:657 (1,2,3) - these all map to vocals so theyre gud but ya
01:20:800 (2) - drum finish on the end 01:22:172 (4) - on head 01:31:772 (2) - etc..
01:36:572 (1) - finish
02:01:257 (1,2) - dont really wanna ruin ur pattern but at least make the spacing more equal? lol

also mite wanna check some blankets
otherwise cool sliders


normal
00:11:543 (1) - ok but y tho
00:19:086 (4,1) - not rly a fan of this flow
00:34:857 (5) - if ur gunna do gimmicky stuff like above and 00:24:400 (3) - then Y not here too //actually i think leaving the circle out sounds better too cuz there isnt much there on the downbeat
00:46:514 (1) - doesn't really need an NC to emphasize this tbh, 2 1/2 sliders would prolly be more suitable for the diff too
00:56:286 (3) - maybe a 1/2 slider? missing the downbeat makes me sad
01:36:572 (1) - finish
01:39:143 (5) - 1/2 earlier for the snare plss
01:51:657 (5) - same as earlier
01:55:086 - 01:57:829 - this shouldnt be skipped tho imo


hard
00:16:943 - circle here too cuz 00:19:686 (7) - //00:22:172 (6,1) - 00:27:657 (6,1) - same here and maybe 00:33:143 (6,1) -
00:36:057 - y ignore? ;/
00:46:514 (2) - if ur following the vocals it's kinda odd that u don't map the last note
00:57:314 (3) - put it in the 4th quadrant cuz acute angles are cute??
01:21:314 (1,2) - 01:23:715 (4,5) - ik ur following vocals but it really feels empty to me when u completely ignore snares like this
01:28:172 (1) - but crash on the downbeat :s
01:30:400 (3,4,5,6,7) - kinda looks weird the way it's stacked, maybe manually stack it to go left? also the beat after still has the drum roll so it also feels pretty empty
01:34:172 (2) - maybe jump? u hsed the crash too
01:36:572 (1) - finish here
01:44:114 (5) - 01:46:857 (5) - (etc) nothing on the 1/4 here
01:44:714 - tho there is a sound here


insane
00:10:686 (1) - 01:39:828 (1) - y nc tho
00:18:743 (3) - clap
00:23:886 (1) - soft finish
00:46:772 (3) - dont rly think this is necessary, esp since the mutliple repeat slider is pretty hard to read already imo lol
00:54:743 (3,4,5) - switch places? the reverse is kinda covered up
01:01:257 (2,3,4) - switch in timeline sounds better to me imo, first 2 downbeats are essentially the same
01:29:714 (1,2,1,2,1,2,1,2) - this is pretty intense considering the stuff i've seen so far lol
01:36:572 (1) - finish

glhf!!
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Rhythm Incarnate
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hi


borgy
00:18:400 (2) - sliderend (sampleset-normal | addition-soft) sounds meh since its not consistent
00:23:886 (2) - fix hitsound (copy hs of 00:29:372 (2) - )
00:39:314 (2) - slidertail remove finish
00:54:743 (4) - sliderend sounds weird.. probably because hitsound copier is used and note density is lower so sudden tom drum seems out of place
01:07:772 (2) - sliderend (sampleset-normal | addition-soft) whistle
01:51:657 (2) - (personal suggestion) addition-drum clap
02:01:257 (1) - would really like sliderend (02:02:629 - ) to be clickable tho
02:03:143 (2) - clap instead of finish so that you get higher pitched tom drum and next note is lower one\
02:04:000 (1) - start it on 02:03:743 - just like hard (consistency) and more time for beginner to spin. its win win


normal
00:11:543 (1) - rather put it above 00:11:200 (4) - , not squished down below..
00:39:657 (3) - remove sliderend finish
01:02:114 (3,4) - this rhythm feels bit odd... try this https://puu.sh/wgw2s/ef17c3a99c.jpg
01:39:314 (1,2) - you should really should use claps only here instead and 01:40:000 (3,4) - finish hs on only this cuz mixing them up sound really bad.
00:10:172 (1,2,3,4) - ^ (1|2) & (3|4)
02:03:829 (1) - why not just start this spinner on 02:03:743 like hard. more time to spin for new players is good imo


hard
00:10:172 (1,2,3,4,5,6,7,8) - make this 00:10:172 (1,2,3,4) - clap only and 00:10:857 (5,6,7,8) - finish only
00:18:400 (1,2,3,4) - sounds empty while 00:15:657 (1,2,3,4) - had more full-er hs sound, mind you that second part of repeat also has better sound 00:29:371 (1,2,3,4) -
00:40:000 (4) - remove finish
00:55:086 (4) - remove finish, sampleset-normal
01:17:543 (2,3,4) - clap only rather than entire 01:17:543 (2,3,4,5,6,7,8) - being finish only
01:19:429 (2,3) - aesthetically that look really out of shape from other parts, also you might want players to really move their aim there, for current one, players can just hold aim on same spot which isnt really fun at all
01:30:400 (3,4,5,6,7) - move left more so that its clear enough to see like 01:30:057 (2) - from 01:29:714 (1) -
01:39:143 (1) - really feels off when 01:39:314 - is done passively while 00:33:486 (1) - and 01:17:372 (1) - is actually clickable. make that clickable please :l
01:50:457 (2,3,4) - clap instead of finish


insane
00:40:000 (6) - remove finish

c:
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