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I am waiting for you last summer - New noise

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Total Posts
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Topic Starter
Nightinga1e
This beatmap was submitted using in-game submission on 9 апреля 2017 г. at 14:01:16

Artist: I am waiting for you last summer
Title: New noise
Tags: I am waiting for you last summer, post-rock, rock
BPM: 230
Filesize: 4261kb
Play Time: 02:22
Difficulties Available:
  1. Hard (2,78 stars, 291 notes)
  2. Insane (2,93 stars, 142 notes)
  3. Normal (1,97 stars, 159 notes)
Download: I am waiting for you last summer - New noise
Information: Scores/Beatmap Listing
---------------
In development
Normal - ready for mod
Hard - ready for mod
Insane - in progress
A1caida
Привет! Вот мой мод


SPOILER
Убавь громкость объектов. Поставь ~70%(А то на 100% по ушам бьет)
Загляни ещё в AiMod(ctrl+shift+A) Тоже пофиксить надо будет
Kiai(припев) поставь, Делается всё в тайминг сетап панель (F6)
00:10:113 (3) - Сёркл не в ритм
00:17:286 (6) - Укороти слайдер до белого тика. Не совсем понятно, почему он у тебя до красного
00:17:808 (7) - передвинь на 00:17:678 - Так будет лучше
00:22:634 (3) - Зачем ты его сюда поставил?? Может его сюда?? 00:22:634 (3) -
00:24:721 (3) - ^ 00:24:591 -
00:22:765 - Нота пропущена
00:24:852 - ^
Проверь последние две проблемы до конца 00:32:026 - они там есть
01:08:417 (3) - может реверс убрать??(если уберешь, то 01:08:808 - и 01:08:939 - ноту вставь)
01:09:982 (2) - слайдер рано поставил. Перетащи в 01:10:113 -
01:17:156 - нота пропущена
01:17:286 (5) - перетащи в 01:17:286 (5) -
01:17:808 (6) - в 01:17:939 -
01:18:330 (7) - в 01:18:460 -
01:27:199 (10,11) - не знаю что делать со слайдерами(как фиксить(не в ритм))
01:27:720 (12) - в 01:27:852 - Значит убери 01:28:112 (13) -
Я на этом остановлюсь
Проверь все слайдеры на скорости музыки 50% и всё поймешь
Удачи!
Topic Starter
Nightinga1e

-Alcaida wrote:

Привет! Вот мой мод


SPOILER
Убавь громкость объектов. Поставь ~70%(А то на 100% по ушам бьет)
Загляни ещё в AiMod(ctrl+shift+A) Тоже пофиксить надо будет
Kiai(припев) поставь, Делается всё в тайминг сетап панель (F6)
00:10:113 (3) - Сёркл не в ритм
00:17:286 (6) - Укороти слайдер до белого тика. Не совсем понятно, почему он у тебя до красного
00:17:808 (7) - передвинь на 00:17:678 - Так будет лучше
00:22:634 (3) - Зачем ты его сюда поставил?? Может его сюда?? 00:22:634 (3) -
00:24:721 (3) - ^ 00:24:591 -
00:22:765 - Нота пропущена
00:24:852 - ^
Проверь последние две проблемы до конца 00:32:026 - они там есть
01:08:417 (3) - может реверс убрать??(если уберешь, то 01:08:808 - и 01:08:939 - ноту вставь)
01:09:982 (2) - слайдер рано поставил. Перетащи в 01:10:113 -
01:17:156 - нота пропущена
01:17:286 (5) - перетащи в 01:17:286 (5) -
01:17:808 (6) - в 01:17:939 -
01:18:330 (7) - в 01:18:460 -
01:27:199 (10,11) - не знаю что делать со слайдерами(как фиксить(не в ритм))
01:27:720 (12) - в 01:27:852 - Значит убери 01:28:112 (13) -
Я на этом остановлюсь
Проверь все слайдеры на скорости музыки 50% и всё поймешь
Удачи!
Спасибо, исправил все кроме 01:27:199 (10,11). Честно говоря это место мне подсказал другой маппер, я уж тем более не понимаю, где тут ошибка

У тебя есть пара опечаток в таймкодах, но я понял о чем ты, думаю, что звезду за это не отнимут
SPOILER
00:22:634 (3) - Зачем ты его сюда поставил?? Может его сюда?? 00:22:634 (3) -
01:17:286 (5) - перетащи в 01:17:286 (5) -
Affirmation
Q
Where is other diffs

[General]
offset 2808

[Hard]
00:06:982 (7) - NC
00:18:199 (8) - rhythm is wrong.
00:22:765 (4,5) - HArd to read, because 00:22:504 (3,4,5,6) - DS looks similar
01:20:026 (4) - NC
01:22:047 (11) - ^
01:26:286 (8) - ^
totally, sliders are too straight,

GL
Nimagan
Normal

00:03:590 (2,3) - this is a tricky bit of rhythm. i think the easiest way to do this for a normal map is to extend 00:03:590 (2) - by half a beat and do a reverse arrow. That way you can put a circle here 00:04:634 -

00:18:199 - to 00:19:242 - can be mapped like this https://puu.sh/vcFv3/bda41190c3.jpg

00:40:112 (1) - slider-tail lands on an important sound, 00:40:373 - should be clickable.

00:52:112 (1,2) - you can move those two back 1 so its one the big white tick.

00:53:938 - to strong sound for a slider-tail. needs clickable object.

01:20:807 (2,3) - why is this and 01:22:894 (4) - mapped so differently? they basically represent the same thing

i notice there is allot of empty room for a normal. try to map the drums as well to fill it out a bit more. try to get a clickable object on white ticks, especially the big white ticks.

Hard

00:17:286 (6,7) - miss-map? this is hard to read and some objects are not snapped to a distinct sound. here is what you can do: delete this slider
00:16:894 (5) - and put a circle there insted. move 00:17:286 (6) - forward to here 00:17:155 - and 00:17:547 (7) - to 00:17:416 - now you can place an object here 00:17:938 -

00:18:329 (9) - avoid sliders like these with 2 reverse arrows. i does noe feel approprierte.

I'm out of time for now but hope this helps a bit.
Topic Starter
Nightinga1e

Nimagan wrote:

Normal

00:03:590 (2,3) - this is a tricky bit of rhythm. i think the easiest way to do this for a normal map is to extend 00:03:590 (2) - by half a beat and do a reverse arrow. That way you can put a circle here 00:04:634 -

00:18:199 - to 00:19:242 - can be mapped like this https://puu.sh/vcFv3/bda41190c3.jpg

00:40:112 (1) - slider-tail lands on an important sound, 00:40:373 - should be clickable.

00:52:112 (1,2) - you can move those two back 1 so its one the big white tick.

00:53:938 - to strong sound for a slider-tail. needs clickable object.

01:20:807 (2,3) - why is this and 01:22:894 (4) - mapped so differently? they basically represent the same thing I am realy don't understand you here.

i notice there is allot of empty room for a normal. try to map the drums as well to fill it out a bit more. try to get a clickable object on white ticks, especially the big white ticks. I am worry about starrate. I want this diff <2.0, because i can't map this with easy.

Hard

00:17:286 (6,7) - miss-map? this is hard to read and some objects are not snapped to a distinct sound. here is what you can do: delete this slider
00:16:894 (5) - and put a circle there insted. move 00:17:286 (6) - forward to here 00:17:155 - and 00:17:547 (7) - to 00:17:416 - now you can place an object here 00:17:938 -


00:18:329 (9) - avoid sliders like these with 2 reverse arrows. i does noe feel approprierte.

I'm out of time for now but hope this helps a bit.
Mordred
from q


normal:

your distance snap is very inconsistent throughout the entire map, this isn't even 2* and is for newer players, so you should always have it consistent, fix that

00:08:547 (4,2) - try to avoid overlaps in normal difficulties, especially confusing ones like this

00:36:460 - this is a very long empty part, put a break there

00:54:981 (1) - this spinner should end here 01:01:242 -

01:27:068 (4) - don't use sliders with more than 1 repeat in such an easy map as it is really easy to misread for new player

02:09:590 (3) - sliders like that aren't pretty, I'm sure you can make a better shape! Aesthetics are important, especially in low difficulties



I know this is isn't much but I hope it helps you improve your mapping somehow. Good luck in future mapping.
BanchoBot
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