User avatar
osu!dev
4,469 posts
Offline
Quote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read.


For this rule, I would suggest a clarification that the white border not be covered up by the slider being packed in too tightly. This greatly improves readability, especially on mmsliders. Sliders crossing themselves should be fine as long as the crossing leaves a small island in the middle which shows some white border. (i.e., the bird has a beak.)
Gameplay, cosmetic, remark, badly applied mods, ranking guidelines.
Image
User avatar
Beatmap Appreciation Team
3,811 posts
Offline
This should take other beats/sliders in consideration as well. Sometimes a cricle or a hitburst can make a slider confusing to follow.
userpage
I am blunt. Don't be offended by what I say, I don't mean it offensively.
Image
Image
Image
User avatar
Administrator
7,076 posts
Offline
This is a simple update that should have been included in the original posting of newrules (and doesn't really need any discussion), so I'll go ahead and amend it.

Odaril wrote:
This should take other beats/sliders in consideration as well. Sometimes a cricle or a hitburst can make a slider confusing to follow.

There's already a rule about avoiding hitbursts that cover up slider paths and such, so that should be enough.
User avatar
osu! Alumni
4,021 posts
Offline
Quote:
Every slider must have a clear and visible path to follow from start to end.

Define "clear and visible".
Quote:
Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used.

Define "unreadable or ambiguous".
Quote:
This is so that no slider has an appearance that is confusing or impossible for the player to read.

Define "confusing".

There's no way to force this as a rule if you leave all these grey areas.

My version suffers for the same issue but i had a disclaimer saying that it's impossible to decide such stuff beforehand and it will have to be judged case by case.

SPOILER (click to toggle)
Every slider must a have visible path. The main point of this is to avoid sliders having some kind of invisible hold that the player cant's see when the slider appears: this is clearly an abuse of anchorpoints and it's impossible to figure out while playing. Still, there are many kinds of partial overlap that may work correctly but there's no way of judging them beforehand, so be careful if/when you're overlapping sliders with themselves or with other objects and do your best to understand players'/modders' feedbacks for this issue.
(ノ; ̄Д ̄) =3
Take me back to 2009...
User avatar
Administrator
7,076 posts
Offline
Card N'FoRcE wrote:
The main point of this is to avoid sliders having some kind of invisible hold that the player cant's see when the slider appears: this is clearly an abuse of anchorpoints and it's impossible to figure out while playing.

This really isn't needed, since the following rule already exists: "Slider anchors/nodes must not be used to manipulate slider speeds".

Card N'FoRcE wrote:
Still, there are many kinds of partial overlap that may work correctly but there's no way of judging them beforehand, so be careful if/when you're overlapping sliders with themselves or with other objects and do your best to understand players'/modders' feedbacks for this issue.

This just seems too long-winded and irrelevant. Some rules already require judging on a case-by-case basis (since we can't possibly define everything), and thus it seems redundant to say so in the rule itself. The current amended rule explains (as best as possible) what is and isn't allowed, so just leaving it as "sliders must have a clear path but will need to be judged on a case-by-case basis" doesn't seem appropriate.

I'll gladly re-amend the rule if anyone is able to clarify it better, but I don't think that it's possible (without adding extra unnecessary sentences and/or links to picture examples).
User avatar
osu!dev
4,469 posts
Offline
Every rule has subjective aspects and is to be taken case-by-case. Stating it for every rule you find an exception for is redundant and silly.
Also, that slider overlaps be non-local isn't especially ambiguous.

Also this kind of nonsense needs to be forbidden:
SPOILER (click to toggle)
Image
Gameplay, cosmetic, remark, badly applied mods, ranking guidelines.
Image
User avatar
Global Moderator
3,671 posts
Offline
Why that is readable in every sense come on man you asking for that not to be allowed is nonsense not to mention MMsliders kill readability by about 60% fwiw peppy sliders allow you to make patters such as those with no problem of reading but for the sliders you are using you need to read the bright center but I can see how that would be hard to read without peppy sliders because it looks as it can go both ways. Then again I used peppy sliders so this patter would be a no brainer for me as do most users just because of the fact mmsliders haven't really been set a hard default yet.
Image
Image
User avatar
Administrator
7,076 posts
Offline
Sure, those might be a bit more obvious with peppysliders, but smaller scaled versions of those sliders can cause the same problems and not give enough reaction time to properly read. Besides, it's a simple fix for the mapper to spread out the slider (so that the borders are visible) while still retaining its basic shape. :/
User avatar
Global Moderator
2,371 posts
Offline
I think slider renders should never be a reason to decide if a slider is readable or not, that'd be unfair since some skins already use mmsliders and opengl has a similar kind of sliders as well :?
Image Image
User avatar
osu!dev
4,469 posts
Offline
The upcoming textured sliders have the same behaviour and I foresee heavy usage of them once they're available.
Gameplay, cosmetic, remark, badly applied mods, ranking guidelines.
Image
User avatar
Beatmap Appreciation Team
7,720 posts
Offline
This rule has already a heart icon why is this even still being discussed? ._.

Edit: Oh i see
Last edited by Sakura on , edited 1 time in total.
These wounds i bear will never heal
and even if they do heal
the scar will remain
and nothing will ever be the same
User avatar
Administrator
7,076 posts
Offline
Sakura Hana wrote:
This rule has already a heart icon why is this even still being discussed? ._.

A heart only means that the rule/guideline has been amended. It can still be discussed/changed and won't be finalized until after community input.
User avatar
Resident Skinner
4,449 posts
Offline
mm201 wrote:
Every rule has subjective aspects and is to be taken case-by-case. Stating it for every rule you find an exception for is redundant and silly.
Also, that slider overlaps be non-local isn't especially ambiguous.

Also this kind of nonsense needs to be forbidden:
SPOILER (click to toggle)
Image

Is that what I think it is? That's some epic trolling.
Image
Osu! Skins: Taiko Drum Master | Elite Beat Osu
Storyboards: Taiko/ChiBA Storyboard (w/awp) | SMB1 Medley Storyboard | Braid Storyboard | PW/EBA Storyboard (w/m980)
All the maps in my graveyard are up for grabs, PM me if you're a good mapper and want to take over one of them
(╯‵Д′)╯彡┻━┻

ルイージハン
User avatar
osu! Alumni
4,021 posts
Offline
mm201 wrote:
Every rule has subjective aspects and is to be taken case-by-case.

If you need to judge case by case how can something be a rule?
A rule is supposed to be 100% objectively correct everytime, not "case by case" because that means adding exceptions and thus it can't be considered an absolute rule anymore.
(ノ; ̄Д ̄) =3
Take me back to 2009...
User avatar
osu!dev
4,469 posts
Offline
Tell that to the court system. Someone's an idealist.
Gameplay, cosmetic, remark, badly applied mods, ranking guidelines.
Image
Reply 32 posts jump | 1, 2, 3  next

Users browsing this forum: None


Jump to: