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ParagonX9 - Defection [Taiko]

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Total Posts
18
Topic Starter
Ak1o
This beatmap was submitted using in-game submission on Samstag, 10. Juni 2017 at 00:29:35

Artist: ParagonX9
Title: Defection
Tags: DarkVortex Newgrounds DnB
BPM: 180
Filesize: 1893kb
Play Time: 01:33
Difficulties Available:
  1. Futsuu (2,39 stars, 210 notes)
  2. Inner Oni (5,19 stars, 665 notes)
  3. Muzukashii (3,05 stars, 391 notes)
  4. Oni (4,38 stars, 567 notes)
  5. Vortex' Hell Oni (5,62 stars, 710 notes)
  6. Vortex' Kantan (1,57 stars, 122 notes)
Download: ParagonX9 - Defection
Information: Scores/Beatmap Listing
---------------
Thanks for DarkVortex' Kantan and Hell Oni!

Guess I'm going for ranked btw nah

please redownload after 26.03.2017; renamed Vortex' diffs to match grammar
Raphalge
Hi from mod queue! When you say "Skip Hell Oni" I guess you mean Inner Oni?

[Oni]
00:11:186 (1) - k? to start off the new section
00:13:519 (18,19,20) - 00:13:353 (17,18,19,20) - change to ddk d? or maybe even ddkkd if you want to keep the 1/4 sound.
00:16:186 (38,39,40,41,42) - change to kkkkd to give the d at the end more impact?
00:17:519 (48,49,50) - kdk so there aren't too many kdd's?
00:21:769 (82) - k?
00:30:019 (146,147) - kk?
00:35:353 (184) - k?
00:35:353 (184) - ctrl+g sounds better imo. and you don't want 00:57:353 (42,43,44,45,46) - to be identical to 00:56:019 (36,37,38,39,40) -
01:09:853 (105,106,107,108,109) - I don't think you should have these SV changes here, it'll be incredibly hard for oni players to distinguish what speed they're supposed to press them at. Hell even I struggled a little.
01:12:519 (1) - k again to kick off the new section?
01:16:019 (30,31,32,33,34) - ddkkd for variation and flow?
01:19:186 (57,58,59,60,61) - ^

other comments:
the high amount of dons in the parts before the kiai was pretty off-putting when playing.

[Muzukashii]
00:28:019 (105,106,107,108,109,110) - maybe change these up so you follow your pattern of having new triple patterns each measure?

other comments:
I think this diff is actually really good :D
I think you should stick to having d triples on red ticks in the kiai though, it makes for some pretty interesting structure.

cant really find anything worth pointing out on lower diffs :o
Topic Starter
Ak1o
Thanks for giving me my first mod ever! :)

I really forgot to mention that I took out the Hell Oni diff, bc people told me it would be too similar to my Inner Oni in regards of difficulty to be ranked.
Now I still decided to put it in, but bc of my stupidity neither Inner Oni nor Hell Oni would get a mod from you.. I better watch out next time :o
Topic Starter
Ak1o
Also, I never did that as well, but I guess it is kinda important?

Raphalge wrote:

Hi from mod queue! When you say "Skip Hell Oni" I guess you mean Inner Oni?

[Oni]
00:11:186 (1) - k? to start off the new section sounds good to me, added
00:13:519 (18,19,20) - 00:13:353 (17,18,19,20) - change to ddk d? or maybe even ddkkd if you want to keep the 1/4 sound. changed to ddk d
00:16:186 (38,39,40,41,42) - change to kkkkd to give the d at the end more impact? still not sure about that, I find those k's rather unnecessary, I'll leave it as it is
00:17:519 (48,49,50) - kdk so there aren't too many kdd's? added!
00:21:769 (82) - k? I'll test it out
00:30:019 (146,147) - kk? it doesn't feel right, idk. the rhythm is kinda too "calm" to put k's in there
00:35:353 (184) - k? I changed 00:35:353 (184,185) to be k d, if you meant that down below (?)
00:35:353 (184) - ctrl+g sounds better imo. and you don't want 00:57:353 (42,43,44,45,46) - to be identical to 00:56:019 (36,37,38,39,40) - mixed it up a bit
01:09:853 (105,106,107,108,109) - I don't think you should have these SV changes here, it'll be incredibly hard for oni players to distinguish what speed they're supposed to press them at. Hell even I struggled a little. pretty reasonable, I nerfed the initial slow down from x0.6 to x0.75/0.8 but kept the SV acceleration up to x1.0 instead of x1.1
01:12:519 (1) - k again to kick off the new section? :ok_hand:
01:16:019 (30,31,32,33,34) - ddkkd for variation and flow? same here
01:19:186 (57,58,59,60,61) - ^ ^

other comments:
the high amount of dons in the parts before the kiai was pretty off-putting when playing.
can't really tell what you meant by that @@

[Muzukashii]
00:28:019 (105,106,107,108,109,110) - maybe change these up so you follow your pattern of having new triple patterns each measure? would feel too off with the rhythm imo, so I kept it easy and repetitive

other comments:
I think this diff is actually really good :D
I think you should stick to having d triples on red ticks in the kiai though, it makes for some pretty interesting structure.
that'll sound pretty boring, wouldn't it? :D

cant really find anything worth pointing out on lower diffs :o
Gemu-
Hi!

Request from Jessi, Thousand & Gemu's Taiko Queue


d
k
D (Big d)
K (Big k)


  • [General]

    Add in tags: DarkVortex

  • [ Vortex's Kantan]

    You forgot to remove the Enable Countdown.
  1. 00:16:186 (21) - Move to 00:15:853 - to keep the density with 00:12:186 (15,16,17,18) - and to keep consistency with 00:25:519 (36,37,38,39) -
  2. 00:18:853 (26,27) - Ctrl G and remove 00:18:519 (25) - sounds very good for this difficulty.
  3. 00:36:186 (53,54,55) - Change those notes to d and this to k 00:37:853 (56) - to variate a bit.
  4. 01:29:519 (48,49) - Ctrl G to keep consistency with 01:18:853 (30,31,32,33) -

  • [ Futsuu]

    You forgot to remove the Enable Countdown.
  1. 00:05:019 (10) - Remove to put a break to the players can be attentive for the next patterns.
  2. 00:22:853 (29,30,31,32) - This is a bit hard dont you think? please move 00:23:019 (30) - to 00:23:186 - and remove 00:23:686 (32) -
  3. 00:28:186 (42,43,44,45) - Do the same here please ^ to cosnsitency and balance in both parts.
  4. 00:29:686 (47) - Move to 00:29:853 - for the previous suggestions.
  5. 00:37:519 (64) - Remove to put a break to the players can be attentive for the next patterns.
  6. 01:28:186 (86,87,88,89,90,91,92,93,94,95) - Long pattern, move 01:30:186 (92) - to 01:30:353 - , remove 01:30:519 (93) - to keep density with 01:22:853 (73,74,75,76,77,78,79,80,81) -

  • [ Muzukashii]

    You forgot to remove the Enable Countdown.
  1. 00:17:519 (57) - Change to k to keep the rhythm you are doing with the sound 00:16:853 (54,55,58,59,60) -
  2. 00:38:186 (151) - Change to k for the previous reason, to keep the rhythm you are doing with 00:37:519 (148,149,150,53,54) -
  3. 01:29:686 (193) - Change to k, the note in the note 192 Ii still heard in the note 193 like an echo.

  • [ Oni]

    You forgot to remove the Enable Countdown.
  1. 00:16:269 (38) - Change to k to flow much better the stream.
  2. 00:36:519 (192,193,194) - Change to kkd, sounds much better.
  3. 00:38:519 (208,209) - Change to k to variate a bit the drums.
  4. 01:04:269 - Add a k to keep balance with 01:01:353 (61,62,63,64,65,66,67,68) -
  5. 01:11:936 (115,119) - Change to k to flow much better and remove 01:12:436 (121) - to then put a finish K 01:12:519 (1) -

  • [ Inner Oni]

    You forgot to remove the Enable Countdown.
  1. 00:18:603 (60) - Change to k, sounds much better to flow and to keep the rhythm with 00:18:853 (62,63,64,65,66,67) -
  2. 00:19:769 (70) - ^

  • [ Vortex's Hell Oni]

    You forgot to remove the Enable Countdown.
  1. 00:21:853 (160) - Remove the finish, in a stream can be confusing and annoying during playing.
  2. 00:32:519 (253) - ^
  3. 00:33:103 (257) - Change to k, sounds very good with the rhythm you are doing 00:32:769 (254,255,261,262,263) -
  4. 00:38:436 (305) - Change to k for consistency with the previous reason.
  5. 01:12:519 (112) - How I said previously, remove the finish, can be confusing and annoying during playing.
  6. 01:23:186 (239) - ^
  7. 01:27:436 (281) - Change to k, sounds much better.
  8. 01:33:853 (342) - Remove the finish (You know why)

I hope my mod has been helpful you, Good luck!
DarkVortex

game rock wrote:

Hi!

Request from Jessi, Thousand & Gemu's Taiko Queue


d
k
D (Big d)
K (Big k)


  • [General]

    Add in tags: DarkVortex

  • [ Vortex's Kantan]

    You forgot to remove the Enable Countdown.
  1. 00:16:186 (21) - Move to 00:15:853 - to keep the density with 00:12:186 (15,16,17,18) - and to keep consistency with 00:25:519 (36,37,38,39) - Done
  2. 00:18:853 (26,27) - Ctrl G and remove 00:18:519 (25) - sounds very good for this difficulty. Done
  3. 00:36:186 (53,54,55) - Change those notes to d and this to k 00:37:853 (56) - to variate a bit. Done
  4. 01:29:519 (48,49) - Ctrl G to keep consistency with 01:18:853 (30,31,32,33) - Done
  • [ Vortex's Hell Oni]

    You forgot to remove the Enable Countdown.
  1. 00:21:853 (160) - Remove the finish, in a stream can be confusing and annoying during playing. Okay done
  2. 00:32:519 (253) - ^ Done
  3. 00:33:103 (257) - Change to k, sounds very good with the rhythm you are doing 00:32:769 (254,255,261,262,263) - Done
  4. 00:38:436 (305) - Change to k for consistency with the previous reason. Done
  5. 01:12:519 (112) - How I said previously, remove the finish, can be confusing and annoying during playing. Done
  6. 01:23:186 (239) - ^ Done
  7. 01:27:436 (281) - Change to k, sounds much better. Done
  8. 01:33:853 (342) - Remove the finish (You know why)Done

I hope my mod has been helpful you, Good luck!
Thanks for modding! :)

https://puu.sh/uEeoG/dc3c917630.zip
Topic Starter
Ak1o
Thanks for your mod! :)

game rock wrote:

Hi!

Request from Jessi, Thousand & Gemu's Taiko Queue


d
k
D (Big d)
K (Big k)


  • [General]

    Add in tags: DarkVortex
    fixed!

  • [ Futsuu]

    You forgot to remove the Enable Countdown.
    fixed that on every diff!
  1. 00:05:019 (10) - Remove to put a break to the players can be attentive for the next patterns. removed!
  2. 00:22:853 (29,30,31,32) - This is a bit hard dont you think? please move 00:23:019 (30) - to 00:23:186 - and remove 00:23:686 (32) - I really wasn't sure myself, so I waited for some feedback on that one. I kinda put some space before and after those patterns to assure that players can prepare for it. If there is too much feedback like you did tho, I will change it like you suggested.
  3. 00:28:186 (42,43,44,45) - Do the same here please ^ to cosnsitency and balance in both parts. Same as above.
  4. 00:29:686 (47) - Move to 00:29:853 - for the previous suggestions. ^
  5. 00:37:519 (64) - Remove to put a break to the players can be attentive for the next patterns. removed!
  6. 01:28:186 (86,87,88,89,90,91,92,93,94,95) - Long pattern, move 01:30:186 (92) - to 01:30:353 - , remove 01:30:519 (93) - to keep density with 01:22:853 (73,74,75,76,77,78,79,80,81) - changed!

  • [ Muzukashii]

    You forgot to remove the Enable Countdown.
  1. 00:17:519 (57) - Change to k to keep the rhythm you are doing with the sound 00:16:853 (54,55,58,59,60) - changed!
  2. 00:38:186 (151) - Change to k for the previous reason, to keep the rhythm you are doing with 00:37:519 (148,149,150,53,54) - changed!
  3. 01:29:686 (193) - Change to k, the note in the note 192 Ii still heard in the note 193 like an echo. didn't notice the echo there, nice point-out. changed!

  • [ Oni]

    You forgot to remove the Enable Countdown.
  1. 00:16:269 (38) - Change to k to flow much better the stream. sounds good, changed!
  2. 00:36:519 (192,193,194) - Change to kkd, sounds much better. changed!
  3. 00:38:519 (208,209) - Change to k to variate a bit the drums. would be the same as 00:37:353 (199,200,201,202,203) - I changed 00:38:436 (207) to be k instead.
  4. 01:04:269 - Add a k to keep balance with 01:01:353 (61,62,63,64,65,66,67,68) - added!
  5. 01:11:936 (115,119) - Change to k to flow much better and remove 01:12:436 (121) - to then put a finish K 01:12:519 (1) - was changed already..? but removed the note and added a finisher nonetheless



  • [ Inner Oni]

    You forgot to remove the Enable Countdown.
  1. 00:18:603 (60) - Change to k, sounds much better to flow and to keep the rhythm with 00:18:853 (62,63,64,65,66,67) - changed!
  2. 00:19:769 (70) - ^ ^

I hope my mod has been helpful you, Good luck!
Smallwu
Hallo!
[General]
  1. Remove tags "newgrounds" and "paragonx9 " because they're in your Artist/Source title already
  2. You forgot to turn off Widescreen Support
  3. Be sure your Slider Velocity is 1.40, open your .osu file to fix it
  4. 00:43:853 (1) - I think the Spinner need a same endpoint at all diffs
[Muzukashii]
  1. 00:02:353 (6) - Remove It's a little weird. You only follow the sound at Muzu, but not follow it at harder diffs
  2. 00:05:519 (14) - d because the pitch is lower than (13)
  3. 00:42:353 (170) - K because Oni also K here
  4. 00:56:686 (34) - k because it sounds like (33). (33) uses kat, so (34) uses kat, too.
  5. 00:57:686 (38) - d because it sounds like (37) ^
  6. 00:59:186 (45) - D?
  7. 01:13:686 (108) - k because it has the sound like (167). You also use same pattern at 01:18:686
  8. 01:24:353 (164) - k ^
[Oni]
  1. 00:06:186 (17) - Remove or change to don because there has no sound to use kat
  2. 00:10:603 (41,43) - Remove - It just a Oni, you can keep the idea and use it at Inner Oni. The other reason is 00:10:519 and 00:10:686 have loud drums, remove (41) and (43) can highlight them clearly (the effect is better than the original I guess)
  3. 00:23:519 (93,94,95) - kkk to keep the consistency (Pattern "A B A", like [00:28:186])
  4. 00:33:019 (164) - I think it's no reason to use k, try d
  5. 00:33:853 - 00:35:186 - This part broken the consistency. Fix them
  6. 00:39:519 (216,217,218) - kkk reason same as 00:23:519
  7. 00:40:853 (227,228) - Ctrl+G to follow pitch
  8. 00:56:686 (40,41) - Ctrl+G to follow pitch
  9. 00:57:686 (44) - d because it sounds like (43)
  10. 01:10:853 - 01:12:519 - Remove the useless green lines when you have free time ?w?
[Inner Oni]
  1. 00:06:186 (17) - Remove or change to don because there has no sound to use kat
  2. 00:10:519 (40,41,42,43,44,45,46,47,1) - kdkkddddk I think they can follow sound better
  3. 00:32:853 - 00:41:853 - Cut down patterns like ox xoox, or remap the whole part
  4. 00:42:853 (190) - I think K is more fit
  5. 00:56:686 (40) - k to follow pitch
  6. 00:57:686 (44) - k because it sounds like (43)
  7. 01:10:853 - 01:12:519 - Remove the useless green lines when you have free time ?w?
[Vortex's Hell Oni]
  • Too tired to mod, sorry :3
  1. Only a suggest : Don't use OD8 please
=====
GL with Rank! :3
Topic Starter
Ak1o

Smallwu wrote:

Hallo! Hallo!
[General]
  1. Remove tags "newgrounds" and "paragonx9 " because they're in your Artist/Source title already fixed!
  2. You forgot to turn off Widescreen Support fixed!
  3. Be sure your Slider Velocity is 1.40, open your .osu file to fix it fixed!
  4. 00:43:853 (1) - I think the Spinner need a same endpoint at all diffs it really makes more sense that way, you're right. fixed!
[Muzukashii]
  1. 00:02:353 (6) - Remove It's a little weird. You only follow the sound at Muzu, but not follow it at harder diffs removed!
  2. 00:05:519 (14) - d because the pitch is lower than (13) changed!
  3. 00:42:353 (170) - K because Oni also K here I'll try it out. changed!
  4. 00:56:686 (34) - k because it sounds like (33). (33) uses kat, so (34) uses kat, too. changed!
  5. 00:57:686 (38) - d because it sounds like (37) ^ changed!
  6. 00:59:186 (45) - D? there's no real finish in the song so idk
  7. 01:13:686 (108) - k because it has the sound like (167). You also use same pattern at 01:18:686 nice point-out. changed!
  8. 01:24:353 (164) - k ^ changed!
[Oni]
  1. 00:06:186 (17) - Remove or change to don because there has no sound to use kat I thought about the hi-hat, but I'll remove this one.
  2. 00:10:603 (41,43) - Remove - It just a Oni, you can keep the idea and use it at Inner Oni. The other reason is 00:10:519 and 00:10:686 have loud drums, remove (41) and (43) can highlight them clearly (the effect is better than the original I guess) the stream has a simple pattern, although I could shorten it a bit, but your suggestion makes no sense in regards to music or consistency. maybe you meant other notes by that? (or I just don't get what you really want) bc I really don't want to use what's left after removing (41) and (43)
  3. 00:23:519 (93,94,95) - kkk to keep the consistency (Pattern "A B A", like [00:28:186]) I'll try it. changed!
  4. 00:33:019 (164) - I think it's no reason to use k, try d I guess I'll remap it with your suggestion below
  5. 00:33:853 - 00:35:186 - This part broken the consistency. Fix them fixed, although not sure about it.
  6. 00:39:519 (216,217,218) - kkk reason same as 00:23:519 changed!
  7. 00:40:853 (227,228) - Ctrl+G to follow pitch changed!
  8. 00:56:686 (40,41) - Ctrl+G to follow pitch changed!
  9. 00:57:686 (44) - d because it sounds like (43) changed!
  10. 01:10:853 - 01:12:519 - Remove the useless green lines when you have free time ?w? idk how to remove them w/o to unsmooth the SV :/ nvm I fixed it
[Inner Oni]
  1. 00:06:186 (17) - Remove or change to don because there has no sound to use kat removed!
  2. 00:10:519 (40,41,42,43,44,45,46,47,1) - kdkkddddk I think they can follow sound better really like this idea, changed!
  3. 00:32:853 - 00:41:853 - Cut down patterns like ox xoox, or remap the whole part redid the patterns for that one with better structure
  4. 00:42:853 (190) - I think K is more fit changed!
  5. 00:56:686 (40) - k to follow pitch changed!
  6. 00:57:686 (44) - k because it sounds like (43) changed!
  7. 01:10:853 - 01:12:519 - Remove the useless green lines when you have free time ?w? same as above
[Vortex's Hell Oni]
  • Too tired to mod, sorry :3
  1. Only a suggest : Don't use OD8 please
=====
GL with Rank! :3 thanks for your effort!
Yona
Nice map :)
Inner Oni
00:07:186 (19) - You should delete this circle because, at the beginning, you map the main sound. Here, you map the background sound so it's not consistent.
00:15:519 (34,38) - These circles are k, so to follow your logic you should change this 00:19:519 (68) to k (and I think it's better).
00:41:353 (175) - add a circle here? it seems empty :c
00:41:186 (173,174) - kk?
01:03:186 (76) - k to highlight this sound?
01:08:019 (104,105,106,107,108) - dddkk because 01:08:519 (107,108) - are the same sound, so you should change this k 01:09:019 (109) to d.
01:09:853 (113,114,115,116) - ctrl G because this sound 01:09:853 (113) is "transparent"
01:27:519 (152) - add a circle here? it seems empty too :c
01:33:353 (207,208,209) - k k k to follow the melody

Vortex's Hell Oni
00:53:686 (23) - k to highlight the next circle
00:56:353 (34) - d because the two following sounds are the same
00:58:353 (43) - d? to differentiate it from previous sounds
00:58:686 (44,45) - k k? to differentiate them from previous sound
01:33:353 (207,208,209) - k k k to follow the melody

I don't know if you can name the difficulty "Hell Oni" and OD 8 seems hard for 180 bpm

Oni
00:50:686 (11,12,13,14,15) - kddkk seems better, it's highlight 00:51:686 (16) because there is k d.
00:52:019 (17) - k for the same reason
01:33:353 (173,174,175,176) - ctrl G because the last circle should be a d because it's "transparent"
DarkVortex

Yonakr wrote:

Nice map :)

Vortex's Hell Oni
00:53:686 (23) - k to highlight the next circle
00:56:353 (34) - d because the two following sounds are the same
00:58:353 (43) - d? to differentiate it from previous sounds
00:58:686 (44,45) - k k? to differentiate them from previous sound
01:33:353 (207,208,209) - k k k to follow the melody

I don't know if you can name the difficulty "Hell Oni" and OD 8 seems hard for 180 bpm
Fixed all! Thanks for modding! :)

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72519
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 48513
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.799999

[Metadata]
Title:Defection
TitleUnicode:Defection
Artist:ParagonX9
ArtistUnicode:ParagonX9
Creator:Ak1o
Version:Vortex's Hell Oni
Source:Newgrounds
Tags:DarkVortex
BeatmapID:1234459
BeatmapSetID:582351

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"space-sun-star-debris-nature-images-free-1920x1080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
520,333.333333333333,4,1,0,100,1,0
520,-100,4,1,0,80,0,0
11186,-100,4,1,0,100,0,0
48519,-200,4,1,0,60,0,0
59186,-200,4,1,0,80,0,0
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70853,-125,4,1,0,80,0,0
71019,-117.647058823529,4,1,0,80,0,0
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72269,-97.0873786407767,4,1,0,80,0,0
72353,-96.1538461538461,4,1,0,80,0,0
72519,-90.9090909090909,4,1,0,100,0,1
93853,-90.9090909090909,4,1,0,100,0,0


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Topic Starter
Ak1o

Yonakr wrote:

Nice map :) Thanks! :) also thanks for your mod as well!
Inner Oni
00:07:186 (19) - You should delete this circle because, at the beginning, you map the main sound. Here, you map the background sound so it's not consistent. removed!
00:15:519 (34,38) - These circles are k, so to follow your logic you should change this 00:19:519 (68) to k (and I think it's better). I'll try it. changed!
00:41:353 (175) - add a circle here? it seems empty :c I'll also try it. added!
00:41:186 (173,174) - kk? don't think it fits. changed 00:41:103 (172) do be k instead.
01:03:186 (76) - k to highlight this sound? changed!
01:08:019 (104,105,106,107,108) - dddkk because 01:08:519 (107,108) - are the same sound, so you should change this k 01:09:019 (109) to d. changed the dddkk one, it really weakens 01:09:019 (109) tho, and I'm not sure about changing it to d. I will still try it out.
01:09:853 (113,114,115,116) - ctrl G because this sound 01:09:853 (113) is "transparent" you mean change K d K d to D k D k? idk what you mean with "transparency" here, but I dont think it fits the rhythm, sorry :/
01:27:519 (152) - add a circle here? it seems empty too :c I'll try it!
01:33:353 (207,208,209) - k k k to follow the melody changed it to be k K d instead. maybe I will change 01:33:519 (209) back to be D tho, we'll see

Vortex's Hell Oni
00:53:686 (23) - k to highlight the next circle
00:56:353 (34) - d because the two following sounds are the same
00:58:353 (43) - d? to differentiate it from previous sounds
00:58:686 (44,45) - k k? to differentiate them from previous sound
01:33:353 (207,208,209) - k k k to follow the melody

I don't know if you can name the difficulty "Hell Oni" and OD 8 seems hard for 180 bpm

Oni
00:50:686 (11,12,13,14,15) - kddkk seems better, it's highlight 00:51:686 (16) because there is k d. sounds good, changed!
00:52:019 (17) - k for the same reason nah, the pitch is the same as in 00:51:686 (16) so it's fine as it is
01:33:353 (173,174,175,176) - ctrl G because the last circle should be a d because it's "transparent" same thing as in your Inner Oni; also there is almost the same finish on my Inner Oni diff, so I won't change the accent on those finishers from K to D.
HomieLove
Hi

[General]
Finde den OD-Spread komisch, der Sprung von OD 5 auf OD 6.5 ist ein bisschen krass. 3 - 4 - 5 - 5.5/6 - 6/6.5 - 7 wäre besser imo.
Difficulty-Spread: Finde den Spike zwischen Muzu und Oni bzw. Oni und Inner Oni relativ groß, dunno vielleicht bin das nur ich.
Bei Vortex' Diffs kann das s nach dem Deppenapostroph weg: Vortex' Kantan / Hell Oni (grammarnazi und so)

[Kantan]
HP 6 ist recht niedrig für ne Kantan, vielleicht HP 7?
eh, ich hab keine Ahnung von Kantan Mapping, also sag ich mal das passt alles so, lol

[Futsuu]
00:21:019 (25) - Finish
00:21:519 (26) - ^
00:24:353 - don um denselben 1/2 wie davor zu emphasizen, 3 1/2 Noten sollten eig. ok sein
00:29:853 - ^
00:32:186 (53) - Finish, hast da dasselbe wie bei 00:31:686 (52) -
00:33:519 - ich versteh nicht wirklich wieso du hier anders als 00:22:853 (29,30,31,32,33,34) - mapped hast, für mich ist das die gleiche Melodie mit den gleichen Sounds.
00:35:186 (61) - Don / Kat Finish? (ja ich weiß dass du eher der Melodie als den Percussions folgst)
00:42:853 (77) - wieder Finish
Generell ist die Pattern inconsistent, so wie sie jetzt ist. 00:21:019 (25,26,27) - ist anders als 00:31:686 (53,54,55) - und das ist ebenfalls anders als 00:42:353 (76,77,78) - und 01:33:019 (98,99,100) - . Ich bin relativ unerfahren was Futsuu Mapping angeht, aber ich denke es wäre besser wenn die Spieler die Pattern für dieselben Sounds wiedererkennen können.
00:58:353 (16) - Kat?
01:33:519 (99) - Finish

[Muzukashii]
Sieht gut aus. Vielleicht HP 5 für den Spread

[Oni]
HP 5 / 5.5 für den Spread?

00:14:436 (25) - hier hin 00:14:103 -, klingt besser imo
00:15:769 (34) - 00:15:436 - ^
Als kleiner Vorschlag, 00:18:186 (52,53,54,55,56,57,58,59,60) - die Pattern danach in umgekehrt einbauen wenn es gut klingt?
01:01:519 (62,63,64) , 01:04:186 (76,77,78,79,80,81) und 01:06:853 (91,92,93) - finde die Triplets für einen ruhigen Part überflüssig, vor allem weil auf den blauen Ticks nix ist.
01:15:686 (27,28,29,30,31,32,33,34) - hört sich komisch an imo
01:17:353 (42,43) - Ctrl+G, klingt besser
01:19:269 (58) - delete, dunno das hört sich einfach besser an
01:21:186 (73,74,75) - daraus vielleicht ein Triplet / 5-plet machen? Wirkt für mich relativ leer, vor allem weil du 01:15:186 (23,24,25,26,27,28,29,30,31,32,33,34) - recht dense gemappt hast im Vergleich dazu.
01:25:186 (101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134) - der Diffspike wirkt ein wenig forced auf mich, dunno ob du das nerfen willst, wäre zumindest imo sinnvoll

Inner Oni IRC log
00:57 Ak1o: hab den stream am anfang mal geändert, schaus dir an
00:58 Greenshell: ok
00:58 Greenshell: wollen wir die inner eben irc modden
00:59 Greenshell: kantan - oni hab ich fertig
00:59 Ak1o: irc
00:59 Ak1o: ?
00:59 Greenshell: ingame einfach
00:59 Ak1o: ach ok
01:00 Greenshell: ich save den log wenn wir fertig sind und hau den dann in den post rein
01:00 Ak1o: geht klar
01:02 Greenshell: 00:14:436 - hier ein kat adden?
01:02 Ak1o: lässt sich machen
01:03 Ak1o: geht es dir hier jetzt eher um den spread?
01:03 Greenshell: ne
01:03 Greenshell: klingt besser imo
01:04 Ak1o: etwas fülliger, ja
01:04 Greenshell: ich modde auch eher meinem mapping style entsprechend, kann sein dass manche sachen ein wenig komisch sind
01:04 Ak1o: passt doch
01:04 Ak1o: mal schauen was sich hier noch so machen lässt
01:04 Greenshell: 00:18:936 (64) - don, kdk klingt besser als kkk
01:05 Greenshell: und 00:19:686 (70,71,72) - zu ddd, (ddd k ddd k ddk) ist relativ gängig als pattern und passt hier auch gut
01:06 Ak1o: bei 00:18:936 (64) - bin ich mir noch nicht sicher, kann sein dass ich mich auch schon zu sehr an das kkk gewöhnt hab
01:07 Ak1o: aber das andere ist ok
01:07 Ak1o: auch wegen dem song
01:09 Greenshell: 00:24:853 (29,30,31,32,33,34,35) - dunno die pattern klingt komisch
01:10 Ak1o: was schlägst du denn vor?
01:10 Greenshell: vllt liegts daran dass ich generell kein freund von der pattern bin
01:10 Greenshell: hmm
01:10 Ak1o: lul
01:10 Ak1o: wie wärs denn mit
01:10 Ak1o: kddkdkd
01:11 Greenshell: schaut gut aus
01:12 Ak1o: dann machen wirs so
01:12 Ak1o: ist auch intuitiver mit dem rhythm
01:12 Ak1o: (dnb)
01:12 Greenshell: 00:31:019 (86,87,88,89,90,91,92) - das hier zu ddkkkdd?
01:16 Ak1o: hmm, hört sich so ähnlich dem davor an
01:16 Ak1o: also das was bei 00:29:853 (75,76,77,78,79,80,81,82,83,84) - liegt
01:16 Greenshell: jo
01:17 Greenshell: dkdkddd passt halt rhythmtechnisch nicht so gut da rein
01:17 Greenshell: der part danach mit den doubles und quads ist geil tbh
01:17 Ak1o: man kanns ändern, aber ich weiß nicht ob ich ddkkkdd
01:18 Ak1o: ja, hab den nochmal reworked nachdem smallwu das angesprochen hat
01:18 Ak1o: und bin damit sogar noch zufriedener
01:18 Greenshell: ddkkkdd vllt nicht unbedingt, aber etwas in der richtung
01:18 Ak1o: ist dkkdkkd zu weit weg
01:18 Ak1o: vom ziel
01:19 Ak1o: tbh ddkkkdd ist etwas zu lame meinem geschmack nach
01:19 Greenshell: sollte passen
01:19 Ak1o: rhytmisch gesehen
01:20 Ak1o: da ist dkkdkkd etwas mehr fun zu spielen und ich hab auch so einen beat in der richtung gemappt imo
01:20 Ak1o: wie findest du eig 00:27:519 (54,55,56,57,58) -
01:21 Ak1o: damit bin ich noch nicht ganz zufrieden
01:21 Greenshell: 00:31:853 (94,96) - ctrl +g
01:21 Greenshell: also K d d K d d K
01:21 Greenshell: öhm
01:21 Greenshell: entweder kkdkd oder k dkd würd ich spontan sagen
01:23 Ak1o: KddKddK ist so lame ,-,
01:24 Ak1o: also bei 00:31:853 (94,96) -
01:24 Greenshell: ich wette das würde irgendwer noch in späteren mods ansprechen
01:24 Ak1o: auch wenn es intuitiver ist
01:24 Greenshell: das ist halt sowas das sollte man schon zum song mappen
01:24 Ak1o: na gut, ich schalts um
01:24 Greenshell: und KddKddK passt da am besten, vergleiche mit 00:42:186 (182,183,184,185) - dem hier
01:25 Ak1o: fällt eh nicht auf wenn mans nicht weiß :^)
01:25 Greenshell: :^)
01:26 Ak1o: das kkdkd bei 00:27:519 (54,55,56,57,58) - mach ich aber rein
01:27 Ak1o: und 00:42:186 (183) - hast du iwie ne note mehr, ka wieso
01:27 Ak1o: wait, ich hab ne note mehr
01:27 Greenshell: zu 00:59:186 - bis 01:09:853 -
01:28 Greenshell: ich würde da bei 01:00:686 (60,61,62) - der pattern bleiben um consistent zu bleiben
01:28 Greenshell: ist zwar lame aber consistency geht vor
01:29 Greenshell: also 01:02:936 (74) - den hier zu 01:03:436 -
01:29 Greenshell: usw
01:29 Ak1o: dann würde ich 01:02:936 (74) - eher auf 01:02:769 - packen
01:30 Greenshell: nah
01:30 Greenshell: moment
01:30 Ak1o: sonst passt die emphasis nicht imo
01:30 Greenshell: die pattern wäre don / kat aufm downbeat und danach ddk
01:30 Greenshell: als consistent pattern
01:30 Greenshell: das davor und danach nur als 1/2
01:30 Greenshell: wäre mein vorschlag
01:31 Ak1o: ab wann änderst du denn dann was
01:32 Greenshell: ab 00:59:186 -
01:32 Greenshell: da beginnt quasi ne neue section
01:32 Ak1o: ja
01:34 Greenshell: also jeweils 01:03:436 -, 01:04:769 - und 01:06:103 -
01:34 Greenshell: jeweils ein ddk triplet
01:34 Greenshell: und die restlichen triplets weg was nicht schon ein ddk triplet ist
01:35 Ak1o: mom
01:36 Ak1o: joa, sollte passen
01:37 Ak1o: 01:01:353 (64,65,66,67,68,69,70,71) - und 01:02:686 (72,73,74,75,76,77,78,79) - sind dann aber identisch
01:37 Ak1o: ebenso 01:06:686 (96,97,98,99,100,101,102,103) -
01:37 Greenshell: wenn das der song so hergibt dann ist das so
01:38 Ak1o: ^nice
01:38 Ak1o: naja gut
01:38 Greenshell: tbh, ich würde das eig auch so machen wollen aber leute wollen halt consistency
01:38 Ak1o: wieso machst du es dann nicht
01:38 Ak1o: ich mein soweit hat sich auch niemand beschwert
01:39 Ak1o: naja, "beschwert"
01:39 Ak1o: es erwähnt, sagen wir so
01:39 Greenshell: huh
01:40 Greenshell: wie gesagt, ich modde nach meinem mapping style, kann sein dass ich manchmal versuche meine position auf etwas zu forcen
01:40 Greenshell: bin halt selbst nicht so wirklich erfahren was modding angeht
01:40 Ak1o: ich lass es jetzt so wie du meintest, vllt fällt mir ja was ein um es konsistent aber trotzdem variabel zu machen
01:40 Ak1o: ist ja auch nicht schlimm
01:41 Greenshell: ok
01:41 Greenshell: 01:24:103 (120) - den hier zu nem kat?
01:42 Greenshell: wäre jetzt das einzige was mir zum kiai einfällt, finde den ziemlich clean so wie er ist
01:42 Greenshell: achja und 01:33:353 (208) - zu don für consistency
01:42 Ak1o: okay, ist auch etwas smoother zu spielen glaub ich
01:43 Ak1o: bei 01:33:353 (208) - ist der eine hohe ton
01:43 Ak1o: deswegen k
01:43 Greenshell: ok
01:44 Greenshell: vllt bin das nur ich aber der übergang vom ruhigen part in die kiai mit der sv war total komisch für mich
01:44 Greenshell: die offbeats kamen relativ unerwartet
01:44 Greenshell: liegt wohl am song selbst
01:45 Ak1o: meinst du wo der SV anstieg beginnt?
01:45 Greenshell: jo
01:45 Greenshell: also nicht nur in der inner sondern auch in der hell oni
01:45 Ak1o: ja, das ist der song
01:45 Ak1o: find ich aber auch gut so
01:45 Ak1o: 01:29:853 (174,175,176,177) - was hältst du davon
01:46 Ak1o: ist noch nicht clean genug finde ich
01:47 Greenshell: mir würde spontan einfallen daraus dk kddk zu machen
01:47 Greenshell: oder ddkd dk
01:51 Ak1o: vllt wäre es sogar besser die struktur bei 01:28:519 (162,163,164,165,166,167,168,169,170,171,172,173) - beizubehalten
01:51 Greenshell: find die gut so wie sie jetzt ist
01:52 Ak1o: dann mach ich ein ddkd dk daraus
01:53 Greenshell: ok
01:53 Greenshell: das wars dann auch denk ich mal
01:53 Greenshell: ich schau mir nochmal vortex' hell oni an und dann sollte ich fertig sein
01:54 Ak1o: jo, denke auch
01:54 Ak1o: danke für den mod btw
01:54 Ak1o: sollen wir das bei deiner map morgen bzw heute genauso machen?
01:55 Greenshell: sollte genug zeit dafür haben
01:55 Greenshell: und jo kein ding

[Hell Oni]
00:31:019 (242,243,244,245,246,247) - ddk ddd passt besser imo

ok, der Rest sieht solide aus.

meh, sorry dass ich ein paar Diffs ausgelassen hab, hab nicht viel Erfahrung mit Modding.

Viel Erfolg beim ranken!
Topic Starter
Ak1o

Greenshell wrote:

Hi Hi!

[General]
Finde den OD-Spread komisch, der Sprung von OD 5 auf OD 6.5 ist ein bisschen krass. 3 - 4 - 5 - 5.5/6 - 6/6.5 - 7 wäre besser imo. changed to 3 - 4 - 5 - 5.5 - 6.5 - 7
Difficulty-Spread: Finde den Spike zwischen Muzu und Oni bzw. Oni und Inner Oni relativ groß, dunno vielleicht bin das nur ich. ka, ich hab schon überlegt die Oni etwas zu nerfen wenn das nötig sein sollte aber bin mir nicht ganz sicher
Bei Vortex' Diffs kann das s nach dem Deppenapostroph weg: Vortex' Kantan / Hell Oni (grammarnazi und so) changed!

[Futsuu]
00:21:019 (25) - Finish added!
00:21:519 (26) - ^ ^
00:24:353 - don um denselben 1/2 wie davor zu emphasizen, 3 1/2 Noten sollten eig. ok sein added!
00:29:853 - ^ ^
00:32:186 (53) - Finish, hast da dasselbe wie bei 00:31:686 (52) - added!
00:33:519 - ich versteh nicht wirklich wieso du hier anders als 00:22:853 (29,30,31,32,33,34) - mapped hast, für mich ist das die gleiche Melodie mit den gleichen Sounds. es kommt eine neue melodie dazu, darauf hab ich meinen schwerpunkt gelegt
00:35:186 (61) - Don / Kat Finish? (ja ich weiß dass du eher der Melodie als den Percussions folgst) passt nicht wirklich eben weil ich der melodie folge, würde nur verwirren imo
00:42:853 (77) - wieder Finish added!
Generell ist die Pattern inconsistent, so wie sie jetzt ist. 00:21:019 (25,26,27) - ist anders als 00:31:686 (53,54,55) - und das ist ebenfalls anders als 00:42:353 (76,77,78) - und 01:33:019 (98,99,100) - . Ich bin relativ unerfahren was Futsuu Mapping angeht, aber ich denke es wäre besser wenn die Spieler die Pattern für dieselben Sounds wiedererkennen können. klingt gut, jede pattern ist jetzt K D K!
00:58:353 (16) - Kat? finde das von der pattern so wie es jetzt ist gut, lasse da ein d
01:33:519 (99) - Finish added!

[Muzukashii]
Sieht gut aus. Vielleicht HP 5 für den Spread HP set to 5

[Oni]
HP 5 / 5.5 für den Spread? HP set to 5.5

00:14:436 (25) - hier hin 00:14:103 -, klingt besser imo ich merke dort keinen großen unterschied, wo der d jetzt ist ist auch die emphasis auf der melodie (die triplets mein ich). aber es ist wahrscheinlich intuitiver für Oni spieler, also probier ich den change aus
00:15:769 (34) - 00:15:436 - ^ ^
Als kleiner Vorschlag, 00:18:186 (52,53,54,55,56,57,58,59,60) - die Pattern danach in umgekehrt einbauen wenn es gut klingt? finde ich gut so wie es jetzt ist
01:01:519 (62,63,64) , 01:04:186 (76,77,78,79,80,81) und 01:06:853 (91,92,93) - finde die Triplets für einen ruhigen Part überflüssig, vor allem weil auf den blauen Ticks nix ist. removed triplets!
01:15:686 (27,28,29,30,31,32,33,34) - hört sich komisch an imo was schlägst du vor?
01:17:353 (42,43) - Ctrl+G, klingt besser finde ich nicht. würde höchstens 01:17:603 (45,46) - ctrl+g wegen der ähnlichkeit mit 01:16:019 (30,31,32,33,34) -
01:19:269 (58) - delete, dunno das hört sich einfach besser an ich probiers aus
01:21:186 (73,74,75) - daraus vielleicht ein Triplet / 5-plet machen? Wirkt für mich relativ leer, vor allem weil du 01:15:186 (23,24,25,26,27,28,29,30,31,32,33,34) - recht dense gemappt hast im Vergleich dazu. added 01:21:269 (73) - and 01:21:436 (75) -
01:25:186 (101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134) - der Diffspike wirkt ein wenig forced auf mich, dunno ob du das nerfen willst, wäre zumindest imo sinnvoll hat noch keiner was gesagt, aber ich überleg mir womöglich noch was dafür

Inner Oni IRC log
00:57 Ak1o: hab den stream am anfang mal geändert, schaus dir an
00:58 Greenshell: ok
00:58 Greenshell: wollen wir die inner eben irc modden
00:59 Greenshell: kantan - oni hab ich fertig
00:59 Ak1o: irc
00:59 Ak1o: ?
00:59 Greenshell: ingame einfach
00:59 Ak1o: ach ok
01:00 Greenshell: ich save den log wenn wir fertig sind und hau den dann in den post rein
01:00 Ak1o: geht klar
01:02 Greenshell: 00:14:436 - hier ein kat adden?
01:02 Ak1o: lässt sich machen
01:03 Ak1o: geht es dir hier jetzt eher um den spread?
01:03 Greenshell: ne
01:03 Greenshell: klingt besser imo
01:04 Ak1o: etwas fülliger, ja
01:04 Greenshell: ich modde auch eher meinem mapping style entsprechend, kann sein dass manche sachen ein wenig komisch sind
01:04 Ak1o: passt doch
01:04 Ak1o: mal schauen was sich hier noch so machen lässt
01:04 Greenshell: 00:18:936 (64) - don, kdk klingt besser als kkk
01:05 Greenshell: und 00:19:686 (70,71,72) - zu ddd, (ddd k ddd k ddk) ist relativ gängig als pattern und passt hier auch gut
01:06 Ak1o: bei 00:18:936 (64) - bin ich mir noch nicht sicher, kann sein dass ich mich auch schon zu sehr an das kkk gewöhnt hab
01:07 Ak1o: aber das andere ist ok
01:07 Ak1o: auch wegen dem song
01:09 Greenshell: 00:24:853 (29,30,31,32,33,34,35) - dunno die pattern klingt komisch
01:10 Ak1o: was schlägst du denn vor?
01:10 Greenshell: vllt liegts daran dass ich generell kein freund von der pattern bin
01:10 Greenshell: hmm
01:10 Ak1o: lul
01:10 Ak1o: wie wärs denn mit
01:10 Ak1o: kddkdkd
01:11 Greenshell: schaut gut aus
01:12 Ak1o: dann machen wirs so
01:12 Ak1o: ist auch intuitiver mit dem rhythm
01:12 Ak1o: (dnb)
01:12 Greenshell: 00:31:019 (86,87,88,89,90,91,92) - das hier zu ddkkkdd?
01:16 Ak1o: hmm, hört sich so ähnlich dem davor an
01:16 Ak1o: also das was bei 00:29:853 (75,76,77,78,79,80,81,82,83,84) - liegt
01:16 Greenshell: jo
01:17 Greenshell: dkdkddd passt halt rhythmtechnisch nicht so gut da rein
01:17 Greenshell: der part danach mit den doubles und quads ist geil tbh
01:17 Ak1o: man kanns ändern, aber ich weiß nicht ob ich ddkkkdd
01:18 Ak1o: ja, hab den nochmal reworked nachdem smallwu das angesprochen hat
01:18 Ak1o: und bin damit sogar noch zufriedener
01:18 Greenshell: ddkkkdd vllt nicht unbedingt, aber etwas in der richtung
01:18 Ak1o: ist dkkdkkd zu weit weg
01:18 Ak1o: vom ziel
01:19 Ak1o: tbh ddkkkdd ist etwas zu lame meinem geschmack nach
01:19 Greenshell: sollte passen
01:19 Ak1o: rhytmisch gesehen
01:20 Ak1o: da ist dkkdkkd etwas mehr fun zu spielen und ich hab auch so einen beat in der richtung gemappt imo
01:20 Ak1o: wie findest du eig 00:27:519 (54,55,56,57,58) -
01:21 Ak1o: damit bin ich noch nicht ganz zufrieden
01:21 Greenshell: 00:31:853 (94,96) - ctrl +g
01:21 Greenshell: also K d d K d d K
01:21 Greenshell: öhm
01:21 Greenshell: entweder kkdkd oder k dkd würd ich spontan sagen
01:23 Ak1o: KddKddK ist so lame ,-,
01:24 Ak1o: also bei 00:31:853 (94,96) -
01:24 Greenshell: ich wette das würde irgendwer noch in späteren mods ansprechen
01:24 Ak1o: auch wenn es intuitiver ist
01:24 Greenshell: das ist halt sowas das sollte man schon zum song mappen
01:24 Ak1o: na gut, ich schalts um
01:24 Greenshell: und KddKddK passt da am besten, vergleiche mit 00:42:186 (182,183,184,185) - dem hier
01:25 Ak1o: fällt eh nicht auf wenn mans nicht weiß :^)
01:25 Greenshell: :^)
01:26 Ak1o: das kkdkd bei 00:27:519 (54,55,56,57,58) - mach ich aber rein
01:27 Ak1o: und 00:42:186 (183) - hast du iwie ne note mehr, ka wieso
01:27 Ak1o: wait, ich hab ne note mehr
01:27 Greenshell: zu 00:59:186 - bis 01:09:853 -
01:28 Greenshell: ich würde da bei 01:00:686 (60,61,62) - der pattern bleiben um consistent zu bleiben
01:28 Greenshell: ist zwar lame aber consistency geht vor
01:29 Greenshell: also 01:02:936 (74) - den hier zu 01:03:436 -
01:29 Greenshell: usw
01:29 Ak1o: dann würde ich 01:02:936 (74) - eher auf 01:02:769 - packen
01:30 Greenshell: nah
01:30 Greenshell: moment
01:30 Ak1o: sonst passt die emphasis nicht imo
01:30 Greenshell: die pattern wäre don / kat aufm downbeat und danach ddk
01:30 Greenshell: als consistent pattern
01:30 Greenshell: das davor und danach nur als 1/2
01:30 Greenshell: wäre mein vorschlag
01:31 Ak1o: ab wann änderst du denn dann was
01:32 Greenshell: ab 00:59:186 -
01:32 Greenshell: da beginnt quasi ne neue section
01:32 Ak1o: ja
01:34 Greenshell: also jeweils 01:03:436 -, 01:04:769 - und 01:06:103 -
01:34 Greenshell: jeweils ein ddk triplet
01:34 Greenshell: und die restlichen triplets weg was nicht schon ein ddk triplet ist
01:35 Ak1o: mom
01:36 Ak1o: joa, sollte passen
01:37 Ak1o: 01:01:353 (64,65,66,67,68,69,70,71) - und 01:02:686 (72,73,74,75,76,77,78,79) - sind dann aber identisch
01:37 Ak1o: ebenso 01:06:686 (96,97,98,99,100,101,102,103) -
01:37 Greenshell: wenn das der song so hergibt dann ist das so
01:38 Ak1o: ^nice
01:38 Ak1o: naja gut
01:38 Greenshell: tbh, ich würde das eig auch so machen wollen aber leute wollen halt consistency
01:38 Ak1o: wieso machst du es dann nicht
01:38 Ak1o: ich mein soweit hat sich auch niemand beschwert
01:39 Ak1o: naja, "beschwert"
01:39 Ak1o: es erwähnt, sagen wir so
01:39 Greenshell: huh
01:40 Greenshell: wie gesagt, ich modde nach meinem mapping style, kann sein dass ich manchmal versuche meine position auf etwas zu forcen
01:40 Greenshell: bin halt selbst nicht so wirklich erfahren was modding angeht
01:40 Ak1o: ich lass es jetzt so wie du meintest, vllt fällt mir ja was ein um es konsistent aber trotzdem variabel zu machen
01:40 Ak1o: ist ja auch nicht schlimm
01:41 Greenshell: ok
01:41 Greenshell: 01:24:103 (120) - den hier zu nem kat?
01:42 Greenshell: wäre jetzt das einzige was mir zum kiai einfällt, finde den ziemlich clean so wie er ist
01:42 Greenshell: achja und 01:33:353 (208) - zu don für consistency
01:42 Ak1o: okay, ist auch etwas smoother zu spielen glaub ich
01:43 Ak1o: bei 01:33:353 (208) - ist der eine hohe ton
01:43 Ak1o: deswegen k
01:43 Greenshell: ok
01:44 Greenshell: vllt bin das nur ich aber der übergang vom ruhigen part in die kiai mit der sv war total komisch für mich
01:44 Greenshell: die offbeats kamen relativ unerwartet
01:44 Greenshell: liegt wohl am song selbst
01:45 Ak1o: meinst du wo der SV anstieg beginnt?
01:45 Greenshell: jo
01:45 Greenshell: also nicht nur in der inner sondern auch in der hell oni
01:45 Ak1o: ja, das ist der song
01:45 Ak1o: find ich aber auch gut so
01:45 Ak1o: 01:29:853 (174,175,176,177) - was hältst du davon
01:46 Ak1o: ist noch nicht clean genug finde ich
01:47 Greenshell: mir würde spontan einfallen daraus dk kddk zu machen
01:47 Greenshell: oder ddkd dk
01:51 Ak1o: vllt wäre es sogar besser die struktur bei 01:28:519 (162,163,164,165,166,167,168,169,170,171,172,173) - beizubehalten
01:51 Greenshell: find die gut so wie sie jetzt ist
01:52 Ak1o: dann mach ich ein ddkd dk daraus
01:53 Greenshell: ok
01:53 Greenshell: das wars dann auch denk ich mal
01:53 Greenshell: ich schau mir nochmal vortex' hell oni an und dann sollte ich fertig sein
01:54 Ak1o: jo, denke auch
01:54 Ak1o: danke für den mod btw
01:54 Ak1o: sollen wir das bei deiner map morgen bzw heute genauso machen?
01:55 Greenshell: sollte genug zeit dafür haben
01:55 Greenshell: und jo kein ding

[Hell Oni]
00:31:019 (242,243,244,245,246,247) - ddk ddd passt besser imo

ok, der Rest sieht solide aus.

meh, sorry dass ich ein paar Diffs ausgelassen hab, hab nicht viel Erfahrung mit Modding.

Viel Erfolg beim ranken! Herzlichen Dank!
DeletedUser_6637817
oops
DeletedUser_6637817
Mod by PM!


General
-Put Newgrounds into Tags? Source is for Games/Series, and NG is just a Website, so its better for the tags.

-AIMod doesnt complain!

-HP Spread amongst difficulties:
The HP stays at 6 all the Time, it should start out higher at 8 or so in the Kantan (depending on map length/density), and gradually decrease and settle to something lower (also dependent on map length/density)
My recommendation would be: Kantan HP8 Futsuu HP7 Muzulashii HP6.5; Oni HP6; Inner Oni HP5.5; Hell Oni HP5.5

-Nitpicking for BG:
To make it look a little better ingame, change the line in all .osu files to this in order to align the sun in the BG to look nicer:
Code:
0,0,"space-sun-star-debris-nature-images-free-1920x1080.jpg",0,-50



--------------[Vortex' Kantan]

00:17:519 (23,24,25,26) - Having this combo structure kinda falls out of the ordinary, and misses out a possible emphasis at 00:17:519 - with the twinkle sounds you mapped to in proceeding parts.

00:20:186 (27,28,29,30) - this is the same musical part as in 00:30:853 (43,44,45,46,47) - but mapped to leave out the loud snareish drums, i suggest you change it so both emphasize the loud snareish drums.

00:33:519 (48,49,50,51,52,53,54,55,56,57,58,59) - I think these 3 combosets together dont really have a really good intention on why you mapped them that way. They contain jarring 3/2 spacing which can be avoided, and also leave out more important sounds in the music.
-> 00:33:519 (48,49,50,51) - I agree that the 3 kats are mapped on the zap sounds in the background, but in my opinion its better to stick to a structure like 00:28:186 (39,40,41,42) - to firstly, emphasize the twinkle sounds which are more prominent, and secondly, to keep the structure quite predictable for a lesser skilled Kantan player.
-> 00:36:186 (52,53,54,55) - there is just really nothing justifying this comboset as far as i can see, leaving out the loud snareish drum sound at 00:36:519 - makes the sound feel left out, so again i would suggest a note placement much like 00:28:186 (39,40,41,42) - , to keep it predictable and emphasize the more prominent sounds.
-> 00:38:853 (56,57,58,59) - Please see my suggestion on 00:33:519 (48,49,50,51)

00:43:853 (1) - Shorten the spinner to not make the 30 hits too exhausting for a kantan player?

01:13:519 (21,22,23,24) - This comboset is mapped to the same sounds as 01:18:853 (30,31,32,33) - ; 01:24:186 (39,40,41,42) - etc.
Maybe Change it to make it uniform?

Summary: Kantan with rather short combos containing 1/1, 3/4 breaks, and occasional 3/2 spacing

Nice Structuring in the kiai tho!

-----------------[Futsuu]

00:07:853 (15) - there is nothing really justifying this note placement, rather just keep it a bit calmer like you did 00:02:519 - would be better to be fair.

00:17:019 (15) - nothing really making this good sounding as a kat, pitch is staying the same from before, recolor to don instead?

00:17:519 (16) - twinkle sound here, put it into a k like in 00:12:186 (3) - ?

00:21:019 (27,28,29) - these are all finisher worthy sounds, but theres 2 snareish sounds and then a deep bass thump sound, so i suggest you color them K K D.

00:21:853 - to 00:32:519 - This Section seems kind of torn between the things its mapped to to me....
-> 00:22:853 (29,30,31,32) - these doubles are really disjointed from the rest of the sections mapping, since they leave kind of weird gaps, my suggestion would be putting a don 00:23:186 - here and 00:23:853 - here and removing the don 00:24:353 (34) - here to not make it too hard
-> 00:26:353 (39) - I suggest you shift this back 1/2, this sound is barely audible, its better to map to the background in my opinion...
-> 00:28:186 (43,44,45,46,47,48,49) - do something similar as my suggestion 00:22:853 (29,30,31,32) here!
-> 00:30:353 (50) - shift back 1/2 to emphasize background like you did in 00:24:853 (36) - . Also color to kat

00:31:686 (53,54,55) - K K D finishers for same reason as 00:21:019 (27,28,29) .

00:32:519 - to 00:43:186 - I understand what you were trying to do, but its not the main focus you can put into this part.
There is too much to change if i want to list it, im going to give you some hints what you can emphasize:
00:33:519 - twinkle sounds + some 1/2 to even out the small difficulty gap between futsuu and kantan?
00:35:186 - these very noticeable snare drums have also been ignored, please change that somehow.

01:22:353 (72,73,74) - K K D because of Snares and then deep bass thump?

01:32:519 (97) - k because of pitch relative to the other ones?

01:33:019 (98,99,100) - K K K because its 2 snares and then a cymbal?

The Kiai in general: The Kiai lacks 1/2 altogether, where as the Kantan really had quite dense 1/1 here, i suggest you add in 1/2 to the twinkle sounds i referred to in the nonkiai section, tho i cant say much how because id change it too much. Adding the 1/2 would make the spread much better tho.

Summary: Futsuu with few 1/2 at about 30% in the map, being too close in difficulty with the kantan. Consider adding 1/2 more (and more smoothly as in example of 00:22:853 (29,30) - , which can be executed better). Frequent 3/2 gaps making it aligned with the gap usage in kantan!

-----------------[Muzukashii]

00:08:519 (20,22,24) - snares not emphasized, why not make them k? helps differentiate the sounds!

00:11:186 - to 00:48:519 -

00:24:019 (82,83,84,85,86,87,88,89) - combos like this are wrongly snapped, the 1/4 triplet is not where it should be, it should look more like this.
00:26:686 (96,97,98,99,100,101,102,103) - ; 00:29:353 (110,111,112,113,114,115,116,117) - ; see above

-> 00:20:853 (68,69,70,71,72,73) - snares not emphasized, change to dk dkkd to compliment said snares?
-> 00:31:686 (123,124,125) - snares not emphasized and it also looks quite empty around it, my suggestion is to do as in 00:20:853 (68,69,70,71,72,73) - and consider my suggestion for it aswell.
-> 00:42:353 (171,172,173) - Also has emptiness around it whereas 00:20:853 (68,69,70,71,72,73) didnt have any, please make these 3 arrowmarked timestamps uniform!

00:32:519 - to 00:43:186 -

Mapping to the background noises is fine here, tho i dont understand why the prominent 'whoosh'-y sounds were ignored at 00:35:186 (139) - ; 00:36:519 (144) - and 00:42:019 (170) -

For 00:42:019 (170) - it would help to simply color it blue, for the other points try to do something different, because these sounds are indeed worthy to be emphasized!

01:22:186 (152,153,154,155,156,157,158,159) - This is mapped completely different than 01:32:519 (208,209,210,211,212,213) - this, which is the identical piece of music, please make it uniform between the 2, but i advise you to map the 2nd timestamp denser like the 1st timestamp.
So to these 2 Timestamps, try to map them both denser, and try to get the emphasis on the snare drum, it appears often in the song and provides a kind of split between sections, so you shouldnt leave it out!

01:32:853 - and there should be a note here to make it sound better c:

Summary: Muzukashii with a few 1/4, but could use more because of the oni's 1/4 density. Futsuu seems a little bit far away from this, so my suggestions in futsuu were to increase 1/2 density because the muzu is like this.


-----------------[Oni]

00:10:853 (41,42,43,44,1) - Sounds more like a kdkkk to me, or a kdkkd if you want to remain fairly simple, the pitch variations in the 1/4 do sound like a kdkkd, but the finisher sound at the end might aswell make it a kdkkk.

00:11:186 - to 00:21:853 - (assuming you placed k's where the melody lines up)

00:21:019 (74,75,76,77,78,79,80,81,82) - the Snare finisher sounds are emphasized differently than 00:31:686 (158,159,160,161) -
Please do it Uniformly and use the less denser version to reduce the difficulty of the Oni for Spread Reasons!

00:20:353 (70) - color to d, the melody doesnt really line up?
00:20:519 (71) - every melody ding has a 1/4 triplet hung onto it, why not do the same for this one and add a note at 00:20:603 -?

00:21:853 - to 00:48:519 -

00:33:353 (166,167,168,169,170,171,172,173,174,175,176) - these Triplets can be much better used to emphasize the twinkle again, consider doing so.
In the parts where the snare finishers come into play very often ( 00:35:186 - to 00:43:853 - ) they can be much more emphasized than the background
to be fair. For example 00:35:186 - this is d while theres that sound that doenst quite fit the d mapped to it. Consider relistening and adjusting to these
sounds.
My personal preference to emphasize them (emphasis on personal) would be to put a 1/4 kkd every time that sound shows up to properly show its there,
but what you do is up to you!

01:21:853 - From this point on the Kiai is WAY too hard considering the previous difficulties.

I suggest you try nerfing the difficulty Spikes at 01:25:853
(108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135) - ; which are followed by
a section in the music of the same intensity, but only mapped in 1/2. That seems very unbalanced and too hard in Difficulty for this Oni.
01:30:519 (150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168) - Same goes for this.
Consider mapping that 2nd half easier aswell as keeping the difficulty continuous.

Other than that, heres some stuff for the Kiai:
Assuming you mapped k's on the melody:
01:13:019 (5) - should be a k ; aswell as 01:13:103 (6) - since the melody needs a stronger impact than just 1 k to be heard clearly in 1/4
01:15:769 (28) - this should be a k aswell, to make the melody more audible again.
01:18:769 (54) - ^
01:23:769 (91) - ^
01:24:769 (99) - ^

01:25:853 (108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135) - these are too OP, and be mapped according to the melody aswell, since they dont fit as much as the rest does.
01:30:519 (150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173) - Same goes for this.


-----------------[Inner Oni]

Im afraid i cant say a lot about this diff other than to me, the Kats put into 1/4 dont make too much sense to me, for example:
01:15:853 (35,36,37,38,39,40,41,42,43,44,45) - this is following the melody snap on, whereas
01:16:853 (46,47,48,49,50,51,52,53,54,55,56) - this is following the background much more, even tho the melody is still present.

and this such as 00:16:186 (40,41,42,43) - just contradicts the music, which sounds like a kdkkd to me, where you put a ddd k.

Id say you should look over this map considering your k placement and emphasis in general, from the twinkle sounds, snare drums you looked over in previous diff, and change patterns accordingly.


-----------------[Vortex' Hell Oni]

Overall alright Diff, follows its set concepts solidly, apart from 01:23:186 - where this half of the kiai not being mapped as a massive stream like the first half.


-----------------[Spread]
Visual Representation of Spread (3 Lines away is optimum distance)

Click!
Kantan
I
I
Futsuu
I
I
Muzukashii
I
I
I
I
I
Oni
I
.... (Oni -> Inner Oni is very flexible so it doesnt matter here too much)
I
Inner Oni
I
Hell Oni

Adding some 1/2 to the Futsuu (included in my suggestions) will help to make Kantan and Futsuu well spaced aswell as to allow muzukashii to be a little more dense with 1/4, making the Jump from Muzu to Oni well spaced, considering if you nerfed the Oni (especially later parts).


I really hope this Mod does not sound too agressive and destructive, please consider this is my view on things trying to consider your view as best as can.
Hope this helped!
DarkVortex

Greenshell wrote:

00:31:019 (242,243,244,245,246,247) - ddk ddd passt besser imo Hmm, für die Snare passt ddd ddk besser imo

Nepuri wrote:

--------------[Vortex' Kantan]

00:17:519 (23,24,25,26) - Having this combo structure kinda falls out of the ordinary, and misses out a possible emphasis at 00:17:519 - with the twinkle sounds you mapped to in proceeding parts. fixed

00:20:186 (27,28,29,30) - this is the same musical part as in 00:30:853 (43,44,45,46,47) - but mapped to leave out the loud snareish drums, i suggest you change it so both emphasize the loud snareish drums. fixed

00:33:519 (48,49,50,51,52,53,54,55,56,57,58,59) - I think these 3 combosets together dont really have a really good intention on why you mapped them that way. They contain jarring 3/2 spacing which can be avoided, and also leave out more important sounds in the music.
-> 00:33:519 (48,49,50,51) - I agree that the 3 kats are mapped on the zap sounds in the background, but in my opinion its better to stick to a structure like 00:28:186 (39,40,41,42) - to firstly, emphasize the twinkle sounds which are more prominent, and secondly, to keep the structure quite predictable for a lesser skilled Kantan player.
-> 00:36:186 (52,53,54,55) - there is just really nothing justifying this comboset as far as i can see, leaving out the loud snareish drum sound at 00:36:519 - makes the sound feel left out, so again i would suggest a note placement much like 00:28:186 (39,40,41,42) - , to keep it predictable and emphasize the more prominent sounds.
-> 00:38:853 (56,57,58,59) - Please see my suggestion on 00:33:519 (48,49,50,51) fixed all

00:43:853 (1) - Shorten the spinner to not make the 30 hits too exhausting for a kantan player? fixed

01:13:519 (21,22,23,24) - This comboset is mapped to the same sounds as 01:18:853 (30,31,32,33) - ; 01:24:186 (39,40,41,42) - etc.
Maybe Change it to make it uniform? fixed

Summary: Kantan with rather short combos containing 1/1, 3/4 breaks, and occasional 3/2 spacing

Nice Structuring in the kiai tho! Well thank you!
-----------------[Vortex' Hell Oni]

Overall alright Diff, follows its set concepts solidly, apart from 01:23:186 - where this half of the kiai not being mapped as a massive stream like the first half. When I listen to the song the second half feels slightly weaker than the first half of the kiai. I buffed it that part a little bit though to keep the tension high enough there.
Thanks you two for modding! :)

Kantan
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Hell Oni
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Topic Starter
Ak1o

Nepuri wrote:

Mod by PM! HI I am finally doing it


General
-Put Newgrounds into Tags? Source is for Games/Series, and NG is just a Website, so its better for the tags. Okay!

-AIMod doesnt complain! Nice!

-HP Spread amongst difficulties:
The HP stays at 6 all the Time, it should start out higher at 8 or so in the Kantan (depending on map length/density), and gradually decrease and settle to something lower (also dependent on map length/density)
My recommendation would be: Kantan HP8 Futsuu HP7 Muzulashii HP6.5; Oni HP6; Inner Oni HP5.5; Hell Oni HP5.5 Aye, sounds good

-Nitpicking for BG:
To make it look a little better ingame, change the line in all .osu files to this in order to align the sun in the BG to look nicer:
Code:
0,0,"space-sun-star-debris-nature-images-free-1920x1080.jpg",0,-50 fixed!


-----------------[Futsuu]

00:07:853 (15) - there is nothing really justifying this note placement, rather just keep it a bit calmer like you did 00:02:519 - would be better to be fair. hm, alright

00:17:019 (15) - nothing really making this good sounding as a kat, pitch is staying the same from before, recolor to don instead? recolored!

00:17:519 (16) - twinkle sound here, put it into a k like in 00:12:186 (3) - ? put in!

00:21:019 (27,28,29) - these are all finisher worthy sounds, but theres 2 snareish sounds and then a deep bass thump sound, so i suggest you color them K K D. recolored!

00:21:853 - to 00:32:519 - This Section seems kind of torn between the things its mapped to to me....
-> 00:22:853 (29,30,31,32) - these doubles are really disjointed from the rest of the sections mapping, since they leave kind of weird gaps, my suggestion would be putting a don 00:23:186 - here and 00:23:853 - here and removing the don 00:24:353 (34) - here to not make it too hard aye
-> 00:26:353 (39) - I suggest you shift this back 1/2, this sound is barely audible, its better to map to the background in my opinion... replaced it at 00:26:186 -
-> 00:28:186 (43,44,45,46,47,48,49) - do something similar as my suggestion 00:22:853 (29,30,31,32) here! did something similar!
-> 00:30:353 (50) - shift back 1/2 to emphasize background like you did in 00:24:853 (36) - . Also color to kat aye!

00:31:686 (53,54,55) - K K D finishers for same reason as 00:21:019 (27,28,29) . fixed for the same reason!

00:32:519 - to 00:43:186 - I understand what you were trying to do, but its not the main focus you can put into this part.
There is too much to change if i want to list it, im going to give you some hints what you can emphasize:
00:33:519 - twinkle sounds + some 1/2 to even out the small difficulty gap between futsuu and kantan? reworked most stuff there, should look fine now
00:35:186 - these very noticeable snare drums have also been ignored, please change that somehow. put a K on every spot you can hear the snare

01:22:353 (72,73,74) - K K D because of Snares and then deep bass thump? okay

01:32:519 (97) - k because of pitch relative to the other ones? okay

01:33:019 (98,99,100) - K K K because its 2 snares and then a cymbal? okay!

The Kiai in general: The Kiai lacks 1/2 altogether, where as the Kantan really had quite dense 1/1 here, i suggest you add in 1/2 to the twinkle sounds i referred to in the nonkiai section, tho i cant say much how because id change it too much. Adding the 1/2 would make the spread much better tho. Kiai added at 00:32:519 - !

Summary: Futsuu with few 1/2 at about 30% in the map, being too close in difficulty with the kantan. Consider adding 1/2 more (and more smoothly as in example of 00:22:853 (29,30) - , which can be executed better). Frequent 3/2 gaps making it aligned with the gap usage in kantan!

-----------------[Muzukashii]

00:08:519 (20,22,24) - snares not emphasized, why not make them k? helps differentiate the sounds! aye

00:11:186 - to 00:48:519 -

00:24:019 (82,83,84,85,86,87,88,89) - combos like this are wrongly snapped, the 1/4 triplet is not where it should be, it should look more like this.
00:26:686 (96,97,98,99,100,101,102,103) - ; 00:29:353 (110,111,112,113,114,115,116,117) - ; see above changed

-> 00:20:853 (68,69,70,71,72,73) - snares not emphasized, change to dk dkkd to compliment said snares? okay, also changed 00:21:019 (69) -
to be a
K instead!
-> 00:31:686 (123,124,125) - snares not emphasized and it also looks quite empty around it, my suggestion is to do as in 00:20:853 (68,69,70,71,72,73) - and consider my suggestion for it aswell. changed!
-> 00:42:353 (171,172,173) - Also has emptiness around it whereas 00:20:853 (68,69,70,71,72,73) didnt have any, please make these 3 arrowmarked timestamps uniform! uniformed them!

00:32:519 - to 00:43:186 -

Mapping to the background noises is fine here, tho i dont understand why the prominent 'whoosh'-y sounds were ignored at 00:35:186 (139) - ; 00:36:519 (144) - and 00:42:019 (170) - first half fixed to be finisher, other one just colored blue

For 00:42:019 (170) - it would help to simply color it blue, for the other points try to do something different, because these sounds are indeed worthy to be emphasized! as stated above!

01:22:186 (152,153,154,155,156,157,158,159) - This is mapped completely different than 01:32:519 (208,209,210,211,212,213) - this, which is the identical piece of music, please make it uniform between the 2, but i advise you to map the 2nd timestamp denser like the 1st timestamp.
So to these 2 Timestamps, try to map them both denser, and try to get the emphasis on the snare drum, it appears often in the song and provides a kind of split between sections, so you shouldnt leave it out! tried to adjust the density, but to uniform them I feel I had to redo the entire last half of the kiai section. also changed 01:22:186 (152,153,154,155,156,157,158,159) to match first half in terms of patterns

01:32:853 - and there should be a note here to make it sound better c: added!

Summary: Muzukashii with a few 1/4, but could use more because of the oni's 1/4 density. Futsuu seems a little bit far away from this, so my suggestions in futsuu were to increase 1/2 density because the muzu is like this.


-----------------[Oni]

00:10:853 (41,42,43,44,1) - Sounds more like a kdkkk to me, or a kdkkd if you want to remain fairly simple, the pitch variations in the 1/4 do sound like a kdkkd, but the finisher sound at the end might aswell make it a kdkkk. changed to kdkkd!

00:11:186 - to 00:21:853 - (assuming you placed k's where the melody lines up)

00:21:019 (74,75,76,77,78,79,80,81,82) - the Snare finisher sounds are emphasized differently than 00:31:686 (158,159,160,161) -
Please do it Uniformly and use the less denser version to reduce the difficulty of the Oni for Spread Reasons! 1. matches 2. now!

00:20:353 (70) - color to d, the melody doesnt really line up? recolored!
00:20:519 (71) - every melody ding has a 1/4 triplet hung onto it, why not do the same for this one and add a note at 00:20:603 -? added k!

00:21:853 - to 00:48:519 -

00:33:353 (166,167,168,169,170,171,172,173,174,175,176) - these Triplets can be much better used to emphasize the twinkle again, consider doing so. somehow tried to adjust them, perhaps there is a better way of doing so.
In the parts where the snare finishers come into play very often ( 00:35:186 - to 00:43:853 - ) they can be much more emphasized than the background
to be fair. For example 00:35:186 - this is d while theres that sound that doenst quite fit the d mapped to it. Consider relistening and adjusting to these
sounds. adjusted!
My personal preference to emphasize them (emphasis on personal) would be to put a 1/4 kkd every time that sound shows up to properly show its there,
but what you do is up to you! every snare has a finisher sound now, maybe there is still a better way of emphasize them

01:21:853 - From this point on the Kiai is WAY too hard considering the previous difficulties.

I suggest you try nerfing the difficulty Spikes at 01:25:853
(108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135) - ; which are followed by
a section in the music of the same intensity, but only mapped in 1/2. That seems very unbalanced and too hard in Difficulty for this Oni.
01:30:519 (150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168) - Same goes for this.
Consider mapping that 2nd half easier aswell as keeping the difficulty continuous. adjusted the diff spikes!

Other than that, heres some stuff for the Kiai:
Assuming you mapped k's on the melody:
01:13:019 (5) - should be a k ; aswell as 01:13:103 (6) - since the melody needs a stronger impact than just 1 k to be heard clearly in 1/4 sounds good, changed!
01:15:769 (28) - this should be a k aswell, to make the melody more audible again. same as before!
01:18:769 (54) - ^ ^
01:23:769 (91) - ^ ^
01:24:769 (99) - ^ ^

01:25:853 (108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135) - these are too OP, and be mapped according to the melody aswell, since they dont fit as much as the rest does.
01:30:519 (150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173) - Same goes for this. adjusted as well!


-----------------[Inner Oni]

Im afraid i cant say a lot about this diff other than to me, the Kats put into 1/4 dont make too much sense to me, for example:
01:15:853 (35,36,37,38,39,40,41,42,43,44,45) - this is following the melody snap on, whereas
01:16:853 (46,47,48,49,50,51,52,53,54,55,56) - this is following the background much more, even tho the melody is still present.

and this such as 00:16:186 (40,41,42,43) - just contradicts the music, which sounds like a kdkkd to me, where you put a ddd k.

Id say you should look over this map considering your k placement and emphasis in general, from the twinkle sounds, snare drums you looked over in previous diff, and change patterns accordingly.

reworked most of the emphasis


-----------------[Spread]
Visual Representation of Spread (3 Lines away is optimum distance)

Click!
Kantan
I
I
Futsuu
I
I
Muzukashii
I
I
I
I
I
Oni
I
.... (Oni -> Inner Oni is very flexible so it doesnt matter here too much)
I
Inner Oni
I
Hell Oni

Adding some 1/2 to the Futsuu (included in my suggestions) will help to make Kantan and Futsuu well spaced aswell as to allow muzukashii to be a little more dense with 1/4, making the Jump from Muzu to Oni well spaced, considering if you nerfed the Oni (especially later parts).


I really hope this Mod does not sound too agressive and destructive, please consider this is my view on things trying to consider your view as best as can.
Hope this helped!
Thanks a lot, I needed some time to get away from my own map, so I could apply those changes more freely.
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