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9mm Parabellum Bullet - Inferno [OsuMania]

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Topic Starter
Caoutchouc
This beatmap was submitted using in-game submission on 1 października 2017 at 20:12:31

Artist: 9mm Parabellum Bullet
Title: Inferno
Source: ベルセルク
Tags: BERSERK guts casca griffith 2016 tv size opening
BPM: 195
Filesize: 3093kb
Play Time: 01:28
Difficulties Available:
  1. Advanced - 4Key (2,82 stars, 614 notes)
  2. Hard - 4Key (3,67 stars, 882 notes)
  3. Insane - 4Key (4,58 stars, 1222 notes)
  4. Normal - 4Key (1,62 stars, 307 notes)
Download: 9mm Parabellum Bullet - Inferno
Information: Scores/Beatmap Listing
---------------
lul monstrata's timing .-. open for GD's and mod's ofc
First real mania map
diffs' names may be temporary
Thanks to LordTimeWaste, JustinNF, error_exe777, Couil, Ayachi Meme
, DustMoon, Ridho 2307, -Dorek- and Cokiiplay for mod!.
John Doe
Saw your post in #modrequest

Just to clarify this, if i say something about 1/2/3/4, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Insane
00:01:305 Here should be a double
00:03:151 ^^
00:03:766 No double here (you didn't map it on this sound before)
00:04:382 Here only a double, not a tripple
00:06:536 No double here
00:09:074 Would only put 2 LN's here like you did before, just for consistancy
00:22:074 You should continue with the doubles for the rest of the part, too
00:22:920 Missing a note here
00:24:074 Would do doubles on the base here
00:31:766 I don't get the tripple here
00:32:305 Missing a note here
00:40:382 (40382|1) move to 3
01:03:151 I would never map LN's on drums, but this could just be my preference
01:16:766 (76766|2) There is no sound

Good Song Choice, keep on mapping
Topic Starter
Caoutchouc
LordTimeWaste wrote:
Saw your post in #modrequest

Just to clarify this, if i say something about 1/2/3/4, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Insane
00:01:305 Here should be a double Done!
00:03:151 ^^ Done!
00:03:766 No double here (you didn't map it on this sound before) Done!
00:04:382 Here only a double, not a tripple Done!
00:06:536 No double here Done!
00:09:074 Would only put 2 LN's here like you did before, just for consistancy Done!
00:22:074 You should continue with the doubles for the rest of the part, too Done!
00:22:920 Missing a note here Done!
00:24:074 Would do doubles on the base here Done!
00:31:766 I don't get the tripple here Done!
00:32:305 Missing a note here Done!
00:40:382 (40382|1) move to 3 Done!
01:03:151 I would never map LN's on drums, but this could just be my preference Drums are only on 1/2 and 1/1 ticks and I also used as a refference Monstrata's std version, where this part was mapped using extended sliders. therefore I didn't change it.
01:16:766 (76766|2) There is no sound Done!


Good Song Choice, keep on mapping
Thanks for mod and advise! Hopefully we'll see this map being ranked soon!
JustinNF
Mod for [Insane]
[Insane]
00:08:074 (8074|0,8074|1,8074|2) - LN end should be at 3/4 instead of 7/8. It's pretty annoying to hit the next quad withing that short time frame
00:08:997 (8997|1,8997|3,8997|0) - ^
00:09:920 (9920|3,9920|2,9920|1) - ^
00:10:843 (10843|1,10843|0,11459|3) - ^
00:37:305 (37305|3,37613|1) - ^
00:38:536 (38536|0,38536|3) - ^
00:39:459 (39459|0,39459|1) - Prolly the LN end can be place on the 42:2 beat
00:40:382 (40382|3) - LN end should be at 3/4 instead of 7/8.
00:41:305 (41305|3,41305|0) - ^
00:42:228 (42228|0,42228|1) - ^
00:43:151 (43151|2,43151|3) - ^
00:44:074 (44074|0,44074|3) - ^
00:55:151 (55151|3,55151|2,55151|0) - ^
00:56:074 (56074|2,56074|0,56074|3) - ^
00:56:997 (56997|0,56997|3,56997|1) - ^
00:57:920 (57920|3,57920|2,57920|1) - ^
00:58:843 (58843|0,58843|3,59459|2) - ^
01:14:536 (74536|3,74536|2,74536|0) - ^
01:15:459 (75459|0,75459|1,75459|3) - ^

These should makes the map more comfortable to play.

Great song choice for map! I like it very much.
Topic Starter
Caoutchouc
JusitinNF wrote:
Mod for [Insane]
[Insane]

00:08:074 (8074|0,8074|1,8074|2) - LN end should be at 3/4 instead of 7/8. It's pretty annoying to hit the next quad withing that short time frame
00:08:997 (8997|1,8997|3,8997|0) - ^
00:09:920 (9920|3,9920|2,9920|1) - ^
00:10:843 (10843|1,10843|0,11459|3) - ^
00:37:305 (37305|3,37613|1) - ^
00:38:536 (38536|0,38536|3) - ^
00:39:459 (39459|0,39459|1) - Prolly the LN end can be place on the 42:2 beat
00:40:382 (40382|3) - LN end should be at 3/4 instead of 7/8.
00:41:305 (41305|3,41305|0) - ^
00:42:228 (42228|0,42228|1) - ^
00:43:151 (43151|2,43151|3) - ^
00:44:074 (44074|0,44074|3) - ^
00:55:151 (55151|3,55151|2,55151|0) - ^
00:56:074 (56074|2,56074|0,56074|3) - ^
00:56:997 (56997|0,56997|3,56997|1) - ^
00:57:920 (57920|3,57920|2,57920|1) - ^
00:58:843 (58843|0,58843|3,59459|2) - ^
01:14:536 (74536|3,74536|2,74536|0) - ^
01:15:459 (75459|0,75459|1,75459|3) - ^


These should makes the map more comfortable to play.

Great song choice for map! I like it very much.

Thanks for mod!
Cokii-
irc
18:11 Cokiiplay: normal 00:24:690 (24690|2) - move the start to 00:24:997 (24997|2) - since it's the same as 00:23:151 (23151|1) -
18:11 Cokiiplay: 00:28:382 (28382|2) - ^
18:12 Cokiiplay: or is that intended?
18:13 francioszek: not really
18:14 Cokiiplay: if you change that you should change this as well 00:35:766 (35766|2) -
18:16 Cokiiplay: 01:20:997 (80997|0) - is this note for the guitar?
18:17 francioszek: ye
18:17 Cokiiplay: hm i think it should end at 01:21:613 (81613|0) - but 01:21:920 (81920|0) - works as well
18:22 Cokiiplay: advanced
18:22 Cokiiplay: 00:28:536 (28536|1) - i don't think this note is needed
18:22 Cokiiplay: 00:35:920 (35920|2) - ^
18:23 Cokiiplay: 01:02:536 (62536|0,62613|1,62690|2,62766|3,62843|0,62920|1,62997|2,63074|3,63151|0,63228|1,63305|2,63382|3) - this pettern doesn't fit the song
18:24 francioszek: so what to do with it .-.
18:25 Cokiiplay: ok it think the first 2 stairs are ok but you sould just add a double at 01:03:151 - and remove the stair
18:26 francioszek: yeah i actually wanted to mention that since i just noticed it too
18:26 francioszek: i have no idea why i put it there
18:26 Cokiiplay: xd
18:27 Cokiiplay: 01:14:228 (74228|3,74305|2,74382|1,74459|0) - i don't think the 1/4 notes are needed here
18:29 Cokiiplay: hard
18:34 Cokiiplay: looks good :D can't find anything
18:35 francioszek: lol
18:35 Cokiiplay: xd
18:36 Cokiiplay: insane
18:36 Cokiiplay: https://osu.ppy.sh/ss/8359476
18:37 Cokiiplay: you should rearange this if it isn't intended
18:37 Cokiiplay: https://osu.ppy.sh/ss/8359486
18:37 Cokiiplay: ^
18:38 francioszek: xd
18:38 Cokiiplay: https://osu.ppy.sh/ss/8359490
18:38 Cokiiplay: :^)
18:39 Cokiiplay: ii think you get it by now? xd
18:40 francioszek: ye
18:40 Cokiiplay: 00:50:997 (50997|1) - you could add a 2nd note here
18:42 Cokiiplay: ok i think i'm done
Topic Starter
Caoutchouc
Cokiiplay wrote:
18:11 Cokiiplay: normal 00:24:690 (24690|2) - move the start to 00:24:997 (24997|2) - since it's the same as 00:23:151 (23151|1) -
18:11 Cokiiplay: 00:28:382 (28382|2) - ^
18:12 Cokiiplay: or is that intended?
18:13 francioszek: not really
18:14 Cokiiplay: if you change that you should change this as well 00:35:766 (35766|2) -
18:16 Cokiiplay: 01:20:997 (80997|0) - is this note for the guitar?
18:17 francioszek: ye
18:17 Cokiiplay: hm i think it should end at 01:21:613 (81613|0) - but 01:21:920 (81920|0) - works as well
18:22 Cokiiplay: advanced
18:22 Cokiiplay: 00:28:536 (28536|1) - i don't think this note is needed
18:22 Cokiiplay: 00:35:920 (35920|2) - ^
18:23 Cokiiplay: 01:02:536 (62536|0,62613|1,62690|2,62766|3,62843|0,62920|1,62997|2,63074|3,63151|0,63228|1,63305|2,63382|3) - this pettern doesn't fit the song
18:24 francioszek: so what to do with it .-.
18:25 Cokiiplay: ok it think the first 2 stairs are ok but you sould just add a double at 01:03:151 - and remove the stair
18:26 francioszek: yeah i actually wanted to mention that since i just noticed it too
18:26 francioszek: i have no idea why i put it there
18:26 Cokiiplay: xd
18:27 Cokiiplay: 01:14:228 (74228|3,74305|2,74382|1,74459|0) - i don't think the 1/4 notes are needed here
18:29 Cokiiplay: hard
18:34 Cokiiplay: looks good can't find anything
18:35 francioszek: lol
18:35 Cokiiplay: xd
18:36 Cokiiplay: insane
18:36 Cokiiplay: https://osu.ppy.sh/ss/8359476
18:37 Cokiiplay: you should rearange this if it isn't intended
18:37 Cokiiplay: https://osu.ppy.sh/ss/8359486
18:37 Cokiiplay: ^
18:38 francioszek: xd
18:38 Cokiiplay: https://osu.ppy.sh/ss/8359490
18:38 Cokiiplay: :^)
18:39 Cokiiplay: ii think you get it by now? xd
18:40 francioszek: ye
18:40 Cokiiplay: 00:50:997 (50997|1) - you could add a 2nd note here
18:42 Cokiiplay: ok i think i'm done
Thanks Cokii <3
-Dorek-
No elo, tutaj Dor3k z PMC i mój obiecany modek. Może później jeszcze zmoduje inne diffy.

Normal
-Skoro na początku LNy są zmapowane pod gitarę(?) to moim zdaniem lepiej by było przedłuzyć LNy z 00:00:690 (690|3,2536|2,4382|1,6228|0) - do początku nowego taktu, ponieważ wtedy na gitarze grany jest inny akord oraz przestawić wtedy nuty z 00:02:536 (2536|3,4382|2,6228|1,7459|0) - w inne miejsca np. w 00:02:536 (2536|0,4382|3,6228|2,7459|3) -
-od 00:15:536 do 00:21:920: Nie lepiej przestawić te nuty aby odgrywały perkusję? Wtedy usuwasz 00:15:459 (15459|0,19151|0) - i przenosisz nuty o pół bitu w dół. (z białego na czerwony oprócz LNów) Możesz wtedy również dodać dodatkowe nuty na czerwonych liniach ponieważ werbel w tym miejscu mocno się wybija i tworzy prosty rytm.
-00:31:613 (31613|3,33459|1) - Te LNy trochę dziwnie się gra, zamiast nich możesz dać 00:31:613 (31613|3,31766|2,33459|0,33613|1) - albo jeszcze lepiej pasujące do muzyki 00:31:613 (31613|2,31690|3,31766|2) - i 00:33:459 (33459|1,33536|0,33613|1) na 1/4 lecz może być to trochę za szybko jak na normal diff.
-00:35:766 (35766|0) - Ta nuta mi bardziej pasuje jako LN bo lepiej pasuje do gitary, szczególnie że wcześniej mapowałeś gitarę jako LN w 00:34:843 (34843|0) i 00:33:920 (33920|3,34843|0)
-Jeżeli zdecydujesz się na zmapowanie wcześniej wymienionej sekcji w 1/4 to 00:40:843 (40843|3,40997|2) możesz zastąpić np. 00:40:843 (40843|3,40920|2,40997|1)
-00:41:151 (41151|1) - W tym miejscu nie ma dźwięku, jest to jedynie pogłos z bębna więc usuń tą nutę.
-00:54:228 (54228|0,54228|3,54690|2,54690|1,55151|1,55151|3) - Te LNy możesz zastąpić jumpami, chyba że uznasz że podnoszą za bardzo poziom trudności. (Jako LNy też mi się podobają)
-01:10:843 (70843|3,71766|1,72690|0,73613|3) - Tutaj możesz dodać LNy na długość taktu odgrywające gitarę (Od jednej grubej białej linii do drugiej) i przestawić 01:11:459 (71459|3) o jedną linie w lewo po to aby urozmaicić jakoś tą sekcję aby nie była taka sama jak poprzednia.
-Przestaw LN z 01:20:690 (80690|0) - na 01:20:997 (80997|0) - Ponieważ ten string bend zaczyna się o bit później niż ten LN.

Advanced
-Zmienił bym początek:
00:00:690 (690|3,843|2) na 00:00:690 (690|2,766|3,843|2) (Dodatkowe nuty na 1/4)
00:01:151 (1151|0,1305|1) na 00:01:151 (1151|1,1228|0,1305|1)
00:02:536 (2536|1,2690|0) na 00:02:536 (2536|1,2613|0,2690|1)
00:02:997 (2997|3,3151|2) na 00:02:997 (2997|2,3074|3,3151|2)
00:04:382 (4382|3,4536|2) na 00:04:382 (4382|2,4459|3,4536|2)
00:04:843 (4843|0,4997|1) na 00:04:843 (4843|1,4920|0,4997|1)
00:06:228 (6228|2,6382|0) na 00:06:228 (6228|2,6305|3,6382|2)
00:06:690 (6690|1,6843|3) na 00:06:690 (6690|1,6766|0,6843|1)
Ponieważ lepiej pasuje to do perkusji w tle.
-Dodaj nutki w: 00:08:382 (8382|2,8690|2) 00:09:305 (9305|1,9613|1) 00:10:228 (10228|3,10536|3) i 00:11:151 (11151|0) ponieważ pasują one do high hatu w tle robiąc przy tym lepszy rytm.
-Te jumpy w 00:18:228 - 00:19:151 - są dosyć losowe. Lepiej było by to zmapować np. http://i.imgur.com/HKlGh4n.jpg. LN lepiej podkreśla tą gitarę niż tamte jumpy.
-Zamiast tego LN 00:40:843 (40843|2) lepiej było by wstawić 2 nuty na 1/4 00:40:920 (40920|2,40997|0) http://i.imgur.com/OCkhOAv.png
-Ogólnie Advanced potrzebuje dodatkowych wstawek z 1/4 albo usunięcia 1/4 schodów na końcu ponieważ za bardzo się wybijają poziomem trudności względem reszty mapy.
Całkiem fajna mapka, powodzenia w rankowaniu.
DustMoon
hi
1|2|3|4|
LightInsane
00:18:766 - add one to mapping heavy durm
00:30:228 (30228|1) - move to3 to avoid jack
Seolv

DustMoon wrote:

hi
1|2|3|4|
LightInsane
00:18:766 - add one to mapping heavy durm i wanted to give players a break there since it's a light insane over all and I didn't wanna make it too hard, no fix
00:30:228 (30228|1) - move to3 to avoid jack fixed
eh francio you can move to 3 instead of me since it's a small change
thanks for mod
error_exe777
heyyyyyyyyyyyyyy

no kiai?

1|2|3|4

Insane
00:02:536 - you missed your little double spam like 00:00:690 (690|0,690|1,766|3,766|2,843|1,843|0,920|2,920|3,997|0,997|1) - 00:04:382 (4382|0,4382|1,4459|3,4459|2,4536|1,4536|0,4613|3,4613|2,4690|0,4690|1) - 00:06:228 (6228|1,6228|2,6305|0,6305|3,6382|1,6382|2,6459|3,6459|0) - etc etc

01:17:920 (77920|2,77997|1,78074|2,78151|1) - make these doubles, the music calls for it

Hard
00:04:536 - rest in peace column 4. please revive him

00:55:766 (55766|1,55766|0,55766|3,55766|2) - a bit too much. keep it as a triple

great map

best of luck o/
Topic Starter
Caoutchouc

error_exe777 wrote:

heyyyyyyyyyyyyyy

no kiai? - There's no kiai because I was unsure of where do I put it, the area where it would be most appropriate is really simple to play and any other area doesn't provide such intensity (also Monstrata doesn't have kiai in there either ._.)

1|2|3|4

Insane
00:02:536 - you missed your little double spam like 00:00:690 (690|0,690|1,766|3,766|2,843|1,843|0,920|2,920|3,997|0,997|1) - 00:04:382 (4382|0,4382|1,4459|3,4459|2,4536|1,4536|0,4613|3,4613|2,4690|0,4690|1) - 00:06:228 (6228|1,6228|2,6305|0,6305|3,6382|1,6382|2,6459|3,6459|0) - etc etc Done!

01:17:920 (77920|2,77997|1,78074|2,78151|1) - make these doubles, the music calls for it Done!

Hard
00:04:536 - rest in peace column 4. please revive him Done!

00:55:766 (55766|1,55766|0,55766|3,55766|2) - a bit too much. keep it as a triple Done!

great map

best of luck o/
Thanks for mod o/ .
error_exe777
as for kiai, i scrolled through the entiRETY of the thread on Monstrata's STD version, and all i found was 10 pages or arguing and this:



after him saying this, it got qualified and never mentioned again. so yeah maybe don't include kiai lmao
_VianK_
mods come to you from this queue p/6222952

1|2|3|4

hard

00:01:074 - add note here, i think you miss it

00:04:228 - https://puu.sh/xnF1p/1957886003.png

00:06:228 - ^

00:16:382 (16382|2,16382|3) - delete one

00:53:305 - to 00:54:228 - rearrange the pattern like before,

00:56:074 - at this part, consider add note in white line like before
good luck
Topic Starter
Caoutchouc

Ridho 2307 wrote:

mods come to you from this queue p/6222952

1|2|3|4

hard

00:01:074 - add note here, i think you miss it

00:04:228 - https://puu.sh/xnF1p/1957886003.png

00:06:228 - ^

00:16:382 (16382|2,16382|3) - delete one

00:53:305 - to 00:54:228 - rearrange the pattern like before,

00:56:074 - at this part, consider add note in white line like before
good luck
All applied ^^ Thanks for mod
Couil
sup, NM mod from my q

First of, the sr difference between Hard and Light Insane is really low, i would suggest either removing one of the diffs or make Light Insane harder / Hard easier.

anyways;

Hard
00:00:690 - 00:08:074 This first section uses jumps randomly. I would suggest you find some sort of pattern and stick to it, Example: jumps at 00:00:690 (690|3,1151|2,1613|3) throughout the intro.
00:08:074 - Here instead of using double LNs, you can do triples/doubles with one LN, that way you can make them more varied and not use the same LNs for different sounds.
00:13:613 - Why are you changing it from jump-trills to jump-jacks here? Sounds like its using the same sounds to me. Should probably stick to jump-trills to fit with its difficulty name.
00:22:459 (22459|3) - Ghost note.
00:22:613 (22613|1) - ^
00:32:074 (32074|2,32074|0,32228|3,32228|1,32382|0,32382|2,32536|3,32536|1,32690|0,32690|2,32843|3,32843|1,32997|0,32997|2,33151|2,33151|3,33305|1,33305|0,33459|2,33459|3) - Why are these doubles now? They were singles before, you can map the drums as well if you want to make it more difficult.
00:36:997 (36997|3,36997|0,37305|2,37305|0) - These should be singles, maybe even LNs.
00:45:382 - Missed note? If not, you should be consistent with this and map it whenever the guitar + drums stops playing, example: remove this note 00:47:690 (47690|2) (If you want to change this, apply it to the rest of the section)
00:52:382 (52382|3,52382|0,52536|0,52536|2,52690|3,52690|1,52843|0,52843|2,52997|1,52997|3,53151|2,53151|3,53305|0,53305|1,53459|3,53459|2,53613|0,53613|1,53766|3,53766|2,53920|0,53920|1,54074|2,54074|3) - Think doubles are too much at this section, especially for a hard diff, would suggest single note jacks or double to single note jacks
example:
00:56:074 - Same as before; Here instead of using double LNs, you can do triples/doubles with one LN, that way you can make them more varied and not use the same LNs for different sounds.
01:15:613 - Missing note?
01:15:920 - ^
01:17:536 - ^
01:18:613 - ^
01:20:305 - ^
01:21:613 - This shouldn't be a triple. At max a double, but even that would be stretching it.
01:23:843 (83843|2) - Ghost note.
01:23:920 (83920|0,83920|1,83997|3,83997|2,84074|0,84074|1,84151|2,84151|3,84228|0,84228|1,84305|3,84305|2,84382|3,84382|0,84459|1,84459|2,84536|3,84536|0,84613|1,84613|2,84690|3,84690|0,84766|1,84766|2,84843|3,84843|0,84920|1,84920|2) - Why? That's not too big of a difficulty jump, make it a jump-stream not a jump-trill. + There's not even a constant amount of drum its for it to be a consistent jump-trill. At most that's a broken jump-stream.
01:25:382 (85382|0,85459|1,85536|2) - Ghost notes.
01:26:690 (86690|2,86843|1,86997|0,87151|1,87305|3) - Why is this all of a sudden not dense? Wasn't this the same sound you mapped a jump-trill to. change that to a single stream or a broken jump-stream.
01:27:459 (87459|1,87459|2,87613|2,87613|0,87766|3,87766|1,87920|1,87920|2,88074|3,88074|0,88228|1,88228|2,88382|2,88382|3,88382|0) - Think this would be better if it was a light jump-stream.

Since it's a NM mod i'm only going to do one diff.

GL ranking it, got some nice ideas!
AHHHHHHHHHHHHHH
Hi..... I like to procrastinate... a lot
0|1|2|3
Insane
00:01:151 (1151|2) - This should be a double
00:03:766 (3766|0) - ^
00:07:766 (7766|3) - ^
00:13:151 (13151|0,13305|0,13459|0,13613|0,13766|0,13920|0) - Anchor
00:13:459 (13459|2,13613|2,13766|2,13920|2,14074|2,14228|2,14382|2) - ^
00:15:690 (15690|3) - Previously, you mapped this as a double and it is a single. Consider fixing it
00:15:997 (15997|2) - ^
I won't mention mistakes like 00:15:997 (15997|2) anymore
00:22:536 (22536|1) - This should be a double
00:22:382 (22382|1,22536|1,22690|1,22843|1,22997|1,23151|1,23305|1) - Anchor
00:31:613 (31613|0,31613|1,31690|2,31690|3,31766|0,31766|1) - You mapped this as a chord stream here but you mapped it differently in 00:33:920 (33920|3,33920|0,33997|1,34074|2,34151|3,34228|0,34228|2) . If you wanted to map these sounds double then map all of them double, or vice versa
00:45:613 (45613|1) - This should be a double
00:47:151 (47151|1) - ^
00:49:305 (49305|2) - ^
00:51:151 (51151|3) - ^
01:00:382 (60382|0,60536|0,60690|0,60843|0,60997|0) - Anchor
01:00:228 (60228|2,60382|2,60536|2,60690|2,60843|2) - ^
01:01:151 (61151|2,61305|2,61459|2,61613|2,61766|2,61920|2,62074|2) - ^
01:14:228 (74228|2) - This should be a double
Well, the rest of the map can be implied with my previous mod
Hope this help and gl for ranking

Edit: Also try to response to all the mods. It will help us see what your opinion is and also help us improve with our modding skill
Topic Starter
Caoutchouc

[B A D] wrote:

Hi..... I like to procrastinate... a lot
0|1|2|3
Insane
00:01:151 (1151|2) - This should be a double
00:03:766 (3766|0) - ^
00:07:766 (7766|3) - ^
00:13:151 (13151|0,13305|0,13459|0,13613|0,13766|0,13920|0) - Anchor
00:13:459 (13459|2,13613|2,13766|2,13920|2,14074|2,14228|2,14382|2) - ^
00:15:690 (15690|3) - Previously, you mapped this as a double and it is a single. Consider fixing it
00:15:997 (15997|2) - ^
I won't mention mistakes like 00:15:997 (15997|2) anymore
00:22:536 (22536|1) - This should be a double
00:22:382 (22382|1,22536|1,22690|1,22843|1,22997|1,23151|1,23305|1) - Anchor
00:31:613 (31613|0,31613|1,31690|2,31690|3,31766|0,31766|1) - You mapped this as a chord stream here but you mapped it differently in 00:33:920 (33920|3,33920|0,33997|1,34074|2,34151|3,34228|0,34228|2) . If you wanted to map these sounds double then map all of them double, or vice versa
00:45:613 (45613|1) - This should be a double
00:47:151 (47151|1) - ^
00:49:305 (49305|2) - ^
00:51:151 (51151|3) - ^
01:00:382 (60382|0,60536|0,60690|0,60843|0,60997|0) - Anchor
01:00:228 (60228|2,60382|2,60536|2,60690|2,60843|2) - ^
01:01:151 (61151|2,61305|2,61459|2,61613|2,61766|2,61920|2,62074|2) - ^
01:14:228 (74228|2) - This should be a double
Well, the rest of the map can be implied with my previous mod
Hope this help and gl for ranking

Edit: Also try to response to all the mods. It will help us see what your opinion is and also help us improve with our modding skill
Uhm, yea sure the thing is that this is my first map and i already see what a mess it is xd. Ghost notes, missing doubles, too much emphasis, weird trills. I really just need to remap half of the map so I don't really have any ideas i followed, so pretty much anything mentioned is viable. Everything applied and thanks for mod ^^
Ayachi Meme
request from my q

1\2\3\4

normal
from 00:15:459 - here to 00:18:228 - here i think would be best each note was on the white tick instead of red
00:19:151 - to 00:21:920 - same ^^
00:31:613 (31613|3,31690|2,31766|3) - i think these are a bit too fast for a normal diff maybe try something like this
00:33:459 (33459|1,33536|0,33613|1) - same ^^
00:59:766 - how come theres no lns from there to 01:10:536 - here, but there is from 01:10:536 - to 01:14:536 - it all sounds the same?

advanced
shouldnt this ln 00:18:228 (18228|3) - stop at 00:18:843 - here?
00:30:228 - to 00:31:459 - here have no notes on the red ticks but 00:32:074 - to 00:33:459 - does? add notes to red ticks pls
01:17:305 (77305|1,77305|2) - move to 1 and 2
01:17:459 (77459|2,77459|1) - move to 3 and 4
01:17:613 (77613|2,77613|1) - move to 1 and 2
01:20:997 - to 01:21:613 - should be a long note should it not? unless you are following the beat to the drums which wouldnt make much sense?
if you are following guitar 01:24:690 - to 01:25:305 - should be a ln
01:27:305 (87305|2) - this note represents no sound? ghost note
01:28:382 (88382|2) - move to 4

best of luck with your map : )
Topic Starter
Caoutchouc

Ayachi Meme wrote:

request from my q

1\2\3\4

normal
from 00:15:459 - here to 00:18:228 - here i think would be best each note was on the white tick instead of red - These drum/percussion sounds are pretty loud, they seem louder than the guitar sounds or anything, unchanged.
00:19:151 - to 00:21:920 - same ^^ - same
00:31:613 (31613|3,31690|2,31766|3) - i think these are a bit too fast for a normal diff maybe try something like this - sure thing
00:33:459 (33459|1,33536|0,33613|1) - same ^^ - same
00:59:766 - how come theres no lns from there to 01:10:536 - here, but there is from 01:10:536 - to 01:14:536 - it all sounds the same? - no idea, lns removed entirely.

advanced
shouldnt this ln 00:18:228 (18228|3) - stop at 00:18:843 - here? - sure thing
00:30:228 - to 00:31:459 - here have no notes on the red ticks but 00:32:074 - to 00:33:459 - does? add notes to red ticks pls - Percussion is on every 1/2 in the second mentioned part, I'm not mapping the guitar here.
01:17:305 (77305|1,77305|2) - move to 1 and 2 - yup
01:17:459 (77459|2,77459|1) - move to 3 and 4 - yp
01:17:613 (77613|2,77613|1) - move to 1 and 2 - y
01:20:997 - to 01:21:613 - should be a long note should it not? unless you are following the beat to the drums which wouldnt make much sense? - I am mapping the drums
if you are following guitar 01:24:690 - to 01:25:305 - should be a ln - I'm not
01:27:305 (87305|2) - this note represents no sound? ghost note - removed
01:28:382 (88382|2) - move to 4 - This sound is much louder and different from sounds before, I wanted to show it. Unchanged.

best of luck with your map : )
Thanks for mod!
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