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This beatmap was submitted using in-game submission on Monday, April 10, 2017 at 2:57:33 PM

Artist: Street
Title: Hacking Code
Tags: dark ambient drum and bass driving instructions gps german wubs neurofunk technical DRUM'N'BASS WASSOY!! ひなちらぴ hinachirapi いぬすけ inusuke Rakugaki Records
BPM: 174
Filesize: 11307kb
Play Time: 05:09
Difficulties Available:

Download: Street - Hacking Code
Information: Scores/Beatmap Listing
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Thanks xLolicore- for the banner!
Custom hitsounds recommended to be on! Mun did an amazing job with the keysounds and stuff.

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Thanks Mun for the hit/keysounding!

Halfy said push this forward. So I pushed! \o/

This map apparently feels very heavy.
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Last edited by Mir on , edited 54 times in total.
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Rhythm Incarnate
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The absolute madman did it again
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04:21:288 (1,1) - this stack is 1 pixel off literally unplayable please DQ this map this is insane how can this get through BNs are you doing your job properly QATs should've been here faster what the actual heck man





d

edit: i cant drive help
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Hi hi I suck with this stuff but I'll try

00:16:460 (5) - I think a repeat could work better here as the 3/4 gap seems a bit weird and I think the repeat would fit better anyway
00:29:736 (3,4,5,6,7) - Might just be me but they way you organized this pattern looks a bit cramped compared to before, also wouldn't it be nice to make the slider with kick somehow different like in 00:24:219 (3,4,5) -
00:44:391 (1) - Maybe have all red anchors? That one curve looks kinda out of place compared to rest of the sliderart
00:55:426 (1,1,1,1,1,1,1) - Could be cool to have slowly decreasing spacing on these to reflect the fading out in music
01:41:978 (1,2,1,2,1) - Idk looks pretty weird to me... Probably the overlap? Maybe try to change visuals somehow, something like you did here 01:30:943 (1,2,1,2,1) - ?
02:12:437 (2) - Would make sense to me to end this on 1/3 snap since it started one
02:23:185 (5) - Again could make this a bit different for the kick
02:56:805 - Could definitely use lower hs volume here at least on the sliderbodies and tails
03:33:012 (2,3,4,5,6,7,8) - Kinda feels out of place as it's a lot more intense than everything around it... Might want to simplify it a bit at least the amount of clicking
03:49:564 (1,2,3,4,1,2,3,4) - Well the idea on these is cool but there was already plenty of these in the first kiai so maybe try something bit different on this one with the same idea? Same for a lot of stuff really... Could've tried being more creative and mixing stuff up a bit for the second kiai as it really does seem a bit too similar to the first one and it's a pretty long map too so some variety would be cool
04:09:564 (1,2,3) - This one's a bit off
05:09:219 (1) - Could be cool to end this on slider art as those echoes are still quite audible and could be used for some nice turn points on a slider

Well yeah short shit mod but I'm honestly not too comfortable with this kind of stuff ^^'
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Metaku wrote:
Hi hi I suck with this stuff but I'll try - Ganbatte!

00:16:460 (5) - I think a repeat could work better here as the 3/4 gap seems a bit weird and I think the repeat would fit better anyway - changed to circle instead
00:29:736 (3,4,5,6,7) - Might just be me but they way you organized this pattern looks a bit cramped compared to before, also wouldn't it be nice to make the slider with kick somehow different like in 00:24:219 (3,4,5) - changed up a bit
00:44:391 (1) - Maybe have all red anchors? That one curve looks kinda out of place compared to rest of the sliderart - agreed
00:55:426 (1,1,1,1,1,1,1) - Could be cool to have slowly decreasing spacing on these to reflect the fading out in music - it wouldn't be noticeable anyways, this is already hard to notice unless you go in editor x.x
01:41:978 (1,2,1,2,1) - Idk looks pretty weird to me... Probably the overlap? Maybe try to change visuals somehow, something like you did here 01:30:943 (1,2,1,2,1) - ? - fixed it
02:12:437 (2) - Would make sense to me to end this on 1/3 snap since it started one - done for both
02:23:185 (5) - Again could make this a bit different for the kick - done
02:56:805 - Could definitely use lower hs volume here at least on the sliderbodies and tails - also done
03:33:012 (2,3,4,5,6,7,8) - Kinda feels out of place as it's a lot more intense than everything around it... Might want to simplify it a bit at least the amount of clicking - done too~
03:49:564 (1,2,3,4,1,2,3,4) - Well the idea on these is cool but there was already plenty of these in the first kiai so maybe try something bit different on this one with the same idea? Same for a lot of stuff really... Could've tried being more creative and mixing stuff up a bit for the second kiai as it really does seem a bit too similar to the first one and it's a pretty long map too so some variety would be cool - there is variety in placement and patterning, while the rhythm is the same. The patterns that are the same are the ones that I want to really drive the theme into, like the decreasing zigzags or the 1/3 triangles, those are kind of the major patterns in the map so I want to use them throughout
04:09:564 (1,2,3) - This one's a bit off - hue
05:09:219 (1) - Could be cool to end this on slider art as those echoes are still quite audible and could be used for some nice turn points on a slider - A friend of mine suggested that it would be nicer to leave it and have the ambience something you would hear as you're looking at your score. I like that idea better and frankly I'm running out of slider art ideas xD

Well yeah short shit mod but I'm honestly not too comfortable with this kind of stuff ^^'


It was useful! So don't be discouraged. :3

Thanks Metakyu.~
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mod

delet.this
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M4M o/
I would just like to point out that I did mention stuff regarding volume already because that seemed to be ready


General
  • Looks good!


Decryption
  • 00:00:254 (1) - These sliders at the start are pretty loud if you ask me. Having 100% is a bit overkill for the volume and makes the sliderslide (on the default skin) extremely annoying and unfitting. I'd recommend you lower it to a volume you would prefer it to be at
  • 00:19:047 (2,1) - You could notice easily that 00:19:047 (2) - was not following your pattern of curved sliders like 00:17:667 (2,1) - etc. Also, all the other patterns like that flowed pretty easily from the curved slider into the other (longer) slider, this one kinda seems edgy in comparison to those patterns, and I'm not sure why. Maybe adjust this pattern to make it more similar to the other patterns?
  • 00:22:150 (5,1) - I can tell that you wanted to represent that sound by raising the SV here 00:22:150 (5) - but I don't feel like that gives enough emphasis to 00:22:322 (1) - , visually speaking (because it's hidden under the other slider which does make it special in way but it doesn't feel disconnected with 00:22:150 (5) - if you hopefully know what I mean) and judging by movement. Maybe blanket 00:22:150 (5) - with 00:22:322 (1) - instead? It feels emphasized for me like that in the ways said above.
    Also, idk if this was intentional but what about NCing 00:22:150 (5) - ? The SV change is pretty drastic and could be misleading after the slow sliders
  • 00:27:840 (1,2,3,4) - Other patterns like 00:30:598 (1,2,3,4) - have sharper angles on (2) which give them more emphasis than this pattern (If not minimally shaprer but noticable like 00:36:116 (1,2,3) - ). Have any reasons for that wide angle?
  • 00:41:460 (7,8,1) - I see that you wanted to put a slowdown here but by how you have the pattern now it doesn't really feel too much like a too noticable slowdown imo since 00:41:460 (7,8) - don't have much cursor movement leading into 00:41:633 (1) - . Maybe you could space out 00:41:547 (8,1) - to first use acceleration to emphasize the slow down (and then maybe stack 00:41:460 (7,8) - but ofc, personal preference)
  • 00:55:426 (1) - Well, nothing bad about this, just expected some kinda cool hitsound here (although you don't use custom hitsounds in the map) :(
  • 00:55:426 (1,1,1,1,1,1,1) - Aside from that above, these are pretty quiet although they have clear sounds on them which deserve feedback imo, maybe raine volume by 10%?
  • 01:06:288 (1,1) - Not a suggestion, but this just looked cool imo
  • 01:17:495 (1,2) - Same here what I said above about being a bit noticable for standing out with that straight slider although there is not really much reason to stand out imo. Could use a curve to the bottom if you ask me
  • 01:23:012 (1,2,3,4,5,6) - Feel like something could be done here to represent the minor build-up more, I dunno if you hear it too but that background noise gets more audible for me the further you progress. Maybe minor spacing increases could work here?
  • 01:32:150 (1,1,2,1,2) - Idk if it really does play uncomfortable but visually it looks a bit edgy, just wanted to point that out, isn't much of an issue
  • 01:34:909 (1,1,2) - This angle is pretty big if you ask me and also plays a bit weird combined with that triangular flow. I would solve it by rotating it by 60° anti-clockwise and placing the (1) back at the same spot but that would make it similar to 01:35:771 (1,2,3,1) - which sounds different... Up to you I guess
  • 01:36:805 (1) - This in fact overlaps with the default HP Bar, which is unrankable, please fix this
  • 01:39:219 (1,2,3,4) - 01:50:254 (1,2,3,4) - 02:01:288 (1,2,3,4) - 03:51:633 (1,2,3,4) - Personal preference again, but by curving these streams you make them flow pretty well (visually) into the next sliders, which don't represent the contrast between the sounds, by making the streams more linear you can make the streams stand out more and set it apart more from the sliders imo, but I can see why you would like to keep the curve
  • 01:40:598 (3,4) - I noticed that you had a similar pattern here 01:29:219 (1,2,3,4) - where you had 01:29:564 (3,4) - spaced out more, which differentiated it more from 01:29:219 (1,2) - and that fit imo. Could also fit here, why not try it out?
  • 01:41:633 (1) - Really minor, but I don't like how after the red anchor there is just a liitle bit of slider left, maybe you could make that portion bigger?
  • 01:42:322 (1,1) - This stack, wew
  • 01:52:150 (1) - Needs more anchors to represent the sound imo, the slider itself is pretty plain while the sound feels pretty strong
  • 02:02:667 (3,4) - Same as above like 01:40:598 (3,4) - (don't want to keep on repeating myself too much, sorry ;w;)
  • 02:01:978 (1,1) - And again, was this meant to even be a stack? owo
  • 02:45:426 (8,9,1) - In this pattern I feel like you could emphasize 02:45:771 (1) - more, it feels just like the previous pattern although you can clearly hear that swoosh part, you could either space there two out more or create some flow which emphasizes the sound if you accept this
  • 03:29:564 (1) - Big jump now because the calm part looks fine~ Not sure if this NC is really needed, this is just a 0.1 increase in SV and the change should be comprehensible, it can be removed imo without any problems
  • 03:32:322 (5) - Again minor, but the last node could be maybe moved up a bit more for neatness (also, pretty close to a burai slider if you ask me)
  • 03:42:236 (2) - I'm not sure if I heard this correctly but for me this sounds overmapped (I do hear a sound on 1/8 or sth like that) and has no discernible change unlike some other hitcircles there. Even if it isn't overmapped there, I think removing it would also help emphasize the slider by inserting a minor pause before the slider, but up to you
  • 03:52:667 (1,2,3,4) - Here, unlike before, I think the patterning is fine because the first two sliders sound stronger and (I think) are thus spaced out more
  • 04:05:081 (2) - Usually wouldn't complain about this, but I'm not too fond of this overlap, it looks umpleasing especially with the stream overlapping next. The overlap doesn't seem to be intentional either. I tried moving it to 421|120 and removed the overlap
  • 05:08:874 (1) - Silence this tail pls, it doesn't land on anything distinct imo and it would help for emphasizing 05:09:219 (1) - by not making the tail audible

Rest looks good Kiais look like the little brother of an Ameth Rianno diff
Most of this mod was subjective, the map definitely looked solid
GL!
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_DT3 wrote:
M4M o/
I would just like to point out that I did mention stuff regarding volume already because that seemed to be ready - Yeshu, thanks!


Decryption
  • 00:00:254 (1) - These sliders at the start are pretty loud if you ask me. Having 100% is a bit overkill for the volume and makes the sliderslide (on the default skin) extremely annoying and unfitting. I'd recommend you lower it to a volume you would prefer it to be at - lowered volume and killed sliderslide hitsound
  • 00:19:047 (2,1) - You could notice easily that 00:19:047 (2) - was not following your pattern of curved sliders like 00:17:667 (2,1) - etc. Also, all the other patterns like that flowed pretty easily from the curved slider into the other (longer) slider, this one kinda seems edgy in comparison to those patterns, and I'm not sure why. Maybe adjust this pattern to make it more similar to the other patterns? - i thought that'd be mentioned eventually, agreed
  • 00:22:150 (5,1) - I can tell that you wanted to represent that sound by raising the SV here 00:22:150 (5) - but I don't feel like that gives enough emphasis to 00:22:322 (1) - , visually speaking (because it's hidden under the other slider which does make it special in way but it doesn't feel disconnected with 00:22:150 (5) - if you hopefully know what I mean) and judging by movement. Maybe blanket 00:22:150 (5) - with 00:22:322 (1) - instead? It feels emphasized for me like that in the ways said above.
    Also, idk if this was intentional but what about NCing 00:22:150 (5) - ? The SV change is pretty drastic and could be misleading after the slow sliders - I like this better because sound feels quite sudden and quick, and feels like the next sound protrudes out of the (5). The static cursor is the main reason I stacked it like this and I would like to keep it :3, and about the NC it's a pretty fast kickslider and you can see the next slider appear quite quickly after it, on top of that it's stacked so where else could you go xD
  • 00:27:840 (1,2,3,4) - Other patterns like 00:30:598 (1,2,3,4) - have sharper angles on (2) which give them more emphasis than this pattern (If not minimally shaprer but noticable like 00:36:116 (1,2,3) - ). Have any reasons for that wide angle? - adjusted
  • 00:41:460 (7,8,1) - I see that you wanted to put a slowdown here but by how you have the pattern now it doesn't really feel too much like a too noticable slowdown imo since 00:41:460 (7,8) - don't have much cursor movement leading into 00:41:633 (1) - . Maybe you could space out 00:41:547 (8,1) - to first use acceleration to emphasize the slow down (and then maybe stack 00:41:460 (7,8) - but ofc, personal preference) - adjusted
  • 00:55:426 (1) - Well, nothing bad about this, just expected some kinda cool hitsound here (although you don't use custom hitsounds in the map) :( - soon TM
  • 00:55:426 (1,1,1,1,1,1,1) - Aside from that above, these are pretty quiet although they have clear sounds on them which deserve feedback imo, maybe raine volume by 10%? - made hitsounds decrease by 10%
  • 01:06:288 (1,1) - Not a suggestion, but this just looked cool imo - thanks!
  • 01:17:495 (1,2) - Same here what I said above about being a bit noticable for standing out with that straight slider although there is not really much reason to stand out imo. Could use a curve to the bottom if you ask me - fixuuu
  • 01:23:012 (1,2,3,4,5,6) - Feel like something could be done here to represent the minor build-up more, I dunno if you hear it too but that background noise gets more audible for me the further you progress. Maybe minor spacing increases could work here? - fixed
  • 01:32:150 (1,1,2,1,2) - Idk if it really does play uncomfortable but visually it looks a bit edgy, just wanted to point that out, isn't much of an issue - seemed to play fine and looks alright to me o-o
  • 01:34:909 (1,1,2) - This angle is pretty big if you ask me and also plays a bit weird combined with that triangular flow. I would solve it by rotating it by 60° anti-clockwise and placing the (1) back at the same spot but that would make it similar to 01:35:771 (1,2,3,1) - which sounds different... Up to you I guess - adjusted the angle like you suggested
  • 01:36:805 (1) - This in fact overlaps with the default HP Bar, which is unrankable, please fix this - if it's not significantly overlapping it then it's fine, this barely touches it
  • 01:39:219 (1,2,3,4) - 01:50:254 (1,2,3,4) - 02:01:288 (1,2,3,4) - 03:51:633 (1,2,3,4) - Personal preference again, but by curving these streams you make them flow pretty well (visually) into the next sliders, which don't represent the contrast between the sounds, by making the streams more linear you can make the streams stand out more and set it apart more from the sliders imo, but I can see why you would like to keep the curve - Thing is that if I didn't curve them it would play too hard for this, and the sound is quite condensed. The cursor movement and tapping change emphasize the difference in sound enough already from going to 1/3 singletaps to 1/4 streaming.
  • 01:40:598 (3,4) - I noticed that you had a similar pattern here 01:29:219 (1,2,3,4) - where you had 01:29:564 (3,4) - spaced out more, which differentiated it more from 01:29:219 (1,2) - and that fit imo. Could also fit here, why not try it out? - It shouldn't be spaced more, the sound is the same intensity. Fixed the former xP
  • 01:41:633 (1) - Really minor, but I don't like how after the red anchor there is just a liitle bit of slider left, maybe you could make that portion bigger? - changed pattern, I didn't like the flow
  • 01:42:322 (1,1) - This stack, wew - d fixed
  • 01:52:150 (1) - Needs more anchors to represent the sound imo, the slider itself is pretty plain while the sound feels pretty strong - gave it another red
  • 02:02:667 (3,4) - Same as above like 01:40:598 (3,4) - (don't want to keep on repeating myself too much, sorry ;w;) - as above
  • 02:01:978 (1,1) - And again, was this meant to even be a stack? owo - derp fixed
  • 02:45:426 (8,9,1) - In this pattern I feel like you could emphasize 02:45:771 (1) - more, it feels just like the previous pattern although you can clearly hear that swoosh part, you could either space there two out more or create some flow which emphasizes the sound if you accept this - did something
  • 03:29:564 (1) - Big jump now because the calm part looks fine~ Not sure if this NC is really needed, this is just a 0.1 increase in SV and the change should be comprehensible, it can be removed imo without any problems - removed NC
  • 03:32:322 (5) - Again minor, but the last node could be maybe moved up a bit more for neatness (also, pretty close to a burai slider if you ask me) - changed the shape altogether
  • 03:42:236 (2) - I'm not sure if I heard this correctly but for me this sounds overmapped (I do hear a sound on 1/8 or sth like that) and has no discernible change unlike some other hitcircles there. Even if it isn't overmapped there, I think removing it would also help emphasize the slider by inserting a minor pause before the slider, but up to you - "This one of those... whatchamacallits, 'creative liberties'." ~ Shiirn. In all seriousness, the song is pretty crazy and the snapping is very weird here. To make it more intuitive to play I overmapped the one note there so that the tapping frequency represents the crazy wubbiness and makes it easier to play.
  • 03:52:667 (1,2,3,4) - Here, unlike before, I think the patterning is fine because the first two sliders sound stronger and (I think) are thus spaced out more - hmm, it's not really accurate though, so I changed them all to be relatively similar spacing
  • 04:05:081 (2) - Usually wouldn't complain about this, but I'm not too fond of this overlap, it looks umpleasing especially with the stream overlapping next. The overlap doesn't seem to be intentional either. I tried moving it to 421|120 and removed the overlap - this was a mistake when i accidentally used ds while moving this note, i seem to have forgotten to fix it
  • 05:08:874 (1) - Silence this tail pls, it doesn't land on anything distinct imo and it would help for emphasizing 05:09:219 (1) - by not making the tail audible - done!

Rest looks good Kiais look like the little brother of an Ameth Rianno diff
Most of this mod was subjective, the map definitely looked solid
GL!


Thanks a lot for the mod DT3!
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  • All good~


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Cool map, didnt point out too much as I tried to mod it from a perspective that would help the map and it's concept, so that's the reason why this mod isnt that long :P
Good luck!~
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Zer0- wrote:

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  • All good~


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  • 00:16:633 - there's a sound here, wouldnt hurt to map it, especially since 00:16:460 (5) - this is emphasized while there is an equally loud and strong sound on 00:16:633 - I want the pause there, it makes the 1/4 part more noticeable
  • 00:24:909 (7,8,1) - inconsistent spacing, noticeable - fixed
  • 00:34:218 (7) - 00:35:598 (7) - why not have kicksliders on these? as you have 00:38:357 (7) - and before this? - if you listen REALLY closely the 1/4 is more noticeable in the places i put kicksliders so I won't add them there as I can't actually hear any 1/4 there to cover with a kickslider
  • 01:32:667 (1,2,3,4) - would look better if they all have 0.4 ds imo - yeah fixed inconsistency here
  • 01:33:529 (1) - not a huge fan of having sliderends on kicks, would prefer if it was clickable - not following drums as heavily as i am the wubs so it's fine imo to have drums on slider ends
  • 01:42:322 (1,1) - 01:57:150 (1,1) - 02:08:989 (2,1) - these uneven overlaps owo - fixed first and third, second one is unavoidable im afraid xD
  • 01:53:012 (1,2,3,4,1) - why not space out these some more? the sound is more prominent here, would be cool with some more spacing - seems fine, done
  • 02:03:529 (3,4,1) - some lower spacing here? they are more spaced than the others and the song isnt really calling for it - okay
  • 02:13:185 (3,4,5,6,7) - visual thing mostly, but i think it would look better if it was curved slightly more - looks fine to me :3
  • visual thing here too but move 02:22:840 (3) - a bit down and too the right to better blanket 02:23:185 (5) - and remove the ugly overlap with 02:23:357 (7) - fuck. what happened lol. okay fixed
  • 02:27:495 (4) - spacing from this to 02:27:667 (5,6,1) - is huge, consider reducing it as there isnt even any emphasis in the music for this. - nerfed
  • 04:46:288 (3,4,5,6,7) - this stream cvould blanket 04:46:805 (8) - better, and it would look nicer - fixed

Cool map, didnt point out too much as I tried to mod it from a perspective that would help the map and it's concept, so that's the reason why this mod isnt that long :P - it's fine was still good mod <3
Good luck!~


Thanks Zero!~
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Encryption
00:22:322 (1,2,3) - Emphasis seems to be reversed here, with 2 is a stronger beat and you're following drums. You do this basically the entire section, and I'm not sure why.
00:26:116 (6) - End of this should be clickable to be consistent with 00:23:616 (7,1). If you decide to keep it for variation or whatever, at least increase spacing to 00:26:460 (1).
00:33:012 (7,8,9,10) - I think it'd actually be better to lower spacing here, to put more emphasis on 00:33:357 (1), maybe something like 0.25x.
00:41:633 (1) - This slider kind of follows the held sound in the background, but since you're transitioning from drums, another option is changing these into circles. Here you still get the massive decrease in motion and intensity, while being a bit nicer to the player. However, honestly it's fine as is, so this is just if you need another option of what you could do.
01:06:288 (1,1) - Would prefer if you did what you did with 00:22:150 (5,1) due to both patterns representing the same sound.
01:29:219 (1,2,3,4) - You could use some faster sliders here to accent the holds a bit better.
01:29:736 (4,1) - Here's probably a good place for an anti-jump if you ever had to do one. Such an anti-jump would add some more contrast to the fast movement here, and it makes sense given the note at 01:30:512 (2) stacked on the head doing something similar.
01:50:943 (1) - Making it slower would probably work better for a stronger hold, but rip the shape.
01:51:978 (1) - You could try making this 1.25x SV. This accentuates the "whoosh" this sound basically has, while being different enough from 01:51:719 (1) that it should be readable. You're NCing for every SV change anyways, so it should work out.
01:53:012 (1,2,3,4,1) - Yeah, the drums are more intense here, but a spacing reduction will put more emphasis on 01:53:357 (1).
03:41:288 (1) - Similar suggestion to 01:50:943 (1), but I think you'd benefit from a stronger hold here.
03:42:840 (1) - ^
03:43:357 (1,1) - Here's a crazy suggestion. Make the first slider about 1.5x faster, then have it launch into the head of 03:43:702 (1). This should accentuate both wubs, since the second slider has a direction change, and the player has to jerk backwards after hitting it's head.

I still hate your NCing (It's just a me thing), but the rest we've covered through lots of conversations before this.

Make it happen.
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Halfslashed wrote:

Encryption
00:22:322 (1,2,3) - Emphasis seems to be reversed here, with 2 is a stronger beat and you're following drums. You do this basically the entire section, and I'm not sure why. - fixed, i'm not sure why either
00:26:116 (6) - End of this should be clickable to be consistent with 00:23:616 (7,1). If you decide to keep it for variation or whatever, at least increase spacing to 00:26:460 (1). - done
00:33:012 (7,8,9,10) - I think it'd actually be better to lower spacing here, to put more emphasis on 00:33:357 (1), maybe something like 0.25x. - cool, done
00:41:633 (1) - This slider kind of follows the held sound in the background, but since you're transitioning from drums, another option is changing these into circles. Here you still get the massive decrease in motion and intensity, while being a bit nicer to the player. However, honestly it's fine as is, so this is just if you need another option of what you could do. - it's supposed to follow the held sound in the background so yeah I like as it is :3
01:06:288 (1,1) - Would prefer if you did what you did with 00:22:150 (5,1) due to both patterns representing the same sound. - Hmm, it's clearly different around though since the sounds before and after are different and they're the same shape so it should be enough
01:29:219 (1,2,3,4) - You could use some faster sliders here to accent the holds a bit better. - it's not really going to do too much since you're going to be jumping anyways, and the sound is quite low and bassy, not to mention repetitive. I don't want to emphasize it that much
01:29:736 (4,1) - Here's probably a good place for an anti-jump if you ever had to do one. Such an anti-jump would add some more contrast to the fast movement here, and it makes sense given the note at 01:30:512 (2) stacked on the head doing something similar. - I'm not really sure what you mean, but I dislike antijumps in general unless it makes clear sense to me personally, and it doesn't here since the song is very fluid here
01:50:943 (1) - Making it slower would probably work better for a stronger hold, but rip the shape. - It's pretty slow as it is xD
01:51:978 (1) - You could try making this 1.25x SV. This accentuates the "whoosh" this sound basically has, while being different enough from 01:51:719 (1) that it should be readable. You're NCing for every SV change anyways, so it should work out. - done
01:53:012 (1,2,3,4,1) - Yeah, the drums are more intense here, but a spacing reduction will put more emphasis on 01:53:357 (1). - did something else, decelerating stream
03:41:288 (1) - Similar suggestion to 01:50:943 (1), but I think you'd benefit from a stronger hold here. - not here imo ;w; it's pretty strong as is
03:42:840 (1) - ^ - did here tho
03:43:357 (1,1) - Here's a crazy suggestion. Make the first slider about 1.5x faster, then have it launch into the head of 03:43:702 (1). This should accentuate both wubs, since the second slider has a direction change, and the player has to jerk backwards after hitting it's head. - I love this idea, but I made it 2.00x as I don't want to go into taiko territory on the first slider

I still hate your NCing (It's just a me thing), but the rest we've covered through lots of conversations before this.

Make it happen.


I love you.

Thanks Halfy!~ <3
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Rhythm Incarnate
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Hello, doing a M4M :3
00:40:771 (3,5) - increase the spacing a little, compare it to 00:39:391 (3,4,5) -
01:23:012 - how about a gradual SV increase in this part? I feel like it would be more accurate
01:28:012 (1) - make it just a little more readable, right now it's really hard to spot, especially for players using the skin w/o the sliderend circle
02:03:529 (3,4) - move it to x=268 y=256, plays a lot better
03:35:426 - again, how about a SV increase?
03:40:426 (1) - same issue as before too
04:08:185 (1) - this is offscreen for some screens, fix it please.
05:24:047 - what's the point of this lol

overall a nicely done map, best of luck to you <3
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Combo Commander
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Hi M4M from your queue

Hacking code for what? Cash register in grocery shop?

Decryption


General

    The map is really nice nice flow amazing slider art work but only thing i didn't like is emphasize on those slow parts plus i think you can map that part on the end just like you did here 00:55:426 (1,1,1,1,1,1,1) - It will be a nice end of the map!

GL with the map hope this mod will be somewhat useful and this is my map https://osu.ppy.sh/s/480481
This is a BSS beatmap submission. Click here to view full beatmap information.
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