This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Combo Commander
420 posts
Offline
This beatmap was submitted using in-game submission on dinsdag 16 mei 2017 at 13:57:15

Artist: YURiKA
Title: Shiny ray (TV Size)
Source: リトルウィッチアカデミア
Tags: lwa little witch academia Hytex Xenochronicles Celektus
BPM: 183
Filesize: 8501kb
Play Time: 01:25
Difficulties Available:

Download: YURiKA - Shiny ray (TV Size)
Download: YURiKA - Shiny ray (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My first mapset

amount of mods so far: 46 (0.5? BN mods)

Thanks to:
Celektus for the hitsounding
Victorfernando for the video
Yogurtt for a better MP3 of the song (as of 7/4)

I'm going to thank these people an extra time beacause without them I wouldn't have even gotten here:

Hytex (obvious reasons)
Zonthem (for giving the first actual really good mod)
Invertable (for taking a second look at the map IRC when he already finished the mod which was a huge help)
Xenochronicles (For helping fix rhythm and colabbing with me on the Light insane to finish the spread)
And thanks to anyone who favorited as without that I wouldn't be able to submit this

txt file for the old shining chariot
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54901
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Shining Chariot (WIP)
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv, Hytex, Xenochronicles
BeatmapID:1237908
BeatmapSetID:584389

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1444496943-3b0eeeefb19689df881569b457a44b24.jpeg",0,0
Video,200,"lwa op.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
147,327.868852459016,4,1,0,50,1,0
13589,-111.111111111111,4,2,0,50,0,0
15966,-111.111111111111,4,2,0,5,0,0
16130,-111.111111111111,4,2,0,50,0,0
22606,-100,4,2,0,50,0,0
39491,-133.333333333333,4,2,0,50,0,0
42114,-200,4,2,0,50,0,0
42769,-133.333333333333,4,2,0,50,0,0
43425,-100,4,2,0,50,0,0
44081,-66.6666666666667,4,2,0,50,0,0
44737,-100,4,1,0,50,0,0
54081,-100,4,1,0,5,0,0
54573,-100,4,1,0,50,0,0
55065,-66.6666666666667,4,1,0,50,0,1
65228,-100,4,1,0,50,0,0


[Colours]
Combo1 : 255,102,204
Combo2 : 0,255,255
Combo3 : 128,0,255

[HitObjects]
164,312,2770,6,0,B|168:272|200:232,1,70
288,104,3097,1,0,0:0:0:0:
384,244,3261,1,0,0:0:0:0:
224,176,3425,1,0,0:0:0:0:
416,108,3589,1,0,0:0:0:0:
416,108,3671,1,0,0:0:0:0:
420,112,3753,1,0,0:0:0:0:
292,260,3917,6,0,P|220:284|144:252,1,140
4,188,4409,1,0,0:0:0:0:
124,60,4573,1,0,0:0:0:0:
136,236,4737,1,0,0:0:0:0:
24,104,4901,1,0,0:0:0:0:
24,104,4983,1,0,0:0:0:0:
24,104,5065,1,0,0:0:0:0:
184,156,5229,1,0,0:0:0:0:
60,288,5393,6,0,P|43:220|85:162,1,140
220,76,5884,1,0,0:0:0:0:
224,80,5966,1,0,0:0:0:0:
228,84,6048,2,0,P|272:96|304:140,1,70
264,280,6376,1,0,0:0:0:0:
124,176,6540,1,0,0:0:0:0:
124,176,6622,1,0,0:0:0:0:
124,176,6704,5,0,0:0:0:0:
308,64,6868,1,0,0:0:0:0:
336,280,7032,1,0,0:0:0:0:
232,140,7196,1,0,0:0:0:0:
344,200,7360,1,0,0:0:0:0:
236,264,7524,1,0,0:0:0:0:
232,140,7687,2,0,P|196:168|168:200,1,70
72,372,8015,6,0,P|100:351|124:326,1,70
232,140,8343,1,0,0:0:0:0:
76,72,8507,2,0,P|64:124|72:160,1,70
156,289,8835,1,0,0:0:0:0:
156,120,8999,1,0,0:0:0:0:
252,308,9163,6,0,P|288:344|336:363,1,70
300,176,9491,2,0,P|264:140|216:121,2,70
132,232,9983,2,0,P|102:213|79:186,1,70
68,172,10229,1,0,0:0:0:0:
60,156,10311,2,0,P|67:118|103:86,1,70
396,180,10638,5,0,0:0:0:0:
192,344,10802,2,0,P|148:356|124:348,1,70
180,132,11130,5,0,0:0:0:0:
400,340,11294,2,0,P|444:352|468:344,1,70
392,76,11622,5,0,0:0:0:0:
156,344,11786,2,0,P|112:356|88:348,1,70
152,216,12114,1,0,0:0:0:0:
292,216,12278,2,0,P|321:197|344:170,1,70
352,124,12524,1,0,0:0:0:0:
352,124,12606,2,0,P|345:86|309:54,2,70
292,216,13097,1,0,0:0:0:0:
140,344,13589,6,0,P|200:336|264:296,1,125.999996154785
255,303,14245,1,0,0:0:0:0:
336,380,14409,2,0,P|364:324|352:264,1,125.999996154785
224,104,15065,2,0,P|252:128|272:156,1,62.9999980773926
186,265,15393,2,0,P|158:241|138:213,1,62.9999980773926
186,265,15720,6,0,B|248:340|352:368,1,188.999994232178
342,365,16540,2,0,P|370:341|390:313,1,62.9999980773926
396,224,16868,1,0,0:0:0:0:
392,128,17032,6,0,P|336:148|300:204,1,125.999996154785
224,256,17524,1,0,0:0:0:0:
156,188,17688,1,0,0:0:0:0:
176,96,17852,1,0,0:0:0:0:
80,92,18015,2,0,P|40:140|40:228,1,125.999996154785
56,292,18507,1,0,0:0:0:0:
56,292,19163,6,0,P|120:308|144:304,1,62.9999980773926
204,236,19491,1,0,0:0:0:0:
228,348,19655,2,0,P|284:316|316:252,1,125.999996154785
280,140,20146,2,0,P|224:112|200:112,1,62.9999980773926
108,160,20475,2,0,B|80:196|84:248,1,62.9999980773926
140,328,20802,1,0,0:0:0:0:
244,256,20966,1,0,0:0:0:0:
312,360,21130,6,0,P|360:296|364:240,1,125.999996154785
312,136,21622,1,0,0:0:0:0:
192,188,21786,2,0,P|128:200|32:120,1,188.999994232178
152,76,22606,6,0,P|164:43|188:18,2,70
116,216,23097,2,0,P|108:260|116:288,1,70
240,80,23753,6,0,P|284:64|328:64,1,70
436,184,24081,2,0,P|392:200|348:200,1,70
232,312,24409,2,0,P|276:328|320:328,1,70
124,324,24737,1,0,0:0:0:0:
60,160,24901,6,0,P|76:132|108:108,1,70
312,232,25229,2,0,P|296:264|268:288,1,70
164,224,25556,2,0,P|180:192|212:168,1,70
420,288,25884,2,0,P|396:332|368:356,1,70
412,172,26212,1,0,0:0:0:0:
268,72,26376,6,0,P|196:48|112:52,1,140
116,244,26868,1,0,0:0:0:0:
308,204,27033,2,0,P|339:217|366:240,1,70
124,156,27360,1,0,0:0:0:0:
328,124,27524,2,0,P|359:137|386:160,2,70
160,72,28015,2,0,P|128:85|101:108,1,70
244,212,28343,1,0,0:0:0:0:
116,332,28507,2,0,P|142:354|174:367,2,70
380,296,28999,6,0,L|308:272,1,70
148,216,29327,2,0,L|220:192,1,70
384,140,29655,2,0,L|312:116,1,70
152,60,29983,1,0,0:0:0:0:
8,160,30146,6,0,P|8:232|36:300,1,140
200,352,30638,2,0,P|208:316|204:268,1,70
256,112,30966,2,0,P|264:148|260:196,1,70
328,344,31294,2,0,P|336:308|332:260,1,70
376,104,31622,2,0,P|408:88|456:76,2,70
272,244,32114,1,0,0:0:0:0:
272,244,32196,1,0,0:0:0:0:
272,244,32278,2,0,P|240:260|192:272,2,70
316,72,32769,6,0,P|347:56|380:46,1,70
488,188,33097,1,0,0:0:0:0:
312,184,33261,1,0,0:0:0:0:
468,100,33425,1,0,0:0:0:0:
404,264,33589,2,0,P|360:296|320:304,1,70
172,320,33917,1,0,0:0:0:0:
80,40,34245,6,0,P|72:72|80:116,1,70
216,276,34572,1,0,0:0:0:0:
144,76,34737,1,0,0:0:0:0:
140,284,34901,2,0,P|168:336|192:348,1,70
208,124,35229,1,0,0:0:0:0:
344,284,35393,6,0,P|304:300|260:296,1,70
80,232,35719,1,0,0:0:0:0:
276,152,35884,2,0,P|292:184|294:216,1,70
80,232,36211,1,0,0:0:0:0:
300,224,36376,1,0,0:0:0:0:
300,224,36458,1,0,0:0:0:0:
304,228,36540,1,0,0:0:0:0:
112,156,36704,1,0,0:0:0:0:
320,140,36868,5,0,0:0:0:0:
140,72,37032,1,0,0:0:0:0:
336,56,37196,1,0,0:0:0:0:
140,72,37360,2,0,P|104:72|60:88,1,70
56,264,37688,2,0,P|84:284|120:292,1,70
324,340,38016,1,0,0:0:0:0:
152,220,38179,5,0,0:0:0:0:
360,248,38343,1,0,0:0:0:0:
188,136,38506,1,0,0:0:0:0:
396,164,38670,1,0,0:0:0:0:
396,164,38753,1,0,0:0:0:0:
396,164,38835,2,0,L|452:192,6,35
280,80,39491,6,0,P|372:40|468:84,1,210.000008010865
372,164,40475,1,0,0:0:0:0:
460,248,40802,6,0,P|372:288|272:240,1,210.000008010865
220,160,41786,1,0,0:0:0:0:
304,120,42114,6,0,P|348:112|380:124,1,70
388,200,42770,2,0,P|328:216|280:192,1,105.000004005432
264,112,43425,6,0,P|332:88|412:120,1,140
436,268,44081,2,0,B|340:328|232:260,1,210.000008010865
120,88,44737,6,0,L|184:120,1,70
400,168,45229,2,0,L|336:200,1,70
104,216,45720,2,0,L|168:252,1,70
165,250,46212,5,0,0:0:0:0:
348,348,46376,1,0,0:0:0:0:
348,348,46704,5,0,0:0:0:0:
268,156,46868,1,0,0:0:0:0:
468,220,47032,1,0,0:0:0:0:
392,88,47360,6,0,L|328:120,1,70
112,160,47852,2,0,L|176:192,1,70
408,216,48343,2,0,L|344:248,1,70
244,196,48671,5,0,0:0:0:0:
364,32,48835,1,0,0:0:0:0:
208,120,48999,1,0,0:0:0:0:
208,120,49163,1,0,0:0:0:0:
384,120,49327,1,0,0:0:0:0:
264,40,49491,1,0,0:0:0:0:
128,240,49655,2,0,P|152:268|208:288,1,70
376,364,49983,5,0,0:0:0:0:
400,156,50147,1,0,0:0:0:0:
264,316,50311,1,0,0:0:0:0:
472,276,50475,1,0,0:0:0:0:
284,188,50638,1,0,0:0:0:0:
476,96,50802,2,0,P|444:72|408:68,1,70
208,160,51130,1,0,0:0:0:0:
432,180,51294,5,0,0:0:0:0:
200,124,51458,1,0,0:0:0:0:
436,204,51622,1,0,0:0:0:0:
192,92,51786,1,0,0:0:0:0:
244,324,51950,1,0,0:0:0:0:
284,28,52114,1,0,0:0:0:0:
268,340,52278,1,0,0:0:0:0:
264,8,52442,1,0,0:0:0:0:
432,352,52606,1,0,0:0:0:0:
256,192,52688,12,0,54081,0:0:0:0:
160,288,54573,5,0,0:0:0:0:
400,176,54737,1,0,0:0:0:0:
13,85,55065,6,0,P|57:65|221:77,1,210.000008010865
400,176,55556,1,0,0:0:0:0:
196,272,55720,1,0,0:0:0:0:
215,74,55884,1,0,0:0:0:0:
328,296,56048,1,0,0:0:0:0:
144,108,56212,2,0,P|116:168|120:208,1,105.000004005432
377,242,56540,5,0,0:0:0:0:
119,205,56704,1,0,0:0:0:0:
372,96,56868,1,0,0:0:0:0:
236,320,57032,1,0,0:0:0:0:
216,68,57196,1,0,0:0:0:0:
416,152,57360,2,0,P|400:216|364:256,1,105.000004005432
200,256,57687,1,0,0:0:0:0:
196,252,57769,1,0,0:0:0:0:
192,248,57852,5,0,0:0:0:0:
336,180,58015,1,0,0:0:0:0:
128,144,58179,1,0,0:0:0:0:
368,308,58343,1,0,0:0:0:0:
100,240,58507,1,0,0:0:0:0:
412,208,58671,2,0,P|412:152|376:104,1,105.000004005432
100,240,58999,6,0,P|112:296|136:344,1,105.000004005432
343,305,59328,1,0,0:0:0:0:
100,240,59490,1,0,0:0:0:0:
352,184,59655,1,0,0:0:0:0:
128,96,59819,2,0,P|192:112|228:148,1,105.000004005432
343,305,60147,1,0,0:0:0:0:
132,342,60311,6,0,P|116:286|136:238,1,105.000004005432
280,96,60638,1,0,0:0:0:0:
84,172,60802,1,0,0:0:0:0:
308,112,60966,1,0,0:0:0:0:
60,152,61130,1,0,0:0:0:0:
296,236,61294,1,0,0:0:0:0:
132,44,61458,1,0,0:0:0:0:
336,44,61622,6,0,P|392:104|412:144,1,105.000004005432
396,308,61950,2,0,P|340:248|320:208,1,105.000004005432
253,12,62278,1,0,0:0:0:0:
191,220,62442,1,0,0:0:0:0:
363,82,62606,1,0,0:0:0:0:
146,82,62770,1,0,0:0:0:0:
328,228,62933,1,0,0:0:0:0:
128,368,63097,6,0,P|81:354|37:309,2,105.000004005432
176,208,63589,2,0,P|180:160|216:108,2,105.000004005432
320,320,64081,1,0,0:0:0:0:
160,64,64245,1,0,0:0:0:0:
404,256,64409,5,0,0:0:0:0:
276,4,64573,1,0,0:0:0:0:
196,312,64737,1,0,0:0:0:0:
396,64,64901,1,0,0:0:0:0:
104,232,65065,1,0,0:0:0:0:
440,188,65229,1,0,0:0:0:0:
440,188,65556,6,0,P|436:112|392:60,1,140
300,28,66048,1,0,0:0:0:0:
224,100,66212,1,0,0:0:0:0:
204,204,66376,1,0,0:0:0:0:
180,304,66540,2,0,P|148:328|104:340,1,70
28,276,66868,1,0,0:0:0:0:
36,176,67032,6,0,P|43:141|58:110,1,70
160,44,67360,1,0,0:0:0:0:
280,60,67524,1,0,0:0:0:0:
336,164,67687,2,0,P|312:192|270:219,1,70
168,232,68016,1,0,0:0:0:0:
280,316,68179,1,0,0:0:0:0:
160,372,68343,6,0,P|120:364|76:336,1,70
168,232,68671,1,0,0:0:0:0:
92,116,68835,2,0,P|123:100|157:94,1,70
304,132,69163,1,0,0:0:0:0:
388,20,69327,2,0,P|424:60|436:96,1,70
304,132,69655,5,0,0:0:0:0:
416,216,69819,2,0,P|376:252|340:264,1,70
152,256,70147,1,0,0:0:0:0:
348,184,70311,1,0,0:0:0:0:
136,184,70475,1,0,0:0:0:0:
308,308,70639,1,0,0:0:0:0:
208,124,70802,1,0,0:0:0:0:
144,324,70966,6,0,P|172:360|224:384,1,70
404,352,71294,2,0,P|376:316|324:292,1,70
160,176,71622,1,0,0:0:0:0:
392,196,71786,1,0,0:0:0:0:
196,60,71950,1,0,0:0:0:0:
220,268,72114,1,0,0:0:0:0:
296,40,72278,5,0,0:0:0:0:
320,316,72442,1,0,0:0:0:0:
168,116,72606,1,0,0:0:0:0:
408,296,72770,1,0,0:0:0:0:
356,24,72934,5,0,0:0:0:0:
280,296,73097,1,0,0:0:0:0:
445,48,73261,1,0,0:0:0:0:
160,139,73425,1,0,0:0:0:0:
448,215,73589,5,0,0:0:0:0:
259,0,73752,1,0,0:0:0:0:
324,280,73917,1,0,0:0:0:0:
144,72,74081,1,0,0:0:0:0:
432,232,74245,5,0,0:0:0:0:
104,160,74409,1,0,0:0:0:0:
316,384,74573,1,0,0:0:0:0:
396,93,74737,6,0,P|361:88|328:96,1,70
328,288,75065,2,0,P|368:296|412:284,1,70
176,96,75392,2,0,P|136:88|92:104,1,70
104,288,75720,1,0,0:0:0:0:
104,288,75802,1,0,0:0:0:0:
104,288,75883,1,0,0:0:0:0:
104,288,76212,6,0,P|130:310|162:325,1,70
235,163,76540,2,0,P|267:179|294:201,1,70
348,368,76868,1,0,0:0:0:0:
228,240,77032,1,0,0:0:0:0:
404,232,77196,1,0,0:0:0:0:
235,163,77360,6,0,P|275:139|308:136,1,70
468,176,77688,1,0,0:0:0:0:
296,212,77852,1,0,0:0:0:0:
416,88,78016,1,0,0:0:0:0:
252,28,78179,2,0,P|218:35|189:55,1,70
96,204,78507,1,0,0:0:0:0:
180,360,78671,1,0,0:0:0:0:
180,360,78753,1,0,0:0:0:0:
180,360,78835,6,0,P|224:340|248:308,1,70
272,144,79163,1,0,0:0:0:0:
384,288,79327,1,0,0:0:0:0:
388,104,79491,1,0,0:0:0:0:
280,252,79655,1,0,0:0:0:0:
456,200,79819,1,0,0:0:0:0:
272,144,79983,6,0,P|308:128|352:124,1,70
456,276,80311,1,0,0:0:0:0:
304,360,80474,2,0,P|269:357|235:346,1,70
172,180,80802,2,0,P|132:168|88:168,2,70
320,84,81294,1,0,0:0:0:0:
448,200,81458,6,0,P|416:244|324:272,1,140
188,144,81950,1,0,0:0:0:0:
188,144,82032,1,0,0:0:0:0:
188,144,82114,1,0,0:0:0:0:
384,140,82278,1,0,0:0:0:0:
240,272,82442,1,0,0:0:0:0:
288,88,82606,6,0,P|252:44|212:32,1,70
52,24,82934,1,0,0:0:0:0:
216,112,83097,2,0,P|180:156|140:168,1,70
140,344,83425,1,0,0:0:0:0:
264,200,83589,2,0,P|299:194|332:202,2,70
380,124,84081,5,0,0:0:0:0:
140,344,84245,2,0,P|96:356|60:344,1,70
172,108,84573,5,0,0:0:0:0:
408,348,84737,2,0,P|452:360|488:348,1,70
408,80,85065,5,0,0:0:0:0:
144,348,85229,2,0,P|116:326|102:294,1,70
124,24,85556,5,0,0:0:0:0:
144,348,85720,1,0,0:0:0:0:
344,64,85884,1,0,0:0:0:0:


Mapset finished as of 18/4
Last edited by gottagof4ast on , edited 109 times in total.
User avatar
Slider Savant
111 posts
Offline
Earned 1 kudosu.
Well. First of all - offset. I think u need +10ms more. As i see u changed offset so place all sections on a bit please.
Second is a Volume. 100% is too much. Always there is 40-60%. Volume of a sections the same.
Insane
Use ctrl+a. You use not an all square.
00:07:655 (3,4,1) - Overlap
00:12:737 (2,3) - 00:26:835 (5,6) - u have a much parts like that. U stop the flow and spacing. Space between all these notes should be the same, cauze its slow part.
00:24:376 (1,2,3) - There is no triple. its double, u can do it like ^. I mean in one place.
00:29:294 (6,7,1) - And again there is no triple. Triple after slider, not before. Slider on a white bit. then doubles
00:36:999 (8,13) - and again overlap. Its just insane diff. If these overlaps are сan not be explained either rhythmically or by playing, it is better not to do them at all. Really. At all.
00:39:458 (8,1) - Why is it break here? U can do slow sliders and very slow part and then its kiai from here 00:55:852 (2) -
00:55:524 (1,2) - u can place a note betbeen these two. And rythmicaly this kiai beginning sounds wierdly from the end of a slider. Better to start by single note here.
01:25:688 (10) - NC
01:21:425 (1) - delete NC
01:22:081 (3) - NC
01:16:835 (4) - NC
01:10:606 (1) - delete NC
01:11:425 (4) - Bad idea to start tact in the end of a slider. NC here. btw just saw there many NC mistakes. Mostly u should put NC on a start of a tact
Well i won't write all of NC, u should to hear it by yourself


Shining Chariot
Again ctrl+a
00:05:524 (6,1) - overlap
00:07:819 (4,5,6) - bad triangle, use ctrl+shift+D
00:09:950 (6,8) - and again there are more overlaps so won't write about each of them. Try to use all space.
00:13:065 (2,3) - try not 2 these sliders. Its extra, so u can do it like that https://yadi.sk/i/63vz9WwZ3FpJ7X
00:14:868 (2,3) - Well, if u want do it like that, make it in one place. BUT that 00:16:179 (8,9) - 00:17:327 (11,1) - Make that moments it not ion one place.
00:18:147 (2,3,4) - after that to much free space.
BTW, spacing on a slow part is too high.
00:22:081 (5) - again after slider free space. If u are following to the vocal, there is vocal after slider so slider must be longer.
00:23:229 (1,2,3,4) - these part is too pretty wierd. delete 4. no music for that. And try to Rebuild this slow part
00:24:376 (1,2,3) - But there triple should be before the slider, so https://yadi.sk/i/YoKdxYF_3FpKgJ
00:29:130 (8,9,10,1) - again^
00:33:884 (1,1,1) - try to Figure out what's what with NC
00:38:966 (3,4) - u can do this part more interesting and plz NO BREAK.
00:45:360 (1,2,3,4,5,6,7,8,1) - without slider, its uncomfortable to play, u can do it like that https://yadi.sk/i/QuNANjpk3FpLbd
01:25:852 (1,2,3,4) - in this diff ending is good, :thinking: https://yadi.sk/i/9Gmle1ro3FpLox
Put kiai at the same place like in the pred diff. and try to some rebuild it without bad overlaps


Well, Hope i helped u.
User avatar
Combo Commander
420 posts
Offline
Firebool wrote:
Well. First of all - offset. I think u need +10ms more. As i see u changed offset so place all sections on a bit please.
Second is a Volume. 100% is too much. Always there is 40-60%. Volume of a sections the same.
Insane
Use ctrl+a. You use not an all square.
00:07:655 (3,4,1) - Overlap
00:12:737 (2,3) - 00:26:835 (5,6) - u have a much parts like that. U stop the flow and spacing. Space between all these notes should be the same, cauze its slow part.
00:24:376 (1,2,3) - There is no triple. its double, u can do it like ^. I mean in one place.
00:29:294 (6,7,1) - And again there is no triple. Triple after slider, not before. Slider on a white bit. then doubles
00:36:999 (8,13) - and again overlap. Its just insane diff. If these overlaps are сan not be explained either rhythmically or by playing, it is better not to do them at all. Really. At all.
00:39:458 (8,1) - Why is it break here? U can do slow sliders and very slow part and then its kiai from here 00:55:852 (2) -
00:55:524 (1,2) - u can place a note betbeen these two. And rythmicaly this kiai beginning sounds wierdly from the end of a slider. Better to start by single note here.
01:25:688 (10) - NC
01:21:425 (1) - delete NC
01:22:081 (3) - NC
01:16:835 (4) - NC
01:10:606 (1) - delete NC
01:11:425 (4) - Bad idea to start tact in the end of a slider. NC here. btw just saw there many NC mistakes. Mostly u should put NC on a start of a tact
Well i won't write all of NC, u should to hear it by yourself


Shining Chariot
Again ctrl+a
00:05:524 (6,1) - overlap
00:07:819 (4,5,6) - bad triangle, use ctrl+shift+D
00:09:950 (6,8) - and again there are more overlaps so won't write about each of them. Try to use all space.
00:13:065 (2,3) - try not 2 these sliders. Its extra, so u can do it like that https://yadi.sk/i/63vz9WwZ3FpJ7X
00:14:868 (2,3) - Well, if u want do it like that, make it in one place. BUT that 00:16:179 (8,9) - 00:17:327 (11,1) - Make that moments it not ion one place.
00:18:147 (2,3,4) - after that to much free space.
BTW, spacing on a slow part is too high.
00:22:081 (5) - again after slider free space. If u are following to the vocal, there is vocal after slider so slider must be longer.
00:23:229 (1,2,3,4) - these part is too pretty wierd. delete 4. no music for that. And try to Rebuild this slow part
00:24:376 (1,2,3) - But there triple should be before the slider, so https://yadi.sk/i/YoKdxYF_3FpKgJ
00:29:130 (8,9,10,1) - again^
00:33:884 (1,1,1) - try to Figure out what's what with NC
00:38:966 (3,4) - u can do this part more interesting and plz NO BREAK.
00:45:360 (1,2,3,4,5,6,7,8,1) - without slider, its uncomfortable to play, u can do it like that https://yadi.sk/i/QuNANjpk3FpLbd
01:25:852 (1,2,3,4) - in this diff ending is good, :thinking: https://yadi.sk/i/9Gmle1ro3FpLox
Put kiai at the same place like in the pred diff. and try to some rebuild it without bad overlaps


Well, Hope i helped u.


I changed nearly all the mistakes except for the flow stopping circle into slider combo and filling in the break which im still mapping q_q.
I Still think 00:45:360 (1,2,3,4,5,6,7,8,1) is mapped to the music and fits but ill see and maybe ill find something more comfortable to play.
Ty for the mod :)
User avatar
Rhythm Incarnate
1,810 posts
Offline
Earned 1 kudosu.
Q


shining cariot
00:07:829 (4,5,6) - try to avoid overlap
00:14:222 (1,2,3) - HArd to read it because distance looks similar. not consistency.
00:16:189 (8,1) - stack
00:18:649 - add a vocal beat
00:32:255 (5,11) - add NC
00:33:894 (1,1,1) - Not necessary NC
00:55:370 (2,1) - stack
01:18:157 (1,4) - avoid overlap

GL
User avatar
Combo Commander
387 posts
Offline
Earned 1 kudosu.
Hi, M4M from my modding queue

ShiningChariot
  • You have a green timing point before the red one
  • 00:03:649 - There is a sound there, try putting slider end there and add circle 1/4 beat later (on the white note), alsi i think 00:03:894 (2, 3) a slider would better fit
  • 00:07:993 (5, 6) Ctrl+H to break the circulare flow, too boring imo
  • 00:07:501 (2) stack with 00:06:681 (4)
  • 00:09:796 - It's a strong beat there, it should be clickable. Btw take a closer look to all your triplets and put them on the same sonuds : 00:07:173 - is the same sound and you put a triplet, so put it on 00:09:796
  • 00:09:960 (1, 2, 3, 4) it's nice to play, but it doesn't represent the music at all, 1 should be in the triplet as suggested before, 2 is okay but the angle between 1 an 2's body is too sharp, 3 ok, 4 should be jumps according to the music
  • 00:11:599 (3) totally useless, no sounds but you force a jump, i definitely don't agree with this (same for 6), if you want, i guess sliders on 2 and 5 would also fit
  • 00:12:747 (2) almost the same issue of fitting the music, you need 2 circles there
  • 00:13:894 (6) music have stopped on 5, not on 6
  • 00:15:534 (4, 5, 6, 7, 8, 1) A jump don't really fit there, music is pretty slow and you force a speed up, and overlap between 8 and 1 doesn't look good, try using more complex slider shapes to a kind of blanket like that :
    big image
    Image
  • 00:17:173 (2, 3, 4, 5, 6, 7, 8) all this have to be move 1/2 beat later, and so delete 8 (+ circle at 00:19:140)
  • 00:21:927 (5) no circle there too, there is no sound, perhaps a slider on 4, but no clickable object on 5
  • 00:22:091 (6, 7) according to this pattern, both notes are 1 beat 1/2 long, but it's 1 beat according to the music, you should put both sliders on white note and make 6 3/4 long
  • 0 0:24:386 (1, 2, 3, 4) : a triplet is not really useful there, i understand you want to emphasis this note, but it makes you skipping the strong beat at 00:24:714. Also 4 is totally shifted, its head should not necesserarely be clickable but its end yes
I'll stop there, because the reste of the map is made by the same mistakes
This make hase A LOT of rhythm issues, it's like if you didn't hear the music while mapping, be more careful about what you choose to be clickable and what should clickable. I guess you currently have a lack of experience to map Extra difficulties, obviously you tried to put as much jumps as possible, but it often just doesn't fit at all. I think it's just about a big lack of experience (i saw you've uploaded only 2 maps) but currently you have to work on 'fitting the music' - take a closer look at this video (and also the playlist this guy have done about mapping), it's for me all about mistakes you've done
There are also some overlap and aestatics issues, but i do so i can't really criticize


Insane
This diff faces exactly the same rhythm issues as extra, it's all pretty well playable but you didn't really map your song. The most illustrative example is at 00:45:370 and 00:47:993, the jumps are pretty cool to play, but the music doesn't suggested jumps at all ! It's simply overmapped. I'm pretty sure a great mapper would have do the same, and it could have been ranked, but you're not famous enough to get through it^^


Hard
First, i hoped it would be better, but as you chose to make the hard like a non-jumy insane (nothing against that) => Rhythm issues !
Since ar is also pretty low (7.2 is really low when you put triplets and stacks on a 183 bpm song), i can't even ply the map :/
  • 00:08:649 (8, 9, 1, 2) - randomly picked - 8's end have to be clickable, and 1's end too, also 2 is not really useful, perhaps just remove it.
  • 00:10:288 (7, 8, 9, 10) - First, Combos are quite big, 10 is high for an hard - Then, 7 have to be splitted into 3 circles, and 8, 9 and 10 are really weird. I Guess it's aslo because of 00:09:796 (4, 5, 6) 4 is okay, but not the 2 others
I just take those 2 examples to show you that it's not fitting the music at all, once again, it's just because of a lack of experience


I will be honest with you, except if you want to remap the 3 diffs i've taken a look at, it will not have a chance to get ranked (at least for my opinion), you could ask a BN for it but don't expect too much. Be sure you'll get better in the future, soon to problems ive mentionned would just disappear from your maps, so keep training mapping, and don't surrender because someone (me lol) told you it's not a good map. As i like to say : "c'est en forgeant que l'on devient forgeron" (search google trad if you don't speak french^^)

Gl for the next

Oh yeah and btw i really like the music^^
User avatar
Combo Commander
420 posts
Offline
Zonthem wrote:
Hi, M4M from my modding queue

ShiningChariot
  • You have a green timing point before the red one ~fixed~
  • 00:03:649 - There is a sound there, try putting slider end there and add circle 1/4 beat later (on the white note), alsi i think 00:03:894 (2, 3) a slider would better fit ~fixed~
  • 00:07:993 (5, 6) Ctrl+H to break the circulare flow, too boring imo ~fixed~
  • 00:07:501 (2) stack with 00:06:681 (4) ~fixed~
  • 00:09:796 - It's a strong beat there, it should be clickable. Btw take a closer look to all your triplets and put them on the same sonuds : 00:07:173 - is the same sound and you put a triplet, so put it on 00:09:796 ~fixed~
  • 00:09:960 (1, 2, 3, 4) it's nice to play, but it doesn't represent the music at all, 1 should be in the triplet as suggested before, 2 is okay but the angle between 1 an 2's body is too sharp, 3 ok, 4 should be jumps according to the music ~fixed~
  • 00:11:599 (3) totally useless, no sounds but you force a jump, i definitely don't agree with this (same for 6), if you want, i guess sliders on 2 and 5 would also fit ~fixed~, i just removed the notes on useless sounds inbetween, but left the jump otherwise it wouldnt have much impact
  • 00:12:747 (2) almost the same issue of fitting the music, you need 2 circles there ~fixed~
  • 00:13:894 (6) music have stopped on 5, not on 6 ~fixed~
  • 00:15:534 (4, 5, 6, 7, 8, 1) A jump don't really fit there, music is pretty slow and you force a speed up, and overlap between 8 and 1 doesn't look good, try using more complex slider shapes to a kind of blanket like that :
    big image
    Image
    ~fixed~
  • 00:17:173 (2, 3, 4, 5, 6, 7, 8) all this have to be move 1/2 beat later, and so delete 8 (+ circle at 00:19:140) ~fixed~
  • 00:21:927 (5) no circle there too, there is no sound, perhaps a slider on 4, but no clickable object on 5 ~fixed~, accidently changed when remapping slow part(lol)
  • 00:22:091 (6, 7) according to this pattern, both notes are 1 beat 1/2 long, but it's 1 beat according to the music, you should put both sliders on white note and make 6 3/4 long ~fixed~, i think, i just simplified it
  • 0 0:24:386 (1, 2, 3, 4) : a triplet is not really useful there, i understand you want to emphasis this note, but it makes you skipping the strong beat at 00:24:714. Also 4 is totally shifted, its head should not necesserarely be clickable but its end yes I don't see another way to map this since i hear a sound ending on 00:24:714
I'll stop there, because the reste of the map is made by the same mistakes
This make hase A LOT of rhythm issues, it's like if you didn't hear the music while mapping, be more careful about what you choose to be clickable and what should clickable. I guess you currently have a lack of experience to map Extra difficulties, obviously you tried to put as much jumps as possible, but it often just doesn't fit at all. I think it's just about a big lack of experience (i saw you've uploaded only 2 maps) but currently you have to work on 'fitting the music' - take a closer look at this video (and also the playlist this guy have done about mapping), it's for me all about mistakes you've done
There are also some overlap and aestatics issues, but i do so i can't really criticize

Thank you for just saying that my map wasnt mapped to the song, while mapping i was thinking in myself that i could probably copy paste the map on any 183 bpm song and it would still make some kind of sense. I've also only made 2 maps before this but they were so unbelieveably bad that i don't want anyone to ever see them.


Insane
This diff faces exactly the same rhythm issues as extra, it's all pretty well playable but you didn't really map your song. The most illustrative example is at 00:45:370 and 00:47:993, the jumps are pretty cool to play, but the music doesn't suggested jumps at all ! It's simply overmapped. I'm pretty sure a great mapper would have do the same, and it could have been ranked, but you're not famous enough to get through it^^

Also here, ill edit the map so the notes on which I placed on nonexistent sounds won't be there anymore.


Hard
First, i hoped it would be better, but as you chose to make the hard like a non-jumy insane (nothing against that) => Rhythm issues !
Since ar is also pretty low (7.2 is really low when you put triplets and stacks on a 183 bpm song), i can't even ply the map :/
  • 00:08:649 (8, 9, 1, 2) - randomly picked - 8's end have to be clickable, and 1's end too, also 2 is not really useful, perhaps just remove it.
  • 00:10:288 (7, 8, 9, 10) - First, Combos are quite big, 10 is high for an hard - Then, 7 have to be splitted into 3 circles, and 8, 9 and 10 are really weird. I Guess it's aslo because of 00:09:796 (4, 5, 6) 4 is okay, but not the 2 others
I just take those 2 examples to show you that it's not fitting the music at all, once again, it's just because of a lack of experience


I really disliked making a hard version, I was stuck between using the 1/1 and 1/2 rythym form the normal and the rythym with alot of 1/2 and 1/4's from the insane. I couldn't hear an inbetween, so i just unconciously copied the insane rythym and just lowered spacing and put down more sliders.

I will be honest with you, except if you want to remap the 3 diffs i've taken a look at, it will not have a chance to get ranked (at least for my opinion), you could ask a BN for it but don't expect too much. Be sure you'll get better in the future, soon to problems ive mentionned would just disappear from your maps, so keep training mapping, and don't surrender because someone (me lol) told you it's not a good map. As i like to say : "c'est en forgeant que l'on devient forgeron" (search google trad if you don't speak french^^)

Im going to stick with the song as its the only one i haven't gotten bored of hearing for hours on end, i was kind of waiting for someone to just break down the entire thing so better sooner than later. Im probably going to be busy remapping those diifs for a while now but hopefully they'll be better when im done. ^^

Ty for the mod, beacause its probably the most usefull ive ever had/seen :)


Gl for the next

Oh yeah and btw i really like the music^^
Last edited by gottagof4ast on , edited 4 times in total.
User avatar
Combo Commander
420 posts
Offline
Neoskylove wrote:
Q


shining cariot
00:07:829 (4,5,6) - try to avoid overlap ~fixed~
00:14:222 (1,2,3) - HArd to read it because distance looks similar. not consistency. ~fixed~ (after remap)
00:16:189 (8,1) - stack ~fixed~
00:18:649 - add a vocal beat ~fixed~ (long slider)
00:32:255 (5,11) - add NC
00:33:894 (1,1,1) - Not necessary NC
00:55:370 (2,1) - stack I really don't want a stack here beacause then the map goes from no movement to fast sliders and jumps all of a sudden
01:18:157 (1,4) - avoid overlap ~fixed~

Ty for the mod :)

GL
User avatar
Spinner Sage
122 posts
Offline
Earned 1 kudosu.
From modding queue (thanks for the m4m =) )


Normal

(timing points)
00:14:048 - Change audio to Soft and volume to 90%

00:11:261 (3,4) - Too far from each other
00:12:245 (1,1) - Not enough time between spinner end and object for a normal (2-3 beats at least)
00:22:737 (1,1) - ^
00:52:573 (12) - Should be a hitcircle, and there should be a slider (preferably a circle slider) from 00:53:229 to 54:540.
01:05:032 (1,1) - Not enough time between spinner end and object for a normal (2-3 beats at least)



Hard

(timing points)
00:13:876 - Change audio to Soft and volume to 90%

00:13:311 (39) - snap to white tick and make the end snap to the next white tick
also pls finish diff



Insane

(timing points)
00:14:408 - Change audio to Soft and volume to 90%
00:54:540 - Create a new timing point here, and set the audio to Soft and volume to 30%.

00:13:393 (5) - Should only reverse once
00:53:229 (1) - End should be silent, or at least soft set. See above in the timing sections part, 00:54:598.
00:55:524 (1) - No sound on the white tick, should just be a hitcircle on the red tick



Shining Chariot

(timing points)
00:13:876 - Move to 00:14:222 and change the audio to the soft set and 90% because from 00:14:222 (1) to 00:22:583 (7) the hitsounds are too loud
00:39:950 - Move to 00:40:124 and change audio to soft set
00:43:894 - Change audio to soft set
00:44:550 - ^
00:54:598 - Move this to the end of the spinner, and set the audio to Soft and volume to 30%.
00:55:584 - Move to 00:55:206
01:05:934 - Bring this green tick up to 1:06:353

00:06:026 (1) - overlap with 00:05:534 (6)
00:10:452 (8) - overlap with 00:09:960 (6)
00:13:567 (3) - don't give this slider a reverse, there is no sound on the next beat
00:14:878 (2,3) - Having this and 00:14:222 (1,2) the exact same spacing doesn't really make sense, especially when 00:15:698 (4,5) is spaced the way it is
00:20:288 (4,1) - Unnecessary stack/overlap
00:30:124 (3) - overlap with 00:29:140 (8,9,1)
00:31:271 (9) - overlap with 00:30:944 (7)
00:44:058 (11) - Not snapped to the white tick
00:44:714 (12) - ^
00:53:239 (1) - End should be silent, or at least soft set. See above in the timing sections part, 00:54:598.
00:57:665 (5) - Overlap with 00:58:322 (8,9,1)
01:00:123 (3) - Overlap with 00:59:633 (1)
01:01:763 (4) - Overlap with 01:01:271 (1)



Thanks for the m4m
User avatar
Combo Commander
420 posts
Offline
lilligantEX wrote:
From modding queue (thanks for the m4m =) )


Normal

(timing points)
00:14:048 - Change audio to Soft and volume to 90% ~fixed~

00:11:261 (3,4) - Too far from each other ~fixed~
00:12:245 (1,1) - Not enough time between spinner end and object for a normal (2-3 beats at least) ~fixed~
00:22:737 (1,1) - ^ ~fixed~
00:52:573 (12) - Should be a hitcircle, and there should be a slider (preferably a circle slider) from 00:53:229 to 54:540. ~fixed~
01:05:032 (1,1) - Not enough time between spinner end and object for a normal (2-3 beats at least) ~fixed~



Hard

(timing points)
00:13:876 - Change audio to Soft and volume to 90%

00:13:311 (39) - snap to white tick and make the end snap to the next white tick
also pls finish diff



Insane

(timing points)
00:14:408 - Change audio to Soft and volume to 90%
00:54:540 - Create a new timing point here, and set the audio to Soft and volume to 30%.

00:13:393 (5) - Should only reverse once
00:53:229 (1) - End should be silent, or at least soft set. See above in the timing sections part, 00:54:598.
00:55:524 (1) - No sound on the white tick, should just be a hitcircle on the red tick



Shining Chariot

(timing points)
00:13:876 - Move to 00:14:222 and change the audio to the soft set and 90% because from 00:14:222 (1) to 00:22:583 (7) the hitsounds are too loud
00:39:950 - Move to 00:40:124 and change audio to soft set
00:43:894 - Change audio to soft set
00:44:550 - ^
00:54:598 - Move this to the end of the spinner, and set the audio to Soft and volume to 30%.
00:55:584 - Move to 00:55:206
01:05:934 - Bring this green tick up to 1:06:353

00:06:026 (1) - overlap with 00:05:534 (6)
00:10:452 (8) - overlap with 00:09:960 (6)
00:13:567 (3) - don't give this slider a reverse, there is no sound on the next beat
00:14:878 (2,3) - Having this and 00:14:222 (1,2) the exact same spacing doesn't really make sense, especially when 00:15:698 (4,5) is spaced the way it is
00:20:288 (4,1) - Unnecessary stack/overlap
00:30:124 (3) - overlap with 00:29:140 (8,9,1)
00:31:271 (9) - overlap with 00:30:944 (7)
00:44:058 (11) - Not snapped to the white tick
00:44:714 (12) - ^
00:53:239 (1) - End should be silent, or at least soft set. See above in the timing sections part, 00:54:598.
00:57:665 (5) - Overlap with 00:58:322 (8,9,1)
01:00:123 (3) - Overlap with 00:59:633 (1)
01:01:763 (4) - Overlap with 01:01:271 (1)



Thanks for the m4m


Thanks for the M4M and ill keep these points in mind but im busy remapping large portions of all diffs but normal
User avatar
Combo Commander
422 posts
Offline
Earned 1 kudosu.
q m4m


General

  • Since your normal is way over 2* you'll need an easy diff too
  • Different timing on last diff..?
  • Some unsnapped objects and greenlines on last diff
  • Hitsounds are pretty loud... Could turn the volume down a bit


Normal

  • Well first of all since this is a normal diff you should probably use distance snap... Right now there's 87 spacing errors from AImod
  • 00:06:016 (6,1) - Idk what happened here but I'd definitely read this as 1/2 gap so please make it consistent with the rest of the section
  • Overall the first section (00:03:393 - 00:14:212 - ) is pretty boring since it's just 1/1 rhythms all over with no variation... You could try to map to the melody instead of the drums for more interesting rhythms there tbh or at least use something else than just 1/1 sliders and circles with 1/1 gaps
  • 00:21:917 (5) - There's no sound here so I don't see a reason for this one here...
  • 01:24:376 (5,6,7,8,9,10) - This looks hella confusing to play and is way harder than the rest of the map

Actually looking at the whole map it's rhythmically very boring as it consists of mostly just 1/1 spam with the exception of kiai... You could try to follow the melody/vocals to make the rhythm more interesting. Also your spacing is way too huge you should try to use distance snap for the whole map with the ds value of something between 0.8 and 1.2
Also your comboing is really a mess in most of the places... You should try to keep it consistent and new combo every or 2nd downbeat.


Insane

In general the way you handle rhythm is very inconsistent... Just looking at the intro I can say tha you just seem to throw slides and circles randomly and adding repeats here and there without thinking how you did it just a while ago... You should try to keep your rhythms more consistent since if the music doesn't change then the rhythms should pretty much the same anyway. Also why no kiai on this one? You should keep it same on every diff.

Well I'll skip the top diff since it's really weird to me... It uses simpler rhythm than the insane in a lot of places but has insane spacing. It also has pretty much the same issues as insane so you can try to apply many things from my mod to insane on it too.
User avatar
Combo Commander
420 posts
Offline
Metaku wrote:
q m4m


General

  • Since your normal is way over 2* you'll need an easy diff too I'll give a try at making one, otherwise ill just scale down the medium a bit.
  • Different timing on last diff..? Last 2 diffs are WIP after Zonthem's mod
  • Some unsnapped objects and greenlines on last diff Last 2 diffs are WIP after Zonthem's mod
  • Hitsounds are pretty loud... Could turn the volume down a bit
~Fixed~


Normal

  • Well first of all since this is a normal diff you should probably use distance snap... Right now there's 87 spacing errors from AImod ~Fixed~
  • 00:06:016 (6,1) - Idk what happened here but I'd definitely read this as 1/2 gap so please make it consistent with the rest of the section ~Fixed~
  • Overall the first section (00:03:393 - 00:14:212 - ) is pretty boring since it's just 1/1 rhythms all over with no variation... You could try to map to the melody instead of the drums for more interesting rhythms there tbh or at least use something else than just 1/1 sliders and circles with 1/1 gaps I'll see what i can do, but i still need to keep it simple.
  • 00:21:917 (5) - There's no sound here so I don't see a reason for this one here... ~Fixed~(changed pattern)
  • 01:24:376 (5,6,7,8,9,10) - This looks hella confusing to play and is way harder than the rest of the map
I need some time to think out a different pattern to still reflect the instruments without

Actually looking at the whole map it's rhythmically very boring as it consists of mostly just 1/1 spam with the exception of kiai... You could try to follow the melody/vocals to make the rhythm more interesting. Also your spacing is way too huge you should try to use distance snap for the whole map with the ds value of something between 0.8 and Mostly fixed?, maybe
Also your comboing is really a mess in most of the places... You should try to keep it consistent and new combo every or 2nd downbeat. ~Fixed~


Insane
~Fixed~

In general the way you handle rhythm is very inconsistent... Just looking at the intro I can say tha you just seem to throw slides and circles randomly and adding repeats here and there without thinking how you did it just a while ago... You should try to keep your rhythms more consistent since if the music doesn't change then the rhythms should pretty much the same anyway. Also why no kiai on this one? You should keep it same on every diff.

Well I'll skip the top diff since it's really weird to me... It uses simpler rhythm than the insane in a lot of places but has insane spacing. It also has pretty much the same issues as insane so you can try to apply many things from my mod to insane on it too.


I'm aware of the rythym issues which is why im remapping the top 2 diffs atm, should take a while but it should be alot better when im done.
Thanks for the mod :)
User avatar
Rhythm Rookie
3 posts
Offline
Earned 1 kudosu.
User avatar
Combo Commander
420 posts
Offline
User avatar
Combo Commander
420 posts
Offline
Done remapping Normal, Insane and Shining Chariot so these can be modded.
Im just taking a break from mapping a new diff (hard) for a day or two.

Until I have posted another post that says that the Hard can be moded, just leave it alone for now.
User avatar
Star Shooter
238 posts
Offline
No kudosu yet.
i could probably make a hard since this is tv size
ill make it quick
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 148 posts jump | 1, 2, 3, 4, 5 ... 10  next

Users browsing this forum: None


Jump to: