00:13:755 (1) - Well its not a mistake but i was expected a curve slider since you were only using curve sliders during the introduction
For this slider 00:29:438 (2) i think i starts just a bit too late i would go for this (using 1/6)
And same stuff for 00:31:256 (1) and 00:33:074 (1) same i think they are 1/6 tick too late.
Otherwise really good job for finding the right timing here, i spend many time trying to adjust, listening at 50% speed etc to be sure and yeah great job the rest (00:30:271 (4,3) etc) is perfect even if it was tricky to map ahah
00:38:528 (1) - I dont think you should use a slider here, at the intro the player used to click those small slider just before a long one going with the synthesizer. I know later on for example with 00:42:051 (1,2) you will map other things with those small slider but for now i think its too soon and confusing
00:40:574 (3) - Why making this slider coming back ? I dont feel any musical event you would like to emphasize at 00:40:801 (i mean there is the bass drum but you are not mapping the battery at this point) or you should follow the same pattern as 00:46:710 (5,6,7)
00:47:847 (2,3) - Really clever to introduce those "hafl stack" at this point, it prepares perfectly the next part owo)b
00:52:165 (6) - Maybe move it up just a bit, you are overlapping a lot before and after so make this one a bit more clear
00:54:892 (2,3,4,5,6,7) - Ok i think this i a recurring issue that i faced when testplaying the map. The timing is perfectly nice but for a 4.6* is really confusing to read, you should make the stacks going to a more predictable direction. Like in this case (2,3) is going to upper right and (4,5) to down right but since its going really fast (almost like a stream) its hard to read. Try to think of those group of 2-circle stack as a stream to get a less confusing path, for example like this :
It makes it less confusing to read in my opinion
01:03:301 (6,7) - Maybe make those the same spacing as other 2-stacks (around 0.42)
01:01:483 (1) - Since there are not custom HS im using the default skin to mod the HS. And im still wondering why there is a clap here xD
At 01:04:551 i would go for a blanket like this :
01:05:119 (7,8) - Maybe exchange those 2, at this point you are not using great spacing like 01:04:892 (6,7) for simple circle, therefore the noob player like me read this wrong and try to hit (8) before (7) :'( But it can also be part of the map difficulty so feel free to ignore this xD
01:12:847 (1,2,3,4,5,6,7) - I love this stream trajectory <3
01:16:710 (2) - Just move the slider tail a bit more to the right to aim directly at 01:16:938 (3)
01:19:210 (6) - What about a clap here (at the head of the slider)
01:19:438 (7) - And here too (same the head)
01:19:665 (1,2,3) - And those 3
01:26:710 (6,7,8) - I would space them a bit more
01:33:983 (3,4,5) - Same thing
01:41:256 (3,4,5) - (>^-^)>
01:56:256 (6) - Maybe low it a bit to keep the 1 spacing with 01:56:483 (1)
02:19:665 (7,8,9) - I would rotate this to -180° to have the (7) the more close to 02:19:438 (6)
02:24:551 (4) - I think you should remove the second whistle at the tail of the slider
02:25:801 (2) - Move it a bit to the left or down or up but do not stack it exactly with 02:25:119 (6), the map is already tricky so i think its important to make the reading a bit more clear when you overlap a lot
02:28:756 (3,4,5) - I was thinking to rotate this to 94° so (5) is blanketting (new english verb) with 02:29:097 (1), and (3) is more close to 02:28:528 (2) but the spacing is a bit messed up so maybe not a good idea
02:34:210 (7,8,9) - Same idea, in fact i think the last circle (9) should be blanketting with the following slider
02:45:119 (3,4,5,6) - I find this really hard to read but its maybe me D:
02:53:983 (5,6,7,8) - Same thing about what i said at 00:54:892
03:02:847 (1,2,3,4,5,6,7,8,1) - I think the initial spacing should be a bit lower (like around 0.90)
03:17:392 (1,2,3,4,5,6,7,8,1) - Same remark
03:35:119 (2,3) - Make the tail of those slider go more and more to the left (just esthetic thing)
04:38:983 (4,1) +
04:39:892 (4,1) +
04:40:801 (4,1) +
04:41:710 (4,1) - I think you should be consistent between having the last circle close to the head or the tail of the slider and not one time the tail and another time the head
04:53:301 (3,4) - There are a bit too high, it can obstruct the life bar of certain skin
05:09:665 (3,4,5) - Same thing about having the last circle blanketting with the next slider
Really fun to play, the mapping suits the song so well >w<)b Also nice hitsouding, just enough not too much. So yeah its a pretty much advanced map, maybe just details to fix there and there but great work overall :3