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toby fox - sans. [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
-Keitaro
This beatmap was submitted using in-game submission on 28 Oktober 2017 at 10:39:47

Artist: toby fox
Title: sans.
Source: UNDERTALE
Tags: OST megalovania sans the skeleton magic bomb mbomb radiation
BPM: 128
Filesize: 1494kb
Play Time: 00:48
Difficulties Available:
  1. Advanced (2,29 stars, 99 notes)
  2. Easy (1,31 stars, 49 notes)
  3. Hard (3,23 stars, 132 notes)
  4. MBomb's Platter (2,73 stars, 113 notes)
  5. Normal (1,65 stars, 83 notes)
Download: toby fox - sans.
Information: Scores/Beatmap Listing
---------------




[insert pun or any sentences that ends with "it fills you with determination"]





Status: Ranked!


by me
by MBomb
(aka - Magic Bomb -)
Thanks for all the modders and testplayer!


Metadata: https://tobyfox.bandcamp.com/album/undertale-soundtrack
BG: http://lucifer012.deviantart.com/art/Sa ... -582042592
Stack
NM from my queue

Normal
There is an important sound on 00:05:859 which you skipped

00:07:734 (4) - No sound on this note, you can put the gap form ^ here if you want

00:13:828 (2) - place a circle here

00:15:000 (1,3) - Don't make these intersect

00:39:375 (1,2,3) - Don't put so much vertical straight sliders next to eachother

Hard
00:06:269 (3) - This note is confusing so just remove it, the slider alone does enough, also fix the spacing

00:09:843 (6,7) - Don't space these larger if you keep 00:09:140 (3,4) this spacing the same

00:17:578 (4,5) - Beacause of the 1/2 gap you should leave a bit more space here

00:18:750 (1,2) - Should be further apart to reflect 1/1 gap (you did it correct here 00:26:250 (1,2))

00:28:770 (4) - see first line

00:39:140 (4,1,2,3) - keep equal spacing
Gl with the map
Topic Starter
-Keitaro

gottagof4ast wrote:

NM from my queue

Normal
There is an important sound on 00:05:859 which you skipped

00:07:734 (4) - No sound on this note, you can put the gap form ^ here if you want

00:13:828 (2) - place a circle here

00:15:000 (1,3) - Don't make these intersect

00:39:375 (1,2,3) - Don't put so much vertical straight sliders next to eachother

Hard
00:06:269 (3) - This note is confusing so just remove it, the slider alone does enough, also fix the spacing

00:09:843 (6,7) - Don't space these larger if you keep 00:09:140 (3,4) this spacing the same A no would be better, if I moved them, it would flow bad.

00:17:578 (4,5) - Beacause of the 1/2 gap you should leave a bit more space here Do something

00:18:750 (1,2) - Should be further apart to reflect 1/1 gap (you did it correct here 00:26:250 (1,2))

00:28:770 (4) - see first line

00:39:140 (4,1,2,3) - keep equal spacing
Gl with the map
Fixed all except the red and blue thingy~
Thanks!
Hythes
Hai Kakak! Saya cuma mau mod beberapa, soalnya udah bagus sih beatmapnya. btw nitip GD boleh gk? xD

Hi Nee-Chan! i just want to mod some of this

Normal
00:13:125 (1) - It would better to remove this slider and change it to 3 circles at 00:13:125 - 00:13:359 - 00:13:593 -
I think bcz the sound has 3 hit sound. it will sound better if you put circles at 00:20:859 - and 00:21:328 -
00:21:562 (2) - if you do my mod i think you better to move this slider
00:35:390 - Circles at here?
00:39:140 - ^
This will sound better if you move this circles at 00:44:765 (3) to 00:45:000 - and move the spinner at 00:45:234 -

And the Hard only this

00:14:296 (6,7,8) - If me i would change to star pattern
00:43:300 (2) - Better change it to circle

Thats All!

Semangat Kak!
Topic Starter
-Keitaro

hanif1711 wrote:

Hai Kakak! Saya cuma mau mod beberapa, soalnya udah bagus sih beatmapnya. hehe, makasih xD btw nitip GD boleh gk? xD maaf, mapsetnya udah fix cma buat dua diff aja, hehe :)

Hi Nee-Chan! i just want to mod some of this

Normal
00:13:125 (1) - It would better to remove this slider and change it to 3 circles at 00:13:125 - 00:13:359 - 00:13:593 -
I think bcz the sound has 3 hit sound. it will sound better if you put circles at 00:20:859 - and 00:21:328 - Do something else, make 1 slider dan 2 circle :D
00:21:562 (2) - if you do my mod i think you better to move this slider ke kiri dikit
00:35:390 - Circles at here? nope, suaranya krang kuat untuk naro circle xd
00:39:140 - ^ ^
This will sound better if you move this circles at 00:44:765 (3) to 00:45:000 - and move the spinner at 00:45:234 - ga juga, hehe. di spinnernya ga perlu make circle lagi, soalnya itu udah cma metronomenya aja, jadi ga perlu dimap beatnya :D

And the Hard only this

00:14:296 (6,7,8) - If me i would change to star pattern nope, triangle better xp
00:43:300 (2) - Better change it to circle kurang setuju, Spacingnya bakal jadi jelek, hehe

Thats All!

Semangat Kak! Makasih xD
Thanks for the mod :D
tomadoi
Just wanna say that it's "toby fox - sans."

no kds
Topic Starter
-Keitaro

Tomadoi wrote:

Just wanna say that it's "toby fox - sans."

no kds
ah yes, I just relook at the OST album.
Thanks for reminding me!
6th
I honestly don't get how Normal can have a higher SV than Hard lol
Topic Starter
-Keitaro

6th wrote:

I honestly don't get how Normal can have a higher SV than Hard lol
Lol, It just really hard for me to map normal with lower SV.
Through its not make the mapset unrankable :p
Flufinn
hey m4m

Normal
00:08:437 (5) blanket this and move (6) , (7) accordingly https://puu.sh/v0b0f/e928e084ce.png

00:10:195 - why are these timing points here?

00:11:250 (1) parallel this with 00:12:183 (3)

00:15:000 (1, 2, 3) unsure if overlap here would be suitable for a normal diff due to readability

00:16:406 (3) same with this slider end overlapping with the slider end of 00:17:343 (2)

00:16:640 (4) blanket this central to 00:15:937

00:24:609 to 00:25:078 undermapped imo

00:30:000 (1) possible overlap issue with the slider head - perhaps make it so (1) is more visible

Hard
divisor = 1/4 , 1/8 not needed

you have a lot of timing points that I don't see any purpose of? remove these unless you can justify them.

I'm no timing expert but i'm wondering if offset should be 0. ask someone about the timing bc i have not idea about that kind of thing sorry

00:30:468 (6) NC here remove NC from 00:30:937 (1)

00:42:187 (3, 4) these notes are wayy to close together, stick to the large white ticks and red ticks. I'm pretty sure this is unrankable like this

00:20:800 (2) this and 00:43:300 (2) should just be single notes. snap them to the red tick on 1/4


nice map tho gl!
Topic Starter
-Keitaro

timotainia wrote:

hey m4m

Normal
00:08:437 (5) blanket this and move (6) , (7) accordingly https://puu.sh/v0b0f/e928e084ce.png nope, I still like the original one

00:10:195 - why are these timing points here? Custom hitsound

00:11:250 (1) parallel this with 00:12:183 (3) It's already paralleled? if you're talking about the red anchor, nope, that could make the flow bad and blow up the spacing. ok then, it's fine xD

00:15:000 (1, 2, 3) unsure if overlap here would be suitable for a normal diff due to readability It should be fine, I guess. it's still readable with that low AR.

00:16:406 (3) same with this slider end overlapping with the slider end of 00:17:343 (2) It's 2 bit long lol, It should be readable sooo easily, there is just 0,1% of chance people will misread it.

00:16:640 (4) blanket this central to 00:15:937 DS m8, will be blowed up

00:24:609 to 00:25:078 undermapped imo nope, its not. (its just 2 beat lol, its not counted as undermap if I'm not wrong)

00:30:000 (1) possible overlap issue with the slider head - perhaps make it so (1) is more visible same

Hard
divisor = 1/4 , 1/8 not needed

you have a lot of timing points that I don't see any purpose of? remove these unless you can justify them. Custom hitsound

I'm no timing expert but i'm wondering if offset should be 0. ask someone about the timing bc i have not idea about that kind of thing sorry the beat starts at 0ms, so the offset should be 0 too

00:30:468 (6) NC here remove NC from 00:30:937 (1) ok, and do some slight changes

00:42:187 (3, 4) these notes are wayy to close together, stick to the large white ticks and red ticks. I'm pretty sure this is unrankable like this Firstly, its 1/8 .-. secondly, its DS. third, Its not unrankable

00:20:800 (2) this and 00:43:300 (2) should just be single notes. snap them to the red tick on 1/4 Listen on the song carefully plz xD use 50% speed


nice map tho gl!
thx!

Thanks for the mod~
Kyoshiro
Some tips IRC
2017-03-28 01:10 KyotoYushiro: hey
2017-03-28 01:10 KyotoYushiro: your normal difficulty, exacly here 00:41:015 (4) -
2017-03-28 01:11 KyotoYushiro: it's bored hit this circle with HR and DT .-.
2017-03-28 01:11 Error-: hmm, so?
2017-03-28 01:11 KyotoYushiro: maybe u can smoth curve u know
2017-03-28 01:12 Error-: not really sure what causing it, maybe the slider..
2017-03-28 01:13 KyotoYushiro: yep
2017-03-28 01:13 KyotoYushiro: [https://osu.ppy.sh/ss/7675769 it's not enough, but is helpful]
2017-03-28 01:14 Error-: wait, my internet is kinda slow.
2017-03-28 01:14 Error-: [http://osu.ppy.sh/ss/7675778 how about this?]
2017-03-28 01:15 KyotoYushiro: no .-.
2017-03-28 01:15 KyotoYushiro: maybe like this 00:41:250 (1,2,3) -
2017-03-28 01:15 KyotoYushiro: same curve
2017-03-28 01:15 KyotoYushiro: easy to hit .-.
2017-03-28 01:16 Error-: uhh..
2017-03-28 01:16 KyotoYushiro: isn't same
2017-03-28 01:16 KyotoYushiro: 'cause sliders isn't n
2017-03-28 01:16 KyotoYushiro: nc
2017-03-28 01:17 KyotoYushiro: but u can smoth .-.
2017-03-28 01:17 Error-: if I apply the same as your ss, that might have some problem with some BN. since it is all are a vertical slider. (not really vertical, through)
2017-03-28 01:17 KyotoYushiro: if u want, i can make a test play
2017-03-28 01:17 Error-: wait a min, ok
2017-03-28 01:18 KyotoYushiro: spec if u want
2017-03-28 01:18 Error-: ok
2017-03-28 01:18 Error-: done
2017-03-28 01:18 KyotoYushiro: curves :S
2017-03-28 01:19 Error-: oh yeah, thats really odd
2017-03-28 01:20 Error-: so, [http://osu.ppy.sh/ss/7675797 like this?]
2017-03-28 01:21 KyotoYushiro: yes
2017-03-28 01:21 KyotoYushiro: should be enough i think
2017-03-28 01:21 Error-: ok then, I'll use that (with several other edit)
2017-03-28 01:21 Error-: is there any problem again?
2017-03-28 01:23 KyotoYushiro: yes
2017-03-28 01:23 KyotoYushiro: Hard
2017-03-28 01:23 KyotoYushiro: Ar 8,5 :/
2017-03-28 01:24 Error-: xD
2017-03-28 01:24 Error-: ok changed to 8 instead
2017-03-28 01:24 KyotoYushiro: yes
2017-03-28 01:24 Error-: (or maybe 7,5?)
2017-03-28 01:24 KyotoYushiro: u know play DT ?
2017-03-28 01:25 Error-: ye, but i sucks at it xD
2017-03-28 01:25 KyotoYushiro: hm
2017-03-28 01:25 KyotoYushiro: cause in addition to 8.5 it is not difficult to difficult for DT
2017-03-28 01:26 KyotoYushiro: wais
2017-03-28 01:26 KyotoYushiro: wait kk
2017-03-28 01:26 KyotoYushiro: Not allowed to hard*
2017-03-28 01:26 KyotoYushiro: goes from 6 to 8
2017-03-28 01:27 Error-: well, ok its changed to 8
2017-03-28 01:29 KyotoYushiro: with 8 i can play
2017-03-28 01:29 KyotoYushiro: 8,5 i die
2017-03-28 01:29 KyotoYushiro: '-'
2017-03-28 01:29 Error-: loll
2017-03-28 01:30 Error-: through I can pass Hard with 8,5 +DT
2017-03-28 01:30 Error-: is that all?
2017-03-28 01:30 KyotoYushiro: yep
2017-03-28 01:30 KyotoYushiro: i'm not very expert .-.
2017-03-28 01:30 Error-: ok, I'll update the beatmap now
2017-03-28 01:31 KyotoYushiro: but i'll be rrsrs
2017-03-28 01:31 Error-: done. I just update it,
2017-03-28 01:32 Error-: Thanks btw for the suggestion :D
2017-03-28 01:32 KyotoYushiro: ^.^ avaliable
2017-03-28 01:32 KyotoYushiro: oh
2017-03-28 01:32 KyotoYushiro: is he Sans?
2017-03-28 01:33 Error-: of course lol xD
2017-03-28 01:33 KyotoYushiro: i'm crazy
2017-03-28 01:33 KyotoYushiro: oh
2017-03-28 01:34 KyotoYushiro: your combo color should be change isn't?
2017-03-28 01:34 KyotoYushiro: background color is blue, and is the same of the combo color
2017-03-28 01:34 Error-: oh whoops
2017-03-28 01:34 Error-: i forgot it
2017-03-28 01:34 Error-: not really the same
2017-03-28 01:35 KyotoYushiro: i know but..
2017-03-28 01:35 Error-: combo color should match with the BG, but not makes the circle hided by the bg
2017-03-28 01:35 Error-: so it should be fine..
2017-03-28 01:36 KyotoYushiro: Are there visually impaired people who play too, can not cause confusion?
2017-03-28 01:36 Error-: with that combo color, that should be a problem
2017-03-28 01:37 Error-: should not*
2017-03-28 01:37 KyotoYushiro: aright
2017-03-28 01:38 KyotoYushiro: Well, that's all I can see from my experience :D , But I hope I have helped :D
2017-03-28 01:38 Error-: yeah, that is helpful, easpecially that slider thingy :D
Topic Starter
-Keitaro

KyotoYushiro wrote:

Some tips IRC
2017-03-28 01:10 KyotoYushiro: hey
2017-03-28 01:10 KyotoYushiro: your normal difficulty, exacly here 00:41:015 (4) -
2017-03-28 01:11 KyotoYushiro: it's bored hit this circle with HR and DT .-.
2017-03-28 01:11 Error-: hmm, so?
2017-03-28 01:11 KyotoYushiro: maybe u can smoth curve u know
2017-03-28 01:12 Error-: not really sure what causing it, maybe the slider..
2017-03-28 01:13 KyotoYushiro: yep
2017-03-28 01:13 KyotoYushiro: [https://osu.ppy.sh/ss/7675769 it's not enough, but is helpful]
2017-03-28 01:14 Error-: wait, my internet is kinda slow.
2017-03-28 01:14 Error-: [http://osu.ppy.sh/ss/7675778 how about this?]
2017-03-28 01:15 KyotoYushiro: no .-.
2017-03-28 01:15 KyotoYushiro: maybe like this 00:41:250 (1,2,3) -
2017-03-28 01:15 KyotoYushiro: same curve
2017-03-28 01:15 KyotoYushiro: easy to hit .-.
2017-03-28 01:16 Error-: uhh..
2017-03-28 01:16 KyotoYushiro: isn't same
2017-03-28 01:16 KyotoYushiro: 'cause sliders isn't n
2017-03-28 01:16 KyotoYushiro: nc
2017-03-28 01:17 KyotoYushiro: but u can smoth .-.
2017-03-28 01:17 Error-: if I apply the same as your ss, that might have some problem with some BN. since it is all are a vertical slider. (not really vertical, through)
2017-03-28 01:17 KyotoYushiro: if u want, i can make a test play
2017-03-28 01:17 Error-: wait a min, ok
2017-03-28 01:18 KyotoYushiro: spec if u want
2017-03-28 01:18 Error-: ok
2017-03-28 01:18 Error-: done
2017-03-28 01:18 KyotoYushiro: curves :S
2017-03-28 01:19 Error-: oh yeah, thats really odd
2017-03-28 01:20 Error-: so, [http://osu.ppy.sh/ss/7675797 like this?]
2017-03-28 01:21 KyotoYushiro: yes
2017-03-28 01:21 KyotoYushiro: should be enough i think
2017-03-28 01:21 Error-: ok then, I'll use that (with several other edit)
2017-03-28 01:21 Error-: is there any problem again?
2017-03-28 01:23 KyotoYushiro: yes
2017-03-28 01:23 KyotoYushiro: Hard
2017-03-28 01:23 KyotoYushiro: Ar 8,5 :/
2017-03-28 01:24 Error-: xD
2017-03-28 01:24 Error-: ok changed to 8 instead
2017-03-28 01:24 KyotoYushiro: yes
2017-03-28 01:24 Error-: (or maybe 7,5?)
2017-03-28 01:24 KyotoYushiro: u know play DT ?
2017-03-28 01:25 Error-: ye, but i sucks at it xD
2017-03-28 01:25 KyotoYushiro: hm
2017-03-28 01:25 KyotoYushiro: cause in addition to 8.5 it is not difficult to difficult for DT
2017-03-28 01:26 KyotoYushiro: wais
2017-03-28 01:26 KyotoYushiro: wait kk
2017-03-28 01:26 KyotoYushiro: Not allowed to hard*
2017-03-28 01:26 KyotoYushiro: goes from 6 to 8
2017-03-28 01:27 Error-: well, ok its changed to 8
2017-03-28 01:29 KyotoYushiro: with 8 i can play
2017-03-28 01:29 KyotoYushiro: 8,5 i die
2017-03-28 01:29 KyotoYushiro: '-'
2017-03-28 01:29 Error-: loll
2017-03-28 01:30 Error-: through I can pass Hard with 8,5 +DT
2017-03-28 01:30 Error-: is that all?
2017-03-28 01:30 KyotoYushiro: yep
2017-03-28 01:30 KyotoYushiro: i'm not very expert .-.
2017-03-28 01:30 Error-: ok, I'll update the beatmap now
2017-03-28 01:31 KyotoYushiro: but i'll be rrsrs
2017-03-28 01:31 Error-: done. I just update it,
2017-03-28 01:32 Error-: Thanks btw for the suggestion :D
2017-03-28 01:32 KyotoYushiro: ^.^ avaliable
2017-03-28 01:32 KyotoYushiro: oh
2017-03-28 01:32 KyotoYushiro: is he Sans?
2017-03-28 01:33 Error-: of course lol xD
2017-03-28 01:33 KyotoYushiro: i'm crazy
2017-03-28 01:33 KyotoYushiro: oh
2017-03-28 01:34 KyotoYushiro: your combo color should be change isn't?
2017-03-28 01:34 KyotoYushiro: background color is blue, and is the same of the combo color
2017-03-28 01:34 Error-: oh whoops
2017-03-28 01:34 Error-: i forgot it
2017-03-28 01:34 Error-: not really the same
2017-03-28 01:35 KyotoYushiro: i know but..
2017-03-28 01:35 Error-: combo color should match with the BG, but not makes the circle hided by the bg
2017-03-28 01:35 Error-: so it should be fine..
2017-03-28 01:36 KyotoYushiro: Are there visually impaired people who play too, can not cause confusion?
2017-03-28 01:36 Error-: with that combo color, that should be a problem
2017-03-28 01:37 Error-: should not*
2017-03-28 01:37 KyotoYushiro: aright
2017-03-28 01:38 KyotoYushiro: Well, that's all I can see from my experience :D , But I hope I have helped :D
2017-03-28 01:38 Error-: yeah, that is helpful, easpecially that slider thingy :D
Thanks xD
Harmango
Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:14:062 (4,5) - Do these look weird to u? They seem unsymmetrical, try to make the sliders completely vertical
  2. 00:21:093 (1,3) - Stack the note on the head of slider 1

[Hard]
  1. 00:19:687 (4,5) - Stack?
  2. 00:42:187 (3,4) - ^
  3. Don't really notice anything else tho, rest of the map looks great!

Hope I helped! Good luck with your map :)
Einja
hi from my queue

Normal
00:07:968 (4) - NC
00:14:062 (4,5,1) - space these out slightly away from each other
00:15:937 (3,4) - blanket more neatly
00:21:093 (1) - don't let this overlap

Hard
00:14:062 (5) - nc
00:20:800 (2) - just make this a normal hitcircle, and snap this properly
00:43:300 (2) - ^
00:19:687 (4,5) - 1/4 snapping please
00:42:187 (3,4) - ^
00:36:562 (5) - nc
Topic Starter
-Keitaro

harmanjit102 wrote:

Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:14:062 (4,5) - Do these look weird to u? They seem unsymmetrical, try to make the sliders completely vertical nopee
  2. 00:21:093 (1,3) - Stack the note on the head of slider 1

[Hard]
  1. 00:19:687 (4,5) - Stack? nope
  2. 00:42:187 (3,4) - ^ ^
  3. Don't really notice anything else tho, rest of the map looks great!

Hope I helped! Good luck with your map :)

Einja wrote:

hi from my queue

Normal
00:07:968 (4) - NC
00:14:062 (4,5,1) - space these out slightly away from each other DS bro
00:15:937 (3,4) - blanket more neatly DS, so maybe stack.
00:21:093 (1) - don't let this overlap Stacked

Hard
00:14:062 (5) - nc
00:20:800 (2) - just make this a normal hitcircle, and snap this properly its a 1/8 sound
00:43:300 (2) - ^ ^
00:19:687 (4,5) - 1/4 snapping please ^
00:42:187 (3,4) - ^ ^
00:36:562 (5) - nc ok, but add another change either

Thanks for the mod guys~
Cerulean Veyron
#modreqs

[- - General - -]
  • - If you really are going to process this map to the rankings, I would highly recommend having a difficulty that's below two star rating for any beginners to play. This regards the criteria of difficulty spread even in a very simple set of difficulties like this one.
    - I can clearly see the timing setup for the custom hitsound sampleset adjustments are S:C1 and S:C2. But for one file "soft-sliderslide3.wav", it isn't being used to anything as S:C3. So it's best for you to delete this unnecessary file from the beatmap folder to keeps things a little clean and sufficient for downloading big maps.

[- - Normal - -]
  1. 00:04:687 (3) - 00:19:687 (3) - 00:23:437 (3) - 00:27:187 (3) - 00:42:187 (3) - Might've thought you probably have a lot of rhythm composition issues around this difficulty. Especially with these repeated sliders aren't being rhythmically following the song much correctly, or technically offbeat afterwards. Since all of these sliders' ends landing on the downbeat, which is the long white tick, doesn't make a great impact for "clicking the notes on the beat" and the emphasis between the song track and the note density overall. So a solution for creating another kind of rhythm that'd follow the music much more correct is one of these two options: rhythm1 - rhythm2. It's up to you with either remaking for this, or trying out your own.
  2. 00:06:328 (2,3) - Nearly the same issue for rhythm, quite a little repetitive while the song track sounds much more deserving to be clicked. So you may try slider + circle likely as above sample, or vise versa.
  3. 00:08:906 (3,4,1,2) - The structure here is pretty solid and straight through. Well, you should've done something a little more interesting in pattern designing rather than a square flawed. For aesthetics in short terms. At least removing the anchors on the slider 00:10:078 (2) - and adjust the curve to create an okay-blanket. Or moving the two circles in a few different places in grid without ruining the current distance spacing, as in forming a triangle or any shape that fits.
  4. 00:13:125 (1,2,3,4) - Alright so, the distance spacing here is probably cramped by a bit. Like, the default spacing of the difficulty is 1.0x. As for this, it went around 1.05x which is slightly changing so far. I might suggest balancing the distance spacing here visually since it's the only part that differs a ton of it.
  5. 00:17:812 (3) - Mmm not really the best slider to represent some bit of the aesthetics over this difficulty. Maybe a little tweak for this slider to redo the second look of it might give out much better, something like this would do. I'm not a big fan of blankets though, but hopefully the sample might give you something else for your own map. It'd give a big improvement to be honest.
  6. 00:36:562 (3) - Rhythm composition as the same thing over the first stuffs. This 1/1 slider covered a whole full of potential beats that should really need some attention in gameplay. So what I recommend here is shortening the length of this slider and add a few circles to accurately follow the snares in the song track.

[- - Hard - -]
  1. 00:20:800 (2) - 00:43:300 (2) - I can see what you'd really want to follow here, correctly snapped onto 1/8. But it might be a little tricky when it comes to players trying to find out what kind of rhythm is being on use over these two parts. From what the audience would hear, it may be in offbeat or it's actually hitting on the red tick 00:20:859 -. So there's that.
  2. 00:21:796 (6,7,8) - For a little consistency with 00:44:296 (6,7,8) - in patterning, why not increase the distance spacing here too? I mean... the pitch of the melody is pretty high, so why the note density shouldn't go higher for a notch emphasis?
  3. 00:24:140 (4,1,2) - Like any small jumps all over the difficulty, maybe a small jump here would be really suitable for stressing up the downbeat. A low spacing like the current doesn't give a better impact, so yeah. At least a few bit extended spacing should do the best work here.

I guess this should be all. There's nothing bad about the map anyways~

Keep it up, and good luck!
Topic Starter
-Keitaro

Cerulean Veyron wrote:

#modreqs

[- - General - -]
  • - If you really are going to process this map to the rankings, I would highly recommend having a difficulty that's below two star rating for any beginners to play. This regards the criteria of difficulty spread even in a very simple set of difficulties like this one. Ah, ok the, I'll start map Easy now.
    - I can clearly see the timing setup for the custom hitsound sampleset adjustments are S:C1 and S:C2. But for one file "soft-sliderslide3.wav", it isn't being used to anything as S:C3. So it's best for you to delete this unnecessary file from the beatmap folder to keeps things a little clean and sufficient for downloading big maps. Removed

[- - Normal - -]
  1. 00:04:687 (3) - 00:19:687 (3) - 00:23:437 (3) - 00:27:187 (3) - 00:42:187 (3) - Might've thought you probably have a lot of rhythm composition issues around this difficulty. Especially with these repeated sliders aren't being rhythmically following the song much correctly, or technically offbeat afterwards. Since all of these sliders' ends landing on the downbeat, which is the long white tick, doesn't make a great impact for "clicking the notes on the beat" and the emphasis between the song track and the note density overall. So a solution for creating another kind of rhythm that'd follow the music much more correct is one of these two options: rhythm1 - rhythm2. It's up to you with either remaking for this, or trying out your own. Hmm, ok, thats a good idea, well, mostly doing the first example, it's kinda better (through its made the SR higher lol)
  2. 00:06:328 (2,3) - Nearly the same issue for rhythm, quite a little repetitive while the song track sounds much more deserving to be clicked. So you may try slider + circle likely as above sample, or vise versa. Same as above ^^
  3. 00:08:906 (3,4,1,2) - The structure here is pretty solid and straight through. Well, you should've done something a little more interesting in pattern designing rather than a square flawed. For aesthetics in short terms. At least removing the anchors on the slider 00:10:078 (2) - and adjust the curve to create an okay-blanket. Or moving the two circles in a few different places in grid without ruining the current distance spacing, as in forming a triangle or any shape that fits. Well, I changed the sliders instead of the circle..
  4. 00:13:125 (1,2,3,4) - Alright so, the distance spacing here is probably cramped by a bit. Like, the default spacing of the difficulty is 1.0x. As for this, it went around 1.05x which is slightly changing so far. I might suggest balancing the distance spacing here visually since it's the only part that differs a ton of it.
  5. 00:17:812 (3) - Mmm not really the best slider to represent some bit of the aesthetics over this difficulty. Maybe a little tweak for this slider to redo the second look of it might give out much better, something like this would do. I'm not a big fan of blankets though, but hopefully the sample might give you something else for your own map. It'd give a big improvement to be honest. Fixed
  6. 00:36:562 (3) - Rhythm composition as the same thing over the first stuffs. This 1/1 slider covered a whole full of potential beats that should really need some attention in gameplay. So what I recommend here is shortening the length of this slider and add a few circles to accurately follow the snares in the song track. 1/2 slider + 2 circle :D

[- - Hard - -]
  1. 00:20:800 (2) - 00:43:300 (2) - I can see what you'd really want to follow here, correctly snapped onto 1/8. But it might be a little tricky when it comes to players trying to find out what kind of rhythm is being on use over these two parts. From what the audience would hear, it may be in offbeat or it's actually hitting on the red tick 00:20:859 -. So there's that. I just realized that its a 1/16 lul Converted into circle.
  2. 00:21:796 (6,7,8) - For a little consistency with 00:44:296 (6,7,8) - in patterning, why not increase the distance spacing here too? I mean... the pitch of the melody is pretty high, so why the note density shouldn't go higher for a notch emphasis? ok larger jump
  3. 00:24:140 (4,1,2) - Like any small jumps all over the difficulty, maybe a small jump here would be really suitable for stressing up the downbeat. A low spacing like the current doesn't give a better impact, so yeah. At least a few bit extended spacing should do the best work here. A bit longer jump

I guess this should be all. There's nothing bad about the map anyways~ AAA Thank you <3

Keep it up, and good luck! thx~
Thanks for the mod <3
CircleFairy
Hi from my mod queue :-)

Easy
00:12:656 (2) - Adjust this note slightly for better visuals.

Normal
00:00:000 (1) - Spacing is a bit too much for a normal difficulty

Hard
00:17:343 (3) - I feel like this note can have better placement for flow.

Overall
Not many problems with this set, I like the mapping fits well with the song.

Good luck! :-)
Topic Starter
-Keitaro

CircleFairy wrote:

Hi from my mod queue :-)

Easy
00:12:656 (2) - Adjust this note slightly for better visuals.

Normal
00:00:000 (1) - Spacing is a bit too much for a normal difficulty nope, DS

Hard
00:17:343 (3) - I feel like this note can have better placement for flow. Pretty ambigous, but do something

Overall
Not many problems with this set, I like the mapping fits well with the song. yay~ Thanks!

Good luck! :-) thanks~
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