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This beatmap was submitted using in-game submission on Saturday, October 7, 2017 at 9:02:52 PM

Artist: ASIAN KUNG-FU GENERATION
Title: Maigoinu to Ame no Beat
Source: 四畳半神話大系
Tags: The Tatami Galaxy Yojouhan Shinwa Taikei A Lost Dog and Beats of the Rain Biito
BPM: 121
Filesize: 21458kb
Play Time: 01:28
Difficulties Available:

Download: ASIAN KUNG-FU GENERATION - Maigoinu to Ame no Beat
Download: ASIAN KUNG-FU GENERATION - Maigoinu to Ame no Beat (no video)
Information: Scores/Beatmap Listing
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四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四

Though all maps might not be rose-colored, every set does have its own unique color.
Leave your 4½ tatami room and explore them.
Hopefully, you will find beauty within those colors too.

四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四四


If you're here expecting normal mainstream DT-able 1/3 maps, just play the hard.
Hey Crys! Map an easy please
Last edited by CrystilonZ on , edited 18 times in total.
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Star Shooter
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wow beautiful song, beautiful map
เพลงเพราะมากเลย *-*
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Combo Commander
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I love this song and this anime <3

Thanks for map it! :33
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Rhythm Incarnate
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Earned 1 kudosu.
im broke on kds anyway :^)

playtest turned mod apparently
Code:
21:33 CrystilonZ: o wait so you can now testplay again right?
21:33 Kaitjuh: sorta yea
21:34 CrystilonZ: woo
21:34 *CrystilonZ is listening to [https://osu.ppy.sh/b/1232798 ASIAN KUNG-FU GENERATION - Maigoinu to Ame no Beat]
21:34 CrystilonZ: can you testplay the highest diff for me
21:34 CrystilonZ: and tell me if i should push this
21:34 CrystilonZ: i will take your words as my decision lol
21:36 Kaitjuh: as it is?
21:37 CrystilonZ: what do you mean by as it is?
21:41 CrystilonZ: welp
21:41 CrystilonZ: what do you think?
21:42 Kaitjuh: :thinking:
21:42 Kaitjuh: imo the diff spread is pretty good
21:42 Kaitjuh: i think it'd be fine to push as it is
21:43 Kaitjuh: one thing im not sure about on the Normal diff tho is
21:43 Kaitjuh: 01:00:303 (2,3) - 
21:43 CrystilonZ: stacked slider ends?
21:43 Kaitjuh: yes
21:43 Kaitjuh: since its not consistent and only appears in that section
21:43 CrystilonZ: yep that's the whole point
21:43 Kaitjuh: i think it might be better to DS those
21:43 CrystilonZ: to make that section unique xd
21:44 Kaitjuh: ye but its easier to read in the Hard diff
21:44 Kaitjuh: which should be the other way around imo
21:44 CrystilonZ: what
21:44 CrystilonZ: it is?
21:45 Kaitjuh: or
21:45 Kaitjuh: in Normal
21:45 Kaitjuh: 01:03:279 (2,1,2,3) - 
21:45 CrystilonZ: i'm expecting a lot of fails bcuz of those 01:00:799 (4,5,6) -
21:45 Kaitjuh: one is stacked and one is DS'ed
21:45 CrystilonZ: in hard XDD
21:46 CrystilonZ: yep i noticed
21:46 CrystilonZ: it's in the transition phase thingy so i don't know what to do with it yet xd
21:47 Kaitjuh: yea i suppose
21:47 Kaitjuh: but you will get people mentioning it 
21:48 CrystilonZ: i expect that XD
21:48 CrystilonZ: like
21:48 CrystilonZ: i know already what ppl are gonna mention lol
21:49 Kaitjuh: also is OD8/HP7 too high for last diff?
21:49 CrystilonZ: originally 7/7
21:49 Kaitjuh: hm
21:49 CrystilonZ: but doyak said slider jumps are nothing so
21:49 CrystilonZ: i pushed OD to 8 for more sliderbreaks
21:49 Kaitjuh: waw
21:49 CrystilonZ: LOL
21:50 CrystilonZ: basically a big "fuck you" to players
21:50 Kaitjuh: y u do dis
21:50 Kaitjuh: sliderbreaks give me death
21:50 CrystilonZ: >:)
21:51 CrystilonZ: i'm surprised that you didn't say anything about the 1/6 extended slider tho xd
21:51 CrystilonZ: cuz i thought
21:51 CrystilonZ: everyone was going to mention this for sure
21:52 Kaitjuh: you mean these? 00:16:171 (2,3) - 
21:52 CrystilonZ: yep those
21:52 Kaitjuh: I knew you wanted to use those
21:53 CrystilonZ: lol what XDD
21:53 Kaitjuh: you already sent me an early copy once
21:53 CrystilonZ: o rly?
21:53 CrystilonZ: hm
21:53 CrystilonZ: i have a terrible memory lol
21:54 CrystilonZ: did you say anything about it back then
21:54 CrystilonZ: o wait i can search the chatlog
21:54 Kaitjuh: maybe make these overlaps more equal 00:57:824 (1,2,3,4) - 
21:54 CrystilonZ: one sec
21:54 Kaitjuh: thats kinda it
21:54 CrystilonZ: lol wat
21:54 Kaitjuh: in last diff
21:54 Kaitjuh: also you might have posted your osz in discord
21:55 Kaitjuh: and not i irc
21:55 Kaitjuh: in*
21:55 Kaitjuh: thats how i got it i think
21:55 Kaitjuh: i commented on how i love this pattern 00:59:808 (1,2,3,4,5) - 
21:55 Kaitjuh: :^)
21:55 Kaitjuh: thats it 
21:56 CrystilonZ: ye like
21:56 CrystilonZ: that's the only spot that the map has
21:56 CrystilonZ: something to uhh
21:56 CrystilonZ: "oooooooh" at i guess
21:56 CrystilonZ: XDD
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Placeholder, sorry for being so late :(

edit - oops, grats on qualify tho
Last edited by Hobbes2 on , edited 1 time in total.
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Hobbes2 wrote:
Placeholder, sorry for being so late :(


Now your placeholder is worth more than before ?)
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Rhythm Incarnate
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pls stop making threads golden lmao

hobbes still hasn't modded me back rrrrrrrrrrrrrrrrrrrr
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Rhythm Incarnate
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Hi


For all diffs
01:28:072 - you can put start slider and end on 01:28:403


Normal
Check Distance Snap
00:00:799 (3,1) far
00:09:725 (2,3) do slightly far, it's are close
00:33:031 (2,3) ^
00:48:899 (2,3) do are close, it's far
01:14:684 (4) end slider move right for distance
01:15:675 (1,2) far
01:18:981 (3,4) far
01:24:105 (3,1) ^
01:23:609 (1,2) are close
01:25:097 (2,3) ^
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Rhythm Incarnate
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k fixed DS
not gonna add slider tho sounds a bit excessive
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Rhythm Incarnate
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m4m

Turn off widescreen support?


Normal
Hmm the stacks you made is popping the DS like 01:13:527 (1,2) - 01:18:981 (3,4) - 01:23:609 (1,2) - 01:25:097 (2,3) - and lots others
00:12:039 (6) - I think you can make this a 1/1 slider to emphasize the long trumpet sound


Hard
00:01:791 (2,3) - Not perfectly aligned.
00:02:783 (5,6) - ^
00:13:527 (1) - I personally would want the white tick to be clickable because of the loud snare sound.
00:14:518 (4) - ^
01:23:113 (2,3,4) - Hmm spike in object density, but there's not really an increase in intensity of the music here.
01:09:560 (1,2) - I know you're mapping to the vocals here, but I feel like Mapping more towards the drums and snares is better. right now the rhythm just feels weird to me.


Rose
00:07:907 (3,4,1) - Really big difference in spacing, it makes jump to the notes really hard, I don't know if you want that kind of a big jump in a 3.3 diff
01:07:576 (4,1) - also big spike in jump
01:11:213 (7,1,2) - ^

Hmm that's all, very unique song and mapping style, not bad. Sry for short mod, here's a star C:
Good luck!
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Ohwow wrote:
m4m

Turn off widescreen support? done


Normal
Hmm the stacks you made is popping the DS like 01:13:527 (1,2) - 01:18:981 (3,4) - 01:23:609 (1,2) - 01:25:097 (2,3) - and lots others im not using view stacks in 2017 kill me
00:12:039 (6) - I think you can make this a 1/1 slider to emphasize the long trumpet sound i would love to tbh but normal diff restrictions are tilting me so hard


Hard
00:01:791 (2,3) - Not perfectly aligned. k
00:02:783 (5,6) - ^
00:13:527 (1) - I personally would want the white tick to be clickable because of the loud snare sound. i'll see if i can change stuff here.

00:14:518 (4) - ^
01:23:113 (2,3,4) - Hmm spike in object density, but there's not really an increase in intensity of the music here. i rly love the spike here tho qwq. 01:19:477 (6,1,2,3,4,5,6,7,8,9) - feel like they are building up towards something and this stream is a great complement to them
01:09:560 (1,2) - I know you're mapping to the vocals here, but I feel like Mapping more towards the drums and snares is better. right now the rhythm just feels weird to me. kiai is 92.5 percent vocals tho xd. Totally fine imo


Rose
00:07:907 (3,4,1) - Really big difference in spacing, it makes jump to the notes really hard, I don't know if you want that kind of a big jump in a 3.3 diff SR system sucks. This diff is definitely not 3.3*. For myself, I find these jumps very fun to play. imo spikes are lovely when done correctly <3
01:07:576 (4,1) - also big spike in jump
01:11:213 (7,1,2) - ^

Hmm that's all, very unique song and mapping style, not bad. Sry for short mod, here's a star C:
Good luck!


sry for slow reply xd uni is killing me

Thx a lot :)
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yea

General
Video offset:
Normal: -120
Hard: -150
Rose-colored Campus Life: -150


Rose-colored Campus Life
ugh this diffname is so long to write

- 00:08:733 (2,1,2,3,4,5,6) - This placement is meh considering 00:09:725 (2,3,6) - imo moving 00:09:560 (1,2,4,5) - up so you can do a triangle with https://i.imgur.com/Gg8YJBg.png etc would be nice.

Hard
- 00:41:956 (1) - Song is quite constant and has an "aaaaaaaaaaaaaaaaaaaaaaa" sound but this slider implies there's a wiggle in there somewhere and a very big wiggle in there, but no wiggle is present in the sound. I suggest changing the slider.
- 00:46:419 (2) - For two snares you can do two circles if you want.

Normal
Having the combo colors black and white + bg too to have some sort of progression from bleak -> getting there -> colorful would be cool but idk if that's what you had in mind.

- 01:00:303 (2,3) - I wouldn't stack these under the sliderends tbh since it makes it too difficult to read.



Clean set. Call me back.
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Rhythm Incarnate
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Mir wrote:
yea

General
Video offset:
Normal: -120
Hard: -150
Rose-colored Campus Life: -150
oopsy doopsy


Rose-colored Campus Life
ugh this diffname is so long to write lovely anime ref <3

- 00:08:733 (2,1,2,3,4,5,6) - This placement is meh considering 00:09:725 (2,3,6) - imo moving 00:09:560 (1,2,4,5) - up so you can do a triangle with https://i.imgur.com/Gg8YJBg.png etc would be nice. fair

Hard
- 00:41:956 (1) - Song is quite constant and has an "aaaaaaaaaaaaaaaaaaaaaaa" sound but this slider implies there's a wiggle in there somewhere and a very big wiggle in there, but no wiggle is present in the sound. I suggest changing the slider.tried to make this one analogous with 00:43:940 (1,2) - and also because of the snare
- 00:46:419 (2) - For two snares you can do two circles if you want. done~

Normal
Having the combo colors black and white + bg too to have some sort of progression from bleak -> getting there -> colorful would be cool but idk if that's what you had in mind. another anime ref imo the bgs i have now fit better cuz of the protagonist's sudden realization in ep12.

- 01:00:303 (2,3) - I wouldn't stack these under the sliderends tbh since it makes it too difficult to read. i want to make this part unique somehow and I don't have anything else xd. imo it's not that hard to read cuz the pattern repeats itself so many times



Clean set. Call me back.


weehee thanks for the mod~
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Double bubble.

Metadata: http://www.sonymusic.co.jp/artist/ASIAN ... /KSCL-1580

Catlogs:
collapsed text
15:22 CrystilonZ: eh i guess
15:45 CrystilonZ: o
15:45 CrystilonZ: what if
15:45 CrystilonZ: i still stack em
15:45 CrystilonZ: but like
15:45 CrystilonZ: not perfectly stack them
15:46 Mir: you can offstack it probably yeah
15:46 CrystilonZ: lol ok
15:46 CrystilonZ: going with that then
15:48 CrystilonZ: http://puu.sh/xx6SC/6e3b3d37e9.jpg
15:48 CrystilonZ: does this much work
15:48 CrystilonZ: or do i need to do mroe
15:48 CrystilonZ: more*
15:48 Mir: more
15:49 CrystilonZ: https://puu.sh/xx6UR/da8e7acd7b.jpg ?
15:50 CrystilonZ: eh this is probably too much
15:50 Mir: at least to where you can see the combo color?
15:50 Mir: i mean
15:50 Mir: number
15:51 CrystilonZ: o crap
15:51 CrystilonZ: that barely has any difference to normal spacing
15:51 CrystilonZ: aaaaaa will come up with another thing i guess
15:59 CrystilonZ: lol k fuck this 'making normals interesting' thing
15:59 CrystilonZ: i'm gonna do normal spacing here fuck it
15:59 Mir: LOL
16:05 CrystilonZ: k done
16:06 Mir: yea
16:06 Mir: metadata?
16:06 CrystilonZ: hm?
16:06 CrystilonZ: you mean the proof?
16:06 CrystilonZ: one sec
16:07 Mir: ye
16:13 CrystilonZ: http://www.sonymusic.co.jp/artist/ASIAN ... /KSCL-1580
16:14 Mir: good


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