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This beatmap was submitted using in-game submission on Sunday, April 09, 2017 at 3:49:19 PM

Artist: Nhato
Title: Delay Order
Source: 東方Project
Tags: Tags: ZUN White Clear Syrufit Comiket 82 Izayoi Sakuya 十六夜咲夜 Touhou project フラワリングナイト Flowering Night
BPM: 175
Filesize: 13733kb
Play Time: 05:36
Difficulties Available:

Download: Nhato - Delay Order
Information: Scores/Beatmap Listing
---------------
Not good enough to map this how i want to
Last edited by Troponoop on , edited 22 times in total.
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Timing

Try using 3746 offset

also

00:05:113 (5,6,7,8) - These sliders don't fit the music, extend them one tick further (after offset change).

00:39:574 to 00:39:574 - There's a very emphasized sound that you didn't really map much here.

00:48:656 (1,2) - These sliders are illegal if you're going for ranked.
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UnNVus wrote:
Timing

Try using 3746 offset

also

00:05:113 (5,6,7,8) - These sliders don't fit the music, extend them one tick further (after offset change). i think this is more of a minor thing, but if more people point it out, i'll change it

00:39:574 to 00:39:574 - There's a very emphasized sound that you didn't really map much here. my intention with that was to take a break from the same repeated rhythm. although i did try spacing that part to emphasize it similarly to previous parts

00:48:656 (1,2) - These sliders are illegal if you're going for ranked. yeah, but i like em, so i'll keep it till its the last thing that needs to be changed :D



Thanks a bunch!
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Hello! From my Queue.

Freehand
Okay, I will talk more about general stuff here. Furst of all: the map is creative and I think it's worth much more that any pp map with simple 1/2 rythm and obvious comfortable flow.
  • I think repetitive parts should be more polished and structured. For example:00:09:756 (4,4) - those use higher spacing for no reason in music. Every change generally should be supported by music. Right after that you map those same sounds as if they were increasing in intesity 00:11:984 (1,2,1,2,1,2,1,2) - here.
  • 00:14:813 (2) - there is literally no sound here. It should be a clickable object in any case. This is actually in the new ranking criteria.
  • 00:15:327 (4) - if enything this should be 00:15:499 here - the is a wob sound there.
  • 00:17:470 (1) - this would be better of as a triple or at least it should end on red tick. Try to be more consistent here. Map the same sounds with the same objects.
  • 00:20:127 - there is still a sound here
  • 00:52:784 (6,7,8,9) - bursts like this one can really be more geometricaly looking or at least have some logic behind their forms. 01:17:299 (1,2,3,4,5,6) - same etc. Try using slider->ctrl+shift+f instead of placing freehand (is this where the diff's name comes from? :^)).
  • 02:19:013 (5,6,7,8,9,10) - those misalignments add up to the map looking messy
  • 02:42:327 (3,4,5,6,7,8) - if you ctrl+g each of those it would fit the music better imo. Also, you have a circle slider right before them - take your time and fit all 6 of those into some circle pattern instead of making circle out of just 4 (which doesn't even have the same center as 02:41:299 (1) ) then giving up and just fitting other 2 just wherever.
  • 03:29:984 (4) - following your own pattern there should be a slider just like 03:28:613 (5) -
  • 04:16:270 (3) - 04:20:384 (2) sudden drop in map's speed for no reason
  • 04:21:927 (2,3,4,5,6,7) - again - messy for no apparent reason. If you would stick to something like this 04:24:156 (2,3,4,5,6,7,8) - your map will be much better. Though there is no reason to change the direction 04:24:756 (4) - here.

tl;dr of this: have some logic behind every object's placement, be it visual structuring or reflecting the music (ideally both). If nothing changes in music then chances are nothing should change in your flow.


Hope that helped. It'd be cool if you could give some feedback on my map. Would really appreciate that.
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hiya there


GeneraL
  • Not putting combo colours could make your map less interesting , here's a thing
    Code:
    [Colours]
    Combo1 : 164,123,0
    Combo2 : 174,0,87
    Combo3 : 128,128,128
    Combo4 : 73,73,148
  • I don't know why but you probably able to reduce the map's file size by editing some stuffs with the files that you're using atm. Ask someone that able to do audio editing to do it.
  • Alright, Here's your completed metadata source : https://soundcloud.com/mrflox888/delay-order , So it'll be
    Code:
    Title:Delay Order
    TitleUnicode:Delay Order
    Artist:Nhato
    ArtistUnicode:Nhato
    Source: 東方花映塚 ~ Phantasmagoria of Flower View.  
    OR
    Source : 東方Project
    Tags: ZUN White Clear Syrufit Comiket 82 Izayoi Sakuya 十六夜咲夜 Touhou project フラワリングナイト Flowering Night 
  • Actually you can save some space by converting your .png BG into the .jpg one.
  • The current HP is too low ! , There's no realy reason for you to put a super low HP if you planned to make something Insane like on a diff. Try to increase it by a lot! 6-7.5 HP.
  • The current AR is a bit too high! The overall BPM that this map has is only 175 bpm means there's no real reason for you to give that much of AR in the first place. Probably you can try to reducing it into 8.8-9




Diff
  • 00:04:956 (8,1) - apparently this doesn't really work form me since you didn't give 1 any good emphasis despite having a NC and good strong sound that should be supported with a jump. I really recommend you to give 1 a much more distance so it'll fit more with what the music tells the player.
  • 00:05:127 (1,2,3,4) - a sudden clap spamming around here doesn't really work for me probably you should use something a bit more softer like whistles instead.
  • 00:06:499 (1,2,1,2,1,2,1,2) - Why the sudden NC spams happens at here while it didn't on 00:03:756 (1,2,3,4,5,6,7,8) - despite being having a similar sound and concept?
  • 00:07:870 (3) - Should be NC'd cause it's a new section
  • 00:07:870 (3,4,5,6) - Why the spacings around here are much smaller instead on the similar part that you made before, It doesn't have any big music changes so you should keep your DS uses on this part as same as possible.
  • 00:05:127 (1,2,3,4) - This is something that people might call "bad-looking-pattern" or "Bad concept" since that's why I thought when I looking on this. Why so? , I mean the movement from 1 > 2 have around 90 degree of flow turning and then you did pretty similar on 2 > 3 but for some reason you changed that when you met 3>4 it suddenly have super sharp flow that entirely different from the others despite being in still a one concept. Also you put 1 and 4 00:05:127 (1,4) - overlapping on each other which is another minus on this map. Try to do something like this that might improve this kind of error , https://shurelia.s-ul.eu/moaEH3SH.png . *Please do remind that this is just an "example" so please treat it like so.
  • 00:09:242 (1,2,3,4,1,2,3,4) - This that what you can call another bad concept since as you can 00:09:242 (1,2,3) - the triangle that you tried to create on this got a bit of little flaws (it's not perfect) , 00:09:756 (4,1,2) - this one too. Overall it's not something that could please someone's eyes. Also again, With your NC inconsistency it'll also give another minus to the map
  • 00:10:442 (4,5) - NC on 5 also please give 5 more emhpasize since there are a big sound that need quite a support from the distance
  • 00:11:984 (1,2,1,2,1,2,1,2) - Now you tried new stuffs despite there's no significant changes from the music, That's fine because you need to give something new so player won't get bored playing through your map, the thing is the changes that you made is "Too big" that makes people wonder "Why the sudden change here?" I suggest you to do something that could protect your consistency of the map
  • 00:13:184 (2,3) - Another NC that needed on 3 but you did well on giving 3 quite some distance to emphasize the music!
  • 00:13:356 (3,4,5,6) - Yes, this is also not something that please eyes, Please do try to look through to the recent ranked map that has quite similar song like this
  • 00:17:813 (2,3,4) - another inconsistency of yours, Why the sudden stack on 3 and 4 ? You didn't do that on the previous similar part.
  • 00:19:184 (1) - I'm pretty not a fans of slider that looks like something like this since it plays really weirdly for me.
  • 00:21:927 (2,3,4,2,3,4) - similar cases
  • 00:29:813 (5) - you forgot to do NC at here as well, Seems like NC is pretty your biggest issue right now. Try to at least NC on every big white tick on the timeline. I'm not gonna mention NCs anymore
  • 00:44:213 (7,8,9,7) - something that touching each other, even it small it still something that can be called as a minus for your map!
  • 00:47:642 (5,6) - NC issue aside , I really prefer if you map these into 6 circles instead 2 repeats since this section is quite intense so if you tried to map something jumpy with 6 circles it'll be supported by this section much
  • 00:49:013 (2,3) - Another rhythm inconsistency of yours. Try something that I suggested!
  • 00:49:870 (1,2,3,4,5,6) - I get your idea but this still no something pleasent both to be played and looked. Try to do something normal stream instead for now.
  • 01:02:384 (6,1) - Kinda bad looking thing
  • 01:27:413 (5,6) - same thing ^
  • 01:31:527 - for some reason the way you suddenly map calmly despite the song's intensity just keep going higher is one of most critical erros that you made. Please do consider about this
  • skipped over to the end, I really disagree with for ending the map on 05:36:842 - despite there are still strong sound after that. it'll makes players like they just playing a "WIP" map or something unfinished, please do consider on finishing the map on the entire song!


I skipped the map until the end because of the problems that I occured on the somewhere are pretty similar with the things that I mentioned on the earlier part. Please do find more mods and looking through your own map much more. Good luck
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direday wrote:
Hello! From my Queue.

Freehand
Okay, I will talk more about general stuff here. Furst of all: the map is creative and I think it's worth much more that any pp map with simple 1/2 rythm and obvious comfortable flow.
  • I think repetitive parts should be more polished and structured. For example:00:09:756 (4,4) - those use higher spacing for no reason in music. Every change generally should be supported by music. Right after that you map those same sounds as if they were increasing in intesity 00:11:984 (1,2,1,2,1,2,1,2) - here. fixed
  • 00:14:813 (2) - there is literally no sound here. It should be a clickable object in any case. This is actually in the new ranking criteria. uhh its a fairly faint sound, but it is there
  • 00:15:327 (4) - if enything this should be 00:15:499 here - the is a wob sound there. ehh i think the rhythm is fine
  • 00:17:470 (1) - this would be better of as a triple or at least it should end on red tick. Try to be more consistent here. Map the same sounds with the same objects. fixed up the consistency
  • 00:20:127 - there is still a sound here fixed
  • 00:52:784 (6,7,8,9) - bursts like this one can really be more geometricaly looking or at least have some logic behind their forms. 01:17:299 (1,2,3,4,5,6) - same etc. Try using slider->ctrl+shift+f instead of placing freehand (is this where the diff's name comes from? :^)). majority of the streams are wavy, and that stream emphasizes the weird sound decent enough. ( sick burn tho lol )
  • 02:19:013 (5,6,7,8,9,10) - those misalignments add up to the map looking messy mmm whole map is a mess
  • 02:42:327 (3,4,5,6,7,8) - if you ctrl+g each of those it would fit the music better imo. Also, you have a circle slider right before them - take your time and fit all 6 of those into some circle pattern instead of making circle out of just 4 (which doesn't even have the same center as 02:41:299 (1) ) then giving up and just fitting other 2 just wherever. fixed it up
  • 03:29:984 (4) - following your own pattern there should be a slider just like 03:28:613 (5) - fixed
  • 04:16:270 (3) - 04:20:384 (2) sudden drop in map's speed for no reason not exactly sure what you mean here
  • 04:21:927 (2,3,4,5,6,7) - again - messy for no apparent reason. If you would stick to something like this 04:24:156 (2,3,4,5,6,7,8) - your map will be much better. Though there is no reason to change the direction 04:24:756 (4) - here. i see where you are coming from, but just because its curvy doesn't make it "sloppy", it flows like a brick, but i think they are both fine

tl;dr of this: have some logic behind every object's placement, be it visual structuring or reflecting the music (ideally both). If nothing changes in music then chances are nothing should change in your flow.


Hope that helped. It'd be cool if you could give some feedback on my map. Would really appreciate that.


Yeh the map is a chaotic mess, all i was using as structure was the same repetitive rhythm (which i also fucked up lol)

thanks for the mod :D
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Shurelia wrote:
hiya there


GeneraL
  • Not putting combo colours could make your map less interesting , here's a thing
    Code:
    [Colours]
    Combo1 : 164,123,0
    Combo2 : 174,0,87
    Combo3 : 128,128,128
    Combo4 : 73,73,148
  • I don't know why but you probably able to reduce the map's file size by editing some stuffs with the files that you're using atm. Ask someone that able to do audio editing to do it.
  • Alright, Here's your completed metadata source : https://soundcloud.com/mrflox888/delay-order , So it'll be
    Code:
    Title:Delay Order
    TitleUnicode:Delay Order
    Artist:Nhato
    ArtistUnicode:Nhato
    Source: 東方花映塚 ~ Phantasmagoria of Flower View.  
    OR
    Source : 東方Project
    Tags: ZUN White Clear Syrufit Comiket 82 Izayoi Sakuya 十六夜咲夜 Touhou project フラワリングナイト Flowering Night 
  • Actually you can save some space by converting your .png BG into the .jpg one.
  • The current HP is too low ! , There's no realy reason for you to put a super low HP if you planned to make something Insane like on a diff. Try to increase it by a lot! 6-7.5 HP.
  • The current AR is a bit too high! The overall BPM that this map has is only 175 bpm means there's no real reason for you to give that much of AR in the first place. Probably you can try to reducing it into 8.8-9




Diff
  • 00:04:956 (8,1) - apparently this doesn't really work form me since you didn't give 1 any good emphasis despite having a NC and good strong sound that should be supported with a jump. I really recommend you to give 1 a much more distance so it'll fit more with what the music tells the player. fixed!
  • 00:05:127 (1,2,3,4) - a sudden clap spamming around here doesn't really work for me probably you should use something a bit more softer like whistles instead. those are just hitnormals, but i changed it
  • 00:06:499 (1,2,1,2,1,2,1,2) - Why the sudden NC spams happens at here while it didn't on 00:03:756 (1,2,3,4,5,6,7,8) - despite being having a similar sound and concept? fixed
  • 00:07:870 (3) - Should be NC'd cause it's a new section fixed
  • 00:07:870 (3,4,5,6) - Why the spacings around here are much smaller instead on the similar part that you made before, It doesn't have any big music changes so you should keep your DS uses on this part as same as possible. i think they are close enough already
  • 00:05:127 (1,2,3,4) - This is something that people might call "bad-looking-pattern" or "Bad concept" since that's why I thought when I looking on this. Why so? , I mean the movement from 1 > 2 have around 90 degree of flow turning and then you did pretty similar on 2 > 3 but for some reason you changed that when you met 3>4 it suddenly have super sharp flow that entirely different from the others despite being in still a one concept. Also you put 1 and 4 00:05:127 (1,4) - overlapping on each other which is another minus on this map. Try to do something like this that might improve this kind of error , https://shurelia.s-ul.eu/moaEH3SH.png . *Please do remind that this is just an "example" so please treat it like so. for this section my main intentions were to slowly introduce the player to my shitty flow that comes along with the rest of the map, and i think it does an OK job at it
  • 00:09:242 (1,2,3,4,1,2,3,4) - This that what you can call another bad concept since as you can 00:09:242 (1,2,3) - the triangle that you tried to create on this got a bit of little flaws (it's not perfect) , 00:09:756 (4,1,2) - this one too. Overall it's not something that could please someone's eyes. Also again, With your NC inconsistency it'll also give another minus to the map fixed the NC's
  • 00:10:442 (4,5) - NC on 5 also please give 5 more emhpasize since there are a big sound that need quite a support from the distance fixed the NC
  • 00:11:984 (1,2,1,2,1,2,1,2) - Now you tried new stuffs despite there's no significant changes from the music, That's fine because you need to give something new so player won't get bored playing through your map, the thing is the changes that you made is "Too big" that makes people wonder "Why the sudden change here?" I suggest you to do something that could protect your consistency of the map fixed
  • 00:13:184 (2,3) - Another NC that needed on 3 but you did well on giving 3 quite some distance to emphasize the music! changed it
  • 00:13:356 (3,4,5,6) - Yes, this is also not something that please eyes, Please do try to look through to the recent ranked map that has quite similar song like this well yeah, the whole map is ugly. i wasnt trying to make the map generic, so i think its alright for here
  • 00:17:813 (2,3,4) - another inconsistency of yours, Why the sudden stack on 3 and 4 ? You didn't do that on the previous similar part. added more of em
  • 00:19:184 (1) - I'm pretty not a fans of slider that looks like something like this since it plays really weirdly for me. fixed
  • 00:21:927 (2,3,4,2,3,4) - similar cases might as well keep em consistent ;)
  • 00:29:813 (5) - you forgot to do NC at here as well, Seems like NC is pretty your biggest issue right now. Try to at least NC on every big white tick on the timeline. I'm not gonna mention NCs anymore yeah NC's hurt my soul, fixed these ones
  • 00:44:213 (7,8,9,7) - something that touching each other, even it small it still something that can be called as a minus for your map! changed it
  • 00:47:642 (5,6) - NC issue aside , I really prefer if you map these into 6 circles instead 2 repeats since this section is quite intense so if you tried to map something jumpy with 6 circles it'll be supported by this section much i highly prefer the sliders here
  • 00:49:013 (2,3) - Another rhythm inconsistency of yours. Try something that I suggested! i was trying to emphasize different sounds so thats why
  • 00:49:870 (1,2,3,4,5,6) - I get your idea but this still no something pleasent both to be played and looked. Try to do something normal stream instead for now. i love the ugly
  • 01:02:384 (6,1) - Kinda bad looking thing dats me being ugly with overlaps
  • 01:27:413 (5,6) - same thing ^ ugly is love
  • 01:31:527 - for some reason the way you suddenly map calmly despite the song's intensity just keep going higher is one of most critical erros that you made. Please do consider about this yeah i dropped the ball hard on this part, i thought i could pull off a slow tempo here, but it really doesnt fit
  • skipped over to the end, I really disagree with for ending the map on 05:36:842 - despite there are still strong sound after that. it'll makes players like they just playing a "WIP" map or something unfinished, please do consider on finishing the map on the entire song! if the rest of the map was good, then i'd continue till the end, but it's doodoo


I skipped the map until the end because of the problems that I occured on the somewhere are pretty similar with the things that I mentioned on the earlier part. Please do find more mods and looking through your own map much more. Good luck


thanks a bunch for the mod. There really is no structure to the map, i didnt realize that the whole map turned into a gigantic mess until i played it for the first time lol
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From my queue

Nice A E S T H E T I C S
Freehand

kinda short, nothing really wrong I can see
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cooldude4232 wrote:
From my queue

Nice A E S T H E T I C S
Freehand
    00:36:842 (1) - remove NC done
    01:43:442 (2,3) - try something more like this? http://puu.sh/vaIkq.jpg the timing is really hard to read added some sliders for these parts
    01:46:184 (2,3,4) - ^ done
    01:48:927 (2,3,4) - ^ done
    05:04:870 (3,4,5) - ^ done
    05:07:613 (3,4,5) - ^ done
    01:53:470 (1) - the section that starts here should maybe have at least a few sliders to break it up a bit i really know i should, but at this point i might as well just troll the player. it aint getting ranked so im keeping it :D
    02:41:299 (1) - so while the rhythm technically supports a slider like this I don't think the SV should change as much as it does because when reading it you just miss randomly, maybe a slider more like this 02:46:784 (1) would work better because it still moves as fast but you don't need to follow it as fast with the cursor yeah its a bit much, but i kinda think that the buildup will have given the player some sort of warning of what is coming. If i ever get more mods that comment on it, i'll nerf it
    03:43:184 (5) - NC done
    03:47:127 (1,1,1,1,1,1,1,1) - this is all really boring, maybe add some circles to it other then just the sliders i was trying to start a slow buildup that leads into the stream. it is boring but i think it transitions into the stream fine

kinda short, nothing really wrong I can see


Thanks a bunch for the mod :)
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