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Nhato - Delay Order

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Total Posts
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Topic Starter
Ayesha Altugle
This beatmap was submitted using in-game submission on Friday, October 06, 2017 at 8:59:05 AM

Artist: Nhato
Title: Delay Order
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: Touhou Kaeidzuka Project Sakuya Syrufit White clear Syrup Comfiture Flowering Night フラワリングナイト c82 Drumstep Izayoi Theme Comiket82
BPM: 175
Filesize: 10711kb
Play Time: 05:58
Difficulties Available:
  1. Time Manipulation (5.53 stars, 1642 notes)
Download: Nhato - Delay Order
Information: Scores/Beatmap Listing
---------------
noob mapper since 2015
Hectic
Hello there! From queue.

Time Manipulation
  • ctrl+shift+A
  1. 00:49:756 (3) - make more symmetrical
  2. 01:06:556 (1,2) - just make copy of 01:06:384 (1,2) - instead and rotate
  3. 01:27:984 (9) - not sure about this slider, maybe make it more readable?
  4. 01:36:899 (1) - symmetrical?
  5. 01:49:242 (6,1) - i would make this more unbent
  6. 03:04:867 (1,1) - better blanket
  7. 03:14:124 (1) - idea of slow sliders is cool, but you should prepare player for this, by adding special combo colour, for example
  8. 03:19:609 (1,1) - better blanket
  9. 04:46:695 (8) - this can be better
  10. 05:28:866 (2,1) - better blanket
  11. 05:53:209 (1) - rotate a bit anticlockwise

    Add more combo colours! It would be cool, there's a little bit of red in down left corner of bg, you can use it for "spicy" moments in your map
Amazing job. I hope that it won't be heavily nerfed and it will be ranked or loved at least. Good luck!
MaridiuS
Very nice, guess that i'll have to remap my map in order to keep up with you, map is extremely well done.
Topic Starter
Ayesha Altugle

h4d0uk3n1 wrote:

Hello there! From queue.

Time Manipulation
  • ctrl+shift+A
  1. 00:49:756 (3) - make more symmetrical AESTHETICS
  2. 01:06:556 (1,2) - just make copy of 01:06:384 (1,2) - instead and rotate AESTHETICS
  3. 01:27:984 (9) - not sure about this slider, maybe make it more readable? it's still 100% readable tho
  4. 01:36:899 (1) - symmetrical? made it into a regular circular slider algorithm
  5. 01:49:242 (6,1) - i would make this more unbent okay
  6. 03:04:867 (1,1) - better blanket AESTHETICS
  7. 03:14:124 (1) - idea of slow sliders is cool, but you should prepare player for this, by adding special combo colour, for example changed it into something else
  8. 03:19:609 (1,1) - better blanket AESTHETICS
  9. 04:46:695 (8) - this can be better AESTHETICS
  10. 05:28:866 (2,1) - better blanket AESTHETICS
  11. 05:53:209 (1) - rotate a bit anticlockwise

    Add more combo colours! It would be cool, there's a little bit of red in down left corner of bg, you can use it for "spicy" moments in your map RED wouldn't fit the map tho. Also im bad with colors
Amazing job. I hope that it won't be heavily nerfed and it will be ranked or loved at least. Good luck!
Thanks for AESTHETICS mod and thanks for a lot of stars!

MaridiuS wrote:

Very nice, guess that i'll have to remap my map in order to keep up with you, map is extremely well done.
Thanks! It's thanks to Rohulk that I got interested with the song and your map. Thanks for starring this map!
squirrelpascals
Hey, from my queue. Very nice job with this!

time manipulation
You have a lot of unsnapped things in AI mod

• 00:13:584 (3,4) - space these? you dont really use these kinds of overlaps in the intro

• 00:23:013 (2,3) - ctrl+g?

• 00:32:356 (4,1) - 00:26:870 (4,1) - sometimes you use these stream jumps in this part and sometimes you dont. make this consistent with itself

• 00:43:756 (2) - this object placement interferes 00:42:899 (2,1,2,3,4) - and causes this pattern to lose structure. i know this is picky, but maybe overlap with 00:43:156 (2) - ?

• 01:01:756 (1,2) - make these so they dont touch

• 01:06:384 (1,2,1,2) - these are really far apart. try something like this? https://osu.ppy.sh/ss/7830011

• 01:13:499 (4,1) - this is also pretty far spacing

• 01:19:927 (2,1) - this overlap isnt really readable at all

• 01:25:242 (8) - because of where this slidertail is, you cant really tell wether it starts down and loops clockwise or if it starts left and loops counterclockwise. Please have the slidertail protrude from the sliderbody more

• 02:32:143 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,1,2,3,4,1,2,3,4) - Slider overlaps like this are only rankable when you give the note more time to fade out. This part is really cool though, I think you should keep this but just add a tiny offset to make it more readable https://osu.ppy.sh/ss/7830046

• 02:38:822 (5,6,7) - these notes have different speeds to click them at yet they are spaced the same. find a way to make this rhythm more readable

• 03:10:524 (1,2,1) - I know you ran out of room here but there should be spaced. Maybe move the whole stream previous to it a little bit to the left, or you can strl+shift+s it

• 03:10:695 (1,1) - same sort of thing with the slider fade out. also, just a circle (+ half slider if you want to map to the voices) sounds like a better rhythm here to begin wiht

• 03:15:895 (2,3,4,5,1) - make the spacing on 234 a LOT smaller so that it can be read as a 1/8 stream. http://osu.ppy.sh/ss/7830078

• 03:22:952 (6,1) - 03:23:638 (6,1) - spacing still seems too high

• 03:46:181 (4) - move this a little higher

• 03:46:609 - circle here?

• 03:52:524 (1,1) - I don't think these should be repeats, the buildup drum isn't that noticable until the next repeat slider

• 04:22:524 (1,2,1) - this flow doesn't look friendly at all. try moving the slider underneath that double

• 05:16:095 (4) - This note sounds overmapped. I can barley hear a note with all of my volume turned up, so its just too inaudible i think same for 05:18:838 (4) - and etc

• 05:32:295 (1,2,3,4,1) - you can blanket here if you want to

Another general thing I noticed in the map, is that some of the objects in you rpatterns feel pretty close together. It's not a bad thing, but I think giving you're sliders more room to breathe will make the map look more organized in general. Doing this also tends to make gameplay feel a lot more comfortable. For example, in 04:21:324 (1,2,1,2,1,2,1,2) - this https://osu.ppy.sh/ss/7830157 https://osu.ppy.sh/ss/7830161 vs. this https://osu.ppy.sh/ss/7830152 https://osu.ppy.sh/ss/7830154

I feel like overall its a great map with good ideas, but you just have a lot of cleaning up to do. There are parts in the map here and there where you could have made a better mapping choice but not many!

Good luck :)
Topic Starter
Ayesha Altugle

squirrelpascals wrote:

Hey, from my queue. Very nice job with this!

time manipulation
You have a lot of unsnapped things in AI mod fixed that

• 00:13:584 (3,4) - space these? you dont really use these kinds of overlaps in the intro ^

• 00:23:013 (2,3) - ctrl+g? sure

• 00:32:356 (4,1) - 00:26:870 (4,1) - sometimes you use these stream jumps in this part and sometimes you dont. make this consistent with itself At first, I didn't think to add a stream jumps. So I fixed it for consistency

• 00:43:756 (2) - this object placement interferes 00:42:899 (2,1,2,3,4) - and causes this pattern to lose structure. i know this is picky, but maybe overlap with 00:43:156 (2) - ? The slider placement shouldn't interfere the pattern while in gameplay. Since I focused more on gameplay not aesthetics so ¯\_(ツ)_/¯

• 01:01:756 (1,2) - make these so they dont touch oh kay

• 01:06:384 (1,2,1,2) - these are really far apart. try something like this? https://osu.ppy.sh/ss/7830011 implemented

• 01:13:499 (4,1) - this is also pretty far spacing made the stream jump closer

• 01:19:927 (2,1) - this overlap isnt really readable at all ctr+j'd the spaced the stream

• 01:25:242 (8) - because of where this slidertail is, you cant really tell wether it starts down and loops clockwise or if it starts left and loops counterclockwise. Please have the slidertail protrude from the sliderbody more did a different thing

• 02:32:143 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,1,2,3,4,1,2,3,4) - Slider overlaps like this are only rankable when you give the note more time to fade out. This part is really cool though, I think you should keep this but just add a tiny offset to make it more readable https://osu.ppy.sh/ss/7830046 I did just that

• 02:38:822 (5,6,7) - these notes have different speeds to click them at yet they are spaced the same. find a way to make this rhythm more readable made them more readable

• 03:10:524 (1,2,1) - I know you ran out of room here but there should be spaced. Maybe move the whole stream previous to it a little bit to the left, or you can strl+shift+s it made the stream even

• 03:10:695 (1,1) - same sort of thing with the slider fade out. also, just a circle (+ half slider if you want to map to the voices) sounds like a better rhythm here to begin wiht changed into a circle

• 03:15:895 (2,3,4,5,1) - make the spacing on 234 a LOT smaller so that it can be read as a 1/8 stream. http://osu.ppy.sh/ss/7830078 okay

• 03:22:952 (6,1) - 03:23:638 (6,1) - spacing still seems too high lowered spacing

• 03:46:181 (4) - move this a little higher okay

• 03:46:609 - circle here? ^

• 03:52:524 (1,1) - I don't think these should be repeats, the buildup drum isn't that noticable until the next repeat slider deleted those sliders and replaced it with something else

• 04:22:524 (1,2,1) - this flow doesn't look friendly at all. try moving the slider underneath that double I experimented with the position

• 05:16:095 (4) - This note sounds overmapped. I can barley hear a note with all of my volume turned up, so its just too inaudible i think same for 05:18:838 (4) - and etc removed the note

• 05:32:295 (1,2,3,4,1) - you can blanket here if you want to oh kay

Another general thing I noticed in the map, is that some of the objects in you rpatterns feel pretty close together. It's not a bad thing, but I think giving you're sliders more room to breathe will make the map look more organized in general. Doing this also tends to make gameplay feel a lot more comfortable. For example, in 04:21:324 (1,2,1,2,1,2,1,2) - this https://osu.ppy.sh/ss/7830157 https://osu.ppy.sh/ss/7830161 vs. this https://osu.ppy.sh/ss/7830152 https://osu.ppy.sh/ss/7830154 fixed those as well

I feel like overall its a great map with good ideas, but you just have a lot of cleaning up to do. There are parts in the map here and there where you could have made a better mapping choice but not many!

Good luck :)
Thanks for modding!
Ametrin
from my q

mod
I think you can add more color after 00:25:584 (1) - . Only two color is not exciting
And more NC will make this map easier to read

00:17:013 (9,10,11,12,1) - why not larger space
00:20:956 (7,8) - a bit far. 8 overlap with 00:21:813 (3) -
00:23:356 (1,2,3,4,5) - ctrl+h
00:30:042 (2,1) - don't overlap
00:30:727 (1,2) - ctrl+h?
01:17:527 (1,2,1,2,1) - too much circle at same part……
02:18:213 (2,3) - ctrl+g
02:34:885 (4,5,6) - space not even?
03:04:695 (2) - ctrl+g
03:14:124 (1,2,3,4) - 1/6 here is hard to read. maybe reverse sliders can be better
03:25:781 (1) - 40% volume is enough
04:05:209 (5,6) - too far
04:14:809 (2,2) - stack
05:01:609 (2,5) - make more slider overlap like this at this part will be cool

cool map
Topic Starter
Ayesha Altugle

Ametrin wrote:

from my q

mod
I think you can add more color after 00:25:584 (1) - . Only two color is not exciting idk yet, maybe i'll experiment with it
And more NC will make this map easier to read

00:17:013 (9,10,11,12,1) - why not larger space I think it looks fine
01:17:527 (1,2,1,2,1) - too much circle at same part…… I think they're fine(?)
02:18:213 (2,3) - ctrl+g would be confusing to play
03:04:695 (2) - ctrl+g current is kinda fine tho
04:05:209 (5,6) - too far they are still fine at this point tho
04:14:809 (2,2) - stack
05:01:609 (2,5) - make more slider overlap like this at this part will be cool i'm not sure how you mean it.

cool map
thanks for modding
Seijiro
some little things in #modhelp

logs (may contain traces of memery, be careful)
20:04 Kroytz: or higher spacing
20:04 CyberiaGD: It goes with the vocals
20:04 Shizuku-: .
20:05 Kroytz: I suppose but there could be better ways to do it i think
20:05 Kroytz: enjoyed this bit lolz 01:30:569 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
20:05 MrSergio: 00:08:442 (3,4,5,6) - not sure what change in the music warrants this change into patterning
20:06 MrSergio: 00:17:013 (9,10,11,12,1) - these can use a different pattern than 00:16:499 (4,5,6,7,8) - , since they differ a bit
20:06 CyberiaGD: they are the same sounds?
20:07 MrSergio: 00:58:156 (1,1,1) - ??
20:07 Shizuku-: ?
20:07 CyberiaGD: kroytz
20:07 CyberiaGD: any other tips?
20:07 Shizuku-: what's with 00:58:156 (1,1,1) -
20:08 MrSergio: why the sudden NCing
20:08 MrSergio: well, minor anyway
20:09 Shizuku-: oh
20:09 MrSergio: 01:36:042 (2,3) - 01:37:413 (2,3) - one of them may be misleading
20:09 MrSergio: increase spacing between 01:36:042 (2,3) - perhaps
20:10 MrSergio: otherwise it feels like one of your accelerated 1/4 snaps
20:10 MrSergio: I can say it's a good map tho
20:11 Pittigbaasje: is it too late to start using kicksliders at 1:30 on a 5 minute map?
20:11 Shizuku-: okay
20:11 MrSergio: 02:13:927 - this section feels a bit too spaced in comparison with the rest
20:11 MrSergio: no Pitti
20:11 MrSergio: it's the spacing concept used
20:11 Pittigbaasje: cool, thanks
20:11 Naotoshi: oh my god
20:11 Naotoshi: tomatoes
20:11 Shizuku-: lol
20:11 Firis Mistlud: too much reds in this chat
20:11 Beleth: I agree!
20:11 MrSergio: 02:32:557 (1,2,3,4,5,6) - oh my, this is cool
20:12 Pittigbaasje: got to go somewhere for mapping advice, don't I :d
20:12 MrSergio: Shizuku, big bonus for that part, really
20:12 Shizuku-: oh thanks
20:13 Shizuku-: the most frustrating part about that part is silencing the sliderends
20:13 diraimur: any experienced timers here
20:13 diraimur: ya u know sth is wrong when its me who asks that
20:13 Akali: nc every pair
20:13 Shizuku-: everytime I add an inherited section, I have to wait like 5 seconds
20:13 MrSergio: the upcoming part is dope too
20:14 Shizuku-: o/
20:15 Naotoshi: just do
20:15 Naotoshi: don't silence them
20:15 MrSergio: call me when you need the last icon
Nao Tomori
p


[time manipulation]
00:08:613 (4,5,6,1,2) - wat r these things
why did u randomly switch to circles? imo starting that kinda variation stuff on a downbeat is better.

00:14:699 - triple?

00:26:956 (1,2) - omg visual spacing plz...

tbh all these sliders that look like they should be perfect overlaps but arent are kinda tilting me cuz evry1 knows that the most important part about this type of map is that it looks nice and not how you actually play it..

00:55:756 (1,1) - visual spacing plz
00:56:613 (2,3) - same

01:22:499 (9,1) - u cant do this and then not blanket it properly lol

01:24:556 (6,8) - plz avoid pixel overlaps holy

02:41:210 - unrankable inherited/uninherited point settings difference (volume)

02:41:210 (1,2) - ..

02:50:981 (1,2,3,4,5,6) - this shd hav the kickslider rhythm 2

03:01:952 (1,2,3,4,5,6) - same..

03:04:181 (2,1,2) - niBBa PLZ put the SAME visual spacing !!

03:23:981 (2,3,4,5,6) - same.

03:45:324 (5,1) - can u visual spacing

04:14:981 (1,2) - this looks like garbage cuz of the visuals

04:19:609 (1,1,1,1) - u never used nc spam stream befre o.o

04:40:866 (2,1,2) - visual spacing.

04:43:266 (6,8,1) - make thes all the same distance from 8 ..

04:57:495 (6) - can u stack on 04:56:638 (4) -

05:26:123 (2,1) - unrankable pixel overlap

ur visuals suck D

call me Back
Topic Starter
Ayesha Altugle
placeholder reply

Naotoshi wrote:

p


[time manipulation]
00:08:613 (4,5,6,1,2) - wat r these things edited
why did u randomly switch to circles? imo starting that kinda variation stuff on a downbeat is better.

00:14:699 - triple? would feel overmapped

00:26:956 (1,2) - omg visual spacing plz... ok that's easy 2 fix

tbh all these sliders that look like they should be perfect overlaps but arent are kinda tilting me cuz evry1 knows that the most important part about this type of map is that it looks nice and not how you actually play it..

00:55:756 (1,1) - visual spacing plz i tried
00:56:613 (2,3) - same i tried

01:22:499 (9,1) - u cant do this and then not blanket it properly lol i tried

01:24:556 (6,8) - plz avoid pixel overlaps holy ok that's easy 2 fix

02:41:210 - unrankable inherited/uninherited point settings difference (volume) fixed

02:41:210 (1,2) - .. lol

02:50:981 (1,2,3,4,5,6) - this shd hav the kickslider rhythm 2 ok

03:01:952 (1,2,3,4,5,6) - same.. same

03:04:181 (2,1,2) - niBBa PLZ put the SAME visual spacing !! umm ok

03:23:981 (2,3,4,5,6) - same. ok

03:45:324 (5,1) - can u visual spacing ok fine

04:14:981 (1,2) - this looks like garbage cuz of the visuals changed something in that part.

04:19:609 (1,1,1,1) - u never used nc spam stream befre o.o i did tho

04:40:866 (2,1,2) - visual spacing. ok

04:43:266 (6,8,1) - make thes all the same distance from 8 .. uhh?

04:57:495 (6) - can u stack on 04:56:638 (4) - ok

05:26:123 (2,1) - unrankable pixel overlap ok did something

ur visuals suck D I agree!

call me Back
thanks for mod
Nao Tomori
the map looks nice and plays fine! bubbled!

meme
Seijiro
The precise source should be " 東方花映塚 ~ Phantasmagoria of Flower View. "
not just Touhou Project (because we want high quality metadata, hue)
Topic Starter
Ayesha Altugle

MrSergio wrote:

The precise source should be " 東方花映塚 ~ Phantasmagoria of Flower View. "
not just Touhou Project (because we want high quality metadata, hue)
changed

log
18:07 Shizuku-: ok this got bubbled now
18:07 *Shizuku- is listening to [http://osu.ppy.sh/b/1228509 Nhato - Delay Order]
18:10 MrSergio: purrfect
18:10 MrSergio: is the source "touhou project"for sure?
18:10 MrSergio: isn't it from a specific game of the touhou legacy?
18:11 Shizuku-: i'm not quite sure. I think most of the touhou maps are usually using touhou project as source and the game it originated in the tags.
18:12 MrSergio: nah, there has been an update on that rule that asks for the specific game now, not just the project
18:12 MrSergio: imma check now so Nao can quickly re bub in case the metadata is wrong
18:12 Shizuku-: please do so
18:13 MrSergio: Phantasmagoria of the flower view, got it
18:13 MrSergio: wait, imma take sources for that
18:13 MrSergio: and post
18:20 Shizuku-: ok changing sources
18:20 MrSergio: wait, I need also to post the right source tho
18:20 MrSergio: as in , a link to a site stating this stuff
18:20 MrSergio: I could take Touhou wikia, but that doesn't sound so official
18:21 MrSergio: https://en.touhouwiki.net/wiki/White_clear but I have this
18:21 MrSergio: #5
18:22 MrSergio: http://vgmdb.net/album/34470 but this is not official damn
18:22 MrSergio: I can't find Nhato's official site with this info, aaaaa
18:24 MrSergio: it is indeed from that anyway
18:24 MrSergio: I just need a damn source for it
18:25 Shizuku-: seems like a tough one to find
18:25 MrSergio: it's more like... I'm not sure touhou wiki can be considered official enough
18:25 MrSergio: and I can't explain myself why http://www.otographicmusic.com/post/41092237759/nhato there is nothing here that we need
18:29 MrSergio: found official site of the doujin circle that made the disc, but it is a dead website, aaaaaaaaaaa
18:29 MrSergio: http://sscaldn.net
18:29 MrSergio: gooooood
18:29 Shizuku-: rip
18:30 MrSergio: well, gotta go out for now, but the source is indeed 東方花映塚 ~ Phantasmagoria of Flower View
18:30 Shizuku-: i changed now
18:31 MrSergio: well, Nao has to rebub anyway
18:31 MrSergio: and I have to wait 24h
18:31 MrSergio: so yeah
18:31 MrSergio: we have time
18:31 Shizuku-: okay
18:31 MrSergio: later
18:31 Shizuku-: thanks
Nao Tomori
confirmed changed source..

not sure why though, it isnt like this song is in the game or anything. in fact, it seems more logical to put it under the wider umbrella of "touhou project" than a specific game, since the entire point of "touhou project" is that the games form a community or w/e. so splitting them up is pretty weird, especially with remixes like this where the reference to the original song is marginal at best.
Zallies
1 kd star congrats fam <3
Seijiro
Ok, changed a few things (added a tag, changed a slider shape and a timing section being in conflict)

@Zallies, you wasted a star LOL



here we go, gratz~
Topic Starter
Ayesha Altugle
yayyy!!
Zallies

MrSergio wrote:

@Zallies, you wasted a star LOL
Leyl 8-)
Akitoshi
gratz on #1
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