This is a BSS beatmap submission. Click here to view full beatmap information.
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Rhythm Incarnate
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This beatmap was submitted using in-game submission on November 8, 2017 at 5:51:33 PM

Artist: Sayuri
Title: Heikousen
Source: クズの本懐
Tags: kuzu no honkai ending scum's wish tv size scums akitoshi corinn hazu-
BPM: 148
Filesize: 2763kb
Play Time: 01:26
Difficulties Available:

Download: Sayuri - Heikousen
Information: Scores/Beatmap Listing
---------------
thanks to akitosih and hazu <3
Last edited by Agatsu on , edited 25 times in total.
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Slider Savant
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No kudosu yet.
insane-
-ending is a bit empty like a cliffhanger
-reverse sliders at the transition are kind of off-beat.
thats all, other than that its looking good
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Slider Savant
107 posts
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Earned 1 kudosu.
Yo,
I'm not sure about this little break in kiai


Easy

00:02:988 (3) - circle here or extend slider
00:09:069 (2) -
Image
00:25:691 (1) - if you want spinner here, shorten it to 00:27:313 - (ranking criteria)
00:34:940 -
Image
00:44:050 (1) - you could end on vocal if you started on it (move end to white tick)
01:27:401 - you could map to the end



Normal


00:36:354 (7) - NC
00:36:511 (1) - delete NC
00:46:563 (1) - same as easy diff
00:36:354 (7) - ^



Yo.
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Rhythm Incarnate
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x Arow wrote:
Yo,
I'm not sure about this little break in kiai


Easy

00:02:988 (3) - circle here or extend slider applied
00:09:069 (2) -
Image dont want to make things too complicated in this section
00:25:691 (1) - if you want spinner here, shorten it to 00:27:313 - (ranking criteria) its short enough
00:34:940 -
Image applied
00:44:050 (1) - you could end on vocal if you started on it (move end to white tick) feels more appropriate to end on drum
01:27:401 - you could map to the end dont really want to because there's no instrumental support



Normal


00:36:354 (7) - NC i want nc consistency!
00:36:511 (1) - delete NC ^
00:46:563 (1) - same as easy diff
00:36:354 (7) - ^



Yo.


remapped a few parts to my liking
thanks!
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Combo Commander
453 posts
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Earned 1 kudosu.
hi, quick mod from my queue~
Insane
this diff isnt bad, but the fact that u ignore most of vocals on the kiai makes the map feel repetitive and boring at that part :/

Hazu's Insane
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Rhythm Incarnate
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missa1912 wrote:
hi, quick mod from my queue~
Insane
this diff isnt bad, but the fact that u ignore most of vocals on the kiai makes the map feel repetitive and boring at that part :/



fixed some parts to emphasize vocals
thanks!
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Star Shooter
193 posts
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Earned 1 kudosu.
Image

Easy


OPEN ME FOR CANDY
  • SV seems a bit fast. I like how 0.80x feels. Lilyanna's mapset uses 0.80x as well. 0.80x would decrease DS overall which would push SR down a bit, maybe even below 1.50*.
00:02:988 - I think this vocal is too important to not map. 00:04:610 (2) isn't really at the forefront of the song making it feel a a bit weird that we're ignoring a stronger element but mapping a weaker sound.
00:19:610 (1) - Remove NC here? add NC 00:22:042 (2) for 3 objects?
00:33:998 (1,2,3,1,2,3,1) - This whole section loses a bit of structure that was set earlier in the map.
00:33:998 (1,3) - First reverse slider is mapped to 5 vocal hits while the second only covers 2. 00:38:396 (1) also covers a lot more sound. I think changing the 2nd reverse slider into two 1/1 sliders fits the rhythm and structure more appropriately for two reasons:00:39:024 to 00:44:050 - I personally would like to see this section mapped a bit more. It's too simplified. The intro is simplified well enough, this section has mores sounds happening than the intro so it doesn't really make sense for it to be mapped less. Spinner is fine.
>>
For the most part both kiais are similar so just take what I point out and apply to both sections.
Much like the point ^, I think we can make the kiai a tiny bit denser, add a few more circles in between sliders. Kiai and/or choruses should be the highlight of this song, in it's current form playing the kiai, and how it looks, feels no different than playing the parts before it. The longest string of 1/2 rhythm in the kiai is 3 objects. 00:36:511 (1,2,3,1) is the densest pattern in the entire map and it happens once and outside of kiai.
00:52:532 - Definitely add a circle here. For the reasons I just mentioned ^ but also because you mapped the same sound at 00:04:610 (2)
01:00:385 (2) - DS is 0.80x.

Normal


OPEN ME FOR BREAD
00:13:123 (4) - NC to signify start of a new section?
00:12:110 - Map this bubbly synth sound? It's mapped at 00:05:623 (4) &lt;-- not sure if bubbly synth sound is being mapped or accidental overmap, points below will assume it's mapped to the synth.
00:15:353 - Same as ^
00:18:596 - Same as ^
00:21:637 - Map something here for bubbly synth sound reason + vocal?
>>
00:35:882 (6) - NC here
00:35:882 (6) - remove NC
00:37:767 (4) - NC for 2 objects?
>>
01:03:526 (5) - Is inconsistent with your established rhythm. I would use a 1/1 slider.
01:04:626 (2,3) - Consider switching these two objects around, slider first circle second covers the basis of what you want to map but it'll allow us to make 01:05:097 clickable. Circle slider feels weird.
01:05:882 (5,6) - Same as ^
01:05:411 (4) - I would NC here for 3 objects.
01:26:773 (1) - I would place this so that it's top-right of the previous slider. A change in angle (preferably sharp) would accent the intense ending quite nicely.
What's the reasoning behind the 3 reverse sliders in both kiais? At first I thought they should be changed to 1/1 sliders to keep the structure that you've defined already but then I realized that they could have been mapped only when a vocal occurs.

Insane


OPEN ME FOR FLOWERS
00:10:691 (2,3) - Decrease circle's DS. Very misleading since it looks the same as the 1/1 rhythm we've already played. 00:08:259 (2,3) and 00:10:691 (2,3,1) visually is nearly identical. I suggest stacking it and I'll continue to explain below...
00:12:921 (2,1) - I would unstack the circle here. The circle in this pattern represents a much stronger sound than the circle in ^^^. I think it's fitting if we gave this circle it's own space because the sound has more impact... or you could stack them both. xP
00:18:799 (4,1) - Yikes. DS is a bit ridiculous here. The intensity is no different than 00:18:799 (4) since they are both pitched the same but the DS is 2.00x higher than 00:20:826 (2,3) even though the second pattern has a larger gap in time and is more intense coming after a short pause.
>>
00:29:286 - Personally I would like to see this sound mapped, lots of vocal hits that aren't mapped but eh, you've established that structure in the map so it's... fine.. I guess...
00:31:170 (6) - Decrease DS? It's a pretty weak sound that has higher spacing compared to 00:34:626 (4,5) - 00:35:568 (2) - 00:39:024 (1)
00:46:877 (2,1) - Spacing is pretty nuts here. The intensity of the song peaks out at 00:46:563 and it surely doesn't increase any higher at 00:47:191 to warrant such a large increase in DS. Not to mention that 00:46:249 (2,1,2) - has a DS curve of 2.57x -> 2.74x -> 2.60x


JUST GOING TO QUICKLY LOOK THROUGH THE GUEST DIFFS.

Akitoshi's Hard


00:12:313 (3,1) - Any way you could make this overlap not cover the entire width of the slider? Looks really odd considering no other overlap in the map does it to this extreme.
01:05:882 (2,3,4) - I don't really know how I feel about this pattern. Looks so out of place and random considering everything else in the entire map is nicely spaced.

Hazu's Insane


00:53:789 (4,5) and 00:58:815 (4) - Just mentioning, not sure if intentional, same sound mapped differently.
01:04:155 (1) - A little bit too high DS? I think something like 00:59:129 (1) that has more intensity due to the crash cymbal, should have the higher DS if anything. Not only that but 01:04:155 (1) is the start of a section where the singer repeats herself more or less 4 times, each time increasing the pitch (intensity) by a little bit. 01:05:411 - 01:06:668 - 01:07:924
01:06:668 (1) is virtually the same as 01:04:155 (1) but higher pitch yet it has 0.70x less DS.
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Rhythm Incarnate
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Botan wrote:

Easy


OPEN ME FOR CANDY
  • SV seems a bit fast. I like how 0.80x feels. Lilyanna's mapset uses 0.80x as well. 0.80x would decrease DS overall which would push SR down a bit, maybe even below 1.50*. 0.80x feels a bit too slow, using 0.90x instead
00:02:988 - I think this vocal is too important to not map. 00:04:610 (2) isn't really at the forefront of the song making it feel a a bit weird that we're ignoring a stronger element but mapping a weaker sound.
00:19:610 (1) - Remove NC here? add NC 00:22:042 (2) for 3 objects?
00:33:998 (1,2,3,1,2,3,1) - This whole section loses a bit of structure that was set earlier in the map.
00:33:998 (1,3) - First reverse slider is mapped to 5 vocal hits while the second only covers 2. 00:38:396 (1) also covers a lot more sound. I think changing the 2nd reverse slider into two 1/1 sliders fits the rhythm and structure more appropriately for two reasons:00:39:024 to 00:44:050 - I personally would like to see this section mapped a bit more. It's too simplified. The intro is simplified well enough, this section has mores sounds happening than the intro so it doesn't really make sense for it to be mapped less. Spinner is fine.
>>
For the most part both kiais are similar so just take what I point out and apply to both sections.
Much like the point ^, I think we can make the kiai a tiny bit denser, add a few more circles in between sliders. Kiai and/or choruses should be the highlight of this song, in it's current form playing the kiai, and how it looks, feels no different than playing the parts before it. The longest string of 1/2 rhythm in the kiai is 3 objects. 00:36:511 (1,2,3,1) is the densest pattern in the entire map and it happens once and outside of kiai.
00:52:532 - Definitely add a circle here. For the reasons I just mentioned ^ but also because you mapped the same sound at 00:04:610 (2)
01:00:385 (2) - DS is 0.80x.

Normal


OPEN ME FOR BREAD
00:13:123 (4) - NC to signify start of a new section?
00:12:110 - Map this bubbly synth sound? It's mapped at 00:05:623 (4) &lt;-- not sure if bubbly synth sound is being mapped or accidental overmap, points below will assume it's mapped to the synth. accidental overmap fixed
00:15:353 - Same as ^
00:18:596 - Same as ^
00:21:637 - Map something here for bubbly synth sound reason + vocal?
>>
00:35:882 (6) - NC here breaks nc every 3 downbeats pattern
00:35:882 (6) - remove NC ^
00:37:767 (4) - NC for 2 objects? ^
>>
01:03:526 (5) - Is inconsistent with your established rhythm. I would use a 1/1 slider.
01:04:626 (2,3) - Consider switching these two objects around, slider first circle second covers the basis of what you want to map but it'll allow us to make 01:05:097 clickable. Circle slider feels weird.
01:05:882 (5,6) - Same as ^
01:05:411 (4) - I would NC here for 3 objects.
01:26:773 (1) - I would place this so that it's top-right of the previous slider. A change in angle (preferably sharp) would accent the intense ending quite nicely.
i prefer having a straight linear pattern between the last three objects
What's the reasoning behind the 3 reverse sliders in both kiais? At first I thought they should be changed to 1/1 sliders to keep the structure that you've defined already but then I realized that they could have been mapped only when a vocal occurs. i was mapping the drum kicks but the other rhythm variations are for variety

Insane


OPEN ME FOR FLOWERS
00:10:691 (2,3) - Decrease circle's DS. Very misleading since it looks the same as the 1/1 rhythm we've already played. 00:08:259 (2,3) and 00:10:691 (2,3,1) visually is nearly identical. I suggest stacking it and I'll continue to explain below...
00:12:921 (2,1) - I would unstack the circle here. The circle in this pattern represents a much stronger sound than the circle in ^^^. I think it's fitting if we gave this circle it's own space because the sound has more impact... or you could stack them both. xP
00:18:799 (4,1) - Yikes. DS is a bit ridiculous here. The intensity is no different than 00:18:799 (4) since they are both pitched the same but the DS is 2.00x higher than 00:20:826 (2,3) even though the second pattern has a larger gap in time and is more intense coming after a short pause. for visuals
>>
00:29:286 - Personally I would like to see this sound mapped, lots of vocal hits that aren't mapped but eh, you've established that structure in the map so it's... fine.. I guess... w
00:31:170 (6) - Decrease DS? It's a pretty weak sound that has higher spacing compared to 00:34:626 (4,5) - 00:35:568 (2) - 00:39:024 (1)
00:46:877 (2,1) - Spacing is pretty nuts here. The intensity of the song peaks out at 00:46:563 and it surely doesn't increase any higher at 00:47:191 to warrant such a large increase in DS. Not to mention that 00:46:249 (2,1,2) - has a DS curve of 2.57x -> 2.74x -> 2.60x



no reply = fixed!
super helpful, thanks :D
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Rhythm Incarnate
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No kudosu yet.
@Botan fixed both, thanks!

Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48134
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Heikousen
TitleUnicode:平行線
Artist:Sayuri
ArtistUnicode:さユり
Creator:Agatsu
Version:Akitoshi's Hard
Source:クズの本懐
Tags:kuzu no honkai ending scum's wish tv size scums akitoshi hazu-
BeatmapID:1255205
BeatmapSetID:587728

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
151,405.405405405405,4,2,1,30,1,0
151,-133.333333333333,4,2,1,30,0,0
28972,314.13612565445,4,2,1,50,1,0
39024,-111.111111111111,4,2,1,50,0,0
44050,-100,4,2,1,60,0,0
49076,-90.9090909090909,4,2,1,75,0,1
68553,-90.9090909090909,4,2,1,75,0,0
69181,-90.9090909090909,4,2,1,75,0,1
86773,-100,4,2,1,75,0,0


[Colours]
Combo1 : 60,40,108
Combo2 : 34,35,72
Combo3 : 199,37,37
Combo4 : 226,14,78

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Rhythm Incarnate
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Q


Insane
00:08:259 (2,3) - I suggest blanket for better visual.
00:29:129 - add a beat? can be better for vocal.
00:44:050 (1,2) - Jump more like 00:44:364 (2,3,4) - ?


Hazu
00:36:511 (1,2,3,4,5) - I suggest you pentagon shape(star pattern) for better structure.
00:58:343 (2,2) - stack?

GL
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Rhythm Incarnate
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Neoskylove wrote:

Insane
00:29:129 - add a beat? can be better for vocal. section will become more dense than the next section


fixed unmentioned!
thanks neosl :D
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from my mod q, ill do my best


insane

first off, i think AR 9 is way too slow for a relatively dense 191 bpm map like this. something like 9.2/3 would suit it much better.

00:01:772 (2) - blankets off here, blankets only work when approach circles fit the slider track (sorry if im patronizing, hehe)
Image
00:03:394 (1,2) - theres no symmetry here, which makes it look very ugly etc. copy and paste one slider, and then move it accordingly
00:09:475 (3) - blanket here is off, but ill stop pointing them out from here on. look at this guide for more info on how to make a good one
00:17:988 (3,1) - i think this would be a lot better if the slider tracks didnt overlap
00:20:826 (2) - maybe have this be more directly infront of the slider end?
00:39:024 (1) - this has a lot opportunities to be more supportive of your structure, but it takes none. (e.g., it could blanket the slider head of 00:38:710 (7) - )

the rest of the map is fun to play, and predominantly has issues already mentioned thus far (blankets, lack of support for your structure).

on the matter of what can be improved, i think that a few of your overlaps, while purposeful, can be improved using follow points. in other words, you can use follow points to make your partial overlaps less messy if you make it so that the line passes directly through the center of the overlapped hitcircle. to me, it looks a lot better and keeps your ratios/structure a lot more consistent, but if you disagree, power to you. its simply my philosophy.
---

lovely map, you did a nice job on the hitsounds. a bit more work on some messy slider stuff, and this has a very good chance at rank.
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Rhythm Incarnate
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Ali- wrote:
from my mod q, ill do my best


insane

first off, i think AR 9 is way too slow for a relatively dense 191 bpm map like this. something like 9.2/3 would suit it much better. sure

00:01:772 (2) - blankets off here, blankets only work when approach circles fit the slider track (sorry if im patronizing, hehe) sure
Image
00:03:394 (1,2) - theres no symmetry here, which makes it look very ugly etc. copy and paste one slider, and then move it accordingly wasn't really aiming for perfect symmetry
00:09:475 (3) - blanket here is off, but ill stop pointing them out from here on. look at this guide for more info on how to make a good one sure
00:17:988 (3,1) - i think this would be a lot better if the slider tracks didnt overlap i think it looks nice
00:20:826 (2) - maybe have this be more directly infront of the slider end? it wouldn't make sense to have unusual spacing than the others here
00:39:024 (1) - this has a lot opportunities to be more supportive of your structure, but it takes none. (e.g., it could blanket the slider head of 00:38:710 (7) - ) i think it supports the structure just fine

the rest of the map is fun to play, and predominantly has issues already mentioned thus far (blankets, lack of support for your structure).

on the matter of what can be improved, i think that a few of your overlaps, while purposeful, can be improved using follow points. in other words, you can use follow points to make your partial overlaps less messy if you make it so that the line passes directly through the center of the overlapped hitcircle. to me, it looks a lot better and keeps your ratios/structure a lot more consistent, but if you disagree, power to you. its simply my philosophy.
---

lovely map, you did a nice job on the hitsounds. a bit more work on some messy slider stuff, and this has a very good chance at rank.


thanks for the enlightenment :D
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hallo from Q


Insane
00:17:988 (1) - maybe NC this slider since u didnt use 4combos in this part so keep the consistency perhaps
00:31:485 (1) - idk but this slider looks far visually why not blanket it with 00:31:170 (6) - then just adjust the next notes and overlaps after
00:35:882 (3) - i think u intended not to overlap this with 00:34:783 (5) - so maybe adjust it a bit to the left to align it
00:34:626 (4,4) - intended not to stack?
00:38:396 (5) - i'd nc this to emphasize the percussion
00:56:144 (4) - uhh dont u think this is p high mayb adjust ds as well as 3
00:57:244 (3) - adjust ds of this note? mayb blanket it with 00:57:715 (1) - perhaps adjust 4 as well
01:00:228 (1) - this too adjust ds it kinna touches hp bar a bit
01:12:008 (2,1) - idk overlap them? fix overlaps for 01:12:008 (2,2) - as well so spacing would be consistent with 01:14:207 (1,2) -
01:20:804 (2,1) - intended not to overlap or not
01:26:773 (1) - feel free to ignore but id make this a triangle for 01:26:144 (3,4) -

thats all gudluck too busy to mod other diffs im sorry hope i helped something
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AJamez wrote:
hallo from Q


Insane
00:17:988 (1) - maybe NC this slider since u didnt use 4combos in this part so keep the consistency perhaps im ncing every other downbeat this section
00:31:485 (1) - idk but this slider looks far visually why not blanket it with 00:31:170 (6) - then just adjust the next notes and overlaps after it doesn't look too far
00:35:882 (3) - i think u intended not to overlap this with 00:34:783 (5) - so maybe adjust it a bit to the left to align it sure
00:34:626 (4,4) - intended not to stack? yeah and it might be to far for (5) aswell
00:38:396 (5) - i'd nc this to emphasize the percussion breaks consistency
00:56:144 (4) - uhh dont u think this is p high mayb adjust ds as well as 3 i think it's fine for kiai
00:57:244 (3) - adjust ds of this note? mayb blanket it with 00:57:715 (1) - perhaps adjust 4 as well ^
01:00:228 (1) - this too adjust ds it kinna touches hp bar a bit ok
01:12:008 (2,1) - idk overlap them? fix overlaps for 01:12:008 (2,2) - as well so spacing would be consistent with 01:14:207 (1,2) - not visible during gameplay, it's fine
01:20:804 (2,1) - intended not to overlap or not ^
01:26:773 (1) - feel free to ignore but id make this a triangle for 01:26:144 (3,4) - not sure how

thats all gudluck too busy to mod other diffs im sorry hope i helped something


thanks!
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