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This beatmap was submitted using in-game submission on jueves, 28 de diciembre de 2017 at 17:13:51

Artist: YUZU
Title: Hyouri Ittai
Source: HUNTER×HUNTER
Tags: wolf3211 ハンター×ハンター HxH HUNTERxHUNTER 2011 Chimera Ant Ending 5 TV Size Two Sides of the Same Coin Madhouse
BPM: 150
Filesize: 17430kb
Play Time: 01:29
Difficulties Available:

Download: YUZU - Hyouri Ittai
Download: YUZU - Hyouri Ittai (no video)
Information: Scores/Beatmap Listing
---------------
Image

YUZU - Hyouri Ittai

Image

Please ReDL if you had the mapset before December/24/2017 cause video changed!

Image Easy: Me
Image Normal: Me
Image Hard: Me
Image Insane: wolf3211
Image Gungi: Me

Background Source

Hitsounds by wolf3211, thank you!
mp3 taken from ArcherLove's mapset

Metadata Check by IamKwaN
IamKwaN wrote:
i have checked their map before and i checked again this song, seems you can follow what they have there, i.e.

Unicode Title: 表裏一体
Romanised Title: Hyouri Ittai
Unicode Artist: ゆず
Romanised Artist: YUZU
Source: HUNTER×HUNTER

References:
http://www.ntv.co.jp/hunterhunter/music/index.html
http://yuzu-official.com/

good luck!
Last edited by Cris- on , edited 234 times in total.
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Hellooooo o/ from my queue

General:
All difficulties should be mapped the same, meaning not the only 2 hardest should have the first 15 seconds mapped.

Easy
00:15:090 (1) - Remove NC
01:05:176 (3) - Make this slider end on the red tick 01:05:738 - it's allowed in this case, you might have to distance the next object though.
01:14:176 (1) - Remove NC

That's it for this diff, rest is well done :V


Normal
00:15:090 (1) - Remove NC
00:19:290 (5) - Don't make short repeating sliders on Normal, it's best to leave it for a hard
00:22:490 (5) - Same^
00:27:490 (1) - Remove NC
00:33:890 (1) - Remove NC
00:35:490 (6) - Add NC
00:37:090 (1) - Remove NC
01:05:176 (1,2) - Replace the timing of the slider with the circle, and place the circle 2 on top of the start of the slider, so it looks like this:
Image


Saco's Hard
00:54:090 (1,2) - Increase volume on this, even if its 20% i think it should be a bit higher than that
00:58:988 (6,1) - Replace the NC's between these 2 objects
01:00:676 (6,1) - Same as above
01:01:988 (4) - Add NC
01:08:363 (5) - Add Nc
01:17:926 (4,5) - Replace it with a repeating short slider like the next one for consistency


Wolf's Insane
00:16:890 (2,3,4) - Give circle 3 a bit of distance to slider 4 just like you did to circle 2, or stack both circles on top of start of the slider
00:34:890 (3,4,5) - Give these 3 circles a more consistent spacing, and make circle 5 not overlap the slider as you did
00:40:890 (6) - Move this slider to 00:41:090 - and add a circle on 00:40:890 -
00:41:890 (1) - Make this slider end on 00:42:290 - and move the next slider 00:42:490 - while finally adding a circle to 00:43:090 -
00:43:490 (4,1) - Switch these combos with each other
00:54:090 (1,2,3) - Add more volume to this section as the very slow slider made it hard to read the pattern, and volume being so low gave no feedback when playing. Increasing it more fixes it.
01:00:488 (5) - Place it somewhere else where it doesn't overlap like that.
01:12:301 - Missing an object here, just add a circle to fit the music
01:18:676 - You could add a circle here to fit the music as well, placing it on top of start of slider 01:19:051 (1) - is nice
01:19:051 (1) - Make this slider alot longer and slower and so it ends on 01:20:176 -
01:20:551 (2) - Replace with a slider which ends on 01:21:488 -
01:22:051 (2) - Make this short slider have the same size as 01:21:676 (1) - so its less confusing, and either add more circles to the short stream of 01:22:613 (3,4,5) - or replace the circles with another short repeating slider like before and then replacing slider 01:22:801 (4) - with 5 circles stream, which is also good.
01:28:707 (4,5) - This is a really bad jump stream, its not good to go from 1/4 circle to slider like this, make the slider follow same spacing as the stream.
01:30:113 (3,4) - Make the slider become the last object instead, red tick slider is bad here.


Gungi
Doesn't really matter but you could increase the OD on this one to 8, since there's already an insane with 7 and this being the hardest difficulty.
01:05:738 (4,5,6,1) - If you hear the song correctly, this area could be a stream to fit best with the music instead of that slider.
01:18:301 (4,5,6) - Inconsistent spacing here, make the last object have the same as the rest
Also you could add an object here 01:18:676 - to fit more to the song, making the last object into a slider that ends here fits very well too
01:27:769 (2) - There's actually no sound for this to be a triple, remove this circle
01:29:082 - It's missing a circle here to complete the stream, but i guess that's optional but it would be very recommended to follow the song.
01:29:926 (5) - NC


That's about it i could find, hope it helps!
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Rad- wrote:
Hellooooo o/ from my queue

General:
All difficulties should be mapped the same, meaning not the only 2 hardest should have the first 15 seconds mapped.

Easy
00:15:090 (1) - Remove NC
01:05:176 (3) - Make this slider end on the red tick 01:05:738 - it's allowed in this case, you might have to distance the next object though.
01:14:176 (1) - Remove NC

That's it for this diff, rest is well done :V


Normal
00:15:090 (1) - Remove NC
00:19:290 (5) - Don't make short repeating sliders on Normal, it's best to leave it for a hard
00:22:490 (5) - Same^
00:27:490 (1) - Remove NC
00:33:890 (1) - Remove NC
00:35:490 (6) - Add NC
00:37:090 (1) - Remove NC
01:05:176 (1,2) - Replace the timing of the slider with the circle, and place the circle 2 on top of the start of the slider, so it looks like this:
Image


Saco's Hard
00:54:090 (1,2) - Increase volume on this, even if its 20% i think it should be a bit higher than that
00:58:988 (6,1) - Replace the NC's between these 2 objects
01:00:676 (6,1) - Same as above
01:01:988 (4) - Add NC
01:08:363 (5) - Add Nc
01:17:926 (4,5) - Replace it with a repeating short slider like the next one for consistency


Wolf's Insane
00:16:890 (2,3,4) - Give circle 3 a bit of distance to slider 4 just like you did to circle 2, or stack both circles on top of start of the slider
00:34:890 (3,4,5) - Give these 3 circles a more consistent spacing, and make circle 5 not overlap the slider as you did
00:40:890 (6) - Move this slider to 00:41:090 - and add a circle on 00:40:890 -
00:41:890 (1) - Make this slider end on 00:42:290 - and move the next slider 00:42:490 - while finally adding a circle to 00:43:090 -
00:43:490 (4,1) - Switch these combos with each other
00:54:090 (1,2,3) - Add more volume to this section as the very slow slider made it hard to read the pattern, and volume being so low gave no feedback when playing. Increasing it more fixes it.
01:00:488 (5) - Place it somewhere else where it doesn't overlap like that.
01:12:301 - Missing an object here, just add a circle to fit the music
01:18:676 - You could add a circle here to fit the music as well, placing it on top of start of slider 01:19:051 (1) - is nice
01:19:051 (1) - Make this slider alot longer and slower and so it ends on 01:20:176 -
01:20:551 (2) - Replace with a slider which ends on 01:21:488 -
01:22:051 (2) - Make this short slider have the same size as 01:21:676 (1) - so its less confusing, and either add more circles to the short stream of 01:22:613 (3,4,5) - or replace the circles with another short repeating slider like before and then replacing slider 01:22:801 (4) - with 5 circles stream, which is also good.
01:28:707 (4,5) - This is a really bad jump stream, its not good to go from 1/4 circle to slider like this, make the slider follow same spacing as the stream.
01:30:113 (3,4) - Make the slider become the last object instead, red tick slider is bad here.


Gungi
Doesn't really matter but you could increase the OD on this one to 8, since there's already an insane with 7 and this being the hardest difficulty.
01:05:738 (4,5,6,1) - If you hear the song correctly, this area could be a stream to fit best with the music instead of that slider.
01:18:301 (4,5,6) - Inconsistent spacing here, make the last object have the same as the rest
Also you could add an object here 01:18:676 - to fit more to the song, making the last object into a slider that ends here fits very well too
01:27:769 (2) - There's actually no sound for this to be a triple, remove this circle
01:29:082 - It's missing a circle here to complete the stream, but i guess that's optional but it would be very recommended to follow the song.
01:29:926 (5) - NC


That's about it i could find, hope it helps!


Thank you so much for the mod! :D
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Rhythm Incarnate
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Hello there! I supposed to do a mod here (from my queue) but I can't mod your map because it have some timing conflicts in the kiai.
I tried figure out but I failed. It's better to ask someone to check your timing then you can call me back for a proper mod.
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omg I love this song, maybe I can help with the timing :3

For the 150 BPM part, try offset 306. It's more fitting the current one.
For 160 BPM part, or the kiai. Try offset 54706.
Also, remember to resnap those green points.
Maybe you can add a video too?

Edit: Hmm okay, I talked with Sergio about this. And you should add some more timings in this map. For the right downbeat and else.
00:54:152 - You should add one timing here, with 146 BPM. (Yes, for the vocals :3 GD-ers map those vocals here.)
00:54:563 - Here, with 116 BPM. Also for the vocals.
00:55:081 - Then, one here. with 160 BPM in it.
00:56:206 - Here, for the right downbeat. Also with 160 BPM.

Don't forget to delete the timing at 00:54:706 - , since it'll just conflict with the 116 BPM.
Last edited by William K on , edited 1 time in total.
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William K wrote:
omg I love this song, maybe I can help with the timing :3

For the 150 BPM part, try offset 306. It's more fitting the current one.
For 160 BPM part, or the kiai. Try offset 54706.
Also, remember to resnap those green points.
Maybe you can add a video too?

Thank you so much!! :D




Janpai wrote:
Hello there! I supposed to do a mod here (from my queue) but I can't mod your map because it have some timing conflicts in the kiai.
I tried figure out but I failed. It's better to ask someone to check your timing then you can call me back for a proper mod.

Fixed :)
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Combo Commander
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William K wrote:
Edit: Hmm okay, I talked with Sergio about this. And you should add some more timings in this map. For the right downbeat and else.
00:54:152 - You should add one timing here, with 146 BPM. (Yes, for the vocals :3 GD-ers map those vocals here.)
00:54:563 - Here, with 116 BPM. Also for the vocals.
00:55:081 - Then, one here. with 160 BPM in it.
00:56:206 - Here, for the right downbeat. Also with 160 BPM.

Don't forget to delete the timing at 00:54:706 - , since it'll just conflict with the 116 BPM.


Updated, thank you! :)
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Image

Please send a vote on my queue so I can see how does my modding helps you. =w=)y
DISCLAIMER:
  • The following things might be only opinions and suggestions so feel free to ignore them.

Image General
  • Please use some custom combo colors. Even though the default colors suites in the BG, it would be better if you'll just make it lighter or sth according to your preference
  • I think Hyori in the tags is unnecessary


Image Easy
  • Please recheck all your objects and turn on distance snap while mapping lower diffs, it's important to have constant spacing in lower diffs and seems like you manually placed the objects. Distance Snap will help you a lot on this matter because your object spacing varies from 1.10x to 1.20x (.8s and .15s are rounded off to that) which is inconsistent
  • 00:00:306 (1,2) - Improve blanket
  • 00:14:306 (2,3,4) - Don't make 00:14:706 - under emphasized because downbeats are kinda important to low diffs and this is pretty strong so suggesting this rhythm http://puu.sh/uHEBf/b88b5fce8a.jpg then adjust the other things accordingly, same thing happens on 00:15:906 (5) - and 00:19:106 (4) - which is downbeat is also ignored.
  • 00:25:906 (5,1) - Switch the NCs here, be consistent on NCing on the downbeats
  • 00:29:906 (2,3,4) - I would like to suggest this rhythm http://puu.sh/uHF0U/f6a7f2966d.jpg to emphasize the strong vocals here.
  • 00:43:506 (3,1) - Do a blanket sth like this http://puu.sh/uHF8F/46999de003.jpg
  • 01:04:831 (2,3) - This kind of flow is too edgy for beginners, how about putting 01:04:831 (2) - at 266|129
  • 01:05:206 (3,1) - Maybe avoid the overlap?
  • You should watch out for your rhythm choices, as for now there's no consistency and strong beats are being ignored nor under emphasized. I get that you're emphasizing the vocals but there are ways not to ignore those downbeats while mapping the vocals.


Image Normal


Image Saco's Hard


Image Wolf's Insane

I won't mod the last diff since the problem is like a general thing here. Imo, the map lacks of structure and inconsistent. It may play nice on the gameplay but somehow I can't see a dominant reasoning for the object placements. You could work more on emphasis than the aesthetics of your map. As for the lower diffs, make sure you map with DS turned on and choose your rhythms wisely. It's just my personal opinion so no need to take it as a serious matter.
Goodluck!
User avatar
Combo Commander
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Janpai wrote:
Image

Please send a vote on my queue so I can see how does my modding helps you. =w=)y
DISCLAIMER:
  • The following things might be only opinions and suggestions so feel free to ignore them.

Image General
  • Please use some custom combo colors. Even though the default colors suites in the BG, it would be better if you'll just make it lighter or sth according to your preference
  • I think Hyori in the tags is unnecessary


Image Easy
  • Please recheck all your objects and turn on distance snap while mapping lower diffs, it's important to have constant spacing in lower diffs and seems like you manually placed the objects. Distance Snap will help you a lot on this matter because your object spacing varies from 1.10x to 1.20x (.8s and .15s are rounded off to that) which is inconsistent
  • 00:00:306 (1,2) - Improve blanket
  • 00:14:306 (2,3,4) - Don't make 00:14:706 - under emphasized because downbeats are kinda important to low diffs and this is pretty strong so suggesting this rhythm http://puu.sh/uHEBf/b88b5fce8a.jpg then adjust the other things accordingly, same thing happens on 00:15:906 (5) - and 00:19:106 (4) - which is downbeat is also ignored.
  • 00:25:906 (5,1) - Switch the NCs here, be consistent on NCing on the downbeats
  • 00:29:906 (2,3,4) - I would like to suggest this rhythm http://puu.sh/uHF0U/f6a7f2966d.jpg to emphasize the strong vocals here.
  • 00:43:506 (3,1) - Do a blanket sth like this http://puu.sh/uHF8F/46999de003.jpg
  • 01:04:831 (2,3) - This kind of flow is too edgy for beginners, how about putting 01:04:831 (2) - at 266|129
  • 01:05:206 (3,1) - Maybe avoid the overlap?
  • You should watch out for your rhythm choices, as for now there's no consistency and strong beats are being ignored nor under emphasized. I get that you're emphasizing the vocals but there are ways not to ignore those downbeats while mapping the vocals.


Image Normal


Image Saco's Hard


Image Wolf's Insane

I won't mod the last diff since the problem is like a general thing here. Imo, the map lacks of structure and inconsistent. It may play nice on the gameplay but somehow I can't see a dominant reasoning for the object placements. You could work more on emphasis than the aesthetics of your map. As for the lower diffs, make sure you map with DS turned on and choose your rhythms wisely. It's just my personal opinion so no need to take it as a serious matter.
Goodluck!


Thank you so much for the mod!

About "Gungi" diff, i try to make this more consistent, change notes and resnap some parts...
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Rhythm Incarnate
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Q


gungi
00:12:706 (3) - ctrl G for better flow
00:17:506 (5,1) - avoid stack, could be better for emphasize
00:29:706 (4,5) - weird overlap, avoid it.
00:37:106 (1) - weird flow, too
00:54:152 - 00:54:563 - add beats.
01:08:393 (1,2) - ctrl G for flow

GL
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hi! mod from my queue

Wolf's Insane

00:25:506 (3,4,5) - thhis goes off better with a 4 beats stream
01:22:831 (7) - turn this into stream, idk but its kinda weird from kicksliders-->shortstream-->kickslider

Gungi

00:13:006 - should start a triple here to emphasize 00:13:106 (1)
00:43:306 - put a circle ?
00:49:706 - ^

thats it, really. im really sorry for the extremely short mod but i didnt want to make you wait for too long.

i guess i will give this mapset a star since i made you wait almost for 2 weeks and for a short mod..
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Neoskylove wrote:
Q


gungi
00:12:706 (3) - ctrl G for better flow
00:17:506 (5,1) - avoid stack, could be better for emphasize
00:29:706 (4,5) - weird overlap, avoid it.
00:37:106 (1) - weird flow, too
00:54:152 - 00:54:563 - add beats.
01:08:393 (1,2) - ctrl G for flow

GL



Saika0k1 wrote:
hi! mod from my queue

Wolf's Insane

00:25:506 (3,4,5) - thhis goes off better with a 4 beats stream
01:22:831 (7) - turn this into stream, idk but its kinda weird from kicksliders-->shortstream-->kickslider

Gungi

00:13:006 - should start a triple here to emphasize 00:13:106 (1)
00:43:306 - put a circle ?
00:49:706 - ^

thats it, really. im really sorry for the extremely short mod but i didnt want to make you wait for too long.

i guess i will give this mapset a star since i made you wait almost for 2 weeks and for a short mod..



Thanks :D
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Rhythm Incarnate
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Reply the mods. Just saying "Thank you" is not helpful.
Check what you fixed and why you didn't fixed.
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Neoskylove wrote:
Reply the mods. Just saying "Thank you" is not helpful.
Check what you fixed and why you didn't fixed.


I do not put that because i fix all you say lmao
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NM from my queue

Saco's Hard
00:01:306 (3) - place it more to the right beacaus thats where the slider is pointing to

00:16:706 (3,1) - I wouldn't make these cross

01:05:393 (2,3,4) - This doesn't look nice in a hard diff

01:06:331 (6,1) - Overlap

Pretty good diff overall


Wolf's Insane
00:14:706 (1) - make the sliderend point to 00:15:306 (2) maybe (this is very minor)

00:16:906 (2,3,4) - Just make a straight triple

00:22:506 (3,4,1) - ^

00:25:906 (1) - I would place 1 immediately after the stream and not force a jump

00:32:306 (1) - I would make this part more like http://i.imgur.com/jGIrtuc.png, so the red tick is clickable

00:34:506 (2,3,4,5,1) - I don't like the spacing between these

00:36:706 (4,1) - Fully stack to signify 1/1 gap

00:43:506 (1,2) - I would make this part like this http://i.imgur.com/uMtX1hK.png

01:28:268 (6,1) - This jump is pretty difficult, not only in spacing but also in angle switch


Gungi
00:03:306 (4,2) - Overlap

00:14:106 (4,5,6,1) - I would make sure the spacing between 61 is atleast as big as 45

00:17:106 (3,4,5) - I don't like this stack, space them out/pattern them somehow

00:29:506 (3,4) - I would only stack notes like this for a 1/1 gap, not a 1/2

00:35:106 (5,1) - Overlap

00:43:506 (3) - If you are following the vocals here, I would suggest stopping the slider on the red tick and placing a circle on the white after that

00:56:581 (2,4) - Overlap


Gl with the map (chose this from my queue first beacause the song is just too good)
This is a BSS beatmap submission. Click here to view full beatmap information.
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