forum

F-777 - Deadlocked

posted
Total Posts
21
Topic Starter
Frostium
This beatmap was submitted using in-game submission on Monday, June 26, 2017 at 6:11:19 PM

Artist: F-777
Title: Deadlocked
Source: Geometry Dash
Tags: f777 newgrounds complextro jesse valentine
BPM: 135
Filesize: 3968kb
Play Time: 01:41
Difficulties Available:
  1. Easy (1.51 stars, 110 notes)
  2. Extra (5.58 stars, 416 notes)
  3. Hard (3.33 stars, 288 notes)
  4. Insane (4.66 stars, 397 notes)
  5. Normal (1.97 stars, 172 notes)
Download: F-777 - Deadlocked
Information: Scores/Beatmap Listing
---------------
Working on it.
Easy - 100%
Normal - 100%
Hard - 100%
Insane - 100%
Extra - 100%
BPM ~ 202.5

NOIN
low effort mod on the hardest diff
00:03:569 (1) - make this slider longer
like the first slider in the map
Frost -
yeah
btw about the hitsounds, i think kick hitsound is fine
but the rest can be much better
anyway go on
NOIN -
00:05:347 (1,2) - change this part to this - https://puu.sh/uQQ9y/00a344d096.jpg
fits the music better
00:12:458 (1,2) - ^
every part that sounds like that
ot you can make them into anti jupms or something
or*
00:06:384 (5,6) - triple here(edited)
00:13:495 (4) - start the slider on the next white tick
actaully there are many parts in the song that could be mapped as triples
Frost -
00:05:347 (1,2) - change this part to this - maybe it is just me but it sounds wrong
00:06:384 (5,6) - triplet here - okay
NOIN -
00:28:013 (6,7,8,9,10,11) - these are 1/8 notes in the song, you will probably have to map that part with repeat sliders
Frost -
00:28:013 (6,7,8,9,10,11) - yeah.
NOIN -
i cant even put the mod in any kind of good order
00:18:680 (1,2,3,1,2,3) - would look better if you put the 4 notes on the bottom in a straight line
Frost -
https://puu.sh/uQQYR/6543e1a5bd.png ?
NOIN -
yeah and they should be spaced equally
Frost -
ok.
done
NOIN -
00:22:236 (1,2,3,1,2,3) - another pattern that could be polished to look better
00:23:569 (3,4,1,2) - spacing looks a bit odd here
00:50:532 (3,4) - triple here
Frost -
00:22:236 (1,2,3,1,2,3) - another pattern that could be polished to look better - not quite sure how to improve this
00:23:569 (3,4,1,2) - spacing looks a bit odd here - more even?
NOIN -
yeah make the spacing more even
https://puu.sh/uQRwg/0410439e56.jpg i was thinking something like this but idk
on the second kiai you should change the jump patterns to be different from the first kiai part
Frost -
00:50:532 (3,4) - triple here - right
NOIN -
01:39:569 (1) - move this closer to the last object
Frost -
changed pattern a little for 00:22:236 (1,2,3,1,2,3) but i just made it more perfect. sitll looks rouughly the same
on the second kiai you should change the jump patterns to be different from the first kiai part - ok, but i will change the triangle sliders part(edited)
01:39:569 (1) - move this closer to the last object - okey dokey
NOIN -
there are a few little things that would make the map a bit better but im too lazy and tired to point them out
Frost -
lol
NOIN -
just some polishing
Frost -
i will look at some patterns
NOIN -
gl on rank
Frost -
thanks a lot
trung121173
best
Contrarian
Insane:
00:22:976 (3) - Circle gets cut off by the bottom of the screen.
00:27:939 (2,3) - This part may cause some issues for players around this skill level. It still works out well if you remove both circles if you want to make it easier.
00:34:236 (1,2,3) - May be difficult to read.
00:34:828 (2,3,4,5) - The transition from 2 to 3 could be much smoother. I'd put 3 after 2's slider end and replace 4 and 5 to recreate the triangle.

Extra:
00:35:125 (3,4,5) - I'd lower the 4 so that the triangle plays a bit more smoothly.

Just my two cents, all difficulties worked very well on balance. Good luck man :)
Topic Starter
Frostium

neatvidya wrote:

Insane:
00:22:976 (3) - Circle gets cut off by the bottom of the screen. Moved
00:27:939 (2,3) - This part may cause some issues for players around this skill level. It still works out well if you remove both circles if you want to make it easier. Woops, this is actually a mistake - fixed
00:34:236 (1,2,3) - May be difficult to read. Moved.
00:34:828 (2,3,4,5) - The transition from 2 to 3 could be much smoother. I'd put 3 after 2's slider end and replace 4 and 5 to recreate the triangle. Moved.

Extra:
00:35:125 (3,4,5) - I'd lower the 4 so that the triangle plays a bit more smoothly. It's fine.

Just my two cents, all difficulties worked very well on balance. Good luck man :) Thanks!
Thanks for modding!
Nuuskamuikkunen
Yeah, this is a suggestion.

Add "jesse" and "valentine" as tags, Jesse Valentine is another name which F-777 is known.
And, a thing that annoyed me a bit, the slider tick sound is too loud and disturbing.

Otherise, i love this map :)
Topic Starter
Frostium

eblf2013 wrote:

Yeah, this is a suggestion.

Add "jesse" and "valentine" as tags, Jesse Valentine is another name which F-777 is known.
And, a thing that annoyed me a bit, the slider tick sound is too loud and disturbing.

Otherise, i love this map :)
Added and hitsounds will be changed soon.
Xayler
Hey, you posted in my modding queue, but I'm not really familiar with 1/3 songs. Otherwise your diffs seem quite good already in terms of patterning and flow, I'd just really recommend to not use 1/6 at Hard diff at all since (as you say 202,5 bpm) triples are very hard to play for this difficulty.
No kudosu for that.
Topic Starter
Frostium

Xayler wrote:

Hey, you posted in my modding queue, but I'm not really familiar with 1/3 songs. Otherwise your diffs seem quite good already in terms of patterning and flow, I'd just really recommend to not use 1/6 at Hard diff at all since (as you say 202,5 bpm) triples are very hard to play for this difficulty.
No kudosu for that.
Yes, done.
Kilabarus
Random very small mod

General:

  1. Tags are inconsistent, fix plz
  2. Storyboard WIP?
Easy:

  1. 00:12:458 (3,1) - Bad overlap, hard for newbies, I think you heard about it from different modders
  2. 00:23:125 (4,5,1) - If you place it like https://puu.sh/vFkZ0/0a2d32d6b4.png that would be more aesthetically right imo
  3. 00:38:680 (2,1) - rip blankek
  4. 01:04:013 (1,2,3) - overlap looks not clean, just put (3) slider more left
Overall I would strongly recommend you to do more vatious rhythms in Easy, because now it seems to me quite boring. You can use more o=o o=o rhythms like here 01:27:125 (3,4) - ( this is the only place I memorized )

Normal:

  1. 00:20:606 (3) - This should end at 00:20:902 -
  2. 00:16:902 (2,3) - 00:24:013 (2,3) - and all these similar sounds should be mapped as 1/3 slider, 2 taps in 1/3 is too hard for Normal
  3. 00:50:976 (2,3,1) - This is really hard for Normal


Other from that these 2 diffs are good,

GL!
Topic Starter
Frostium

MashaSG wrote:

Random very small mod

General:

  1. Tags are inconsistent, fix plz k
  2. Storyboard WIP? ?


Easy:

  1. 00:12:458 (3,1) - Bad overlap, hard for newbies, I think you heard about it from different modders Better now.
  2. 00:23:125 (4,5,1) - If you place it like https://puu.sh/vFkZ0/0a2d32d6b4.png that would be more aesthetically right imo Agreed.
  3. 00:38:680 (2,1) - rip blankek Woops.
  4. 01:04:013 (1,2,3) - overlap looks not clean, just put (3) slider more left Done.
Overall I would strongly recommend you to do more vatious rhythms in Easy, because now it seems to me quite boring. You can use more o=o o=o rhythms like here 01:27:125 (3,4) - ( this is the only place I memorized ) Alright.

Normal:

  1. 00:20:606 (3) - This should end at 00:20:902 - Yeah.
  2. 00:16:902 (2,3) - 00:24:013 (2,3) - and all these similar sounds should be mapped as 1/3 slider, 2 taps in 1/3 is too hard for Normal Okay except for two parts in Kiai.
  3. 00:50:976 (2,3,1) - This is really hard for Normal Changed.


Other from that these 2 diffs are good,

GL!
Thanks for modding!
Melvino7468
dude after all the changes u have made this map is really good keep it up :)
Stack
NM from my queue

General

You should get a higher quality audio file as this one is 128kbps and you should aim for a 192 kbps one

Toggle widescreen support off as you do not have a storyboard

Also, here is a more high quality 1920x1080 background as this one is pretty low res https://imgur-archive.ppy.sh/2RiSDir.jpg

Extra

00:06:384 (4) - Would space this a bit more so it has some emphasis as the sound is pretty important

00:06:384 (4,1) - This blanket is also off

00:09:939 (4,5,6,7) - Would use equal mspacing as this right now makes the map look a bit unorganized

00:12:902 (2,3) - Blanket also off here although not by much

00:13:495 (4) - This slider doesn't work to map the increasing sound in the background as you stop following it at the end of this slider but the sound keeps going until 00:14:236 (1) - . I would just keep following the other sounds

00:15:125 (3) - Why is this not curved if 00:14:680 (2) - is, these are very similar sounds

00:16:458 (2,3) - You mapped this pattern with 2 2/3 reverses here 00:14:680 (2,3) - and you should also map it that way here

00:20:902 (3,3) - stack slidertail and sliderhead?

00:22:236 (1,2,3,1,2,3) - how about this pattern? https://imgur-archive.ppy.sh/EOJDLgg.png, you could also stack 00:22:532 (3,2) - this way

00:24:902 (1,2) - blanket is off here

00:27:569 (3,4) - If anything this gap needs more spacing as 4 is quite the important sound

You have some spots in the kiai here where you use too little spacing, this can make the map quite boring for a 5.5*
ex(00:28:902 (2,3) - , 00:29:347 (1,2) - , 00:30:680 (2,3) - , 00:32:458 (1,2) - , ...)

00:32:458 (1,1) - stack these 2 better

00:33:939 (2) - I don't hear a sound here, especially not one that warrants this amount of spacing, it would be better if you turned 00:33:791 (1) - into a slider that ends on 2

00:35:569 (1) - starting here, there is a clear buildup that you should try to follow better by increasing spacing throughout it and not only in parts like 00:40:902 (1,2,3,1,2,3,1) - as currently you have some really small spacing at ex (00:38:236 (1,2) -)

00:37:347 (1,3) - blanket better?

00:48:013 (1) - how about using another 2/3 reverse instead here?

00:55:569 (2,2) - stack?

There is a sound on 01:10:384 that you should map

01:12:162 (2,3) - Wouldn't stack this as it feels quite out of place, also you just used the same spacing at 01:09:791 (3,4) - to imply a 1/1 gap

01:19:125 (3,4) - that weirdly low spacing again

I have to stop here beacause I have to leave now, one general tip I'd like to give is to try and be consitent about connecting certain objects with certain sounds. But also try to make your map look more clean by making the blankets fit nicer and stacking some objects better
Topic Starter
Frostium

gottagof4ast wrote:

NM from my queue

General

You should get a higher quality audio file as this one is 128kbps and you should aim for a 192 kbps one. If I find one I'll use it. The mp3 is from the actual game.

Toggle widescreen support off as you do not have a storyboard Yea.

Also, here is a more high quality 1920x1080 background as this one is pretty low res https://imgur-archive.ppy.sh/2RiSDir.jpg Sure.

Extra

00:06:384 (4) - Would space this a bit more so it has some emphasis as the sound is pretty important. Nope, I don't think this sound is very significant.

00:06:384 (4,1) - This blanket is also off. Should be better now.

00:09:939 (4,5,6,7) - Would use equal mspacing as this right now makes the map look a bit unorganized OK

00:12:902 (2,3) - Blanket also off here although not by much OK

00:13:495 (4) - This slider doesn't work to map the increasing sound in the background as you stop following it at the end of this slider but the sound keeps going until 00:14:236 (1) - . I would just keep following the other sounds. I am not following an increasing sound.

00:15:125 (3) - Why is this not curved if 00:14:680 (2) - is, these are very similar sounds. Fixed.

00:16:458 (2,3) - You mapped this pattern with 2 2/3 reverses here 00:14:680 (2,3) - and you should also map it that way here Fixed, and did the same for similar sounds in this section.

00:20:902 (3,3) - stack slidertail and sliderhead? Yeah.

00:22:236 (1,2,3,1,2,3) - how about this pattern? https://imgur-archive.ppy.sh/EOJDLgg.png, you could also stack 00:22:532 (3,2) - this way Yup.

00:24:902 (1,2) - blanket is off here Not very noticeable but I think should be better.

00:27:569 (3,4) - If anything this gap needs more spacing as 4 is quite the important sound Okay.

You have some spots in the kiai here where you use too little spacing, this can make the map quite boring for a 5.5*
ex(00:28:902 (2,3) - , 00:29:347 (1,2) - , 00:30:680 (2,3) - , 00:32:458 (1,2) - , ...) Fixed + remapped kiai.

00:32:458 (1,1) - stack these 2 better I'll just reduce stack leniency.

00:33:939 (2) - I don't hear a sound here, especially not one that warrants this amount of spacing, it would be better if you turned 00:33:791 (1) - into a slider that ends on 2 IH-IH-IH noise

00:35:569 (1) - starting here, there is a clear buildup that you should try to follow better by increasing spacing throughout it and not only in parts like 00:40:902 (1,2,3,1,2,3,1) - as currently you have some really small spacing at ex (00:38:236 (1,2) -) Remapped kiai and emphasized this buildup.

00:37:347 (1,3) - blanket better? This part is changed now.

00:48:013 (1) - how about using another 2/3 reverse instead here? Sorry I deleted this part because I want a break here.

00:55:569 (2,2) - stack? Yeah.

There is a sound on 01:10:384 that you should map Would seem inconsistent with the previous ways it was mapped.

01:12:162 (2,3) - Wouldn't stack this as it feels quite out of place, also you just used the same spacing at 01:09:791 (3,4) - to imply a 1/1 gap. I changed this part to a different rhythm, but you could still read before that it was 1/2.

01:19:125 (3,4) - that weirdly low spacing again Remapped kiai + Changed

I have to stop here beacause I have to leave now, one general tip I'd like to give is to try and be consitent about connecting certain objects with certain sounds. But also try to make your map look more clean by making the blankets fit nicer and stacking some objects better. Got it.
Thanks a lot for the mod!!!
Bokkie
Hi M4M from my queue c:

General

  1. Combo colours 1 and 4 look very alike in game; I'd recommend deleting one of them
  2. Dunno if Demon is somehow connected with the song, but considering the BG you're using I'd rename the last diff to Starfall
  3. You're missing an Easy icon in the map's description; clearly unplayable

Easy

  1. 00:12:458 (3,1), 00:53:347 (1), 01:04:013 (1,2) - blankets could be improved
  2. 01:11:125 (1) - I'd curve it a bit like you did with 01:14:680 (1); also it might be a bit too high

Normal

  1. 00:42:532 (5,1) - you marked 1/3 rhythm as stacked circles before; keep it consistent to avoid confusion
  2. 01:32:310 (5) - same thing; stack it with next slider
  3. 01:34:236 (1,2,3) - line them up (use ctrl+G on (1) to check when it'll be okay)

Hard

  1. 00:02:236 (2,3) - make the distance between the objects the same as 00:01:791 (1,2)
  2. 00:40:606 (5,2) - I'd stack those
  3. 00:42:680 (1) - this overlap looks bad imo; if you want to keep emphasis on this note, I'd recommend something like this

Insane

  1. 00:06:384 (4) - I'd change it to 1/3 slider and circle to match the rhythm better; you could make it like this
  2. 00:07:125 (1) - curve it up a bit to make the jump less aggresive; like that
  3. 00:13:347 (3) - stack it with 00:11:569 (3);
  4. 00:13:495 (4) - align it with 00:12:902 (2) and adjust the blanket; pic
  5. 00:37:347 (1) - move it up for better flow; might stack with 00:39:125 (1)
  6. 01:14:384 (4,1) - fix blanket
  7. 01:27:569 (3) - stack it with 01:26:680 (1)

Extra

  1. 00:07:569 (2,3) and 00:11:125 (2,3) - you were using scheme of sliders going 2x the same way + 2x the opposite way; now you changed to: opposite, same, same, opposite; keep it consistent
  2. 00:23:421 (2) - stack it with 00:22:532 (3)
  3. 00:27:569 (3) - move it to x:242 y:142 for better emphasis
  4. 00:30:680 (2,2) - the blanked could be better
  5. 00:37:791 (2,3) - I don't think the spacing between those should be almost the same as 00:37:347 (1,2); lower it a bit
  6. 00:52:902 (2,1) - fix blanket
  7. 00:57:347 (2) - I'd stack it with 00:56:458 (2)
  8. 01:10:680 (2,1) - blanket can be fixed
  9. 01:19:865 (5) - stack with 01:18:828 (3) sliderend
  10. 01:25:050 (3,2) - stack them as well
  11. 01:32:458 (1) - I'm not sure if an emphasis this big is necessary here

Demon

  1. 00:42:680 - this is the only difficulty with this part mapped (instead of a break); not necessary, but I'd map this part as well for at least the other Extra diff
  2. 00:47:125 (4) - with the way you're using new combos, you should nc this as well
  3. 00:56:606 (1) - stack with 00:55:569 (2)
  4. 00:59:865 (6,1) - stack
  5. 01:03:717 (3,1) - this blanked could be improved
  6. 01:17:495 (4,5,1) - doesn't match with 00:27:717 (4,5,1); it's the same sound so you should use the same rhythm

Okay that's it from me. Cool mapset, have a star.
Good luck c:
Topic Starter
Frostium

Catshy wrote:

Hi M4M from my queue c:

General

  1. Combo colours 1 and 4 look very alike in game; I'd recommend deleting one of them - Removed 4
  2. Dunno if Demon is somehow connected with the song, but considering the BG you're using I'd rename the last diff to Starfall Song is in Geometry Dash. In this game there are levels with their difficulties (easy, normal, hard, etc.) and the highest difficulty is Demon. Also, theres a level with this song that is demon difficulty.
  3. You're missing an Easy icon in the map's description; clearly unplayable I don't know what happened lol.. but I will add it back

Easy

  1. 00:12:458 (3,1), 00:53:347 (1), 01:04:013 (1,2) - blankets could be improved - Um I think it's better now?
  2. 01:11:125 (1) - I'd curve it a bit like you did with 01:14:680 (1); also it might be a bit too high - I removed the curve from 01:14:680 (1). Also sound is different so different slider. Making the slider the same would be a bit weird.

Normal

  1. 00:42:532 (5,1) - you marked 1/3 rhythm as stacked circles before; keep it consistent to avoid confusion - I wanted to emphasize this part, but I guess it's better to appeal to newer players.
  2. 01:32:310 (5) - same thing; stack it with next slider ^
  3. 01:34:236 (1,2,3) - line them up (use ctrl+G on (1) to check when it'll be okay) - If this is aesthetic related then nah. I think the current way is fine.

Hard

  1. 00:02:236 (2,3) - make the distance between the objects the same as 00:01:791 (1,2) - I don't think it was too noticeable but I did it anyway.
  2. 00:40:606 (5,2) - I'd stack those - Did it for all instances.
  3. 00:42:680 (1) - this overlap looks bad imo; if you want to keep emphasis on this note, I'd recommend something like this - I don't think many players will tell the difference betweeen 3, 4, 5 and 1 with the way you suggested. But I tried making it a bit better.

Insane

  1. 00:06:384 (4) - I'd change it to 1/3 slider and circle to match the rhythm better; you could make it like this - I just made it into a 1/3 repeat slider.
  2. 00:07:125 (1) - curve it up a bit to make the jump less aggresive; like that - Nah I will just reduce spacing of 00:06:680 (5,1), this sound stands out a lot.
  3. 00:13:347 (3) - stack it with 00:11:569 (3); - Done.
  4. 00:13:495 (4) - align it with 00:12:902 (2) and adjust the blanket; pic - Done.
  5. 00:37:347 (1) - move it up for better flow; might stack with 00:39:125 (1) - Done.
  6. 01:14:384 (4,1) - fix blanket - Done.
  7. 01:27:569 (3) - stack it with 01:26:680 (1) - Done.

Extra

  1. 00:07:569 (2,3) and 00:11:125 (2,3) - you were using scheme of sliders going 2x the same way + 2x the opposite way; now you changed to: opposite, same, same, opposite; keep it consistent - I'll change if someone mentions again.
  2. 00:23:421 (2) - stack it with 00:22:532 (3) - Yea.
  3. 00:27:569 (3) - move it to x:242 y:142 for better emphasis - Oh but I don't want to emphasize this.
  4. 00:30:680 (2,2) - the blanked could be better - Better now.
  5. 00:37:791 (2,3) - I don't think the spacing between those should be almost the same as 00:37:347 (1,2); lower it a bit - Umm I think it's better now?
  6. 00:52:902 (2,1) - fix blanket - Sorry but I don't see any blanket error.
  7. 00:57:347 (2) - I'd stack it with 00:56:458 (2) - Okay.
  8. 01:10:680 (2,1) - blanket can be fixed - Same here, I don't see any blanket error.
  9. 01:19:865 (5) - stack with 01:18:828 (3) sliderend - Okay.
  10. 01:25:050 (3,2) - stack them as well - Okay.
  11. 01:32:458 (1) - I'm not sure if an emphasis this big is necessary here - What was I thinking?

Demon

  1. 00:42:680 - this is the only difficulty with this part mapped (instead of a break); not necessary, but I'd map this part as well for at least the other Extra diff - If this is a rankable problem then I'll fix it.
  2. 00:47:125 (4) - with the way you're using new combos, you should nc this as well - I made combos more consistent in this section.
  3. 00:56:606 (1) - stack with 00:55:569 (2) - Sure.
  4. 00:59:865 (6,1) - stack - Sure.
  5. 01:03:717 (3,1) - this blanked could be improved - Better now.
  6. 01:17:495 (4,5,1) - doesn't match with 00:27:717 (4,5,1); it's the same sound so you should use the same rhythm - Yeah.


Okay that's it from me. Cool mapset, have a star. Thanks!!
Good luck c:
Thanks for the mod!
Harmango
Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:03:125 (3) - Angle this note so it points towards the next slider, this will make the flow look nicer
  2. 00:10:236 (3) - ^
  3. 01:08:754 (3,4,1) - This overlap looks kinda ugly, you could try placing the smaller slider so that it isn't cluster up in that whole section

[Hard]
  1. 00:00:014 (1,2,3) - Perhaps make these sliders straight? instead of weird angles as they are rn
  2. 00:31:569 (5) - Rotate this slider so that instead of it going back towards the previous slider, make it so it points towards the next slider because the it doesn't really flow too well
  3. 00:42:236 (3,1) - Stack
  4. 01:21:791 (1) - Make this slider the same shape as this one: 01:21:347 (5) -
  5. 01:31:717 (1) - Maybe lower this note a bit so the slider before it flows better
  6. 01:32:013 (2,1) - Stack

Hope I helped! Good luck with your map :)
Underdogs
ho
Easy
  1. Rhythm is kind of inconsistent
  2. Flow is meh overall.
  3. From https://osu.ppy.sh/wiki/Ranking_Criteria It's stated that Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. This diff broke that rule, and thus it's unrankable
  4. 00:12:458 (3,1) - Ugly overlap. Also the blanket can be done better
  5. 00:19:569 (3,1) - Why did you stop here? The pitching switch on 00:20:902 - so noticeable and felt awkward should people skip this
  6. 00:39:125 (1) - Better add a spinner here looks good for a buildup before a break
  7. 00:53:347 (1) - https://osu.ppy.sh/ss/8064882
  8. 01:04:013 (1,2) - fix blanket
  9. 01:07:569 (1) - ctrl+j
  10. 01:11:125 (1) - This is a bit too over the top? Drag it down
  11. 01:39:569 (1,1) - Too close on timeline. Better remove 01:39:643 (1) -

Normal
  1. Rhythm is kind of inconsistent only on the intro
  2. Flow is not good here as well
  3. 01:16:902 (2,3) - Fix spacing here
  4. Can't find anything tbh. Just nitpicky stuff. But quality overall does not meet my standard. get some polishing on this diff

Hard
  1. Testplay : http://puu.sh/vNvVN/16ae98c370.osr
  2. 00:05:791 (1) - Remove NC
  3. 00:23:125 (1,2) - Looks meh atm. Make these parallel?
  4. 00:28:902 (2) - This slider stood out quite well despite being a normal section that does not hold a special meaning. Consider changing this back to something normal like the sliders before
  5. 00:49:791 (1,1) - This section is quite confusing as you use stacked circle instead of 1/3 repeat sliders. Do not do this in the future and consider sticking to repetitive sliders or put stacked circles in the beginning to avoid any confusing rhythm later on


too lazy to mod more aaaaaa
Topic Starter
Frostium

Winter Story wrote:

ho
Easy
  1. Rhythm is kind of inconsistent i made most rhythms more consistent, but i dont want to make the map too boring. if the parts i left are still an issue then ill just fix them.
  2. Flow is meh overall. i think its improved now
  3. From https://osu.ppy.sh/wiki/Ranking_Criteria It's stated that Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. This diff broke that rule, and thus it's unrankable sorry i dont understand. I did not use any sliderslide, sliderwhistle or spinnerspin sounds and you are allowed to use slidertick sounds
  4. 00:12:458 (3,1) - Ugly overlap. Also the blanket can be done better fixed
  5. 00:19:569 (3,1) - Why did you stop here? The pitching switch on 00:20:902 - so noticeable and felt awkward should people skip this seemed appropriate to me but i added a circle.
  6. 00:39:125 (1) - Better add a spinner here looks good for a buildup before a break sorry it just doesnt fit for me
  7. 00:53:347 (1) - https://osu.ppy.sh/ss/8064882 sure
  8. 01:04:013 (1,2) - fix blanket changed this part
  9. 01:07:569 (1) - ctrl+j changed this part
  10. 01:11:125 (1) - This is a bit too over the top? Drag it down changed this part
  11. 01:39:569 (1,1) - Too close on timeline. Better remove 01:39:643 (1) - alright

Normal
  1. Rhythm is kind of inconsistent only on the intro i dont see inconsistencies
  2. Flow is not good here as well i am not sure how to find any cases of bad flow in easier difficulties, if you could give examples of bad flow in this diff it would be quite helpful.
  3. 01:16:902 (2,3) - Fix spacing here changed this part
  4. Can't find anything tbh. Just nitpicky stuff. But quality overall does not meet my standard. get some polishing on this diff the nitpicky stuff could have polished it more. im not great at making normal diffs.

Hard
  1. Testplay : http://puu.sh/vNvVN/16ae98c370.osr
  2. 00:05:791 (1) - Remove NC fixed
  3. 00:23:125 (1,2) - Looks meh atm. Make these parallel? made better
  4. 00:28:902 (2) - This slider stood out quite well despite being a normal section that does not hold a special meaning. Consider changing this back to something normal like the sliders before fixed
  5. 00:49:791 (1,1) - This section is quite confusing as you use stacked circle instead of 1/3 repeat sliders. Do not do this in the future and consider sticking to repetitive sliders or put stacked circles in the beginning to avoid any confusing rhythm later on im not sure i understand. this map already has a lot of stacks before and the slider length should tell you which rhythm it is. may you please clarify?


too lazy to mod more aaaaaa
thanks for modding, im sorry that didnt catch a few things, but i hope you will clarify!
Topic Starter
Frostium

harmanjit102 wrote:

Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:03:125 (3) - Angle this note so it points towards the next slider, this will make the flow look nicer done
  2. 00:10:236 (3) - ^ done
  3. 01:08:754 (3,4,1) - This overlap looks kinda ugly, you could try placing the smaller slider so that it isn't cluster up in that whole section i tried to make it a bit better

[Hard]
  1. 00:00:014 (1,2,3) - Perhaps make these sliders straight? instead of weird angles as they are rn done
  2. 00:31:569 (5) - Rotate this slider so that instead of it going back towards the previous slider, make it so it points towards the next slider because the it doesn't really flow too well hope what i did is fine.
  3. 00:42:236 (3,1) - Stack i wanted to emphasize this but your way still makes sense and its neater.
  4. 01:21:791 (1) - Make this slider the same shape as this one: 01:21:347 (5) - yea
  5. 01:31:717 (1) - Maybe lower this note a bit so the slider before it flows better okay
  6. 01:32:013 (2,1) - Stack tried something else, hope its fine.

Hope I helped! Good luck with your map :)
thanks for the mod!
show more
Please sign in to reply.

New reply