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Hello, osu! community. I return to test out a forum game I have been working on for exactly one night. As the title implies, this is heavily-based on the franchise "Death Note"; cue fangirls squeals. I figured, why the hell not make a variation of the ever-popular Mafia game and put it under the Death Note universe; cue fanboys squeals.

So here I am.

As of now, I am posting this thread to see if anyone is interested in trying out my variation, and would like to register for the first test game. Depending on the number of registrants, we will play using either of these types: The Killer Is Among Us for a small group, and Cleanse the World for a large group. I will explain the mechanics of both types in the next post.

For now, feel free to register and/or comment about the mechanics I have laid (if they have been posted as of yet).

List of Registrants (confirmed registrants for this round in bold):
  1. Ph0x
  2. animask
  3. LadySuburu
  4. Azure_Kyte
  5. DeathxShinigami
  6. Lilac
  7. Kokizi (CtW Only?)
  8. Ahegaokin Haseo

Players for this round, and their status:
  1. Ph0x (investigated)
  2. animask
  3. LadySuburu (DEAD)
  4. Azure_Kyte (WINNER)
  5. DeathxShinigami (DEAD)
  6. Lilac
  7. Haseo
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The Killer Is Among Us:

Group is split into two teams: Killer and Detectives (with a Chief Detective)
The Killer wins if they kill the Chief Detective.
The Detectives win if they successfully investigate the Killer. They lose if their Chief Detective gets killed.

Killer's inclusive ability: kill one player off during the day
Chief Detective's inclusive ability: decide whether to go on with the investigation or not.

"The Killer Is Among Us" is a type more suited for a small group due to the direct control of one player over a possible game-ender, which is too complicated for a large group to utilize to its potential. To my knowledge, both teams have a fair chance of winning: the Killer can influence the investigation suggestions to his advantage by knowing the Chief Detective's identity early on, and the Detectives can take out the Killer among them if they work together and cooperate (especially since the Chief Detective has the ability to continue with an investigation, which can be used to save himself or isolate a Killer out).

PROCEDURES
Each day, all the players can decide to suggest a player up for investigation. To have a successful investigation suggestion, the votes against the player must total to half the remaining players (rounded down) plus one. The Chief Detective then will advise the GM if they want to go with the investigation or not. If the Chief Detective agrees, the player is put up for investigation. If the player being investigated is not a Killer, the Detectives lose the ability to investigate for the next day.
At any time during the day, the Killer chooses one player to be killed off.
The next day, the GM announces if whether the Killer has been successfully investigated (Detectives win) or if the Chief Detective has been killed (Killer's win).

---------------------------------------------

Cleanse the World:

Group is split into two teams: Killers and Others
A Killer wins by killing the other killers and being the only killer alive at a given day.
An Other wins by staying alive and either being affiliated to the winning Killer or being neutral at the end of the game..

Killer's inclusive ability: kill off one player per night

This is more akin to a Mafia game, only it is more focused on one individual trying to outsmart another individual with the same ability. This is more suited for large groups because the Others, who simply need to stay alive to win, can try to side with a suspected Killer with the hopes of practically gaining an immunity to death. At first, people might see this as more of a battle between Killers, but with majority rules influencing the daytime deaths and the possibility of Others defecting, this can turn into a psychological battle for survival.

PROCEDURES
Each day, all the players can decide to kill a player off. To have a successful daytime kill, the votes against the person must total to be the highest by the end of the day.
At night, the Killers can each choose one player to be killed off. However, if more than one Killers choose one player, that player is saved by the Death Note rules, and lives.
At any time of that particular day (including night), players can message the GM on their affiliation with another player. The GM takes note of this, and considers it for endgame purposes.
For every death, the GM mentions the role of the victim and the number of remaining Killers.

OPTIONAL ROLES (only for the Others; also subject to edits, cut-offs and additions):
Everyone's Friend - secretly reminded of which killer killed the guy (limited to number calls i.e. Killer #1, Killer #2).
Scout - knows which roles there are in the game, and how many players there are in each role.
Backface - secretly retrieves the Death Note of a previously-killed Killer. They are basically a Killer in the middle of the game, and must follow the Killer's conditions to win. ONLY APPLICABLE IF THE GAME WOULD END TOO EARLY.
Detective - can set up a surveillance of a player each night. If their target is a Killer, and that Killer attempts to kill a player off that night, then they are exposed to the Detective.

NOTES OF EXTREME IMPORTANCE:
  1. If you are a dead player or a spectator, you are refrained from influencing the game's pace in any way. Otherwise, comments are acceptable.
  2. As this game is at the experimental stage, any questions and/or comments about the mechanics of the game are very much appreciated.
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Rhythm Incarnate
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... Only if I get to be Kira.
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Rhythm Incarnate
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Detectives with guns, please~
❀~animask's Color Guide~❀ (click to toggle)
Orange - Cute and fluffy
Brown - Disappointed or Upset
Blue - "Cool" or "Chill"
Red - High disapproval or high tension
Green - Cheerful, supportable, or friendly
Black - Informative and/or Professional
Pink - Caring, loving or flirty
Grey - Sad or philosophical.
Purple - Fuck Purple.
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Slider Savant
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If the chief says no, what exactally happens? Does the mod inform the town and they decide on another player instead?

That's all the questions I can come up with for now.

Also Hai Vyt.
My thought process is like a Train on a train track shaped like a spider web. With portals.
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Rhythm Incarnate
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HI VYT

Sign me up.
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LadySuburu wrote:
If the chief says no, what exactally happens? Does the mod inform the town and they decide on another player instead?

That's all the questions I can come up with for now.

Also Hai Vyt.


Exactly that. The GM informs the players that an investigation will not take place. Unfortunately, this wastes an investigation for that day.

This can work both ways that I won't tell you how.

animask wrote:
Detectives with guns, please~


Guns are for brutes, young man. We kill with words!

-------------------------------------------

Four players already registered. For the first variant to take place, we will need at least two more players to proceed. However, I shall wait for two whole days after the last necessary player has registered, and see if there are enough people for the second variant.
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osu!charts & Packing manager
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Yeah, joining...

Just don't randomly fade away on us now vyt... |:
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Slider Savant
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I didn't technically register, but since I'm signed up now I might as well stay in. :D
My thought process is like a Train on a train track shaped like a spider web. With portals.
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Just some minor changes:
The Killer is Among Us
  1. The Killer can choose to kill their player for the day anytime. This can be during suggestion time, while the Chief Detective is choosing or not, after investigation etc. (Also works both ways; eliminating a non-Chief Detective early on gives fewer suspects, thereby increasing the possibility of the Killer getting caught early on)
  2. If the person investigated for that day is NOT a Killer, the Detectives lose the ability to investigate for the next day. (This is to give a reason for the Chief Detective to not go on with an investigation)

Cleanse the World
  1. Affiliations with other players must be secretly messaged to the GM. This goes for all players.
  2. An Other must win by staying alive when the game ends, and not being affiliated with a losing Killer as well (this means an Other affiliated with the winning Killer and a neutral Other both wins; being affiliated with a non-Killer counts as neutral).
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Rhythm Incarnate
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LadySuburu wrote:
I didn't technically register, but since I'm signed up now I might as well stay in. :D
❀~animask's Color Guide~❀ (click to toggle)
Orange - Cute and fluffy
Brown - Disappointed or Upset
Blue - "Cool" or "Chill"
Red - High disapproval or high tension
Green - Cheerful, supportable, or friendly
Black - Informative and/or Professional
Pink - Caring, loving or flirty
Grey - Sad or philosophical.
Purple - Fuck Purple.
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Elite Mapper
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Sure, why not?
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We have enough players for the first variant. I will continue to advertise the registration process for two days before closing and starting our game.

All the registrants will be notified once the registration closes.
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Rhythm Incarnate
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/join

for "cleanse the world" setup, that is.
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Rhythm Incarnate
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/join Cleanse the World
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