forum

GFRIEND - Fingertip

posted
Total Posts
14
Topic Starter
cosmic
This beatmap was submitted using in-game submission on Saturday, April 1, 2017 at 1:38:55 PM

Artist: GFRIEND
Title: Fingertip
Tags: Gfriend Kpop Fingertip GlassBead Navillera Rough MeGustasTu SinB Yuju Eunha Umji Sowon Yerin
BPM: 122
Filesize: 23764kb
Play Time: 04:17
Difficulties Available:
  1. Advanced (2.07 stars, 273 notes)
  2. Arnold's Easy (1.13 stars, 154 notes)
  3. Hard (3.12 stars, 440 notes)
  4. TANG TANG TANG (4.03 stars, 700 notes)
Download: GFRIEND - Fingertip
Download: GFRIEND - Fingertip (no video)
Information: Scores/Beatmap Listing
---------------
Arnold's Easy: 100%
Normal: 100%
Hard: 100%
Insane: 100%

don't play
-Roz
From what I've seen the timing is pretty off. That and there's a bunch of AIMOD errors that need to be fixed. The rhythm and gameplay is there, and I see the patterns that you're using, but it's still pretty far off from rankable.

With enough practice and some help from others, you can definitely improve this! If you need any help, or if you want me to make a full mod explaining what you need to practice, tell me. I'll be happy to help out. But for now, I wouldn't go for anything ranked since there's a lot of work that needs to be done.

Don't take this as a negative post, It's amazing to see more new mappers now! I'm sure you can get better! :)
Topic Starter
cosmic

-Roz wrote:

From what I've seen the timing is pretty off. That and there's a bunch of AIMOD errors that need to be fixed. The rhythm and gameplay is there, and I see the patterns that you're using, but it's still pretty far off from rankable.

With enough practice and some help from others, you can definitely improve this! If you need any help, or if you want me to make a full mod explaining what you need to practice, tell me. I'll be happy to help out. But for now, I wouldn't go for anything ranked since there's a lot of work that needs to be done.

Don't take this as a negative post, It's amazing to see more new mappers now! I'm sure you can get better! :)
Thank you so much! I knew there were quite a few things off and it felt a little sloppy so thank you for this. And yes, I would definitely appreciate a full mod! thanks :D I really want to get better and really improve making this map because my first one wasn't that good and this one feels sooo much better because I've studied how other beatmaps have been mapped and how they flow so I could get better.
Adventure
i can gd easy diff?
Topic Starter
cosmic

arnoldusj wrote:

i can gd easy diff?
Ok, do you still want me to gd a difficulty for your map, and does it matter which difficulty?
Cantor
incoming mod because kpop is great

BANG BANG BANG TANG TANG TANG

00:21:097 (1) - there's a pretty important sound on the white tick before this object which I think should be mapped

00:27:491 (5,1) - I would space these two sliders a bit closer, since the spacing as it is right now implies a 1/2 gap imo

00:28:966 (2,3,4,5) - same problem here, I definitely feel that the triplet should be a lot closer to the slider

It seems odd to me that you chose not to map the break here. It's a pretty energetic part of the song!

00:57:983 (3) - I'd remove this and extend the timing of the slider after it, makes more sense to me

01:01:179 (5) - the sliderend here isn't mapped to anything. I'd shorten it so that it matches the vocals better

01:02:040 (4) - this circle isn't mapped to anything either

01:03:884 (2,3,4) - I think it would look better if all of these were equally spaced

01:05:114 (4) - I'd put a stream here that leads into the circle after, to match the vocals

01:16:671 (6,7) - the large spacing here heavily implies a 1/2 gap, not a 1/4. Nerf a bit?

01:18:147 (3,4) - same thing here too

01:26:015 (5,6) - I think 1/4 spacing instead of 1/2 would fit here better, no?

01:39:171 (8) - I get that you're only mapping to vocals, but this much empty space is a bit boring

01:56:315 (1,2,3,4,5) - I think it would better reflect the guitar here if (1,2) and (3,4) were short sliders instead of circles

02:04:868 (1) - This object is completely ignoring vocals.

02:23:556 (6) - You mapped this as two sliders everywhere else in the song that had this vocal pattern

02:27:491 (1,2,1,2,3,4) - this seems difficult to read and play at this difficulty level

02:38:065 (5,1) - it is very hard to realize that this is spaced in 1/2, since it's the same spacing as the objects before it

02:39:171 (3) - this should be moved to the white tick so it matches the guitar

02:46:179 (4) - I think this should be removed

02:48:638 (2) - this slider ignores the 1/4 of the vocal line here.

02:49:991 (6) - feels like there should be another circle to complete this stream

02:55:769 (4,1) - spacing here implies a 1/4 separation, not a 1/2

02:57:122 (5) - this isn't mapped to anything

03:14:704 - this is an extremely long break. I'd recommend you start mapping maybe around 03:24:048, since a prominent bass kicks in here.

03:48:761 (1) - there's a vocal before this slider you didn't map, which is weird since you've been following them clearly up until this point.

03:55:401 (4) - spacing here, again, is hard to read due to equal spacing.

04:03:392 (1,2) - I think there should be a sound mapped in between these two, no?

04:04:499 (1,2) - really high spacing is quite surprising here. I'd nerf it a bit

04:15:073 (7) - I think this would sound better as just a circle


I am pretty bad at mapping normal and easy diffs, but if you want, I'll check them out later, as I'm a bit busy rn

I'm a really new modder, so any advice about my modding is greatly appreciated! GL on this mapset.
Topic Starter
cosmic
Green = Agree/changed
Blue = changed but how I feel it needs to be changed
Red = Disagree/No change

Kyonaru wrote:

incoming mod because kpop is great

BANG BANG BANG TANG TANG TANG

00:21:097 (1) - there's a pretty important sound on the white tick before this object which I think should be mapped

00:27:491 (5,1) - I would space these two sliders a bit closer, since the spacing as it is right now implies a 1/2 gap imo

00:28:966 (2,3,4,5) - same problem here, I definitely feel that the triplet should be a lot closer to the slider

It seems odd to me that you chose not to map the break here. It's a pretty energetic part of the song!

00:57:983 (3) - I'd remove this and extend the timing of the slider after it, makes more sense to me

01:01:179 (5) - the sliderend here isn't mapped to anything. I'd shorten it so that it matches the vocals better

01:02:040 (4) - this circle isn't mapped to anything either

01:03:884 (2,3,4) - I think it would look better if all of these were equally spaced

01:05:114 (4) - I'd put a stream here that leads into the circle after, to match the vocals

01:16:671 (6,7) - the large spacing here heavily implies a 1/2 gap, not a 1/4. Nerf a bit?

01:18:147 (3,4) - same thing here too

01:26:015 (5,6) - I think 1/4 spacing instead of 1/2 would fit here better, no?

01:39:171 (8) - I get that you're only mapping to vocals, but this much empty space is a bit boring I was kinda switching between vocals and instrumental, but I understand that it looked like mostly vocals and the some of the instrumental parts I tried to infuse with vocals were also parts you were confused why they weren't matching the vocals, so that made it clear that if I'm gonna map most of it by vocals, then parts where vocals are prominent shouldn't be infused with the instrumental

01:56:315 (1,2,3,4,5) - I think it would better reflect the guitar here if (1,2) and (3,4) were short sliders instead of circles

02:04:868 (1) - This object is completely ignoring vocals.

02:23:556 (6) - You mapped this as two sliders everywhere else in the song that had this vocal pattern

02:27:491 (1,2,1,2,3,4) - this seems difficult to read and play at this difficulty level

02:38:065 (5,1) - it is very hard to realize that this is spaced in 1/2, since it's the same spacing as the objects before it

02:39:171 (3) - this should be moved to the white tick so it matches the guitar

02:46:179 (4) - I think this should be removed

02:48:638 (2) - this slider ignores the 1/4 of the vocal line here.

02:49:991 (6) - feels like there should be another circle to complete this stream

02:55:769 (4,1) - spacing here implies a 1/4 separation, not a 1/2

02:57:122 (5) - this isn't mapped to anything

03:14:704 - this is an extremely long break. I'd recommend you start mapping maybe around 03:24:048, since a prominent bass kicks in here.

03:48:761 (1) - there's a vocal before this slider you didn't map, which is weird since you've been following them clearly up until this point.

03:55:401 (4) - spacing here, again, is hard to read due to equal spacing.

04:03:392 (1,2) - I think there should be a sound mapped in between these two, no? Still, not sure how I feel about this, but put slider to replace the phrase that was there

04:04:499 (1,2) - really high spacing is quite surprising here. I'd nerf it a bit

04:15:073 (7) - I think this would sound better as just a circle I think a slider fit better


I am pretty bad at mapping normal and easy diffs, but if you want, I'll check them out later, as I'm a bit busy rn

I'm a really new modder, so any advice about my modding is greatly appreciated! GL on this mapset.
Very useful mod overall! It's especially reassuring that most of the gameplay felt good to you as you are pretty skilled at Osu, thank you for taking the time to mod it :D I really appreciate it.
DeRandom Otaku
Finish the set first then call me for mod
wasin
hi~

general
• bg resolution should be 1366x768
• try using soft hitsound,using normal isn't appropriate for fingertip
• try using Distance Snap while mapping

Advanced
00:35:851 (1) - look weird, it would be better if you end up this slider at 00:36:343 -
00:52:204 (1) - start at a previous long white tick 00:52:081 -
00:53:802 (2) - this slider looks weird cause there is no slider similar happened in all diff, can you change this one to another slider ?
00:55:032 (3,4) - i guess these stack not allowed to do in "Advanced" diff, it can make some players confused
00:56:999 (1,2,3) - reason same as above
00:57:983 (3,4) - 01:00:933 (3,4) - considering to use DS here it's too big jumppend and unrankable
01:15:933 (1) - instead using spinner here you should replace by adding some object here since 01:15:687 - to 01:15:687 - then add spinner 01:21:343 - to 01:23:556 -
01:23:556 (1,2) - 01:27:491 (1,2) - 02:20:851 (1,2,3) - 02:33:392 (5,6) - 02:37:327 (2,3,4) - the difference between distance of these aren't the same, this point may take players get confused, using DS to solve this
01:52:942 (3) - unrankable, advanced isn't allowed to use 1/4, so remove it and replace by a slider http://puu.sh/uYVnl/512a3bcaaf.jpg
02:01:917 (2,4) - 02:05:114 (1,2) - 02:09:786 (4,5) - 02:15:687 (4,1) - 02:22:327 (4,1) - you need to re-arrange the spacing to avoid such slightly stacks

not good, but not bad, sry for modding just one diff because of i'm quite busy about my activities in university and works
goodluck~
Topic Starter
cosmic

wasinkingspeedq wrote:

hi~

general
• bg resolution should be 1366x768
• try using soft hitsound,using normal isn't appropriate for fingertip
• try using Distance Snap while mapping

Advanced
00:35:851 (1) - look weird, it would be better if you end up this slider at 00:36:343 -
00:52:204 (1) - start at a previous long white tick 00:52:081 -
00:53:802 (2) - this slider looks weird cause there is no slider similar happened in all diff, can you change this one to another slider ?
00:55:032 (3,4) - i guess these stack not allowed to do in "Advanced" diff, it can make some players confused
00:56:999 (1,2,3) - reason same as above
00:57:983 (3,4) - 01:00:933 (3,4) - considering to use DS here it's too big jumppend and unrankable
01:15:933 (1) - instead using spinner here you should replace by adding some object here since 01:15:687 - to 01:15:687 - then add spinner 01:21:343 - to 01:23:556 -
01:23:556 (1,2) - 01:27:491 (1,2) - 02:20:851 (1,2,3) - 02:33:392 (5,6) - 02:37:327 (2,3,4) - the difference between distance of these aren't the same, this point may take players get confused, using DS to solve this
01:52:942 (3) - unrankable, advanced isn't allowed to use 1/4, so remove it and replace by a slider http://puu.sh/uYVnl/512a3bcaaf.jpg
02:01:917 (2,4) - 02:05:114 (1,2) - 02:09:786 (4,5) - 02:15:687 (4,1) - 02:22:327 (4,1) - you need to re-arrange the spacing to avoid such slightly stacks

not good, but not bad, sry for modding just one diff because of i'm quite busy about my activities in university and works
goodluck~
Agree with all, I appreciate you even just modding one, thanks again :D
Adventure
Easy GD
100%
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 82573
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Fingertip
TitleUnicode:Fingertip
Artist:GFRIEND
ArtistUnicode:GFRIEND
Creator:cosmiccc
Version:arnold's Easy
Source:
Tags:Gfriend Kpop Fingertip GlassBead Navillera Rough MeGustasTu SinB Yuju Eunha Umji Sowon Yerin
BeatmapID:0
BeatmapSetID:583251

[Difficulty]
HPDrainRate:1
CircleSize:2.5
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gfriend-2017-comeback-teaser-fingertip-3.png",0,0
Video,0,"Gfriendfingertipavi.avi"
//Break Periods
2,52081,66097
2,116999,123308
2,179950,186259
2,195887,220561
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20606,491.803278688525,4,2,0,100,1,0
36343,-100,4,2,0,100,0,0
84048,-90.9090909090909,4,2,0,100,0,1
115032,-100,4,2,0,100,0,0
124868,-100,4,2,0,100,0,0
148966,-90.9090909090909,4,2,0,100,0,1
164212,-100,4,2,0,100,0,0
222121,491.803278688525,4,2,0,100,1,0
226301,491.803278688525,4,2,0,100,1,0
226301,-90.9090909090909,4,2,0,100,0,1
257284,-100,4,2,0,100,0,0


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72,304,170114,6,0,B|152:352|232:328|232:328|192:304|168:264,1,240.000001192092
248,232,171589,1,0,0:0:0:0:
328,200,172081,6,0,P|376:208|456:200,2,120.000000596046
256,152,173556,2,0,P|184:136|120:144,1,120.000000596046
88,72,174540,6,0,B|128:24|184:24|184:24|248:64|320:40,1,240.000001192092
392,56,176015,2,0,P|392:112|400:176,1,120.000000596046
472,216,176999,2,0,P|488:288|472:344,1,120.000000596046
392,336,177983,6,0,B|320:336|320:336|320:304|320:304|256:352|176:328,1,240.000001192092
128,280,179458,1,0,0:0:0:0:
88,280,187819,6,0,P|80:224|96:136,1,120.000000596046
128,88,188802,2,0,B|216:56|216:56|368:96,1,240.000001192092
424,144,190278,2,0,L|432:264,1,120.000000596046
368,312,191261,1,0,0:0:0:0:
304,256,191753,6,0,P|248:240|184:240,1,120.000000596046
112,200,192737,2,0,P|160:128|208:104,1,120.000000596046
256,192,193720,12,0,195687,0:0:0:0:
136,296,222121,6,0,P|192:304|256:296,1,120.000000596046
312,232,223104,1,0,0:0:0:0:
376,184,223596,2,0,B|424:144|424:88|376:32|296:32|256:104|256:104|240:56|192:24|136:40|104:72|104:128,1,480.000002384184
40,216,226301,6,0,L|48:352,1,132.000004683971
128,360,227284,2,0,P|168:360|272:352,1,132.000004683971
304,288,228268,2,0,B|328:248|344:152|344:152|304:192|232:192,1,264.000009367942
152,192,229743,2,0,P|152:144|176:48,1,132.000004683971
248,40,230727,6,0,L|384:32,1,132.000004683971
448,80,231710,2,0,B|472:144|456:200|456:200|424:152|368:136|368:136|320:200|208:176,1,396.000014051913
160,232,233678,1,0,0:0:0:0:
160,232,234169,6,0,P|96:208|56:152,1,132.000004683971
88,88,235153,2,0,P|152:64|216:72,1,132.000004683971
288,40,236137,6,0,B|352:24|432:40|432:40|464:120|464:120|376:152|296:128,1,396.000014051913
272,208,238104,6,0,L|280:352,1,132.000004683971
200,360,239087,2,0,P|128:360|88:200,1,264.000009367942
128,136,240563,2,0,P|144:96|152:8,2,132.000004683971
176,200,242038,6,0,B|232:208|312:192|312:192|264:160|240:88,1,264.000009367942
296,32,243514,1,0,0:0:0:0:
376,48,244005,6,0,B|448:64|504:72|504:72|440:96|416:176,1,264.000009367942
440,248,245481,1,0,0:0:0:0:
384,304,245973,6,0,P|288:336|128:288,1,264.000009367942
64,264,247448,1,0,0:0:0:0:
120,208,247940,6,0,P|144:160|152:80,1,132.000004683971
224,48,248923,2,0,P|288:64|360:56,1,132.000004683971
392,128,249907,6,0,B|440:208|440:208|360:376,1,264.000009367942
312,304,251382,2,0,P|248:288|168:288,1,132.000004683971
112,256,252366,2,0,B|48:224|48:224|88:184|112:128|112:128|136:176|168:208,1,264.000009367942
192,128,253841,6,0,L|328:112,1,132.000004683971
400,80,254825,2,0,L|392:224,1,132.000004683971
424,288,255809,6,0,B|352:352|224:264|224:264|264:240|336:200|416:216,1,396.000014051913
Harmango
Hey! M4M from queue - osu.ppy.sh/forum/p/5906201

[Advanced]
  1. 00:24:048 (1) - This slider doest look very good I would suggest you change it, heres a guide on good slider making t/37194
  2. 00:24:048 (1,2) - When your mapping songs try to make sure that the flow of the notes is consistent, like you cant have the note end somewhere and then have the next note somewhere else which is hard to play as especially for a advanced difficulty.
  3. 00:27:983 (5,6) - Also try to avoid overlaps like this, they can seem pretty messy and look really ugly to new players
  4. 00:30:442 - Try to have New Combos (NC's) in a specific pattern, most people make a new combo whenever there is a big white tick or when it feels appropriate. Also try to keep this consistent, it feels like this is your first map so I will try my best to explain everything and if I missed something please PM me in game or on the Osu website.
  5. 01:13:720 (6,1,2) - Fix this overlap
  6. 01:27:245 (8,1,2) - ^
  7. 01:30:442 (7,1) - Please try your best to use distance snapping on easy songs or songs lower than an insane difficulty because without it you don't know how far a player is like able to hit especially for this difficulty. Right now your distance snapping seems really weird. To check the distance between two notes click on a note and look at the top right corner, it should say: Next / Prev and the number shows how far apart they are.
  8. 01:56:999 - Why don't you have your slider starting from this solid white tick? theres a louder beat here than the red tick that 01:57:245 (1) - this slider is currently on
  9. 02:00:933 (8,1,2) - Overlap and distance snapping.
  10. 02:03:392 (4) - Change this slider shape, its inconsistent with your map because you havent used this shape before and it feels kinda weird to introduce a new pattern on the same place where there are different sounds.
  11. 02:07:573 (6,1,2) - Overlap
  12. 02:09:786 (4,5) - These shapes look nice :D
  13. 02:12:983 (3,4,5) - If you can, use that guide I linked to you and try to make a blanket slider here?
  14. 02:26:261 (5,1) - Tbh this doesn't look very nice

There are a lot of errors in this difficulty, I hope you can find the rest for yourself because the list would be long if I mentioned all of them, again I'm sorry if I sounded mean, I just was trying to let you know how to fix things and what to do for next time. Hope I helped! Good luck with your map :) don't forget to PM me if u need anything else!
Topic Starter
cosmic

harmanjit102 wrote:

Hey! M4M from queue - osu.ppy.sh/forum/p/5906201

[Advanced]
  1. 00:24:048 (1) - This slider doest look very good I would suggest you change it, heres a guide on good slider making t/37194
  2. 00:24:048 (1,2) - When your mapping songs try to make sure that the flow of the notes is consistent, like you cant have the note end somewhere and then have the next note somewhere else which is hard to play as especially for a advanced difficulty.
  3. 00:27:983 (5,6) - Also try to avoid overlaps like this, they can seem pretty messy and look really ugly to new players
  4. 00:30:442 - Try to have New Combos (NC's) in a specific pattern, most people make a new combo whenever there is a big white tick or when it feels appropriate. Also try to keep this consistent, it feels like this is your first map so I will try my best to explain everything and if I missed something please PM me in game or on the Osu website.
  5. 01:13:720 (6,1,2) - Fix this overlap
  6. 01:27:245 (8,1,2) - ^
  7. 01:30:442 (7,1) - Please try your best to use distance snapping on easy songs or songs lower than an insane difficulty because without it you don't know how far a player is like able to hit especially for this difficulty. Right now your distance snapping seems really weird. To check the distance between two notes click on a note and look at the top right corner, it should say: Next / Prev and the number shows how far apart they are.
  8. 01:56:999 - Why don't you have your slider starting from this solid white tick? theres a louder beat here than the red tick that 01:57:245 (1) - this slider is currently on
  9. 02:00:933 (8,1,2) - Overlap and distance snapping.
  10. 02:03:392 (4) - Change this slider shape, its inconsistent with your map because you havent used this shape before and it feels kinda weird to introduce a new pattern on the same place where there are different sounds.
  11. 02:07:573 (6,1,2) - Overlap
  12. 02:09:786 (4,5) - These shapes look nice :D
  13. 02:12:983 (3,4,5) - If you can, use that guide I linked to you and try to make a blanket slider here?
  14. 02:26:261 (5,1) - Tbh this doesn't look very nice

There are a lot of errors in this difficulty, I hope you can find the rest for yourself because the list would be long if I mentioned all of them, again I'm sorry if I sounded mean, I just was trying to let you know how to fix things and what to do for next time. Hope I helped! Good luck with your map :) don't forget to PM me if u need anything else!
No it's fine. I know this set is fairly trash, so I sort of gave up on it, but thanks for the mod :D. In the future, I might scrap everything and resurrect it, and probably go for ranked.
SYAHME
Tang Tang Tang good luck >L_<
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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