Hi. Here for
M4M from your queue. This is a high quality mapset and most of these suggestions are too subjective to really matter, but I hope this helps!
[General]
Unused hitsounds: drum-sliderslide.wav
[Normal]
02:49:018 (2) – Slider end not snapped
00:18:868 (1) – I prefer less curvy sliders like:
http://puu.sh/vebUx/380495d124.png00:29:668 (1,2,3,4) – Maybe just for my sake, what are the advantages of the current structure compared to a more triangular one like:
http://puu.sh/vebZG/40012cf119.png01:56:518 (3,5) – get these guys to blanket?
02:11:068 (3,2) – give a little more space?
02:26:068 – You're clearly going with the vocals, so it feels odd that the really strong note here isn't clickable. My best suggestion if you need one is to change the reverse to a ½ slider and make this a circle.
[Hard]
01:12:268 (1,1) – stack looks odd
02:09:868 (1,1) – Try giving these more distance. The visual spacing kind of makes it look like a ½ rhythm, so try making the visual spacing be the same as the visual spacing at 02:14:668 (1,1) -
02:19:468 (1,3) – These are very close. Try moving (1) to 337, 279 and then moving 02:18:118 (1,2,1) – down and to the left to compensate.
03:07:168 – end the (1) slider here
[Insane]
00:16:468 (3) – unsnapped slider end
02:47:218 (2) - ^
00:26:068 (1,1) – The first slider head is close to the other slider which looks a bit odd. Consider a rotation:
http://puu.sh/ve5Xb/4a73b1405f.png00:29:518 (1,2,3,1) – It's possible to weaken the DS to give a calmer introduction to the new rhythm by reposition ing stacking –
http://puu.sh/ve67Y/a797cff1a5.png01:20:218 (2,1) – This really read as a 1/1 gap to go with that strong drum on (2). If you want to pick up that white tick, try making a ½ reverse slider where (2) is.
02:02:518 (1,2,3) – The melody's note on (2) isn't all that strong. Since you go with the vocals a lot, I think it'd be nice to weaken the DS into (2), which can be done with a blanket like:
http://puu.sh/ve6y8/b22be9d364.jpg02:04:468 (3) – Consider moving to ~116, 296 since this played a bit as a ½ jump. I think more DS can't hurt.
02:13:618 (5) – This note doesn't feel that strong to me. Consider moving up to weaken the DS. (Try 256, 248)
03:05:068 (1,2) - I realize that having this be a copy paste of similar sliders is good aesthetically. However, the flow into (1) feels uncomfortable for an unclear reason, so a rotation like this would play better imo.
03:02:668 (1,2) – similar issue of flow between these guys, and you can make it so that there is a rotation theme among these sliders, like, every one is a 30 degree rotation from the previous one
[Extra]
02:49:618 (1) – unsnapped slider end
00:30:868 (3) – this seems like a much stronger note than 00:30:568 (2) - , so I wish that had the high DS into it and not (2).
01:35:368 (2,3) – similar
01:16:768 (1,2,3,1,2,3) – Maybe I'm a bit biased coming from Insane since it worked better there, but I liked how 00:14:968 (1,2,3,1,2,3) – were the same direction. Forcing that repetition gave this sound a very distinct feel, and not being consistent here kind of disrupts that feeling. I realize that's inconvenient because you'd have to rework things, but I think it's possible and it will make this nicer.
01:39:868 (1,2,3,4) – This felt a bit too strong. Consider stacking (1) on 01:38:968 (2) - .
01:28:768 (1,2,3,4,5,1,2,3,1) – Compare this to 01:22:168 (1,2,3,4,5) - . They both use the same flow, but one of them is much stronger than the other, making these two parts feel different in the music. I know they are following the same style of rhythm, but the parts feel different enough to me that I wish the flow were in some way more distinct to contrast the two intensities of these parts.
02:48:718 (3,1) – This is a tough transition mentally from drum to vocals because the drum really wants to rest after it's intense section making the ½ rhythm feel a bit much. I can't find a great way around it, but it might be nice to stack (1,2) to keep it somewhat restful:
http://puu.sh/ve7Xp/7c65dd3dcc.jpg[Pantsu's Extreme]
I'm glad you used large spacing since I like maps like where that is the main form of engagement.
00:00:268 (1,2) – this jump is large enough to not work well with the low SV and the following low spacing at (2,3,4). Try moving (1) to 80, 80.
00:29:518 (1,2,3,1,2,3,4,1,1,2,3,1,2,3,4,1,1,2,3,1,2,3,4,1,2,3,4) – This part felt boring since we differ on opinion on where the engagement of the song is. Because 00:27:868 (1,2,3,4,1,2,3,4,1) – is so so more intense in the map, the following weak DS section feels very very calm. It feels like you're baiting me with fun to play jumps, raising my expectation, than making me sit through a Hard until the fun comes back. It seems like you feel 00:29:518 (1) – etc is weaker in the music, but I actually feel the opposite in that this part is stronger. Possible alterations could be to do what you did at 01:32:668 (1,2) – since this is much more engaging spacing and still fits your intentions, and/or you could also weaken the jumps at 00:27:868 (1,2,3,4,1,2,3,4,1) –
02:53:818 (1,2,3,1) – Make the spacing between these guys bigger. It feels a bit too calm of a spacing for the last intense kiai of the song. Stronger finishes in the map feel better to me.
02:55:018 (3,1,2,1) - ^
02:56:218 (1,2,3) - ^ (particularly into that (3) note since it is quite strong)
[Nightmare]
00:23:668 (1) – petition peppy to make these small sliders more circular instead of polygonal.
00:29:518 (1) – see what I said in Pantsu's diff about this since that also applies
00:57:868 (1,2) – I was kind of upset by how low the DS feels between these. These are strong notes that I think could be emphasized more. I understand why you chose this DS, but idk, I think the player won't be upset by big ¼ spacing.
01:01:318 (1,3) – blanket could be better if you care
01:21:118 (3) – Similar issue as Insane. This syncopated drum note makes the DS/emphasis feel awkward since you do follow this drum track in the section before it. Consider going with that track of the music more. One possible thing:
http://puu.sh/vea3b/1732d89a9f.png01:23:668 (1,3) – consider moving (3) to stack on (1)'s head instead
01:29:968 (4,1) – consider moving (1)'s head to stack on (4) since (1) is a strong note and should not be emphasized in a weaker way than (5).
01:35:668 (3,1) – If it's possible to give these a tiny bit more space between them then please do.
01:56:518 (1) – ctrl + G. Changing to counterclockwise flow here will contrast with 01:55:468 (5,1) – which emphasizes this strong downbeat in a nice way. You may have to readjust the following pattern and do another ctrl G at like 01:57:118 (1) - , but you should at least experiment with that.
Good luck!