forum

KOAN Sound x Culprate x Asa x Gemini - Beyond The Shadows

posted
Total Posts
141
Topic Starter
hi-mei
This beatmap was submitted using in-game submission on Thursday, May 25, 2017 at 2:01:25 AM

Artist: KOAN Sound x Culprate x Asa x Gemini
Title: Beyond The Shadows
Tags: Inspected Movember dnb dubstep neurofunk artcore
BPM: 140
Filesize: 9696kb
Play Time: 06:10
Difficulties Available:
  1. Where the heavens play (4.16 stars, 721 notes)
Download: KOAN Sound x Culprate x Asa x Gemini - Beyond The Shadows
Information: Scores/Beatmap Listing
---------------

#2

http://www.koansound.com/releases/beyond-the-shadows/ - metadata
timeline:
26 feb 17 - start of the project
10 mar 17 - submited
14 apr 17 - by Naxess
11 may 17 - by Naxess
12 may 17 - by Garden
16 may 17 - by Strategas
16 may 17 - by Doyak (self dq)
17 may 17 - by Garden
20 may 17 - by Strategas
23 may 17 - by Natsu
23 may 17 - by Irreversible (self dq again)
23 may 17 - by Irreversible and Natsu
25 may 17- by Gero

thanks Itasha_13, Naxess and zev for an amazing mods

also thanks:
Saturnalize
Invertable
ihatedwang
pinataman
sdafsf
Jakomo73
Hobbes2
Loreley
-Tatsuo
SCANDiO
gottagof4ast
-Nya-
_orange
BOUYAAA
Strategas
Naxess
Pentori
Karen
Natsu
zev
Milkshake
neonat
Naotoshi
Kencho
Sonnyc
Rohit6
diraimur
Yahuri
Frostmourne
Pittigbaasje
Xinely
Electoz
Cryptic
Shiirn
Garden
Gero
DuckNess
ayee some sliders are pretty cool
Invertable
Nice
Invertable
Hi M4M From your queue

First of all check AiMod You have too many unsnapped objects plus unnecessary Timing points http://prntscr.com/ekv461 !

Idk but map to me needs a lot of polish cause so many blankets and sliders could be placed better and made better would recommend that cause that will look really nice. This is polished first part http://prntscr.com/ekv0st I like your style but with more patience and little bit extra time you can make it even better.

  • Since your whole map is based on sliders and slider art i don't understand why you didn't put any sliders here 00:27:514 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - You have a beat on a blue tick right before Second circle where you can end your slider from first circle same thing for Third circle. http://prntscr.com/ekus83 I see what you did there but person that will play it won t see it so my recommendation for that part is to put sliders.

    01:07:371 (3) - This can be a slider just like 2 before that it fits perfect

    01:13:264 (6) - This slider can be faster since music on that slider has more intencity than on the previous ones

    01:14:978 (6) - ^

    01:16:693 (6) - ^ etc. its boring when its the same thing

    01:17:800 (3,4) - This can point down better flow

    01:23:550 (6) - I think that sound on White tick is important and i think you should start slider on that white tick and put a circle on a blue tick even tho you will ruin the consistency but preety much everything is the same so why not, lets add a little bit change plus i think that you don't have that strong sound on a white tick in any slider before or after that so its unique. (:

    01:26:443 (4) - Why this needs to point up instead of down http://prntscr.com/ekvbmi better flow plus its nicer

    01:50:657 (6) - You can hear that strong sounds on blue ticks on 01:50:978 and 01:51:193 you changed the direction of the slider on first blue tick but on the second I would recommend you do just for the emphasize like you did here for example 01:59:228 (1)

    02:04:371 (5) - Same idea here I think you did try to do that what i said ^ but i think you will need little bit more emphasize on them so change the direction on that tick little bit more harsh or how can i say it xd but just for the first blue tick

    02:21:086 (4,1) - Blanket?

    02:21:086 (4,2) - ^

    02:35:550 (5,6) - You can make nice sliders with this ones

    02:36:086 (7) - NC and also place it a little bit closer to next object

    02:36:407 (1) - Remove NC

    02:43:264 (2) - Also this is off the screen

    Ok so from 03:24:086 can be mapped and I'm saying that because that part is more intensier and has more music and more stuff to map than part you mapped after the break

    04:18:943 (1) - Put Clap on this one just for the emphasize

    04:28:264 (3) - Avoid overlap for the emphasize

    04:28:907 (1) - ^

    04:30:514 (3,4) - Look emphasize on this one so much DS but its the same sound idk why is this more important to make such a long jump

    04:37:585 (5) - NC since you like to spam NC

    04:39:942 (1,2,3,4,5,6,7,8) - Since you are increasing Volume why don t you increase DS ?

    04:44:228 (1) - Move it away don t make weird overlap
Ok That is it from me I tried my best to mod this cause this is not a type of mapping you can see that often which is awesome cause you are trying new mapping styles that needs a little bit more polishing !

GL with the map and hopefully you wont be mad cause I'm giving you so long map to mod back :D https://osu.ppy.sh/s/480481
myAccSuks
I told myself I'd never mod a map cause they end up being shit. This is no exception :c sorry.

crappy mod
https://puu.sh/uLUCF/4ee78e7705.png - Apparently some sliders aren't snapped according to ai mod
02:27:941 (3) - head and tail
04:33:300 (1) - tail

00:27:514 (1) - All these single notes. they work, but it's boring for me personally. Yes, it's a slow part of the song and you're mapping to the high hats, but at the same time, I personally don't want to be single tapping a few notes for a minute or two. Maybe get some sliders going? Idk: https://osu.ppy.sh/ss/7582303 or maybe this https://osu.ppy.sh/ss/7582318

PS: I completely missed what you did there (according to Invertable) since as a player, I'm not going to see the cool idea you had for note placements.

01:48:086 (2) - Not sure if you want to ctrl h this or something. I'm only saying that since it looks so similar to the previous slider. just flipping it over creates a somewhat symmetrical design that might look nicer than two sliders forming the number 22. maybe it'll look like a butterfly if you flip the second slider. idk.

02:08:657 (1) - I do believe this is offscreen

02:16:693 (4) - maybe ctrl g :^) No, but the reason I say that is because here 02:14:978 (2) - you have the player spin clockwise, and then at this 02:15:514 (3) - slider end, you do a clockwise spin as well But then, all of a sudden, you have a counter clockwise spin. Not to mention, the synth here 02:14:978 (2) - and 02:16:693 (4) - sound very very similar to me, so not sure why use a different pattern. It's just hard to predict which way players need to spin.

04:59:657 (2) - maybe ctrl g? And as above. I mainly wanted to go counter clockwise since the previous slider went down, so I personally decided to go down on that circle slider and go counter clockwise.

The really really really really really really really really really pointless aesthetic stuff..........
This one is an "if you want" thing but maybe clean up the sliders and fix a few blankets? Basically, while looking through, I just found some sliders that I felt might look nice if they were polished just a tiny bit, but obviously, it's up to you.

00:54:943 (1) - not sure why you threw in so many anchors to give it that shape. But all in all, I feel like you should just leave an anchor in between and leave it as a simple curved slider. Nothing fancy is needed here imo https://puu.sh/uMefe/65cd0163b9.png simple, nice.

00:55:800 (5) - a better blanket to slider 6 might look nice. Before: https://puu.sh/uMenL/6cc7ea88dd.png After: https://puu.sh/uMemk/069af4e07a.png

01:04:693 (6) - Tail doesn't really blanket head of next slider.

01:06:407 (6) - maybe curve the body for slider 6 a bit so it's bend is similar to slider 5. if that makes sense... Before: https://puu.sh/uMetk/0d3d2228ad.png After: https://puu.sh/uMetk/0d3d2228ad.png

01:08:121 (7) - maybe move that second anchor from the head down a little bit so it fits nicer around the previous slider 6

01:11:228 (5) - and 01:12:943 (5) - why not just make them 3 point sliders so you can blanket the previous tails easier? i

01:23:550 (6) - move the 4th and 5th anchor a bit to the right?

01:21:836 (6) - To be honest, the change is soo tiny, that it might not even be worth noting, but here's a before and after. https://puu.sh/uMdNJ/6b7d31da09.png -> https://puu.sh/uMdMN/5e9806baa6.png Notice how before, the slider end was a little bit perked up.

Again, all those tiny points are kinda like the example above. The blankets are just a little bit off to the point where when I'm playing the map, I most likely will not notice it and say, "Hmm, that slider's blanket wasn't p e r f e c t...

which is why I'm just gonna stop there and let you decide if you want to fix these minuscule mistakes in the map or if you made a slider/ choose not to blanket anything for whatever reasons.

All in all. I actually really do enjoy the map. It's interesting and unique which is something I like, and maps like these keep osu from getting boring. But just clean up the sliders (i'm not the guy to be talking about for sliders since all my sliders look like crap) but I do hope this gets more fame.

Good luck!
Topic Starter
hi-mei

Invertable wrote:

Hi M4M From your queue

First of all check AiMod You have too many unsnapped objects plus unnecessary Timing points http://prntscr.com/ekv461 !

Idk but map to me needs a lot of polish cause so many blankets and sliders could be placed better and made better would recommend that cause that will look really nice. This is polished first part http://prntscr.com/ekv0st I like your style but with more patience and little bit extra time you can make it even better.

  • Since your whole map is based on sliders and slider art i don't understand why you didn't put any sliders here 00:27:514 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - You have a beat on a blue tick right before Second circle where you can end your slider from first circle same thing for Third circle. http://prntscr.com/ekus83 I see what you did there but person that will play it won t see it so my recommendation for that part is to put sliders.
    Hmmm i think ill reconsider that place.

    01:07:371 (3) - This can be a slider just like 2 before that it fits perfect
    I was thinking about this place, the thing is that i cant really put a 1/3 slider, cuz the sound there is a pitch.

    01:13:264 (6) - This slider can be faster since music on that slider has more intencity than on the previous ones

    01:14:978 (6) - ^

    01:16:693 (6) - ^ etc. its boring when its the same thing
    yes, i was thinking about these too, well the thing is that i dont really want to force emphasis here, its still fine, it gives the proper feeling, and by making it lets say, 2x, it will only disturb player cuz the slider for now is fast enough.


    01:17:800 (3,4) - This can point down better flow
    ok

    01:23:550 (6) - I think that sound on White tick is important and i think you should start slider on that white tick and put a circle on a blue tick even tho you will ruin the consistency but preety much everything is the same so why not, lets add a little bit change plus i think that you don't have that strong sound on a white tick in any slider before or after that so its unique. (:
    ok

    01:26:443 (4) - Why this needs to point up instead of down http://prntscr.com/ekvbmi better flow plus its nicer
    ok
    01:50:657 (6) - You can hear that strong sounds on blue ticks on 01:50:978 and 01:51:193 you changed the direction of the slider on first blue tick but on the second I would recommend you do just for the emphasize like you did here for example 01:59:228 (1)
    ok
    02:04:371 (5) - Same idea here I think you did try to do that what i said ^ but i think you will need little bit more emphasize on them so change the direction on that tick little bit more harsh or how can i say it xd but just for the first blue tick

    02:21:086 (4,1) - Blanket?
    ok
    02:21:086 (4,2) - ^
    ?
    02:35:550 (5,6) - You can make nice sliders with this one
    i removed the sliders there cuz it just sounds bad

    02:36:086 (7) - NC and also place it a little bit closer to next object
    i dont think nc is good here
    02:36:407 (1) - Remove NC
    no, its a different pattern and sound phrase

    02:43:264 (2) - Also this is off the screen
    its off playfield but screen
    Ok so from 03:24:086 can be mapped and I'm saying that because that part is more intensier and has more music and more stuff to map than part you mapped after the break
    yea... i probably have to map that place too

    04:18:943 (1) - Put Clap on this one just for the emphasize

    04:28:264 (3) - Avoid overlap for the emphasize
    ok
    04:28:907 (1) - ^
    ok
    04:30:514 (3,4) - Look emphasize on this one so much DS but its the same sound idk why is this more important to make such a long jump
    ok
    04:37:585 (5) - NC since you like to spam NC
    ok
    04:39:942 (1,2,3,4,5,6,7,8) - Since you are increasing Volume why don t you increase DS ?
    becuase i dont like to put more emphasis cursor wise, it will basically break the whole structure, cuz im not using spaced streams at all
    04:44:228 (1) - Move it away don t make weird overlap
    ok
Ok That is it from me I tried my best to mod this cause this is not a type of mapping you can see that often which is awesome cause you are trying new mapping styles that needs a little bit more polishing !


GL with the map and hopefully you wont be mad cause I'm giving you so long map to mod back :D https://osu.ppy.sh/s/480481
thanks for mod.
Topic Starter
hi-mei

ihatedwang wrote:

I told myself I'd never mod a map cause they end up being shit. This is no exception :c sorry.

crappy mod
https://puu.sh/uLUCF/4ee78e7705.png - Apparently some sliders aren't snapped according to ai mod
02:27:941 (3) - head and tail
04:33:300 (1) - tail
@ fixed that
00:27:514 (1) - All these single notes. they work, but it's boring for me personally. Yes, it's a slow part of the song and you're mapping to the high hats, but at the same time, I personally don't want to be single tapping a few notes for a minute or two. Maybe get some sliders going? Idk: https://osu.ppy.sh/ss/7582303 or maybe this https://osu.ppy.sh/ss/7582318
@ i will reconsider that place

PS: I completely missed what you did there (according to Invertable) since as a player, I'm not going to see the cool idea you had for note placements.

01:48:086 (2) - Not sure if you want to ctrl h this or something. I'm only saying that since it looks so similar to the previous slider. just flipping it over creates a somewhat symmetrical design that might look nicer than two sliders forming the number 22. maybe it'll look like a butterfly if you flip the second slider. idk.
02:08:657 (1) - I do believe this is offscreen
@ off playfield, but not screen, and the slider start is in the play field.
02:16:693 (4) - maybe ctrl g :^) No, but the reason I say that is because here 02:14:978 (2) - you have the player spin clockwise, and then at this 02:15:514 (3) - slider end, you do a clockwise spin as well But then, all of a sudden, you have a counter clockwise spin. Not to mention, the synth here 02:14:978 (2) - and 02:16:693 (4) - sound very very similar to me, so not sure why use a different pattern. It's just hard to predict which way players need to spin.
@ i dont really see the difference, its all about the flow for now

04:59:657 (2) - maybe ctrl g? And as above. I mainly wanted to go counter clockwise since the previous slider went down, so I personally decided to go down on that circle slider and go counter clockwise.
@ okay lets try it

The really really really really really really really really really pointless aesthetic stuff..........
This one is an "if you want" thing but maybe clean up the sliders and fix a few blankets? Basically, while looking through, I just found some sliders that I felt might look nice if they were polished just a tiny bit, but obviously, it's up to you.

00:54:943 (1) - not sure why you threw in so many anchors to give it that shape. But all in all, I feel like you should just leave an anchor in between and leave it as a simple curved slider. Nothing fancy is needed here imo https://puu.sh/uMefe/65cd0163b9.png simple, nice.
@ ok

00:55:800 (5) - a better blanket to slider 6 might look nice. Before: https://puu.sh/uMenL/6cc7ea88dd.png After: https://puu.sh/uMemk/069af4e07a.png
@it shud have distance for emphasis but i did some changes
01:04:693 (6) - Tail doesn't really blanket head of next slider.
fixed
01:06:407 (6) - maybe curve the body for slider 6 a bit so it's bend is similar to slider 5. if that makes sense... Before: https://puu.sh/uMetk/0d3d2228ad.png After: https://puu.sh/uMetk/0d3d2228ad.png
@ u fucked up with the link xd

01:08:121 (7) - maybe move that second anchor from the head down a little bit so it fits nicer around the previous slider 6
fixed
01:11:228 (5) - and 01:12:943 (5) - why not just make them 3 point sliders so you can blanket the previous tails easier? i
fixed
01:23:550 (6) - move the 4th and 5th anchor a bit to the right?
fixed
01:21:836 (6) - To be honest, the change is soo tiny, that it might not even be worth noting, but here's a before and after. https://puu.sh/uMdNJ/6b7d31da09.png -> https://puu.sh/uMdMN/5e9806baa6.png Notice how before, the slider end was a little bit perked up.
fixed
Again, all those tiny points are kinda like the example above. The blankets are just a little bit off to the point where when I'm playing the map, I most likely will not notice it and say, "Hmm, that slider's blanket wasn't p e r f e c t...

which is why I'm just gonna stop there and let you decide if you want to fix these minuscule mistakes in the map or if you made a slider/ choose not to blanket anything for whatever reasons.

All in all. I actually really do enjoy the map. It's interesting and unique which is something I like, and maps like these keep osu from getting boring. But just clean up the sliders (i'm not the guy to be talking about for sliders since all my sliders look like crap) but I do hope this gets more fame.

Good luck!
thanks for mod, i actually need that blanked mod.
Grrum
Hi. Here for M4M. Hope this Helps

[Where the heavens play]

Off screen issues:

01:18:407 (6) – This is what I see when playing: http://puu.sh/uMkaN/e7e7d001d4.jpg . Objects should not overlap the HUD, so try moving this down

01:22:371 (1) – Same ^ http://puu.sh/uMkew/f99d522fa4.jpg . Check the rest of the map for similar instances.

02:08:657 (1) – This is what I see when I play the map. This is not rankable. Keep it on the screen https://puu.sh/uMkOi/74504f9dd9.jpg
02:43:264 (2) - ^
05:53:228 (6) - ^

Slider shapes:

00:20:657 (1) – This slidershape was confusing to read its direction and should be changed to not cross itself so much. Currently I read it like: http://puu.sh/uMo1z/9f2a11090b.jpg Try something like: http://puu.sh/uMjFH/33d86baa81.jpg Notice also how I made the slider end not overlap the slider body as much to have a more consistent visual overlap like 00:00:086 (1) – and 00:06:943 (1) – had since it'd look good if these all had the same level of overlap to them.

02:27:943 (3) – Try to make it so that I can't read it like: http://puu.sh/uMlp3/2dd468b0ce.jpg . Traditionally this is done by using a bump like this to show that the continuity of the slider should be followed: http://puu.sh/uMlyz/9217ebc34a.jpg. This kind of ruins the design you were going for, but at the same time, I feel like you can get this to add to the shape you're going for if you work on it, though any way of making the slider direction clear would work.

00:06:943 (1) – the end of the slider is supposed to make a circle, but the player can see that the circle it makes is a bit lopsided to the bottom left. It might help to make a circular slider first like: http://puu.sh/uMjen/3e48f21449.jpg and then tracing over it like: http://puu.sh/uMjoR/f594dbd20b.jpg

00:13:800 (1) – The self overlap here is a little odd-looking. Either be more bold about the overlap like: http://puu.sh/uMjw7/eac4d6f3d8.jpg or don't overlap.

01:42:407 (6) – Try giving a little more angle for this slider shape: http://puu.sh/uMkE8/b7d561c8a7.jpg

01:50:443 (5) – this hook at the end of the slider is so small it's not really adding to the aesthetic and just looks odd to me. I would keep it as a simple curved or straight slider. I mean, this is just me disagreeing with this mapping technique used throughout the map, but I want to express my thoughts about it.

01:01:264 (6) – Try giving more space for readability: http://puu.sh/uMk7S/2acf95f974.jpg

General:

02:16:693 (4) – I don't think this slider head should lack a hitsound

00:27:514 (1,2,3) – You gloss over some ¼ notes. I would actually do the same thing since I prefer the calmer rhythm, but I was led to believe the map would be calmer than what it actually was (see my thoughts on 04:32:550 (3,1) – )

00:51:621 (1) – you don't have to use this many green lines. The change between 1% audio is so small it's not really noticeable. Try incrementing less often by ~3's to save yourself the effort.

01:24:086 (1,2,3) – you started using the same DS between the 1/4 note whereas before at 01:23:550 (6,7) – you made it a jump into the first ¼ note and then a stack. I like the stack option better because the slider end at 01:23:228 (5) – is a held note that doesn't belong to the ¼ beat at (6,7), so I feel like this is the better mapping technique to use throughout this section of the map.

04:18:193 (1) – Make your green and red line have the same volume.
04:23:871 (4) - ^

04:19:693 (1,2,3) – Spacing is very mean :(
04:32:550 (3,1) – I mean, I'm not against the intention behind these jumps, it's that this was an unexpected and overly intense execution leading to a huge difficulty spike in your pacing.

04:40:800 (1,1) – Consider increasing the DS for a jump into the next section?

04:44:657 (1,2,3) – You're glossing over some notes. Try something like: http://puu.sh/uMngi/9a6458ce9c.png

04:56:228 (2) – This felt like too normal of a slider. Try wubbing it?
04:58:371 (1,2) – I mean, if you have a reason to revert to more normal shapes I'm open to your intention, but it seems like the wub effects here would indicate to use more of those jagged, funky slider shapes. At 04:51:514 (1,2,1) – it worked because this sounds more like a normal drum type song, but not at 04:58:371 (1,2) – where the synthesizer kicks in.

Overall some good wub sliders to a nice cool song. I don't enjoy 1/16th reverse sliders, huge ¼ spacing, or extremely stacky patterns like 05:20:871 (1,2,3,4,1) - , but I can understand there is an audience who favors these controversial techniques, and I think all in all you did a good job reflecting the music.
Topic Starter
hi-mei

pinataman wrote:

Hi. Here for M4M. Hope this Helps

[Where the heavens play]

Off screen issues:

01:18:407 (6) – This is what I see when playing: http://puu.sh/uMkaN/e7e7d001d4.jpg . Objects should not overlap the HUD, so try moving this down

01:22:371 (1) – Same ^ http://puu.sh/uMkew/f99d522fa4.jpg . Check the rest of the map for similar instances.

02:08:657 (1) – This is what I see when I play the map. This is not rankable. Keep it on the screen https://puu.sh/uMkOi/74504f9dd9.jpg
Ok
02:43:264 (2) - ^
05:53:228 (6) - ^

Ok so, according to Pishifat (current member of QAT) these are perfectly fine, they are slightly off-playfield. But i actually changed some of them by ur request.

Slider shapes:

00:20:657 (1) – This slidershape was confusing to read its direction and should be changed to not cross itself so much. Currently I read it like: http://puu.sh/uMo1z/9f2a11090b.jpg Try something like: http://puu.sh/uMjFH/33d86baa81.jpg Notice also how I made the slider end not overlap the slider body as much to have a more consistent visual overlap like 00:00:086 (1) – and 00:06:943 (1) – had since it'd look good if these all had the same level of overlap to them.
No one pinpointed this one out yet, i dont see a problem here, its super readable due to the slider speed.-

02:27:943 (3) – Try to make it so that I can't read it like: http://puu.sh/uMlp3/2dd468b0ce.jpg . Traditionally this is done by using a bump like this to show that the continuity of the slider should be followed: http://puu.sh/uMlyz/9217ebc34a.jpg. This kind of ruins the design you were going for, but at the same time, I feel like you can get this to add to the shape you're going for if you work on it, though any way of making the slider direction clear would work.
Alright makes sense, will reconsider

00:06:943 (1) – the end of the slider is supposed to make a circle, but the player can see that the circle it makes is a bit lopsided to the bottom left. It might help to make a circular slider first like: http://puu.sh/uMjen/3e48f21449.jpg and then tracing over it like: http://puu.sh/uMjoR/f594dbd20b.jpg
Honestly dont see a problem here.
00:13:800 (1) – The self overlap here is a little odd-looking. Either be more bold about the overlap like: http://puu.sh/uMjw7/eac4d6f3d8.jpg or don't overlap.
@ ok
01:42:407 (6) – Try giving a little more angle for this slider shape: http://puu.sh/uMkE8/b7d561c8a7.jpg
@ ok
01:50:443 (5) – this hook at the end of the slider is so small it's not really adding to the aesthetic and just looks odd to me. I would keep it as a simple curved or straight slider. I mean, this is just me disagreeing with this mapping technique used throughout the map, but I want to express my thoughts about it.
@ ok
01:01:264 (6) – Try giving more space for readability: http://puu.sh/uMk7S/2acf95f974.jpg
well i dont see a problem here, it would force me to change the next objects as well
General:

02:16:693 (4) – I don't think this slider head should lack a hitsound
@ ok
00:27:514 (1,2,3) – You gloss over some ¼ notes. I would actually do the same thing since I prefer the calmer rhythm, but I was led to believe the map would be calmer than what it actually was (see my thoughts on 04:32:550 (3,1) – )
@ yea ill probably reconsider that place
00:51:621 (1) – you don't have to use this many green lines. The change between 1% audio is so small it's not really noticeable. Try incrementing less often by ~3's to save yourself the effort.
lol
01:24:086 (1,2,3) – you started using the same DS between the 1/4 note whereas before at 01:23:550 (6,7) – you made it a jump into the first ¼ note and then a stack. I like the stack option better because the slider end at 01:23:228 (5) – is a held note that doesn't belong to the ¼ beat at (6,7), so I feel like this is the better mapping technique to use throughout this section of the map.
yea nvm i removed the jump and put there a straight slider 01:23:550 (6) -
04:18:193 (1) – Make your green and red line have the same volume.
04:23:871 (4) - ^

04:19:693 (1,2,3) – Spacing is very mean :(
@ ok
04:32:550 (3,1) – I mean, I'm not against the intention behind these jumps, it's that this was an unexpected and overly intense execution leading to a huge difficulty spike in your pacing.
well i cant do much about it, the emphasis there is proper so ...
04:40:800 (1,1) – Consider increasing the DS for a jump into the next section?
@ ok
04:44:657 (1,2,3) – You're glossing over some notes. Try something like: http://puu.sh/uMngi/9a6458ce9c.png
welli changed it for a bit but i think the (1) shud be the same
04:56:228 (2) – This felt like too normal of a slider. Try wubbing it?
nah its fine cuz its about the voice line which is calm
04:58:371 (1,2) – I mean, if you have a reason to revert to more normal shapes I'm open to your intention, but it seems like the wub effects here would indicate to use more of those jagged, funky slider shapes. At 04:51:514 (1,2,1) – it worked because this sounds more like a normal drum type song, but not at 04:58:371 (1,2) – where the synthesizer kicks in.
Im emphasizing the voice line here
Overall some good wub sliders to a nice cool song. I don't enjoy 1/16th reverse sliders, huge ¼ spacing, or extremely stacky patterns like 05:20:871 (1,2,3,4,1) - , but I can understand there is an audience who favors these controversial techniques, and I think all in all you did a good job reflecting the music.
thank you for mod
Affirmation
Q

[asdf]
00:13:800 (1) - little bit offscreen
00:34:800 (2,3) - ctrl G since you made consistenct DS in this part
00:57:836 (6) - 00:59:550 (6) - NC for make better reading. others are, too
02:14:657 (5,1) - DS should be bigger than others.
02:18:621 (1) - this buzz lider looks not so good, I think this is overmapping.
02:25:479 (5) - ^
02:27:943 (3) - you ignored too many beats.
03:24:367 - too long breadk.
04:25:478 (2,3) - try to avoid overlap
04:37:263 (1,2,3,4,5) - Hard to read slider,

Gl
sdafsf
mod (4 mod?)
00:57:300 (4,5) - dont want to blanket mod this map but stuff like this stands out to me
01:00:728 (4,6) - move the head of 6 a bit away from 4. would look nicer imo its too close
01:01:800 (1,3) - again they are too close doesnt look nice
01:11:014 (4,5) - try to use blankets that are about as big as each other. this one is too big imo. if you move 3 and 4 closer to 5 it will also increase the distance to 2 which would look nicer.
01:13:800 (1,3) - bad overlap again
01:19:586 (4,5) - too large blanket, also overlap here 01:18:943 (1,5) -
01:21:836 (6) - generally like your slider but not this one :p
01:23:228 (5) - id just make this one not a blanket with 4 again too large blanket spacing.
01:49:800 (1) - nc slider velocity change
01:50:657 (4) - this is kind of undermapped
01:58:585 (2,3,4) - this shape looks kind of deformed. make it sowhat even
02:06:086 (5,6) - this is cool
02:17:228 (1,2,3) - this pattern is very hard to play after all the slower kicksliders. consider making it more friendly
02:27:943 (3) - this is way too undermapped imo
02:30:085 (4,5) - dont overlap with the sliderhead
02:27:657 (2) - this sliderend is not snapped?
02:35:871 (1) - nc here to make time snapping more readable
04:14:764 (1,3) - remove nc on 1 and nc 3 instead because of time snapping
04:18:943 (1,2) - this high spacing seems out of place to me
04:24:835 - why is there a red line here? its wrong. all the strong beats are on blue ticks like this. no reason to half the bpm here and if you do it. do it on a large white tick
04:27:085 (1,2) - make spacing bigger or smaller to make overlap nicer or remove it
04:51:514 (1,2,1) - make these overlap cleaner
05:02:014 (3,4) - bad overlap
really enjoyed the slider art! there are some problems with spacing combo overlap and blankets though but thats fixable through mods! i tried to do my share :D
hope to see this map ranked! gl!
Topic Starter
hi-mei

sdafsf wrote:

mod (4 mod?)
00:57:300 (4,5) - dont want to blanket mod this map but stuff like this stands out to me
fixed
01:00:728 (4,6) - move the head of 6 a bit away from 4. would look nicer imo its too close
fixed
01:01:800 (1,3) - again they are too close doesnt look nice
fixed
01:11:014 (4,5) - try to use blankets that are about as big as each other. this one is too big imo. if you move 3 and 4 closer to 5 it will also increase the distance to 2 which would look nicer.
fixed
01:13:800 (1,3) - bad overlap again
fixed
01:19:586 (4,5) - too large blanket, also overlap here 01:18:943 (1,5) -
fixed
01:21:836 (6) - generally like your slider but not this one :p
01:23:228 (5) - id just make this one not a blanket with 4 again too large blanket spacing.
would break the emphasis
01:49:800 (1) - nc slider velocity change
fixed
01:50:657 (4) - this is kind of undermapped
it cant be 2 sliders, im following wiggling soundline here
01:58:585 (2,3,4) - this shape looks kind of deformed. make it sowhat even
emphasis
02:06:086 (5,6) - this is cool
02:17:228 (1,2,3) - this pattern is very hard to play after all the slower kicksliders. consider making it more friendly
nah
02:27:943 (3) - this is way too undermapped imo
i cant find a proper rhythm for sliders there, i think it fits
02:30:085 (4,5) - dont overlap with the sliderhead
1/16 gap
02:27:657 (2) - this sliderend is not snapped?
snapped to 1/3
02:35:871 (1) - nc here to make time snapping more readable
nah
04:14:764 (1,3) - remove nc on 1 and nc 3 instead because of time snapping
nah
04:18:943 (1,2) - this high spacing seems out of place to me
04:24:835 - why is there a red line here? its wrong. all the strong beats are on blue ticks like this. no reason to half the bpm here and if you do it. do it on a large white tick
fixed
04:27:085 (1,2) - make spacing bigger or smaller to make overlap nicer or remove it
its 1/6 gap, not sure about it
04:51:514 (1,2,1) - make these overlap cleaner
not sure what u talking about here
05:02:014 (3,4) - bad overlap
how is that bad
really enjoyed the slider art! there are some problems with spacing combo overlap and blankets though but thats fixable through mods! i tried to do my share :D
hope to see this map ranked! gl!
thanks
sdafsf

-himei wrote:

02:27:657 (2) - this sliderend is not snapped?
snapped to 1/3
the head is snapped to 1/3 the end isnt snapped to anything. ai mod agrees btw
Topic Starter
hi-mei
yea fixed
Jakomo73
I hate to say it, but there are a lot of issues with visuals, structure, and rhythm you should fix.

http://www.koansound.com/releases/beyond-the-shadows/
artist is KOAN Sound x Culprate x Asa x Gemini

need tags and another combo color

AImod. Timing is late, should be ~82 (not the best with timing tho so should prob get someone else to double check)

00:41:228 (1,2,3) - Why does this have such a sharp angle compared to the rest in this section? also what happened to all the straight 3 notes in this section? This only happens one other time in the section so it doesnt really fit the structure very well

00:56:121 (6) - for all of these sliders in the whole section, there is a huge clap, but no hitsound to compliment it

00:55:264 (2,3,4) - Lot of spacing inconsistencies like what i linked compared to 00:56:978 (2,3,4) -

01:00:407 (2,3,4,5) - why is the spacing so much different between all of these?

01:01:478 - this is a pretty big drum beat, and if that doesnt interest you, 01:01:514 - this is a second wub sound, but theyre all fit together under 01:01:264 (6) - this slider. Especially in a section of the music without much differences between measures, these differences should be accentuated

01:01:800 (1) - need to work on blankets like this throughout the whole map

These things apply to the rest of the section, u dont need me to go thru each of them

should add a note at 01:07:300 -

01:07:532 (4) - why is this snapped to 1/16?

01:08:121 (6) - two big sounds missed. This measure is completely different from the others, yet it is mapped in the same style which doesnt make sense with the music and it's transition between mini-sections

01:20:657 (1) - what is this slider-end mapped to?

01:50:657 (4) - miss a ton of sounds with this slider

continues throughout the section but not gonna spam

02:27:943 (3) - so many missed sounds

02:51:514 - this break is 50 seconds. Thats way too long. I know there arent too many sounds but there are instruments in the bg you can map to

04:18:193 (1,2) - too similar to figure out the difference in ticks

04:23:871 (4,1) - completely different sounds but mapped exactly the same way

04:37:585 (4) - this gimmick is only seen here throughout the map, doesnt really fit the structure

04:38:228 (1) - lot of sounds ignored

04:39:942 (1) - why isn't this in the middle of the "flower" shape? would make more sense

04:40:800 (1,1) - avoid overlaps like this (and fix blanket while ur at it plz)

04:46:585 (1) - slider end should be a circle, you map 04:47:228 (1) - exactly the same but it has a much less prominent drum beat

04:54:656 - should add a note here thats nc'd along with nc'ing 04:54:621 (3) - if you add it

04:55:800 (1) - no emphasis despite the drums

all of these drums should have hitsounds, like earlier in the map with the claps.

05:20:871 (1,2,3,4,1,2) - this is impossible to read

all in all like i said at the beginning, you really need to work on visuals, rhythm, and structure for this map. I pointed out a few examples in the mod, but throughout the map i saw lots of sliders with bad blankets / visuals (btw why are there so many nodes??), and a lot of missed sounds being overlapped by the sliders when they should be mapped. Along with this, the distance between objects and emphasis as part of your structure could use some work. Good luck
Topic Starter
hi-mei
i honestly dont remember myself asking someone for a mod hm, well, i can say that some of sentences you used are kinda edgy, so it doesnt really make me want to respond to this. tho i will.
Topic Starter
hi-mei

Jakomo73 wrote:

I hate to say it, but there are a lot of issues with visuals, structure, and rhythm you should fix.
@ here we go
http://www.koansound.com/releases/beyond-the-shadows/
artist is KOAN Sound x Culprate x Asa x Gemini

need tags and another combo color

AImod. Timing is late, should be ~82 (not the best with timing tho so should prob get someone else to double check)

00:41:228 (1,2,3) - Why does this have such a sharp angle compared to the rest in this section? also what happened to all the straight 3 notes in this section? This only happens one other time in the section so it doesnt really fit the structure very well
if you are blind:
http://puu.sh/uNTzH/93e13f030a.jpg

00:56:121 (6) - for all of these sliders in the whole section, there is a huge clap, but no hitsound to compliment it
maybe you should read the description? eh?
00:55:264 (2,3,4) - Lot of spacing inconsistencies like what i linked compared to 00:56:978 (2,3,4) -
i wont ever use a DS in 4*+ map. ever.-
01:00:407 (2,3,4,5) - why is the spacing so much different between all of these?
you asking me? or you modding it? if you see a problem, better suggest something.
but for that place, each of the jump is structured, it uses sliders to make the player understand the rhythm, spacing here uses some variety that is allowed.

01:01:478 - this is a pretty big drum beat, and if that doesnt interest you, 01:01:514 - this is a second wub sound, but theyre all fit together under 01:01:264 (6) - this slider. Especially in a section of the music without much differences between measures, these differences should be accentuated
honestly you are starting to triggering me so badly from this one and so on.
basically, the slider has 2 wubs that should not but separated for map consistency.
01:01:478 - this is the second one, which is put on the red anchor and it changes the direction after that

01:01:800 (1) - need to work on blankets like this throughout the whole map
@ lol it feels like you are trolling me
These things apply to the rest of the section, u dont need me to go thru each of them

should add a note at 01:07:300 -
????? :D
01:07:532 (4) - why is this snapped to 1/16?
it used to be 1/12, it lagged cuz of editor fixed
01:08:121 (6) - two big sounds missed. This measure is completely different from the others, yet it is mapped in the same style which doesnt make sense with the music and it's transition between mini-sections
dont you understand that its a rhythm+structure thing? its the same for each of the sound phrase. i wont break it.
01:20:657 (1) - what is this slider-end mapped to?
@ to the continuation of the 01:20:657 - sound
01:50:657 (4) - miss a ton of sounds with this slider
you could check the previous mods in regards of this place, i explained it twice already
continues throughout the section but not gonna spam

02:27:943 (3) - so many missed sounds
^
02:51:514 - this break is 50 seconds. Thats way too long. I know there arent too many sounds but there are instruments in the bg you can map to
i know, but i cant do anything about it
04:18:193 (1,2) - too similar to figure out the difference in ticks
lol does it even matter, you just keep the cursor there and thats it
04:23:871 (4,1) - completely different sounds but mapped exactly the same way
do you know the rc? it should have 1/4 gap at least to be rankable, and the emphasis tell me that spacing there should not be too high
04:37:585 (4) - this gimmick is only seen here throughout the map, doesnt really fit the structure
wont comment on this one
04:38:228 (1) - lot of sounds ignored
^
04:39:942 (1) - why isn't this in the middle of the "flower" shape? would make more sense
because of the emphasis? 04:39:942 (1) - this is super strong sound, if i put it in the middle of the flower it wont get any difference from previous notes.
04:40:800 (1,1) - avoid overlaps like this (and fix blanket while ur at it plz)
okay
04:46:585 (1) - slider end should be a circle, you map 04:47:228 (1) - exactly the same but it has a much less prominent drum beat
i wont comment on this
04:54:656 - should add a note here thats nc'd along with nc'ing 04:54:621 (3) - if you add it
it feels like your kiddng me
04:55:800 (1) - no emphasis despite the drums
HITSOUNDS ARE WIP, READ THE DESCRIPTION BEFORE YOU MOD
all of these drums should have hitsounds, like earlier in the map with the claps.
HITSOUNDS ARE WIP, READ THE DESCRIPTION BEFORE YOU MOD
05:20:871 (1,2,3,4,1,2) - this is impossible to read
im ok with that
all in all like i said at the beginning, you really need to work on visuals, rhythm, and structure for this map. I pointed out a few examples in the mod, but throughout the map i saw lots of sliders with bad blankets / visuals (btw why are there so many nodes??), and a lot of missed sounds being overlapped by the sliders when they should be mapped. Along with this, the distance between objects and emphasis as part of your structure could use some work. Good luck
i applied 2 suggestions
Plaudible

-himei wrote:

...............................
Topic Starter
hi-mei
some people cant read the description, which clearly tells that

HITSOUNDS ARE W I P (WORK IN PROGRESS, NOT READY YET)
Izzywing
Hey, just wanna mention that it's unrankable to use red lines to manipulate slider velocity.

Good luck with the map :)
show more
Please sign in to reply.

New reply