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Slider Savant
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This beatmap was submitted using in-game submission on czwartek, 19 października 2017 at 19:22:55

Artist: Krewella
Title: Say Goodbye [Speed up ver.]
Tags: Lious Melsoon walter85 Megapcmx Minorsonek
BPM: 199,8
Filesize: 9047kb
Play Time: 03:29
Difficulties Available:

Download: Krewella - Say Goodbye [Speed up ver.]
Information: Scores/Beatmap Listing
---------------
Image

For Loved <3

Image Lious's Normal - LiousPL
Image Melsoon's Hard - Melsoon
Image walter85's Insane walter85


Image Broly's Extra - Broly
Image Megapcmx's Nightmare - Megapcmx
Image Minorsonek's Extra- Minorsonek
Image Dreaming - Me
Image The End - Me
Image NeBu's Farewell - -NeBu-

Mania Diffs


Envory's HD - Envory
Envory's MX
Sanyol's [WIP] - SanyolMeidoSama

If you want to send GD, it has to be playable and aesthetic.

Image
Last edited by DominiGG on , edited 81 times in total.
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Whistle Blower
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Earned 1 kudosu.
irc mod :)

collapsed text
12:42 DominiGG: Hello, could u try to nm my map? (its drop with vocals) ;]
12:42 HyperBurst: uh hello
12:42 HyperBurst: np>
12:42 HyperBurst: np?
12:42 *DominiGG is listening to [https://osu.ppy.sh/b/1229631 Krewella - Say Goodbye {Spd up ver.}]
12:43 HyperBurst: ok test play first
12:46 HyperBurst: woaw i liked that
12:47 DominiGG: ;]
12:47 HyperBurst: i could give in game mod
12:47 HyperBurst: ok so first of all, I think the kiai times are too long
12:48 HyperBurst: also you need some other difficulties if you want to rank this
12:49 DominiGG: okay
12:49 HyperBurst: 00:11:512 (3) - make slider prettier, rounder at the end
12:49 HyperBurst: 00:13:914 (5) - make slider prettier
12:50 DominiGG: is there any difference between in game mod and website mod
12:50 HyperBurst: so ill just put the chat log on the website and if i helped, you can give kudosu
12:51 HyperBurst: not really any different except in game is just in person
12:51 HyperBurst: 00:35:235 (2) - sliderend off screen, not rankable
12:52 DominiGG: whats the kudosu?
12:53 HyperBurst: 00:40:941 (1,2,3) - either snap 2,3 onto the end of the slider, or better, space them out slightly after the slider
12:53 HyperBurst: 00:41:542 (5,6,7) - ^
12:53 HyperBurst: 00:42:142 (1,2,3) - ^
12:54 HyperBurst: kudosu is basically a thing you give to players who help mod the map, they can use kudosu to increase the star priority of the map
12:55 HyperBurst: 00:58:058 (1) - stop the kiai time here
12:55 HyperBurst: or alternatively you can start it here, and apply this to your other kiai section
12:56 HyperBurst: 00:58:058 (1) - make the spinner end on the red tick and add a note to the start of the measure
12:58 HyperBurst: 01:34:995 (7) - NC
12:58 HyperBurst: 01:35:596 (1,1) - no NC
12:58 HyperBurst: 01:36:196 (2) - NC
13:00 HyperBurst: 02:14:635 (1) - not rankable, remove loop
13:00 HyperBurst: 02:42:262 (1) - spinner end on red tick, add note to start of measure
13:01 HyperBurst: 02:45:566 (11) - very loud 1/4 drummer beats not mapped here
13:01 HyperBurst: maybe make it a reverse slider or stream
13:02 HyperBurst: 02:47:968 (1,2,3,4,5) - weird stack, make it more like 01:47:908 (1,2,3,4,5) -
13:03 HyperBurst: 03:13:043 (6,7) - dont make these stack
13:03 HyperBurst: 03:13:644 (2,3) - ^
13:05 HyperBurst: 01:59:320 (6,7) - this should be a triple
13:05 HyperBurst: 01:59:620 (1,2,3) - this shouldnt be a triple
13:05 HyperBurst: fits the music better i think
13:06 HyperBurst: 02:29:199 (10) - why the break not start right after this note
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Combo Commander
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Earned 1 kudosu.
hi from my queue o/

Dreaming

00:16:016 (5,6) - spread these out to make a jump?
00:24:425 (7) - NC here
00:31:332 (1,2,3,4) - Make this a triangle pattern
00:33:133 (6,7) - make this a jump, just like the rest of the pattern
00:37:338 (1,2) - fix stacking with this
00:37:938 (4,5) - do the same here, it doesn't look neat. Fix the inherit point behind that as well
01:31:392 (10) - NC here
01:31:692 (1,2) - Move these sliders away from each other
01:42:803 (5,6) - Don't let these stack
01:47:908 (1,2,3,4) - Fix the stream stacking here, it doesn't look neat
01:54:214 (1,1,1,1) - why are these 1/8 sliders? Make these 1/4 sliders please
02:20:040 (5,6) - spread these away from each other
02:47:968 (1,2,3,4) - fix the stream stacking here
03:21:602 (1,2,3,4,5) - fix the stream stacking here
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Whistle Blower
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Mod! [Dreaming]
The flow and hitsounding seemed mostly fine, but its hard to get into object placement, blanketing, hitsounding and whatnot before the rhythm has been adjusted.

Rhythm
00:38:539 (1,2,3)
Okay so this is the biggest problem I have with the map; there are a lot of stacks that aren't supported by the song in my opinion, I would recommend removing all of these stacks and listening to the sounds carefully again. In most of these cases they fit the map, but not the song.
(all objects should be snapped to distinct sounds in the song)

00:47:848 (1,2,3,4)
here for example there are clearly sounds supporting a stream so it fits the song to have a stream there

00:13:914 (5)
I feel like this slider should be similar in length to this one 00:11:512 (3) as the sound is the same

Some slider adjustments to begin with
00:10:010 (2)
00:11:512 (3)
00:19:620 (1)
00:21:121 (5)
00:24:425 (1)
00:25:626 (4)
Just some examples of sliders I'd recommend adjusting; I think its best to refrain from using symmetrical-looking slider patterns if you're not going to make them perfectly symmetrical. So basically just try to make them prettier, either by making slider patterns that are not trying to be symmetrical at all or by making the ones you've done more symmetrical. (I would not recommend making all your long sliders symmetrical)
ImageImage
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Slider Savant
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by saying
Quote:
removing all of these stacks
u mean replacing triples by sliders?
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Whistle Blower
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DominiGG wrote:
by saying
Quote:
removing all of these stacks
u mean replacing triples by sliders?


just start by removing them, listen to the song carefully and if you really hear a sound that would imply a triple, then put the triple back (imo)
if you don't hear a specific sound for a triple (like I didn't for most of them) then go for something that fits the sound so probably a slider or a single
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Tempo Trainee
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fun map :_)
00:56:557 (3) - X 128 Y 64
00:56:707 (4) - X 384 Y 288
00:57:007 (1) - X 160 Y 352
00:57:157 (2) - X 320 Y 192
00:57:308 (3) - X 96 Y 224
00:57:608 (4) - X 288 Y 64
00:57:758 (5,6,7) - X 480 Y 192
Last edited by - Sana - on , edited 3 times in total.
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Cymbal Sounder
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Sooo Ok Zobaczmy co można zrobić widzę że jakieś mody już powstały więc ja też się dorzucę ;)
(estetyka mapy)
00:11:512 ten slider może jakiś ładniejszy jest on w rytm ale taka troszkę poczwarka z niego ;)
00:21:121 Tego sliderka też upiększ
00:23:524 Wiesz co zrobić
01:00:311 dziwnie umieszczone to kółko pod sliderem
Dobra jeśli chodzi o estetykę to tyle Mapa jest dość estetyczna podoba mi się :D
Jeśli chodzi o obiekty co można zmienić to musiał bym się zagłębić w mapkę.
Nice patrząc na mapkę praktycznie nie widać błędów.
Postaraj się żeby te jumpy były takie jakieś estetyczne.
Ogólnie nie można się do tej mapy przyczepić że jest zła czy coś.
Oby tak dalej mam nadzieję że kiedyś mi zrobisz quest difka do jakieś mojej mapki.
Jeśli pomogłem choć w 1% to możesz dać kudosu nie pogardzę.
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Slider Savant
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WubWoofThomas wrote:
Oby tak dalej mam nadzieję że kiedyś mi zrobisz quest difka do jakieś mojej mapki.
Jeśli pomogłem choć w 1% to możesz dać kudosu nie pogardzę.


Jak będziesz potrzebował to pewnie zrobię :)
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Combo Commander
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Hello there! From queue.

Dreaming

Hope that I was somewhat helpful. Good luck!
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Combo Commander
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Dreaming:

00:10:010 (2) - make this slider look equal on both sides
00:11:512 (3) - ^
00:16:016 (4,5,6) - maybe just a triangle, this 6 is kinda far without reason
00:21:121 (5) - ugly
00:23:524 (6) - ^
00:48:148 (5) - NC
00:49:049 (1) - this NC should start 00:49:350 (3) - here if you listen closely
00:51:752 (8) - NC here, not 00:52:052 (1) -
00:55:055 (4,5) - make triple here or if you want to keep double here, make it kick slider.
01:18:779 (5) - NC, since 01:18:779 (5,6,7,8) - have slightly different scale/placement
01:48:208 (5) - same stuff with NC's here like I said before, so you can easily change it

good hitsounds, rhythm sense, just some weird placement, bad sliders, you can easily polish it, so gl!
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Slider Savant
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smaruje posta:
request na czacie, mod w grze, potwierdzone
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Star Shooter
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- Sana - wrote:
fun map :_)
Last edited by Megapcmx on , edited 1 time in total.
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Spinner Sage
171 posts
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dont ever change this map, its perfecto. Great job
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Combo Commander
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Earned 2 kudosu.
o/ from #modreqs
speed up ver <3
Normal
NM for Lious I guess :D?
Distance snapping is important!
00:04:905 (1,2) - should be smaller space
00:05:356 (2,3) - should be bigger space
00:06:106 (3,4,5) - ^
00:07:308 (5,6,7) - ^
00:08:509 (7,8) - ^
It would be fine in insane but it's not good in normal. New players must follow the rhythm easily with constant ds
00:09:710 (1,2) - make space bigger
00:10:611 (2,3) - make space smaller
You can try this for that place https://osu.ppy.sh/ss/7866870
00:12:112 (1,2,3) - again fix spacing
00:14:515 (1,2,3) - ^
00:16:917 (1,2,3) - ^
00:19:320 (1,2,3) - ^
00:21:722 (1,2,3) - ^
00:24:124 (1,2,3) - ^ (btw blanket is not perfect)
00:26:527 (1,2,3) - ^
00:13:314 (3,1) - could be bigger space
00:18:118 (3,1) - ^
00:25:326 (3,1) - ^
00:35:836 (5,6) - blanket https://osu.ppy.sh/ss/7866907
00:39:440 (3,1) - blanket
00:42:142 (1) - blanket better
00:44:845 (3,3) - blanket
00:54:154 (3,5) - these overlap, don't make them overlap, there are no overlaps in ur map
00:56:857 (1,2) - blanket better
01:08:268 (2,3) - ^
01:16:977 (1,2) - ^
01:17:878 (2,3) - ^
01:18:779 (3,4,5) - make bigger spaces
01:41:001 (1,1) - blanket
Well, blanket everywhere where you can in the rest of your map ;)


Well, that's for normal. Good luck :)
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