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Tomggg - Chocoholic

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Topic Starter
Ambrew
This beatmap was submitted using in-game submission on Wednesday, April 26, 2017 at 6:40:41 PM

Artist: Tomggg
Title: Chocoholic
Tags: mikumusic kmusic farmer market future bass kawaii
BPM: 132
Filesize: 9155kb
Play Time: 05:36
Difficulties Available:
  1. Chocological (4.6 stars, 1156 notes)
Download: Tomggg - Chocoholic
Information: Scores/Beatmap Listing
---------------
Osu! needs more tomggg uwu

-fixed some map diff settings
-mapped some more
-polished up streams and made spacing more consistent
-more mapping wew
-finished! looking for testplays c;

Thanks for all the testplays :) I think this map is cute ^_^
-needs mods :3
rikia
Note: Everything in my mod is probably going to be bs, so if you reject everything I understand.

[General]
I think the sound in the beginning isn't loud enough, I had to turn up my volume to be able to hear it, compared to after the second BPM change.
The Bitrate is fine as far as I'm concerned.
AR 9.5 is too fast, It should be AR 9.3 at most imo.
Your OD is too low, at 4.5* the least should be 7 at most
I'm not sure about the HP, but I think it should be at 6. I'm likely to be wrong on that though.
[Chocological]
I think the slider shapes should be the same for the same rhythm, such as 00:00:119 (1,3) - they are the same shape but placed differently, idk if that's okay or not but I think you should only have one style of slider for a rhythm (Ex you can have a slider with a red anchor, but it looks better if the red anchor is is in the same place, instead of random areas in a slider. just my opinion though
00:02:846 (5) - This slider has a red anchor even though the other sliders don't, why is that?
00:04:664 (2) - There isn't a noticeable sound here, but you but a circle anyway. is this section supposed to be overmapped? (You could make the last circle a slider I think and that would work)
00:15:573 (4) - Same as above, no noticeable sound.
00:17:391 (2) - There is a small sound here but no circle? or maybe I deleted it earlier my bad.
00:21:938 (1) - A lot of different slider shapes here, i'm not sure why but I guess that's your style.
00:29:210 (1,2) - This slider should start on the blue tick after the circle, as that's when the 1/4 beats start.
00:29:665 (3) - That slider is confusing, it should only be 3 1/12 long, and starting on the blue tick.
00:30:195 (4) - Same as before, should be 3 1/12 long (not 4, 2 reverses) and Theres a sound on the white tick before the slider.
00:31:256 (1) - should be one reverse long, and start on 00:31:180 (1) - , and theres a sound on the white tick.
00:32:013 (3) - It doesn't sound like it should be reversed at all, and just end on 00:32:165 (3) - (2 1/6 notes long)
00:33:074 (1) - Should start on the blue tick before, should only be 3 notes long (1 reverse) and theres a note at the white tick before the slider.
00:33:074 (1) - Should only be 2 notes long (ends on the red tick) (no reverse) and theres a note at the white tick before the slider.
00:34:778 (1) - Same as above
00:35:688 (3) - Should be 1/4 I think, without a reverse (This stuff is getting complicated maybe I'm getting this all wrong :cry: )
00:36:028 (4,5) - There should be sounds here (white tick and blue) but I don't see any notes
00:37:278 (4) - Isn't the end of this slider supposed to be the start of a slider like ^^
00:38:528 (1) - At the blue tick before this there is a sound, but it isn't mapped? I'm in 38 seconds and this is more of a mod then I did before! (I mean I only did 2 mods) 00:38:756 (2) - Isn't this the start of a huge note?
00:40:915 (4) - Theres a visible sound at the white tick of this but I guess you aren't emphasizing that sound.
00:43:756 (1) - same like ^^ but its on a blue tick
00:45:801 (2) - ^^
00:49:210 (1) - Why is there a spinner here? Theres no change in the Rhythm, just a new one. is the spinner supposed to be an introduction?
00:53:642 (5) - ???? Weird slider shape :L
01:08:983 (4,5) - There isn't a main sound/chorus here, but its mapped anyway. is it emphasizing the background beat??
01:13:642 (8) - I think there should be an NC (New Combo) Here
01:15:460 (5) - ????? Weird Slider Shape
01:15:915 (7) - There isn't a noticeable sound here.
01:20:915 (2) - I think it should start on a white tick, not end on one.

I got to go rn but if you see anything that might improve the map please comment about it then.
Topic Starter
Ambrew

Viperial wrote:

Note: Everything in my mod is probably going to be bs, so if you reject everything I understand.

[General]
I think the sound in the beginning isn't loud enough, I had to turn up my volume to be able to hear it, compared to after the second BPM change. I'm aware of this and will eventually make volume changes x)
The Bitrate is fine as far as I'm concerned.
AR 9.5 is too fast, It should be AR 9.3 at most imo. Will check more opinions on this
Your OD is too low, at 4.5* the least should be 7 at most (least, most lel ) will fix
I'm not sure about the HP, but I think it should be at 6. I'm likely to be wrong on that though. song gets pretty techy/streamy idk I want a higher HP yet, plus the slow sections with mods such as HR will be hard to pass.
[Chocological]
I think the slider shapes should be the same for the same rhythm, such as 00:00:119 (1,3) - they are the same shape but placed differently, idk if that's okay or not but I think you should only have one style of slider for a rhythm (Ex you can have a slider with a red anchor, but it looks better if the red anchor is is in the same place, instead of random areas in a slider. just my opinion though removed all red points in this section
00:02:846 (5) - This slider has a red anchor even though the other sliders don't, why is that? removed
00:04:664 (2) - There isn't a noticeable sound here, but you but a circle anyway. is this section supposed to be overmapped? (You could make the last circle a slider I think and that would work) remapped
00:15:573 (4) - Same as above, no noticeable sound. this does have a sound, plus it's there for consistency
00:17:391 (2) - There is a small sound here but no circle? or maybe I deleted it earlier my bad. idk there's a circle for me lol
00:21:938 (1) - A lot of different slider shapes here, i'm not sure why but I guess that's your style. yep
00:29:210 (1,2) - This slider should start on the blue tick after the circle, as that's when the 1/4 beats start. feels too awkward rhythmically
00:29:665 (3) - That slider is confusing, it should only be 3 1/12 long, and starting on the blue tick. it is on a blue tick O_o
00:30:195 (4) - Same as before, should be 3 1/12 long (not 4, 2 reverses) and Theres a sound on the white tick before the slider. shifted all of these 1/6 further after listening at 50%
00:31:256 (1) - should be one reverse long, and start on 00:31:180 (1) - , and theres a sound on the white tick. idgi
00:32:013 (3) - It doesn't sound like it should be reversed at all, and just end on 00:32:165 (3) - (2 1/6 notes long) it needs to, for conistency
00:33:074 (1) - Should start on the blue tick before, should only be 3 notes long (1 reverse) and theres a note at the white tick before the slider. too tiny to make a difference I think
00:33:074 (1) - Should only be 2 notes long (ends on the red tick) (no reverse) and theres a note at the white tick before the slider. nah this is part of a pattern
00:34:778 (1) - Same as above ^
00:35:688 (3) - Should be 1/4 I think, without a reverse (This stuff is getting complicated maybe I'm getting this all wrong :cry: ) don't think so but I did shift this one like i shifted the others
00:36:028 (4,5) - There should be sounds here (white tick and blue) but I don't see any notes i don't hear anything on those
00:37:278 (4) - Isn't the end of this slider supposed to be the start of a slider like ^^ if you mean ctrl-g, i think it sortof breaks the flow
00:38:528 (1) - At the blue tick before this there is a sound, but it isn't mapped? I'm in 38 seconds and this is more of a mod then I did before! (I mean I only did 2 mods) yes, but it's barely audible, here i'm paying more attention to the bigger sounds
00:38:756 (2) - Isn't this the start of a huge note? idk, seems fine tho lol
00:40:915 (4) - Theres a visible sound at the white tick of this but I guess you aren't emphasizing that sound. correct, there are some instances where not every sound has to be clickable, this is more sort of pattterning
00:43:756 (1) - same like ^^ but its on a blue tick ^
00:45:801 (2) - ^^ ^
00:49:210 (1) - Why is there a spinner here? Theres no change in the Rhythm, just a new one. is the spinner supposed to be an introduction? exactly, plus it supports the growing woosh sound
00:53:642 (5) - ???? Weird slider shape :L those are like, my FAVORITE sliders!!
01:08:983 (4,5) - There isn't a main sound/chorus here, but its mapped anyway. is it emphasizing the background beat?? the xylophone(?) sounds are what this is mapped to, so yeah
01:13:642 (8) - I think there should be an NC (New Combo) Here agreed!
01:15:460 (5) - ????? Weird Slider Shape :)
01:15:915 (7) - There isn't a noticeable sound here. ah there is, the xylophone .. thingy, :D
01:20:915 (2) - I think it should start on a white tick, not end on one. doesn't match the drums if I do that tho :3

I got to go rn but if you see anything that might improve the map please comment about it then.
awesome, thanks for the mod!!
rikia
okay back! imma try to continue whats left even though you denied everything and didn't give me kudosu :L
oh, one more thing after listening to the song again:
01:03:415 (7) - I think the spacing should be greater since it ends on a Higher pitched note.
I was talking about this with the slider, not making it start on the top and going down.

01:28:642 (3) - Isn't this supposed to be reversing like the last one? (This problem is repeating, maybe its the reversing slider?)
01:31:028 (1) - Is a slider when 01:20:119 (1) - and 01:23:756 (1) - isn't, why is that?
02:21:824 (1) - Why the Slider velo changes? If you are changing 02:22:392 (2) - back to normal, it has to be an NC also afaik.

Well I guess thats the end of it, Nice map even though I disagree with some things.
Topic Starter
Ambrew

Viperial wrote:

okay back! imma try to continue whats left even though you denied everything and didn't give me kudosu :L
oh, one more thing after listening to the song again:
01:03:415 (7) - I think the spacing should be greater since it ends on a Higher pitched note. I like the spacing as it is, making it bigger would make it a little difficult to hit while playing
I was talking about this with the slider, not making it start on the top and going down.

01:28:642 (3) - Isn't this supposed to be reversing like the last one? (This problem is repeating, maybe its the reversing slider?) nah
01:31:028 (1) - Is a slider when 01:20:119 (1) - and 01:23:756 (1) - isn't, why is that? the one at 1:20 introduces the section so I think a single circle works best. the other two are sliders because there's usually a sound at the tails of them
02:21:824 (1) - Why the Slider velo changes? If you are changing 02:22:392 (2) - back to normal, it has to be an NC also afaik. seemed appropriate at the time lol, wanted to emphasize the vocals

Well I guess thats the end of it, Nice map even though I disagree with some things.
thanks again!
Bewww
Hi o/
General:
Try avoid overlapping so much pls. and focuse on distance between some objects in patterns. it could be just my point, but it seems ugly sometimes.
and change the rhythm it was a hard work, but try avoid us 1.
00:00:119 (1,2,3) - it what i start to talk about. + think about angles. Think about something like this http://puu.sh/vaLLJ/f017826250.jpg
00:02:391 (4,4) - you can make accent here with high spacing between 2 patterns of NC. it means you could place sliders after those notes a bit far.
00:11:028 (1,2,3,4) - pls try place it in another way seems prety ugly, as i said early thing about angles too, same as about curve. try experiment this one of ways you can make it http://puu.sh/vaM95/98aedaa5ea.jpg
00:16:028 (4) - same as early make accent here with high spacing.
00:22:392 (2) - x:216 y:252 and move sslider and on 1 point left.
00:23:301 (1,2) - NC . try dont crumple objects in 1 place , if it not idea of your map or it dont follow the music move it like this. it save flow and make it uch beatiful for eyes. http://puu.sh/vaMuF/4b42e90c65.jpg
00:24:551 (2) - dont place it so close to prev sldier, seems ugly. mb try this x:292 y:352
00:25:119 (3) - rotate on 15(playfield centre, clockwise).
00:25:460 (4) - x:384 y:288
00:28:188 (7,8) - it should be 1 slider without note. music dont change, so its weired.
00:28:756 (9) - x:200 y:264 and make it parallel to 00:28:188 (7) - http://puu.sh/vaMZs/0c9f043c34.jpg
00:29:210 (1,2,3,4,5) - do same spacing or accent part be spacing between reverse+slider and next same parts http://puu.sh/vaN7i/f8f1b19c7a.jpg ,
00:29:324 (2,3,4,5) - this rhythm weird.; this is how it should be with your objects http://puu.sh/vaNrx/e9340f87b4.jpg
This is how i hear this part http://puu.sh/vaNz0/e2604f0ef3.jpg
00:30:688 (5,1,2) - pls us angles or different curve to make it beatiful. its not bad to copy -paste and rotate same parts.
00:43:983 (2,4) - as i said early check overlapping
00:53:301 (3,4) - next poin is us a same distance between objects, like this http://puu.sh/vaNS4/2acb33e832.jpg
00:53:983 (6,7,8) - - ^ http://puu.sh/vaNWK/96342b4d69.jpg
01:20:915 (2) - slider should start here 01:21:028 -
02:19:665 (7,8,9,1) - its seems and plays weird pls dont do spacing streams as a triplet triangles between slider and us same spacing on each stream, or us spacing on each patterns not only here, do it at all parts ,but make a angles , flow and spacing same( 02:26:938 (7,8,9) - seems atleast good. And this is not good 02:28:756 (3,4,5) - cause not same triangles triplet)
02:26:938 (7,8,9,1) - same^
03:47:847 (4,8) - pls check all sliders like this, different curve make it ugly 8 should be curve in same way as 4.

I stop to focuse on each mistake cause they alll the same: overlapping, angles, spacing between object etc. And search for another problems

04:43:756 (1,2,3,4) - angles and distance between 1 and 3, 2 and 4 shoudld be same, if u curve 3 and 4 pls just copy past 4 from 3 and rotate, so they will be seems perfectly.

05:05:460 (1) - this overlappign is not bad and seem pretty n1

Afterwords
Not bad, rhythm is wrong some times or weird, but overall pretty good. Fix spacing and angles between paterns(+ overlapping and slider curve). and it will be pretty n1 to play. :P
Topic Starter
Ambrew

Bewww wrote:

Hi o/
General:
Try avoid overlapping so much pls. and focuse on distance between some objects in patterns. it could be just my point, but it seems ugly sometimes.
and change the rhythm it was a hard work, but try avoid us 1.
00:00:119 (1,2,3) - it what i start to talk about. + think about angles. Think about something like this http://puu.sh/vaLLJ/f017826250.jpg remapped everything in this section according to DS
00:02:391 (4,4) - you can make accent here with high spacing between 2 patterns of NC. it means you could place sliders after those notes a bit far. remapped everything in this section according to DS
00:11:028 (1,2,3,4) - pls try place it in another way seems prety ugly, as i said early thing about angles too, same as about curve. try experiment this one of ways you can make it http://puu.sh/vaM95/98aedaa5ea.jpg remapped everything in this section according to DS
00:16:028 (4) - same as early make accent here with high spacing. remapped everything in this section according to DS
00:22:392 (2) - x:216 y:252 and move sslider and on 1 point left. done
00:23:301 (1,2) - NC . try dont crumple objects in 1 place , if it not idea of your map or it dont follow the music move it like this. it save flow and make it uch beatiful for eyes. http://puu.sh/vaMuF/4b42e90c65.jpg moved slider
00:24:551 (2) - dont place it so close to prev sldier, seems ugly. mb try this x:292 y:352 done
00:25:119 (3) - rotate on 15(playfield centre, clockwise). done
00:25:460 (4) - x:384 y:288 done
00:28:188 (7,8) - it should be 1 slider without note. music dont change, so its weired. done
00:28:756 (9) - x:200 y:264 and make it parallel to 00:28:188 (7) - http://puu.sh/vaMZs/0c9f043c34.jpg yeah some reason i kept having a hard time making it parallel lol
00:29:210 (1,2,3,4,5) - do same spacing or accent part be spacing between reverse+slider and next same parts http://puu.sh/vaN7i/f8f1b19c7a.jpg , done
00:29:324 (2,3,4,5) - this rhythm weird.; this is how it should be with your objects http://puu.sh/vaNrx/e9340f87b4.jpg
This is how i hear this part http://puu.sh/vaNz0/e2604f0ef3.jpg nah this I went over with in detail w/ another modder and it is indeed this rhythm
00:30:688 (5,1,2) - pls us angles or different curve to make it beatiful. its not bad to copy -paste and rotate same parts. I wanna keep this simple
00:43:983 (2,4) - as i said early check overlapping oh oops thought i fixed that
00:53:301 (3,4) - next poin is us a same distance between objects, like this http://puu.sh/vaNS4/2acb33e832.jpg whoops thought I corrected all of those
00:53:983 (6,7,8) - - ^ http://puu.sh/vaNWK/96342b4d69.jpg
01:20:915 (2) - slider should start here 01:21:028 - nah it's right as it is
02:19:665 (7,8,9,1) - its seems and plays weird pls dont do spacing streams as a triplet triangles between slider and us same spacing on each stream, or us spacing on each patterns not only here, do it at all parts ,but make a angles , flow and spacing same( 02:26:938 (7,8,9) - seems atleast good. And this is not good 02:28:756 (3,4,5) - cause not same triangles triplet) fixed the order and made spacing between all of these the same
02:26:938 (7,8,9,1) - same^ done
03:47:847 (4,8) - pls check all sliders like this, different curve make it ugly 8 should be curve in same way as 4. fixed

I stop to focuse on each mistake cause they alll the same: overlapping, angles, spacing between object etc. And search for another problems

04:43:756 (1,2,3,4) - angles and distance between 1 and 3, 2 and 4 shoudld be same, if u curve 3 and 4 pls just copy past 4 from 3 and rotate, so they will be seems perfectly. fixed the curves

05:05:460 (1) - this overlappign is not bad and seem pretty n1 thx ^^
Afterwords
Not bad, rhythm is wrong some times or weird, but overall pretty good. Fix spacing and angles between paterns(+ overlapping and slider curve). and it will be pretty n1 to play. :P
thx for mod bro :) helped a lot!
LimePixel
Hi :D
NM request from queue

Chocological
  1. 00:40:915 (4) - Circle on very quiet sound whereas the next white tick (right next to it) has a very strong sound.
  2. 01:08:301 (1) - Slider start on no sound? Maybe extend the slider so that it starts on a blue tick (01:08:188 (6) ) and ends on the tick it already ends on.
  3. 01:16:938 (3,4,5) - Rearrange these 3 so that there's better flow? Like for example:
  4. 02:53:642 (4) - Slider starts and ends on a blue tick but the main sound is played on the white tick right between both of the blue ticks. Feels too early
  5. 02:57:278 (1) - same^
  6. 04:53:415 (4) - Kind of weird but, when playing, it feels like there needs to be a hitcircle after this so that there are 3. Keeps the rhythm the same, like here:
    04:51:483 (3,4,5)
  7. 05:31:028 (1,2) - Make spacing a bit smaller so that it hints 1/4 gap
  8. Same^ with these> 05:32:392 (1,2) | 05:33:755 (1,2)
Hope this helps. Feel free to ignore if it isn't helpful :) (Had great fun while playing)
Twiggles
from my nm q

onlydiff,needsboxthocuzitshugeee
00:00:119 (1,2) - crooked blanket
00:02:846 (1) - use the same slider as 00:01:482 (3) - , it's also good for blanketing notes like 00:02:391 (4) -
00:14:664 (2,3) - i don't think this is stacked properly
00:29:438 (2,3,4,5) - ds isn't consistent
00:33:074 (1,2) - bad blanket
00:45:460 (1,4) - should be same
00:49:210 (1) - spinner has no purpose especially when you mapped the previous passage
00:51:483 (3,6) - bad stacking, not perfectly stacked
00:56:938 (3,2) - should be similar to 00:56:028 (9,10) - , it's off by quite a margin
00:58:301 (1,2,3,4,5) - ds not consistent
01:06:028 (3,6) - bad blanket
01:10:347 (8,10) - blanket is off again
01:13:074 (3,4,5) - keep this part of the stream's ds consistent
01:17:278 (6) - lol slider
01:19:665 (1,2,3) - bad ds
01:30:915 (5,1) - wtf stack lol
01:35:915 (3) - either nc this or remove the sv change, i recommend removing it because nc'ing this would be ridiculous
01:38:188 (8,1) - still not stacked properly, yes the 1 is also not perfectly stacked
01:42:733 (2) - sv change
01:46:369 (2) - ^^ pretty sure there's more
01:50:801 (6,2) - overlap
01:51:710 (3,4,5) - move this away from 01:51:369 (2) - because it's 3/4 beat gap
01:53:188 (2,4) - move 2 below 4's head or just move it in a different area in general
02:00:688 (2,4) - blanket a little off
02:05:347 (7,2) - ^^
02:07:733 (2) - move this either right or top of 02:06:938 (7) - 's head
02:14:210 (7,1) - b l a n k e t
02:18:188 (10,1) - why is there suddenly a large gap here?
02:19:097 (5) - move this a little away from 02:18:528 (2) -
02:19:665 (7) - ^^ away from 02:19:097 (5) -, also fix blanket with 02:20:006 (1) -
02:24:210 (3,4) - badblanket
02:26:938 (7,1) - ^^^^^^^^^^
02:37:278 (6) - lul
02:37:619 (7,1) - touching
02:40:801 (5,7) - wayyy too close
02:54:551 (1) - k e k
02:57:165 (7,1) - why ds change again
02:59:665 (3,4) - make it a straight line instead of crooked
03:05:119 (6) - blanket
03:32:847 (1,4) - sliders are different
04:44:665 - passage starting here has many sv changes, consider nc'ing them :?:
03:48:301 (5) - nc
03:51:938 (4) - nc
03:52:392 (6,1) - stack
03:55:574 (5) - nc
04:15:347 (4,2) - stack better
04:51:824 (6) - at least make these sliders same because they seem all different lengths
04:53:301 (3,4) - make the circles in line with 04:53:074 (2) -
04:56:028 (6,7,8,1) - ds feels off, nvm ds is off, also try making it either noticeably curved or straight, not a tiny curve
05:03:301 (3,4,5) - move this down a little so players can see the circle of 05:03:642 (1) - fully
05:05:119 (7,8,9) - ^^, or just make these sections into quads with consistent ds
05:09:665 (3,1) - BLANKET
05:11:710 (5,4) - ugly overlap
05:16:028 (3) - should be nc because you nc 05:17:392 (1) - and make sure to nc 05:18:755 (3) - , and then 05:22:846 (1,2,1,2,3) - is different than the ones before with nc?? either nc every 2 or keep them all consistent
05:36:483 (1) - should be way louder
Topic Starter
Ambrew

LimePixel wrote:

Hi :D
NM request from queue

Chocological
  1. 00:40:915 (4) - Circle on very quiet sound whereas the next white tick (right next to it) has a very strong sound. yes, this is because I'm mapping to instruments not drums
  2. 01:08:301 (1) - Slider start on no sound? Maybe extend the slider so that it starts on a blue tick (01:08:188 (6) ) and ends on the tick it already ends on. good point, fixed this
  3. 01:16:938 (3,4,5) - Rearrange these 3 so that there's better flow? Like for example: eh, I like the idea but I think i'll stick with this flow for now. i'll see if it comes up again tho
  4. 02:53:642 (4) - Slider starts and ends on a blue tick but the main sound is played on the white tick right between both of the blue ticks. Feels too early not sure what you mean lol, this directly corresponds to the music
  5. 02:57:278 (1) - same^ same as above
  6. 04:53:415 (4) - Kind of weird but, when playing, it feels like there needs to be a hitcircle after this so that there are 3. Keeps the rhythm the same, like here:
    04:51:483 (3,4,5) I think this is fine, there's a slightly different sound here which is what I mapped that to
  7. 05:31:028 (1,2) - Make spacing a bit smaller so that it hints 1/4 gap fixed
  8. Same^ with these> 05:32:392 (1,2) | 05:33:755 (1,2)
Hope this helps. Feel free to ignore if it isn't helpful :) (Had great fun while playing)
Awesome, thanks for the mod!
Topic Starter
Ambrew

kookoo11 wrote:

from my nm q

onlydiff,needsboxthocuzitshugeee
00:00:119 (1,2) - crooked blanket fixed
00:02:846 (1) - use the same slider as 00:01:482 (3) - , it's also good for blanketing notes like 00:02:391 (4) - done
00:14:664 (2,3) - i don't think this is stacked properly fixed
00:29:438 (2,3,4,5) - ds isn't consistent changed up a little
00:33:074 (1,2) - bad blanket looks fine
00:45:460 (1,4) - should be same done
00:49:210 (1) - spinner has no purpose especially when you mapped the previous passage no, it's introducing the pattern following it,
and there's a sound it is emphasizing

00:51:483 (3,6) - bad stacking, not perfectly stacked don't see anything wrong here? O_o
00:56:938 (3,2) - should be similar to 00:56:028 (9,10) - , it's off by quite a margin not sure how I missed that lol
00:58:301 (1,2,3,4,5) - ds not consistent this stream has growing ds
01:06:028 (3,6) - bad blanket i barely see anything wrong with it
01:10:347 (8,10) - blanket is off again fixed
01:13:074 (3,4,5) - keep this part of the stream's ds consistent fixed
01:17:278 (6) - lol slider uh...
01:19:665 (1,2,3) - bad ds not really
01:30:915 (5,1) - wtf stack lol no, done on purpose, and this is a pattern throughout this section
01:35:915 (3) - either nc this or remove the sv change, i recommend removing it because nc'ing this would be ridiculous or I could just put nc on the next slider?
01:38:188 (8,1) - still not stacked properly, yes the 1 is also not perfectly stacked I think you mean 01:38:188 (5) - should be stacked,
if so I fixed. I don't see what's wrong on 1 neither would it matter playwise as it is very minute observation

01:42:733 (2) - sv change I realize that, that's on purpose
01:46:369 (2) - ^^ pretty sure there's more same as above
01:50:801 (6,2) - overlap fixed
01:51:710 (3,4,5) - move this away from 01:51:369 (2) - because it's 3/4 beat gap nah, I like these stacked
01:53:188 (2,4) - move 2 below 4's head or just move it in a different area in general fixed overlap
02:00:688 (2,4) - blanket a little off what do these selections have to do with blankets?
02:05:347 (7,2) - ^^ tiny but w/e
02:07:733 (2) - move this either right or top of 02:06:938 (7) - 's head moved
02:14:210 (7,1) - b l a n k e t fixed
02:18:188 (10,1) - why is there suddenly a large gap here? again, growing ds emphasis
02:19:097 (5) - move this a little away from 02:18:528 (2) - done
02:19:665 (7) - ^^ away from 02:19:097 (5) -, also fix blanket with 02:20:006 (1) - this would require restructuring my entire placement and blankets here which i'd rather not do just to fix a pixel overlap.
02:24:210 (3,4) - badblanket fixed
02:26:938 (7,1) - ^^^^^^^^^^ k
02:37:278 (6) - lul
02:37:619 (7,1) - touching fixed
02:40:801 (5,7) - wayyy too close moved it out a little
02:54:551 (1) - k e k ?
02:57:165 (7,1) - why ds change again patterns, happens to all sliders like this
02:59:665 (3,4) - make it a straight line instead of crooked it's already straight
03:05:119 (6) - blanket ifyousayso
03:32:847 (1,4) - sliders are different makes no difference
04:44:665 - passage starting here has many sv changes, consider nc'ing them :?: no, because then there'd be way too many NC's and I want to reduce that, plus what good does NC'ing do when sv already puts enough emphasis on the sliders
03:48:301 (5) - nc better if I keep these every other beat
03:51:938 (4) - nc this especially doesn't make sense to me
03:52:392 (6,1) - stack fixed
03:55:574 (5) - nc nope
04:15:347 (4,2) - stack better oh ok
04:51:824 (6) - at least make these sliders same because they seem all different lengths same as what? that's the point. the only thing different about them is their shape. they all have same sv.
04:53:301 (3,4) - make the circles in line with 04:53:074 (2) - looks fine
04:56:028 (6,7,8,1) - ds feels off, nvm ds is off, also try making it either noticeably curved or straight, not a tiny curve fixed ds. where do you see a "tiny curve"? This is a normal wavy slider.
05:03:301 (3,4,5) - move this down a little so players can see the circle of 05:03:642 (1) - fully moved
05:05:119 (7,8,9) - ^^, or just make these sections into quads with consistent ds i think this is fine since the player is probably used to this pattern by now
05:09:665 (3,1) - BLANKET ok?
05:11:710 (5,4) - ugly overlap fixed
05:16:028 (3) - should be nc because you nc 05:17:392 (1) - and make sure to nc 05:18:755 (3) - , and then 05:22:846 (1,2,1,2,3) - is different than the ones before with nc?? either nc every 2 or keep them all consistent Or I could just remove 05:24:210 (1) - NC and there you go, consistency
05:36:483 (1) - should be way louder was because I couldn't find a good sound to put on this note, but finally found a suitable one so fixed
thanks!
Moku_Hazushi
(From my modding queue~)

Hey there, i know im like 2 week2 late but here is the modding you requested :3
I really enjoyed playing this map, the song is really fun and entertaining and so is the mapping. I hope you will find some useful stuff in this modding, and as always change your map only if you 120% agree with what i said.

Good luck for getting it ranked owo)/

Chocological

00:13:755 (1) - Well its not a mistake but i was expected a curve slider since you were only using curve sliders during the introduction

For this slider 00:29:438 (2) i think i starts just a bit too late i would go for this (using 1/6)


And same stuff for 00:31:256 (1) and 00:33:074 (1) same i think they are 1/6 tick too late.
Otherwise really good job for finding the right timing here, i spend many time trying to adjust, listening at 50% speed etc to be sure and yeah great job the rest (00:30:271 (4,3) etc) is perfect even if it was tricky to map ahah

00:38:528 (1) - I dont think you should use a slider here, at the intro the player used to click those small slider just before a long one going with the synthesizer. I know later on for example with 00:42:051 (1,2) you will map other things with those small slider but for now i think its too soon and confusing

00:40:574 (3) - Why making this slider coming back ? I dont feel any musical event you would like to emphasize at 00:40:801 (i mean there is the bass drum but you are not mapping the battery at this point) or you should follow the same pattern as 00:46:710 (5,6,7)

00:47:847 (2,3) - Really clever to introduce those "hafl stack" at this point, it prepares perfectly the next part owo)b

00:52:165 (6) - Maybe move it up just a bit, you are overlapping a lot before and after so make this one a bit more clear

00:54:892 (2,3,4,5,6,7) - Ok i think this i a recurring issue that i faced when testplaying the map. The timing is perfectly nice but for a 4.6* is really confusing to read, you should make the stacks going to a more predictable direction. Like in this case (2,3) is going to upper right and (4,5) to down right but since its going really fast (almost like a stream) its hard to read. Try to think of those group of 2-circle stack as a stream to get a less confusing path, for example like this :



It makes it less confusing to read in my opinion

01:03:301 (6,7) - Maybe make those the same spacing as other 2-stacks (around 0.42)

01:01:483 (1) - Since there are not custom HS im using the default skin to mod the HS. And im still wondering why there is a clap here xD

At 01:04:551 i would go for a blanket like this :



01:05:119 (7,8) - Maybe exchange those 2, at this point you are not using great spacing like 01:04:892 (6,7) for simple circle, therefore the noob player like me read this wrong and try to hit (8) before (7) :'( But it can also be part of the map difficulty so feel free to ignore this xD

01:12:847 (1,2,3,4,5,6,7) - I love this stream trajectory <3

01:16:710 (2) - Just move the slider tail a bit more to the right to aim directly at 01:16:938 (3)

01:19:210 (6) - What about a clap here (at the head of the slider)
01:19:438 (7) - And here too (same the head)
01:19:665 (1,2,3) - And those 3

01:26:710 (6,7,8) - I would space them a bit more
01:33:983 (3,4,5) - Same thing
01:41:256 (3,4,5) - (>^-^)>

01:56:256 (6) - Maybe low it a bit to keep the 1 spacing with 01:56:483 (1)

02:19:665 (7,8,9) - I would rotate this to -180° to have the (7) the more close to 02:19:438 (6)

02:24:551 (4) - I think you should remove the second whistle at the tail of the slider

02:25:801 (2) - Move it a bit to the left or down or up but do not stack it exactly with 02:25:119 (6), the map is already tricky so i think its important to make the reading a bit more clear when you overlap a lot

02:28:756 (3,4,5) - I was thinking to rotate this to 94° so (5) is blanketting (new english verb) with 02:29:097 (1), and (3) is more close to 02:28:528 (2) but the spacing is a bit messed up so maybe not a good idea
02:34:210 (7,8,9) - Same idea, in fact i think the last circle (9) should be blanketting with the following slider

02:45:119 (3,4,5,6) - I find this really hard to read but its maybe me D:

02:53:983 (5,6,7,8) - Same thing about what i said at 00:54:892

03:02:847 (1,2,3,4,5,6,7,8,1) - I think the initial spacing should be a bit lower (like around 0.90)
03:17:392 (1,2,3,4,5,6,7,8,1) - Same remark

03:35:119 (2,3) - Make the tail of those slider go more and more to the left (just esthetic thing)

04:38:983 (4,1) +
04:39:892 (4,1) +
04:40:801 (4,1) +
04:41:710 (4,1) - I think you should be consistent between having the last circle close to the head or the tail of the slider and not one time the tail and another time the head

04:53:301 (3,4) - There are a bit too high, it can obstruct the life bar of certain skin

05:09:665 (3,4,5) - Same thing about having the last circle blanketting with the next slider

Really fun to play, the mapping suits the song so well >w<)b Also nice hitsouding, just enough not too much. So yeah its a pretty much advanced map, maybe just details to fix there and there but great work overall :3
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