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kanone - CO5M1C R4ILR0AD

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Topic Starter
Mykaterasu
This beatmap was submitted using in-game submission on 20 August 2017 at 17:46:27

Artist: kanone
Title: CO5M1C R4ILR0AD
Source: BOFU 2016
Tags: cosmic railroad
BPM: 155
Filesize: 6868kb
Play Time: 02:14
Difficulties Available:
  1. Easy (1.45 stars, 145 notes)
  2. Extra (5.12 stars, 693 notes)
  3. G4LACT1C LOC0MOTIV3 (5.72 stars, 817 notes)
  4. Normal (2.26 stars, 236 notes)
  5. Space's Beginner (1.31 stars, 119 notes)
Download: kanone - CO5M1C R4ILR0AD
Information: Scores/Beatmap Listing
---------------
I'm taking a hiatus on this map until I have spent enough time generating a stronger ideology towards wub maps.

To-do list

Make Hard, Insane (possibly Light Insane)
Add final hitsounds

Don't sleep on a heavy bag. All carriages will arrive.

The old Galactic Locomotive was renamed to Extra. I'm going... even further beyond!

Combo Colours Done (Extra)
Custom Hitsounds Not Done
>Currently unrankable hitsounds
  1. soft-hitnormal.wav
  2. soft-hitnormal3.wav
This is my first wub and stream map. Leave as much critism as possible if you'd please. I'll accept GDs but I intend to still finish a 5-diff mapset on my own.

Space's Beginner done by -Space-
Weber
yo m4m

00:41:399 (2,3,4) - Not really a fan of this spacing here, especially here: 00:47:786 (3,4,5) - where it seems way more harsh than the other ones because of the direction you have to come from, your choice whether to replace these though. (all further instances of this included)
01:15:464 (1,1,2,1) - ^
00:55:335 (1,2,3) - I feel like spacing for this could be increased, feels a little crowded.
01:02:301 (1,2,3,1,2,3,4) - Flow feels pretty off here because of the stark contrast in spacing, I'd normalize it a bit.
01:17:593 (3,1,1) - NCs?
01:30:367 (2) - Replace with a hitcircle on the white tick and then a 1/2 slider afterwards for better rhythm.
01:42:754 (2) - ^
01:35:109 (1,2,3,4,5,6) - This stream could be visually improved.
01:48:561 (1,2,3,4,5) - ^
02:07:141 (1,1,1,1,1,1,1) - The inconsistent zig zag angles here make this way more difficult to read than it should be, I would make sure they are spaced/angled similarly.

Good luck!
Topic Starter
Mykaterasu

Weber wrote:

yo m4m

00:41:399 (2,3,4) - Not really a fan of this spacing here, especially here: 00:47:786 (3,4,5) - where it seems way more harsh than the other ones because of the direction you have to come from, your choice whether to replace these though. (all further instances of this included) I'm fine with having the large spacing at the start of the section because of the small blanketed spacing I had at the build up to the section here 00:39:657 (1,2,3,1,2,3,1) - and there's even a stack on a 1/1 rhythm before it. Any shorter distance may feel inappropriate to convey the beginning of the rap section. For 00:47:786 (3,4,5) - , the distance is short enough to comfortably change direction in my opinion, but I play a lot of tech maps so changing direction is second nature. If there's going to be a change, this one is probably the most likely.
01:15:464 (1,1,2,1) - ^ 01:15:657 (1,2,1) - I was thinking about switching up the rhythm so that 01:15:851 (1) - is the stack and vice versa is the slider.. That would probably sort out the flow here.
00:55:335 (1,2,3) - I feel like spacing for this could be increased, feels a little crowded. Agreed.
01:02:301 (1,2,3,1,2,3,4) - Flow feels pretty off here because of the stark contrast in spacing, I'd normalize it a bit. Yup
01:17:593 (3,1,1) - NCs? They're colourhaxed. Once I put in the video they'll make sense. If the consecutive 1's are that bad though I can change the whole thing (01:17:593 (3,1,1,2,3,4) - ) to 3,1,2,3,1,2 which would probably look better.
01:30:367 (2) - Replace with a hitcircle on the white tick and then a 1/2 slider afterwards for better rhythm. I don't want to have 1/4 and 1/3 rhythms so close to each other, even if it does land on a slider. The 1/3 rhythms are unprepared and haven't come up before, the only hint of them is the NC usage. I honestly think it'd be too far of a stretch to make 01:30:367 (2) - these sliders into any more of a difficult rhythm because of how ambiguous it is.
01:42:754 (2) - ^
01:35:109 (1,2,3,4,5,6) - This stream could be visually improved. Gave it a better curve and removed the slight direction change on SV change.
01:48:561 (1,2,3,4,5) - ^ Not much else I can do with a four note stream going in at 1 and coming out at 4 while also obeying circular flow and being aesthetically pleasing and consistant. Take a look for yourself
02:07:141 (1,1,1,1,1,1,1) - The inconsistent zig zag angles here make this way more difficult to read than it should be, I would make sure they are spaced/angled similarly. This zig zag pattern has denoted every 1/3 rhythm so far. Breaking that rule would be too far of a stretch. 01:29:980 (1,1,1,2) - 01:42:367 (1,1,1,2) - 01:54:754 (1,1,1,1,1,1,2) - 02:07:141 (1,1,1,1,1,1,1) -

Good luck! Cheers man.
Izzywing
Hey, from your m4m queue~

[General]

your bg (cosmic2.png) is kinda bad, 1920x976 isnt good image dimensions. Better to use a more common resolution like 1920x1200 or 1920x1080.

I see you haven't done the custom hitsounds yet, but of the ones in the folder, the following have a delay over 5 milliseconds, which is unrankable

  1. soft-hitnormal.wav
  2. soft-hitnormal3.wav
[the map itself]

https://osu.ppy.sh/ss/7466941 Sightread

Some of the things I mention repeat in the map, so I trust that if you fix one of the examples, you'll fix all of them.

00:04:625 (1,2) - I suggest shortening the repeat by one reverse, I'll just quote the new ranking criteria -

"Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hitobjects is playable."

00:10:238 (10) - shouldn't the NC have been on this object since it's the downbeat?

00:10:818 (3,4) - why the weird stacks? osu default stacks are 4 pixels down 4 pixels right, these are 4 pixels down 5 pixels right. I guess it's not wrong or anything, just seems kinda random.

00:13:335 (1,2,3,4) - would recommend removing a reverse on all of these for the same reason as before.

00:18:560 (4) - If you're going to silence the tail this should be a 3/4 slider instead. Having a 1/2 slider representing a held sound and silencing the tail doesn't really make much sense.

00:19:528 (1,2,1) - Due to the speed here, I see no reason to have 2 be attached to the previous and following object. Why not space it out? The cursor has to move fast for this anyway.

00:23:399 (1) - Would split this into two 1/6 repeating sliders instead (http://imgur.com/a/6QjmX) doesn't really fit to have such a long held slider in this part of the music. Also the red tick 00:23:593 - is worth making clickable.

00:28:625 (1,1) - Don't like the rhythm here, 00:28:818 - should be clickable. A better rhythm would be something like this - http://imgur.com/a/GoegI
^If you do this, also consider making the slider on 00:29:012 - have a higher SV to match the high pitched wub

00:35:980 (2,3,4) - this looks kinda weird visually, because you're hitting 4 from behind. Would prefer smoother visual flow.

00:59:206 (1,1) - Not a fan of this overlap

01:05:593 (1) - yucky shape, add more slider points and you can improve the blanket, and thus the pattenr.

01:09:077 (1,2) - looks like you accidentally put two objects right on top of each other

01:17:785 (1) - This NC isn't necessary

01:19:335 (6) - would prefer the sound 01:19:431 - in the middle of this to be clickable. Circle on 01:19:335 - and 1/4 slider on 01:19:431 - should be sufficient.

The shades of blue in this kiai are way too similar, I'd make the colors a bit more different. Relevant section in the ranking criteria -

"Avoid using similar combo colors in successive combos. Players should be able to differentiate between different combos in a map."

01:21:851 (3,4,5,6) - improve the stream shape, this looks messy to me

01:24:851 (3) - the white tick on this slider's tail should be clickable, you've been consistent with that up until this point so it's bit disorienting to change that now.

01:26:884 (1) - earlier in the map (like at 01:21:077 (5) - ) you didnt NC for the speed change, be consistent with that whichever way you choose to do it.

01:35:689 (1,3) - Consider arranging these so they aren't so close together, objects around this area (take 01:34:141 (3,5) - for example) are a bit far apart, so this sudden closeness makes it feel cramped

01:35:399 (4,5,6,1) - Improve streamshape

02:04:044 (1,3) - Not a fan of this overlap. looks messy

02:08:012 (1) - Consider lowering the volume throughout the spinner instead of all at once at the end; the music does gradually decrease after all.

Cool map, hope I could help. Good luck! If you finish the spread I'll try to come back and mod the other diffs too.
Topic Starter
Mykaterasu

Hobbes2 wrote:

Hey, from your m4m queue~

[General]

your bg (cosmic2.png) is kinda bad, 1920x976 isnt good image dimensions. Better to use a more common resolution like 1920x1200 or 1920x1080. Changed to 16:9 Aspect Ratio

I see you haven't done the custom hitsounds yet, but of the ones in the folder, the following have a delay over 5 milliseconds, which is unrankable Added these to a list, I'll fix them once I sound the whole thing.

  1. soft-hitnormal.wav
  2. soft-hitnormal3.wav
[the map itself]

https://osu.ppy.sh/ss/7466941 Sightread

Some of the things I mention repeat in the map, so I trust that if you fix one of the examples, you'll fix all of them.

00:04:625 (1,2) - I suggest shortening the repeat by one reverse, I'll just quote the new ranking criteria -

"Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hitobjects is playable." Done.

00:10:238 (10) - shouldn't the NC have been on this object since it's the downbeat? The timbre changes on 00:10:431 (1) - , not 00:10:238 (10) - . The rhythm also feels weird when you have to play 00:10:238 (10) - this as the number 1 of the combo. It's just not practical.

00:10:818 (3,4) - why the weird stacks? osu default stacks are 4 pixels down 4 pixels right, these are 4 pixels down 5 pixels right. I guess it's not wrong or anything, just seems kinda random. Just the angle I chose to go for. Distance snapping at its finest.

00:13:335 (1,2,3,4) - would recommend removing a reverse on all of these for the same reason as before. yup

00:18:560 (4) - If you're going to silence the tail this should be a 3/4 slider instead. Having a 1/2 slider representing a held sound and silencing the tail doesn't really make much sense. In practice it ends up slider-breaking consistantly as a 3/4 slider, even when you know it's coming. It doesn't help that the SV change would make a 3/4 slider look like a 1/2 slider. Practicality vs Theoretics again. Changed back to 3/4 but with a wave shape to show it's different.

00:19:528 (1,2,1) - Due to the speed here, I see no reason to have 2 be attached to the previous and following object. Why not space it out? The cursor has to move fast for this anyway. Increased spacing, but still made distance between each one the same.

00:23:399 (1) - Would split this into two 1/6 repeating sliders instead (http://imgur.com/a/6QjmX) doesn't really fit to have such a long held slider in this part of the music. Also the red tick 00:23:593 - is worth making clickable. Yeah why not.

00:28:625 (1,1) - Don't like the rhythm here, 00:28:818 - should be clickable. A better rhythm would be something like this - http://imgur.com/a/GoegI
^If you do this, also consider making the slider on 00:29:012 - have a higher SV to match the high pitched wub Yeah that does feel better.

00:35:980 (2,3,4) - this looks kinda weird visually, because you're hitting 4 from behind. Would prefer smoother visual flow. Rearranged.

00:59:206 (1,1) - Not a fan of this overlap Now that you pointed it out, me neither.

01:05:593 (1) - yucky shape, add more slider points and you can improve the blanket, and thus the pattenr. Yep. Done as you said.

01:09:077 (1,2) - looks like you accidentally put two objects right on top of each other haha. I don't know how that happened.

01:17:785 (1) - This NC isn't necessary The pattern of NCs changed to be slightly more congruent but they're there for colourhax.

01:19:335 (6) - would prefer the sound 01:19:431 - in the middle of this to be clickable. Circle on 01:19:335 - and 1/4 slider on 01:19:431 - should be sufficient. I'm still thinking about this one. The structure of this rhythm is definitely not consistant, so expect a change a lot later.

The shades of blue in this kiai are way too similar, I'd make the colors a bit more different. Relevant section in the ranking criteria -

"Avoid using similar combo colors in successive combos. Players should be able to differentiate between different combos in a map."

01:21:851 (3,4,5,6) - improve the stream shape, this looks messy to me Changed

01:24:851 (3) - the white tick on this slider's tail should be clickable, you've been consistent with that up until this point so it's bit disorienting to change that now. Ok.

01:26:884 (1) - earlier in the map (like at 01:21:077 (5) - ) you didnt NC for the speed change, be consistent with that whichever way you choose to do it. NCs have been for melodic phrasing, not circle placement. 01:18:367 - NC1 01:19:625 - NC2 01:20:689 - NC3. In the first section all NCs are in these positions. After that, if the melody has a variation in phrasing, NC has a variation in phrasing.

01:35:689 (1,3) - Consider arranging these so they aren't so close together, objects around this area (take 01:34:141 (3,5) - for example) are a bit far apart, so this sudden closeness makes it feel cramped I actually fixed that while looking at your next point. Who would've known...

01:35:399 (4,5,6,1) - Improve streamshape Done.

02:04:044 (1,3) - Not a fan of this overlap. looks messy Ah didn't notice this one. Thanks, fixed.

02:08:012 (1) - Consider lowering the volume throughout the spinner instead of all at once at the end; the music does gradually decrease after all. Oh hell yeah/

Cool map, hope I could help. Good luck! If you finish the spread I'll try to come back and mod the other diffs too. Much appreciated but not entirely necessary.
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