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Katy Perry; Juicy J - Dark Horse

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Total Posts
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Topic Starter
davidminh0111
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
davidminh0111
Thanks
zigizigiefe
from #modreqs o/

[General]
  1. New Combos must be at measure starts,not random.
  2. Don't follow overall vocal,it means "too many spaces on timeline".For all diffs
[Insane]
  1. 00:09:585 (1) - I couldn't hear clear structure because of this slider.My suggestion is add a circle here,then 00:09:812 - add a slider.
  2. 00:13:562 - Please don't leave here empty.00:13:562 - Put spinner here 'till 00:14:358 -
  3. 00:22:085 (6,2) - These notes are overlapping.When I test this,these made me confused.
  4. 00:23:903 (1,2,3,4,5) - Too many circles..seems weird ;;
  5. 00:25:835 - Empty parts aren't good :(
  6. 01:11:631 - You should insert break time 'till 01:13:449 -
  7. 02:05:722 - Wowowowow..what is that?You should use more slider here.
  8. 02:17:199 - Same suggestion as 01:11:631 -
  9. 03:29:812 - Try it with spinner.
[Hard]
  1. 00:20:949 (6,1,2,3) - That's not good flow :(
  2. 00:45:267 - You should use lower hitsound volume for this part.
  3. 00:51:403 (6,7) - You can move these to 00:51:176 -
  4. 01:11:744 - As I said..Use spinner for here :D
  5. 02:02:540 (3,4,5) - This 1/4 triplet isn't fit here.
  6. 02:06:858 (7) - Spacing isn't equal.
sorry for quick mod..I am bad at mapping and modding Easy,Normal,Hard.Also I will go out after 30mins. Good Luck ^^
Topic Starter
davidminh0111

zigizigiefe wrote:

from #modreqs o/

[General]
  1. New Combos must be at measure starts,not random.
  2. Don't follow overall vocal,it means "too many spaces on timeline"
[Insane]
  1. 00:09:585 (1) - I couldn't hear clear structure because of this slider.My suggestion is add a circle here,then 00:09:812 - add a slider.Ok
  2. 00:13:562 - Please don't leave here empty.00:13:562 - Put spinner here 'till 00:14:358 - Ok
  3. 00:22:085 (6,2) - These notes are overlapping.When I test this,these made me confused.Ok
  4. 00:23:903 (1,2,3,4,5) - Too many circles..seems weird ;;Ok
  5. 00:25:835 - Empty parts aren't good :(Sorry kept
  6. 01:11:631 - You should insert break time 'till 01:13:449 - Sorry no
  7. 02:05:722 - Wowowowow..what is that?You should use more slider here.Sorry no
  8. 02:17:199 - Same suggestion as 01:11:631 -Sorry no
  9. 03:29:812 - Try it with spinner.
Sorry No

sorry for quick mod..I am bad at mapping and modding Easy,Normal,Hard.Also I will go out after 30mins. Good Luck ^^
Modding
Thanks for the mod
You have gain 1 kudosu
Topic Starter
davidminh0111
[Hard]
  1. 00:20:949 (6,1,2,3) - That's not good flow :(
  2. 00:45:267 - You should use lower hitsound volume for this part.
  3. 00:51:403 (6,7) - You can move these to 00:51:176 -
  4. 01:11:744 - As I said..Use spinner for here :D
  5. 02:02:540 (3,4,5) - This 1/4 triplet isn't fit here.
  6. 02:06:858 (7) - Spacing isn't equal.
sorry for quick mod..I am bad at mapping and modding Easy,Normal,Hard.Also I will go out after 30mins. Good Luck ^^[/quote]

Sorry all kept
minhkhoi5619
Mod:
Insane:
-03:20:040 The circles should go straight not curve
minhkhoi5619
Mod:
Insane:
-03:20:040 The circles should go straight not curve
Topic Starter
davidminh0111

minhkhoi5619 wrote:

Mod:
Insane:
-03:20:040 The circles should go straight not curve
Thanks Modding
makisokk
Hi from I do not know where
[General]
  • Bitrate of audio should be 192 kbs
    BG should be 1360x768 or 1920x1080
    I think you need to use more arc flow
    Put a new combo on each big white tick
[Easy]

  • 00:19:358 (2,3) - Overlap
    00:31:631 (1) - You can make the slider more interesting
    00:39:358 (2) - ^
    00:54:358 (1,1) - The notes after the spinner should stand after 3 white tics
    00:59:812 (2,1) - Overlap
    01:04:131 (1) - This slider should be here 01:03:903 -
    01:06:631 - miss note
    01:07:767 (1) - This slider should be here 01:07:540 -
    01:12:994 (7,1) - overlap
    01:13:449 (1,2) - ^
    01:21:176 (2,2) - ^
    01:22:540 (2,1) - ^
    01:33:449 (1,1) - The notes after the spinner should stand after 3 white tics
    01:40:722 (5,2) - Overlap
    01:42:540 (2,1) - ^
    02:02:540 (2,3) - ^
    02:35:040 (1,1) - ^
    02:38:449 (2) - ^
    02:42:540 (4,5) - Instead, it's better to put notes on white tics
    02:47:994 (1) - Try to avoid reverse sliders greater than 2, they confuse beginners
    02:51:631 (2,3) - Overlap
    03:00:267 (3,4) - ^
    03:10:722 (1) - Instead, it's better to put notes on white tics
[Hard]
As I understood you put the notes under the vocal, it's better not to do it in hard, because of this you miss a lot of notes
  • 00:17:994 (6,1) - Overlap
    00:52:540 (1,3) - ^
    00:56:176 (1,2,3) - WTF, pls remap this
    00:58:676 (8,2) - overlap
    01:00:722 (2,4,5) - ^
    01:23:449 (7,1) - ^
    01:34:585 (7) - NC
    01:35:722 (1,2) - remap
    01:51:631 (4,1) - Overlap
    02:19:358 (2,4) - ^
[Insane]

  • 00:46:631 (5,6,7,9) - Overlap
    03:03:449 (1,2) - ^
I'm bad modder
Well, good luck with learning how to make maps.
Check this all video - https://www.youtube.com/watch?v=oL3az8F ... GGoLIrQtOx
Bey ;)
Hafizi_old
General mod:
-The hitsounds are too small
Astarte
#modreqs
Nice seeing a new vnmese mapper ;>
Some advice only here, not really a full mod

General

  1. Would say offset is 725
  2. Avoid 100% hs level as it's really loud (and annoying)
  3. Set a preview point
  4. Lower mp3 bitrate
  5. Make sure bg is in 16:9 or 4:3 only
  6. Is metadata correct?
  7. 02:12:312 - make sure all your control points are snapped

Normal

  1. 00:19:358 (2) - 00:22:994 (2) - for easy normal, you should keep a constant distance snap
  2. 00:17:085 (1) - for easier diffs, try to nc every measure, consistently. every measure = every 1st and 3rd big white ticks
  3. 00:26:858 (1) - avoid repeating more than once as it's sudden
  4. 00:26:858 (1,2) - you're following vocals consistently, which is nice. But, I'd say following vocals in easier diffs isn't always good, especially with "random" vocals like this song (02:47:994 (1,2,3) - way too hard for a normal). I'd advise you to map white ticks, that is the basic rhythm of the song instead of vocals (unless vocal is extremely important then switch to it)
  5. 00:31:176 (3,1) - overlaps are allowed in normal but avoid ugly ones like these
  6. 00:54:358 (1) - spinner is way too short, try to aim at least half a measure in easy normal and a beat in harder diffs

Hard

Basically same stuff with normal
  1. 00:20:949 (6) - avoid curving short sliders too much cuz they're ugly
  2. 01:12:085 (1,2,3,4,5) - avoid hard streams like this in hard. I'd use ripple sliders instead
  3. 00:15:267 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - try to keep some rhythm consistency. if music is the same, your rhythm should be the same (pattern can change however imo)

Insane

  1. 00:15:835 (3,4) - triplets shouldn't end on red ticks, but white ticks only to emphasize that white tick. Also, try not to overmap, especially at intro where it's not as intensive
  2. 02:05:722 (1,2,3,4,5,6,7,8,9) - for harder diffs i'd advise you to break away from ds a bit to emphasize strong notes. otherwise it's boring
generally try to fix what i talked in N and H, also improve you flow and aesthetics too: t/86329
Overall, this song is quite hard to map, but not entirely bad for a new mapper. Gj
I'd recommend you to contact this guy (forum or in-game pm) so he could invite you to our small vnmese mapping group where we could help you more with mapping ;>
GL
Topic Starter
davidminh0111

Astarte wrote:

#modreqs
Nice seeing a new vnmese mapper ;>
Some advice only here, not really a full mod

General

  1. Would say offset is 725
  2. Avoid 100% hs level as it's really loud (and annoying)
  3. Set a preview point
  4. Lower mp3 bitrate
  5. Make sure bg is in 16:9 or 4:3 only
  6. Is metadata correct?
  7. 02:12:312 - make sure all your control points are snapped

Normal

  1. 00:19:358 (2) - 00:22:994 (2) - for easy normal, you should keep a constant distance snap
  2. 00:17:085 (1) - for easier diffs, try to nc every measure, consistently. every measure = every 1st and 3rd big white ticks
  3. 00:26:858 (1) - avoid repeating more than once as it's sudden
  4. 00:26:858 (1,2) - you're following vocals consistently, which is nice. But, I'd say following vocals in easier diffs isn't always good, especially with "random" vocals like this song (02:47:994 (1,2,3) - way too hard for a normal). I'd advise you to map white ticks, that is the basic rhythm of the song instead of vocals (unless vocal is extremely important then switch to it)
  5. 00:31:176 (3,1) - overlaps are allowed in normal but avoid ugly ones like these
  6. 00:54:358 (1) - spinner is way too short, try to aim at least half a measure in easy normal and a beat in harder diffs

Hard

Basically same stuff with normal
  1. 00:20:949 (6) - avoid curving short sliders too much cuz they're ugly
  2. 01:12:085 (1,2,3,4,5) - avoid hard streams like this in hard. I'd use ripple sliders instead
  3. 00:15:267 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - try to keep some rhythm consistency. if music is the same, your rhythm should be the same (pattern can change however imo)

Insane

  1. 00:15:835 (3,4) - triplets shouldn't end on red ticks, but white ticks only to emphasize that white tick. Also, try not to overmap, especially at intro where it's not as intensive
  2. 02:05:722 (1,2,3,4,5,6,7,8,9) - for harder diffs i'd advise you to break away from ds a bit to emphasize strong notes. otherwise it's boring
generally try to fix what i talked in N and H, also improve you flow and aesthetics too: t/86329
Overall, this song is quite hard to map, but not entirely bad for a new mapper. Gj
I'd recommend you to contact this guy (forum or in-game pm) so he could invite you to our small vnmese mapping group where we could help you more with mapping ;>
GL

Thanks a lot, I will have a look at it
Topic Starter
davidminh0111
I need everyone help thanks
MikasaSerket
M4M
General
A better resolution for the background could be used. The current one is very pixelated and low quality.
In all difficulties, your map lacks a general sense of structure, a lack of consistent rhythm, a lack of flow in the higher difficulties and personally, a lot of visual work could be done into the map to make it look "neater" but that isn't a concern I am only going to mod Insane because I am really lazy at the moment lol

Insane
00:00:725 - 00:13:452 -
  1. Concerning structure for this specific time stamp, Make use of the entire editorial field, the way it is mapped right now generally speaking takes place in the middle of the map. This is not a bad thing to do, however, a problem occurs when the song is repetitive like yours is, the song repeats the same rhythm and there isn't any organized structure (But rather just circles and sliders placed organized in accordance to the music and nothing else.) For example, 00:02:543 (6) - Curved slider ends like this, in this specific area don't look good, 00:04:361 (1,1) - the way that the first slider transitions into the curved slider look visually awkward, and more slider shapes other than single anchor and linear sliders could be used to differentiate the map to some degree. The lack of basic structures is also an issue that ties in with flow.
  2. Concerning rhythm, there are a lot of sections where the rhythm is repeated, rhythm isn't really that big of a problem in this specific section because subjectively, it will get boring using the same copy and paste sliders every new measure and you did a good job of differentiating it. Let's get something out of the way first.
    For this specific section, a new combo should occur on every new measure, or in this case, every big white tick. So basically in short, new combo on the big white tick like 00:02:543 (6) - and uncombo little tick like 00:02:997 (1) - (Just repeat the process) NC on 00:04:361 (7) - 00:06:179 (6) - 00:07:997 (4) - 00:09:815 (2) -
    Now, getting combos out of the way and making that section look more clean.
    00:09:815 (2,3) - This should be a repeating slider so that it matches the vocals and it is similar to 00:08:452 (6) -
    Other than that, there isn't anything too concerning about the rhythm because it's really basic.
I'm done modding, too tired to continue lol.
Topic Starter
davidminh0111
Ok i will have a look at 5:15 (GMT+7)
Topic Starter
davidminh0111

MikasaSerket wrote:

M4M
General
A better resolution for the background could be used. The current one is very pixelated and low quality.
In all difficulties, your map lacks a general sense of structure, a lack of consistent rhythm, a lack of flow in the higher difficulties and personally, a lot of visual work could be done into the map to make it look "neater" but that isn't a concern I am only going to mod Insane because I am really lazy at the moment lol

Insane
00:00:725 - 00:13:452 -
  1. Concerning structure for this specific time stamp, Make use of the entire editorial field, the way it is mapped right now generally speaking takes place in the middle of the map. This is not a bad thing to do, however, a problem occurs when the song is repetitive like yours is, the song repeats the same rhythm and there isn't any organized structure (But rather just circles and sliders placed organized in accordance to the music and nothing else.) For example, 00:02:543 (6) - Curved slider ends like this, in this specific area don't look good, 00:04:361 (1,1) - the way that the first slider transitions into the curved slider look visually awkward, and more slider shapes other than single anchor and linear sliders could be used to differentiate the map to some degree. The lack of basic structures is also an issue that ties in with flow.
  2. Concerning rhythm, there are a lot of sections where the rhythm is repeated, rhythm isn't really that big of a problem in this specific section because subjectively, it will get boring using the same copy and paste sliders every new measure and you did a good job of differentiating it. Let's get something out of the way first.
    For this specific section, a new combo should occur on every new measure, or in this case, every big white tick. So basically in short, new combo on the big white tick like 00:02:543 (6) - and uncombo little tick like 00:02:997 (1) - (Just repeat the process) NC on 00:04:361 (7) - 00:06:179 (6) - 00:07:997 (4) - 00:09:815 (2) -
    Now, getting combos out of the way and making that section look more clean.
    00:09:815 (2,3) - This should be a repeating slider so that it matches the vocals and it is similar to 00:08:452 (6) -
    Other than that, there isn't anything too concerning about the rhythm because it's really basic.
I'm done modding, too tired to continue lol.

Thanks a lot
Pandize
Needs a remap if you're going for ranked. Full or diagonal, perfectly vertical or horizontal sliders, no jumps, or patterns in insane. Lots of overmapping and way too many obtuse angles. Background is low quality, and no custom hitsounds. Every possible blanket is butchered as well. Sorry for such a harsh comment, but hopefully you'll look out for the things I pointed out next time!

03:21:065 (2,3,4,5) - What are you mapping here? I don't hear anything in the song.
01:04:588 (2) - I think you messed up the slider lol
01:07:997 (2) - Too much curve, doesn't look too great.

Good luck!
Topic Starter
davidminh0111

Bandi wrote:

Needs a remap if you're going for ranked. Full or diagonal, perfectly vertical or horizontal sliders, no jumps, or patterns in insane. Lots of overmapping and way too many obtuse angles. Background is low quality, and no custom hitsounds. Every possible blanket is butchered as well. Sorry for such a harsh comment, but hopefully you'll look out for the things I pointed out next time!

03:21:065 (2,3,4,5) - What are you mapping here? I don't hear anything in the song. According to all levels, this time is for the gearing up for the next one
01:04:588 (2) - I think you messed up the slider lol Did I? OH YES, i will fix
01:07:997 (2) - Too much curve, doesn't look too great.Nah, I think the slider is fast enough and hard for Insane

Good luck!
By the way, thanks for modding
Hollow Delta
From #modreqs
Good song choice btw ;)

I'll just go over the biggest issue I see with the Insane diff.

There's little to no emphasis in the map. The use of sliders and circles is completely random. Generally speaking, sliders are placed on strong beats, and end on weaker sounds.
Some examples that could be fixed:
00:25:043 (5) - This slider starts on a beat that's weaker than the one it ends on. A circle on the red tick and then a 1/2 slider on the white tick would be more accurate.
00:27:088 (2,3) - These are not equal. The use of claps suggest they're both of equal strength, which they're not. A 1/2 slider fits better here.
00:41:406 (1,2,3,4) - 2 and 3 are weaker than 1 and 4, yet all 4 notes have the same distance. This will throw the player off because they can't contrast between what's strong or weak. There are better ways to map this part, but the simplest fix would be to stack 2 and 3, then space out 4 more. The differences in spacing tells the player 'This is weaker than this, so I hit this one at this speed' and so on.

I'd go through the whole diff and find similar issues to the ones I pointed out above. The song is pretty monotonous, so they should stick easily. And if you have the time, see if any similar issues are found in the lower diffs.

Overall there's multiple aspects of the map that need to be rethought, but with practice you'll make it.
Good luck
Topic Starter
davidminh0111
What a very good mod

Bubblun wrote:

From #modreqs
Good song choice btw ;)Thank you Simon the chipmunk 8-)

I'll just go over the biggest issue I see with the Insane diff.

There's little to no emphasis in the map. The use of sliders and circles is completely random. Generally speaking, sliders are placed on strong beats, and end on weaker sounds.
Some examples that could be fixed:
00:25:043 (5) - This slider starts on a beat that's weaker than the one it ends on. A circle on the red tick and then a 1/2 slider on the white tick would be more accurate.Fixed
00:27:088 (2,3) - These are not equal. The use of claps suggest they're both of equal strength, which they're not. A 1/2 slider fits better here.Fixed
00:41:406 (1,2,3,4) - 2 and 3 are weaker than 1 and 4, yet all 4 notes have the same distance. This will throw the player off because they can't contrast between what's strong or weak. There are better ways to map this part, but the simplest fix would be to stack 2 and 3, then space out 4 more. The differences in spacing tells the player 'This is weaker than this, so I hit this one at this speed' and so on.Fixed

I'd go through the whole diff and find similar issues to the ones I pointed out above. The song is pretty monotonous, so they should stick easily. And if you have the time, see if any similar issues are found in the lower diffs.

Overall there's multiple aspects of the map that need to be rethought, but with practice you'll make it.
Good luck
Thanks for the mod
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